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What is Design Thinking? Activities for Kids - Twinkl Parents

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K to 8
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This blog article from Twinkl, reviewed here, "What Is Design Thinking? Activities for Kids" explains design thinking as a creative, student-centered...more
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This blog article from Twinkl, reviewed here, "What Is Design Thinking? Activities for Kids" explains design thinking as a creative, student-centered approach to problem solving that encourages learners to design solutions that meet real needs. It highlights how this process develops important skills, such as problem-solving, creativity, self-confidence, curiosity, and empathy, while engaging students in meaningful, hands-on learning. The article also shares ten practical activities for kids, including building marble mazes, creating recycled robot collages, designing VR games, crafting wildlife sculptures, and participating in junk modeling challenges, each designed to spark innovation and critical thinking. Additional resources are recommended to help teachers extend learning through STEM and design-technology themes, making this article a useful tool for guiding lessons and projects in which students explore, prototype, test, and reflect.

tag(s): design (76), empathy (67), problem solving (275), STEM (370), student-centered (9), thinking skills (116)

In the Classroom

Provide simple materials like cardboard, straws, and tape, and have students design and build their own marble mazes. Present students with a short scenario (e.g., a playground problem or classroom issue) and ask them to brainstorm possible solutions before learning the design thinking process. For older students, challenge them to sketch a virtual reality game or mobile app that helps others learn or solve a real-world problem.

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Digital Literacy & Well-Being Curriculum - Common Sense Education

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K to 12
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Find over 140 lessons on relevant topics, including AI, cyberbullying, and screen time, for all grade levels at this comprehensive site (selecting high school takes users to a different...more
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Find over 140 lessons on relevant topics, including AI, cyberbullying, and screen time, for all grade levels at this comprehensive site (selecting high school takes users to a different site with lessons appropriate for high school students). Use filters to sort lessons by the recommended sequence, grade level, or topic to find options for lessons. Sign in to your free account to view and download all resource materials and activities, including handouts, slides, and a complete lesson plan. Some lessons include multiple parts, each taking approximately 20 minutes to complete.

tag(s): artificial intelligence (300), cyberbullying (44), digital citizenship (108), media literacy (122), mental health (62), Teacher Utilities (214)

In the Classroom

Add this resource to your collection of digital literacy activities that engage learners. After completing lessons, have younger students use Animate from Audio, reviewed here to create short, animated videos sharing their understanding of the content. For older students, consider creating podcasts with Adobe Podcast, reviewed here to share digital literacy and safety information with their peers. As an extension activity, have students use Trading Card Creator reviewed here to create trading cards that share information about the topics found on this site, such as healthy habits, information and media literacy, and privacy and safety.
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Roadmap for Using Computational Thinking in Schools - Computational Thinking Education Project

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K to 8
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Roadmap for Using Computational Thinking in Schools is a comprehensive PDF guide that helps educators understand and implement computational thinking across grade levels. The...more
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Roadmap for Using Computational Thinking in Schools is a comprehensive PDF guide that helps educators understand and implement computational thinking across grade levels. The roadmap explores why computational thinking is an essential skill for students, clearly defines its key concepts, and provides practical strategies for integrating it into classroom instruction. It also supports teachers in designing their own computational thinking activities and offers guidance on embedding these practices across subjects and throughout the school curriculum for long-term, meaningful implementation.

tag(s): computational thinking (45)

In the Classroom

Students can apply the ideas of computational thinking while playing coding games on Scratch, reviewed here. Students can create word clouds using Word Clouds, reviewed here to define computational thinking. Students can create a comic strip using Cartoon Comic Maker, reviewed here to teach younger students what computational thinking is.
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Computational Thinking and Modeling - National Science Teaching Association

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6 to 12
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National Science Teaching Association's Computational Thinking and Modeling features a playlist of resources. This playlist contains instructional materials and assessments, paired...more
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National Science Teaching Association's Computational Thinking and Modeling features a playlist of resources. This playlist contains instructional materials and assessments, paired with professional learning resources, to support implementation. The featured playlist uses StarLogo Nova, a program that allows students to program agents and their interactions using code blocks. The playlist consists of four resources: an orientation task, a lesson, an article, and a blog.

tag(s): blogs (77), computational thinking (45), playlists (8)

In the Classroom

Students can use the playlist that is featured on the site. Students can use Google Keep, reviewed here to write down notes as they are coding the blocks. Students can post their reactions and experiences on a virtual bulletin board such as Stormboard, reviewed here.

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Connect: Computational Thinking - 21 Things 4 Educators

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K to 8
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The Connect section of the Computational Thinking module on 21 Things 4 Educators provides curated resources and tools to help educators incorporate computational thinking into...more
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The Connect section of the Computational Thinking module on 21 Things 4 Educators provides curated resources and tools to help educators incorporate computational thinking into teaching and learning. It includes activities and examples across grade levels that demonstrate key CT concepts, such as pattern recognition, sequencing, and problem-solving, using tools like MiTechKids task cards and ScratchJr. The page also offers links to classroom-ready lessons and ideas for both unplugged and technology-enhanced learning, helping teachers connect best practices with real instructional applications. Some of the links have YouTube videos, which will not be viewable if your district blocks YouTube.
This site includes advertising.

tag(s): coding (109), computational thinking (45)

In the Classroom

Students can participate in the various games and activities featured on the site. Students can create a Wakelet, reviewed here of featured resources that they would recommend to others to play. Students can use Lino, reviewed here to post their favorite game played.

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Free Computational Thinking Lesson Plans and Resources - AFT's Share My Lesson

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K to 12
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Share My Lesson provides free computational thinking lesson plans and resources for grades K through 12. The collection features activities such as Chasing the Cursor with Scratch,...more
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Share My Lesson provides free computational thinking lesson plans and resources for grades K through 12. The collection features activities such as Chasing the Cursor with Scratch, AI for Kids: A Chatbox Exploration, ScratchJr: Hour of Code, and many others. A free account is required to access and download the lesson materials.

tag(s): coding (109), computational thinking (45)

In the Classroom

Students can take part in Chasing the Cursor with Scratch by using Scratch, reviewed here. They can design their own game using Scratch as well. Students can post their favorite ScratchJr game on Stickies.io, reviewed here.

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Engineering Design and Practices - PBS LearningMedia

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K to 12
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PBS: Engineering Design and Practices offers seventy computational thinking resources for students in kindergarten through grade twelve. The collection includes videos, documents, media...more
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PBS: Engineering Design and Practices offers seventy computational thinking resources for students in kindergarten through grade twelve. The collection includes videos, documents, media galleries, and full lesson plans. Featured resources include titles such as How Computers Calculate - The ALU: Crash Course Computer Science #5, Human Robot | PBS KIDS ScratchJr, Kibbles and Tricks | Lyla in the Loop, and Math Building: Lesson Plan | What's So Cool About Manufacturing?. Many items also provide Supporting Materials for Teachers and Students, Facilitator Guides, and standards alignments. Some resources are also available in Spanish.

tag(s): computational thinking (45), engineering (141)

In the Classroom

Students can watch Lyla in the Loop and complete the comprehension activity in the Supporting Materials for Students. After watching the video from SciGirls | Game Changers: Identify and Define, students can create a game and record themselves playing it using ScreenPal, reviewed here. Students can take notes using Google Keep, reviewed here while watching any of the Crash Course videos featured on PBS.

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Civics of Technology Curriculum - Civics of Technology

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6 to 12
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Civics of Technology offers a free curriculum that teaches students to think critically about technology and its impact. The curriculum focuses on the organization's core mission, which...more
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Civics of Technology offers a free curriculum that teaches students to think critically about technology and its impact. The curriculum focuses on the organization's core mission, which uses a "technoskeptical" approach that promotes thoughtful questioning on the effects of technology. Included are interactive activities and in-depth lessons on topics such as media literacy and an examination of household technologies. The lessons include a variety of supplemental resources, including videos, Google Slides presentations, and related blog posts. The videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

tag(s): artificial intelligence (300), critical thinking (179), inquiry (34), media literacy (122)

In the Classroom

Utilize these free curriculum materials to incorporate media literacy lessons into commonly taught subjects or to develop critical thinking skills. For example, use the "Unfolding a Smartphone" lesson to explore the development of communication methods from the invention of the alphabet to the emergence of smartphones. Use Project Zero Thinking Routines, reviewed here to enhance learning and understanding. Choose from a variety of thinking routines that provide focused activities to guide students in critical thinking and encourage them to consider different viewpoints.

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ChatGPT for Teachers - ChatGPT

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K to 12
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ChatGPT makes its free, educational version available to United States teachers and school staff through June 2027. The educational version protects student data, meets FERPA requirements,...more
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ChatGPT makes its free, educational version available to United States teachers and school staff through June 2027. The educational version protects student data, meets FERPA requirements, and does not use the content to train ChatGPT models. It offers settings to remember details such as your grade level, curriculum, and preferred format, so responses feel tailored to your teaching style and classroom. Users can build presentations in ChatGPT with Canva and bring in lesson plans and files from Google Drive or Microsoft 365, so every chat starts with your classroom context. School and district leaders can create accounts that bring district and school staff into a single workspace with role-based controls. Create your account by completing the verification form with your school email, which verifies that you meet all requirements.

tag(s): artificial intelligence (300), chat (39), presentations (33), professional development (318)

In the Classroom

Use this educational version of ChatGPT for a wide range of classroom and professional needs. Create lesson plans that align with your state standards, upload your current lessons to create assessments or differentiate learning activities, or find new resources to supplement your current teaching materials. Take advantage of the integration with Canva, reviewed here, to create infographics, presentations, and other materials to enhance student learning. Canva is available through an app in this version of ChatGPT. Follow the instructions to link your accounts for easy access to all available features. Learn more by viewing the archive of OK2Ask: AI for Educator Excellence: Reclaiming Time and Enhancing Instruction, reviewed here, find out more about Canva's AI features by watching OK2Ask: Interactive Lessons with Canva's AI Magic Tools, reviewed here.

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VideoTutor - VideoTutor

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2 to 12
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This AI-powered platform creates engaging, animated explainer videos from your simple prompt or image. VideoTutor primarily covers STEM and language topics and is especially helpful...more
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This AI-powered platform creates engaging, animated explainer videos from your simple prompt or image. VideoTutor primarily covers STEM and language topics and is especially helpful for students preparing for standardized tests, such as the ACT and SATs; however, the site also offers explainer videos on addition facts for students as young as second grade. Begin by creating an account and "check in" to receive two credits each day. Earn additional credits by referring others to earn free credits. Create a video by adding a prompt to explain a topic or uploading an image to explain. VideoTutor creates your video, ready to watch, download, or share. Use the chat feature that is next to the video to ask questions and receive additional support. Sign in to VideoTutor with your email or Google. Members can generate videos in English or Chinese.

tag(s): STEM (370), test prep (71), tutorials (50)

In the Classroom

Share this resource with students as a helpful tool for studying for standardized tests or as a support aid for your current curriculum. Share helpful videos on your class website or create a collection of videos using Wakelet, reviewed here to have readily available for student use. Extend student learning by asking them to create tutorials to share with their classmates using Powtoon, reviewed here.

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Code - Code.org

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K to 12
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Hour of Code provides teachers, students, and parents with resources and activities to support computer science education and their new initiative, Hour of AI. Visit the "Learn" portion...more
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Hour of Code provides teachers, students, and parents with resources and activities to support computer science education and their new initiative, Hour of AI. Visit the "Learn" portion of the site to find videos, tutorials, and programming activities for all ages and ability levels. The "Teach" area features downloadable curricula for all grade levels, including instruction on coding and AI. Visit the link for parents to take advantage of activities that teach the fundamentals of coding through Hour of Code activities and self-paced computer science courses. If your district blocks YouTube, then the video may not be viewable.

tag(s): artificial intelligence (300), coding (109), critical thinking (179), logic (166), problem solving (275), STEM (370)

In the Classroom

Bookmark and save this site to use during annual Hour of AI or Code activities and throughout the year as part of computer science instruction. Integrate coding activities into cross-curricular lessons, for example, by incorporating coding exercises that enable students to explore geometry and patterns within their math lessons. Integrate with science lessons to explore the scientific method or use coding activities to create interactive stories that bring student writing projects to life. Extend student learning by including activities and lessons from Hour of AI, reviewed here as part of your computer science curriculum. Share student projects on your class website or on a site such as Milanote, reviewed here to curate and share information.
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Minecraft Education Hour of Code: AI for Good - Minecraft Education

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3 to 8
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Step into a world where coding meets creativity with Minecraft: Education Edition's "Hour of Code: AI for Good." In this interactive lesson, students become digital problem-solvers...more
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Step into a world where coding meets creativity with Minecraft: Education Edition's "Hour of Code: AI for Good." In this interactive lesson, students become digital problem-solvers as they guide their Minecraft Agent to analyze forest fires, collect data, and protect a virtual village using the power of artificial intelligence. Designed to introduce coding and AI in an engaging, game-based environment, this activity shows how technology can be harnessed for environmental good while fostering collaboration, critical thinking, and real-world problem-solving skills.

tag(s): artificial intelligence (300), coding (109), critical thinking (179), data (213), game based learning (304), problem solving (275)

In the Classroom

Have students complete the AI for Good Minecraft challenge, guiding their Agent to detect fires and protect the forest. Have them record observations about how coding decisions impact the environment and outcomes in the game using Book Creator, reviewed here. Ask students to design their own "AI for Good" scenario in Minecraft or on paper. They can use AI to clean oceans, track endangered animals, or reduce pollution, and write a short reflection explaining their idea. Have students create a class infographic or poster titled "How AI Helps Our Planet." These can be made on paper or digitally using DesignCap Poster Creator, reviewed here.

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Two Truths & AI Game - Common Sense Education

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5 to 12
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Common Sense Education offers "Two Truths and AI," an activity that invites students and educators to explore how artificial intelligence can blur the line between truth and fiction....more
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Common Sense Education offers "Two Truths and AI," an activity that invites students and educators to explore how artificial intelligence can blur the line between truth and fiction. The interactive encourages learners to examine short statements generated or influenced by AI, decide which are true or false, and reflect on how AI is creating convincing but potentially misleading content. In doing so, it promotes critical digital literacy by helping students understand how AI works, how it can shape information, and how to make thoughtful judgments about what they read or see online.

tag(s): artificial intelligence (300), digital literacy (36), game based learning (304)

In the Classroom

Share this game during the Hour of AI. Begin class with a "Two Truths and a Lie" icebreaker using everyday facts, then introduce the AI version from the website. Have students guess which statements might have been created by AI to start a discussion about how machines mimic human communication. Guide students to research examples of AI-generated content, such as news articles, art, or social media posts. In small groups, they can analyze clues that reveal when something might not be human-made and share their reasoning with the class. Challenge older students to write their own "Two Truths and an AI" statements using a classroom AI tool or generator such as Claude, reviewed here or ChatGPT, reviewed here.

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Hour of AI - CodeCombat

Grades
4 to 12
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The CodeCombat "Hour of AI" offering is a free, playful learning experience that helps teachers guide students through introductory coding and artificial intelligence concepts using...more
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The CodeCombat "Hour of AI" offering is a free, playful learning experience that helps teachers guide students through introductory coding and artificial intelligence concepts using real languages like Python and JavaScript. Students work through a game-based environment, solving puzzles and writing code, making it highly engaging for visual learners and those new to computer science. With built-in teacher dashboards and structured progress tracking, the platform allows educators to monitor student growth and facilitate discussions about how AI works and why it matters. The experience is designed to demystify AI, move learners from consuming technology to creating it, and provide a highly interactive way to integrate coding and computational thinking into any classroom.

tag(s): artificial intelligence (300), coding (109), game based learning (304)

In the Classroom

Have students complete the first set of Hour of AI coding puzzles, where they write simple Python or JavaScript commands to help their hero solve problems. Present students with a partially incorrect code sample from one of the puzzles and challenge them to identify and correct the errors. After finishing a level, students write or record a short explanation of how their code worked, describing how the computer "thought" through the steps.

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Tynker - Hour of Code - Tynker

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K to 8
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The Tynker Hour of Code website offers more than 50 engaging, beginner-friendly coding games and activities that introduce programming concepts such as loops, conditionals, artificial...more
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The Tynker Hour of Code website offers more than 50 engaging, beginner-friendly coding games and activities that introduce programming concepts such as loops, conditionals, artificial intelligence, and physics through fun puzzles and interactive projects. Click on the AI tab at the top to view the five activities created for Hour of AI. The five activities include Weather Control AI, Balancing Act AI, Tickle Monster AI, Fruit Fighter AI, and Turtle Racer AI.

Educators can access a free teacher dashboard, track student progress, and utilize printable certificates, lesson guides, and answer keys to simplify and enhance the setup process. The resource supports all students, regardless of prior coding experience, and works on standard web devices, allowing for either a flexible one-hour coding event or an extended exploration of computer science concepts. If your district blocks YouTube, then the videos may not be viewable.

tag(s): artificial intelligence (300), coding (109), puzzles (163)

In the Classroom

Share the AI-specific activities during the Hour of AI. Have students complete one of Tynker's interactive Hour of Code puzzles, such as "Dragon Blast" or "Candy Quest," where they use block coding to move characters, collect items, and solve challenges. Invite students to create a short interactive story or animated scene using Tynker's story-based tutorials. They can choose characters, write dialogue, and program actions to retell a story or show what they've learned in another subject. Assign students to design a simple game using Tynker's coding tools, test it with classmates, and revise it based on feedback. This connects coding with design thinking and collaboration.

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Mix & Move with AI - Code.org

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2 to 9
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The "Mix & Move with AI" unit from Code.org is a free, hands-on curriculum that engages students in creating, coding, and choreographing digital media using artificial intelligence....more
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The "Mix & Move with AI" unit from Code.org is a free, hands-on curriculum that engages students in creating, coding, and choreographing digital media using artificial intelligence. Students experiment with remixing music, designing virtual dancers, and exploring how AI models generate creative outputs. The lessons are easy for educators to use, even without prior AI experience, and include teacher guides, student activities, and discussion prompts that encourage computational thinking, creativity, and responsible AI use. Some videos and tutorials are hosted on YouTube, so teachers should check school access settings before use.

tag(s): artificial intelligence (300), coding (109), dance (42)

In the Classroom

Have students use the interactive platform to design a virtual dancer that moves to a chosen beat. They adjust rhythm, tempo, and style to see how AI interprets movement and music together. Have students remix an existing dance by changing AI-generated moves or music selections. Discuss how machine learning can be creative but still depends on human choices and input. Encourage students to invent their own AI-powered creative project ideas, such as generating a story rhythm, creating a visual art piece with AI, or coding a short interactive show. Then, have them present their prototype or plan to the class.

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Explore Hour of AI Activities - CSforALL

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K to 12
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The Hour of AI website, created in partnership by CSforALL and Code.org, offers free, hands-on activities that introduce students to artificial intelligence in a meaningful and accessible...more
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The Hour of AI website, created in partnership by CSforALL and Code.org, offers free, hands-on activities that introduce students to artificial intelligence in a meaningful and accessible way. It provides ready-to-use tutorials, teacher guides, event registration tools, and multilingual resources to help K-12 educators lead engaging hour-long AI learning experiences without needing prior expertise. Teachers can choose from unplugged or tech-enabled activities that connect to any subject area, helping students explore AI concepts, creativity, and the responsible use of technology. Topics/activities include AI Quests, Minecraft Hour of AI: The First Night, AI HackStack: Poetry in Motion, Vibe Coding: Build Your First Game Using AI, Dance Party: AI Edition, and countless others! The site also includes downloadable posters, email templates, and resource toolkits that make it easy to plan, launch, and promote an event at school, giving teachers a friendly and practical entry point for building AI literacy and empowering students to become thoughtful creators of technology. If your district blocks YouTube, then the videos may not be viewable.

tag(s): artificial intelligence (300), coding (109)

In the Classroom

Have students explore how computers recognize objects by sorting pictures into groups, then compare their choices to an AI model's results. Discuss how AI "learns" from examples and what happens when data is biased or incomplete. Challenge students to imagine an AI system that could solve a real-world problem in their community, such as recycling or accessibility. They can create posters or short videos using Adobe Express Video Maker, reviewed here to pitch their ideas, emphasizing creativity and ethical use. Show one of the Hour of AI introduction videos, then have students brainstorm where AI appears in their daily lives, such as music recommendations, navigation apps, or digital assistants, and present their findings with examples.

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SPACEX- ISS Docking Simulator - Shane Mielke

Grades
6 to 12
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The SpaceX ISS Docking Simulator is a free, interactive website where students can practice docking a spacecraft with the International Space Station, just as real astronauts do. It...more
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The SpaceX ISS Docking Simulator is a free, interactive website where students can practice docking a spacecraft with the International Space Station, just as real astronauts do. It uses the same controls NASA astronauts use on SpaceX missions. Students move and rotate the spacecraft to align it with the target and complete docking. This activity helps students practice careful thinking, patience, and problem-solving. It's a fun and challenging way to explore space science and can be used in middle school and up to teach about space travel and how things move in space.

tag(s): problem solving (275), simulations (48), space (248)

In the Classroom

Students can attempt to dock the Crew Dragon spacecraft to the ISS manually. Time their attempts or track how many tries it takes to succeed. Break the class into two teams: one uses only translation controls (X, Y, Z), the other uses only rotation (pitch, yaw, roll). Then have them combine both to complete the docking. Have students create a step-by-step guide or video tutorial for new "astronaut trainees" explaining how to use the simulator.

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Educational Resources: Technology - U.S. National Science Foundation

Grades
K to 12
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The National Science Foundation's Technology Education Resources page offers a collection of lessons, videos, and web resources designed for K-12 teachers, students, and families to...more
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The National Science Foundation's Technology Education Resources page offers a collection of lessons, videos, and web resources designed for K-12 teachers, students, and families to explore foundational and innovative technology concepts. Educational videos explain cutting-edge topics like artificial intelligence, quantum computing, soft robotics, and nuclear fusion, while high-resolution images showcase advanced technological research in materials science and computing. These NSF-supported resources aim to make technology education accessible and engaging while developing students' problem-solving skills, computational thinking, and real-world STEM connections across all grade levels.

tag(s): coding (109), robotics (30)

In the Classroom

Students can use Scratch reviewed here. Have students create a simple interactive story or game using Scratch, allowing them to showcase basic coding concepts such as loops, events, and variables. Students can participate in an Hour of Code on Code.org.

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Educational Resources: Engineering - U.S. National Science Foundation

Grades
K to 12
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The U.S. National Science Foundation: Engineering page provides a wide range of educational resources, including lesson plans, printable activities, videos, and images focused on the...more
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The U.S. National Science Foundation: Engineering page provides a wide range of educational resources, including lesson plans, printable activities, videos, and images focused on the world of engineering. Featured lessons come from platforms like TeachEngineering, Engineering Go For It, and TryEngineering, offering hands-on and inquiry-based content. Video highlights include topics such as "What is Engineering?", "What is Mechanical Engineering?", "What is a Robot?", and explorations of microplastics and various engineering careers, with direct access to the NSF News YouTube channel. The site also showcases fascinating images of organs, marine life, and skeletal structures to support visual learning. The videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

tag(s): engineering (141), robotics (30)

In the Classroom

Select a hands-on lesson from TeachEngineering (part of NSF's collection of 1,500+ vetted K-12 activities) that fits your unit, like building bridges, towers, or circuits. Have students go through the full engineering process: brainstorm, prototype, test, and iterate. Introduce the Morphing Matter for Girls activities to explore smart materials. Assign students to design and prototype an artifact (e.g., a reusable ecological gadget or wearable tech), learning how materials can change properties & respond to environments. Use a PhET simulation (e.g., electric circuits or structures) to let students experiment virtually. Pose a challenge: "Design a stable bridge using at least three materials." After testing different builds, have students record data and write short analyses, combining engineering design with scientific reasoning.

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