435 computer-literacy results | sort by:
Using Infographics to Build Media Literacy and Higher-Order Thinking Skills - Edutopia
Grades
5 to 12tag(s): infographics (73)
In the Classroom
Have students create an infographic using Canva Infographic Creator, reviewed here or the other creation tools featured in the article. Students can use Google Drawings, reviewed here to compare and contrast their interpretation of the infographics. Students can use Class Tools Image Annotator, reviewed here to add "hot spots" to their images to include links to information.You must be registered and logged in to add items to your favorites.
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Toon Town Rewritten - Toontown Rewritten Team
Grades
3 to 8tag(s): collaboration (137), digital citizenship (110), game based learning (319)
In the Classroom
Have students create a new Toon character and write a short adventure story about their journey battling the Cogs. Encourage them to include dialogue, descriptive details, and problem-solving elements. Organize a co-op challenge where students work together to defeat Cogs and complete in-game tasks. Afterward, discuss teamwork strategies, decision-making, and how collaboration led to success. Have students track their in-game Jellybean currency, create a budget for purchasing Toon accessories or caring for their pets (Doodles), and discuss the financial decision-making process.Add your comments below (available only to members) | Become a Member
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Star Doll - Star Doll AB
Grades
4 to 8tag(s): business (51), DAT device agnostic tool (133), digital citizenship (110), fashion (14), game based learning (319)
In the Classroom
Students can create an outfit using Stardoll's design tools and then recreate it as a real-life sketch or fabric collage. Use Stardoll's social features to discuss online etiquette, internet safety, and responsible digital communication. Have students reflect on how they interact in virtual spaces and create a guide for positive online behavior. Assign students different historical periods (e.g., the 1920s, Renaissance, or Ancient Egypt) and have them design outfits inspired by those eras using Stardoll. They can then present their designs along with research on a timeline using Sutori, reviewed here or Turbo Timeline Generator, reviewed here.Add your comments below (available only to members) | Become a Member
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Snowflake Generator - Transum Mathematics
Grades
3 to 12tag(s): geometric shapes (153), patterns (78), problem solving (282), snow (24), symmetry (30)
In the Classroom
Have students design a snowflake and identify its lines of symmetry (folding lines where the design matches). Then, challenge them to create snowflakes with specific numbers of symmetrical sections (e.g., 4, 6, or 8). Introduce fractals by showing natural examples (such as snowflakes, trees, and ferns) and have students generate snowflakes at various stages of the design process. Compare their snowflakes and discuss how repeating patterns create complex designs. Have students design digital snowflakes and print them for a classroom display. Compare snowflake designs to traditional paper-cut snowflakes and discuss the difference between digital and handmade art.Add your comments below (available only to members) | Become a Member
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OK2Ask: AI for Educator Excellence: Reclaiming Time and Enhancing Instruction - TeachersFirst
Grades
K to 12Explore how artificial intelligence (AI) can streamline your teaching workflow and enhance instructional design. During this hands-on workshop, you'll learn practical strategies for using AI to automate time-consuming tasks like assessment creation and feedback generation while maintaining pedagogical control. Discover how to leverage AI as a thought partner for lesson planning, differentiation, and creating materials that engage diverse learners. Leave with ready-to-implement techniques for using AI to reclaim your time for what truly matters--building meaningful connections with students. As a result of this session, teachers will: 1. Implement AI-powered strategies to streamline administrative tasks, provide timely feedback, and create differentiated learning materials. 2. Evaluate and select appropriate AI tools based on instructional needs, ethical considerations, and pedagogical best practices. 3. Design AI-enhanced learning experiences that prioritize student agency and critical thinking while addressing diverse learning needs. This session is appropriate for teachers at all technology levels.
tag(s): artificial intelligence (342), OK2Askarchive (51), professional development (296)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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Let's Talk About: 4 Activities for Oral Language Practice - TeachersFirst
Grades
K to 12tag(s): blogs (82), digital storytelling (177), multilingual (82), vocabulary development (103)
In the Classroom
Bring the ideas from the blog post into your lessons! Have students work in groups to co-create a story using the audio or video feature on Padlet reviewed here. They'll practice expressive reading, descriptive language, and narrative development. Students can research a historical figure, write a first-person monologue, and record it using Vocaroo reviewed here. Students can take on the role of a book, historical, or fictional character and are interviewed by a peer or teacher. They can prepare responses based on their character's background, motivations, and experiences, then can perform the interview live or record it using Adobe Podcast, reviewed here.Add your comments below (available only to members) | Become a Member
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Digital Literacy - TeachersFirst
Grades
K to 12tag(s): digital literacy (38)
In the Classroom
Share these resources with your students to learn about digital literacy. Students can use a "Think-Puzzle-Explore" routine to critically evaluate the credibility of trending online news stories, moving beyond basic search skills to identify potential biases and verify data sources before sharing them.Add your comments below (available only to members) | Become a Member
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A Foundational Digital Literacy ESL Curriculum - Texas Center for the Advancement of Literacy & Learning
Grades
K to 12tag(s): digital literacy (38), STEM (380)
In the Classroom
Provide learners with a list of letters, numbers, and symbols to find and type on a computer or smartphone keyboard. Use a timed challenge to make it interactive and reinforce familiarity with typing. Create real-life scenarios where students must identify potential phishing emails, suspicious links, or online scams. Students can create a Gmail account, practice logging in and out, and send a properly formatted email to the teacher or a classmate. They must include a subject line, greeting, body text, and closing, reinforcing both digital and written communication skills.Add your comments below (available only to members) | Become a Member
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Digital Literacy Teaching Resources - Google
Grades
2 to 12tag(s): digital citizenship (110), digital literacy (38), media literacy (130)
In the Classroom
Use a YouTube video from the Google Digital Literacy lessons on identifying misinformation. Then provide students with a mix of real and fake news articles, images, or social media posts and have them work in groups to analyze credibility, using fact-checking strategies from the lesson. After watching a lesson on online security, challenge students to evaluate and improve weak passwords. Create a Google Forms, reviewed here quiz to test their understanding of password safety. Design a digital escape room using Google Forms where students solve challenges related to privacy settings, phishing scams, and digital etiquette to "unlock" the next clue.Add your comments below (available only to members) | Become a Member
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Lessons for Building Students Digital Literacy Skills - Nearpod
Grades
K to 12tag(s): blogs (82), cyberbullying (44), digital citizenship (110), digital literacy (38), media literacy (130)
In the Classroom
Before starting a lesson, create a scavenger hunt where students find examples of positive and negative digital behavior, such as a well-cited article vs. fake news or a respectful comment vs. cyberbullying. Use Nearpod reviewed here to include interactive features (like polls and collaborative boards) to discuss their findings. Use a Nearpod Time to Climb activity or a quiz to present real-life digital dilemmas (ex,: "A friend shares their password with you--what do you do?"). Have students use Nearpod's Draw It feature or a tool like Canva reviewed here to design an infographic on online safety, cyberbullying, or digital footprints.Add your comments below (available only to members) | Become a Member
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Digital Matters: Free Digital Literacy Lessons - Internet Matters
Grades
4 to 8tag(s): cyberbullying (44), digital literacy (38), game based learning (319), internet safety (121)
In the Classroom
Challenge students to create a short public service announcement (PSA) (video, poster, or podcast) about an online safety topic. Have them use digital resources such as Adobe Express Video Maker reviewed here, Canva Edu reviewed here, or Spotify for Podcasters (previously Anchor) reviewed here. Have students conduct a mock investigation of an imaginary person's digital footprint and use clues (ex., fake social media posts, search history) to assess potential risks and discuss best practices for online privacy. Use the platform's built-in case studies and discussion prompts to analyze in small groups.Add your comments below (available only to members) | Become a Member
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Technological Literacy - PBS LearningMedia
Grades
K to 12tag(s): digital literacy (38), internet safety (121), media literacy (130), STEM (380)
In the Classroom
Students can explore the concept of a digital footprint by searching for themselves (or a fictional character) online and reflecting on what their online presence says about them. They can discuss strategies for managing their digital identity and create an infographic using Canva Infographic Creator reviewed here on responsible online behavior. In small groups, students can act out different scenarios involving cyberbullying, online conflict, or digital misunderstandings. Afterward, they can discuss appropriate ways to respond, report, and prevent negative online interactions. Students can create a short video using Animoto reviewed here or Powtoon reviewed here promoting safe online habits, such as password security, digital etiquette, or protecting personal information. They can present their projects to the class or school community.Add your comments below (available only to members) | Become a Member
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OK2Ask: Engage & Inspire with Code.org - TeachersFirst
Grades
K to 12Discover how Code.org's comprehensive platform can energize learning across all subjects and grade levels. Through hands-on exploration, you'll learn how to use students' intuitive programming tools to strengthen problem-solving skills and bring computational thinking into your curriculum. Whether you teach elementary science or high school literature, you'll leave with practical strategies that will engage students in coding while meeting your content area objectives. As a result of this session, teachers will: 1. Understand the fundamentals of Code.org resources and their applications across different grade levels and subject areas. 2. Learn strategies for scaffolding coding activities to meet diverse student needs and abilities. 3. Develop a plan to incorporate Code.org activities into their specific content area and grade level. This session is appropriate for teachers at all technology levels.
tag(s): coding (110), computational thinking (45), OK2Askarchive (51), professional development (296)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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3 Fast, Free Lesson Plans to Fight Fake News - The Cool Cat Teacher
Grades
2 to 12tag(s): charactered (87), digital citizenship (110), digital literacy (38)
In the Classroom
Students can create a Breaking News Bellringer, Video News Story, and Share or Not to Share post by using Canva Edu, reviewed here. Students can create a public service announcement about fake news using Free Online Screen Recorder, reviewed here. Students can use Padlet, reviewed here to share their ideas for fake news stories.Add your comments below (available only to members) | Become a Member
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Fact-Checking Tools -- Video 2: Looking up Claims and Website Owners - CTRL-F's Fact-Checking Tools -- Video 2: Looking up Claims and W
Grades
4 to 12This site includes advertising.
tag(s): digital citizenship (110), digital literacy (38)
In the Classroom
Students can use the tips and tricks to evaluate websites. They can use Padlet, reviewed here to share the websites and evaluation. Students can use Adobe Podcast reviewed here to create public service announcements about the dangers of fake websites. Students can use Figma, reviewed here to compare and contrast websites.Add your comments below (available only to members) | Become a Member
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A Day in the Life of the Jos - MediaSmarts
Grades
6 to 8tag(s): cyberbullying (44), digital citizenship (110), digital literacy (38), social media (64)
In the Classroom
Assign students different "digital dilemmas" based on the game (ex., posting private info, confronting online bullying). Students prepare short arguments for or against a particular action, then hold mini debates to explore different perspectives. Have students explore the settings on common apps and websites (hypothetically or using screenshots provided by the teacher) and recommend safe privacy settings based on what they learned through Jo and Josie's experiences. Building on the "verifying online information" module, assign students to compete in small teams to check the accuracy of several online statements or images (provided by the teacher). This reinforces critical thinking about online content.Add your comments below (available only to members) | Become a Member
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Media and Video Game jobs collection - PBS LearningMedia
Grades
K to 12In the Classroom
Students can watch two videos on the same topic and compare and contrast them using ClassTools Interactive Venn Diagrams reviewed here. You can click on the right side to choose between a two or three-circle Venn diagram. Students can use Scratch reviewed here to create a video game. Finally, students can use the video editing tips and tricks while producing their video.Add your comments below (available only to members) | Become a Member
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Future Jobs: Technology Career Fields - PBS LearningMedia
Grades
6 to 12tag(s): careers (184), computers (114), creating media (15), energy (143), problem solving (282), robotics (30)
In the Classroom
After watching a video, have students predict how the featured job might change in the next 10-20 years. Students can then select a technology-related career from the collection and create an infographic highlighting job responsibilities, required skills, and future job growth. They can present their infographics in a gallery walk or class discussion. The infographic can be produced digitally using an online tool such as Visme, reviewed here. Students can also choose a real-world problem related to one of the careers, such as cybersecurity threats or renewable energy solutions. In groups, they can brainstorm and present an innovative solution using STEM concepts. Students can research a future-focused career and prepare interview questions to ask a person currently in the field.Add your comments below (available only to members) | Become a Member
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Design Squad Nation - PBS Kids
Grades
2 to 8tag(s): crafts (114), design (77), engineering (141), game based learning (319), machines (17), musical instruments (63)
In the Classroom
Students can participate in the site's activities and enter challenges. Students can upload their work to Padlet, reviewed here to share with others. Students can learn more about electricity, farm life, natural disasters, and floods as they play the games on the site.Add your comments below (available only to members) | Become a Member
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Google Safe Browsing - Google
Grades
K to 12tag(s): browser (6), internet safety (121)
In the Classroom
Teachers can help protect students from phishing websites, malware, and other harmful online threats by warning about unsafe sites. Also, teachers can use it to check links before sharing them with students, ensuring a secure browsing experience. Google Safe Browsing could be integrated into lessons on digital literacy to help students recognize and avoid unsafe websites.Add your comments below (available only to members) | Become a Member
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