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Educational Resources: Computing - U.S. National Science Foundation

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K to 12
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The National Science Foundation's Computing Educational Resources page offers a curated collection of lessons, activities, and web resources designed for K-12 classroom teachers, students,...more
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The National Science Foundation's Computing Educational Resources page offers a curated collection of lessons, activities, and web resources designed for K-12 classroom teachers, students, and their families. The offerings include interactive platforms such as Scratch for learning coding fundamentals, GenCyber camps that introduce cybersecurity basics, and Hour of Code activities designed to demystify computer science. Resources range from games teaching artificial intelligence concepts to virtual worlds where students solve puzzles and collaborate (Whyville), with many specifically designed to broaden participation among underrepresented groups. The page also features educational videos explaining quantum computing and artificial intelligence, along with high-resolution images showcasing cutting-edge computing research.

tag(s): artificial intelligence (300), coding (109), computational thinking (45), computers (115)

In the Classroom

Students can use Scratch reviewed here to design an interactive game featuring a cyber hero that teaches basic cybersecurity concepts through storytelling and coding. Students can create images using Canva Edu reviewed here. Students can explore and create using activities featured in Hour of AI reviewed here.

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The AMAYZING Outdoors - Van Andel Institute for Education

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K to 8
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Van Andel Institute for Education's A"MAY"Zing Outdoors promotes outdoor activities for learning and fun. These lessons help alleviate "spring" fever as the end of the year approaches,...more
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Van Andel Institute for Education's A"MAY"Zing Outdoors promotes outdoor activities for learning and fun. These lessons help alleviate "spring" fever as the end of the year approaches, but can be used at any time throughout the year. Activities include: STEAM Team, Naturexplore Scavenger Hunt, Peaceful Planters, and Do Something! Bingo. Lessons are grouped into kindergarten through grade 2, grades 3 through 5, and grades 6 through 8. All games are linked to Google Slides that include a teacher overview, the required time, skills, and reflection.

tag(s): conservation (109), recycling (45)

In the Classroom

Students can use Book Creator reviewed here to take pictures/videos of themselves completing the activities from the "STEAM Team." Students can use Seesaw, reviewed here, to document the growth of their plant during the "Peaceful Planters" lesson. Students can use Padlet reviewed here to reflect on their learning after playing "Do Something! Bingo."

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Celebrating Women's History Month - Van Andel Institute for Education

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K to 8
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Van Andel Institute for Education celebrates Women's History Month by offering free resources ranging from a quote-matching activity to hands-on STEM challenges. Featured activities...more
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Van Andel Institute for Education celebrates Women's History Month by offering free resources ranging from a quote-matching activity to hands-on STEM challenges. Featured activities include Women's History Month Daily Activities, "Putting Her Stamp on History", "Guess Who Changed the World", "STEM-tastic Women", and "Who Said It? Quotation Quest". Lessons are organized by grade bands: Kindergarten-Grade 2, Grades 3-5, and Grades 6-8. Each activity is linked to a Google Slides presentation that provides a teacher overview, estimated time needed, targeted skills, and reflection prompts.

tag(s): STEM (370), women (189), womenchangemaker (78)

In the Classroom

Students can research additional women using Kiddle reviewed here and create their very own "Guess Who Changed the World" game. Students can use Canva Edu reviewed here to generate an image for their stamp from the "Putting her Stamp on History" activity. Students can use Seesaw reviewed here to post their findings each day after participating in the "Women's History Month daily activities."

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Black History Month - Van Andel Institute for Education

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K to 8
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Van Andel Institute for Education offers a dynamic set of free, ready-to-use lessons for celebrating Black History Month in the classroom. Designed to be engaging and impactful, these...more
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Van Andel Institute for Education offers a dynamic set of free, ready-to-use lessons for celebrating Black History Month in the classroom. Designed to be engaging and impactful, these activities help students explore Black history through inquiry, creativity, and critical thinking. Each lesson is grouped by grade bands (K-2, 3-5, and 6-8) and delivered via Google Slides, complete with teacher overviews, time estimates, skill focus, and reflection prompts. This resource is ideal for educators seeking meaningful, low-prep ways to honor Black history and culture throughout February and beyond.

tag(s): black history (130), womenchangemaker (78), womens suffrage (64)

In the Classroom

Students can use Canva Edu, reviewed here to create their "Pledge for a Change Poster." Students can use Book Creator, reviewed here to create the "Letter history be known" book. Finally, students can use Figma, reviewed here to compare and contrast African American STEM leaders.

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Valentine's Day STEAM - Van Andel Institute for Education

Grades
K to 8
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The Valentine's Day STEAM lesson offers an engaging, cross-curricular activity that blends science, technology, engineering, art, and math. This hands-on lesson challenges students...more
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The Valentine's Day STEAM lesson offers an engaging, cross-curricular activity that blends science, technology, engineering, art, and math. This hands-on lesson challenges students to build a candy box that can withstand a drop from three feet, encouraging creativity, problem-solving, and engineering design thinking. The activity includes clear objectives, suggested materials, a student handout, and extension ideas, making it a ready-to-use resource for integrating seasonal fun with meaningful STEM learning.

tag(s): holidays (285), STEM (370), valentines day (10)

In the Classroom

Have students design and build a Valentine's candy box that can protect its contents when dropped from a height of three feet. Provide basic materials, such as cardboard, cotton balls, tape, and paper, to encourage creative thinking and collaboration. Challenge students to design a heart-shaped parachute that will slow the fall of a candy box. Use tissue paper, string, and tape to explore drag, air resistance, and basic physics concepts. Before building, have students use a digital design tool like Google Drawings reviewed here to visualize and plan their candy box. This allows them to apply tech skills and practice design thinking.

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If You Read It On The Internet, It Must Be True! Media Literacy in the 21st Century - TeachersFirst

Grades
4 to 12
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Media Literacy is one of the most essential skills for students to learn. This article from TeachersFirst Help! I Lost My Library/Media Specialist series, reviewed...more
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Media Literacy is one of the most essential skills for students to learn. This article from TeachersFirst Help! I Lost My Library/Media Specialist series, reviewed here, provides background knowledge and ideas to introduce media literacy and share opportunities for students to explore and evaluate websites. Additional ideas include conducting web treasure hunts, utilizing fact-checking resources, and engaging in online games and activities.

tag(s): digital citizenship (108), internet safety (121), media literacy (122), news (223)

In the Classroom

Use this article to find resources and books to teach media literacy in your classroom. Encourage students to share examples of disinformation or misinformation throughout the school year using an online whiteboard tool such as IdeaBoardz, reviewed here. Ask students to add links to sites that provide examples of items they find on the internet that aren't completely true, and share tips with their peers on what kind of things to look for to verify the accuracy of information.
 This resource requires PDF reader software like Adobe Acrobat.

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Lillian Moller Gilbreth - Unladylike 2020

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6 to 12
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Discover the groundbreaking achievements of Lillian Moller Gilbreth, a pioneering industrial engineer and psychologist. The site includes a 10-minute video, along with a detailed biography...more
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Discover the groundbreaking achievements of Lillian Moller Gilbreth, a pioneering industrial engineer and psychologist. The site includes a 10-minute video, along with a detailed biography and timeline of her life. Educators can access a lesson plan, making it easy to integrate into classroom instruction. Additional resources support both teachers and students, including discussion questions, vocabulary lists, and materials designed to accommodate diverse learners.

tag(s): engineering (141), psychology (60), women (189), womenchangemaker (78)

In the Classroom

Have students create a visual timeline of Gilbreth's life using Sutori reviewed here, highlighting key events such as her educational milestones, major inventions, and contributions to workplace efficiency and home economics. Students can watch the movie "Cheaper by the Dozen" while comparing it to the life of Lillian Moller Gilbreth using Figma reviewed here. Finally, students can learn about the advancements she made in engineering by using Kiddle reviewed here.

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Science and Technology - PBS Learning

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2 to 12
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PBS LearningMedia's American Experience Science and Technology collection brings history to life through compelling videos and media resources exploring groundbreaking inventions, technological...more
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PBS LearningMedia's American Experience Science and Technology collection brings history to life through compelling videos and media resources exploring groundbreaking inventions, technological innovations, and their transformative impact on American society. These free, classroom-ready materials help students connect historical scientific achievements to modern life, examining everything from early innovations to contemporary technological advances. The resources include engaging video clips, lesson plans, and interactive activities that make complex historical concepts accessible and relevant. Whether you're teaching about famous inventors, exploring how technology shaped cultural identity, or discussing the societal impacts of scientific progress, this collection offers rich, standards-aligned content that captivates students while deepening their understanding of how science and technology have shaped our nation's story!

tag(s): 1920s (25), 1940s (70), 1950s (33), 1960s (54), 1970s (30), 1980s (21), cold war (39), inventors and inventions (88), space (248), world war 1 (87)

In the Classroom

After watching "Tesla: Early Experiments with Wireless Power," students can continue to research Tesla's history by completing a timeline using Time Graphics Timeline Maker, reviewed here. After watching Sputnik's Launch Begins the Space Race | Chasing the Moon, students can use Google Drawings, reviewed here to compare and contrast the space race between the United States and Russia. Students can also research using Kiddle, reviewed here about what advancements have been made in fire safety, work conditions, and immigration since the Triangle Fire.

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National Reading Month - Van Andel Institute for Education

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K to 8
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Celebrate National Reading Month with engaging activities that encourage students to explore the world, write their own stories, and harness the power of books to create projects and...more
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Celebrate National Reading Month with engaging activities that encourage students to explore the world, write their own stories, and harness the power of books to create projects and presentations. Students can also participate in STEM and history-based lessons. Featured activities include March Into Reading, Story Quest, Reading Around the World, and Books to Build. Grade bands for the lesson plans are organized as follows: Kindergarten-Grade 2, Grades 3-5, and Grades 6-8. Each activity is linked to a Google Slides presentation that provides a teacher overview, estimated time required, targeted skills, and reflection prompts.

tag(s): digital reading (18), STEM (370)

In the Classroom

Have students complete the Story Quest activity by choosing a reading-themed mission from the slides, and create a comic strip on paper or using Free Comic Strip Maker reviewed here. Set up a classroom "passport" system where students stamp their passports after reading books from different regions. Pair a STEM-based story (like Rosie Revere, Engineer) with a hands-on engineering challenge, such as building a simple machine or bridge using classroom materials to solve a problem from the book. After reading a book with a strong setting or theme, have students design and build a model (using paper, recyclables, or digital tools like Tinkercad reviewed here) that represents a key element, such as a character's home or an invention from the story.

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Ignition: Digital Wellness and Safety - EVERFI

Grades
6 to 9
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Ignition: Digital Wellness and Safety is a free, standards-aligned digital literacy course designed for grades 6-9 students. The program comprises six interactive lessons, each approximately...more
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Ignition: Digital Wellness and Safety is a free, standards-aligned digital literacy course designed for grades 6-9 students. The program comprises six interactive lessons, each approximately 25 minutes long, focusing on essential topics such as online safety, digital privacy, cyberbullying, screen time balance, digital rights, and media literacy. Students engage in real-world scenarios that promote critical thinking and responsible decision-making in digital environments. The curriculum aligns with ISTE Standards for Students and supports social-emotional learning competencies, making it an excellent fit for technology, health, and digital media classes. Educators can access pre- and post-assessments, real-time score reporting, and optional offline extension activities to reinforce learning. As a #DigCitCommit-approved resource, Ignition equips students with the skills to navigate the digital world safely and responsibly.

tag(s): critical thinking (179), cyberbullying (44), digital citizenship (108), digital literacy (36), media literacy (122), social and emotional learning (195), social media (61)

In the Classroom

Students can work in small groups to discuss different online situations, such as receiving a suspicious link or encountering cyberbullying. Each group must decide on the safest, most responsible action and explain their reasoning. Have students analyze headlines or short articles and guess whether each one is trustworthy or misleading. After each guess, the class discusses strategies for verifying online information. Challenge students to brainstorm all the ways they interact online (e.g., social media, gaming, email) and reflect on the "footprint" they are leaving. Then, they can write a short journal entry about one positive change they can make to protect their digital identity.

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Maker's 50 Download - Van Andel Institute for Education

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K to 12
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The VAI Education Maker's 50 resource provides a comprehensive guide for classroom makerspaces. It includes printable materials such as posters, a checklist, and visual labels designed...more
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The VAI Education Maker's 50 resource provides a comprehensive guide for classroom makerspaces. It includes printable materials such as posters, a checklist, and visual labels designed to help you curate a well-stocked and engaging maker environment. Ideal for STEM, arts, or cross-disciplinary projects, the Maker's 50 offers both structure and flexibility to empower student-driven creativity.

tag(s): makerspace (39), STEM (370)

In the Classroom

Makerspace can be used in the classroom to engage students in hands-on learning. While completing these activities, students can use Seesaw reviewed here to journal their learning. Students can use Padlet reviewed here to post questions. Students can use Kiddle reviewed here to research information. These tools are versatile: display the poster near a donation bin to invite contributions, use the checklist to ensure you've covered all key materials, and label storage areas to keep everything organized. Ideal for STEM, arts, or cross-disciplinary projects, the Maker's 50 offers both structure and flexibility to empower student-driven creativity.

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Happier Holidays - Van Andel Institute for Education

Grades
K to 8
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Van Andel Institute for Education's Happier Holidays program encourages students to spread kindness, explore diverse cultural traditions, and engage in fun STEAM challenges. Featured...more
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Van Andel Institute for Education's Happier Holidays program encourages students to spread kindness, explore diverse cultural traditions, and engage in fun STEAM challenges. Featured activities include Twelve Days of STEAM, Holiday Traditions, Kindness Bingo, and Cards of Care. Lessons are available for three grade bands: K-2, 3-5, and 6-8. Each activity is delivered through Google Slides and includes a teacher guide, estimated duration, targeted skills, and reflection opportunities.

tag(s): holidays (285), STEM (370)

In the Classroom

Students can use Seesaw reviewed here to post all the information that they learn while researching holiday traditions around the world. Have students create heartfelt cards for individuals in hospitals, nursing homes, or the military during the holiday season. Connect students with senior citizens to learn about their life stories and holiday memories.

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Spooktacular STEAM - Van Andel Institute for Education

Grades
K to 8
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The Van Andel Institute for Education's "Spooktacular STEAM" resource offers a collection of four free, Halloween-themed units. Each unit includes three lesson plans, one for each grade...more
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The Van Andel Institute for Education's "Spooktacular STEAM" resource offers a collection of four free, Halloween-themed units. Each unit includes three lesson plans, one for each grade level (K-2, 3-5, and 6-8). Lessons are designed to engage students in grades K-8 with creative, hands-on activities that integrate science, technology, engineering, arts, and math (STEAM). Activities include challenges like "Engin-eerie Activities," "A Gas-tly Glow," "Mysterious Mathemagic," "EEK-o-systems," and "Gak Attack!" These lessons encourage students to apply the engineering design process and critical thinking skills in a fun, seasonal context. All materials are accessible through Google Slides, providing educators with ready-to-use resources that include teacher overviews, estimated time requirements, targeted skills, and reflection prompts.

tag(s): halloween (46), holidays (285), STEM (370)

In the Classroom

Students can engage in the activities that are available on the site. Students can use Seesaw reviewed here to answer the reflect questions. When completing the Spooktacular STEAM: Mysterious Mathemagic, students can use Book Creator reviewed here to create a collaborative mystery number book.

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Meshy AI - Meshy Ai

Grades
4 to 12
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Meshy AI offers a free, easy-to-use platform that empowers educators and students to create 3D models swiftly and efficiently. Members can generate detailed 3D models in less than three...more
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Meshy AI offers a free, easy-to-use platform that empowers educators and students to create 3D models swiftly and efficiently. Members can generate detailed 3D models in less than three minutes by simply inputting text descriptions or uploading images. The free plan provides 200 credits monthly, allowing for the creation of models without needing a credit card. These models can be exported in various formats, including Wavefront Object (OBJ), Filmbox (FBX), and Stereolithography (STL), making them suitable for integration into educational projects, 3D printing, or virtual reality applications. Meshy AI's intuitive interface and rapid processing make it an excellent tool for enhancing creativity and learning in the classroom.

tag(s): artificial intelligence (300), design (76)

In the Classroom

Have students choose a vocabulary word and use Meshy to create a 3D model that represents it. For example, for the word "volcano," they can generate a 3D model of a volcano from a text prompt. Then, they can present their model and explain how it connects to the word's meaning. After reading a story, have students describe a character in detail and use Meshy to turn that description into a 3D model. In social studies or ELA, students can research an artifact from a historical period (ex., a medieval crown or ancient vase) and then generate a 3D model from a text or image prompt. Students can brainstorm and design an invention, describing it in detail via text. They then can use Meshy to model their invention and present it in a "Shark Tank"-style pitch, explaining how it works and its usefulness.

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Techno Kids - Techno Kids

Grades
1 to 12
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Techno Kids features free digital literacy and coding lessons for kids. To receive the free monthly lesson, you must sign up. The lessons are available in Google Sheets or Microsoft...more
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Techno Kids features free digital literacy and coding lessons for kids. To receive the free monthly lesson, you must sign up. The lessons are available in Google Sheets or Microsoft Excel 365.

tag(s): coding (109), digital literacy (36)

In the Classroom

Students can follow the instructions in the lessons on the site. Students can transfer their knowledge by coding in Scratch, reviewed here. Finally, students can reflect on the process and outcome using Seesaw, reviewed here.

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Escape the Room! Classroom Games - Active History

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6 to 12
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ActiveHistory's "Escape the Room! Classroom Games" offer educators an innovative way to immerse students in historical learning through interactive, puzzle-based scenarios. These activities...more
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ActiveHistory's "Escape the Room! Classroom Games" offer educators an innovative way to immerse students in historical learning through interactive, puzzle-based scenarios. These activities challenge learners to collaborate and apply their historical knowledge to solve missions within a set timeframe. Each escape room includes a compelling storyline, a series of tasks linked to historical events, and a final mission that synthesizes the lesson's objectives. Topics span a wide range of historical periods, including the Black Death, Imperial Rome, and the Cold War, allowing teachers to select scenarios that align with their curriculum.

tag(s): cold war (39), digital escapes (30), romans (52)

In the Classroom

Students can participate in the digital escape rooms. Students can use Padlet reviewed here to share the information that they learned. Students can create their own escape room after finishing a topic by using Google Forms reviewed here.

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Wow in the World - Tinkercast

Grades
K to 12
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Wow in the World is a lively and engaging podcast hosted by Mindy Thomas and Guy Raz, taking curious kids on exciting journeys through the wonders of science and technology....more
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Wow in the World is a lively and engaging podcast hosted by Mindy Thomas and Guy Raz, taking curious kids on exciting journeys through the wonders of science and technology. Each episode dives into fascinating topics such as jaw-dropping inventions, better sleep habits, Neanderthals collecting marine fossils, and the surprising possibility of lush forests once growing in Greenland. Episodes are typically around 24 minutes long and are supported by a variety of resources, including related articles, conversation starters, experiments, book lists, and crafts to extend the learning beyond listening.

tag(s): crafts (111), dinosaurs (48), fossils (44), habitats (105), podcasts (163), robotics (30)

In the Classroom

Students can use Google My Maps reviewed here to explore the locations that are discussed during the podcast. Students can use Padlet reviewed here to post questions and comments. Students can utilize the activities and resources provided in the podcast.

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STEM Careers - PBS LearningMedia

Grades
6 to 12
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Looking to spark curiosity about STEM careers? This collection provides engaging videos and resources that introduce students to exciting opportunities in science, technology, engineering,...more
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Looking to spark curiosity about STEM careers? This collection provides engaging videos and resources that introduce students to exciting opportunities in science, technology, engineering, and math. This collection showcases real-world professionals, including aerospace engineers and environmental scientists, highlighting their skills and the pathways to these high-demand fields. With insightful interviews and hands-on learning connections, it's an excellent way to inspire the next generation of innovators and problem solvers.

tag(s): careers (196), STEM (370)

In the Classroom

Assign students a STEM career (ex., engineer, environmental scientist, programmer) and give them a hands-on challenge related to that field, such as building a bridge with limited materials, designing a simple app, or testing water quality. Create clue cards with job descriptions, tools used, or famous professionals from different STEM careers. Students can work in teams to match the clues to the correct career. Students can research a STEM career of interest, then create an "interview" podcast using Buzzsprout reviewed here or Acast reviewed here or a written profile where they answer questions as if they were a professional in that field.

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Skilled Trades Careers - PBS LearningMedia

Grades
6 to 12
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Explore the world of hands-on careers that keep industries running! The Skilled Trades Careers resources on PBS LearningMedia introduce students to high-demand construction, manufacturing,...more
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Explore the world of hands-on careers that keep industries running! The Skilled Trades Careers resources on PBS LearningMedia introduce students to high-demand construction, manufacturing, automotive technology, and electrical work careers. Students discover the skills, training, and opportunities available in these essential professions through engaging videos, lesson plans, and interactive activities. This collection helps students connect their interests to real-world careers while highlighting the importance of skilled trades in today's economy.

tag(s): careers (196), computers (115), electricity (62)

In the Classroom

Give students a real-world challenge related to skilled trades, such as designing an energy-efficient house layout, troubleshooting a simple wiring diagram, or planning a safe construction project. They can work in teams to brainstorm solutions and present their ideas. They can be designed online using Tinkercad, reviewed here. Have students research a skilled trade (such as welding, carpentry, plumbing, or HVAC) and create a short presentation, poster, or video that explains the job role, required skills, and career opportunities. They can also include salary potential and education pathways in a presentation made on Visme, reviewed here or Genially, reviewed here. Set up small hands-on stations that simulate trade skills, such as measuring and cutting materials (using paper or cardboard), basic circuit building (using snap circuits or online simulators), or blueprint reading exercises, to give them a glimpse into real-life tasks.

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History of Manufacturing: Lesson Plan 2: What's So Cool About Manufacturing? - PBS LearningMedia

Grades
6 to 12
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This lesson plan on PBS LearningMedia is the second in a series exploring the impact of manufacturing on society, technology, and the economy. This resource helps educators guide students...more
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This lesson plan on PBS LearningMedia is the second in a series exploring the impact of manufacturing on society, technology, and the economy. This resource helps educators guide students through key historical milestones, workforce changes, and technological advancements that have shaped modern industries. Through interactive discussions and activities, students develop a deeper understanding of how past innovations continue to influence today's world. The lesson integrates history, STEM, and career exploration, making it a valuable addition to the classroom.

tag(s): careers (196)

In the Classroom

Provide students with historical documents, photos, or firsthand accounts from different manufacturing eras, such as letters from factory workers or old advertisements. Have them analyze these sources and present how they reflect the social and economic effects of manufacturing advancements. Students can research emerging manufacturing technologies (ex., 3D printing, robotics, AI-driven factories) and predict how these innovations will shape industries and jobs. They can present their ideas through a short essay or creative project like a mock news report from the future using a digital tool such as Adobe Express Video Maker reviewed here or Animoto reviewed here. Host a debate on how industrial advancements have influenced social and economic structures. Topics could include the rise of labor unions, child labor laws, globalization, or the impact of automation. Students can take different perspectives and support their arguments with historical examples.

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