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WikiTTS - WellSource Ltd

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4 to 12
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WikiTTS is a free, web-based tool that allows users to listen to Wikipedia articles read aloud by expressive AI voices. It offers access to over 100,000 articles, making it useful ...more
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WikiTTS is a free, web-based tool that allows users to listen to Wikipedia articles read aloud by expressive AI voices. It offers access to over 100,000 articles, making it useful for students who benefit from auditory learning or who have visual or reading difficulties. The content is licensed under CC BY-SA 4.0, meaning it's free for educational use with proper attribution. Teachers can use WikiTTS for in-class listening exercises, flipped classroom assignments, or as a support tool for English language learners.

tag(s): artificial intelligence (254), text to speech (22), wikis (13)

In the Classroom

Assign students a Wikipedia article on a relevant topic (such as a historical figure or scientific concept) and have them listen to it through WikiTTS. Afterward, have them write a summary in their own words. Divide the class into groups, each listening to a different article related to the unit of study (e.g., ecosystems, civil rights leaders). Have students present their findings to the class, comparing perspectives and building research synthesis skills. Have English Language Learners or struggling readers follow along in the written text while listening to the article. Then have students practice reading a short excerpt aloud themselves to improve pronunciation, fluency, and confidence.

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Digital Literacy & Well-Being Curriculum - Common Sense Education

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K to 12
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Find over 140 lessons on relevant topics, including AI, cyberbullying, and screen time, for all grade levels at this comprehensive site (selecting high school takes users to a different...more
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Find over 140 lessons on relevant topics, including AI, cyberbullying, and screen time, for all grade levels at this comprehensive site (selecting high school takes users to a different site with lessons appropriate for high school students). Use filters to sort lessons by the recommended sequence, grade level, or topic to find options for lessons. Sign in to your free account to view and download all resource materials and activities, including handouts, slides, and a complete lesson plan. Some lessons include multiple parts, each taking approximately 20 minutes to complete.

tag(s): artificial intelligence (254), cyberbullying (40), digital citizenship (102), media literacy (112), mental health (59), Teacher Utilities (199)

In the Classroom

Add this resource to your collection of digital literacy activities that engage learners. After completing lessons, have younger students use Animate from Audio, reviewed here to create short, animated videos sharing their understanding of the content. For older students, consider creating podcasts with Adobe Podcast, reviewed here to share digital literacy and safety information with their peers. As an extension activity, have students use Trading Card Creator reviewed here to create trading cards that share information about the topics found on this site, such as healthy habits, information and media literacy, and privacy and safety.
 This resource requires PDF reader software like Adobe Acrobat.

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Design Thinking: A Framework to Foster Creativity in the Classroom - Education Futures Academy

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4 to 12
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The Design Thinking guide, a PDF from the Education Futures Academy, is a comprehensive, free resource that provides nine adaptable lessons to guide students through the stages of design...more
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The Design Thinking guide, a PDF from the Education Futures Academy, is a comprehensive, free resource that provides nine adaptable lessons to guide students through the stages of design thinking, including empathize, define, ideate, prototype, test, and evaluate. Created by experts and aligned with the Australian Curriculum, this flexible framework promotes creativity, critical thinking, collaboration, and problem-solving across diverse subjects and year levels. It provides clear instructions, extra materials, and flexible timing to help teachers bring human-centered innovation into the classroom.

tag(s): collaboration (105), critical thinking (163), design (77), problem solving (262), thinking skills (84)

In the Classroom

Have students interview classmates, teachers, or community members about a real problem (e.g., recycling in school, playground safety). Use sticky notes or a digital tool like Padlet, reviewed here for students to post as many ideas as possible in the ideation stage. Ask students to quickly build a low-cost prototype with simple materials (cardboard, tape, string). They can present it to peers, then have the peers give feedback on how well it solves the identified problem.
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Roadmap for Using Computational Thinking in Schools - Computational Thinking Education Project

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K to 8
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Roadmap for Using Computational Thinking in Schools is a comprehensive PDF guide that helps educators understand and implement computational thinking across grade levels. The...more
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Roadmap for Using Computational Thinking in Schools is a comprehensive PDF guide that helps educators understand and implement computational thinking across grade levels. The roadmap explores why computational thinking is an essential skill for students, clearly defines its key concepts, and provides practical strategies for integrating it into classroom instruction. It also supports teachers in designing their own computational thinking activities and offers guidance on embedding these practices across subjects and throughout the school curriculum for long-term, meaningful implementation.

tag(s): computational thinking (43)

In the Classroom

Students can apply the ideas of computational thinking while playing coding games on Scratch, reviewed here. Students can create word clouds using Word Clouds, reviewed here to define computational thinking. Students can create a comic strip using Cartoon Comic Maker, reviewed here to teach younger students what computational thinking is.
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Connect: Computational Thinking - 21 Things 4 Educators

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K to 8
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The Connect section of the Computational Thinking module on 21 Things 4 Educators provides curated resources and tools to help educators incorporate computational thinking into...more
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The Connect section of the Computational Thinking module on 21 Things 4 Educators provides curated resources and tools to help educators incorporate computational thinking into teaching and learning. It includes activities and examples across grade levels that demonstrate key CT concepts, such as pattern recognition, sequencing, and problem-solving, using tools like MiTechKids task cards and ScratchJr. The page also offers links to classroom-ready lessons and ideas for both unplugged and technology-enhanced learning, helping teachers connect best practices with real instructional applications. Some of the links have YouTube videos, which will not be viewable if your district blocks YouTube.
This site includes advertising.

tag(s): coding (96), computational thinking (43)

In the Classroom

Students can participate in the various games and activities featured on the site. Students can create a Wakelet, reviewed here of featured resources that they would recommend to others to play. Students can use Lino, reviewed here to post their favorite game played.

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Free Computational Thinking Lesson Plans and Resources - AFT's Share My Lesson

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K to 12
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Share My Lesson provides free computational thinking lesson plans and resources for grades K through 12. The collection features activities such as Chasing the Cursor with Scratch,...more
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Share My Lesson provides free computational thinking lesson plans and resources for grades K through 12. The collection features activities such as Chasing the Cursor with Scratch, AI for Kids: A Chatbox Exploration, ScratchJr: Hour of Code, and many others. A free account is required to access and download the lesson materials.

tag(s): coding (96), computational thinking (43)

In the Classroom

Students can take part in Chasing the Cursor with Scratch by using Scratch, reviewed here. They can design their own game using Scratch as well. Students can post their favorite ScratchJr game on Stickies.io, reviewed here.

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Engineering Design and Practices - PBS LearningMedia

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K to 12
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PBS: Engineering Design and Practices offers seventy computational thinking resources for students in kindergarten through grade twelve. The collection includes videos, documents, media...more
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PBS: Engineering Design and Practices offers seventy computational thinking resources for students in kindergarten through grade twelve. The collection includes videos, documents, media galleries, and full lesson plans. Featured resources include titles such as How Computers Calculate - The ALU: Crash Course Computer Science #5, Human Robot | PBS KIDS ScratchJr, Kibbles and Tricks | Lyla in the Loop, and Math Building: Lesson Plan | What's So Cool About Manufacturing?. Many items also provide Supporting Materials for Teachers and Students, Facilitator Guides, and standards alignments. Some resources are also available in Spanish.

tag(s): computational thinking (43), engineering (135)

In the Classroom

Students can watch Lyla in the Loop and complete the comprehension activity in the Supporting Materials for Students. After watching the video from SciGirls | Game Changers: Identify and Define, students can create a game and record themselves playing it using ScreenPal, reviewed here. Students can take notes using Google Keep, reviewed here while watching any of the Crash Course videos featured on PBS.

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10 Classroom-Ready Computational Thinking Resources for K-12 - Getting Smart

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K to 12
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Getting Smart's 10 Classroom-Ready Computational Thinking Resources for K-12 is a free article that shares online resources for computational thinking. Some of the resources featured...more
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Getting Smart's 10 Classroom-Ready Computational Thinking Resources for K-12 is a free article that shares online resources for computational thinking. Some of the resources featured include: Computer Science Unplugged: Sorting Algorithm Activities, Google for Education: Exploring Computational Thinking, Poll Everywhere, Thingiverse, and more. After each resource heading, there is a link to the site and a brief description.

tag(s): computational thinking (43), social and emotional learning (144)

In the Classroom

Students can play the computational thinking games that are featured on the site. Students can create their own coding game using Scratch, reviewed here. Students can compare and contrast sites using the Interactive 2 Circle Venn Diagram by Read Write Think, reviewed here.

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Healthy Habits - Common Sense Education

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K to 12
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The Common Sense Education Healthy Habits resources help students develop balanced, mindful, and responsible technology use. This topic area includes age-appropriate lesson plans, videos,...more
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The Common Sense Education Healthy Habits resources help students develop balanced, mindful, and responsible technology use. This topic area includes age-appropriate lesson plans, videos, and classroom activities that focus on screen time management, digital well-being, focus, and healthy online behaviors. Organized by grade level, the materials support instruction in technology, ELA, health, and advisory lessons while encouraging students to reflect on how their digital choices affect their learning, relationships, and overall wellness.

tag(s): communication (119), digital citizenship (102), internet safety (118), media literacy (112)

In the Classroom

Use a short Common Sense video to introduce a topic like online safety or media bias, followed by guided discussion questions. Students can design posters, slides, or short videos using Canva for Education, reviewed here or Adobe Express Video Maker, reviewed here to teach others about safe and responsible technology use. Have students explore how online actions leave a lasting impact and create a personal "Think Before You Post" checklist.

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OK2Ask: Empowering Students: Navigating AI in the Classroom - TeachersFirst

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K to 12
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Register to view this on-demand OK2Ask professional learning workshop from March 2026. Educators seeking recertification credit must watch the recording, complete the feedback survey,...more
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Register to view this on-demand OK2Ask professional learning workshop from March 2026. Educators seeking recertification credit must watch the recording, complete the feedback survey, and pass the assessment. For details, read the Registration & Credit Options section on the registration page.

Ready to help your students engage with AI productively and responsibly? This updated session provides practical, classroom-tested strategies for introducing AI tools that enhance learning rather than replace thinking. Discover how to create structured AI experiences that build digital literacy while supporting curriculum goals--from character conversations that deepen literature analysis to timeline creation that reinforces historical understanding. Learn to set up AI activities that can be seamlessly integrated into station rotation models or used as standalone experiences. We'll explore current artificial intelligence tools suitable for K-12 classrooms, discuss ethical usage guidelines, and share frameworks for teaching students to be critical consumers and creators--perfect for educators who want to address AI proactively while maintaining pedagogical focus! As a result of this session, teachers will: 1. Implement structured AI learning experiences. 2. Create AI instructional stations. 3. Foster critical AI literacy. This session is appropriate for teachers at all technology levels.

tag(s): artificial intelligence (254), OK2Askarchive (83), professional development (295)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.

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ChatGPT for Teachers - ChatGPT

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K to 12
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ChatGPT makes its free, educational version available to United States teachers and school staff through June 2027. The educational version protects student data, meets FERPA requirements,...more
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ChatGPT makes its free, educational version available to United States teachers and school staff through June 2027. The educational version protects student data, meets FERPA requirements, and does not use the content to train ChatGPT models. It offers settings to remember details such as your grade level, curriculum, and preferred format, so responses feel tailored to your teaching style and classroom. Users can build presentations in ChatGPT with Canva and bring in lesson plans and files from Google Drive or Microsoft 365, so every chat starts with your classroom context. School and district leaders can create accounts that bring district and school staff into a single workspace with role-based controls. Create your account by completing the verification form with your school email, which verifies that you meet all requirements.

tag(s): artificial intelligence (254), chat (38), presentations (25), professional development (295)

In the Classroom

Use this educational version of ChatGPT for a wide range of classroom and professional needs. Create lesson plans that align with your state standards, upload your current lessons to create assessments or differentiate learning activities, or find new resources to supplement your current teaching materials. Take advantage of the integration with Canva, reviewed here, to create infographics, presentations, and other materials to enhance student learning. Canva is available through an app in this version of ChatGPT. Follow the instructions to link your accounts for easy access to all available features. Learn more by viewing the archive of OK2Ask: AI for Educator Excellence: Reclaiming Time and Enhancing Instruction, reviewed here, find out more about Canva's AI features by watching OK2Ask: Interactive Lessons with Canva's AI Magic Tools, reviewed here.

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AI Fluency: Framework and Foundations - Anthropic

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K to 12
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Learn how to use AI systems effectively, ethically, and safely by completing this free course from Anthropic. The course comprises 12 lessons and is estimated to take 3 to 4 ...more
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Learn how to use AI systems effectively, ethically, and safely by completing this free course from Anthropic. The course comprises 12 lessons and is estimated to take 3 to 4 hours to complete. Each lesson includes videos, practice exercises, and downloadable reference guides. Complete the final assessment and answer 8 out of 10 questions correctly to receive an official certificate of completion. Participants can retake the quiz multiple times, and certificates are delivered via email. If your district blocks YouTube, then the videos may not be viewable.

tag(s): artificial intelligence (254), professional development (295), STEM (340)

In the Classroom

Take advantage of this free course to become familiar with AI and how to use it effectively. In addition to providing a background understanding of AI, this course includes information on effective prompting techniques, a crucial skill for anyone who is using AI tools and resources. For additional prompt suggestions for educational use, visit the GenAI Chatbot Prompt Library for Educators, reviewed here to find specific prompt suggestions for many classroom needs, including lesson planning, communication, and assessments. If you work with older students, choose videos from the course to share with students as needed to help them understand how to use AI effectively and safely.
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Byte - Code Breaker

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K to 12
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The Code Breaker "Chat" page introduces Byte, an AI-powered chatbot for K-12 classrooms. Byte does not require sign-in or collect personal data. It provides a safe and accessible space...more
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The Code Breaker "Chat" page introduces Byte, an AI-powered chatbot for K-12 classrooms. Byte does not require sign-in or collect personal data. It provides a safe and accessible space for students to explore prompt engineering, ask questions, and interact with AI. Byte is similar to a simplified ChatGPT, but made for young learners. Educator Brian Aspinall and his team at Code Breaker Inc. developed the tool. Their mission is to foster creativity, curiosity, and whole child development by safely integrating technology into learning. Byte is ideal for teachers introducing AI in class with low risk and high engagement. There are no sign-ups or privacy concerns -- just a direct way to spark curiosity and tech literacy.

tag(s): artificial intelligence (254), digital citizenship (102), digital literacy (29)

In the Classroom

Have students experiment with writing different prompts to see how Byte responds. Challenge them to refine their prompts to get clearer or more detailed answers, helping them practice precision in communication. Have students co-write a short story with Byte. They type the first few lines of a story and ask Byte to continue. Then have them edit and revise Byte's continuation to learn about structure, dialogue, and editing. Lead a class discussion on the role of AI in education and society. Have students ask Byte questions about fairness, privacy, or how AI is trained, then use those answers as a springboard for debate or written reflection.
 

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Coding Resources for Teachers and Schools - Create & Learn

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K to 12
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Create & Learn features five free Coding Resources for Teachers and Schools. The featured coding resources include Create and Learn, Code.org, Scratch, Khan Academy, and CS First. After...more
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Create & Learn features five free Coding Resources for Teachers and Schools. The featured coding resources include Create and Learn, Code.org, Scratch, Khan Academy, and CS First. After each resource, the site describes the website, its age range, and how teachers can use it in their classrooms.

tag(s): coding (96)

In the Classroom

After trying the activities on the various websites, students can use Dotstorming, reviewed here to share which was their favorite website. Students can use Netboard, reviewed here to post their favorite activity and why. Students can create tutorials using Free Online Screen Recorder, reviewed here.

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Kodable's Hour of Code - Kodable's Education

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K to 5
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Kodable's Hour of Code features six coding activities that students can participate in. The activities are: Intro to Engineering, Robots and Puppies, Make Shapes with Code, Build Your...more
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Kodable's Hour of Code features six coding activities that students can participate in. The activities are: Intro to Engineering, Robots and Puppies, Make Shapes with Code, Build Your Own Kodable Fuzz, Intro to Programming, and Beach Cleanup. Coding activities are for students in grades K-5. Teachers can either create a free account to save their students' work, or students can play without saving their work.

tag(s): coding (96)

In the Classroom

Students can challenge themselves after playing on Kodable to play on Scratch, reviewed here. Students can post their favorite Kodable game on Padlet, reviewed here. Students can keep track of tricks and hints that they learned while playing using Google Keep, reviewed here.

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SEL in Digital Life Resource Center - Common Sense Education

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K to 12
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Common Sense Education offers a free collection of Social and Emotional Learning resources to help students build essential SEL skills as they navigate today's digital world. The site...more
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Common Sense Education offers a free collection of Social and Emotional Learning resources to help students build essential SEL skills as they navigate today's digital world. The site provides CASEL-aligned lessons, classroom activities, professional development materials, and family conversation starters that support skills such as self-awareness, empathy, responsible decision-making, and relationship building. These resources help teachers intentionally connect SEL instruction with digital citizenship and real-world situations, supporting both classroom learning and home-school connections. If your district blocks YouTube, then the videos may not be viewable.

tag(s): digital citizenship (102), social and emotional learning (144)

In the Classroom

Have students act out scenarios involving digital communication, teamwork, or conflict resolution, practicing respectful language and responsible decision-making. After completing an SEL activity, students can write or draw about how they would apply the skill in real-life or online situations, such as handling disagreements or managing emotions. Have students act out scenarios involving digital communication, teamwork, or conflict resolution, practicing respectful language and responsible decision-making.

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Digital Literacy Lessons - Learning for Justice

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K to 12
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In today's fast-paced digital world, helping students become thoughtful, responsible online citizens is more important than ever. The Learning for Justice Digital Literacy Lessons website...more
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In today's fast-paced digital world, helping students become thoughtful, responsible online citizens is more important than ever. The Learning for Justice Digital Literacy Lessons website offers a powerful toolkit for K-12 educators to teach students how to think critically, act ethically, and stay safe online. Organized around seven key areas, including evaluating sources, managing privacy, and using digital tools for civic engagement, these free, grade-specific lessons support meaningful discussions about media, technology, and justice. With ready-to-use classroom activities and professional development tools, this site empowers teachers to build digital literacy while promoting equity and inclusion.

tag(s): digital literacy (29), internet safety (118), social media (60)

In the Classroom

Have younger students participate in a sorting activity to distinguish between information that is okay to share online and information that should remain private, using images or scenarios. Collaboratively create a classroom "Digital Civility Contract" where students agree on guidelines for respectful online interactions. Engage students by having them compare different online news sources to determine credibility. Have students evaluate the author, bias, evidence, and design using a checklist, then present their findings in a short report using Visme, reviewed here or a poster.

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Relationships & Communication - Common Sense Education

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K to 12
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The Common Sense Education Relationships and Communication topic page offers teacher-tested lessons, videos, and activities that help students build healthy interpersonal skills and...more
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The Common Sense Education Relationships and Communication topic page offers teacher-tested lessons, videos, and activities that help students build healthy interpersonal skills and communicate responsibly in digital spaces. The resources focus on topics such as respectful online interactions, empathy, collaboration, and managing conflicts in both face-to-face and online environments. Organized by grade level, these materials can be used in technology, ELA, social studies, health, or advisory lessons to help students develop positive communication habits and stronger, more respectful relationships in and out of the digital world.

tag(s): collaboration (105), communication (119), conflict resolution (10), digital citizenship (102), empathy (42), internet safety (118)

In the Classroom

Have students discuss short scenarios about digital communication (texting, group chats, social media comments) and decide what respectful responses look like. Watch a Common Sense video about online communication, then have students discuss how tone and word choice affect relationships. Have students rewrite unkind or unclear messages to make them more respectful, supportive, and appropriate for digital spaces.

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Be Safe Online! - NetSmartz Kids

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K to 6
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NetSmartz Kids provides engaging resources to help children learn how to stay safe both online and offline. The site includes interactive videos, games, downloadable activities, and...more
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NetSmartz Kids provides engaging resources to help children learn how to stay safe both online and offline. The site includes interactive videos, games, downloadable activities, and presentations. Featured activities include Connect the Dots, Sharing is Caring, My Rules for Internet Safety, Tube Trouble, and Spot the Difference, along with three e-books: Delivery for Webster, The Princess's Password, and Webster Gecko Goof. The "Videos" section showcases the Into the Cloud series, each accompanied by a short description and, in the first season, downloadable PDF worksheets. The "Games" tab features Cloud Chaos, while the "Activities" tab includes Cloud Quest and Exploring the Cloud, offering additional interactive ways for students to reinforce internet safety skills.

tag(s): digital citizenship (102), internet safety (118)

In the Classroom

Students can explore the videos and games available on the site. They can also read the books and share what they learned on Padlet reviewed here. Additionally, students can use Book Creator reviewed here to create their own Internet Safety book.

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Digital Citizenship Week Lessons - Nearpod

Grades
K to 12
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Nearpod offers a collection of free Digital Citizenship Week lessons for students in grades K-12. These lessons can be accessed through an article that includes a direct link under...more
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Nearpod offers a collection of free Digital Citizenship Week lessons for students in grades K-12. These lessons can be accessed through an article that includes a direct link under "Digital Citizenship Week activities and lessons," or by scrolling to view featured content by grade level. For grades K-5, topics include Safe Online Behavior, Digital Trails, We the Digital Citizens, and The Power of Words. Middle school lessons (grades 6-8) include Digital Citizenship and Responsibility, What is AI?, Don't Feed the Phish, and TikTok Challenges. High school offerings (grades 9-12) include Challenging Confirmation Bias, What's in Your Digital Footprint?, Who's Looking at Your Digital Footprint?, and Teen Voices: Who Are You on Social Media?. To access these interactive lessons, educators must sign in using a school district or work email account.

tag(s): digital citizenship (102), social media (60)

In the Classroom

Use Nearpod's Time to Climb feature to quiz students on digital safety topics like phishing or responsible sharing. Then, have students create their own quiz questions to reinforce key concepts and challenge classmates. Ask students to use the Draw It tool to illustrate their digital footprint, including what they post, share, and interact with online. Students can compare drawings and write personal guidelines for maintaining a positive online presence. Students complete the Finding My Media Balance activity to reflect on how they spend time online. They then set personal screen time goals and have them launch a "Media Balance Challenge" to track habits over a week.

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