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Pause & Think Online - Common Sense Education

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K to 2
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Pause and Think Online is a lesson designed to teach young students how to use the internet safely, responsibly, and respectfully. It uses a catchy song and engaging visuals featuring...more
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Pause and Think Online is a lesson designed to teach young students how to use the internet safely, responsibly, and respectfully. It uses a catchy song and engaging visuals featuring the Digital Citizens characters to help children understand and remember key principles of digital citizenship, such as thinking before reacting, protecting privacy, recognizing trustworthy content, being kind online, and managing device time. The lesson includes interactive activities, discussion prompts, handouts, and take-home resources to help students reflect on their use of technology. Use this lesson as a short 15 to 25-minute session or extend it into a whole-class session, depending on your schedule. If your district blocks YouTube, then the video may not be viewable.
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tag(s): digital citizenship (86), internet safety (110)

In the Classroom

Teach students a simple hand-motion routine that matches the song's ideas (pause, think, protect, be kind). Use it as a warm-up before any digital activity to reinforce safe choices. Show a sample webpage or classroom-safe site, and model pausing and thinking before clicking. Students can then practice in partners, explaining their choices aloud. Give students picture cards of the Digital Citizens characters and brief online scenarios. Have them match each scenario to the character who would give the best advice, just like in the lesson.

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Hour of Code - Code.org

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K to 12
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Hour of Code provides teachers, students, and parents with resources and activities to support computer science education and their new initiative, Hour of AI. Visit the "Learn" portion...more
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Hour of Code provides teachers, students, and parents with resources and activities to support computer science education and their new initiative, Hour of AI. Visit the "Learn" portion of the site to find videos, tutorials, and programming activities for all ages and ability levels. The "Teach" area features downloadable curricula for all grade levels, including instruction on coding and AI. Visit the link for parents to take advantage of activities that teach the fundamentals of coding through Hour of Code activities and self-paced computer science courses. If your district blocks YouTube, then the video may not be viewable.

tag(s): artificial intelligence (217), coding (90), critical thinking (141), logic (152), problem solving (240), STEM (328)

In the Classroom

Bookmark and save this site to use during annual Hour of AI or Code activities and throughout the year as part of computer science instruction. Integrate coding activities into cross-curricular lessons, for example, by incorporating coding exercises that enable students to explore geometry and patterns within their math lessons. Integrate with science lessons to explore the scientific method or use coding activities to create interactive stories that bring student writing projects to life. Extend student learning by including activities and lessons from Hour of AI, reviewed here as part of your computer science curriculum. Share student projects on your class website or on a site such as Milanote, reviewed here to curate and share information.
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Minecraft Education Hour of Code: AI for Good - Minecraft Education

Grades
3 to 8
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Step into a world where coding meets creativity with Minecraft: Education Edition's "Hour of Code: AI for Good." In this interactive lesson, students become digital problem-solvers...more
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Step into a world where coding meets creativity with Minecraft: Education Edition's "Hour of Code: AI for Good." In this interactive lesson, students become digital problem-solvers as they guide their Minecraft Agent to analyze forest fires, collect data, and protect a virtual village using the power of artificial intelligence. Designed to introduce coding and AI in an engaging, game-based environment, this activity shows how technology can be harnessed for environmental good while fostering collaboration, critical thinking, and real-world problem-solving skills.

tag(s): artificial intelligence (217), coding (90), critical thinking (141), data (148), game based learning (218), problem solving (240)

In the Classroom

Have students complete the AI for Good Minecraft challenge, guiding their Agent to detect fires and protect the forest. Have them record observations about how coding decisions impact the environment and outcomes in the game using Book Creator, reviewed here. Ask students to design their own "AI for Good" scenario in Minecraft or on paper. They can use AI to clean oceans, track endangered animals, or reduce pollution, and write a short reflection explaining their idea. Have students create a class infographic or poster titled "How AI Helps Our Planet." These can be made on paper or digitally using DesignCap Poster Creator, reviewed here.

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Hour of AI - CodeCombat

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4 to 12
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The CodeCombat "Hour of AI" offering is a free, playful learning experience that helps teachers guide students through introductory coding and artificial intelligence concepts using...more
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The CodeCombat "Hour of AI" offering is a free, playful learning experience that helps teachers guide students through introductory coding and artificial intelligence concepts using real languages like Python and JavaScript. Students work through a game-based environment, solving puzzles and writing code, making it highly engaging for visual learners and those new to computer science. With built-in teacher dashboards and structured progress tracking, the platform allows educators to monitor student growth and facilitate discussions about how AI works and why it matters. The experience is designed to demystify AI, move learners from consuming technology to creating it, and provide a highly interactive way to integrate coding and computational thinking into any classroom.

tag(s): artificial intelligence (217), coding (90), game based learning (218)

In the Classroom

Have students complete the first set of Hour of AI coding puzzles, where they write simple Python or JavaScript commands to help their hero solve problems. Present students with a partially incorrect code sample from one of the puzzles and challenge them to identify and correct the errors. After finishing a level, students write or record a short explanation of how their code worked, describing how the computer "thought" through the steps.

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Tynker - Hour of Code - Tynker

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K to 8
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The Tynker Hour of Code website offers more than 50 engaging, beginner-friendly coding games and activities that introduce programming concepts such as loops, conditionals, artificial...more
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The Tynker Hour of Code website offers more than 50 engaging, beginner-friendly coding games and activities that introduce programming concepts such as loops, conditionals, artificial intelligence, and physics through fun puzzles and interactive projects. Click on the AI tab at the top to view the five activities created for Hour of AI. The five activities include Weather Control AI, Balancing Act AI, Tickle Monster AI, Fruit Fighter AI, and Turtle Racer AI.

Educators can access a free teacher dashboard, track student progress, and utilize printable certificates, lesson guides, and answer keys to simplify and enhance the setup process. The resource supports all students, regardless of prior coding experience, and works on standard web devices, allowing for either a flexible one-hour coding event or an extended exploration of computer science concepts. If your district blocks YouTube, then the videos may not be viewable.

tag(s): artificial intelligence (217), coding (90), puzzles (148)

In the Classroom

Share the AI-specific activities during the Hour of AI. Have students complete one of Tynker's interactive Hour of Code puzzles, such as "Dragon Blast" or "Candy Quest," where they use block coding to move characters, collect items, and solve challenges. Invite students to create a short interactive story or animated scene using Tynker's story-based tutorials. They can choose characters, write dialogue, and program actions to retell a story or show what they've learned in another subject. Assign students to design a simple game using Tynker's coding tools, test it with classmates, and revise it based on feedback. This connects coding with design thinking and collaboration.

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Mix & Move with AI - Code.org

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2 to 9
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The "Mix & Move with AI" unit from Code.org is a free, hands-on curriculum that engages students in creating, coding, and choreographing digital media using artificial intelligence....more
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The "Mix & Move with AI" unit from Code.org is a free, hands-on curriculum that engages students in creating, coding, and choreographing digital media using artificial intelligence. Students experiment with remixing music, designing virtual dancers, and exploring how AI models generate creative outputs. The lessons are easy for educators to use, even without prior AI experience, and include teacher guides, student activities, and discussion prompts that encourage computational thinking, creativity, and responsible AI use. Some videos and tutorials are hosted on YouTube, so teachers should check school access settings before use.

tag(s): artificial intelligence (217), coding (90), dance (29)

In the Classroom

Have students use the interactive platform to design a virtual dancer that moves to a chosen beat. They adjust rhythm, tempo, and style to see how AI interprets movement and music together. Have students remix an existing dance by changing AI-generated moves or music selections. Discuss how machine learning can be creative but still depends on human choices and input. Encourage students to invent their own AI-powered creative project ideas, such as generating a story rhythm, creating a visual art piece with AI, or coding a short interactive show. Then, have them present their prototype or plan to the class.

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Explore Hour of AI Activities - CSforALL

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K to 12
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The Hour of AI website, created in partnership by CSforALL and Code.org, offers free, hands-on activities that introduce students to artificial intelligence in a meaningful and accessible...more
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The Hour of AI website, created in partnership by CSforALL and Code.org, offers free, hands-on activities that introduce students to artificial intelligence in a meaningful and accessible way. It provides ready-to-use tutorials, teacher guides, event registration tools, and multilingual resources to help K-12 educators lead engaging hour-long AI learning experiences without needing prior expertise. Teachers can choose from unplugged or tech-enabled activities that connect to any subject area, helping students explore AI concepts, creativity, and the responsible use of technology. Topics/activities include AI Quests, Minecraft Hour of AI: The First Night, AI HackStack: Poetry in Motion, Vibe Coding: Build Your First Game Using AI, Dance Party: AI Edition, and countless others! The site also includes downloadable posters, email templates, and resource toolkits that make it easy to plan, launch, and promote an event at school, giving teachers a friendly and practical entry point for building AI literacy and empowering students to become thoughtful creators of technology. If your district blocks YouTube, then the videos may not be viewable.

tag(s): artificial intelligence (217), coding (90)

In the Classroom

Have students explore how computers recognize objects by sorting pictures into groups, then compare their choices to an AI model's results. Discuss how AI "learns" from examples and what happens when data is biased or incomplete. Challenge students to imagine an AI system that could solve a real-world problem in their community, such as recycling or accessibility. They can create posters or short videos using Adobe Express Video Maker, reviewed here to pitch their ideas, emphasizing creativity and ethical use. Show one of the Hour of AI introduction videos, then have students brainstorm where AI appears in their daily lives, such as music recommendations, navigation apps, or digital assistants, and present their findings with examples.

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Go! George Go! - WGBH

Grades
K to 3
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Welcome to the world of Curious George, home to activities that encourage curiosity through game-play, books, crafts, and more! The activities page shares coloring pages, craft and...more
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Welcome to the world of Curious George, home to activities that encourage curiosity through game-play, books, crafts, and more! The activities page shares coloring pages, craft and drawing ideas, and games. Read about the authors and illustrators of the Curious George books, H. A. and Margret Rey, to learn how the story of Curious George began. Celebrate Curiosity Month (Curious George's birthday) by downloading the Curiosity Month Party Kit, watching the animated television series on the site, or using links to PBS and other media sites.

tag(s): game based learning (218), logic (152), social and emotional learning (126)

In the Classroom

This site is perfect for rainy day recess! Print and share activities for students to complete, add games to your classroom computers, or share videos on your interactive whiteboard to watch Curious George share lessons in embracing curiosity. Engage and extend learning by including lessons from the Curious George STEM Collection, reviewed here, to learn about STEM topics such as measuring, building, and simple machines.
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Educational Resources: Technology - U.S. National Science Foundation

Grades
K to 12
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The National Science Foundation's Technology Education Resources page offers a collection of lessons, videos, and web resources designed for K-12 teachers, students, and families to...more
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The National Science Foundation's Technology Education Resources page offers a collection of lessons, videos, and web resources designed for K-12 teachers, students, and families to explore foundational and innovative technology concepts. Educational videos explain cutting-edge topics like artificial intelligence, quantum computing, soft robotics, and nuclear fusion, while high-resolution images showcase advanced technological research in materials science and computing. These NSF-supported resources aim to make technology education accessible and engaging while developing students' problem-solving skills, computational thinking, and real-world STEM connections across all grade levels.

tag(s): coding (90), robotics (30)

In the Classroom

Students can use Scratch reviewed here. Have students create a simple interactive story or game using Scratch, allowing them to showcase basic coding concepts such as loops, events, and variables. Students can participate in an Hour of Code on Code.org.

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Educational Resources: Computing - U.S. National Science Foundation

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K to 12
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The National Science Foundation's Computing Educational Resources page offers a curated collection of lessons, activities, and web resources designed for K-12 classroom teachers, students,...more
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The National Science Foundation's Computing Educational Resources page offers a curated collection of lessons, activities, and web resources designed for K-12 classroom teachers, students, and their families. The offerings include interactive platforms such as Scratch for learning coding fundamentals, GenCyber camps that introduce cybersecurity basics, and Hour of Code activities designed to demystify computer science. Resources range from games teaching artificial intelligence concepts to virtual worlds where students solve puzzles and collaborate (Whyville), with many specifically designed to broaden participation among underrepresented groups. The page also features educational videos explaining quantum computing and artificial intelligence, along with high-resolution images showcasing cutting-edge computing research.

tag(s): artificial intelligence (217), coding (90), computational thinking (37), computers (109)

In the Classroom

Students can use Scratch reviewed here to design an interactive game featuring a cyber hero that teaches basic cybersecurity concepts through storytelling and coding. Students can create images using Canva Edu reviewed here. Students can explore and create using activities featured in Hour of AI reviewed here.

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If You Read It On The Internet, It Must Be True! Media Literacy in the 21st Century - TeachersFirst

Grades
4 to 12
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Media Literacy is one of the most essential skills for students to learn. This article from TeachersFirst Help! I Lost My Library/Media Specialist series, reviewed...more
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Media Literacy is one of the most essential skills for students to learn. This article from TeachersFirst Help! I Lost My Library/Media Specialist series, reviewed here, provides background knowledge and ideas to introduce media literacy and share opportunities for students to explore and evaluate websites. Additional ideas include conducting web treasure hunts, utilizing fact-checking resources, and engaging in online games and activities.

tag(s): digital citizenship (86), internet safety (110), media literacy (105), news (220)

In the Classroom

Use this article to find resources and books to teach media literacy in your classroom. Encourage students to share examples of disinformation or misinformation throughout the school year using an online whiteboard tool such as IdeaBoardz, reviewed here. Ask students to add links to sites that provide examples of items they find on the internet that aren't completely true, and share tips with their peers on what kind of things to look for to verify the accuracy of information.
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Spooktacular STEAM - Van Andel Institute for Education

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K to 8
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The Van Andel Institute for Education's "Spooktacular STEAM" resource offers a collection of four free, Halloween-themed units. Each unit includes three lesson plans, one for each grade...more
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The Van Andel Institute for Education's "Spooktacular STEAM" resource offers a collection of four free, Halloween-themed units. Each unit includes three lesson plans, one for each grade level (K-2, 3-5, and 6-8). Lessons are designed to engage students in grades K-8 with creative, hands-on activities that integrate science, technology, engineering, arts, and math (STEAM). Activities include challenges like "Engin-eerie Activities," "A Gas-tly Glow," "Mysterious Mathemagic," "EEK-o-systems," and "Gak Attack!" These lessons encourage students to apply the engineering design process and critical thinking skills in a fun, seasonal context. All materials are accessible through Google Slides, providing educators with ready-to-use resources that include teacher overviews, estimated time requirements, targeted skills, and reflection prompts.

tag(s): halloween (46), holidays (229), STEM (328)

In the Classroom

Students can engage in the activities that are available on the site. Students can use Seesaw reviewed here to answer the reflect questions. When completing the Spooktacular STEAM: Mysterious Mathemagic, students can use Book Creator reviewed here to create a collaborative mystery number book.

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Think Before You Post! - Boston vs. Bullies

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4 to 8
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This interactive classroom exercise helps students evaluate the appropriateness of online content before sharing. Students are presented with sample social media posts and use red,...more
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This interactive classroom exercise helps students evaluate the appropriateness of online content before sharing. Students are presented with sample social media posts and use red, yellow, and green cards to indicate whether they would delete, hesitate, or post the content. This activity fosters critical thinking about online behavior, encouraging discussions on privacy, consent, and the potential impact of digital actions. It's an engaging way to promote responsible digital citizenship among students.

tag(s): digital citizenship (86), social media (51)

In the Classroom

Students can use the red, yellow, and green card system from the PDF. Read sample posts aloud, and have students quickly raise a colored card to show if they would delete, hesitate, or post. Follow each example with a short class discussion. In small groups, assign students to write their own examples of social media posts--some responsible, some questionable. Groups then swap scenarios and vote red, yellow, or green on each other's posts, explaining their reasoning. Have students design digital or paper posters with slogans such as "Pause Before You Post" or "Think Twice, Post Once," summarizing the key ideas from the activity. The posters can be displayed around the school or classroom.

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Incorporating Infographics in World Language Classes Highlights - Edutopia

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K to 12
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If you're looking to bring more visual impact and student engagement into your world language lessons, this article discusses how infographics can be powerful tools for enhancing language...more
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If you're looking to bring more visual impact and student engagement into your world language lessons, this article discusses how infographics can be powerful tools for enhancing language instruction across proficiency levels. For novice learners, infographics provide visual context that aids in vocabulary acquisition and comprehension. Intermediate students can delve deeper by analyzing and discussing the content, fostering critical thinking and communication skills. The article also highlights how infographics can introduce cultural elements, allowing students to compare and contrast traditions, practices, and societal norms between cultures.

tag(s): infographics (60)

In the Classroom

Students can create their infographics using Canva Infographic Creator while using Kidrex to search. Students can use Padlet for posting new vocabulary learned. Finally, students can use Seesaw to draw pictures of their thinking or understanding of the infographics.

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Games and Activities - Van Andel Institute for Education

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K to 8
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Van Andel Institute for Education provides free, engaging games and activities for students in grades K-8. The website is organized into four main sections: Content-Specific, Cross-Curricular,...more
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Van Andel Institute for Education provides free, engaging games and activities for students in grades K-8. The website is organized into four main sections: Content-Specific, Cross-Curricular, Artificial Intelligence, and Social-Emotional Learning. The content-specific games support science, ELA, and engineering skills. Cross-curricular games include Baboon's Dilemma, Fact or Funny, Persuasion Contagion, and Twin to Win. In the AI section, students can explore AI Discovery Quest, Beat the Bot, Right or Wrong, and What is AI?. The social-emotional learning section features resources such as daily SEL activities, social stories, "Diving into CASEL," and "Be Kind to Your Mind" Bingo. Each game links to a Google Slides presentation that includes a teacher overview, estimated time, targeted skills, and reflection prompts.

tag(s): artificial intelligence (217), engineering (135), social and emotional learning (126)

In the Classroom

Students can engage in the activities that are available on the site. Students can use Seesaw, reviewed here to answer the reflection questions. Students can use post answers to questions associated with the different activities using Padlet, reviewed here.

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Meshy AI - Meshy Ai

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4 to 12
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Meshy AI offers a free, easy-to-use platform that empowers educators and students to create 3D models swiftly and efficiently. Members can generate detailed 3D models in less than three...more
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Meshy AI offers a free, easy-to-use platform that empowers educators and students to create 3D models swiftly and efficiently. Members can generate detailed 3D models in less than three minutes by simply inputting text descriptions or uploading images. The free plan provides 200 credits monthly, allowing for the creation of models without needing a credit card. These models can be exported in various formats, including Wavefront Object (OBJ), Filmbox (FBX), and Stereolithography (STL), making them suitable for integration into educational projects, 3D printing, or virtual reality applications. Meshy AI's intuitive interface and rapid processing make it an excellent tool for enhancing creativity and learning in the classroom.

tag(s): artificial intelligence (217), design (72)

In the Classroom

Have students choose a vocabulary word and use Meshy to create a 3D model that represents it. For example, for the word "volcano," they can generate a 3D model of a volcano from a text prompt. Then, they can present their model and explain how it connects to the word's meaning. After reading a story, have students describe a character in detail and use Meshy to turn that description into a 3D model. In social studies or ELA, students can research an artifact from a historical period (ex., a medieval crown or ancient vase) and then generate a 3D model from a text or image prompt. Students can brainstorm and design an invention, describing it in detail via text. They then can use Meshy to model their invention and present it in a "Shark Tank"-style pitch, explaining how it works and its usefulness.

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Techno Kids - Techno Kids

Grades
1 to 12
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Techno Kids features free digital literacy and coding lessons for kids. To receive the free monthly lesson, you must sign up. The lessons are available in Google Sheets or Microsoft...more
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Techno Kids features free digital literacy and coding lessons for kids. To receive the free monthly lesson, you must sign up. The lessons are available in Google Sheets or Microsoft Excel 365.

tag(s): coding (90), digital literacy (23)

In the Classroom

Students can follow the instructions in the lessons on the site. Students can transfer their knowledge by coding in Scratch, reviewed here. Finally, students can reflect on the process and outcome using Seesaw, reviewed here.

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Webkinz - Ganz

Grades
1 to 5
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Webkinz is a colorful and engaging virtual world designed for children, where they can adopt, care for, and customize their own pets and homes. The platform encourages creativity, responsibility,...more
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Webkinz is a colorful and engaging virtual world designed for children, where they can adopt, care for, and customize their own pets and homes. The platform encourages creativity, responsibility, and social interaction, allowing students to express themselves while learning through play. Webkinz places a strong emphasis on online safety, with heavily moderated chat areas and parental controls to ensure a secure experience. Additionally, Webkinz is known as the original toy-to-life game, meaning many of the digital pets also exist as real-world plush toys, further encouraging imaginative and hands-on play. Teachers can use Webkinz to reinforce lessons on digital citizenship, budgeting, storytelling, and creative design in an engaging, interactive way.

tag(s): creativity (79), digital citizenship (86), game based learning (218), stories and storytelling (65)

In the Classroom

Students can track their in-game KinzCash earnings and spending as they buy food, furniture, and accessories for their pets. This can lead to discussions on budgeting, saving, and financial decision-making. Use Webkinz's moderated chat features and parental controls as a discussion starter about safe online interactions, respectful communication, and protecting personal information. Assign students a design challenge where they create and decorate a virtual home for their Webkinz pet. They can creatively present their designs and explain their choices by making a 3D model of their character in Tinkercad, reviewed here or make a comic strip with their character using ToonyTool, reviewed here.

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Toon Town Rewritten - Toontown Rewritten Team

Grades
3 to 8
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Toontown Rewritten is a free-to-play multiplayer game that provides a safe and engaging online environment for students of all ages. The game features an endless storyline, where players...more
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Toontown Rewritten is a free-to-play multiplayer game that provides a safe and engaging online environment for students of all ages. The game features an endless storyline, where players take on the role of Toons battling against the corporate-themed villains known as Cogs. In addition to action-packed battles, students can enjoy a variety of interactive activities, including kart racing, fishing, gardening, golfing, and pet care. The platform prioritizes digital safety, featuring moderated chat features and rigorous content filtering to ensure a positive online experience. Teachers can use Toontown Rewritten to promote teamwork, strategy, and digital citizenship, making it a fun and educational tool for engaging students in collaborative gameplay and storytelling.

tag(s): collaboration (81), digital citizenship (86), game based learning (218)

In the Classroom

Have students create a new Toon character and write a short adventure story about their journey battling the Cogs. Encourage them to include dialogue, descriptive details, and problem-solving elements. Organize a co-op challenge where students work together to defeat Cogs and complete in-game tasks. Afterward, discuss teamwork strategies, decision-making, and how collaboration led to success. Have students track their in-game Jellybean currency, create a budget for purchasing Toon accessories or caring for their pets (Doodles), and discuss the financial decision-making process.

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Star Doll - Star Doll AB

Grades
4 to 8
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Stardoll is an online dress-up and fashion simulation game where students can create and customize virtual dolls, design outfits, and decorate their own digital spaces. The platform...more
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Stardoll is an online dress-up and fashion simulation game where students can create and customize virtual dolls, design outfits, and decorate their own digital spaces. The platform encourages creativity, self-expression, and design skills, making it a fun tool for exploring fashion, storytelling, and even entrepreneurship through its in-game currency and shop features. With a social component, students can interact with others in a monitored environment while learning about digital citizenship and online etiquette. Stardoll can be integrated into lessons on character design, marketing, and personal branding, providing a unique way to engage students in creative and digital literacy activities. This is available on any device with a web browser or as an App through the Apple App Store or Google Play.

tag(s): business (46), DAT device agnostic tool (125), digital citizenship (86), fashion (14), game based learning (218)

In the Classroom

Students can create an outfit using Stardoll's design tools and then recreate it as a real-life sketch or fabric collage. Use Stardoll's social features to discuss online etiquette, internet safety, and responsible digital communication. Have students reflect on how they interact in virtual spaces and create a guide for positive online behavior. Assign students different historical periods (e.g., the 1920s, Renaissance, or Ancient Egypt) and have them design outfits inspired by those eras using Stardoll. They can then present their designs along with research on a timeline using Sutori, reviewed here or Turbo Timeline Generator, reviewed here.

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