295 computer-literacy results | sort by:
ChatGPT for Teachers - ChatGPT
Grades
K to 12tag(s): artificial intelligence (231), chat (38), presentations (23), professional development (288)
In the Classroom
Use this educational version of ChatGPT for a wide range of classroom and professional needs. Create lesson plans that align with your state standards, upload your current lessons to create assessments or differentiate learning activities, or find new resources to supplement your current teaching materials. Take advantage of the integration with Canva, reviewed here, to create infographics, presentations, and other materials to enhance student learning. Canva is available through an app in this version of ChatGPT. Follow the instructions to link your accounts for easy access to all available features. Learn more by viewing the archive of OK2Ask: AI for Educator Excellence: Reclaiming Time and Enhancing Instruction, reviewed here, find out more about Canva's AI features by watching OK2Ask: Interactive Lessons with Canva's AI Magic Tools, reviewed here.You must be registered and logged in to add items to your favorites.
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AI Fluency: Framework and Foundations - Anthropic
Grades
K to 12tag(s): artificial intelligence (231), professional development (288), STEM (333)
In the Classroom
Take advantage of this free course to become familiar with AI and how to use it effectively. In addition to providing a background understanding of AI, this course includes information on effective prompting techniques, a crucial skill for anyone who is using AI tools and resources. For additional prompt suggestions for educational use, visit the GenAI Chatbot Prompt Library for Educators, reviewed here to find specific prompt suggestions for many classroom needs, including lesson planning, communication, and assessments. If you work with older students, choose videos from the course to share with students as needed to help them understand how to use AI effectively and safely.Add your comments below (available only to members) | Become a Member
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Byte - Code Breaker
Grades
K to 12tag(s): artificial intelligence (231), digital citizenship (98), digital literacy (28)
In the Classroom
Have students experiment with writing different prompts to see how Byte responds. Challenge them to refine their prompts to get clearer or more detailed answers, helping them practice precision in communication. Have students co-write a short story with Byte. They type the first few lines of a story and ask Byte to continue. Then have them edit and revise Byte's continuation to learn about structure, dialogue, and editing. Lead a class discussion on the role of AI in education and society. Have students ask Byte questions about fairness, privacy, or how AI is trained, then use those answers as a springboard for debate or written reflection.Add your comments below (available only to members) | Become a Member
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Coding Resources for Teachers and Schools - Create & Learn
Grades
K to 12tag(s): coding (96)
In the Classroom
After trying the activities on the various websites, students can use Dotstorming, reviewed here to share which was their favorite website. Students can use Netboard, reviewed here to post their favorite activity and why. Students can create tutorials using Free Online Screen Recorder, reviewed here.Add your comments below (available only to members) | Become a Member
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Kodable's Hour of Code - Kodable's Education
Grades
K to 5tag(s): coding (96)
In the Classroom
Students can challenge themselves after playing on Kodable to play on Scratch, reviewed here. Students can post their favorite Kodable game on Padlet, reviewed here. Students can keep track of tricks and hints that they learned while playing using Google Keep, reviewed here.Add your comments below (available only to members) | Become a Member
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SEL in Digital Life Resource Center - Common Sense Education
Grades
K to 12tag(s): digital citizenship (98), social and emotional learning (134)
In the Classroom
Have students act out scenarios involving digital communication, teamwork, or conflict resolution, practicing respectful language and responsible decision-making. After completing an SEL activity, students can write or draw about how they would apply the skill in real-life or online situations, such as handling disagreements or managing emotions. Have students act out scenarios involving digital communication, teamwork, or conflict resolution, practicing respectful language and responsible decision-making.Add your comments below (available only to members) | Become a Member
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Digital Literacy Lessons - Learning for Justice
Grades
K to 12tag(s): digital literacy (28), internet safety (116), social media (60)
In the Classroom
Have younger students participate in a sorting activity to distinguish between information that is okay to share online and information that should remain private, using images or scenarios. Collaboratively create a classroom "Digital Civility Contract" where students agree on guidelines for respectful online interactions. Engage students by having them compare different online news sources to determine credibility. Have students evaluate the author, bias, evidence, and design using a checklist, then present their findings in a short report using Visme, reviewed here or a poster.Add your comments below (available only to members) | Become a Member
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Relationships & Communication - Common Sense Education
Grades
K to 12tag(s): collaboration (92), communication (117), conflict resolution (11), digital citizenship (98), empathy (42), internet safety (116)
In the Classroom
Have students discuss short scenarios about digital communication (texting, group chats, social media comments) and decide what respectful responses look like. Watch a Common Sense video about online communication, then have students discuss how tone and word choice affect relationships. Have students rewrite unkind or unclear messages to make them more respectful, supportive, and appropriate for digital spaces.Add your comments below (available only to members) | Become a Member
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Be Safe Online! - NetSmartz Kids
Grades
K to 6tag(s): digital citizenship (98), internet safety (116)
In the Classroom
Students can explore the videos and games featured on the site. Students can read the books and share what they learned on Padlet reviewed here. Students can use Book Creator reviewed here to create their own Internet Safety book.Add your comments below (available only to members) | Become a Member
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Digital Citizenship Week Lessons - Nearpod
Grades
K to 12tag(s): digital citizenship (98), social media (60)
In the Classroom
Use Nearpod's Time to Climb feature to quiz students on digital safety topics like phishing or responsible sharing. Then, have students create their own quiz questions to reinforce key concepts and challenge classmates. Ask students to use the Draw It tool to illustrate their digital footprint, including what they post, share, and interact with online. Students can compare drawings and write personal guidelines for maintaining a positive online presence. Students complete the Finding My Media Balance activity to reflect on how they spend time online. They then set personal screen time goals and have them launch a "Media Balance Challenge" to track habits over a week.Add your comments below (available only to members) | Become a Member
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7 Interesting Ways to Use Instagram in Classroom - eLearning Infographics
Grades
4 to 12This site includes advertising.
tag(s): digital citizenship (98), digital storytelling (149), infographics (63), social media (60)
In the Classroom
Students take or find images that represent classroom topics (e.g., examples of symmetry, weather patterns, character traits) and submit them to the teacher for posting. Each week, feature one student's artwork, writing, or project on a classroom slideshow or private feed to encourage pride in work and peer recognition. During a science experiment or multi-step project, students can document each stage with photos and captions.Add your comments below (available only to members) | Become a Member
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Pause & Think Online - Common Sense Education
Grades
K to 2This site includes advertising.
tag(s): digital citizenship (98), internet safety (116)
In the Classroom
Teach students a simple hand-motion routine that matches the song's ideas (pause, think, protect, be kind). Use it as a warm-up before any digital activity to reinforce safe choices. Show a sample webpage or classroom-safe site, and model pausing and thinking before clicking. Students can then practice in partners, explaining their choices aloud. Give students picture cards of the Digital Citizens characters and brief online scenarios. Have them match each scenario to the character who would give the best advice, just like in the lesson.Add your comments below (available only to members) | Become a Member
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Hour of Code - Code.org
Grades
K to 12tag(s): artificial intelligence (231), coding (96), critical thinking (154), logic (156), problem solving (247), STEM (333)
In the Classroom
Bookmark and save this site to use during annual Hour of AI or Code activities and throughout the year as part of computer science instruction. Integrate coding activities into cross-curricular lessons, for example, by incorporating coding exercises that enable students to explore geometry and patterns within their math lessons. Integrate with science lessons to explore the scientific method or use coding activities to create interactive stories that bring student writing projects to life. Extend student learning by including activities and lessons from Hour of AI, reviewed here as part of your computer science curriculum. Share student projects on your class website or on a site such as Milanote, reviewed here to curate and share information.Add your comments below (available only to members) | Become a Member
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Minecraft Education Hour of Code: AI for Good - Minecraft Education
Grades
3 to 8tag(s): artificial intelligence (231), coding (96), critical thinking (154), data (178), game based learning (263), problem solving (247)
In the Classroom
Have students complete the AI for Good Minecraft challenge, guiding their Agent to detect fires and protect the forest. Have them record observations about how coding decisions impact the environment and outcomes in the game using Book Creator, reviewed here. Ask students to design their own "AI for Good" scenario in Minecraft or on paper. They can use AI to clean oceans, track endangered animals, or reduce pollution, and write a short reflection explaining their idea. Have students create a class infographic or poster titled "How AI Helps Our Planet." These can be made on paper or digitally using DesignCap Poster Creator, reviewed here.Add your comments below (available only to members) | Become a Member
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Hour of AI - CodeCombat
Grades
4 to 12tag(s): artificial intelligence (231), coding (96), game based learning (263)
In the Classroom
Have students complete the first set of Hour of AI coding puzzles, where they write simple Python or JavaScript commands to help their hero solve problems. Present students with a partially incorrect code sample from one of the puzzles and challenge them to identify and correct the errors. After finishing a level, students write or record a short explanation of how their code worked, describing how the computer "thought" through the steps.Add your comments below (available only to members) | Become a Member
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Tynker - Hour of Code - Tynker
Grades
K to 8Educators can access a free teacher dashboard, track student progress, and utilize printable certificates, lesson guides, and answer keys to simplify and enhance the setup process. The resource supports all students, regardless of prior coding experience, and works on standard web devices, allowing for either a flexible one-hour coding event or an extended exploration of computer science concepts. If your district blocks YouTube, then the videos may not be viewable.
tag(s): artificial intelligence (231), coding (96), puzzles (156)
In the Classroom
Share the AI-specific activities during the Hour of AI. Have students complete one of Tynker's interactive Hour of Code puzzles, such as "Dragon Blast" or "Candy Quest," where they use block coding to move characters, collect items, and solve challenges. Invite students to create a short interactive story or animated scene using Tynker's story-based tutorials. They can choose characters, write dialogue, and program actions to retell a story or show what they've learned in another subject. Assign students to design a simple game using Tynker's coding tools, test it with classmates, and revise it based on feedback. This connects coding with design thinking and collaboration.Add your comments below (available only to members) | Become a Member
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Mix & Move with AI - Code.org
Grades
2 to 9tag(s): artificial intelligence (231), coding (96), dance (41)
In the Classroom
Have students use the interactive platform to design a virtual dancer that moves to a chosen beat. They adjust rhythm, tempo, and style to see how AI interprets movement and music together. Have students remix an existing dance by changing AI-generated moves or music selections. Discuss how machine learning can be creative but still depends on human choices and input. Encourage students to invent their own AI-powered creative project ideas, such as generating a story rhythm, creating a visual art piece with AI, or coding a short interactive show. Then, have them present their prototype or plan to the class.Add your comments below (available only to members) | Become a Member
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Explore Hour of AI Activities - CSforALL
Grades
K to 12tag(s): artificial intelligence (231), coding (96)
In the Classroom
Have students explore how computers recognize objects by sorting pictures into groups, then compare their choices to an AI model's results. Discuss how AI "learns" from examples and what happens when data is biased or incomplete. Challenge students to imagine an AI system that could solve a real-world problem in their community, such as recycling or accessibility. They can create posters or short videos using Adobe Express Video Maker, reviewed here to pitch their ideas, emphasizing creativity and ethical use. Show one of the Hour of AI introduction videos, then have students brainstorm where AI appears in their daily lives, such as music recommendations, navigation apps, or digital assistants, and present their findings with examples.Add your comments below (available only to members) | Become a Member
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Go! George Go! - WGBH
Grades
K to 3tag(s): game based learning (263), logic (156), social and emotional learning (134)
In the Classroom
This site is perfect for rainy day recess! Print and share activities for students to complete, add games to your classroom computers, or share videos on your interactive whiteboard to watch Curious George share lessons in embracing curiosity. Engage and extend learning by including lessons from the Curious George STEM Collection, reviewed here, to learn about STEM topics such as measuring, building, and simple machines.Add your comments below (available only to members) | Become a Member
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Educational Resources: Technology - U.S. National Science Foundation
Grades
K to 12In the Classroom
Students can use Scratch reviewed here. Have students create a simple interactive story or game using Scratch, allowing them to showcase basic coding concepts such as loops, events, and variables. Students can participate in an Hour of Code on Code.org.Add your comments below (available only to members) | Become a Member
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