357 computer-literacy results | sort by:
Cracking the Code: Coding in the Classroom - TeachersFirst
Grades
K to 12tag(s): book lists (153), coding (90), professional development (273), STEM (328)
In the Classroom
Include the suggested books and activities with your current lessons on coding. If you are new to coding, begin by offering activities found at Hour of Code, reviewed here. Although Hour of Code is an annual event held each December, the activities are always available, including options for beginners through advanced coders. Encourage your more tech-savvy students to become instructors and provide tutorials for their peers. Ask them to use a screen recording tool like Free Screen Recorder Online, reviewed here, to create short instructional videos demonstrating different methods for creating code.You must be registered and logged in to add items to your favorites.
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STEM - STEAM - STREAM Resources - TeachersFirst
Grades
K to 12tag(s): engineering (135), STEM (328)
In the Classroom
We have included resources for all grades. Remember, our "In the Classroom" suggestions with each reviewed resource, give you ideas about using these tools in your classroom.Add your comments below (available only to members) | Become a Member
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Be MediaWise - Lessons to Teach Media Literacy - PBS Learning Media
Grades
6 to 12tag(s): critical thinking (141), media literacy (105), social media (51)
In the Classroom
Teach your middle and high school students how to critically evaluate information with each video's downloadable lesson plans, handouts, and slide decks. Lessons include evaluating actual posts on social media, video, and news sites. Create deeper understanding and extend learning by having your students create "social media" posts using tools such as Canva for Education, reviewed here, or Adobe Creative Cloud Express for Education, reviewed here, then, evaluate classmates' work.Add your comments below (available only to members) | Become a Member
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TEACHFLIX - Ditch That Textbook
Grades
K to 12tag(s): coding (90), computational thinking (37), computers (109), digital citizenship (86), engineering (135), noregistration (81), problem solving (240), social and emotional learning (126), STEM (328), virtual field trips (129)
In the Classroom
Use this curated collection of videos to engage students in lessons in all subjects. Use edpuzzle, reviewed here, to enhance the video content by adding comments, questions, and more within the video. Create interactive lessons with videos from this collection, formative assessments, and other interactive content using Pear Deck, reviewed here, to present material in a deeper, more robust manner. Upon completion of your lesson, extend learning by asking students to share their learning using a simple web page builder such as Straw.Page, reviewed here.Add your comments below (available only to members) | Become a Member
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Hour of Code and AI (Artificial Intelligence) - CS for All
Grades
K to 12tag(s): artificial intelligence (217), computational thinking (37), computers (109), preK (290), problem solving (240), STEM (328), Teacher Utilities (170)
In the Classroom
Use information on this site to plan and prepare for Hour of AI (or Hour of Code) events at school and within your classroom. Create excitement for your upcoming event by engaging students during the days leading up to your Hour of AI/Code by asking them to share ideas about Artificial Intelligence or Coding using a word cloud created with Answer Garden, reviewed here. For example, create a word cloud that asks students to provide a short response to the question, "What is Creativity?" Extend student learning beyond your Hour of Code by providing various coding resources for them to try during computer centers or as an at-home activity. Ask students to reflect upon their coding experience using Canva Comic Strip Templates, reviewed here, to share their feelings about participating in Hour of Code. Extend learning by creating infographics and asking students to create and share information about coding and computer science careers. Infogram, reviewed here, and Genially, reviewed here, provide easy-to-use infographic creators that include many templates to use as a starting point.Add your comments below (available only to members) | Become a Member
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Try an Hour of Code with Khan Academy - Khan Academy
Grades
3 to 12tag(s): coding (90), computers (109), critical thinking (141), logic (152), STEM (328)
In the Classroom
Although this site is a resource for Hour of Code, it is available at any time. Include the tutorials on classroom computers for students to use during computer center time or as an ongoing STEM activity. Encourage students to revisit lessons and try them again with their newly-found coding skills or ask them to try a different tutorial than the one used during Hour of Code. Ask students to become coding experts by sharing tips and ideas created using a screen recording tool such as Free Online Screen Recorder, reviewed here. Share the recordings on your class website for students to access from any location. Consider starting a monthly podcast designed by students to share coding tips and suggestions with the larger school community. Buzzsprout, reviewed here, offers up to two hours of free podcast uploads monthly. Hour of Code lessons are supported in many languages, including a transcript option for deaf students. Registration isn't required; however, it allows you to track progress and earn badges on the Khan Academy site.Add your comments below (available only to members) | Become a Member
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iThrive Sim- Digital Simulation Games - ithrive games
Grades
9 to 12tag(s): collaboration (81), flipped learning (4), game based learning (218), Online Learning (31), simulations (40), social and emotional learning (126)
In the Classroom
Teachers can find links to individual games, downloadable curricula for various video games, lesson plans, and teaching resources. These game simulations are designed to build skills in decision-making, understanding bias, compromise, advocacy, and collaboration among students. The games support face-to-face interaction and can also be adapted to the needs of online and hybrid learning environments.Add your comments below (available only to members) | Become a Member
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Password Folder - PasswordFolder.net
Grades
K to 12tag(s): digital citizenship (86), internet safety (110), Teacher Utilities (170)
In the Classroom
Add Password Folder to your Windows device for many different uses. For example, protect sensitive student files, private data, or financial information. In addition, use a password when sharing files with parents to ensure that only authorized viewers access personal information. Adding a password to folders also provides an extra layer of security if your device is hacked.Add your comments below (available only to members) | Become a Member
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Filter Bubble Trouble - Common Sense Education
Grades
9 to 12tag(s): digital citizenship (86), internet safety (110), social and emotional learning (126), social media (51)
In the Classroom
Bookmark and save this lesson with other social media and digital citizenship lessons. Engage students in this lesson by assigning a Gravity activity, reviewed here as a conversation starter. A day or two before your lesson, share a link to a Threadit with a conversation prompt using one of the provided prompts that ask students to discuss the concept of living in a bubble. As students continue their discussion on filter bubbles and view the linked video, enhance learning through using Escape Rooms that challenge students to use their knowledge to complete tasks within the Escape Room. Use Room Escape Maker, reviewed here to create and share your Escape Room activity. Extend student learning by asking students to share Internet safety and digital citizenship tips school-wide. For example, ask students to create a monthly podcast using Acast, reviewed here sharing advice on using social media responsibly.Add your comments below (available only to members) | Become a Member
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Resources related to Source Reliability/Checking Sources - TeachersFirst
Grades
K to 12tag(s): evaluating sources (29), media literacy (105), Research (79)
In the Classroom
We have included resources for all grades. Remember, our "In the Classroom" suggestions with each reviewed resource, give you ideas about using these tools in your classroom.Add your comments below (available only to members) | Become a Member
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Georgia Virtual Learning Shared Resources - Georgia Virtual Learning
Grades
5 to 12tag(s): art history (103), body systems (36), business (46), chinese (40), drawing (58), environment (244), financial literacy (90), french (67), geology (60), japanese (50), latin (21), literature (211), music theory (47), myths and legends (43), narrative (16), novels (32), nutrition (134), oceans (140), OER (37), photography (126), plagiarism (30), poetry (190), psychology (59), robotics (30), romeo & juliet (7), short stories (18), sociology (22), space (230), spanish (103), STEM (328), writers workshop (32)
In the Classroom
Bookmark and save this site as a supplemental resource for your current lessons, as a resource for students to learn about subjects not covered in their current courses, and to differentiate learning for students. For example, provide remediation to high school students by sharing the 9th or 10th-grade literature and composition courses as a review activity or enhance your British Literature unit by assigning a module that focuses specifically on 17th, 18th, or 19th-century British literature. Consider assigning different activities to groups of students to present to their peers. Ask them to use an infographic creator such as the Canva Infographic Creator, reviewed here, as a tool for sharing important information. As a final learning extension, create a digital class book using Ourboox, reviewed here, to share understanding of the content learned. Include text, images, maps, and more in the student-created books.Add your comments below (available only to members) | Become a Member
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Chromebook Simulator - Google
Grades
K to 12In the Classroom
This site is a must-have for all Chromebook classrooms! Include a link on your Chromebooks for students to access efficiently to find tutorials, print, and manage files. Also, be sure to share this link on your class website and in newsletters to parents as a tool for them to use at home. As you use Chromebooks, evaluate difficulties encountered by students in using their computers. Ask students to create video tutorials using Free Screen Recorder Online, reviewed here, for students to watch and use to become proficient in the different features available.Add your comments below (available only to members) | Become a Member
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Teachers' Essential Guide to Cyberbullying Prevention - Erin Wilkey OH and Common Sense
Grades
K to 12tag(s): charactered (78), cyberbullying (40), digital citizenship (86)
In the Classroom
Include information from this site when planning and preparing your digital citizenship lessons and curriculum. As you gather resources to include with your studies, use a curation tool like Milanote, reviewed here.Add your comments below (available only to members) | Become a Member
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Digital Citizenship Progression Chart - Mike Ribble
Grades
K to 12tag(s): charactered (78), digital citizenship (86)
In the Classroom
Scroll to the bottom of the page with the chart to download the updated copy of the progression chart to view and understand the general guidelines for teaching digital citizenship across all grade levels. Some themes include ideas for demonstration of learning and teaching ideas. Build upon this spreadsheet by adding additional activities and resources that fit into your curriculum. Use this document as a professional development activity to help all staff understand the progression of skills across grade levels, then break it down into smaller pieces by grade levels. Using the grade-level specific portions, work together with peers to find and share resources that teach and reinforce the appropriate concepts. Consider using an collaborative tool such as ClickUp, reviewed here, to organize your work with your peers. Use ClickUp to create a schedule, to-do lists, share documents, and more. Share your completed list of resources and grade-level progressions on a spreadsheet similar to the progression chart when finished.Add your comments below (available only to members) | Become a Member
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Digital Citizenship: Technological Literacy - PBS Learning Media
Grades
K to 12tag(s): digital citizenship (86), internet safety (110), journalism (73), social media (51)
In the Classroom
Take advantage of the many videos and resources found on this site to include with your digital citizenship lessons. Engage students in learning about digital citizenship using playposit, reviewed here, to add notes, questions, and student-teacher interactions to any video. Enhance the learning experience by including these videos and your other resources into a digital lesson using Curipod, reviewed here. Extend learning by asking students to share their learning using different technology tools. For example, have some students create a podcast using Buzzsprout, reviewed here, while others create and share video presentations made with Animoto, reviewed here.Add your comments below (available only to members) | Become a Member
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Deceptive Detective - Common Sense
Grades
2 to 12tag(s): bias (28), computers (109), evaluating sources (29), internet safety (110), journalism (73), media literacy (105), news (220), social media (51), STEM (328)
In the Classroom
Print this poster to display in your classroom or computer lab after discussing the information with your students. Use Padlet, reviewed here, to break down the questions found on the poster and share student findings. For example, begin by evaluating a website together as a class. Create a column on your Padlet for each question, then add students' responses in the appropriate column. As students become proficient at evaluating online resources, ask them to use Canva Infographic Maker, reviewed here, to create infographics sharing the validity of websites and online news resources based upon the questions found on the Deceptive Detective poster. Extend learning by asking students to become the instructor through the use of podcasts. Use Buzzsprout, reviewed here, to create bi-weekly or monthly student-created podcasts sharing tips for evaluating websites, how to recognize fake news sources or suggestions for useful resources for student use.Add your comments below (available only to members) | Become a Member
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Evolve EdTech - Evolve EdTech
Grades
K to 12tag(s): artificial intelligence (217), computers (109), infographics (60), podcasts (138), resources (80), Teacher Utilities (170)
In the Classroom
Discover the many free resources to add to your technology toolbox. For example, visit the Jamboard portion of the site to find and download many organizers for posing questions, summarizing, and vocabulary development. Download any of the templates to use or modify to fit your needs. Watch the short tutorials for tips and tricks on using PowerPoint and Microsoft Teams. Use the ideas found on this site to learn 24 ways to use ChatGPT, reviewed here in 24 days. Learn how to create collections using Wakelet, reviewed here, to curate and share information with students or to use for lesson planning and student projects.Add your comments below (available only to members) | Become a Member
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Social Media Resources - TeachersFirst
Grades
K to 12tag(s): social media (51)
In the Classroom
Explore this collection to find tools for yourself (and your students) to use to connect with others and find information using social media.Add your comments below (available only to members) | Become a Member
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How To Evaluate Websites: A Guide For Teachers And Students (Free Poster) - Kathleen Morris
Grades
6 to 12tag(s): charts and graphs (165), Research (79)
In the Classroom
As mentioned in the blog, it is natural to move around through several sites when conducting research. Having a specific process to use when deciding to spend more time helps students (and adults) become more effective with their time and resources. Share this site and the poster with your students as you discuss Internet search and research methods. Print the poster and have students include it with their research journals to use as a guide. Use this flow chart as a model for students to create their own guides for research using Canva Infographic Maker, reviewed here. Create guides for following the process from start to finish of creating a research report, finding and choosing research items, or evaluating educational games.Add your comments below (available only to members) | Become a Member
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Teachers' Guide to Cranky Uncle - John Cook
Grades
6 to 12tag(s): DAT device agnostic tool (125), digital citizenship (86), evaluating sources (29), game based learning (218), internet safety (110), media literacy (105), social media (51)
In the Classroom
Add this game to your toolkit of lessons and activities when teaching Internet safety and media literacy skills. The Teachers' Guide already includes many ideas on integrating the game into classroom lessons, as well as using technology to enhance and extend learning. Use these ideas as a starting point to build student engagement and help them understand the real-world applications for the information found in the game. For example, use the suggested Padlet, reviewed here, activity to compile quiz questions as suggested in Activity 5. After completing that activity, have students create their own videos, fake social media posts, or news articles that contain misinformation and create quiz questions for their peers to complete. Adobe Express for Education, reviewed here, is an excellent tool for students to use when creating websites, flyers, and infographics. As a final project, and to extend learning, have students share what they learned with others by producing podcasts using Buzzsprout, reviewed here, or digital books for younger students using Book Creator, reviewed here.Add your comments below (available only to members) | Become a Member
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