303 computer-literacy results | sort by:
WikiTTS - WellSource Ltd
Grades
4 to 12tag(s): artificial intelligence (254), text to speech (22), wikis (13)
In the Classroom
Assign students a Wikipedia article on a relevant topic (such as a historical figure or scientific concept) and have them listen to it through WikiTTS. Afterward, have them write a summary in their own words. Divide the class into groups, each listening to a different article related to the unit of study (e.g., ecosystems, civil rights leaders). Have students present their findings to the class, comparing perspectives and building research synthesis skills. Have English Language Learners or struggling readers follow along in the written text while listening to the article. Then have students practice reading a short excerpt aloud themselves to improve pronunciation, fluency, and confidence.You must be registered and logged in to add items to your favorites.
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Digital Literacy & Well-Being Curriculum - Common Sense Education
Grades
K to 12tag(s): artificial intelligence (254), cyberbullying (40), digital citizenship (102), media literacy (112), mental health (59), Teacher Utilities (199)
In the Classroom
Add this resource to your collection of digital literacy activities that engage learners. After completing lessons, have younger students use Animate from Audio, reviewed here to create short, animated videos sharing their understanding of the content. For older students, consider creating podcasts with Adobe Podcast, reviewed here to share digital literacy and safety information with their peers. As an extension activity, have students use Trading Card Creator reviewed here to create trading cards that share information about the topics found on this site, such as healthy habits, information and media literacy, and privacy and safety.Add your comments below (available only to members) | Become a Member
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Design Thinking: A Framework to Foster Creativity in the Classroom - Education Futures Academy
Grades
4 to 12tag(s): collaboration (105), critical thinking (163), design (77), problem solving (262), thinking skills (84)
In the Classroom
Have students interview classmates, teachers, or community members about a real problem (e.g., recycling in school, playground safety). Use sticky notes or a digital tool like Padlet, reviewed here for students to post as many ideas as possible in the ideation stage. Ask students to quickly build a low-cost prototype with simple materials (cardboard, tape, string). They can present it to peers, then have the peers give feedback on how well it solves the identified problem.Add your comments below (available only to members) | Become a Member
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Roadmap for Using Computational Thinking in Schools - Computational Thinking Education Project
Grades
K to 8tag(s): computational thinking (43)
In the Classroom
Students can apply the ideas of computational thinking while playing coding games on Scratch, reviewed here. Students can create word clouds using Word Clouds, reviewed here to define computational thinking. Students can create a comic strip using Cartoon Comic Maker, reviewed here to teach younger students what computational thinking is.Add your comments below (available only to members) | Become a Member
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Connect: Computational Thinking - 21 Things 4 Educators
Grades
K to 8This site includes advertising.
tag(s): coding (96), computational thinking (43)
In the Classroom
Students can participate in the various games and activities featured on the site. Students can create a Wakelet, reviewed here of featured resources that they would recommend to others to play. Students can use Lino, reviewed here to post their favorite game played.Add your comments below (available only to members) | Become a Member
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Free Computational Thinking Lesson Plans and Resources - AFT's Share My Lesson
Grades
K to 12tag(s): coding (96), computational thinking (43)
In the Classroom
Students can take part in Chasing the Cursor with Scratch by using Scratch, reviewed here. They can design their own game using Scratch as well. Students can post their favorite ScratchJr game on Stickies.io, reviewed here.Add your comments below (available only to members) | Become a Member
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Engineering Design and Practices - PBS LearningMedia
Grades
K to 12tag(s): computational thinking (43), engineering (135)
In the Classroom
Students can watch Lyla in the Loop and complete the comprehension activity in the Supporting Materials for Students. After watching the video from SciGirls | Game Changers: Identify and Define, students can create a game and record themselves playing it using ScreenPal, reviewed here. Students can take notes using Google Keep, reviewed here while watching any of the Crash Course videos featured on PBS.Add your comments below (available only to members) | Become a Member
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10 Classroom-Ready Computational Thinking Resources for K-12 - Getting Smart
Grades
K to 12tag(s): computational thinking (43), social and emotional learning (144)
In the Classroom
Students can play the computational thinking games that are featured on the site. Students can create their own coding game using Scratch, reviewed here. Students can compare and contrast sites using the Interactive 2 Circle Venn Diagram by Read Write Think, reviewed here.Add your comments below (available only to members) | Become a Member
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Healthy Habits - Common Sense Education
Grades
K to 12tag(s): communication (119), digital citizenship (102), internet safety (118), media literacy (112)
In the Classroom
Use a short Common Sense video to introduce a topic like online safety or media bias, followed by guided discussion questions. Students can design posters, slides, or short videos using Canva for Education, reviewed here or Adobe Express Video Maker, reviewed here to teach others about safe and responsible technology use. Have students explore how online actions leave a lasting impact and create a personal "Think Before You Post" checklist.Add your comments below (available only to members) | Become a Member
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OK2Ask: Empowering Students: Navigating AI in the Classroom - TeachersFirst
Grades
K to 12Ready to help your students engage with AI productively and responsibly? This updated session provides practical, classroom-tested strategies for introducing AI tools that enhance learning rather than replace thinking. Discover how to create structured AI experiences that build digital literacy while supporting curriculum goals--from character conversations that deepen literature analysis to timeline creation that reinforces historical understanding. Learn to set up AI activities that can be seamlessly integrated into station rotation models or used as standalone experiences. We'll explore current artificial intelligence tools suitable for K-12 classrooms, discuss ethical usage guidelines, and share frameworks for teaching students to be critical consumers and creators--perfect for educators who want to address AI proactively while maintaining pedagogical focus! As a result of this session, teachers will: 1. Implement structured AI learning experiences. 2. Create AI instructional stations. 3. Foster critical AI literacy. This session is appropriate for teachers at all technology levels.
tag(s): artificial intelligence (254), OK2Askarchive (83), professional development (295)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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ChatGPT for Teachers - ChatGPT
Grades
K to 12tag(s): artificial intelligence (254), chat (38), presentations (25), professional development (295)
In the Classroom
Use this educational version of ChatGPT for a wide range of classroom and professional needs. Create lesson plans that align with your state standards, upload your current lessons to create assessments or differentiate learning activities, or find new resources to supplement your current teaching materials. Take advantage of the integration with Canva, reviewed here, to create infographics, presentations, and other materials to enhance student learning. Canva is available through an app in this version of ChatGPT. Follow the instructions to link your accounts for easy access to all available features. Learn more by viewing the archive of OK2Ask: AI for Educator Excellence: Reclaiming Time and Enhancing Instruction, reviewed here, find out more about Canva's AI features by watching OK2Ask: Interactive Lessons with Canva's AI Magic Tools, reviewed here.Add your comments below (available only to members) | Become a Member
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AI Fluency: Framework and Foundations - Anthropic
Grades
K to 12tag(s): artificial intelligence (254), professional development (295), STEM (340)
In the Classroom
Take advantage of this free course to become familiar with AI and how to use it effectively. In addition to providing a background understanding of AI, this course includes information on effective prompting techniques, a crucial skill for anyone who is using AI tools and resources. For additional prompt suggestions for educational use, visit the GenAI Chatbot Prompt Library for Educators, reviewed here to find specific prompt suggestions for many classroom needs, including lesson planning, communication, and assessments. If you work with older students, choose videos from the course to share with students as needed to help them understand how to use AI effectively and safely.Add your comments below (available only to members) | Become a Member
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Byte - Code Breaker
Grades
K to 12tag(s): artificial intelligence (254), digital citizenship (102), digital literacy (29)
In the Classroom
Have students experiment with writing different prompts to see how Byte responds. Challenge them to refine their prompts to get clearer or more detailed answers, helping them practice precision in communication. Have students co-write a short story with Byte. They type the first few lines of a story and ask Byte to continue. Then have them edit and revise Byte's continuation to learn about structure, dialogue, and editing. Lead a class discussion on the role of AI in education and society. Have students ask Byte questions about fairness, privacy, or how AI is trained, then use those answers as a springboard for debate or written reflection.Add your comments below (available only to members) | Become a Member
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Coding Resources for Teachers and Schools - Create & Learn
Grades
K to 12tag(s): coding (96)
In the Classroom
After trying the activities on the various websites, students can use Dotstorming, reviewed here to share which was their favorite website. Students can use Netboard, reviewed here to post their favorite activity and why. Students can create tutorials using Free Online Screen Recorder, reviewed here.Add your comments below (available only to members) | Become a Member
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Kodable's Hour of Code - Kodable's Education
Grades
K to 5tag(s): coding (96)
In the Classroom
Students can challenge themselves after playing on Kodable to play on Scratch, reviewed here. Students can post their favorite Kodable game on Padlet, reviewed here. Students can keep track of tricks and hints that they learned while playing using Google Keep, reviewed here.Add your comments below (available only to members) | Become a Member
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SEL in Digital Life Resource Center - Common Sense Education
Grades
K to 12tag(s): digital citizenship (102), social and emotional learning (144)
In the Classroom
Have students act out scenarios involving digital communication, teamwork, or conflict resolution, practicing respectful language and responsible decision-making. After completing an SEL activity, students can write or draw about how they would apply the skill in real-life or online situations, such as handling disagreements or managing emotions. Have students act out scenarios involving digital communication, teamwork, or conflict resolution, practicing respectful language and responsible decision-making.Add your comments below (available only to members) | Become a Member
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Digital Literacy Lessons - Learning for Justice
Grades
K to 12tag(s): digital literacy (29), internet safety (118), social media (60)
In the Classroom
Have younger students participate in a sorting activity to distinguish between information that is okay to share online and information that should remain private, using images or scenarios. Collaboratively create a classroom "Digital Civility Contract" where students agree on guidelines for respectful online interactions. Engage students by having them compare different online news sources to determine credibility. Have students evaluate the author, bias, evidence, and design using a checklist, then present their findings in a short report using Visme, reviewed here or a poster.Add your comments below (available only to members) | Become a Member
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Relationships & Communication - Common Sense Education
Grades
K to 12tag(s): collaboration (105), communication (119), conflict resolution (10), digital citizenship (102), empathy (42), internet safety (118)
In the Classroom
Have students discuss short scenarios about digital communication (texting, group chats, social media comments) and decide what respectful responses look like. Watch a Common Sense video about online communication, then have students discuss how tone and word choice affect relationships. Have students rewrite unkind or unclear messages to make them more respectful, supportive, and appropriate for digital spaces.Add your comments below (available only to members) | Become a Member
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Be Safe Online! - NetSmartz Kids
Grades
K to 6tag(s): digital citizenship (102), internet safety (118)
In the Classroom
Students can explore the videos and games available on the site. They can also read the books and share what they learned on Padlet reviewed here. Additionally, students can use Book Creator reviewed here to create their own Internet Safety book.Add your comments below (available only to members) | Become a Member
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Digital Citizenship Week Lessons - Nearpod
Grades
K to 12tag(s): digital citizenship (102), social media (60)
In the Classroom
Use Nearpod's Time to Climb feature to quiz students on digital safety topics like phishing or responsible sharing. Then, have students create their own quiz questions to reinforce key concepts and challenge classmates. Ask students to use the Draw It tool to illustrate their digital footprint, including what they post, share, and interact with online. Students can compare drawings and write personal guidelines for maintaining a positive online presence. Students complete the Finding My Media Balance activity to reflect on how they spend time online. They then set personal screen time goals and have them launch a "Media Balance Challenge" to track habits over a week.Add your comments below (available only to members) | Become a Member
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