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We Are Here - SmithsonianAPA
Grades
4 to 12tag(s): artists (88), asia (125), authors (108), cultures (211), famous people (25), japan (61), japanese (54), multimedia (55), scientists (71)
In the Classroom
Have students illustrate an important moment in Asian American history, write a poem reflecting on identity and resilience, or ask them to research another cultural or historical movement that aligns with the themes in We Are Here (ex., the Civil Rights Movement, Indigenous history, or immigrant experiences). They can create a Venn diagram using Venn Diagram Creator reviewed here or infographic using Timeline Infographic Templates, reviewed here.AAPI History Hub - The Asian American Foundation
Grades
K to 12tag(s): asia (125), biographies (95), courts (23), cultures (211), diversity (43), famous people (25), japan (61), japanese (54), scientists (71), women (152)
In the Classroom
Students can work in groups to create a physical or digital timeline using Timelinely reviewed here or Timeline Infographic Templates reviewed here highlighting significant AAPI events, movements, and contributions. Assign students an AAPI figure or event to research and present via a short podcast using Buzzsprout reviewed here or video using Adobe Express Video Maker reviewed here. Print or display images and short bios of key AAPI historical figures from the site. Have students walk around, take notes, and discuss whose contributions they find most inspiring. Alternatively, create a digital gallery walk using the gallery walk template available in Padlet, reviewed here.STEM Career Labs - PBS LearningMedia
Grades
6 to 12tag(s): engineering (137), environment (252), robotics (26), STEM (306)
In the Classroom
Students can create a vision board (physical or digital) showcasing a STEM career they might pursue. They should include images, skills they need to develop, colleges or programs offering related education, and potential job locations. Digital boards can be made using PhotoCollage reviewed here or PhotoJoiner reviewed here. Students can research a STEM professional in their community or interview a family member/friend in a STEM career. They then create a presentation using Genially reviewed here or a podcast using Spotify for Podcasters reviewed here summarizing their findings and connecting them to what they learned from the videos. Pick a problem related to one of the careers (ex., designing a bridge for an engineer or creating a clean water filter for an environmental scientist). Have students work in teams to brainstorm and design solutions, presenting their ideas to the class.Video and Animation Production jobs Collection - PBS LearningMedia
Grades
K to 12In the Classroom
Students can use Free Screen Recorder Online reviewed here to put together a short production. Students can use Scratch reviewed here to animate objects or characters. Finally, students can try out the different roles of video and animation production and post pros and cons using Padlet reviewed here.Media and Video Game jobs collection - PBS LearningMedia
Grades
K to 12In the Classroom
Students can watch two videos on the same topic and compare and contrast them using ClassTools Interactive Venn Diagrams reviewed here. You can click on the right side to choose between a two or three-circle Venn diagram. Students can use Scratch reviewed here to create a video game. Finally, students can use the video editing tips and tricks while producing their video.Mechanics - PBS LearningMedia
Grades
K to 12tag(s): careers (178), engineering (137)
In the Classroom
Students can participate in the lessons that are available on the website. Students can use WordClouds reviewed here to generate words associated with mechanics. Finally, students can compare and contrast two types of mechanics using Google Drawings reviewed here.Engineering - PBS LearningMedia
Grades
K to 12tag(s): careers (178), engineering (137)
In the Classroom
Students can participate in the "Communicate the Solution" lesson and use Podbean reviewed here to make a podcast on the topic. Students can watch different types of engineering to compare and contrast them using Figjam reviewed here. Finally, students can participate in STEM (STEAM) lessons demonstrating the engineering process.Automotive Collection - PBS LearningMedia
Grades
K to 12tag(s): careers (178)
In the Classroom
Students can watch two videos on the same topic and compare and contrast them using Figjam reviewed here. Students can create their own 3D automobile. Finally, students can virtually visit an automotive manufacturing plant to see how vehicles are manufactured.PBS LearningMedia's Architecture Collection - PBS LearningMedia
Grades
K to 12tag(s): architecture (84), careers (178)
In the Classroom
Students can watch two videos on the same topic and compare and contrast them using ClassTools Interactive Venn Diagrams reviewed here. You can click on the right side to choose between a two or three-circle Venn diagram. Students can create a word cloud using WordClouds reviewed here of all words associated with architecture that the class generates. Finally, students can follow the lessons that are posted on the site.I Can Be What? - WXXI Public Media
Grades
K to 12tag(s): careers (178), engineering (137)
In the Classroom
Students can explore the various careers listed on the website and create a list of interesting jobs. Students can host virtual Q&As with people in their careers on the site. Have students create a digital story using Book Creator reviewed here with information including career, job descriptions, and requirements for the position. This book can be shared at a virtual jobs fair in an elementary school setting.African American Innovation, Invention, and Entrepreneurship in the Manuscript Division - Library of Congress
Grades
4 to 12tag(s): african american (119), agriculture (52), photography (131), STEM (306), transportation (30)
In the Classroom
Students can explore the website to identify an African American inventor and their creation. They can create a mini-poster or trading card featuring the inventor, their invention, and its impact on society. Students can also research African American inventors and their challenges, including a lack of patents, racial discrimination, and funding barriers. They can write a persuasive speech or essay arguing the importance of diverse representation in STEM. Students can create a physical or digital timeline using Sutori, reviewed here or Turbo Timeline Generator, reviewed here of African American innovations, organizing inventions chronologically and highlighting technological advancements.NASA - NASA
Grades
K to 12tag(s): moon (72), planets (113), solar system (107), space (220), stars (71), STEM (306)
In the Classroom
Challenge students to create a simple paper model of NASA's Ingenuity Mars Helicopter to explore aerodynamics and engineering. Have students create their models with a digital tool using CoSpaces, reviewed here or Tinkercad, reviewed here. They can also use these tools to design a sustainable Moon base using NASA guidelines after researching lunar environments. They can present their designs as a digital model or poster. Students can apply math skills to real-world NASA space missions, calculating rocket trajectories, planetary distances, and astronaut survival needs. Students can also take a virtual tour of the ISS, exploring astronaut life and experiments conducted in space.Learning Game Generator - Yourway Learning
Grades
K to 12This site includes advertising.
tag(s): artificial intelligence (187), assessment (146), Formative Assessment (73), game based learning (207), gamification (85), Teacher Utilities (203)
In the Classroom
Use the game generator to create activities for use during station rotations, whole-class games, or as a homework activity. Use the features included on this site to request changes until you identify a game that meets your needs and your class's. Be specific with your requests; for example, ask for a Jeopardy-style game that includes all of the answers to use in your game. If your class enjoys games that require a lot of movement or use puzzles, include that type of information in your prompt. Use this site to create questions for online game-maker tools such as Classroom Jeopardy, reviewed here and those found on TeachersFirst Special Topics Page: Gamification Resources, reviewed here.Edge Features:
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Future Jobs: Technology Career Fields - PBS LearningMedia
Grades
6 to 12tag(s): careers (178), computers (109), creating media (17), energy (133), problem solving (234), robotics (26)
In the Classroom
After watching a video, have students predict how the featured job might change in the next 10-20 years. Students can then select a technology-related career from the collection and create an infographic highlighting job responsibilities, required skills, and future job growth. They can present their infographics in a gallery walk or class discussion. The infographic can be produced digitally using an online tool such as Visme, reviewed here. Students can also choose a real-world problem related to one of the careers, such as cybersecurity threats or renewable energy solutions. In groups, they can brainstorm and present an innovative solution using STEM concepts. Students can research a future-focused career and prepare interview questions to ask a person currently in the field.Yourway - Yourway Learning
Grades
K to 12This site includes advertising.
tag(s): artificial intelligence (187), assessment (146), cross cultural understanding (176), differentiation (85), rubrics (36), social and emotional learning (109), Teacher Utilities (203), vocabulary (242)
In the Classroom
Take advantage of the many free tools available at Yourway to improve your lesson planning, increase student engagement, and save time. For example, use the Plan My Lesson Tool to create a lesson plan that matches learning objectives and teaching standards or create collaborative classroom activities in just a few seconds. When using AI-generation tools, include as much information as possible when writing a prompt to receive the best output. Ideas to include are the number of students in your class, the number of gifted students, and how many are on IEPs. Mention the type of activities your students enjoy and any other pertinent information that would help to create meaningful and engaging activities. Learn more about creating effective prompts at this blog post.NASA's Visual Universe - Google
Grades
3 to 12tag(s): artificial intelligence (187), space (220), STEM (306), visual literacy (4)
In the Classroom
Have students browse the website to select their favorite images and create a collage that represents their vision of space exploration. This can be done digitally using PhotoCollage reviewed here or on paper. Assign students to create a timeline of significant NASA missions or advancements, using images and videos from the site to illustrate key events. Students can use Class Tools, reviewed here Time Graphics Timeline Maker, reviewed here to created the timeline on a device. Students can keep a journal while exploring the website, noting interesting images, themes, or facts.Google Indoor Map - Google
Grades
3 to 12tag(s): DAT device agnostic tool (146), digital literacy (9), map skills (64), maps (224), problem solving (234), virtual field trips (132)
In the Classroom
Use this platform to plan field trips or as a tool in geography and technology lessons. Challenge students to plan routes through indoor maps of airports, malls, or stadiums. Analyze how indoor maps highlight accessible routes and features in public spaces. Discuss inclusivity in design and how technology can assist people with disabilities. Provide scenarios where students must solve problems using indoor maps (ex., locate emergency exits or the nearest restroom). Introduce the technology behind indoor mapping, such as GPS, Wi-Fi, and floor-plan digitization.Library of Congress Research Guides - Library of Congress
Grades
4 to 12tag(s): african american (119), architecture (84), black history (135), branches of government (65), civil rights (217), civil war (140), conservation (102), energy (133), engineering (137), environment (252), foreign policy (13), hispanic (36), industrialization (12), jews (50), latin (23), literature (221), middle east (50), native americans (117), nutrition (139), photography (131), politics (118), population (51), religions (112), Research (88), sports (84), statistics (121), Teacher Utilities (203), women (152), womenchangemaker (37), womens suffrage (52)
In the Classroom
Assign students to explore a Library of Congress guide on a historical event (ex., Civil Rights Movement, World War II) and have them read and summarize a firsthand account or diary (or blog) entry. Students can then write a journal entry or letter from someone who lived through the event. Try a simple blogging tool like Telegra.ph reviewed here. Choose a literature-focused research guide related to a classic novel or author (such as To Kill a Mockingbird or The Great Gatsby) and have students create a timeline using Time Graphics Timeline Maker, reviewed here or a newspaper front page using a template from Canva Infographic Creator, reviewed here.PhET Interactive Simulations - University of Colorado
Grades
K to 12tag(s): acids and bases (8), area (53), atoms (43), charts and graphs (171), electricity (61), fractions (160), friction (9), functions (52), gravity (43), light (56), magnetism (35), matter (45), molecules (43), ph (2), probability (99), quadratics (27), simple machines (20), simulations (21), sound (72), space (220), STEM (306)
In the Classroom
Challenge students to explore a PhET simulation related to a current science topic, such as circuits, gravity, or states of matter. They can make predictions before interacting with the simulation and record their observations to compare with their initial ideas. Give students a scavenger hunt worksheet with specific challenges to complete in a simulation (ex., "Find a way to make a circuit light up" in the Circuit Construction Kit). Students design a virtual experiment using a PhET simulation. They choose a variable to change, make a hypothesis, run multiple trials, and record their results in a data table or graph before sharing their findings. After using a PhET simulation, students discuss or write about real-world applications of what they learned (how forces affect roller coasters, how molecules move in different states of matter) and present their findings using Visme, reviewed here or Google Slides, reviewed here.HungerMap Live - World Food Programme
Grades
6 to 12tag(s): climate (85), climate change (100), cross cultural understanding (176), environment (252), maps (224), nutrition (139), STEM (306), sustainability (51)