318 computer-literacy results | sort by:
Information & Digital Literacy - Common Sense Education
Grades
K to 12tag(s): bias (33), critical thinking (179), digital citizenship (108), evaluating sources (45), internet safety (121), media literacy (122)
In the Classroom
Have students examine headlines or posts and decide which are credible, explaining their reasoning using source clues. Show a Common Sense video about evaluating information and discuss how misinformation spreads. Students can identify persuasive techniques in ads or social media posts and explain how they influence audiences. Have students use a checklist to analyze websites for author, evidence, bias, and purpose.You must be registered and logged in to add items to your favorites.
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Cyberbullying & Online Harms - Common Sense Education
Grades
K to 12tag(s): cyberbullying (44), digital citizenship (108), empathy (66), internet safety (121)
In the Classroom
Have students watch a Common Sense video and write or share one takeaway about preventing online harm. Have students explore how cyberbullying affects victims, bystanders, and those causing harm, building understanding of emotional impact. Students can analyze short cyberbullying situations and discuss how to respond safely and respectfully.Add your comments below (available only to members) | Become a Member
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Resources for Teaching Students to Fact-Check - TCEA
Grades
4 to 12tag(s): evaluating sources (45), media literacy (122)
In the Classroom
Show students three short statements (one true, one misleading, one unclear). Students can sort them into categories and explain why they think each belongs where it does. Place simple kid-friendly articles or headlines at different stations. In small groups, have students rotate through stations to check for clues of credibility (author, date, purpose, source type). They should record quick notes on a "credibility checklist." Give students a short paragraph or infographic and have them underline facts vs. opinions. Then they identify the evidence needed to confirm the facts.Add your comments below (available only to members) | Become a Member
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Digital Footprint Identity - Common Sense Education
Grades
K to 12tag(s): digital citizenship (108), digital literacy (35), internet safety (121)
In the Classroom
Show a short Common Sense video and have students write one takeaway about how online actions leave lasting footprints. Have students compare how people present themselves online versus in real life and reflect on authenticity and responsibility. Students can map out how a single post can spread over time and impact future opportunities such as school, jobs, or relationships.Add your comments below (available only to members) | Become a Member
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AI Starter Kit for Teachers - Tech & Learning
Grades
K to 12This site includes advertising.
tag(s): artificial intelligence (299), assessment (144), Formative Assessment (47), multimedia (62), professional development (318), quizzes (91), STEM (368)
In the Classroom
Set up short stations where students explore how AI works (using teacher-approved tools) and discuss real-world examples such as chatbots, image generators, and recommendation systems. Use the Starter Kit's YouTube video as a quick introduction to AI concepts, followed by a class discussion or reflection activity. Have students use AI tools to generate story ideas, outlines, or vocabulary lists, then refine their work using critical thinking and teacher guidance.Add your comments below (available only to members) | Become a Member
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20 AI First Steps for Teachers - Ditch That Textbook
Grades
K to 12This site includes advertising.
tag(s): artificial intelligence (299), professional development (318)
In the Classroom
Take advantage of the information in this article to learn how to set up stations where students try out approved AI tools for brainstorming, image generation, or research support. Students can record what the tools can and cannot do. Have students use AI to generate story starters, design art prompts, or suggest project ideas, then create original work from those prompts. Have students evaluate an AI tool's usefulness, safety, and learning value, then present recommendations to the class.Add your comments below (available only to members) | Become a Member
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Digital Citizenship Curriculum - Common Sense Education
Grades
K to 12tag(s): critical thinking (179), cyberbullying (44), digital citizenship (108), digital literacy (35), media literacy (122)
In the Classroom
Use the site's discussion prompts or lesson scenarios about online behavior, privacy, or cyberbullying. Students can decide what the best choice is and explain why. Have students analyze online posts or articles using Common Sense's media literacy tools to determine what is trustworthy and what is not. Have students analyze online posts or articles using Common Sense's media literacy tools to decide what is reliable and what is not.Add your comments below (available only to members) | Become a Member
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Learning AI - Joyschooler
Grades
4 to 12tag(s): artificial intelligence (299), critical thinking (179), STEM (368)
In the Classroom
Before using AI, have students write down what they already know, what they are unsure about, and what a good question would be. After interacting with JoySchooler, they can reflect on how the AI prompts helped deepen their thinking rather than replace it. As a class, have students co-create a short set of norms for responsible AI use in school, then turn their ideas into a poster or shared document using Canva Docs, reviewed here and revisited throughout the year. In small groups, students can create a T-chart or concept map showing ways AI can support learning versus ways it should not replace thinking. Groups can share examples connected to their own schoolwork.Add your comments below (available only to members) | Become a Member
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CyberSafe AI: Dig Deeper - Minecraft Education
Grades
4 to 8tag(s): artificial intelligence (299), digital literacy (35), evaluating sources (45), internet safety (121), STEM (368)
In the Classroom
Have students identify real-life examples of AI (recommendation systems, facial recognition, chatbots) and classify them as helpful, risky, or both. This can be done as a chart or by using Padlet, reviewed here. Using Canva for Education, reviewed here, Google Slides, reviewed here, or paper, students can create a poster or a short public service announcement to teach peers how to use AI responsibly. Display these around the classroom or share with younger grades. Have students participate in a structured debate on prompts such as "Should AI be used to help with schoolwork?" or "When should humans override AI decisions?" Debate activities strengthen speaking, listening, and argumentation skills.Add your comments below (available only to members) | Become a Member
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Creative Coding with Python and AI - imagi Education
Grades
3 to 8tag(s): artificial intelligence (299), coding (109), STEM (368)
In the Classroom
Have students create a simple pixel image that represents a character, setting, or symbol from a class story. After coding the image, they can write a short paragraph explaining how their design connects to the text. Challenge students to code repeating patterns or symmetrical designs using loops. Students explain how loops reduce repeated code and identify the math patterns they used. Provide students with prewritten code containing errors. Students can use the AI Debugging Buddy to identify and fix mistakes, then reflect on how feedback helped improve their code.Add your comments below (available only to members) | Become a Member
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Fostering Readers in a Digital World - Kristine Seal
Grades
4 to 12tag(s): blogs (76), digital literacy (35), media literacy (122), teaching strategies (68)
In the Classroom
Have students read a short passage in both print and digital formats. Ask them to discuss how their focus, comprehension, and note-taking strategies changed across different formats. Create a class anchor chart of effective strategies for each text type. Have students design a simple guide or checklist for younger students that explains how to read and learn effectively from digital texts. Present students with multiple digital sources on the same topic. In small groups, have students evaluate credibility using criteria such as author, purpose, evidence, and date.Add your comments below (available only to members) | Become a Member
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A SIFT Lesson Plan: Dealing With Media Overwhelm - TCEA
Grades
4 to 8This site includes advertising.
tag(s): evaluating sources (45), media literacy (122)
In the Classroom
Provide students with a mix of printed or projected images (some genuine, some altered or exaggerated). Ask them to stop and think before deciding whether each seems trustworthy. Students justify their choices with simple evidence (details in the picture, clues about the source, etc.). Set up stations with short samples of kid-friendly online content (article headlines, social media posts, or brief paragraphs). At each station, have students investigate the source: Who created it? Why? Is it a trustworthy type of site? They record their findings in a simple "Source Detective" notebook in Google Slides, reviewed here. Have students design a classroom poster illustrating the SIFT steps with kid-friendly language and examples. These posters can be displayed to reinforce ongoing digital-literacy habits.Add your comments below (available only to members) | Become a Member
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Coding For Kids & Teens - Create & Learn
Grades
2 to 9In the Classroom
Students can continue learning how to code using Scratch, reviewed here or Minecraft Education Hour of Code, reviewed here. Students can create a video using Text2VoiceOver, reviewed here teaching others how to code.Add your comments below (available only to members) | Become a Member
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Canva Camp - Canva
Grades
4 to 12tag(s): creativity (84), graphic design (49), journals (22), seasonal (48), summer (50)
In the Classroom
Students can design templates using Canva for Education, reviewed here. Students can share their projects on a virtual bulletin board such as Lino, reviewed here. Students can create video tutorials using Free Online Screen Recorder, reviewed here sharing the steps to making their digital design.Add your comments below (available only to members) | Become a Member
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Apple Camp - Apple
Grades
K to 4tag(s): digital storytelling (166), seasonal (48), summer (50)
In the Classroom
Students can learn how to use Apple products, including iMovie and GarageBand. Students can share their learning by creating a step-by-step guide using Google Slides, reviewed here. Students can share something that they learned on a virtual bulletin board such as Stickies.io, reviewed here.Add your comments below (available only to members) | Become a Member
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WikiTTS - WellSource Ltd
Grades
4 to 12tag(s): artificial intelligence (299), text to speech (23), wikis (15)
In the Classroom
Assign students a Wikipedia article on a relevant topic (such as a historical figure or scientific concept) and have them listen to it through WikiTTS. Afterward, have them write a summary in their own words. Divide the class into groups, each listening to a different article related to the unit of study (e.g., ecosystems, civil rights leaders). Have students present their findings to the class, comparing perspectives and building research synthesis skills. Have English Language Learners or struggling readers follow along in the written text while listening to the article. Then have students practice reading a short excerpt aloud themselves to improve pronunciation, fluency, and confidence.Add your comments below (available only to members) | Become a Member
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Digital Literacy & Well-Being Curriculum - Common Sense Education
Grades
K to 12tag(s): artificial intelligence (299), cyberbullying (44), digital citizenship (108), media literacy (122), mental health (62), Teacher Utilities (213)
In the Classroom
Add this resource to your collection of digital literacy activities that engage learners. After completing lessons, have younger students use Animate from Audio, reviewed here to create short, animated videos sharing their understanding of the content. For older students, consider creating podcasts with Adobe Podcast, reviewed here to share digital literacy and safety information with their peers. As an extension activity, have students use Trading Card Creator reviewed here to create trading cards that share information about the topics found on this site, such as healthy habits, information and media literacy, and privacy and safety.Add your comments below (available only to members) | Become a Member
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Design Thinking: A Framework to Foster Creativity in the Classroom - Education Futures Academy
Grades
4 to 12tag(s): collaboration (112), critical thinking (179), design (76), problem solving (274), thinking skills (115)
In the Classroom
Have students interview classmates, teachers, or community members about a real problem (e.g., recycling in school, playground safety). Use sticky notes or a digital tool like Padlet, reviewed here for students to post as many ideas as possible in the ideation stage. Ask students to quickly build a low-cost prototype with simple materials (cardboard, tape, string). They can present it to peers, then have the peers give feedback on how well it solves the identified problem.Add your comments below (available only to members) | Become a Member
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Roadmap for Using Computational Thinking in Schools - Computational Thinking Education Project
Grades
K to 8tag(s): computational thinking (45)
In the Classroom
Students can apply the ideas of computational thinking while playing coding games on Scratch, reviewed here. Students can create word clouds using Word Clouds, reviewed here to define computational thinking. Students can create a comic strip using Cartoon Comic Maker, reviewed here to teach younger students what computational thinking is.Add your comments below (available only to members) | Become a Member
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Connect: Computational Thinking - 21 Things 4 Educators
Grades
K to 8This site includes advertising.
tag(s): coding (109), computational thinking (45)
In the Classroom
Students can participate in the various games and activities featured on the site. Students can create a Wakelet, reviewed here of featured resources that they would recommend to others to play. Students can use Lino, reviewed here to post their favorite game played.Add your comments below (available only to members) | Become a Member
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