301 careers-guidance results | sort by:
Class2Class- Discover Projects - Class2Class ApS
Grades
K to 12tag(s): collaboration (142), problem solving (282), Project Based Learning (30)
In the Classroom
Have students synthesize what they learned from an international exchange by creating a short podcast with Adobe Podcast, reviewed here, explaining how another culture's perspective changed or expanded their thinking. Invite students to exchange interviews or personal stories with a partner classroom, then turn their findings into a digital story with Book Creator, reviewed here, combining text, images, and reflections. Assign small groups a global issue represented in one of the Class2Class projects and have them prepare evidence-based positions for a live or recorded debate, using the exchange with international classmates to challenge assumptions and strengthen arguments.You must be registered and logged in to add items to your favorites.
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FDNY Smart Podcast for Kids! - New York City Fire Department
Grades
K to 8tag(s): fire (28), fire safety (21), listening (120), podcasts (188)
In the Classroom
Have students listen to an episode about calling 9-1-1 and record the information a caller should be prepared to provide during an emergency. Follow with the FDNY Smart listening questions for grades 3-5, which reinforce appropriate reasons for calling 9-1-1, staying calm, identifying a location, and following dispatcher instructions. Ask students to create a short safety podcast inspired by the FDNY format using Adobe Podcast, reviewed here. Assign each pair one safety topic and have them prepare a brief, fact-based script before recording. Ask students to complete a listening exit ticket identifying three facts learned from an episode, two safety behaviors they could explain to someone else, and one question they still have.Add your comments below (available only to members) | Become a Member
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Dream Big Podcast - Eva Karpman
Grades
K to 8This site includes advertising.
tag(s): podcasts (188), problem solving (282), social and emotional learning (221), thinking routines (62)
In the Classroom
Have students listen to a teacher-selected episode on perseverance or goal setting, then write one personal goal, one possible obstacle, and two realistic steps they can take to achieve it. Ask students to listen closely to an interview and develop follow-up questions for the guest, then role-play a short interview in pairs using evidence from the episode. Have students conclude a unit on character or personal growth by selecting one piece of advice from the podcast and writing a persuasive response explaining whether that advice would be useful to students their age.Add your comments below (available only to members) | Become a Member
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Power BI - Microsoft
Grades
6 to 12tag(s): artificial intelligence (358), charts and graphs (183), data (214), Project Based Learning (30), spreadsheets (23)
In the Classroom
Create classroom data walls or progress dashboards that help students monitor reading growth, assessment scores, attendance, or personal learning goals throughout the school year. Use the platform during media literacy or research projects to teach students how data visualizations influence communication, helping them critically and accurately evaluate graphs, infographics, and digital reports. Have students analyze real-world datasets in math, science, or social studies classes by creating interactive dashboards that display trends, comparisons, and predictions using charts and graphs.Edge Features:
Parent permission advised before posting student work created using this tool
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
Requires download/installation of software
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TLDR This - Tridev
Grades
4 to 12tag(s): artificial intelligence (358), summarizing (30)
In the Classroom
Have students compare the AI-generated summary of an article with the original text to identify missing details, bias, or inaccuracies. Use the tool during research projects to help students gather key information from lengthy nonfiction articles, primary sources, or current events before creating presentations or written responses. Create summarization challenges in which students first read an article, write their own summary, and then compare their work to the AI-generated version to discuss effective summarizing techniques.Add your comments below (available only to members) | Become a Member
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Google Data Studio - Google
Grades
3 to 12tag(s): artificial intelligence (358), charts and graphs (183), data (214), spreadsheets (23)
In the Classroom
Create collaborative social studies or science inquiry projects in which groups gather research data and design dashboards to explain topics such as weather patterns, population growth, or environmental changes. Teachers can build classroom management or assessment dashboards that display formative assessment trends, attendance, participation, or benchmark growth to guide small-group instruction and enrichment activities. Use Google Data Studio during math lessons to help students interpret real-world data. Students can compare statistics, analyze class averages, or track progress on fluency and goal-setting activities through visual reports.Edge Features:
Parent permission advised before posting student work created using this tool
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
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Alabama History Hub - Alabama Department of Archives & History
Grades
K to 12tag(s): 1700s (39), 1800s (90), 1900s (87), 2000s (2), 20th century (170), civil rights (228), civil war (148), primary sources (177), professional development (307), states (127)
In the Classroom
Students can work in small groups to compare different primary sources (letters, photos, or documents) from the site, discuss how each source provides a unique perspective, and then present their findings using a graphic organizer or sketchnote using Google Drawings, reviewed here. Students can use the Hub's lesson plans and activities to conduct a guided inquiry project where they develop a question about Alabama history, gather evidence from sources, and present a claim supported by reasoning. Students can explore the Alabama History Hub by selecting a time period (such as the Civil War or the Civil Rights era) and analyzing primary sources to create a short "history news report" summarizing key events and perspectives from that era. They can record using a digital tool such as Kapwing, reviewed here.Add your comments below (available only to members) | Become a Member
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Pixel Thoughts - Pixel Thoughts
Grades
K to 12tag(s): emotions (78), social and emotional learning (221), thinking skills (137)
In the Classroom
Use Pixel Thoughts as a brain break activity or display on your whiteboard during transitions to create a calming effect in the classroom. Share this site with students to use as needed when stressed or overwhelmed. Include additional stress-reducing resources on classroom computers, such as The Best Teacher Playlist: 20 Songs to De-Stress, reviewed here.Add your comments below (available only to members) | Become a Member
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Opal - Google Labs
Grades
K to 12tag(s): artificial intelligence (358), Teacher Utilities (233)
In the Classroom
Have students describe a simple classroom tool they wish existed (e.g., a quiz generator, a vocabulary helper, a story prompt machine). Using Opal, they can turn their idea into a working AI mini-app, then present how it works and why it's useful. Students can design an AI-powered story generator that changes characters, setting, or conflict based on user input. In groups, have students build subject-specific review apps (reading comprehension quizzes, science concept checkers, social studies trivia).Add your comments below (available only to members) | Become a Member
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GenCyber Summer Camp - University of Colorado Denver
Grades
6 to 12In the Classroom
Give students real-life digital situations (e.g., suspicious emails, password sharing, unsafe downloads). In small groups, have students decide what to do and explain their reasoning to build awareness of safe online behaviors. Teach students about password security, then have them design strong passwords using best practices. Have students analyze what a digital footprint is and reflect on their own online presence. They can create a "digital footprint map" or an action plan to maintain a positive and safe online identity.Add your comments below (available only to members) | Become a Member
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CS50: Introduction to Computer Science - Harvard University
Grades
7 to 12tag(s): coding (110), computational thinking (44), computers (102), problem solving (282), seasonal (47), summer (53)
In the Classroom
Have students create a step-by-step algorithm for a simple real-world task, such as making a sandwich or organizing a backpack. Then, have classmates "test" the algorithm exactly as written to highlight the importance of precision and sequencing, just like in programming. Use selected beginner-friendly problem sets or videos from CS50 and have students try small coding tasks. Afterward, students can write a short reflection explaining how they solved the problem and what challenges they faced, reinforcing computational thinking. Have students design a basic project, such as a simple website, quiz game, or interactive story, using concepts learned from the course.Add your comments below (available only to members) | Become a Member
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Making Science a Part of Everyone's Story - Science Communication Lab
Grades
6 to 12This site includes advertising.
tag(s): citizen science (45), climate change (112), dna (53), plants (141)
In the Classroom
As students are working on their project, they can use Google Drawings, reviewed here to create graphic organizers modeling the scientific method. Students can create their own short films showcasing their projects using FlexClip, reviewed here. Students can use Book Creator, reviewed here to showcase all student work.Add your comments below (available only to members) | Become a Member
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Prime Video Sports: Behind the Streams - Amazon Future Engineer
Grades
3 to 8tag(s): careers (184), engineering (136), sports (106), STEM (385)
In the Classroom
Include this tour as part of career exploration activities to highlight options for engineering and sports careers. Introduce students to the information on this site during computer science classes to help them understand how networking and data transfer work in real-world situations. Reinforce the vocabulary found on this site by creating digital flashcards for student practice using Cram - Online Flashcards, reviewed here. Include this activity along with other activities as part of a career exploration choice board by selecting the option to present the tour in "solo" mode, which allows students to play independently. Search Genially, reviewed here, to find a digital choice board maker template.Add your comments below (available only to members) | Become a Member
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The 150 Best Podcasts to Enrich Your Mind - Open Culture, LLC
Grades
6 to 12This site includes advertising.
tag(s): business (51), design (76), famous people (40), podcasts (188), sports (106)
In the Classroom
Choose a short podcast episode, such as 99 Percent Invisible or This American Life, and have students listen in groups, noting the main ideas, tone, and supporting details. Follow with a discussion on how the speaker uses storytelling to convey meaning. Provide a transcript (if available) and have students annotate key phrases, claims, and rhetorical techniques to reinforce listening comprehension and textual analysis. Pair podcasts with other media, for example, listen to a design-focused 99 Percent Invisible episode during a STEM or art project, and have students present how the podcast deepened their understanding of the topic.Add your comments below (available only to members) | Become a Member
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Krea.AI - Krea
Grades
6 to 12tag(s): artificial intelligence (358), editing (98), images (276)
In the Classroom
Have students generate images to represent a scene, setting, or theme from a story they are reading. Use AI-generated visuals as writing prompts. Students can select an image and write a narrative, poem, or descriptive paragraph inspired by what they see, focusing on sensory details and word choice. In social studies, students can create visuals representing a historical event, civilization, or cultural practice, then explain how their image reflects researched facts and historical context.Add your comments below (available only to members) | Become a Member
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Digital Literacy & Well-Being Curriculum - Common Sense Education
Grades
K to 12tag(s): artificial intelligence (358), cyberbullying (52), digital citizenship (112), media literacy (137), mental health (63), Teacher Utilities (233)
In the Classroom
Add this resource to your collection of digital literacy activities that engage learners. After completing lessons, have younger students use Animate from Audio, reviewed here to create short, animated videos sharing their understanding of the content. For older students, consider creating podcasts with Adobe Podcast, reviewed here to share digital literacy and safety information with their peers. As an extension activity, have students use Trading Card Creator reviewed here to create trading cards that share information about the topics found on this site, such as healthy habits, information and media literacy, and privacy and safety.Add your comments below (available only to members) | Become a Member
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Manitoba- Framework for Learning - Manitoba Education and Early Childhood Learning
Grades
K to 12tag(s): collaboration (142), critical thinking (188), french (74)
In the Classroom
Have students work in small groups to solve a local or global issue (e.g., food waste, community wellness) using Manitoba's six Global Competencies (Critical Thinking, Creativity, Citizenship, etc.). They can present solutions through videos made with Powtoon, reviewed here. Inspired by the "Stories of Practice" section, have students document and reflect on their own learning journey over several weeks using photos, writing, or voice recordings in Book Creator, reviewed here. Have students create animated recordings using Animate Characters, reviewed here.Add your comments below (available only to members) | Become a Member
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Soft Skills Development Game - Genially
Grades
5 to 12tag(s): collaboration (142), communication (126), critical thinking (188), game based learning (323), social skills (24)
In the Classroom
Divide students into small groups to play the soft skills game collaboratively. Pause after key moments to discuss decision-making, communication, and group dynamics. Set up classroom stations that target specific soft skills (e.g., active listening, clear instructions, time management) through mini-challenges before launching the game. Have students create their own soft skills-based scenarios, games, or digital quizzes using tools like Genially or Google Forms reviewed here.Add your comments below (available only to members) | Become a Member
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Explore Hour of AI Activities - CSforALL
Grades
K to 12tag(s): artificial intelligence (358), coding (110)
In the Classroom
Have students explore how computers recognize objects by sorting pictures into groups, then compare their choices to an AI model's results. Discuss how AI "learns" from examples and what happens when data is biased or incomplete. Challenge students to imagine an AI system that could solve a real-world problem in their community, such as recycling or accessibility. They can create posters or short videos using Adobe Express Video Maker, reviewed here to pitch their ideas, emphasizing creativity and ethical use. Show one of the Hour of AI introduction videos, then have students brainstorm where AI appears in their daily lives, such as music recommendations, navigation apps, or digital assistants, and present their findings with examples.Add your comments below (available only to members) | Become a Member
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The Good Project Resource Center - Harvard Graduate School of Education
Grades
4 to 12tag(s): thinking routines (62), thinking skills (137)
In the Classroom
Present a short ethical or classroom-based dilemma (for example, including others during group work). Have students move to the corners of the room labeled with different choices and briefly explain why they chose that response. After reading a story, have students create a collage on paper or using Photo Collage, reviewed here that highlights a character's values and choices. They then compare whether the character's actions were responsible or harmful. In small groups, students can act out both sides of a conflict or dilemma from a book. They focus on empathy by discussing how each person feels and why they feel that way.Add your comments below (available only to members) | Become a Member
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