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Create Interactive Designs with Canva Code - Canva

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K to 12
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Canva Code lets you create interactive designs and elements without needing to know how to code. This article shares ideas on how to build both interactive experiences, such as learning...more
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Canva Code lets you create interactive designs and elements without needing to know how to code. This article shares ideas on how to build both interactive experiences, such as learning games and portfolios, and interactive elements, such as quizzes, calculators, and charts. Learn how to create with Canva Code by following the step-by-step instructions or by watching the included YouTube video tutorials. Additional links provide information on how to edit designs and elements, access restrictions, and how to integrate ChatGPT with Canva to create designs and search for content.

tag(s): artificial intelligence (346), coding (111), game based learning (320), interactive stories (23)

In the Classroom

Use Canva Code to create personalized learning activities for your classroom after creating your free account on Canva for Education, reviewed here. Canva for Education accounts offer educators access to many pro features available in Canva. Quickly create and share gamified review activities, countdown timers, escape rooms, and much more by simply entering a prompt that describes what you are building. Learn more about how to use Canva Code at AI-Powered Interactive Activity Creation with Canva Code.

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ArcGIS StoryMaps - Esri

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K to 12
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ArcGIS StoryMaps is a web-based tool that helps teachers and students create interactive digital stories using maps, text, images, videos, audio, charts, and other media. Students can...more
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ArcGIS StoryMaps is a web-based tool that helps teachers and students create interactive digital stories using maps, text, images, videos, audio, charts, and other media. Students can use it to show how people, places, events, and ideas are connected, making it useful for geography, social studies, science, history, and research projects. Teachers can also use publicly shared StoryMaps as virtual field trips or engaging introductions to a new topic. Students can create their own StoryMaps to share research, explain a historical journey, investigate a local issue, or present learning in a visual and organized way. Viewing public StoryMaps is free, but creating and publishing StoryMaps usually requires an ArcGIS Online account. Eligible U.S. K-12 schools may be able to receive access through Esri's no-cost Schools Mapping Software Bundle.

tag(s): digital storytelling (179), multimedia (68), presentations (46)

In the Classroom

Have students explore a teacher-selected public StoryMap about a place, event, ecosystem, or historical topic. As they move through the map, they can record three new facts, one important image or map detail, and one question they still have. They can share their findings in a class discussion or exit ticket. Have students explore a public StoryMap about a historical location, changing community, environmental issue, or migration route. They compare the past and present by creating a Venn diagram with 2 and 3 Interactive Venn Diagrams by Class Tools, reviewed here, or a short written response using details from the StoryMap. Assign small groups different sections of one public StoryMap or different StoryMaps about the same topic. Each group can become an expert on its section, then teach classmates using a brief summary, a map detail, and one discussion question.

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Maker Ed - The Maker Education Initiative

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K to 12
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Maker Ed fosters student creativity and problem-solving skills through STEM lessons. The site offers professional development, networking opportunities, and resources. In the Resource...more
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Maker Ed fosters student creativity and problem-solving skills through STEM lessons. The site offers professional development, networking opportunities, and resources. In the Resource Library tab, you have access to the Resource Library, Publications, Activities, and Community. The Resource Library showcases and allows you to search through Learning Pathways or Categories. The Learning Pathways teach about Maker Education, while the Categories include learning activities, program design, assessment, and management.

tag(s): makerspace (44), poetry (197), rubrics (40), STEM (380), stories and storytelling (80)

In the Classroom

Students can use Stormboard, reviewed here to post affirmations after engaging in the Math Affirmations: I Am a Mathematician activity. When creating stories from Learning in the Making: Storytelling, students can record their stories using ScreenPal, reviewed here. Students can use Google Drawings, reviewed here to create magnetic poetry after learning about poetry in the lesson titled Learning in the Making: Visual Poetry.

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Gold Fever and the Bechtler Mint - PBS LearningMedia

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4 to 8
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Gold Fever and the Bechtler Mint is an engaging historical video resource that explores America's first gold rush in North Carolina during the early 1800s and the creation of Christopher...more
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Gold Fever and the Bechtler Mint is an engaging historical video resource that explores America's first gold rush in North Carolina during the early 1800s and the creation of Christopher Bechtler's private mint. Through documentary footage, expert interviews, historical reenactments, and clips showing how gold coins were handmade, students gain insight into early American economics, westward expansion, mining history, and entrepreneurship. Teachers can use the video to support lessons in U.S. history, economics, geography, and STEM while helping students connect historical events to real-world innovation and trade.

tag(s): 1800s (90), coins (12), gold rush (19)

In the Classroom

After viewing the video, have students create a timeline of important events using MyLens, reviewed here that connects to the North Carolina Gold Rush and the Bechtler Mint. Students can include key people, discoveries, inventions, and economic impacts using paper timelines or digital tools. Organize a classroom gold rush simulation where students mine for hidden objects or tokens and trade them for classroom currency. Students can discuss supply and demand, fairness, and the effects of gold on local economies and communities. Ask students to design their own coin inspired by the Bechtler Mint. Students can sketch symbols, slogans, and images that represent their classroom, state, or community, and explain how they chose the symbols.

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Chrome Music Lab - Google Labs

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K to 12
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Chrome Music Lab is a free collection of interactive music experiments created by Google that helps students explore rhythm, melody, harmony, sound waves, and music composition through...more
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Chrome Music Lab is a free collection of interactive music experiments created by Google that helps students explore rhythm, melody, harmony, sound waves, and music composition through hands-on play. Using colorful, easy-to-use tools such as Song Maker, Rhythm, Melody Maker, Kandinsky, and Voice Spinner, students can create and share original music directly in a web browser without downloads or logins. The site encourages creativity, collaboration, and experimentation while supporting music education, STEAM learning, coding connections, and creative expression across grade levels and subject areas.

tag(s): coding (111), musical instruments (63), summer (53)

In the Classroom

Have students use Song Maker to compose a short melody that represents the mood or theme of a story, poem, or historical event studied in class. Students can explain how tempo, rhythm, and pitch connect to the topic. Challenge students to design background music or sound effects for a digital story, podcast, reader's theater, or coding project. Students can use Chrome Music Lab creations to enhance multimedia presentations and cross-curricular STEAM activities. Use the Rhythm and Beat experiments during math lessons to reinforce skills in fractions, patterns, sequencing, and counting. Students can create rhythmic patterns that demonstrate equivalent fractions or repeated sequences.

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Science Fridays - Science Fridays

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K to 12
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Science Fridays offers free STEM activities, lessons, and resources. Lessons can be sorted by Grade Level, Duration, Subject, and STEM practices. Some examples of lessons featured on...more
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Science Fridays offers free STEM activities, lessons, and resources. Lessons can be sorted by Grade Level, Duration, Subject, and STEM practices. Some examples of lessons featured on the site include: Can Skulls Reveal the Secret History of Dog Breeds?, Mission Cosmic Crops: Combat Hunger With Space Technology, AI For Kids: A Chatbox Exploration, and How Do You Search For Life In The Universe? Use Clues From Microbes! Each lesson includes the Grade level, Minutes, Subject, STEM Practices, and Activity Type. Most lessons include either a video or podcast. Lessons are aligned to the Next Generation Standards and are also available in Spanish.

tag(s): animals (283), artificial intelligence (346), brain (59), climate (99), energy (143), ethics (22), insects (65), makerspace (44), space (252), STEM (380), volcanoes (60)

In the Classroom

When learning about ants in How Do Ants Crown A Queen? students can use Turbo Timeline Generator, reviewed here to share the steps that ants take to crown a queen. In Train Your Brain To Manage Stress, students can create an infographic using Infographics Presentation Templates, reviewed here to share ways to manage stress. When learning about using a chatboat in AI For Kids: A Chatbox Exploration, students can use Timeline Infographic Templates by Venngage, reviewed here to compare and contrast chatbot output from the different chatpots used.

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Rube Resources - The Rube Goldberg Institute for Innovation and Creativity

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K to 8
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Rube Resources teaches students from kindergarten through middle school about simple machines. The site offers three PDF Teaching Tools: Rube Goldberg's Simple Normal Humdrum School...more
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Rube Resources teaches students from kindergarten through middle school about simple machines. The site offers three PDF Teaching Tools: Rube Goldberg's Simple Normal Humdrum School Day, Rube Goldberg's Simple Normal Definitely Different Day Off, and Rube Goldberg/Teq Activity Cards, as well as the Simple Machines STEM Key. Each downloadable Teaching Tool shares information on who Rube Goldberg was, Next Generation Science Standards, lessons, and additional resources. Some lessons include: What Are Simple Machines, Test Your Strength with Pulleys, Create a Choice Spinner with a Wheel and Axle, Dual-Surface Inclined Plane Race, and more. At the bottom of the site, there are videos that you can share with your students to help them learn more about simple machines. If your district blocks YouTube, the videos may not be viewable.

tag(s): creativity (93), makerspace (44), simple machines (23), STEM (380)

In the Classroom

Students can use Free Online Screen Recorder, reviewed here as they are seeing which toy car won during Win a Race with an Inclined Plane lesson. Students can post their predictions or outcomes on a virtual bulletin board such as Stickies.io, reviewed here. Students can use StoryMap JS, reviewed here to outline their story with two simple machines that are outlined in the Activity Cards.
 This resource requires PDF reader software like Adobe Acrobat.

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Krikey AI - Krikey Inc.

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3 to 12
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Krikey AI is a browser-based AI animation and storytelling platform that allows students and teachers to create animated videos, talking avatars, digital stories, and presentations...more
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Krikey AI is a browser-based AI animation and storytelling platform that allows students and teachers to create animated videos, talking avatars, digital stories, and presentations using text prompts, voiceovers, and customizable 3D characters. The platform includes tools for AI animation, text-to-speech, motion capture-style animation, and video editing, making it useful for creative storytelling, presentations, language learning, and multimedia projects. Students can practice skills such as scriptwriting, communication, creativity, storytelling, digital media production, presentation design, and visual literacy while creating engaging animated content without advanced animation experience.

tag(s): animation (71), artificial intelligence (346), digital storytelling (179), presentations (46), social and emotional learning (204), text to speech (24)

In the Classroom

Incorporate SEL and communication activities by asking students to create animated public service announcements about empathy, bullying prevention, digital citizenship, or teamwork. Use the platform for multimedia project-based learning by allowing students to create animated book trailers, persuasive commercials, or classroom presentations that integrate writing, speaking, creativity, and digital media production. Use Krikey AI for world language practice by having students create short animated conversations in another language using text-to-speech and character dialogue tools.

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Power BI - Microsoft

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6 to 12
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Microsoft Power BI is a powerful business intelligence and data visualization platform that enables teachers and students to turn spreadsheets and large datasets into interactive charts,...more
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Microsoft Power BI is a powerful business intelligence and data visualization platform that enables teachers and students to turn spreadsheets and large datasets into interactive charts, dashboards, and reports. Educators can use the platform to analyze classroom data, track student growth, visualize survey results, and create engaging STEM or research projects that emphasize critical thinking and data literacy. Power BI connects with tools such as Excel, Google Analytics, databases, and cloud services, making it useful for real-world data analysis and project-based learning. The platform includes both a free desktop version and online collaboration features, helping students build valuable technology and career-ready skills in data interpretation and digital communication.

tag(s): artificial intelligence (346), charts and graphs (184), data (211), Project Based Learning (29), spreadsheets (23)

In the Classroom

Create classroom data walls or progress dashboards that help students monitor reading growth, assessment scores, attendance, or personal learning goals throughout the school year. Use the platform during media literacy or research projects to teach students how data visualizations influence communication, helping them critically and accurately evaluate graphs, infographics, and digital reports. Have students analyze real-world datasets in math, science, or social studies classes by creating interactive dashboards that display trends, comparisons, and predictions using charts and graphs.

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TLDR This - Tridev

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4 to 12
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TLDR This is a free AI-powered text summarization tool that helps teachers and students quickly condense lengthy articles, web pages, research papers, PDFs, and online content into...more
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TLDR This is a free AI-powered text summarization tool that helps teachers and students quickly condense lengthy articles, web pages, research papers, PDFs, and online content into shorter, easier-to-read summaries. Users can paste text, upload documents, or enter a webpage URL to generate concise key points and remove distractions such as ads and unnecessary details. The platform also offers browser extensions and metadata extraction features that identify information such as author, title, and estimated reading time. Teachers can use the tool to support research, differentiated instruction, study skills, media literacy, and informational reading activities while helping students manage information overload more effectively.

tag(s): artificial intelligence (346), summarizing (30)

In the Classroom

Have students compare the AI-generated summary of an article with the original text to identify missing details, bias, or inaccuracies. Use the tool during research projects to help students gather key information from lengthy nonfiction articles, primary sources, or current events before creating presentations or written responses. Create summarization challenges in which students first read an article, write their own summary, and then compare their work to the AI-generated version to discuss effective summarizing techniques.

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Google Data Studio - Google

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3 to 12
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Google Data Studio is a free web-based data visualization and reporting tool that allows teachers and schools to turn spreadsheets and other data sources into interactive dashboards,...more
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Google Data Studio is a free web-based data visualization and reporting tool that allows teachers and schools to turn spreadsheets and other data sources into interactive dashboards, charts, and reports. Educators can connect data from Google Sheets, Forms, Analytics, and many other sources to create customizable visuals that help track student progress, assessment results, attendance, survey responses, and classroom trends. The platform supports real-time collaboration and easy sharing, making it useful for professional learning communities, administrators, and teachers looking to make data-driven instructional decisions. Its drag-and-drop design tools and interactive filters also make it accessible to educators new to data visualization.

tag(s): artificial intelligence (346), charts and graphs (184), data (211), spreadsheets (23)

In the Classroom

Create collaborative social studies or science inquiry projects in which groups gather research data and design dashboards to explain topics such as weather patterns, population growth, or environmental changes. Teachers can build classroom management or assessment dashboards that display formative assessment trends, attendance, participation, or benchmark growth to guide small-group instruction and enrichment activities. Use Google Data Studio during math lessons to help students interpret real-world data. Students can compare statistics, analyze class averages, or track progress on fluency and goal-setting activities through visual reports.

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STEM Activities for Families - NASA

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K to 9
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NASA's STEM Activities for Families features STEM activities for students in kindergarten through 9th grade in the subjects of General Science, Engineering, Technology and Computer...more
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NASA's STEM Activities for Families features STEM activities for students in kindergarten through 9th grade in the subjects of General Science, Engineering, Technology and Computer Science, and Mathematics. Each lesson comes with step-by-step directions and PDF downloads, if applicable. Some lessons featured on the site include: Take the Pi in the Sky Challenge, Robotics: Making a Self-Driving Rover, Solar System Scroll, RoverView 3-D Glasses, and more.

tag(s): makerspace (44), nasa (37), solar system (127), space (252), STEM (380)

In the Classroom

In the Explore Mars with Scratch, students will use Scratch, reviewed here to create a drivable rover. Students can use Seesaw, reviewed here as a journal to take the different phases of the moon in the lesson Look at the Moon! Students can use the Interactive 2 Circle Venn Diagram by ReadWriteThink, reviewed here to compare and contrast precipitation in different areas after completing the lesson Precipitation Towers: Modeling Weather Data.

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STEM (Science Technology Engineering Math) - TeachersFirst

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K to 12
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Great STEM books can turn "I have to read this" into "I want to know more" -- and finding the right one for the right reader makes all the difference. ...more
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Great STEM books can turn "I have to read this" into "I want to know more" -- and finding the right one for the right reader makes all the difference. This collection gathers STEM titles across three reading levels, each with a short description and clearly marked level, so you can quickly match a book to a student's ability and interest without the guesswork. Whether you're building a classroom library, planning independent reading time, or looking for that one book to hook a reluctant reader, you'll find options here that make science, technology, engineering, and math feel worth picking up.

tag(s): book lists (165), engineering (141), STEM (380)

In the Classroom

Group students by STEM interest and have each student in the group choose a book to present to the rest of the group. Once they have presented to their group, have them rotate around the room, presenting the book they chose to each group.

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1000+ Science Fair Projects with Videos for All Grades - All Science Fair Projects

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K to 12
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1000+ Science Fair Projects with Videos for All Grades shares science fair projects for everyone. Topics for Science Fair Projects include: Magic Science, Rock Science and Intro to...more
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1000+ Science Fair Projects with Videos for All Grades shares science fair projects for everyone. Topics for Science Fair Projects include: Magic Science, Rock Science and Intro to Rocks, Solar System and Intro to the Solar System, Magnetic, STEM Challenges, Volcano, and more. Each project includes an Explanation, a hypothesis, a Materials and Methods section, Results, why this Project, Also Consider, Full Project Details, and a YouTube Video.
This site includes advertising.

tag(s): acids and bases (10), air (28), animals (283), body systems (47), electricity (63), forces (48), light (61), magnetism (40), plants (145), recycling (47), rocks (43), science fairs (21), snow (24), soil (17), solar system (127), STEM (380), water (106)

In the Classroom

Students can complete the projects that are on the site and record their project using Adobe Express Video Maker, reviewed here. Use Google Keep, reviewed here to keep notes as they are completing their science project. Students can use Timeline Infographic Templates by Canva, reviewed here to write a step-by-step guide to complete the science project.

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Odd One Out - Google Arts & Culture

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6 to 12
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Odd One Out challenges you to guess the AI "imposter" hidden in different artworks. Launch the experiment to begin playing. You have four chances to guess the AI-generated image before...more
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Odd One Out challenges you to guess the AI "imposter" hidden in different artworks. Launch the experiment to begin playing. You have four chances to guess the AI-generated image before time runs out. Be prepared, it might not be as easy as you think!

tag(s): artificial intelligence (346), digital literacy (38)

In the Classroom

Use this interactive game as an engaging activity to start a lesson on digital literacy. For example, challenge students to identify the AI-generated "imposter" among authentic historical artifacts to spark a discussion on the differences between human-created art and generative AI. Ask students to share features in the images that led them to their choices. After students finish several rounds, have them move to Mural for Education, reviewed hereto categorize the visual cues or "glitches" they noticed in the AI images versus the real masterpieces. Extend learning by asking students to select one real artwork from the game and use Canva Docs, reviewed here to create a multimedia report that includes their own creative writing about the artist's technique and the historical context of the piece.

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MegaMinds - MegaMinds

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4 to 12
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MegaMinds turns lessons into interactive journeys where students learn by speaking, building, and exploring in a 3D world. As students participate in an activity, teachers can track...more
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MegaMinds turns lessons into interactive journeys where students learn by speaking, building, and exploring in a 3D world. As students participate in an activity, teachers can track progress in real time and gain insights to guide their teaching. After creating an account, follow the directions to explore the site or add a class. MegaMinds has an extensive library of activities across many content areas and social-emotional topics, or students can design a 3D space to build their own projects. After selecting a topic, preview the activity and assign it to your class. Students access activities using the activity code. The free plan includes 3 rooms, 3 student projects, 25 students per session, Voice chat, screen/webcam share, in-room messages, sticky notes, premade lessons, templates, and activities.

tag(s): artificial intelligence (346), collaboration (137), digital escapes (29), game based learning (320), social and emotional learning (204), Teacher Utilities (222)

In the Classroom

Assign MegaMinds activities to supplement and practice current learning activities. Students can complete a multiplication escape room, learn AI literacy skills, create a historical presentation, and much more. Assign a practice room as a short warm-up activity before a lesson or have students work in groups to solve a challenge in a shared 3D world.

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Sparky - Google Arts & Culture

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3 to 8
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Discover your inventor alter-ego with Sparky and AI by turning everyday objects into wacky inventions. Begin by launching the experiment and selecting the type of invention from the...more
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Discover your inventor alter-ego with Sparky and AI by turning everyday objects into wacky inventions. Begin by launching the experiment and selecting the type of invention from the three options: food, music, or travel. Follow the prompts to arrange objects and describe your invention, and Sparky will create your prototype. After completing three inventions, your inventor alter ego will be revealed and direct you to learn more about them on Google Arts & Culture. Use links to download your inventions after completing all three activities.

tag(s): artificial intelligence (346), creativity (93), inventors and inventions (89), STEM (380)

In the Classroom

Use Sparky to engage students when studying the history of innovation, simple machines, or persuasive writing. Use this tool to enhance a science unit on forces and motion by having students prototype a new vehicle for a specific environment. After Sparky generates the visual prototype, students can extend the activity by importing their invention's image into Canva for Education, reviewed here to design a professional marketing poster or a technical manual explaining how the invention works. Extend learning by including the entire class in a peer-review process, and have students post their final designs to a Padlet Gallery Walk, reviewed here where they can comment on the feasibility of each other's wacky inventions.

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Frank Lloyd Wright Foundation Education - Frank Lloyd Wright Trust

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4 to 12
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The Frank Lloyd Wright Foundation Education website offers a variety of resources that help teachers introduce students to architecture, design, and creative problem-solving through...more
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The Frank Lloyd Wright Foundation Education website offers a variety of resources that help teachers introduce students to architecture, design, and creative problem-solving through hands-on learning. The site includes lesson ideas, classroom activities, and programs that connect art, architecture, and STEAM subjects while encouraging inquiry, creativity, and critical thinking. Teachers can explore design-based lessons, virtual activities, and professional development opportunities that demonstrate how to integrate architecture into subjects such as math, science, social studies, and visual arts. Many of the resources focus on interactive projects where students analyze patterns, geometry, and structures while learning about the work and legacy of architect Frank Lloyd Wright.

tag(s): architecture (83), critical thinking (189), inquiry (38), patterns (79), professional development (296), STEM (380)

In the Classroom

After learning about Frank Lloyd Wright's architectural style, have students design their own home using graph paper or a digital design tool such as Tinkercad, reviewed here. Show students images of Wright's buildings from the website and discuss their unique features. Then have them take a walk around the school or neighborhood and have students sketch or photograph buildings while identifying shapes, patterns, and design elements. Using simple materials such as index cards, cardboard, or LEGO bricks, challenge students to design and build a small structure. Students can test the strength and stability of their designs while learning basic engineering concepts.

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NASA Kids Science - NASA

Grades
3 to 8
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NASA Kids Science provides many interactive, Earth and space-themed resources designed for students in elementary and middle school, and includes four primary sections: Read, Play,...more
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NASA Kids Science provides many interactive, Earth and space-themed resources designed for students in elementary and middle school, and includes four primary sections: Read, Play, Watch, and Make. Within these categories, the site offers articles explaining complex scientific concepts such as the greenhouse effect and black holes, educational games like the CubeSat Builder, and high-quality videos that clarify the differences between weather and climate. For hands-on learning, the site includes printable PDFs and instructions for science experiments using household items, such as building a balloon-powered nanorover or creating a topographic map. If your district blocks YouTube, then the video may not be viewable.

tag(s): atmosphere (25), carbon footprint (8), climate (99), earth (191), oceans (143), solar system (127), STEM (380), sun (87), water (106), weather (174)

In the Classroom

Use this site to spark curiosity during an introductory unit on astronomy or environmental science. Assign specific articles or videos to different student groups to foster expertise on various celestial bodies or climate phenomena. After students explore their chosen topic, have them watch a relevant clip from the site and use Magic School, reviewed here, to generate a series of interactive video questions that check for understanding and spark critical thinking. To engage the entire class and assess comprehension further, launch a competitive review session using Blooket, reviewed here, featuring questions based on the site's articles and games. This approach enhances the learning experience by transforming passive reading into active creation and collaborative competition, extending the lesson beyond the information on the website.
 This resource requires PDF reader software like Adobe Acrobat.

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Summer Camp Activities K-8 Learners Will Love - Kami and Book Creator

Grades
K to 8
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This resource shares a curated collection of digital, interactive activity books built in Book Creator, reviewed here specifically designed for summer...more
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This resource shares a curated collection of digital, interactive activity books built in Book Creator, reviewed here specifically designed for summer programs. Content categories include: K-5 Digital Art: Focused on foundational concepts like line, color, and mood, including reflection prompts for visual literacy, 6-8 STEM Challenges: Eight hands-on engineering projects (using low-cost materials like cardboard and tape) that follow the NGSS Engineering Design Process, K-2 STEM: A specialized unit using crayons to explore the properties of matter and basic design. Also included is a "Summer Memory Book" template that allows campers to document their experiences with photos, audio, and video, and share them with families. Recreate the book templates using the remix-to-library link in each book's preview.

tag(s): digital storytelling (179), engineering (141), logic (170), puzzles (172), sculpture (17), STEM (380), summer (53)

In the Classroom

These resources are ideal for summer school teachers or camp directors seeking a grab-and-go curriculum that requires no setup; however, they also include many possibilities for classroom use throughout the school year--using the built-in tools provided by Book Creator and Kami, reviewed here, students can easily record video walkthroughs of their STEM prototypes or narrate their digital art pieces. Use digital journals to help students think like engineers by documenting their experiments' trials and failures through video and annotation. Use the journals during the school year to complement STEM Friday learning activities, for monthly design challenges, or to document maker-space activities. For units on plants, weather, or ecosystems, give students a "Digital Observation Log" in Kami. They can use the Picture Dictionary and Speech-to-Text tools to document what they see in real-time during a lab.

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