303 careers-guidance results | sort by:
Pixel Thoughts - Pixel Thoughts
Grades
K to 12tag(s): emotions (71), social and emotional learning (195), thinking skills (116)
In the Classroom
Use Pixel Thoughts as a brain break activity or display on your whiteboard during transitions to create a calming effect in the classroom. Share this site with students to use as needed when stressed or overwhelmed. Include additional stress-reducing resources on classroom computers, such as The Best Teacher Playlist: 20 Songs to De-Stress, reviewed here.You must be registered and logged in to add items to your favorites.
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Opal - Google Labs
Grades
K to 12tag(s): artificial intelligence (300), Teacher Utilities (214)
In the Classroom
Have students describe a simple classroom tool they wish existed (e.g., a quiz generator, a vocabulary helper, a story prompt machine). Using Opal, they can turn their idea into a working AI mini-app, then present how it works and why it's useful. Students can design an AI-powered story generator that changes characters, setting, or conflict based on user input. In groups, have students build subject-specific review apps (reading comprehension quizzes, science concept checkers, social studies trivia).Add your comments below (available only to members) | Become a Member
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GenCyber Summer Camp - University of Colorado Denver
Grades
6 to 12In the Classroom
Give students real-life digital situations (e.g., suspicious emails, password sharing, unsafe downloads). In small groups, have students decide what to do and explain their reasoning to build awareness of safe online behaviors. Teach students about password security, then have them design strong passwords using best practices. Have students analyze what a digital footprint is and reflect on their own online presence. They can create a "digital footprint map" or an action plan to maintain a positive and safe online identity.Add your comments below (available only to members) | Become a Member
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CS50: Introduction to Computer Science - Harvard University
Grades
7 to 12tag(s): coding (109), computational thinking (45), computers (115), problem solving (275), seasonal (48), summer (50)
In the Classroom
Have students create a step-by-step algorithm for a simple real-world task, such as making a sandwich or organizing a backpack. Then, have classmates "test" the algorithm exactly as written to highlight the importance of precision and sequencing, just like in programming. Use selected beginner-friendly problem sets or videos from CS50 and have students try small coding tasks. Afterward, students can write a short reflection explaining how they solved the problem and what challenges they faced, reinforcing computational thinking. Have students design a basic project, such as a simple website, quiz game, or interactive story, using concepts learned from the course.Add your comments below (available only to members) | Become a Member
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Making Science a Part of Everyone's Story - Science Communication Lab
Grades
6 to 12This site includes advertising.
tag(s): citizen science (43), climate change (113), dna (52), plants (143)
In the Classroom
As students are working on their project, they can use Google Drawings, reviewed here to create graphic organizers modeling the scientific method. Students can create their own short films showcasing their projects using FlexClip, reviewed here. Students can use Book Creator, reviewed here to showcase all student work.Add your comments below (available only to members) | Become a Member
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Prime Video Sports: Behind the Streams - Amazon Future Engineer
Grades
3 to 8tag(s): careers (196), engineering (141), sports (88), STEM (370)
In the Classroom
Include this tour as part of career exploration activities to highlight options for engineering and sports careers. Introduce students to the information on this site during computer science classes to help them understand how networking and data transfer work in real-world situations. Reinforce the vocabulary found on this site by creating digital flashcards for student practice using Cram - Online Flashcards, reviewed here. Include this activity along with other activities as part of a career exploration choice board by selecting the option to present the tour in "solo" mode, which allows students to play independently. Search Genially, reviewed here, to find a digital choice board maker template.Add your comments below (available only to members) | Become a Member
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The 150 Best Podcasts to Enrich Your Mind - Open Culture, LLC
Grades
6 to 12This site includes advertising.
tag(s): business (50), design (76), famous people (40), podcasts (163), sports (88)
In the Classroom
Choose a short podcast episode, such as 99 Percent Invisible or This American Life, and have students listen in groups, noting the main ideas, tone, and supporting details. Follow with a discussion on how the speaker uses storytelling to convey meaning. Provide a transcript (if available) and have students annotate key phrases, claims, and rhetorical techniques to reinforce listening comprehension and textual analysis. Pair podcasts with other media, for example, listen to a design-focused 99 Percent Invisible episode during a STEM or art project, and have students present how the podcast deepened their understanding of the topic.Add your comments below (available only to members) | Become a Member
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Krea.AI - Krea
Grades
6 to 12tag(s): artificial intelligence (300), editing (89), images (266)
In the Classroom
Have students generate images to represent a scene, setting, or theme from a story they are reading. Use AI-generated visuals as writing prompts. Students can select an image and write a narrative, poem, or descriptive paragraph inspired by what they see, focusing on sensory details and word choice. In social studies, students can create visuals representing a historical event, civilization, or cultural practice, then explain how their image reflects researched facts and historical context.Add your comments below (available only to members) | Become a Member
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Digital Literacy & Well-Being Curriculum - Common Sense Education
Grades
K to 12tag(s): artificial intelligence (300), cyberbullying (44), digital citizenship (108), media literacy (122), mental health (62), Teacher Utilities (214)
In the Classroom
Add this resource to your collection of digital literacy activities that engage learners. After completing lessons, have younger students use Animate from Audio, reviewed here to create short, animated videos sharing their understanding of the content. For older students, consider creating podcasts with Adobe Podcast, reviewed here to share digital literacy and safety information with their peers. As an extension activity, have students use Trading Card Creator reviewed here to create trading cards that share information about the topics found on this site, such as healthy habits, information and media literacy, and privacy and safety.Add your comments below (available only to members) | Become a Member
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Manitoba- Framework for Learning - Manitoba Education and Early Childhood Learning
Grades
K to 12tag(s): collaboration (112), critical thinking (179), french (72)
In the Classroom
Have students work in small groups to solve a local or global issue (e.g., food waste, community wellness) using Manitoba's six Global Competencies (Critical Thinking, Creativity, Citizenship, etc.). They can present solutions through videos made with Powtoon, reviewed here. Inspired by the "Stories of Practice" section, have students document and reflect on their own learning journey over several weeks using photos, writing, or voice recordings in Book Creator, reviewed here. Have students create bilingual comics using Make an Animation, reviewed here in both English and French.Add your comments below (available only to members) | Become a Member
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Soft Skills Development Game - Genially
Grades
5 to 12tag(s): collaboration (112), communication (121), critical thinking (179), game based learning (304), social skills (23)
In the Classroom
Divide students into small groups to play the soft skills game collaboratively. Pause after key moments to discuss decision-making, communication, and group dynamics. Set up classroom stations that target specific soft skills (e.g., active listening, clear instructions, time management) through mini-challenges before launching the game. Have students create their own soft skills-based scenarios, games, or digital quizzes using tools like Genially or Google Forms reviewed here.Add your comments below (available only to members) | Become a Member
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Explore Hour of AI Activities - CSforALL
Grades
K to 12tag(s): artificial intelligence (300), coding (109)
In the Classroom
Have students explore how computers recognize objects by sorting pictures into groups, then compare their choices to an AI model's results. Discuss how AI "learns" from examples and what happens when data is biased or incomplete. Challenge students to imagine an AI system that could solve a real-world problem in their community, such as recycling or accessibility. They can create posters or short videos using Adobe Express Video Maker, reviewed here to pitch their ideas, emphasizing creativity and ethical use. Show one of the Hour of AI introduction videos, then have students brainstorm where AI appears in their daily lives, such as music recommendations, navigation apps, or digital assistants, and present their findings with examples.Add your comments below (available only to members) | Become a Member
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The Good Project Resource Center - Harvard Graduate School of Education
Grades
4 to 12tag(s): thinking routines (35), thinking skills (116)
In the Classroom
Present a short ethical or classroom-based dilemma (for example, including others during group work). Have students move to the corners of the room labeled with different choices and briefly explain why they chose that response. After reading a story, have students create a collage on paper or using Photo Collage, reviewed here that highlights a character's values and choices. They then compare whether the character's actions were responsible or harmful. In small groups, students can act out both sides of a conflict or dilemma from a book. They focus on empathy by discussing how each person feels and why they feel that way.Add your comments below (available only to members) | Become a Member
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Glow With Your Hands Virtual - Glow With Your Hands
Grades
6 to 12tag(s): agriculture (54), careers (196)
In the Classroom
Set up four stations, each representing one of the industries featured on the website (Agriculture, Food Production, Advanced Manufacturing, and Skilled Trades). Provide job descriptions, salary ranges, and educational requirements from the website and have students rotate through stations, take notes, and discuss which careers interest them the most. Students can choose a career and create an infographic that outlines the education, skills, training, and potential salary for that job. They can use digital tools like Canva reviewed here or poster boards to design their infographics. Pair students and assign one as an "interviewer" and the other as a "job applicant" for a career listed on the website. Provide sample interview questions related to the chosen career. Afterward, switch roles and reflect on what they learned about workplace expectations and communication skills.Add your comments below (available only to members) | Become a Member
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Transportation and Distribution Jobs - PBS LearningMedia
Grades
6 to 12tag(s): careers (196), map skills (69), maps (224), transportation (31)
In the Classroom
Challenge your students to act as delivery route planners for a trucking company. Give them a list of deliveries to different locations and challenge them to plan the most efficient route, making a map on Google My Maps, reviewed here. Discuss real-world challenges like weather, fuel costs, and road conditions. Students can analyze real-world supply chain disruptions (ex., pandemic delays, natural disasters, fuel shortages). In groups, they can research an event and present how it impacted industries, prices, and consumers. Have students pick a common item, such as a smartphone, sneakers, or a banana, and research its journey from production to their hands. Students can create a timeline using Time Graphics Timeline Maker, reviewed here or Timelinely, reviewed here. Showing each transportation step (factories, warehouses, shipping, trucking, stores). Add maps to the timelines to show transportation steps.Add your comments below (available only to members) | Become a Member
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STEM Careers - PBS LearningMedia
Grades
6 to 12In the Classroom
Assign students a STEM career (ex., engineer, environmental scientist, programmer) and give them a hands-on challenge related to that field, such as building a bridge with limited materials, designing a simple app, or testing water quality. Create clue cards with job descriptions, tools used, or famous professionals from different STEM careers. Students can work in teams to match the clues to the correct career. Students can research a STEM career of interest, then create an "interview" podcast using Buzzsprout reviewed here or Acast reviewed here or a written profile where they answer questions as if they were a professional in that field.Add your comments below (available only to members) | Become a Member
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Careers That Work - PBS LearningMedia
Grades
6 to 12tag(s): careers (196)
In the Classroom
Set up stations around the classroom, each featuring a different career (e.g., electrician, welder, IT specialist) with printed job descriptions, salary data, and video QR codes from the "Careers That Work" collection. Students can choose careers from the "Careers That Work" collection, research education/training requirements, job outlook, and salary information. Then, they can present their findings through a slideshow using Google Slides, reviewed here or video with Adobe Express Video Maker, reviewed here. Assign students hands-on projects related to various careers, such as designing an electrical circuit (for an electrician), creating a simple mechanical design (for a CNC machinist), or coding a basic program (for an IT specialist).Add your comments below (available only to members) | Become a Member
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Skilled Trades Careers - PBS LearningMedia
Grades
6 to 12tag(s): careers (196), computers (115), electricity (62)
In the Classroom
Give students a real-world challenge related to skilled trades, such as designing an energy-efficient house layout, troubleshooting a simple wiring diagram, or planning a safe construction project. They can work in teams to brainstorm solutions and present their ideas. They can be designed online using Tinkercad, reviewed here. Have students research a skilled trade (such as welding, carpentry, plumbing, or HVAC) and create a short presentation, poster, or video that explains the job role, required skills, and career opportunities. They can also include salary potential and education pathways in a presentation made on Visme, reviewed here or Genially, reviewed here. Set up small hands-on stations that simulate trade skills, such as measuring and cutting materials (using paper or cardboard), basic circuit building (using snap circuits or online simulators), or blueprint reading exercises, to give them a glimpse into real-life tasks.Add your comments below (available only to members) | Become a Member
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Market to Market Classroom - PBS LearningMedia
Grades
6 to 12tag(s): advertising (23), careers (196), critical thinking (179), problem solving (275), stock market (13)
In the Classroom
Students can work in teams to invent a new product, design a logo using Leonardo.ai reviewed here or Text Giraffe reviewed here, and develop a short sales pitch. They can then present their "Shark Tank" style of ideas, practicing creativity, persuasion, and business strategy. Have students analyze a successful brand (e.g., Nike, Apple, or Coca-Cola) and break down its marketing strategy, including target audience, branding, advertising techniques, and digital presence. They can present their findings in a slideshow or infographic using Canva reviewed here. Students can conduct a small experiment on their classmates by designing two different advertisements for the same product. They can collect feedback on the more persuasive ad and discuss the psychological factors behind consumer decision-making. Students can create a mock social media campaign (Canva has templates) for a product, complete with sample posts, hashtags, and influencer partnerships. Have students explain how their strategy targets a specific audience and drives engagement.Add your comments below (available only to members) | Become a Member
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History of Manufacturing: Lesson Plan 2: What's So Cool About Manufacturing? - PBS LearningMedia
Grades
6 to 12tag(s): careers (196)
In the Classroom
Provide students with historical documents, photos, or firsthand accounts from different manufacturing eras, such as letters from factory workers or old advertisements. Have them analyze these sources and present how they reflect the social and economic effects of manufacturing advancements. Students can research emerging manufacturing technologies (ex., 3D printing, robotics, AI-driven factories) and predict how these innovations will shape industries and jobs. They can present their ideas through a short essay or creative project like a mock news report from the future using a digital tool such as Adobe Express Video Maker reviewed here or Animoto reviewed here. Host a debate on how industrial advancements have influenced social and economic structures. Topics could include the rise of labor unions, child labor laws, globalization, or the impact of automation. Students can take different perspectives and support their arguments with historical examples.Add your comments below (available only to members) | Become a Member
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