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Brain Games for Stop and Think Power: A Set of SEL Kernels Practices - Greater Good Science Center

Grades
K to 6
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This resource introduces quick, fun games that help students build what the site calls "Stop and Think Power," which means learning to control impulses and pause before acting. The...more
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This resource introduces quick, fun games that help students build what the site calls "Stop and Think Power," which means learning to control impulses and pause before acting. The games are designed for Pre-K through middle school and take 15 minutes or less, making them easy to use during morning meetings, transitions, or SEL blocks. Through activities like Simon Says, Freeze Feelings, and Wait for It, students practice self-control, impulse management, careful listening, and thoughtful decision-making. The goal is to strengthen executive function skills, including self-awareness, self-management, social awareness, relationship skills, and responsible decision-making. The site also provides tips for introducing the concept, adapting activities for various ages, and guiding reflection, making it a practical SEL tool for any classroom.

tag(s): classroom management (107), game based learning (218), social and emotional learning (126), thinking skills (57)

In the Classroom

Play a short version of the "Freeze Feelings" where students freeze like a statue when the music stops, then have them name the feeling they imagine their statue is showing. Play a version of Simon Says with a twist. Before starting, tell students they must silently say "pause, think, act" in their heads before each movement. After a brain game, have students draw a quick brain snapshot using Google Drawings, reviewed here showing what helped them stop and think. They can sketch a stop sign, brain gears, or a strategy they used. Then have them share with a partner.

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Resisting the Marshmallow and the Success of Self-Control - PBS NewsHour

Grades
2 to 8
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This video explains the well-known "marshmallow test," where children choose between eating one marshmallow right away or waiting to earn two. It shows how this experiment helps researchers...more
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This video explains the well-known "marshmallow test," where children choose between eating one marshmallow right away or waiting to earn two. It shows how this experiment helps researchers understand self-control and long-term decision-making. It highlights that self-regulation is not an innate trait but a skill that they can strengthen through teaching and practice. The video also shares examples of how educators help children learn strategies to manage impulses, build patience, and make thoughtful choices that support success both in and out of the classroom. If your district blocks YouTube, then the video may not be viewable.
This site includes advertising.

tag(s): classroom management (107), social and emotional learning (126), teaching strategies (57), thinking skills (57)

In the Classroom

Present quick scenarios such as "Do you play now or finish your homework first?" Have students vote using ClassQuestion, reviewed here, discuss their choices, and share what factors influenced them. Set up short, fun tasks like waiting 30 seconds before touching a card or completing a puzzle without talking. Have students reflect on what strategies helped them resist impulses. In pairs, have students create a safe, classroom-appropriate "challenge" (such as waiting to open a mystery envelope). They can predict which strategies would help someone succeed and then test and record the results.

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Cosmic Kids Yoga - Jaime Amor

Grades
K to 5
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Cosmic Kids Yoga is a lively, kid-friendly YouTube channel where instructor Jaime Amor uses storytelling and movement to guide students through yoga and mindfulness-based sessions....more
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Cosmic Kids Yoga is a lively, kid-friendly YouTube channel where instructor Jaime Amor uses storytelling and movement to guide students through yoga and mindfulness-based sessions. The content blends adventure, imagination, and physical poses to engage children while promoting focus, calm, balance, and self-awareness. Many educators report that it works well as a brain-break or transition activity in the classroom, particularly when students need a reset or a moment of movement. If your district blocks YouTube, then the videos may not be viewable.
This site includes advertising.

tag(s): social and emotional learning (126), thinking skills (57)

In the Classroom

After the yoga session, have students write a quick reflection: "How did my body feel before and after?" "What pose was easiest/hardest?", or "What did I learn about calming my mind?" Students can choose one pose from the video and explain the muscles they use during the activity. Yoga poses can be tied to health or PE by discussing balance, flexibility, and movement. In small groups, have students design a short yoga story with 4-6 poses. They can record the sequence using Adobe Express Video Maker, reviewed here, then present it to the class as a mini Cosmic Kids episode.

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I Can Control Myself - Hank the Health Hero

Grades
K to 2
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I Can Control Myself is a short YouTube video featuring Hank the Hero. In this episode, Hank talks about losing control of his emotions when asked to water the garden. ...more
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I Can Control Myself is a short YouTube video featuring Hank the Hero. In this episode, Hank talks about losing control of his emotions when asked to water the garden. He explains what the word "self-control " means and how he learned to pause, breathe, and think. Hank also offers other activities to help you learn to control your emotions, including Red Light-Green Light and Freeze Dance.
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tag(s): emotions (55), preK (289)

In the Classroom

Students can use Imagine Forest, reviewed here to create an emotions journal. Students can use Cartoon Comic Maker, reviewed here to create comics about showing how to pause, breathe, and think. Finally, students can record themselves using Online Voice Recorder, reviewed here teaching others how to play Red Light-Green Light.

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Integrating the 16 Habits of Mind - edutopia

Grades
K to 12
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Edutopia's "Integrating the 16 Habits of Mind" provides a quick summary of Costa and Kallick's work on the 16 Habits of Mind. The article shares the 16 Habits of the ...more
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Edutopia's "Integrating the 16 Habits of Mind" provides a quick summary of Costa and Kallick's work on the 16 Habits of Mind. The article shares the 16 Habits of the Mind, along with a tip, strategy, and/or resource to begin implementation in the classroom.

tag(s): classroom management (107), problem solving (239), social and emotional learning (126)

In the Classroom

Students can share how they are implementing the Habits of the Mind by posting it on Lino, reviewed here. Students can create an infographic using MindMeister, reviewed here to explain one of the habits. Students can create a comic using ToonyTool, reviewed here explaining one of the Habits of the Mind.

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Second Step - Second Step

Grades
K to 12
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Second Step offers both a free and a paid SEL curriculum that covers empathy, emotion management, problem-solving, and relationship skills. On the free resources link for educators...more
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Second Step offers both a free and a paid SEL curriculum that covers empathy, emotion management, problem-solving, and relationship skills. On the free resources link for educators and families, there are multiple activities broken down by grade band: pre-K, K-5, 6-8, and families. Additional resources on the site include Captain Compassion Comics and child sexual abuse information with how-to guides for different age levels.
This site includes advertising.

tag(s): empathy (41), listening (95), problem solving (239), social and emotional learning (126), thinking skills (57)

In the Classroom

Students can create their own Caption Compassion comics using ToonyTool, reviewed here. Students can create digital escape rooms using Online Escape Room Templates, reviewed here to teach about social emotional learning. Students can create their own "How-to Guide" for social emotional learning using Storyboard That, reviewed here.

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Restorative Justice - Centre for Justice & Reconciliation

Grades
5 to 8
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The Restorative Justice website offers a variety of free resources that help educators introduce restorative practices in the classroom. Teachers can access downloadable guides, such...more
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The Restorative Justice website offers a variety of free resources that help educators introduce restorative practices in the classroom. Teachers can access downloadable guides, such as the Restorative Justice Principles and Practice Handbook, along with materials for children and youth that explain core ideas such as encounter, repair, and transformation. These resources support activities such as community-building circles, peer dialogue, and structured conversations to help students repair harm and strengthen relationships. The collection provides practical tools that can be adapted for classroom management, conflict resolution, and creating a positive, inclusive learning environment.

tag(s): classroom management (107), collaboration (81), conflict resolution (10)

In the Classroom

Invite students to participate in a weekly circle where they respond to prompts on teamwork, empathy, or conflict resolution. Use circle guidelines from the website to help students practice respectful listening and speaking. Extend the practice of gratitude by having students anonymously post notes recognizing acts of kindness or helpful peer behavior. Present a classroom-appropriate scenario involving a disagreement. Have students work in small groups to role-play a restorative dialogue that focuses on acknowledging harm, expressing needs, and finding a collaborative solution.
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MIT Open Courseware - MIT Open Courseware

Grades
8 to 12
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This site provides free, open access to educational materials from thousands of MIT courses as part of their open courseware program, all without requiring registration or enrollment....more
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This site provides free, open access to educational materials from thousands of MIT courses as part of their open courseware program, all without requiring registration or enrollment. All courses include a regular syllabus with assignments, interactive activities, and other resources such as videos and slideshows. Course subjects include computer science and artificial intelligence, math, physics, engineering, and others. There are courses from beginning-level undergraduate classes and up to graduate-level master's and doctoral courses. Find courses by searching for topics, browsing collections, or choosing from the newest course additions.

tag(s): africa (149), artificial intelligence (217), business (46), coding (90), creating media (15), energy (137), engineering (135), environment (244), equations (114), literature (211), sociology (22), space (230), STEM (328), transportation (31)

In the Classroom

AP history, language, and economics students may find MIT's online course materials useful. MIT has committed to putting its entire curriculum on the web, and these early offerings include syllabi, reading materials, and a variety of subject-specific class notes. Before using these pages, students and parents should all be aware of what Open Courseware is and is not. Teachers at smaller schools may welcome the availability of language alternatives. Teachers of gifted who are looking for acceleration options will also find these courses valuable, though you will need to develop a means of doing assessment if your students are to earn credit for them.
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Pop Culture - PBS Learning

Grades
6 to 12
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PBS LearningMedia's American Experience Popular Culture collection brings America's cultural history to life through engaging video clips and classroom resources that explore how entertainment,...more
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PBS LearningMedia's American Experience Popular Culture collection brings America's cultural history to life through engaging video clips and classroom resources that explore how entertainment, media, sports, and everyday life have shaped our national identity. These free, standards-aligned materials help students understand how popular culture reflects and influences society, featuring fascinating stories about music, movies, sports heroes, fashion trends, and cultural movements that defined different eras. Each resource includes essential questions, teaching tips, background readings, and student activities that make it easy to connect historical popular culture to contemporary trends students recognize today. Whether you're exploring the impact of television, examining how music movements sparked social change, or discussing how popular culture reflects American values, this collection offers captivating content that helps students see history as the vibrant, living story of real people and the cultural moments that shaped our world!

tag(s): 1910s (26), 1920s (25), 1960s (54), cultures (245), great depression (30), womens suffrage (63)

In the Classroom

After watching The Crash of 1929 - Primary Resources: Headlines, students can use Story Maps, reviewed here to create a cause-and-effect diagram for the Crash. Students can review the Annie Oakley series to create a digital story using Book Creator, reviewed here that includes famous Americans. Students can use Padlet, reviewed here to post questions after each video.

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Genetic Literacy - GLP Library

Grades
9 to 12
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The Genetic Literacy Project (GLP) is a nonprofit science communication platform that explores the intersection of genetics, biotechnology, and public policy. Its mission is to promote...more
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The Genetic Literacy Project (GLP) is a nonprofit science communication platform that explores the intersection of genetics, biotechnology, and public policy. Its mission is to promote science literacy by providing evidence-based information on gene editing, GMOs, agriculture, health, and sustainability. The site features a vast library of articles, infographics, podcasts, and regulatory trackers, including tools like the Global Gene Editing Regulation Tracker and the Anti-GMO Advocacy Funding Tracker. GLP aims to foster informed dialogue by analyzing scientific developments and addressing misinformation, making it a valuable resource for educators seeking to incorporate current issues in genetics and biotechnology into their curriculum.
This site includes advertising.

tag(s): agriculture (46), dna (52), genetics (83), infographics (60), podcasts (136), sustainability (54)

In the Classroom

Assign students an article from the GLP homepage and have them summarize it for the class. Have students explore GLP's infographics (ex., GMO safety, gene editing regulations) and create a presentation using Visme, reviewed here or Google Slides, reviewed here explaining the data and implications. Students can utilize GLP's Global Gene Editing Regulation Tracker to explore how various countries regulate gene editing and present their findings.

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Ignition: Digital Wellness and Safety - EVERFI

Grades
6 to 9
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Ignition: Digital Wellness and Safety is a free, standards-aligned digital literacy course designed for grades 6-9 students. The program comprises six interactive lessons, each approximately...more
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Ignition: Digital Wellness and Safety is a free, standards-aligned digital literacy course designed for grades 6-9 students. The program comprises six interactive lessons, each approximately 25 minutes long, focusing on essential topics such as online safety, digital privacy, cyberbullying, screen time balance, digital rights, and media literacy. Students engage in real-world scenarios that promote critical thinking and responsible decision-making in digital environments. The curriculum aligns with ISTE Standards for Students and supports social-emotional learning competencies, making it an excellent fit for technology, health, and digital media classes. Educators can access pre- and post-assessments, real-time score reporting, and optional offline extension activities to reinforce learning. As a #DigCitCommit-approved resource, Ignition equips students with the skills to navigate the digital world safely and responsibly.

tag(s): critical thinking (141), cyberbullying (40), digital citizenship (86), digital literacy (23), media literacy (105), social and emotional learning (126), social media (51)

In the Classroom

Students can work in small groups to discuss different online situations, such as receiving a suspicious link or encountering cyberbullying. Each group must decide on the safest, most responsible action and explain their reasoning. Have students analyze headlines or short articles and guess whether each one is trustworthy or misleading. After each guess, the class discusses strategies for verifying online information. Challenge students to brainstorm all the ways they interact online (e.g., social media, gaming, email) and reflect on the "footprint" they are leaving. Then, they can write a short journal entry about one positive change they can make to protect their digital identity.

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Games and Activities - Van Andel Institute for Education

Grades
K to 8
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Van Andel Institute for Education provides free, engaging games and activities for students in grades K-8. The website is organized into four main sections: Content-Specific, Cross-Curricular,...more
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Van Andel Institute for Education provides free, engaging games and activities for students in grades K-8. The website is organized into four main sections: Content-Specific, Cross-Curricular, Artificial Intelligence, and Social-Emotional Learning. The content-specific games support science, ELA, and engineering skills. Cross-curricular games include Baboon's Dilemma, Fact or Funny, Persuasion Contagion, and Twin to Win. In the AI section, students can explore AI Discovery Quest, Beat the Bot, Right or Wrong, and What is AI?. The social-emotional learning section features resources such as daily SEL activities, social stories, "Diving into CASEL," and "Be Kind to Your Mind" Bingo. Each game links to a Google Slides presentation that includes a teacher overview, estimated time, targeted skills, and reflection prompts.

tag(s): artificial intelligence (217), engineering (135), social and emotional learning (126)

In the Classroom

Students can engage in the activities that are available on the site. Students can use Seesaw, reviewed here to answer the reflection questions. Students can use post answers to questions associated with the different activities using Padlet, reviewed here.

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Back to School Games - PBS Kids

Grades
K to 2
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The PBS KIDS "Back to School Games" collection offers educators a variety of interactive digital games designed to help young students develop essential back-to-school habits. Featuring...more
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The PBS KIDS "Back to School Games" collection offers educators a variety of interactive digital games designed to help young students develop essential back-to-school habits. Featuring beloved PBS KIDS characters, these games cover topics such as washing hands, packing backpacks, making friends, and managing big feelings. By incorporating these engaging activities into the classroom, teachers can effectively prepare students for the school environment while promoting healthy routines and social skills.

tag(s): back to school (52), preK (289), social and emotional learning (126), social skills (22)

In the Classroom

After playing a game about getting ready for school, have students participate in a relay race where they "act out" getting ready -- brushing their teeth, packing a backpack, and washing their hands. Reinforce the importance of each step through discussion and fun movement. Set up a station with various objects (toys, snacks, books, etc.). Have students "pack" their school backpack by choosing what belongs and what doesn't -- mirroring what they practiced in the digital games. Inspired by games about emotions, help students create a "Feelings Toolbox." They can draw or write about tools that help them when they feel mad, sad, or nervous -- like taking a breath, asking a teacher, or hugging a stuffed animal. Use characters and situations from the games to role-play common school scenarios (ex., joining a group at recess, asking for help, sharing materials). Students can take turns practicing kind words and body language, then reflect on how it felt.

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Carl the Collector - PBS LearningMedia

Grades
K to 5
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The Carl the Collector collection offers educators a suite of resources centered around Carl, a warm-hearted autistic raccoon who loves collecting things. This collection includes videos,...more
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The Carl the Collector collection offers educators a suite of resources centered around Carl, a warm-hearted autistic raccoon who loves collecting things. This collection includes videos, lesson plans, and interactive materials designed to foster self-awareness, self-management, and social awareness. Accompanying educator guides provide teaching tips and inclusive practices to support diverse learners. Spanish-language resources are available, making the content accessible to more students. If your district blocks YouTube, then the videos may not be viewable.

tag(s): autism (15), diversity (49), social and emotional learning (126), social skills (22)

In the Classroom

Have students bring in or draw a picture of something they love to collect, such as rocks, stickers, or toy cars. Have them share why their collection is special, encouraging self-expression and social interaction. After watching a Carl the Collector video, discuss Carl's emotions in different situations. Provide emotion cards (happy, frustrated, excited, worried, and others) and ask students to sort them based on how Carl's feelings. Create a class kindness collection where students "collect" acts of kindness. Each time a student sees a classmate being kind, they write it on a paper "leaf" and add it to a classroom kindness tree.

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Lyla in the Loop - PBS Kids

Grades
K to 2
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Lyla in the Loop is an animated series designed for young children, following the adventures of Lyla Loops and her imaginative blue sidekick, Stu. The show emphasizes creative problem-solving...more
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Lyla in the Loop is an animated series designed for young children, following the adventures of Lyla Loops and her imaginative blue sidekick, Stu. The show emphasizes creative problem-solving and computational thinking, making it a valuable resource for educators who aim to introduce these concepts in an engaging way. The accompanying website offers full episodes, interactive games, and activities that reinforce the show's educational themes, providing teachers with accessible tools to integrate into their lesson plans. The site is available in English and Spanish.

tag(s): coding (90), computational thinking (37), preK (289), problem solving (239)

In the Classroom

After watching an episode, have students work in small groups to solve a problem similar to the one Lyla faces. They can brainstorm, draw solutions, or act them out to reinforce critical thinking and teamwork. Use the "Loops and Patterns" activity from the website to introduce students to basic coding concepts. Have them create simple movement sequences, which can include clapping or hopping in a pattern, to understand loops in a hands-on way. Use the "Step-by-Step Storytelling" activity to guide students in creating their own stories using clear sequences of events. Encourage students to keep a journal where they record everyday problems and sketch creative solutions, just like Lyla. They can present their ideas to the class, reinforcing the problem-solving mindset seen in the show. Create the journal on paper or digitally using Write Reader reviewed here or Imagine Forest reviewed here.

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Take A Family Break Videos, Activities, and Songs - WXXI

Grades
K to 5
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WXXI's "Take A Family Break" offers short videos and activities designed to help children and adults de-stress through simple exercises, such as stretching, breathing techniques, and...more
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WXXI's "Take A Family Break" offers short videos and activities designed to help children and adults de-stress through simple exercises, such as stretching, breathing techniques, and interactive games. At school, teachers can utilize these quick breaks to enhance focus and foster a calming classroom environment. At home, families can incorporate them into daily routines to bond and manage stress together. Each video includes additional resources, such as articles and related activities, to further support emotional well-being.

tag(s): social and emotional learning (126), stress (5)

In the Classroom

Use the short videos as quick movement or mindfulness breaks between lessons to help students refocus and improve concentration. Activities such as belly breathing or freeze dance can help energize or calm students as needed. Pair activities with subjects like science (learning about the body and breathing), ELA (storytelling exercises), or math (counting games). This helps reinforce learning in a fun, interactive way. Turn the activities into a class-wide challenge by tracking the number of different exercises students try each week. Encourage students to share their favorite techniques and create their own variations.

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When Something Scary Happens - PBS Kids

Grades
K to 2
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Discover a collection of videos and activities to help children navigate challenging situations. Featuring characters like Daniel Tiger and Arthur, the content emphasizes the importance...more
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Discover a collection of videos and activities to help children navigate challenging situations. Featuring characters like Daniel Tiger and Arthur, the content emphasizes the importance of having a plan, expressing emotions, and recognizing helpers in the community. Accompanying activities, such as drawing feelings and preparing emergency kits, provide practical tools for classroom discussions on coping strategies and resilience.

tag(s): emotions (55), podcasts (136), preK (289), problem solving (239), social and emotional learning (126)

In the Classroom

After watching a video, students can identify different emotions characters experienced and match them to a classroom feelings chart. They can also share times they felt similar emotions. Using an activity from the PBS KIDS page, students can draw a picture of what fear or nervousness looks like to them and then discuss ways to feel better in those situations. Students can then brainstorm and list people in their community (such as teachers, firefighters, and family members) who help in scary situations. They can create thank-you cards or posters to show appreciation to these helpers. As a class, create a simple plan for what to do in an emergency (fire drill, storm, getting lost). Students can also draw or write about their safety plans at home. Students can bring in or draw something that helps them feel safe (such as a stuffed animal, a blanket, or a song) and explain why it is comforting to them. This encourages self-awareness and coping strategies.

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Pick Your Plate! A Global Guide to Nutrition - Smithsonian Science Education Center

Grades
4 to 8
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Pick Your Plate! A Global Guide to Nutrition is a fun and educational game that explores how to build healthy meals using nutrition guidelines from countries worldwide. Aligned with...more
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Pick Your Plate! A Global Guide to Nutrition is a fun and educational game that explores how to build healthy meals using nutrition guidelines from countries worldwide. Aligned with the United Nations Sustainable Development Goals, the game encourages global awareness and healthy eating habits. It is device agnostic and can be played on any device with a web browser or downloaded as an App from the Apple App Store and Google Play Store. To extend learning, the site also offers a recipe book and a customizable meal template after completing the educational activities.

tag(s): game based learning (218), nutrition (134), united nations (7)

In the Classroom

Have students use Book Creator, reviewed here to create a recipe book. Students can use Dotstorming, reviewed here to vote on which food or country was their favorite to visit. Finally, students can use Google My Maps, reviewed here to virtually visit the countries featured in the game.

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Work It Out Wombats! Podcasts - PBS Kids

Grades
K to 2
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"The Work It Out Wombats!" podcast series, available on PBS KIDS, features engaging audio adventures with characters Malik, Zadie, and Zeke. Each episode invites young listeners to...more
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"The Work It Out Wombats!" podcast series, available on PBS KIDS, features engaging audio adventures with characters Malik, Zadie, and Zeke. Each episode invites young listeners to participate in interactive playdates, such as surprise parties, sleepovers, and detective missions, fostering creativity and problem-solving skills. These podcasts offer an excellent resource for educators seeking to incorporate interactive storytelling into their curriculum, promoting active listening and imaginative thinking among students.

tag(s): creativity (79), interactive stories (21), podcasts (136), preK (289), problem solving (239)

In the Classroom

Pause the podcast at key moments and ask students to predict what the characters should do next. This encourages critical thinking and active listening. Have students write a short adventure for Malik, Zadie, and Zeke, imagining a new problem for them to solve. Students can read their stories aloud using Castbox Creator Studio, reviewed here or Imagine Forest, reviewed here or turn them into a mini audio recording. Assign students different roles from an episode and have them reenact the story or create their own continuation to help develop storytelling and collaboration skills.

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Careers in Demand - PBS LearningMedia

Grades
6 to 12
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The Careers in Demand collection introduces students to fast-growing job fields across industries such as healthcare, technology, skilled trades, and logistics. Through engaging videos,...more
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The Careers in Demand collection introduces students to fast-growing job fields across industries such as healthcare, technology, skilled trades, and logistics. Through engaging videos, students learn about in-demand careers, the skills required, and the education pathways to success. This resource helps teachers connect classroom learning to real-world opportunities, inspiring students to explore future careers that align with their interests and job market needs.

tag(s): careers (196), computers (109), STEM (328)

In the Classroom

Challenge your students to research a high-demand career from the collection and prepare a one-minute pitch about their chosen career, including job duties, required skills, and salary information. In a "speed networking" format, students can rotate and share their career pitches with classmates. Students can also choose an in-demand career and create a roadmap showing the steps to enter the field, including education, internships, or certifications. The "roadmap" can be created using an online resource such as MindMup reviewed here. In groups, have students select an in-demand industry, such as healthcare, technology, or skilled trades, and brainstorm ways to improve efficiency or solve a challenge in that field. They can present their ideas as a mini Shark Tank pitch to the class.

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