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Google Data Studio - Google

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3 to 12
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Google Data Studio is a free web-based data visualization and reporting tool that allows teachers and schools to turn spreadsheets and other data sources into interactive dashboards,...more
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Google Data Studio is a free web-based data visualization and reporting tool that allows teachers and schools to turn spreadsheets and other data sources into interactive dashboards, charts, and reports. Educators can connect data from Google Sheets, Forms, Analytics, and many other sources to create customizable visuals that help track student progress, assessment results, attendance, survey responses, and classroom trends. The platform supports real-time collaboration and easy sharing, making it useful for professional learning communities, administrators, and teachers looking to make data-driven instructional decisions. Its drag-and-drop design tools and interactive filters also make it accessible to educators new to data visualization.

tag(s): artificial intelligence (339), charts and graphs (182), data (209), spreadsheets (22)

In the Classroom

Create collaborative social studies or science inquiry projects in which groups gather research data and design dashboards to explain topics such as weather patterns, population growth, or environmental changes. Teachers can build classroom management or assessment dashboards that display formative assessment trends, attendance, participation, or benchmark growth to guide small-group instruction and enrichment activities. Use Google Data Studio during math lessons to help students interpret real-world data. Students can compare statistics, analyze class averages, or track progress on fluency and goal-setting activities through visual reports.

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STEM Activities for Families - NASA

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K to 9
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NASA's STEM Activities for Families features STEM activities for students in kindergarten through 9th grade in the subjects of General Science, Engineering, Technology and Computer...more
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NASA's STEM Activities for Families features STEM activities for students in kindergarten through 9th grade in the subjects of General Science, Engineering, Technology and Computer Science, and Mathematics. Each lesson comes with step-by-step directions and PDF downloads, if applicable. Some lessons featured on the site include: Take the Pi in the Sky Challenge, Robotics: Making a Self-Driving Rover, Solar System Scroll, RoverView 3-D Glasses, and more.

tag(s): makerspace (41), nasa (37), solar system (126), space (250), STEM (374)

In the Classroom

In the Explore Mars with Scratch, students will use Scratch, reviewed here to create a drivable rover. Students can use Seesaw, reviewed here as a journal to take the different phases of the moon in the lesson Look at the Moon! Students can use the Interactive 2 Circle Venn Diagram by ReadWriteThink, reviewed here to compare and contrast precipitation in different areas after completing the lesson Precipitation Towers: Modeling Weather Data.

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STEM (Science Technology Engineering Math) - TeachersFirst

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K to 12
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Great STEM books can turn "I have to read this" into "I want to know more" -- and finding the right one for the right reader makes all the difference. ...more
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Great STEM books can turn "I have to read this" into "I want to know more" -- and finding the right one for the right reader makes all the difference. This collection gathers STEM titles across three reading levels, each with a short description and clearly marked level, so you can quickly match a book to a student's ability and interest without the guesswork. Whether you're building a classroom library, planning independent reading time, or looking for that one book to hook a reluctant reader, you'll find options here that make science, technology, engineering, and math feel worth picking up.

tag(s): book lists (163), engineering (141), STEM (374)

In the Classroom

Group students by STEM interest and have each student in the group choose a book to present to the rest of the group. Once they have presented to their group, have them rotate around the room, presenting the book they chose to each group.

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1000+ Science Fair Projects with Videos for All Grades - All Science Fair Projects

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K to 12
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1000+ Science Fair Projects with Videos for All Grades shares science fair projects for everyone. Topics for Science Fair Projects include: Magic Science, Rock Science and Intro to...more
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1000+ Science Fair Projects with Videos for All Grades shares science fair projects for everyone. Topics for Science Fair Projects include: Magic Science, Rock Science and Intro to Rocks, Solar System and Intro to the Solar System, Magnetic, STEM Challenges, Volcano, and more. Each project includes an Explanation, a hypothesis, a Materials and Methods section, Results, why this Project, Also Consider, Full Project Details, and a YouTube Video.
This site includes advertising.

tag(s): acids and bases (10), air (28), animals (278), body systems (46), electricity (63), forces (48), light (61), magnetism (40), plants (142), recycling (47), rocks (43), science fairs (21), snow (24), soil (17), solar system (126), STEM (374), water (105)

In the Classroom

Students can complete the projects that are on the site and record their project using Adobe Express Video Maker, reviewed here. Use Google Keep, reviewed here to keep notes as they are completing their science project. Students can use Timeline Infographic Templates by Canva, reviewed here to write a step-by-step guide to complete the science project.

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Odd One Out - Google Arts & Culture

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6 to 12
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Odd One Out challenges you to guess the AI "imposter" hidden in different artworks. Launch the experiment to begin playing. You have four chances to guess the AI-generated image before...more
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Odd One Out challenges you to guess the AI "imposter" hidden in different artworks. Launch the experiment to begin playing. You have four chances to guess the AI-generated image before time runs out. Be prepared, it might not be as easy as you think!

tag(s): artificial intelligence (339), digital literacy (38)

In the Classroom

Use this interactive game as an engaging activity to start a lesson on digital literacy. For example, challenge students to identify the AI-generated "imposter" among authentic historical artifacts to spark a discussion on the differences between human-created art and generative AI. Ask students to share features in the images that led them to their choices. After students finish several rounds, have them move to Mural for Education, reviewed hereto categorize the visual cues or "glitches" they noticed in the AI images versus the real masterpieces. Extend learning by asking students to select one real artwork from the game and use Canva Docs, reviewed here to create a multimedia report that includes their own creative writing about the artist's technique and the historical context of the piece.

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MegaMinds - MegaMinds

Grades
4 to 12
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MegaMinds turns lessons into interactive journeys where students learn by speaking, building, and exploring in a 3D world. As students participate in an activity, teachers can track...more
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MegaMinds turns lessons into interactive journeys where students learn by speaking, building, and exploring in a 3D world. As students participate in an activity, teachers can track progress in real time and gain insights to guide their teaching. After creating an account, follow the directions to explore the site or add a class. MegaMinds has an extensive library of activities across many content areas and social-emotional topics, or students can design a 3D space to build their own projects. After selecting a topic, preview the activity and assign it to your class. Students access activities using the activity code. The free plan includes 3 rooms, 3 student projects, 25 students per session, Voice chat, screen/webcam share, in-room messages, sticky notes, premade lessons, templates, and activities.

tag(s): artificial intelligence (339), collaboration (131), digital escapes (30), game based learning (315), social and emotional learning (202), Teacher Utilities (223)

In the Classroom

Assign MegaMinds activities to supplement and practice current learning activities. Students can complete a multiplication escape room, learn AI literacy skills, create a historical presentation, and much more. Assign a practice room as a short warm-up activity before a lesson or have students work in groups to solve a challenge in a shared 3D world.

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Sparky - Google Arts & Culture

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3 to 8
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Discover your inventor alter-ego with Sparky and AI by turning everyday objects into wacky inventions. Begin by launching the experiment and selecting the type of invention from the...more
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Discover your inventor alter-ego with Sparky and AI by turning everyday objects into wacky inventions. Begin by launching the experiment and selecting the type of invention from the three options: food, music, or travel. Follow the prompts to arrange objects and describe your invention, and Sparky will create your prototype. After completing three inventions, your inventor alter ego will be revealed and direct you to learn more about them on Google Arts & Culture. Use links to download your inventions after completing all three activities.

tag(s): artificial intelligence (339), creativity (89), inventors and inventions (89), STEM (374)

In the Classroom

Use Sparky to engage students when studying the history of innovation, simple machines, or persuasive writing. Use this tool to enhance a science unit on forces and motion by having students prototype a new vehicle for a specific environment. After Sparky generates the visual prototype, students can extend the activity by importing their invention's image into Canva for Education, reviewed here to design a professional marketing poster or a technical manual explaining how the invention works. Extend learning by including the entire class in a peer-review process, and have students post their final designs to a Padlet Gallery Walk, reviewed here where they can comment on the feasibility of each other's wacky inventions.

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Frank Lloyd Wright Foundation Education - Frank Lloyd Wright Trust

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4 to 12
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The Frank Lloyd Wright Foundation Education website offers a variety of resources that help teachers introduce students to architecture, design, and creative problem-solving through...more
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The Frank Lloyd Wright Foundation Education website offers a variety of resources that help teachers introduce students to architecture, design, and creative problem-solving through hands-on learning. The site includes lesson ideas, classroom activities, and programs that connect art, architecture, and STEAM subjects while encouraging inquiry, creativity, and critical thinking. Teachers can explore design-based lessons, virtual activities, and professional development opportunities that demonstrate how to integrate architecture into subjects such as math, science, social studies, and visual arts. Many of the resources focus on interactive projects where students analyze patterns, geometry, and structures while learning about the work and legacy of architect Frank Lloyd Wright.

tag(s): architecture (83), critical thinking (187), inquiry (38), patterns (79), professional development (322), STEM (374)

In the Classroom

After learning about Frank Lloyd Wright's architectural style, have students design their own home using graph paper or a digital design tool such as Tinkercad, reviewed here. Show students images of Wright's buildings from the website and discuss their unique features. Then have them take a walk around the school or neighborhood and have students sketch or photograph buildings while identifying shapes, patterns, and design elements. Using simple materials such as index cards, cardboard, or LEGO bricks, challenge students to design and build a small structure. Students can test the strength and stability of their designs while learning basic engineering concepts.

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NASA Kids Science - NASA

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3 to 8
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NASA Kids Science provides many interactive, Earth and space-themed resources designed for students in elementary and middle school, and includes four primary sections: Read, Play,...more
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NASA Kids Science provides many interactive, Earth and space-themed resources designed for students in elementary and middle school, and includes four primary sections: Read, Play, Watch, and Make. Within these categories, the site offers articles explaining complex scientific concepts such as the greenhouse effect and black holes, educational games like the CubeSat Builder, and high-quality videos that clarify the differences between weather and climate. For hands-on learning, the site includes printable PDFs and instructions for science experiments using household items, such as building a balloon-powered nanorover or creating a topographic map. If your district blocks YouTube, then the video may not be viewable.

tag(s): atmosphere (25), carbon footprint (8), climate (95), earth (191), oceans (140), solar system (126), STEM (374), sun (87), water (105), weather (173)

In the Classroom

Use this site to spark curiosity during an introductory unit on astronomy or environmental science. Assign specific articles or videos to different student groups to foster expertise on various celestial bodies or climate phenomena. After students explore their chosen topic, have them watch a relevant clip from the site and use Magic School, reviewed here, to generate a series of interactive video questions that check for understanding and spark critical thinking. To engage the entire class and assess comprehension further, launch a competitive review session using Blooket, reviewed here, featuring questions based on the site's articles and games. This approach enhances the learning experience by transforming passive reading into active creation and collaborative competition, extending the lesson beyond the information on the website.
 This resource requires PDF reader software like Adobe Acrobat.

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Summer Camp Activities K-8 Learners Will Love - Kami and Book Creator

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K to 8
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This resource shares a curated collection of digital, interactive activity books built in Book Creator, reviewed here specifically designed for summer...more
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This resource shares a curated collection of digital, interactive activity books built in Book Creator, reviewed here specifically designed for summer programs. Content categories include: K-5 Digital Art: Focused on foundational concepts like line, color, and mood, including reflection prompts for visual literacy, 6-8 STEM Challenges: Eight hands-on engineering projects (using low-cost materials like cardboard and tape) that follow the NGSS Engineering Design Process, K-2 STEM: A specialized unit using crayons to explore the properties of matter and basic design. Also included is a "Summer Memory Book" template that allows campers to document their experiences with photos, audio, and video, and share them with families. Recreate the book templates using the remix-to-library link in each book's preview.

tag(s): digital storytelling (172), engineering (141), logic (170), puzzles (172), sculpture (17), STEM (374), summer (49)

In the Classroom

These resources are ideal for summer school teachers or camp directors seeking a grab-and-go curriculum that requires no setup; however, they also include many possibilities for classroom use throughout the school year--using the built-in tools provided by Book Creator and Kami, reviewed here, students can easily record video walkthroughs of their STEM prototypes or narrate their digital art pieces. Use digital journals to help students think like engineers by documenting their experiments' trials and failures through video and annotation. Use the journals during the school year to complement STEM Friday learning activities, for monthly design challenges, or to document maker-space activities. For units on plants, weather, or ecosystems, give students a "Digital Observation Log" in Kami. They can use the Picture Dictionary and Speech-to-Text tools to document what they see in real-time during a lab.

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Opal - Google Labs

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K to 12
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Google Opal is an experimental tool from Google Labs that lets you build, edit, and share AI-powered mini-apps using simple natural language rather than traditional coding. Teachers...more
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Google Opal is an experimental tool from Google Labs that lets you build, edit, and share AI-powered mini-apps using simple natural language rather than traditional coding. Teachers can use Opal to quickly create interactive tools, workflows, or classroom resources by describing what they want and then refining them in a visual editor. The platform handles the technical aspects such as hosting and deployment, making it accessible for beginners while still offering flexibility for more advanced users. This makes Opal a useful resource for educators interested in introducing students to AI concepts, problem-solving, and creative digital design without requiring programming experience.

tag(s): artificial intelligence (339), Teacher Utilities (223)

In the Classroom

Have students describe a simple classroom tool they wish existed (e.g., a quiz generator, a vocabulary helper, a story prompt machine). Using Opal, they can turn their idea into a working AI mini-app, then present how it works and why it's useful. Students can design an AI-powered story generator that changes characters, setting, or conflict based on user input. In groups, have students build subject-specific review apps (reading comprehension quizzes, science concept checkers, social studies trivia).

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What If History - Anshumaan Vishnu

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6 to 12
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What If History uses AI to develop timelines to explore alternatives to historical events, technology innovations, or future scenarios? View example scenarios, such as "What if 9/11...more
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What If History uses AI to develop timelines to explore alternatives to historical events, technology innovations, or future scenarios? View example scenarios, such as "What if 9/11 never happened" or "What if smartphones existed in the 1980s," to learn about the site's features. Each generation includes a timeline with distinctive headings such as immediate impact, 10 years later, and global impacts. Generate any scenario by entering a question in the message box and selecting from three output choices - serious, funny, or mixed. Along with a timeline, what if History included the option to generate a scene script that offers a quick look at what this event looks like from different perspectives? Users can share timelines by copying the text or using links to social media platforms.

tag(s): artificial intelligence (339), timelines (60)

In the Classroom

What if History is an excellent resource to promote critical thinking about the consequences of events, either in the past or in the future. Encourage students to think about what life would be like if the sun disappeared or if Edison hadn't invented the lightbulb. Ask students to use comic creation tools like Free Comic Maker by Adobe, reviewed here to create a visual representation of their look at alternatives to history. Use a discussion tool such as Kialo Edu, reviewed here to promote conversations about the pros and cons of the impact of historical events or technology and how life might be different if those events hadn't occurred.

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GenCyber Summer Camp - University of Colorado Denver

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6 to 12
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The University of Colorado Denver GenCyber program is a free cybersecurity education initiative that introduces students to the fundamentals of digital safety, ethical hacking, and...more
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The University of Colorado Denver GenCyber program is a free cybersecurity education initiative that introduces students to the fundamentals of digital safety, ethical hacking, and computer security through engaging, hands-on experiences. Offered as a summer camp, the program provides interactive lessons, virtual labs, and real-world activities that explore topics such as cyber threats, networking, digital forensics, and online ethics. Students gain exposure to cybersecurity careers and develop critical thinking and problem-solving skills, with no prior experience required. Supported by the National Security Agency and National Science Foundation, the program aims to build awareness of cybersecurity pathways and inspire the next generation of technology professionals.

tag(s): computers (114), seasonal (47), summer (49)

In the Classroom

Give students real-life digital situations (e.g., suspicious emails, password sharing, unsafe downloads). In small groups, have students decide what to do and explain their reasoning to build awareness of safe online behaviors. Teach students about password security, then have them design strong passwords using best practices. Have students analyze what a digital footprint is and reflect on their own online presence. They can create a "digital footprint map" or an action plan to maintain a positive and safe online identity.

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CS50: Introduction to Computer Science - Harvard University

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7 to 12
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The Harvard University CS50: Introduction to Computer Science course (available through Harvard Online) is a free, self-paced, entry-level program designed for both beginners and students...more
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The Harvard University CS50: Introduction to Computer Science course (available through Harvard Online) is a free, self-paced, entry-level program designed for both beginners and students with prior experience. Taught by David J. Malan, the course introduces the fundamentals of computer science and programming, focusing on problem-solving, computational thinking, and real-world applications. Students explore key topics such as algorithms, data structures, abstraction, software engineering, and web development while gaining experience with multiple programming languages, including C, Python, SQL, and JavaScript. The course emphasizes hands-on learning through problem sets and a final project, helping learners build a strong foundation in coding and in thinking like a computer scientist.

tag(s): coding (109), computational thinking (45), computers (114), problem solving (279), seasonal (47), summer (49)

In the Classroom

Have students create a step-by-step algorithm for a simple real-world task, such as making a sandwich or organizing a backpack. Then, have classmates "test" the algorithm exactly as written to highlight the importance of precision and sequencing, just like in programming. Use selected beginner-friendly problem sets or videos from CS50 and have students try small coding tasks. Afterward, students can write a short reflection explaining how they solved the problem and what challenges they faced, reinforcing computational thinking. Have students design a basic project, such as a simple website, quiz game, or interactive story, using concepts learned from the course.

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Coding For Kids & Teens - Create & Learn

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2 to 9
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Want to learn how to code without leaving your house? Coding For Kids & Teens offers free coding classes for students interested in learning Scratch, Python, and Roblox. The four ...more
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Want to learn how to code without leaving your house? Coding For Kids & Teens offers free coding classes for students interested in learning Scratch, Python, and Roblox. The four classes offered are: Free Intro to Scratch Coding, Free Intro to Python Coding, and Beginner Roblox Game Coding. Classes are offered at various times and dates. An account must be created in order to register.

tag(s): coding (109), summer (49)

In the Classroom

Students can continue learning how to code using Scratch, reviewed here or Minecraft Education Hour of Code, reviewed here. Students can create a video using Text2VoiceOver, reviewed here teaching others how to code.

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Pick Your Passion with Citizen Science - National Science Foundation News

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3 to 12
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This video introduces teachers and students to the concept of citizen science, showing how everyday people can participate in real scientific research by collecting and sharing data....more
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This video introduces teachers and students to the concept of citizen science, showing how everyday people can participate in real scientific research by collecting and sharing data. It highlights platforms like CitizenScience.gov and Zooniverse, where learners can explore a wide range of projects connected to topics such as the environment, health, and space. The video emphasizes that anyone can contribute to science, helping students see themselves as scientists while building curiosity, observation skills, and real-world problem-solving abilities. It is a great resource for connecting classroom learning to authentic, hands-on STEM experiences and encouraging student engagement in meaningful scientific work.
This site includes advertising.

tag(s): citizen science (43), environment (249), space (250), STEM (374)

In the Classroom

Students can check out the two websites that are featured in the video. Students can pick a citizen science project and share their findings using Seesaw, reviewed here. Students can use the Timelines Tool by Read Write Think, reviewed here to create a timeline of their research, data/findings, and outcome.

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Prime Video Sports: Behind the Streams - Amazon Future Engineer

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3 to 8
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Learn how computer science, artificial intelligence, and people work together to bring high-quality sports streams to fans around the world with this interactive tour from Amazon Future...more
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Learn how computer science, artificial intelligence, and people work together to bring high-quality sports streams to fans around the world with this interactive tour from Amazon Future Engineer. Students can discover how data gets from the stadium to devices, the role engineers play in troubleshooting potential issues, and the people behind the scenes who build features that enhance sports streams. The tour takes approximately forty-five minutes to complete, and is hosted on Kahoot!, reviewed here. The teacher toolkit provides student worksheets, a facilitator guide, key vocabulary, and a certificate of completion. If your district blocks YouTube, then the video may not be viewable.

tag(s): careers (184), engineering (141), sports (87), STEM (374)

In the Classroom

Include this tour as part of career exploration activities to highlight options for engineering and sports careers. Introduce students to the information on this site during computer science classes to help them understand how networking and data transfer work in real-world situations. Reinforce the vocabulary found on this site by creating digital flashcards for student practice using Cram - Online Flashcards, reviewed here. Include this activity along with other activities as part of a career exploration choice board by selecting the option to present the tour in "solo" mode, which allows students to play independently. Search Genially, reviewed here, to find a digital choice board maker template.
 This resource requires PDF reader software like Adobe Acrobat.

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The 150 Best Podcasts to Enrich Your Mind - Open Culture, LLC

Grades
6 to 12
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The Great Podcasts section of Open Culture offers teachers a curated list of more than 135 free podcast series covering topics such as art, design, music, history, philosophy, business,...more
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The Great Podcasts section of Open Culture offers teachers a curated list of more than 135 free podcast series covering topics such as art, design, music, history, philosophy, business, and culture. Popular titles include 99 Percent Invisible, The New Yorker Radio Hour, Freakonomics Radio, and This American Life. These podcasts are excellent tools for classroom listening, discussion prompts, or independent enrichment across multiple subjects and grade levels. Please note that some podcast episodes or companion materials are available on YouTube; if your district blocks YouTube, those episodes may not be accessible.
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tag(s): business (49), design (76), famous people (40), podcasts (169), sports (87)

In the Classroom

Choose a short podcast episode, such as 99 Percent Invisible or This American Life, and have students listen in groups, noting the main ideas, tone, and supporting details. Follow with a discussion on how the speaker uses storytelling to convey meaning. Provide a transcript (if available) and have students annotate key phrases, claims, and rhetorical techniques to reinforce listening comprehension and textual analysis. Pair podcasts with other media, for example, listen to a design-focused 99 Percent Invisible episode during a STEM or art project, and have students present how the podcast deepened their understanding of the topic.

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Free Maker Resources - Mackin

Grades
K to 12
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The MackinMaker Free Maker Resources page provides a rich collection of no-cost STEAM/STEM supports and printable tools for K-12 classrooms. Teachers will find Maker Journals to guide...more
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The MackinMaker Free Maker Resources page provides a rich collection of no-cost STEAM/STEM supports and printable tools for K-12 classrooms. Teachers will find Maker Journals to guide students through ideation, creation, iteration, and sharing; challenge cards tailored for different grade bands; fun downloadable coloring and maze sheets tied to maker themes; and product help guides (videos, tutorials, FAQs) to support implementation of maker tools. Whether you're just getting started or looking to deepen your makerspace, these resources are ready to integrate into lessons and help scaffold student exploration.

tag(s): journals (23), makerspace (41), STEM (374)

In the Classroom

Give each student a blank maker journal (from the MackinMaker download). Start with a "brainstorm" page: students sketch out or list ideas for something they'd like to build, experiment with, or improve. Use one of the challenge cards as a five or ten-minute warm-up. Have students select a challenge card at random and attempt to prototype a solution using simple materials (such as paper, tape, and straws). After students pick a challenge, have them build a first version, then use their maker journal to reflect on what worked, what didn't, and what they'd change. Then have them re-design and rebuild.
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Krea.AI - Krea

Grades
6 to 12
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Krea.ai is a web-based AI creative platform that allows you to generate, edit, and enhance visual content such as images, videos, and 3D assets using artificial intelligence tools....more
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Krea.ai is a web-based AI creative platform that allows you to generate, edit, and enhance visual content such as images, videos, and 3D assets using artificial intelligence tools. It includes features for text-to-image and text-to-video creation, real-time editing, high-resolution image upscaling, and customizable AI models that are easy to use. There is a free option with basic tools that includes free daily credits.

tag(s): artificial intelligence (339), editing (95), images (271)

In the Classroom

Have students generate images to represent a scene, setting, or theme from a story they are reading. Use AI-generated visuals as writing prompts. Students can select an image and write a narrative, poem, or descriptive paragraph inspired by what they see, focusing on sensory details and word choice. In social studies, students can create visuals representing a historical event, civilization, or cultural practice, then explain how their image reflects researched facts and historical context.

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