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ChatGPT for Teachers - ChatGPT

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K to 12
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ChatGPT makes its free, educational version available to United States teachers and school staff through June 2027. The educational version protects student data, meets FERPA requirements,...more
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ChatGPT makes its free, educational version available to United States teachers and school staff through June 2027. The educational version protects student data, meets FERPA requirements, and does not use the content to train ChatGPT models. It offers settings to remember details such as your grade level, curriculum, and preferred format, so responses feel tailored to your teaching style and classroom. Users can build presentations in ChatGPT with Canva and bring in lesson plans and files from Google Drive or Microsoft 365, so every chat starts with your classroom context. School and district leaders can create accounts that bring district and school staff into a single workspace with role-based controls. Create your account by completing the verification form with your school email, which verifies that you meet all requirements.

tag(s): artificial intelligence (231), chat (38), presentations (23), professional development (288)

In the Classroom

Use this educational version of ChatGPT for a wide range of classroom and professional needs. Create lesson plans that align with your state standards, upload your current lessons to create assessments or differentiate learning activities, or find new resources to supplement your current teaching materials. Take advantage of the integration with Canva, reviewed here, to create infographics, presentations, and other materials to enhance student learning. Canva is available through an app in this version of ChatGPT. Follow the instructions to link your accounts for easy access to all available features. Learn more by viewing the archive of OK2Ask: AI for Educator Excellence: Reclaiming Time and Enhancing Instruction, reviewed here, find out more about Canva's AI features by watching OK2Ask: Interactive Lessons with Canva's AI Magic Tools, reviewed here.

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AI Fluency: Framework and Foundations - Anthropic

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K to 12
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Learn how to use AI systems effectively, ethically, and safely by completing this free course from Anthropic. The course comprises 12 lessons and is estimated to take 3 to 4 ...more
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Learn how to use AI systems effectively, ethically, and safely by completing this free course from Anthropic. The course comprises 12 lessons and is estimated to take 3 to 4 hours to complete. Each lesson includes videos, practice exercises, and downloadable reference guides. Complete the final assessment and answer 8 out of 10 questions correctly to receive an official certificate of completion. Participants can retake the quiz multiple times, and certificates are delivered via email. If your district blocks YouTube, then the videos may not be viewable.

tag(s): artificial intelligence (231), professional development (288), STEM (333)

In the Classroom

Take advantage of this free course to become familiar with AI and how to use it effectively. In addition to providing a background understanding of AI, this course includes information on effective prompting techniques, a crucial skill for anyone who is using AI tools and resources. For additional prompt suggestions for educational use, visit the GenAI Chatbot Prompt Library for Educators, reviewed here to find specific prompt suggestions for many classroom needs, including lesson planning, communication, and assessments. If you work with older students, choose videos from the course to share with students as needed to help them understand how to use AI effectively and safely.
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Byte - Code Breaker

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K to 12
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The Code Breaker "Chat" page introduces Byte, an AI-powered chatbot for K-12 classrooms. Byte does not require sign-in or collect personal data. It provides a safe and accessible space...more
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The Code Breaker "Chat" page introduces Byte, an AI-powered chatbot for K-12 classrooms. Byte does not require sign-in or collect personal data. It provides a safe and accessible space for students to explore prompt engineering, ask questions, and interact with AI. Byte is similar to a simplified ChatGPT, but made for young learners. Educator Brian Aspinall and his team at Code Breaker Inc. developed the tool. Their mission is to foster creativity, curiosity, and whole child development by safely integrating technology into learning. Byte is ideal for teachers introducing AI in class with low risk and high engagement. There are no sign-ups or privacy concerns -- just a direct way to spark curiosity and tech literacy.

tag(s): artificial intelligence (231), digital citizenship (98), digital literacy (28)

In the Classroom

Have students experiment with writing different prompts to see how Byte responds. Challenge them to refine their prompts to get clearer or more detailed answers, helping them practice precision in communication. Have students co-write a short story with Byte. They type the first few lines of a story and ask Byte to continue. Then have them edit and revise Byte's continuation to learn about structure, dialogue, and editing. Lead a class discussion on the role of AI in education and society. Have students ask Byte questions about fairness, privacy, or how AI is trained, then use those answers as a springboard for debate or written reflection.
 

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Coding Resources for Teachers and Schools - Create & Learn

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K to 12
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Create & Learn features five free Coding Resources for Teachers and Schools. The featured coding resources include Create and Learn, Code.org, Scratch, Khan Academy, and CS First. After...more
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Create & Learn features five free Coding Resources for Teachers and Schools. The featured coding resources include Create and Learn, Code.org, Scratch, Khan Academy, and CS First. After each resource, the site describes the website, its age range, and how teachers can use it in their classrooms.

tag(s): coding (96)

In the Classroom

After trying the activities on the various websites, students can use Dotstorming, reviewed here to share which was their favorite website. Students can use Netboard, reviewed here to post their favorite activity and why. Students can create tutorials using Free Online Screen Recorder, reviewed here.

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Kodable's Hour of Code - Kodable's Education

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K to 5
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Kodable's Hour of Code features six coding activities that students can participate in. The activities are: Intro to Engineering, Robots and Puppies, Make Shapes with Code, Build Your...more
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Kodable's Hour of Code features six coding activities that students can participate in. The activities are: Intro to Engineering, Robots and Puppies, Make Shapes with Code, Build Your Own Kodable Fuzz, Intro to Programming, and Beach Cleanup. Coding activities are for students in grades K-5. Teachers can either create a free account to save their students' work, or students can play without saving their work.

tag(s): coding (96)

In the Classroom

Students can challenge themselves after playing on Kodable to play on Scratch, reviewed here. Students can post their favorite Kodable game on Padlet, reviewed here. Students can keep track of tricks and hints that they learned while playing using Google Keep, reviewed here.

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SEL in Digital Life Resource Center - Common Sense Education

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K to 12
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Common Sense Education offers a free collection of Social and Emotional Learning resources to help students build essential SEL skills as they navigate today's digital world. The site...more
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Common Sense Education offers a free collection of Social and Emotional Learning resources to help students build essential SEL skills as they navigate today's digital world. The site provides CASEL-aligned lessons, classroom activities, professional development materials, and family conversation starters that support skills such as self-awareness, empathy, responsible decision-making, and relationship building. These resources help teachers intentionally connect SEL instruction with digital citizenship and real-world situations, supporting both classroom learning and home-school connections. If your district blocks YouTube, then the videos may not be viewable.

tag(s): digital citizenship (98), social and emotional learning (134)

In the Classroom

Have students act out scenarios involving digital communication, teamwork, or conflict resolution, practicing respectful language and responsible decision-making. After completing an SEL activity, students can write or draw about how they would apply the skill in real-life or online situations, such as handling disagreements or managing emotions. Have students act out scenarios involving digital communication, teamwork, or conflict resolution, practicing respectful language and responsible decision-making.

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Digital Literacy Lessons - Learning for Justice

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K to 12
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In today's fast-paced digital world, helping students become thoughtful, responsible online citizens is more important than ever. The Learning for Justice Digital Literacy Lessons website...more
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In today's fast-paced digital world, helping students become thoughtful, responsible online citizens is more important than ever. The Learning for Justice Digital Literacy Lessons website offers a powerful toolkit for K-12 educators to teach students how to think critically, act ethically, and stay safe online. Organized around seven key areas, including evaluating sources, managing privacy, and using digital tools for civic engagement, these free, grade-specific lessons support meaningful discussions about media, technology, and justice. With ready-to-use classroom activities and professional development tools, this site empowers teachers to build digital literacy while promoting equity and inclusion.

tag(s): digital literacy (28), internet safety (116), social media (60)

In the Classroom

Have younger students participate in a sorting activity to distinguish between information that is okay to share online and information that should remain private, using images or scenarios. Collaboratively create a classroom "Digital Civility Contract" where students agree on guidelines for respectful online interactions. Engage students by having them compare different online news sources to determine credibility. Have students evaluate the author, bias, evidence, and design using a checklist, then present their findings in a short report using Visme, reviewed here or a poster.

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Relationships & Communication - Common Sense Education

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K to 12
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The Common Sense Education Relationships and Communication topic page offers teacher-tested lessons, videos, and activities that help students build healthy interpersonal skills and...more
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The Common Sense Education Relationships and Communication topic page offers teacher-tested lessons, videos, and activities that help students build healthy interpersonal skills and communicate responsibly in digital spaces. The resources focus on topics such as respectful online interactions, empathy, collaboration, and managing conflicts in both face-to-face and online environments. Organized by grade level, these materials can be used in technology, ELA, social studies, health, or advisory lessons to help students develop positive communication habits and stronger, more respectful relationships in and out of the digital world.

tag(s): collaboration (92), communication (117), conflict resolution (11), digital citizenship (98), empathy (42), internet safety (116)

In the Classroom

Have students discuss short scenarios about digital communication (texting, group chats, social media comments) and decide what respectful responses look like. Watch a Common Sense video about online communication, then have students discuss how tone and word choice affect relationships. Have students rewrite unkind or unclear messages to make them more respectful, supportive, and appropriate for digital spaces.

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Be Safe Online! - NetSmartz Kids

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K to 6
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NetSmartz Kids provides engaging resources to help children learn how to stay safe both online and offline. The site includes interactive videos, games, downloadable activities, and...more
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NetSmartz Kids provides engaging resources to help children learn how to stay safe both online and offline. The site includes interactive videos, games, downloadable activities, and presentations. Featured activities include Connect the Dots, Sharing is Caring, My Rules for Internet Safety, Tube Trouble, and Spot the Difference, along with three e-books: Delivery for Webster, The Princess's Password, and Webster Gecko Goof. The "Videos" section showcases the Into the Cloud series, each accompanied by a short description and, in the first season, downloadable PDF worksheets. The "Games" tab features Cloud Chaos, while the "Activities" tab includes Cloud Quest and Exploring the Cloud, offering additional interactive ways for students to reinforce internet safety skills.

tag(s): digital citizenship (98), internet safety (116)

In the Classroom

Students can explore the videos and games featured on the site. Students can read the books and share what they learned on Padlet reviewed here. Students can use Book Creator reviewed here to create their own Internet Safety book.

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Digital Citizenship Week Lessons - Nearpod

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K to 12
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Nearpod offers a collection of free Digital Citizenship Week lessons for students in grades K-12. These lessons can be accessed through an article that includes a direct link under...more
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Nearpod offers a collection of free Digital Citizenship Week lessons for students in grades K-12. These lessons can be accessed through an article that includes a direct link under "Digital Citizenship Week activities and lessons," or by scrolling to view featured content by grade level. For grades K-5, topics include Safe Online Behavior, Digital Trails, We the Digital Citizens, and The Power of Words. Middle school lessons (grades 6-8) include Digital Citizenship and Responsibility, What is AI?, Don't Feed the Phish, and TikTok Challenges. High school offerings (grades 9-12) include Challenging Confirmation Bias, What's in Your Digital Footprint?, Who's Looking at Your Digital Footprint?, and Teen Voices: Who Are You on Social Media?. To access these interactive lessons, educators must sign in using a school district or work email account.

tag(s): digital citizenship (98), social media (60)

In the Classroom

Use Nearpod's Time to Climb feature to quiz students on digital safety topics like phishing or responsible sharing. Then, have students create their own quiz questions to reinforce key concepts and challenge classmates. Ask students to use the Draw It tool to illustrate their digital footprint, including what they post, share, and interact with online. Students can compare drawings and write personal guidelines for maintaining a positive online presence. Students complete the Finding My Media Balance activity to reflect on how they spend time online. They then set personal screen time goals and have them launch a "Media Balance Challenge" to track habits over a week.

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7 Interesting Ways to Use Instagram in Classroom - eLearning Infographics

Grades
4 to 12
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The infographic "7 Interesting Ways To Use Instagram In Classroom" from eLearning Infographics presents creative strategies for integrating Instagram into educational settings to enhance...more
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The infographic "7 Interesting Ways To Use Instagram In Classroom" from eLearning Infographics presents creative strategies for integrating Instagram into educational settings to enhance student engagement and learning. It suggests creating a private school community account to share student work, allowing students to post subject-related photos (such as mathematical concepts or favorite literary characters), and using images as prompts for impromptu essays or stories. Additionally, it recommends recognizing student achievements by featuring their work monthly, tracking performance over time through shared activities, assigning projects that document scientific processes (like chemical reactions or plant growth), and organizing fun events where students portray comic characters and share related photos.
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tag(s): digital citizenship (98), digital storytelling (149), infographics (63), social media (60)

In the Classroom

Students take or find images that represent classroom topics (e.g., examples of symmetry, weather patterns, character traits) and submit them to the teacher for posting. Each week, feature one student's artwork, writing, or project on a classroom slideshow or private feed to encourage pride in work and peer recognition. During a science experiment or multi-step project, students can document each stage with photos and captions.

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Pause & Think Online - Common Sense Education

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K to 2
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Pause and Think Online is a lesson designed to teach young students how to use the internet safely, responsibly, and respectfully. It uses a catchy song and engaging visuals featuring...more
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Pause and Think Online is a lesson designed to teach young students how to use the internet safely, responsibly, and respectfully. It uses a catchy song and engaging visuals featuring the Digital Citizens characters to help children understand and remember key principles of digital citizenship, such as thinking before reacting, protecting privacy, recognizing trustworthy content, being kind online, and managing device time. The lesson includes interactive activities, discussion prompts, handouts, and take-home resources to help students reflect on their use of technology. Use this lesson as a short 15 to 25-minute session or extend it into a whole-class session, depending on your schedule. If your district blocks YouTube, then the video may not be viewable.
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tag(s): digital citizenship (98), internet safety (116)

In the Classroom

Teach students a simple hand-motion routine that matches the song's ideas (pause, think, protect, be kind). Use it as a warm-up before any digital activity to reinforce safe choices. Show a sample webpage or classroom-safe site, and model pausing and thinking before clicking. Students can then practice in partners, explaining their choices aloud. Give students picture cards of the Digital Citizens characters and brief online scenarios. Have them match each scenario to the character who would give the best advice, just like in the lesson.

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Hour of Code - Code.org

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K to 12
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Hour of Code provides teachers, students, and parents with resources and activities to support computer science education and their new initiative, Hour of AI. Visit the "Learn" portion...more
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Hour of Code provides teachers, students, and parents with resources and activities to support computer science education and their new initiative, Hour of AI. Visit the "Learn" portion of the site to find videos, tutorials, and programming activities for all ages and ability levels. The "Teach" area features downloadable curricula for all grade levels, including instruction on coding and AI. Visit the link for parents to take advantage of activities that teach the fundamentals of coding through Hour of Code activities and self-paced computer science courses. If your district blocks YouTube, then the video may not be viewable.

tag(s): artificial intelligence (231), coding (96), critical thinking (154), logic (156), problem solving (247), STEM (333)

In the Classroom

Bookmark and save this site to use during annual Hour of AI or Code activities and throughout the year as part of computer science instruction. Integrate coding activities into cross-curricular lessons, for example, by incorporating coding exercises that enable students to explore geometry and patterns within their math lessons. Integrate with science lessons to explore the scientific method or use coding activities to create interactive stories that bring student writing projects to life. Extend student learning by including activities and lessons from Hour of AI, reviewed here as part of your computer science curriculum. Share student projects on your class website or on a site such as Milanote, reviewed here to curate and share information.
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Minecraft Education Hour of Code: AI for Good - Minecraft Education

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3 to 8
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Step into a world where coding meets creativity with Minecraft: Education Edition's "Hour of Code: AI for Good." In this interactive lesson, students become digital problem-solvers...more
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Step into a world where coding meets creativity with Minecraft: Education Edition's "Hour of Code: AI for Good." In this interactive lesson, students become digital problem-solvers as they guide their Minecraft Agent to analyze forest fires, collect data, and protect a virtual village using the power of artificial intelligence. Designed to introduce coding and AI in an engaging, game-based environment, this activity shows how technology can be harnessed for environmental good while fostering collaboration, critical thinking, and real-world problem-solving skills.

tag(s): artificial intelligence (231), coding (96), critical thinking (154), data (178), game based learning (263), problem solving (247)

In the Classroom

Have students complete the AI for Good Minecraft challenge, guiding their Agent to detect fires and protect the forest. Have them record observations about how coding decisions impact the environment and outcomes in the game using Book Creator, reviewed here. Ask students to design their own "AI for Good" scenario in Minecraft or on paper. They can use AI to clean oceans, track endangered animals, or reduce pollution, and write a short reflection explaining their idea. Have students create a class infographic or poster titled "How AI Helps Our Planet." These can be made on paper or digitally using DesignCap Poster Creator, reviewed here.

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Hour of AI - CodeCombat

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4 to 12
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The CodeCombat "Hour of AI" offering is a free, playful learning experience that helps teachers guide students through introductory coding and artificial intelligence concepts using...more
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The CodeCombat "Hour of AI" offering is a free, playful learning experience that helps teachers guide students through introductory coding and artificial intelligence concepts using real languages like Python and JavaScript. Students work through a game-based environment, solving puzzles and writing code, making it highly engaging for visual learners and those new to computer science. With built-in teacher dashboards and structured progress tracking, the platform allows educators to monitor student growth and facilitate discussions about how AI works and why it matters. The experience is designed to demystify AI, move learners from consuming technology to creating it, and provide a highly interactive way to integrate coding and computational thinking into any classroom.

tag(s): artificial intelligence (231), coding (96), game based learning (263)

In the Classroom

Have students complete the first set of Hour of AI coding puzzles, where they write simple Python or JavaScript commands to help their hero solve problems. Present students with a partially incorrect code sample from one of the puzzles and challenge them to identify and correct the errors. After finishing a level, students write or record a short explanation of how their code worked, describing how the computer "thought" through the steps.

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Tynker - Hour of Code - Tynker

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K to 8
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The Tynker Hour of Code website offers more than 50 engaging, beginner-friendly coding games and activities that introduce programming concepts such as loops, conditionals, artificial...more
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The Tynker Hour of Code website offers more than 50 engaging, beginner-friendly coding games and activities that introduce programming concepts such as loops, conditionals, artificial intelligence, and physics through fun puzzles and interactive projects. Click on the AI tab at the top to view the five activities created for Hour of AI. The five activities include Weather Control AI, Balancing Act AI, Tickle Monster AI, Fruit Fighter AI, and Turtle Racer AI.

Educators can access a free teacher dashboard, track student progress, and utilize printable certificates, lesson guides, and answer keys to simplify and enhance the setup process. The resource supports all students, regardless of prior coding experience, and works on standard web devices, allowing for either a flexible one-hour coding event or an extended exploration of computer science concepts. If your district blocks YouTube, then the videos may not be viewable.

tag(s): artificial intelligence (231), coding (96), puzzles (156)

In the Classroom

Share the AI-specific activities during the Hour of AI. Have students complete one of Tynker's interactive Hour of Code puzzles, such as "Dragon Blast" or "Candy Quest," where they use block coding to move characters, collect items, and solve challenges. Invite students to create a short interactive story or animated scene using Tynker's story-based tutorials. They can choose characters, write dialogue, and program actions to retell a story or show what they've learned in another subject. Assign students to design a simple game using Tynker's coding tools, test it with classmates, and revise it based on feedback. This connects coding with design thinking and collaboration.

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Mix & Move with AI - Code.org

Grades
2 to 9
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The "Mix & Move with AI" unit from Code.org is a free, hands-on curriculum that engages students in creating, coding, and choreographing digital media using artificial intelligence....more
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The "Mix & Move with AI" unit from Code.org is a free, hands-on curriculum that engages students in creating, coding, and choreographing digital media using artificial intelligence. Students experiment with remixing music, designing virtual dancers, and exploring how AI models generate creative outputs. The lessons are easy for educators to use, even without prior AI experience, and include teacher guides, student activities, and discussion prompts that encourage computational thinking, creativity, and responsible AI use. Some videos and tutorials are hosted on YouTube, so teachers should check school access settings before use.

tag(s): artificial intelligence (231), coding (96), dance (41)

In the Classroom

Have students use the interactive platform to design a virtual dancer that moves to a chosen beat. They adjust rhythm, tempo, and style to see how AI interprets movement and music together. Have students remix an existing dance by changing AI-generated moves or music selections. Discuss how machine learning can be creative but still depends on human choices and input. Encourage students to invent their own AI-powered creative project ideas, such as generating a story rhythm, creating a visual art piece with AI, or coding a short interactive show. Then, have them present their prototype or plan to the class.

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Explore Hour of AI Activities - CSforALL

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K to 12
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The Hour of AI website, created in partnership by CSforALL and Code.org, offers free, hands-on activities that introduce students to artificial intelligence in a meaningful and accessible...more
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The Hour of AI website, created in partnership by CSforALL and Code.org, offers free, hands-on activities that introduce students to artificial intelligence in a meaningful and accessible way. It provides ready-to-use tutorials, teacher guides, event registration tools, and multilingual resources to help K-12 educators lead engaging hour-long AI learning experiences without needing prior expertise. Teachers can choose from unplugged or tech-enabled activities that connect to any subject area, helping students explore AI concepts, creativity, and the responsible use of technology. Topics/activities include AI Quests, Minecraft Hour of AI: The First Night, AI HackStack: Poetry in Motion, Vibe Coding: Build Your First Game Using AI, Dance Party: AI Edition, and countless others! The site also includes downloadable posters, email templates, and resource toolkits that make it easy to plan, launch, and promote an event at school, giving teachers a friendly and practical entry point for building AI literacy and empowering students to become thoughtful creators of technology. If your district blocks YouTube, then the videos may not be viewable.

tag(s): artificial intelligence (231), coding (96)

In the Classroom

Have students explore how computers recognize objects by sorting pictures into groups, then compare their choices to an AI model's results. Discuss how AI "learns" from examples and what happens when data is biased or incomplete. Challenge students to imagine an AI system that could solve a real-world problem in their community, such as recycling or accessibility. They can create posters or short videos using Adobe Express Video Maker, reviewed here to pitch their ideas, emphasizing creativity and ethical use. Show one of the Hour of AI introduction videos, then have students brainstorm where AI appears in their daily lives, such as music recommendations, navigation apps, or digital assistants, and present their findings with examples.

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Go! George Go! - WGBH

Grades
K to 3
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Welcome to the world of Curious George, home to activities that encourage curiosity through game-play, books, crafts, and more! The activities page shares coloring pages, craft and...more
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Welcome to the world of Curious George, home to activities that encourage curiosity through game-play, books, crafts, and more! The activities page shares coloring pages, craft and drawing ideas, and games. Read about the authors and illustrators of the Curious George books, H. A. and Margret Rey, to learn how the story of Curious George began. Celebrate Curiosity Month (Curious George's birthday) by downloading the Curiosity Month Party Kit, watching the animated television series on the site, or using links to PBS and other media sites.

tag(s): game based learning (263), logic (156), social and emotional learning (134)

In the Classroom

This site is perfect for rainy day recess! Print and share activities for students to complete, add games to your classroom computers, or share videos on your interactive whiteboard to watch Curious George share lessons in embracing curiosity. Engage and extend learning by including lessons from the Curious George STEM Collection, reviewed here, to learn about STEM topics such as measuring, building, and simple machines.
 This resource requires PDF reader software like Adobe Acrobat.

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Educational Resources: Technology - U.S. National Science Foundation

Grades
K to 12
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The National Science Foundation's Technology Education Resources page offers a collection of lessons, videos, and web resources designed for K-12 teachers, students, and families to...more
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The National Science Foundation's Technology Education Resources page offers a collection of lessons, videos, and web resources designed for K-12 teachers, students, and families to explore foundational and innovative technology concepts. Educational videos explain cutting-edge topics like artificial intelligence, quantum computing, soft robotics, and nuclear fusion, while high-resolution images showcase advanced technological research in materials science and computing. These NSF-supported resources aim to make technology education accessible and engaging while developing students' problem-solving skills, computational thinking, and real-world STEM connections across all grade levels.

tag(s): coding (96), robotics (30)

In the Classroom

Students can use Scratch reviewed here. Have students create a simple interactive story or game using Scratch, allowing them to showcase basic coding concepts such as loops, events, and variables. Students can participate in an Hour of Code on Code.org.

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