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EduGems - Eric Curts

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K to 12
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EduGems is a free, teacher-friendly website created by Eric Curts that provides a growing collection of ready-to-use AI prompts, called "Gems," designed specifically for use with Google...more
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EduGems is a free, teacher-friendly website created by Eric Curts that provides a growing collection of ready-to-use AI prompts, called "Gems," designed specifically for use with Google Gemini. These prebuilt prompts help educators quickly generate lesson plans, activities, assessments, and instructional materials without starting from scratch, saving time while supporting high-quality instruction. The site is organized into categories such as curriculum design, literacy, student activities, and professional tasks, and each Gem can be used as-is or copied and customized to fit specific classroom needs, making it a flexible and practical tool for integrating AI into everyday teaching.

tag(s): artificial intelligence (342), Teacher Utilities (224)

In the Classroom

Use a Gem to quickly create a fun lesson hook, such as a mystery scenario, creative prompt, or thought-provoking question, to spark student interest at the start of a lesson. Generate differentiated writing prompts for students based on ability levels or interests to help all learners engage with the content. Generate a menu of activity options for a unit and let students choose how they demonstrate their understanding, increasing ownership and engagement. Learn more about how to create and use Gems by viewing the archive of OK2Ask: Google Gems Basics: Personalized, interactive, and safe AI learning experiences, available here.

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Plotted - Plotted

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6 to 12
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Plotted is a free interactive tool that helps readers visualize and share the journeys in their favorite books. By combining maps with literary analysis, the site allows you to track...more
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Plotted is a free interactive tool that helps readers visualize and share the journeys in their favorite books. By combining maps with literary analysis, the site allows you to track a character's path through either a real-world location or a custom-uploaded fantasy map. You can place interactive plots on the map, which serve as digital markers containing text descriptions, book quotes, or analyses of specific scenes. Create an account to create a new map by adding a title, choosing a fantasy or real-world option, adding a description, and optional book information. Click on the map to add and label locations. Each map project is shareable via a unique URL, enabling a community of readers to explore different geographic interpretations of the same story. The platform is highly accessible to any age group capable of reading and identifying locations, making it a versatile resource for upper elementary students mapping a picture-book journey or high schoolers analyzing complex global migrations in a novel.

tag(s): digital storytelling (177), maps (221)

In the Classroom

Transform a literature unit by having students create a visual geography of a protagonist's emotional and physical journey. For a middle school lesson on a novel like A Long Walk to Water, students can plot the specific coordinates of the character's travels across Africa and add reflections on how the character overcame obstacles at each location. After completing their interactive map, students can summarize the overarching themes by creating an engaging presentation with Gamma, reviewed here. To extend the project into a collaborative discussion, have students share their map links on a digital bulletin board using Lino, reviewed here, where peers can leave sticky note comments comparing different mapping choices. This approach moves beyond traditional book reports by requiring students to synthesize geographic data with narrative evidence to show a deeper understanding of the story's progression.

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Puzzle Cutter - Figma

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4 to 12
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The Puzzle Cutter plugin on Figma, reviewed here is a creative design tool that allows users to quickly divide images or frames into puzzle-like pieces...more
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The Puzzle Cutter plugin on Figma, reviewed here is a creative design tool that allows users to quickly divide images or frames into puzzle-like pieces within a Figma project. Use the puzzle cutter to transform visuals into interactive jigsaw-style layouts, making it useful for designing games, presentations, or engaging digital activities. As part of Figma's plugin ecosystem, it enhances the platform's collaborative design features by automating a time-consuming task, helping users focus on creativity and interactive learning experiences.

tag(s): game based learning (319), presentations (44), puzzles (172)

In the Classroom

Have students create a puzzle based on an important scene or a story summary. Classmates can solve the puzzle, then explain how the image connects to key themes, characters, or events. Have students create an image representing a vocabulary word or concept, then turn it into a puzzle. Peers can solve the puzzle and infer the word's meaning based on visual clues before checking the definition. In small groups, have students each design one section of a larger image (such as a map, diagram, or story sequence). After combining and cutting it into a puzzle, the groups can exchange with another team to solve and interpret the completed work.

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Reading Treks: Paper Towns - TeachersFirst

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8 to 12
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Paper Towns, by John Green, explores the themes of identity, perception, and the complexities of growing up. The story follows Quentin "Q" Jacobsen, a high school senior in Orlando,...more
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Paper Towns, by John Green, explores the themes of identity, perception, and the complexities of growing up. The story follows Quentin "Q" Jacobsen, a high school senior in Orlando, Florida, who is infatuated with his mysterious neighbor, Margo Roth Spiegelman. After a night of adventurous revenge pranks, Margo disappears, leaving behind clues that Q and his friends try to decipher. As they trace her steps through paper towns--fake cities on maps and symbolic places in life--they question what it means to truly know someone. Included with this Trek are a downloadable Teacher Guide and two maps (a Google My Maps file and a downloadable Google Earth file).

tag(s): identity (42), mysteries (27), Reading Treks (56)

In the Classroom

Use the interactive Google My Maps or Google Earth file to have students trace Q's road trip and Margo's clues, mapping real Orlando-area locations alongside the mysterious "paper towns" referenced in the novel. This visual journey works well for small-group stations where students research the significance of each stop, from abandoned buildings to the fictional pseudo-visions on maps. Pair the exploration with the teacher guide's discussion questions and activities, ideal for literature circles or whole-class discussion. Use this book to dig into themes of identity, the danger of idealizing others, and the difference between perception and reality.
 This resource requires PDF reader software like Adobe Acrobat.

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Canva GIF Maker - Canva

Grades
3 to 12
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Canva's GIF Maker offers a step-by-step guide to making a GIF. All you need is an image or video, and then apply transitions, animations, filters, and frames to bring your ...more
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Canva's GIF Maker offers a step-by-step guide to making a GIF. All you need is an image or video, and then apply transitions, animations, filters, and frames to bring your GIF to life. Although creating an account allows you to edit your GIF, you do not need to have a Canva account to create one. Canva's GIF possibilities are endless!

tag(s): animation (71), creativity (93)

In the Classroom

Students can create GIFs regarding historical events and post them to Padlet reviewed here. Have students create a GIF to show a character's emotions. Use GIFs for creative writing projects.

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NotebookLM Prompt Generator - Kee Man

Grades
K to 12
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NotebookLM, reviewed here is an amazing resource for curating information and creating study materials; however, making the most of its incredible...more
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NotebookLM, reviewed here is an amazing resource for curating information and creating study materials; however, making the most of its incredible features requires an understanding of how to create the proper prompt to create materials that work best for individual users. This is where NotebookLM Prompt Generator comes to the rescue. NotebookLM Prompt Generator lets users select features such as style preferences, content scope, and other tools to personalize and create a custom prompt for infographics and slide decks. When finished, copy your prompt to your clipboard and paste it into the NotebookLM Studio design prompt of your choosing.

tag(s): artificial intelligence (342), infographics (73), presentations (44), slides (39)

In the Classroom

Use this resource to improve the materials you create with NotebookLM. For student use, share this generator to help students understand the importance of prompt engineering when using AI tools to generate content that matches their desired output. Have students take a screenshot of the completed page, then add that image to a document that includes the generated image or slide deck, and analyze the output. Have students compare and contrast their completed images or slide decks to deepen their understanding of how NotebookLM uses prompts to create different appearances in their work. Because each student's prompt choices will differ, the resulting outputs will vary even when starting from the same source material. This comparison highlights how small changes in phrasing, detail, or intent can significantly shape what AI generates, making prompt engineering feel concrete and consequential rather than abstract.

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10 Fun Alternatives to Think-Pair-Share - We Are Teachers

Grades
3 to 12
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This article from We Are Teachers offers a collection of creative alternatives to the traditional think-pair-share strategy, providing teachers with engaging ways to increase student...more
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This article from We Are Teachers offers a collection of creative alternatives to the traditional think-pair-share strategy, providing teachers with engaging ways to increase student participation and deepen classroom discussions. It explains that while think-pair-share is effective, structured variations such as movement-based activities, collaborative brainstorming, and role-based discussions can help keep students focused, energized, and actively involved in learning. The site emphasizes that these strategies promote stronger communication skills, encourage all students to contribute, and support deeper understanding by exposing learners to multiple perspectives and repeated opportunities to refine their thinking.

tag(s): collaboration (137), perspective (33), thinking routines (59)

In the Classroom

Have groups create a final answer or slide show using Aha Slides, reviewed here that combines everyone's ideas. They must justify their thinking using evidence, pushing students toward deeper reasoning and synthesis. Assign roles such as explainer and questioner. Have one student explain their thinking while the other asks probing questions to deepen understanding, then they switch roles. After pairing, the two pairs join together to form a group of four and compare ideas. This collaborative discussion helps students refine their thinking by hearing multiple perspectives.

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50 Activities For Developing Critical Thinking Skills - Kapable

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4 to 12
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This article from Kapable provides a comprehensive collection of 50 practical activities designed to help develop and strengthen critical thinking skills through hands-on practice and...more
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This article from Kapable provides a comprehensive collection of 50 practical activities designed to help develop and strengthen critical thinking skills through hands-on practice and collaboration. It explains that critical thinking involves analyzing information, questioning assumptions, and considering multiple perspectives to make well-reasoned decisions. It emphasizes that activities such as debates, role-playing, puzzles, and problem-solving scenarios help learners build these skills in meaningful ways. The site highlights how these activities promote creativity, improve decision-making, and encourage adaptability by exposing learners to real-world challenges and diverse viewpoints, making it a useful resource for teachers looking to incorporate structured, interactive strategies to build students' analytical thinking and problem-solving abilities.

tag(s): collaboration (137), critical thinking (189), thinking routines (59)

In the Classroom

Set up stations with different types of challenges (logic puzzles, real-world scenarios, ethical dilemmas). Have students rotate through stations, collaborate, and explain their thinking process at each station. Have students identify a real-world problem (at the school, community, or global level) and create a solution plan. They must research, evaluate options, and present their reasoning using CER (claim, evidence, reasoning). Give students a topic connected to your ELA or social studies unit. In small groups, students can take different perspectives and support their claims with evidence.

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Toby - Arthur Camara, Benny Giang, and Guile Lindquist

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8 to 12
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Toby is a browser-based tab and workspace organizer that helps you keep frequently used websites, resources, and projects neatly organized in customizable collections. Instead of leaving...more
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Toby is a browser-based tab and workspace organizer that helps you keep frequently used websites, resources, and projects neatly organized in customizable collections. Instead of leaving dozens of tabs open, you can save them with a single click, organize them into folders, and quickly reopen an entire collection whenever you need it. Toby also supports shared workspaces, making it easy for teachers, students, or colleagues to collaborate by organizing and sharing groups of websites for lessons, research projects, or team planning. Toby is available as a browser extension for Chromium-based browsers, and its free plan includes unlimited collections, shared workspaces, and core organization features for managing everyday browsing tasks.

tag(s): curation (27), organizational skills (91)

In the Classroom

Organize your documents and links using Toby. Create collections for different subject areas (math, science, social studies, and more). Collaborate as a group within collections with others having access to add resources.

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Thinking Interdependently - VHS Resource Toolkit

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6 to 12
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This page from the Vista High School Resource Toolkit explains the Habit of Mind: Thinking Interdependently, which focuses on helping students learn to work effectively with others...more
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This page from the Vista High School Resource Toolkit explains the Habit of Mind: Thinking Interdependently, which focuses on helping students learn to work effectively with others to solve problems and make decisions. The site describes thinking interdependently as the ability to communicate ideas, accept feedback, test solutions with others, and build understanding through collaboration. It also includes strategies and activities teachers can use to help students recognize when teamwork is needed and how sharing perspectives leads to stronger learning. Suggested classroom ideas include analyzing examples of collaboration, defining the characteristics of good teamwork, and using cooperative structures, such as jigsaw activities, to help students practice working together. This resource is useful for teachers looking to build social-emotional skills, collaboration, and Habits of Mind through group learning experiences.

tag(s): collaboration (137), perspective (33), social and emotional learning (205), thinking routines (59)

In the Classroom

Divide a lesson into sections and assign each student in a group a different part to become an expert on. Have students teach their section to their group members. Provide complex tasks (STEM challenges, reading discussions, or real-world problems) that require multiple perspectives. Assign roles (facilitator, recorder, reporter) so each student contributes and the group relies on everyone's input. Have students share writing, projects, or ideas with peers for feedback. Teach them how to offer constructive suggestions and ask clarifying questions, reinforcing that improvement often happens through collaboration.

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Peer-to-Peer Education: What It Is, Benefits & How It Works - 21K School

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K to 12
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This article from 21K School, "Peer-to-Peer Education: A Collaborative Learning Approach," explains how students can learn more effectively by teaching and collaborating rather than...more
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This article from 21K School, "Peer-to-Peer Education: A Collaborative Learning Approach," explains how students can learn more effectively by teaching and collaborating rather than relying solely on teacher-led instruction. The post describes peer-to-peer education as a collaborative learning method where students share ideas, discuss topics, and help one another understand concepts through activities such as debates, group discussions, feedback, and teamwork. The article highlights benefits such as improved confidence, stronger communication skills, better social interaction, and a deeper understanding, and offers suggestions on how teachers can create a positive classroom environment that encourages cooperation and shared learning.

tag(s): classroom management (144), collaboration (137), communication (126), feedback (18), listening (119), teaching strategies (81), thinking routines (59)

In the Classroom

After a mini-lesson, have students turn to a partner and explain the concept in their own words. Each partner listens and adds anything their partner missed. Set up stations where students work in pairs or small groups to practice skills such as reading, math problems, vocabulary, or science concepts. Have students take turns being the teacher and the learner. Give each group a task that requires teamwork, such as solving a complex question, completing a research activity, or creating a project. Students should discuss ideas and agree on a solution together, strengthening collaboration and critical thinking.

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16 Variations on Think-Pair-Share to Keep Students Engaged - Edutopia

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K to 12
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This Edutopia article, "16 Variations on Think-Pair-Share to Keep Students Engaged," shares creative ways to update the classic Think-Pair-Share strategy to keep students engaged and...more
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This Edutopia article, "16 Variations on Think-Pair-Share to Keep Students Engaged," shares creative ways to update the classic Think-Pair-Share strategy to keep students engaged and actively involved in learning. The article explains how educators can expand the simple routine of thinking individually, discussing with a partner, and sharing with the class by incorporating variations such as drawing, rotating partners, collaborative writing, and small-group sharing. These strategies help increase participation, strengthen communication skills, deepen understanding, and give all students a chance to express their ideas across subject areas and grade levels.

tag(s): collaboration (137), communication (126), teaching strategies (81), thinking routines (59)

In the Classroom

Ask students a question about the lesson and have them first draw their idea rather than write it. Students can then explain their drawing to a partner before sharing with the class. Have students stand up, find a partner, and discuss a question or problem. After sharing, they find a new partner for the next question. Have students first talk with a partner, then join another pair to form a group of four, and finally share with the whole class.

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Big and Small Strategies to Harness the Power of Peer-to-Peer Teaching - Edutopia

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3 to 12
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This Edutopia article, "Big and Small Strategies to Harness the Power of Peer-to-Peer Teaching," explains how students can improve their understanding and retention by teaching one...more
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This Edutopia article, "Big and Small Strategies to Harness the Power of Peer-to-Peer Teaching," explains how students can improve their understanding and retention by teaching one another. The article describes simple and structured strategies such as Think-Pair-Share, jigsaw groups, and peer tutoring, all based on the idea that students learn more deeply when they explain ideas to classmates. It offers practical classroom ideas for use in any subject and grade level to increase participation, collaboration, and confidence while building a supportive learning community.

tag(s): collaboration (137), professional development (296), teaching strategies (81), thinking routines (59)

In the Classroom

Ask a question about the current lesson, have students think quietly, discuss with a partner, and finally share with the class. After a short mini-lesson, have students turn to a partner and explain the concept in their own words. The partner listens and then adds anything missed. Divide a topic into sections and assign each group one part to learn. Students become experts on their section and then teach it to a new group.

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Choice Board Templates - Canva

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K to 12
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This large assortment of choice board templates includes many free and customizable options within Canva for Education, reviewed here Choose from...more
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This large assortment of choice board templates includes many free and customizable options within Canva for Education, reviewed here Choose from a variety of styles and content options. After selecting a template, use Canva's editing tools to personalize colors, text, images, and more. Share templates digitally with your personalized link, or download as an image or PDF.

tag(s): differentiation (100), multimedia (66), presentations (44), student-centered (8)

In the Classroom

Make sure to create a free teacher's account in Canva; this gives you access to many of the paid PRO account features. Use choice boards during independent work rotations or end-of-unit projects. Create multiple versions of choice boards using the templates to accommodate diverse learners and learning styles in your classroom while still providing instruction that meets learning objectives for all students. Include a variety of activities in choice boards that engage students in learning, such as games, simulations, videos, and opportunities to share their learning by creating multimedia presentations.

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Back to School Icebreakers Activities - Nearpod

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K to 12
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This Nearpod blog post provides a collection of ready-to-use, interactive activities designed to help teachers build a positive classroom community during the first week of school....more
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This Nearpod blog post provides a collection of ready-to-use, interactive activities designed to help teachers build a positive classroom community during the first week of school. The article features icebreakers, getting-to-know-you lessons, collaborative discussions, reflection prompts, and engaging digital activities that introduce students to classroom routines while encouraging participation and relationship-building. It also highlights Nearpod's interactive tools, such as Collaborate Board, Draw It, Time to Climb, polls, and ready-made lessons, making it easy for teachers to create an engaging and welcoming learning environment from day one. Many of the featured resources are available as editable or ready-to-launch lessons for use in live or student-paced instruction.

tag(s): classroom management (144), collaboration (137), firstday (28)

In the Classroom

Use Nearpod's Collaborate Board for students to post fun facts, summer memories, reading interests, or personal goals. Encourage classmates to respond to one another to help build connections from the first day of school. Launch a collaborative Nearpod lesson where students brainstorm classroom norms using polls, open-ended questions, and Draw It activities. Turn the class's ideas into a shared digital classroom agreement. Reinforce routines such as technology expectations, transitions, or classroom rules by creating a Time to Climb quiz. Find more ideas for classroom learning activities at Nearpod, reviewed here.

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Using Humor in the Art Room - The Art of Education University

Grades
4 to 12
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This podcast episode from The Art of Education University discusses how teachers can use humor in the classroom to build relationships, increase engagement, and create a safe learning...more
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This podcast episode from The Art of Education University discusses how teachers can use humor in the classroom to build relationships, increase engagement, and create a safe learning environment, especially in the art room. The speaker explains that humor can help students feel comfortable and more willing to take risks. Still, teachers should be thoughtful about how they use jokes, sarcasm, and playful comments, as students may interpret them differently. The episode shares examples such as intentionally making mistakes during demonstrations, using lighthearted comments to keep students engaged, and choosing humor that supports learning rather than embarrassing students. Overall, the message encourages teachers to use humor intentionally to make class enjoyable while maintaining a respectful, supportive atmosphere.

tag(s): classroom management (144), humor (24), podcasts (172), teaching strategies (81)

In the Classroom

Start a lesson by intentionally making a funny mistake during a demonstration, such as using the wrong color, holding a tool incorrectly, or pretending to forget a step. Ask students to catch the mistake and explain how to do it correctly. Use lighthearted class discussions about appropriate humor, asking students when jokes are helpful and when they might hurt someone's feelings. Try a teacher-student improv activity where students quickly add a funny detail to a drawing, story, or idea the teacher starts.

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Information Literacy Toolkit - University of Texas Libraries

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5 to 12
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The University of Texas Libraries' Information Literacy Toolkit provides instructions for a group activity that students can use as a starting point to identify criteria and strategies...more
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The University of Texas Libraries' Information Literacy Toolkit provides instructions for a group activity that students can use as a starting point to identify criteria and strategies for evaluating information. The link includes: Set Up and Source Selection, Activity, Possible Questions for the Activity, and Discussion Pointers. To further extend the lesson, the Google link shares an additional lesson on Source Analysis/Evaluation.

tag(s): evaluating sources (54), media literacy (130)

In the Classroom

When sharing the questions from the lesson, students can view them on Padlet, reviewed here. Students can answer the questions via Google Forms, reviewed here. To complete the group activity, students can collaborate using Google Slides, reviewed here.

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Evaluating Sources - Cathy Costello

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6 to 12
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The Virtual Library's Evaluating Sources page helps students become critical consumers of information by introducing the CRAAP Test -- Currency, Relevance, Authority, Accuracy, and...more
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The Virtual Library's Evaluating Sources page helps students become critical consumers of information by introducing the CRAAP Test -- Currency, Relevance, Authority, Accuracy, and Purpose. The resource includes an informative slideshow, an infographic, an instructional video, and a self-check quiz that guide students through analyzing sources for credibility and reliability. Students can also explore tips for evaluating websites, making this a valuable resource for teaching research skills, media literacy, and digital citizenship. The materials are presented in a student-friendly format and can be used for independent learning, classroom instruction, or review.
This site includes advertising.

tag(s): digital citizenship (110), evaluating sources (54), media literacy (130)

In the Classroom

Students can create a game using Blooket, reviewed here teaching others how to evaluate sources. Students can create an infographic with information on identifying credible sources using MindMeister, reviewed here. Students can create a podcast teaching about reliable sources using Adobe Podcast, reviewed here.

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Teaching Students How to Identify Credible Sources - edutopia

Grades
3 to 12
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Teaching Students How to Identify Credible Sources is an article about teaching students to identify reliable sources in the digital age. The article outlines the CRAAP model: Currency,...more
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Teaching Students How to Identify Credible Sources is an article about teaching students to identify reliable sources in the digital age. The article outlines the CRAAP model: Currency, Relevance, Authority, Accuracy, and Purpose. It also shares ways to use the CRAAP model, including: using Kahoot or Waygrounds, scavenger hunts, races, debates, and more.

tag(s): evaluating sources (54), Research (91)

In the Classroom

Create an interactive game using Kahoot!, reviewed here or Wayground (formerly Quizizz), reviewed here to use the CRAAP model to evaluate sources. Students can create an infographic showcasing the model using Infographics Presentation Templates, reviewed here. Students can use Google Keep, reviewed here to create a list of reliable sources.

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Monica AI Podcast Generator - Hongyuan Cao

Grades
5 to 12
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Monica AI Podcast Generator is an AI tool that converts a website, YouTube video, PDF/file, or long text into a podcast. When creating your podcast with a free account, you ...more
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Monica AI Podcast Generator is an AI tool that converts a website, YouTube video, PDF/file, or long text into a podcast. When creating your podcast with a free account, you must sign in. There are two hosts: Emily and Michael. You can also create your podcast in various languages, including American English, British English, Simplified and Traditional Chinese, French, Spanish, and more. After creating your podcast, share it via a link, on Facebook, Twitter, and LinkedIn, or by scanning a QR code on a phone. The free plan features 40 accesses to basic daily models, a limited trial for image/video generation, ChatPDF, and AI Agent.

tag(s): artificial intelligence (342), differentiation (100), podcasts (172)

In the Classroom

Students can create podcasts summarizing a book, create dialogue between two characters, or write a different ending to a book. Encourage students to create a podcast on a science topic they are learning to teach others. Use the Monica AI Podcaster Generator for students to create a podcast as an exit ticket to demonstrate what they learned about a specific topic.

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