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Information & Digital Literacy - Common Sense Education

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K to 12
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The Common Sense Education Information and Media Literacy topic page provides grade-level lessons, videos, and activities to help students learn to find, evaluate, and use information...more
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The Common Sense Education Information and Media Literacy topic page provides grade-level lessons, videos, and activities to help students learn to find, evaluate, and use information responsibly in the digital world. Resources focus on critical thinking skills such as identifying credible sources, recognizing bias, analyzing persuasive techniques, and distinguishing fact from opinion. Designed for use in technology, ELA, social studies, and advisory lessons, these materials support students in becoming thoughtful consumers and creators of media, strengthening skills they need to navigate an information-rich world with confidence and discernment.

tag(s): bias (33), critical thinking (179), digital citizenship (108), evaluating sources (45), internet safety (121), media literacy (122)

In the Classroom

Have students examine headlines or posts and decide which are credible, explaining their reasoning using source clues. Show a Common Sense video about evaluating information and discuss how misinformation spreads. Students can identify persuasive techniques in ads or social media posts and explain how they influence audiences. Have students use a checklist to analyze websites for author, evidence, bias, and purpose.

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Cyberbullying & Online Harms - Common Sense Education

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K to 12
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The Common Sense Education Cyberbullying and Online Harms topic page offers educator-tested lesson plans, videos, and activities that help students recognize, prevent, and respond to...more
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The Common Sense Education Cyberbullying and Online Harms topic page offers educator-tested lesson plans, videos, and activities that help students recognize, prevent, and respond to cyberbullying and other online harms. Resources focus on topics such as identifying harmful behaviors, understanding the impact of online actions, building empathy, and learning strategies to navigate complex interactions safely in digital spaces. Organized by grade level and aligned to standards, these materials are designed for use in technology, health, ELA, social studies, or advisory lessons to help students create a safe, respectful online community.

tag(s): cyberbullying (44), digital citizenship (108), empathy (66), internet safety (121)

In the Classroom

Have students watch a Common Sense video and write or share one takeaway about preventing online harm. Have students explore how cyberbullying affects victims, bystanders, and those causing harm, building understanding of emotional impact. Students can analyze short cyberbullying situations and discuss how to respond safely and respectfully.

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Resources for Teaching Students to Fact-Check - TCEA

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4 to 12
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This blog post explains why teaching students to fact-check online content is essential in a world where misinformation, altered images and videos, and misleading news spread quickly....more
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This blog post explains why teaching students to fact-check online content is essential in a world where misinformation, altered images and videos, and misleading news spread quickly. It defines fact-checking as the process of evaluating the credibility, accuracy, and validity of information and sources so students can determine what is true, what is questionable, and which sources can be trusted. The article highlights several educator-friendly tools to support this work, including the Civic Online Reasoning curriculum, resources from the News Literacy Project such as Checkology, PBS's Be MediaWise initiative, and a selection of established fact-checking websites. For teachers, this post provides a practical starting point for helping students build strong critical-thinking and digital-citizenship skills.

tag(s): evaluating sources (45), media literacy (122)

In the Classroom

Show students three short statements (one true, one misleading, one unclear). Students can sort them into categories and explain why they think each belongs where it does. Place simple kid-friendly articles or headlines at different stations. In small groups, have students rotate through stations to check for clues of credibility (author, date, purpose, source type). They should record quick notes on a "credibility checklist." Give students a short paragraph or infographic and have them underline facts vs. opinions. Then they identify the evidence needed to confirm the facts.

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Digital Footprint Identity - Common Sense Education

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K to 12
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The Common Sense Education Digital Footprint and Identity topic page provides classroom resources that help students understand how their online actions shape their digital identities...more
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The Common Sense Education Digital Footprint and Identity topic page provides classroom resources that help students understand how their online actions shape their digital identities and leave lasting traces. It includes educator-tested lesson plans, videos, and activities designed to teach students how to manage their digital footprints, make thoughtful choices about what they share, and protect their reputations online. Select from resources organized by grade level that support instruction in technology, ELA, social studies, and advisory settings, helping students develop awareness and decision-making skills to navigate the digital world responsibly.

tag(s): digital citizenship (108), digital literacy (35), internet safety (121)

In the Classroom

Show a short Common Sense video and have students write one takeaway about how online actions leave lasting footprints. Have students compare how people present themselves online versus in real life and reflect on authenticity and responsibility. Students can map out how a single post can spread over time and impact future opportunities such as school, jobs, or relationships.

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AI Starter Kit for Teachers - Tech & Learning

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K to 12
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The Tech & Learning AI Starter Kit for Teachers is a comprehensive, educator-focused resource designed to help teachers deepen their understanding of AI and develop practical...more
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The Tech & Learning AI Starter Kit for Teachers is a comprehensive, educator-focused resource designed to help teachers deepen their understanding of AI and develop practical classroom tools, tips, and strategies for integrating AI into instruction. It includes explanations of key terms, recommended AI platforms and apps, and expert guidance on using these tools effectively, from lesson planning to productivity and assessment. The page also includes a YouTube video version of the starter kit, giving teachers an alternative way to engage with the content through multimedia. If your district blocks YouTube, then the video may not be viewable. This resource supports educators who are new to AI or looking to expand their AI toolbox for teaching and learning.
This site includes advertising.

tag(s): artificial intelligence (299), assessment (144), Formative Assessment (47), multimedia (62), professional development (318), quizzes (91), STEM (368)

In the Classroom

Set up short stations where students explore how AI works (using teacher-approved tools) and discuss real-world examples such as chatbots, image generators, and recommendation systems. Use the Starter Kit's YouTube video as a quick introduction to AI concepts, followed by a class discussion or reflection activity. Have students use AI tools to generate story ideas, outlines, or vocabulary lists, then refine their work using critical thinking and teacher guidance.

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20 AI First Steps for Teachers - Ditch That Textbook

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K to 12
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The Ditch That Textbook article "20 AI 'First Steps' for Teachers" offers a practical, teacher-friendly introduction to artificial intelligence in education. It breaks down a...more
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The Ditch That Textbook article "20 AI 'First Steps' for Teachers" offers a practical, teacher-friendly introduction to artificial intelligence in education. It breaks down a curated list of foundational actions educators can take to get comfortable with AI, including learning what AI is, trying out classroom tools, and thinking critically about how AI fits into teaching and learning. The resource frames AI not just as a potential tool for instruction and lesson prep, but also as something educators should approach thoughtfully, including considering implications for academic integrity and student outcomes. This article is an excellent starting point for teachers who want to confidently explore AI's possibilities and challenges in their classrooms. If your district blocks YouTube, then the videos may not be viewable.
This site includes advertising.

tag(s): artificial intelligence (299), professional development (318)

In the Classroom

Take advantage of the information in this article to learn how to set up stations where students try out approved AI tools for brainstorming, image generation, or research support. Students can record what the tools can and cannot do. Have students use AI to generate story starters, design art prompts, or suggest project ideas, then create original work from those prompts. Have students evaluate an AI tool's usefulness, safety, and learning value, then present recommendations to the class.

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Digital Citizenship Curriculum - Common Sense Education

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K to 12
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The Common Sense Education Privacy and Safety topic page offers age-appropriate lessons, activities, and classroom resources that help students understand how to protect their personal...more
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The Common Sense Education Privacy and Safety topic page offers age-appropriate lessons, activities, and classroom resources that help students understand how to protect their personal information and stay safe online. It includes educator-tested lesson plans, videos, and interactive materials focused on real-world issues such as online privacy, data protection, cyberbullying, and responsible digital behavior. Use these resources to strengthen students' critical thinking and decision-making skills while teaching them how to navigate the digital world safely and responsibly as informed digital citizens.

tag(s): critical thinking (179), cyberbullying (44), digital citizenship (108), digital literacy (35), media literacy (122)

In the Classroom

Use the site's discussion prompts or lesson scenarios about online behavior, privacy, or cyberbullying. Students can decide what the best choice is and explain why. Have students analyze online posts or articles using Common Sense's media literacy tools to determine what is trustworthy and what is not. Have students analyze online posts or articles using Common Sense's media literacy tools to decide what is reliable and what is not.

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Learning AI - Joyschooler

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4 to 12
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JoySchooler's Learning with AI course is part of an AI-powered educational platform that uses Socratic questioning and guided conversations to deepen students' understanding of how...more
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JoySchooler's Learning with AI course is part of an AI-powered educational platform that uses Socratic questioning and guided conversations to deepen students' understanding of how learning works and how to use artificial intelligence thoughtfully rather than just for quick answers. The course helps learners reflect on effortful thinking, build metacognitive awareness, and develop personal strategies for working with AI in ways that support real comprehension and critical thinking. It's grounded in the science of learning and encourages students to engage actively with ideas rather than passively receive information.

tag(s): artificial intelligence (299), critical thinking (179), STEM (368)

In the Classroom

Before using AI, have students write down what they already know, what they are unsure about, and what a good question would be. After interacting with JoySchooler, they can reflect on how the AI prompts helped deepen their thinking rather than replace it. As a class, have students co-create a short set of norms for responsible AI use in school, then turn their ideas into a poster or shared document using Canva Docs, reviewed here and revisited throughout the year. In small groups, students can create a T-chart or concept map showing ways AI can support learning versus ways it should not replace thinking. Groups can share examples connected to their own schoolwork.

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CyberSafe AI: Dig Deeper - Minecraft Education

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4 to 8
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CyberSafe AI: Dig Deeper is a free, immersive lesson that uses Minecraft gameplay to help students think critically about artificial intelligence and digital citizenship. Through narrative-driven...more
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CyberSafe AI: Dig Deeper is a free, immersive lesson that uses Minecraft gameplay to help students think critically about artificial intelligence and digital citizenship. Through narrative-driven challenges, students explore real-world issues such as AI responsibility, academic integrity, data privacy, and evaluating information sources, learning that AI tools require human judgment and oversight. The lesson includes classroom-ready resources, such as educator guides and family toolkits, making it easy to integrate AI literacy and safety conversations into your curriculum.

tag(s): artificial intelligence (299), digital literacy (35), evaluating sources (45), internet safety (121), STEM (368)

In the Classroom

Have students identify real-life examples of AI (recommendation systems, facial recognition, chatbots) and classify them as helpful, risky, or both. This can be done as a chart or by using Padlet, reviewed here. Using Canva for Education, reviewed here, Google Slides, reviewed here, or paper, students can create a poster or a short public service announcement to teach peers how to use AI responsibly. Display these around the classroom or share with younger grades. Have students participate in a structured debate on prompts such as "Should AI be used to help with schoolwork?" or "When should humans override AI decisions?" Debate activities strengthen speaking, listening, and argumentation skills.

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Creative Coding with Python and AI - imagi Education

Grades
3 to 8
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The ImagiLabs Creative Coding with Python and AI Hour of Code activity is a free, teacher-led, beginner-friendly lesson that introduces students in grades 3-8 to Python programming...more
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The ImagiLabs Creative Coding with Python and AI Hour of Code activity is a free, teacher-led, beginner-friendly lesson that introduces students in grades 3-8 to Python programming through creative, hands-on projects such as colorful pixel art and animations. Students learn foundational coding concepts, including loops and variables, while an AI Debugging Buddy provides real-time guidance and encourages responsible AI use. The site provides classroom-ready resources for teachers, including lesson plans, slides, setup guides, and student login instructions, making it easy to run a one-hour coding session even with no prior coding experience.

tag(s): artificial intelligence (299), coding (109), STEM (368)

In the Classroom

Have students create a simple pixel image that represents a character, setting, or symbol from a class story. After coding the image, they can write a short paragraph explaining how their design connects to the text. Challenge students to code repeating patterns or symmetrical designs using loops. Students explain how loops reduce repeated code and identify the math patterns they used. Provide students with prewritten code containing errors. Students can use the AI Debugging Buddy to identify and fix mistakes, then reflect on how feedback helped improve their code.

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Fostering Readers in a Digital World - Kristine Seal

Grades
4 to 12
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"Going Beyond Digital Literacy: Fostering Readers as Learners" on the TCEA TechNotes blog emphasizes that digital literacy is more than just using technology and reading screens. The...more
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"Going Beyond Digital Literacy: Fostering Readers as Learners" on the TCEA TechNotes blog emphasizes that digital literacy is more than just using technology and reading screens. The article argues that teachers should help students become lifelong learners who can navigate, evaluate, and make sense of information in both print and digital formats. It highlights the idea of a bi-literate brain, meaning students need to build strong reading skills across media, and stresses that teachers should act as facilitators who support students in taking ownership of their learning. The post also offers practical instructional strategies, such as using the Gradual Release of Responsibility framework and integrating diverse text formats, to help students develop deep reading and critical thinking skills that transfer across platforms and subjects.

tag(s): blogs (76), digital literacy (35), media literacy (122), teaching strategies (68)

In the Classroom

Have students read a short passage in both print and digital formats. Ask them to discuss how their focus, comprehension, and note-taking strategies changed across different formats. Create a class anchor chart of effective strategies for each text type. Have students design a simple guide or checklist for younger students that explains how to read and learn effectively from digital texts. Present students with multiple digital sources on the same topic. In small groups, have students evaluate credibility using criteria such as author, purpose, evidence, and date.

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A SIFT Lesson Plan: Dealing With Media Overwhelm - TCEA

Grades
4 to 8
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This article introduces a ready-to-use lesson plan based on the SIFT Method. This four-step strategy helps students evaluate online media by stopping to consider what they are looking...more
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This article introduces a ready-to-use lesson plan based on the SIFT Method. This four-step strategy helps students evaluate online media by stopping to consider what they are looking at, investigating the source, finding better coverage, and tracing claims back to their original context. It explains why this framework is essential in an age of overwhelming information and frequent misinformation. The article includes a 60-minute sample lesson for middle school students, featuring group activities, individual practice with articles, and reflective writing aligned with ELA standards. This resource provides teachers with a practical and structured way to build students' media literacy skills and support thoughtful online navigation. If your district blocks YouTube, then the video may not be viewable.
This site includes advertising.

tag(s): evaluating sources (45), media literacy (122)

In the Classroom

Provide students with a mix of printed or projected images (some genuine, some altered or exaggerated). Ask them to stop and think before deciding whether each seems trustworthy. Students justify their choices with simple evidence (details in the picture, clues about the source, etc.). Set up stations with short samples of kid-friendly online content (article headlines, social media posts, or brief paragraphs). At each station, have students investigate the source: Who created it? Why? Is it a trustworthy type of site? They record their findings in a simple "Source Detective" notebook in Google Slides, reviewed here. Have students design a classroom poster illustrating the SIFT steps with kid-friendly language and examples. These posters can be displayed to reinforce ongoing digital-literacy habits.

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Coding For Kids & Teens - Create & Learn

Grades
2 to 9
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Want to learn how to code without leaving your house? Coding For Kids & Teens offers free coding classes for students interested in learning Scratch, Python, and Roblox. The four ...more
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Want to learn how to code without leaving your house? Coding For Kids & Teens offers free coding classes for students interested in learning Scratch, Python, and Roblox. The four classes offered are: Free Intro to Scratch Coding, Free Intro to Python Coding, and Beginner Roblox Game Coding. Classes are offered at various times and dates. An account must be created in order to register.

tag(s): coding (109), summer (50)

In the Classroom

Students can continue learning how to code using Scratch, reviewed here or Minecraft Education Hour of Code, reviewed here. Students can create a video using Text2VoiceOver, reviewed here teaching others how to code.

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Canva Camp - Canva

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4 to 12
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Canva Camp is a free, online creative design camp for children and teens ages 10 and up. Students complete five days of self-paced, pre-recorded video lessons using ready-made Canva...more
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Canva Camp is a free, online creative design camp for children and teens ages 10 and up. Students complete five days of self-paced, pre-recorded video lessons using ready-made Canva templates and step-by-step guidance to design projects such as magazines, bullet journals, wallpapers, posters, invitations, and more. The camp includes a private community for students and parents to share projects and ask questions. No Canva Pro account is required, but students do need a free Canva account to participate.

tag(s): creativity (84), graphic design (49), journals (22), seasonal (48), summer (50)

In the Classroom

Students can design templates using Canva for Education, reviewed here. Students can share their projects on a virtual bulletin board such as Lino, reviewed here. Students can create video tutorials using Free Online Screen Recorder, reviewed here sharing the steps to making their digital design.

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Apple Camp - Apple

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K to 4
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Apple Camp is a free annual summer program hosted at various Apple Store locations and designed for children ages 6 through 10. The ninety-minute session guides children through hands-on...more
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Apple Camp is a free annual summer program hosted at various Apple Store locations and designed for children ages 6 through 10. The ninety-minute session guides children through hands-on activities with various Apple products, such as recording, editing, and adding sound effects in iMovie, or producing music in GarageBand. Registration usually opens in June and fills up quickly, so sign up for Today at Apple notifications to be the first to hear about all events.

tag(s): digital storytelling (166), seasonal (48), summer (50)

In the Classroom

Students can learn how to use Apple products, including iMovie and GarageBand. Students can share their learning by creating a step-by-step guide using Google Slides, reviewed here. Students can share something that they learned on a virtual bulletin board such as Stickies.io, reviewed here.

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WikiTTS - WellSource Ltd

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4 to 12
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WikiTTS is a free, web-based tool that allows users to listen to Wikipedia articles read aloud by expressive AI voices. It offers access to over 100,000 articles, making it useful ...more
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WikiTTS is a free, web-based tool that allows users to listen to Wikipedia articles read aloud by expressive AI voices. It offers access to over 100,000 articles, making it useful for students who benefit from auditory learning or who have visual or reading difficulties. The content is licensed under CC BY-SA 4.0, meaning it's free for educational use with proper attribution. Teachers can use WikiTTS for in-class listening exercises, flipped classroom assignments, or as a support tool for English language learners.

tag(s): artificial intelligence (299), text to speech (23), wikis (15)

In the Classroom

Assign students a Wikipedia article on a relevant topic (such as a historical figure or scientific concept) and have them listen to it through WikiTTS. Afterward, have them write a summary in their own words. Divide the class into groups, each listening to a different article related to the unit of study (e.g., ecosystems, civil rights leaders). Have students present their findings to the class, comparing perspectives and building research synthesis skills. Have English Language Learners or struggling readers follow along in the written text while listening to the article. Then have students practice reading a short excerpt aloud themselves to improve pronunciation, fluency, and confidence.

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Digital Literacy & Well-Being Curriculum - Common Sense Education

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K to 12
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Find over 140 lessons on relevant topics, including AI, cyberbullying, and screen time, for all grade levels at this comprehensive site (selecting high school takes users to a different...more
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Find over 140 lessons on relevant topics, including AI, cyberbullying, and screen time, for all grade levels at this comprehensive site (selecting high school takes users to a different site with lessons appropriate for high school students). Use filters to sort lessons by the recommended sequence, grade level, or topic to find options for lessons. Sign in to your free account to view and download all resource materials and activities, including handouts, slides, and a complete lesson plan. Some lessons include multiple parts, each taking approximately 20 minutes to complete.

tag(s): artificial intelligence (299), cyberbullying (44), digital citizenship (108), media literacy (122), mental health (62), Teacher Utilities (213)

In the Classroom

Add this resource to your collection of digital literacy activities that engage learners. After completing lessons, have younger students use Animate from Audio, reviewed here to create short, animated videos sharing their understanding of the content. For older students, consider creating podcasts with Adobe Podcast, reviewed here to share digital literacy and safety information with their peers. As an extension activity, have students use Trading Card Creator reviewed here to create trading cards that share information about the topics found on this site, such as healthy habits, information and media literacy, and privacy and safety.
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Design Thinking: A Framework to Foster Creativity in the Classroom - Education Futures Academy

Grades
4 to 12
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The Design Thinking guide, a PDF from the Education Futures Academy, is a comprehensive, free resource that provides nine adaptable lessons to guide students through the stages of design...more
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The Design Thinking guide, a PDF from the Education Futures Academy, is a comprehensive, free resource that provides nine adaptable lessons to guide students through the stages of design thinking, including empathize, define, ideate, prototype, test, and evaluate. Created by experts and aligned with the Australian Curriculum, this flexible framework promotes creativity, critical thinking, collaboration, and problem-solving across diverse subjects and year levels. It provides clear instructions, extra materials, and flexible timing to help teachers bring human-centered innovation into the classroom.

tag(s): collaboration (112), critical thinking (179), design (76), problem solving (274), thinking skills (115)

In the Classroom

Have students interview classmates, teachers, or community members about a real problem (e.g., recycling in school, playground safety). Use sticky notes or a digital tool like Padlet, reviewed here for students to post as many ideas as possible in the ideation stage. Ask students to quickly build a low-cost prototype with simple materials (cardboard, tape, string). They can present it to peers, then have the peers give feedback on how well it solves the identified problem.
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Roadmap for Using Computational Thinking in Schools - Computational Thinking Education Project

Grades
K to 8
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Roadmap for Using Computational Thinking in Schools is a comprehensive PDF guide that helps educators understand and implement computational thinking across grade levels. The...more
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Roadmap for Using Computational Thinking in Schools is a comprehensive PDF guide that helps educators understand and implement computational thinking across grade levels. The roadmap explores why computational thinking is an essential skill for students, clearly defines its key concepts, and provides practical strategies for integrating it into classroom instruction. It also supports teachers in designing their own computational thinking activities and offers guidance on embedding these practices across subjects and throughout the school curriculum for long-term, meaningful implementation.

tag(s): computational thinking (45)

In the Classroom

Students can apply the ideas of computational thinking while playing coding games on Scratch, reviewed here. Students can create word clouds using Word Clouds, reviewed here to define computational thinking. Students can create a comic strip using Cartoon Comic Maker, reviewed here to teach younger students what computational thinking is.
 This resource requires PDF reader software like Adobe Acrobat.

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Connect: Computational Thinking - 21 Things 4 Educators

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K to 8
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The Connect section of the Computational Thinking module on 21 Things 4 Educators provides curated resources and tools to help educators incorporate computational thinking into...more
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The Connect section of the Computational Thinking module on 21 Things 4 Educators provides curated resources and tools to help educators incorporate computational thinking into teaching and learning. It includes activities and examples across grade levels that demonstrate key CT concepts, such as pattern recognition, sequencing, and problem-solving, using tools like MiTechKids task cards and ScratchJr. The page also offers links to classroom-ready lessons and ideas for both unplugged and technology-enhanced learning, helping teachers connect best practices with real instructional applications. Some of the links have YouTube videos, which will not be viewable if your district blocks YouTube.
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tag(s): coding (109), computational thinking (45)

In the Classroom

Students can participate in the various games and activities featured on the site. Students can create a Wakelet, reviewed here of featured resources that they would recommend to others to play. Students can use Lino, reviewed here to post their favorite game played.

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