3844 language-arts results | sort by:
return to subject listingGigasheet - Gigasheet
Grades
4 to 12tag(s): artificial intelligence (152), data (149), spreadsheets (23), Teacher Utilities (164)
In the Classroom
Teachers can import large datasets of student grades, test scores, or assessment results to analyze trends over time. For teachers focusing on classroom management, Gigasheet can organize data from behavioral tracking forms or point systems. Math teachers can introduce data sets related to weather, population statistics, or sports, encouraging students to analyze real-world data. Students participating in science fairs or experiments can collect and organize data in Gigasheet.You must be registered and logged in to add items to your favorites.
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2024 Groundhog Day Activities for Elementary Student - Houghton Mifflin Harcourt
Grades
K to 5This site includes advertising.
tag(s): crafts (59), holidays (183), stories and storytelling (52), weather (161)
In the Classroom
Students can create simple shadow experiments to explore how light and shadows work. Have them predict if they'll see a shadow based on different light sources (flashlight, sunlight, etc.) and record their observations. They can use a free tool such as Book Creator, reviewed here or WriteReader, reviewed here to create stories. They can also use these tools to write a weather journal, keeping track of the weather after Groundhog Day to see if the prediction came true. Students can make groundhog puppets using paper bags and basic craft materials. They can present a puppet show on Groundhog Day or a short skit.Add your comments below (available only to members) | Become a Member
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Leonardo.ai - Leonardo Labs
Grades
5 to 12tag(s): artificial intelligence (152), graphic design (49), Teacher Utilities (164)
In the Classroom
Students can use Leonardo AI to generate images of characters in narrative stories they have written. Use Leonardo AI to produce an image of a character from a text read in class to enhance a lesson in characterization. Encourage students to collaborate on designing a unique class logo or mascot using Leonardo AI's design tools. In science, students can use Leonardo AI to illustrate complex concepts, like parts of a cell, ecosystems, or weather patterns. Students can generate images related to new vocabulary words or complex concepts as a helpful way to remember difficult words.Add your comments below (available only to members) | Become a Member
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Fox in Socks- Seussville - Dr. Seuss Enterprises
Grades
K to 2tag(s): dr seuss (12), fluency (26), listening (94), pronunciation (34), read across america (9)
In the Classroom
Use the game to help students practice reading fluency by having them follow along with the tongue twisters and repeat the words out loud. Teachers can use this game to expand students' vocabulary by discussing new words and their meanings after each round. Students can play the game in small groups, taking turns reading the tongue twisters aloud encouraging teamwork, listening skills, and collaborative learning while having fun with language.Add your comments below (available only to members) | Become a Member
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A-Maze-ing Green Eggs and Ham - Dr. Seuss Enterprises
Grades
K to 2tag(s): characterization (19), dr seuss (12), plot (14), read across america (9), setting (5), themes (13)
In the Classroom
After reading Green Eggs and Ham, students can play the game to reinforce key story elements like the characters, setting, and plot. Use the game as a group activity where students work together to navigate the maze. This encourages teamwork and helps develop problem-solving skills as students discuss strategies for overcoming obstacles and completing the maze. Teachers can extend the lesson by asking students to write or share what they would do if they were in Sam-I-Am's shoes.Add your comments below (available only to members) | Become a Member
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How the Grinch Saved Christmas - Dr. Seuss Enterprises
Grades
K to 2tag(s): christmas (38), dr seuss (12), holidays (183), plot (14), preK (265), read across america (9)
In the Classroom
After reading How the Grinch Stole Christmas together as a class, students can use this page to explore Grinch-themed games and puzzles that reinforce the story's plot, characters, and themes. Teachers could set up activity stations where students rotate through games like puzzles, memory matching, or spot-the-difference, supporting independent practice while keeping students engaged.Add your comments below (available only to members) | Become a Member
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Mesopotamia- History For Kids - History for Kids
Grades
3 to 6This site includes advertising.
tag(s): asia (79), mesopotamia (11)
In the Classroom
Using a tool such as Timelinely, reviewed here or Time Graphics Timeline Maker, reviewed here students can use the information from the website to create a visual timeline highlighting key events and empires in Mesopotamian history, such as the rise of the Sumerians, the Akkadian Empire, and the Babylonian Empire. Students can choose one of the key inventions or innovations from Mesopotamian civilization (such as cuneiform writing, the wheel, or irrigation systems) and conduct a research project. They can build these presentations using Canva, reviewed here or Google Slides, reviewed here. After studying the website, build a quiz game to test the students knowledge using Blooket, reviewed here or Quizizz, reviewed here.Add your comments below (available only to members) | Become a Member
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What was Ancient Mesopotamia Like? - CBC Kids
Grades
4 to 7This site includes advertising.
tag(s): asia (79), mesopotamia (11)
In the Classroom
Students can write a journal entry as a Mesopotamian child using a tool such as Book Creator, reviewed here or Google Slides, reviewed here. They could describe a typical day, including farming with irrigation, attending school, or helping in the family trade. Using building blocks or recycled materials, let students design and build a miniature city inspired by Mesopotamian cities. They can work in groups to construct city features like temples, walls, irrigation canals, and markets. Challenge students to brainstorm how they might adapt or invent something new based on the ancient tools invented in Mesopotamia (ex.: wheel, plow, cuneiform). Using tablets made out of clay, students can write using cuneiform.Add your comments below (available only to members) | Become a Member
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PDF Resizer - Open Idea
Grades
K to 12This site includes advertising.
tag(s): conversions (37), Teacher Utilities (164)
In the Classroom
Merge various worksheets into a single PDF to create themed workbooks, offering students an organized and engaging resource. Have students contribute individual work (like research notes or project drafts), then combine them into a collaborative PDF to encourage teamwork and allow easy access for peer review. Split larger documents to tailor study guides for individual students, enhancing targeted support based on learning needs or chunking information for students who require it.Add your comments below (available only to members) | Become a Member
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Dr. Seuss Inspired Activities for Older Kids - There's Just One Mommy
Grades
3 to 6This site includes advertising.
tag(s): dr seuss (12), literacy (118), read across america (9), STEM (286)
In the Classroom
Encourage students to write poems in the rhyming, rhythmic style of Dr. Seuss. To get them started, provide some keywords or themes (such as friendship, adventure, or imagination). After reading The Lorax, organize a class project focused on environmental responsibility. Students can draw or write about ways to protect the environment, and then create a "community tree" display on a bulletin board. Encourage students to explore Dr. Seuss's unique vocabulary by selecting some of his playful words and phrases. Using online tools like Adobe Express for Education, reviewed here or Book Creator, reviewed here, students can create comic strips that define and illustrate each word in context. Assign a STEM challenge where students use everyday materials (such as paper, cardboard, and tape) to build a model of Whoville. Have students create a podcast about their favorite Dr. Seuss book using a tool such as Spotify for Podcasters, reviewed here or Acast, reviewed here. Students can discuss the book's themes or their favorite quotes.Add your comments below (available only to members) | Become a Member
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The Untold Story of Dr. Seuss - Jasmine Bradshaw
Grades
6 to 12tag(s): diversity (38), dr seuss (12), racism (80), read across america (9)
In the Classroom
Ask students to find examples of Dr. Seuss's work, early and later works and analyze them in small groups for portrayals of race, stereotypes, and inclusion. Students can create a presentation using resources such as Google Slides or PowerPoint, comparing these works to discuss how public figures can influence cultural perspectives through media. Students can create a short video or podcast episode, sharing their reactions and reflections on what they learned. Free resources such as Buzzsprout, reviewed here or Podcast Generator, reviewed here can be used. Using tools like Timelinely, reviewed here or Time Graphics Timeline Maker, reviewed here, students can create an interactive timeline of Dr. Seuss's career, marking key points where his work and views evolved.Add your comments below (available only to members) | Become a Member
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Lesson Plan Generator - Polymath
Grades
K to 12tag(s): artificial intelligence (152), blooms taxonomy (7), Teacher Utilities (164)
In the Classroom
The Lesson Plan Generator can produce additional activities or discussion questions that enhance engagement. Teachers can review the generated lesson and pick elements that suit their class's needs, adding variety to familiar topics. Teachers save time on lesson prep, giving them more bandwidth to focus on student engagement and classroom interactions. Teachers can maintain a consistent approach to lesson planning, incorporating essential elements like warm-ups, main activities, and assessments. This tool helps to create a predictable classroom routine that students can rely on.Add your comments below (available only to members) | Become a Member
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Auto Classmate - AI-powered Lesson Plan Generator - Logan Greenhaw
Grades
K to 12tag(s): artificial intelligence (152), Teacher Utilities (164)
In the Classroom
Auto Classmate's tools support diverse classroom needs, allowing teachers to incorporate engaging elements without extensive planning. The Lesson Plan Generator creates tailored lesson plans based on specific topics, grade levels, or student needs. The Activation and Engagement Activity Generator provides three unique engagement activities for any lesson or grade level. The "Would You Rather" Question Generator generates grade and subject-specific questions, which teachers can use as a quick warm-up activity that gets students talking and thinking in creative ways. Teachers can use it to add exciting and engaging activities that make learning fun and accessible, particularly for starting new topics or units.Add your comments below (available only to members) | Become a Member
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AI Planet - AI Planet
Grades
K to 12tag(s): artificial intelligence (152), differentiation (91), Teacher Utilities (164)
In the Classroom
Use this tool to tailor lesson plans with interactive activities that captivate student interest, such as projects, discussions, or group tasks based on their interests. It can also be helpful to create differentiated lessons or advanced materials for students ready to deepen their understanding, promoting independent study and critical thinking skills. Use this tool to refresh your lessons with new and engaging ideas.Add your comments below (available only to members) | Become a Member
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Ford's Theater Podium Points - Jennifer Erdtmann and Jennie Berman Eng
Grades
8 to 12tag(s): communication (139), gettysburg address (12), lincoln (66), speaking (23), speeches (23)
In the Classroom
Engage students in these activities by generating presentation slides from this URL using Gamma, reviewed here or Magic School, reviewed here. Edit slides to adjust the wording for use with students as an activity. As an extension activity, create a choice board for students to continue exploring effective public speaking techniques. Include options such as analyzing a TEDTalks, reviewed here, creating a video demonstrating effective body language using Vmaker, reviewed here, or write and share a persuasive speech with peers. Learn more about using choice boards in the classroom by viewing the archive of OK2Ask: Engage & Inspire: Using Choice Boards for Differentiation Part 1, reviewed here.Add your comments below (available only to members) | Become a Member
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Prague Castle- Virtual Tour - Office of the President of the Czech Republic
Grades
5 to 12This site includes advertising.
tag(s): architecture (72), europe (83), virtual field trips (108)
In the Classroom
Provide students with a list of key features or artifacts to find within the virtual tour (ex., St. Vitus Cathedral, Golden Lane, royal throne). As they navigate, they mark off each item and write a short description or draw a quick sketch of each. This helps them become familiar with significant aspects of Prague Castle in an interactive way. Try the AI site, Scribble Diffusion, reviewed here, that will turn students' sketches into refined drawings. After learning about Prague Castle's role in Czech political history, students can research other European historical castles with political significance. Students imagine themselves as visitors (or historical figures) from a particular historical period and write a journal entry describing a day spent at the castle. Students can research key historical events associated with Prague Castle, creating a timeline that showcases its development from the 9th century to the modern day. They can use the virtual tour to find visuals for each period and present how these moments impacted the castle's structure or purpose using a free platform like Timeline Infographics Templates, reviewed here.Add your comments below (available only to members) | Become a Member
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Friends of Gillette Castle State Park - The Gillette Castle Friends
Grades
4 to 12This site includes advertising.
tag(s): architecture (72), connecticut (4), medieval (34), virtual field trips (108)
In the Classroom
After viewing the gallery, students can create their own "castle" design inspired by Gillette Castle. They can draw floor plans, include unique features like secret passages or quirky rooms, and present their designs to the class, explaining how the original structure inspired them. Students can analyze the unique architectural details shown in the gallery and research why certain design elements (Ex. medieval motifs, custom locks, stonework) were popular or unusual at the time. Inspired by Gillette Castle's mysterious atmosphere, students can write a short story set in the castle, perhaps incorporating its unique features, like hidden rooms or secret staircases, as plot elements. Students could write (and share) their short stories using Google Slides, reviewed here.Add your comments below (available only to members) | Become a Member
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Gruvy Education - William Grube
Grades
K to 5tag(s): artificial intelligence (152), differentiation (91), personalized learning (9)
In the Classroom
Use Gruvy's AI-driven reading comprehension activities to assign students personalized passages at their reading levels. Group students with similar reading abilities or comprehension skills and have them work through the exercises together. After students have practiced various concepts on Gruvy, have them design their own math or reading games based on what they've learned. Students can create questions or scenarios, incorporating Gruvy's topics, and then swap with classmates to play each other's games. Use Gruvy's math games to create a "Math Challenge Day" where students rotate through various stations, each focusing on a different skill (like addition, subtraction, or multiplication).Add your comments below (available only to members) | Become a Member
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Seussville Classroom Activities - Dr. Seuss Enterprises
Grades
K to 3This site includes advertising.
tag(s): dr seuss (12), literacy (118), read across america (9)
In the Classroom
Using Dr. Seuss's rhyming books like, The Cat in the Hat, set up a relay race where students work in teams to generate rhyming words based on prompts from the books. Each team gets a point for every correct rhyme, encouraging creativity and reinforcing phonics skills. After reading a Dr. Seuss story, have students create a whimsical character, complete with a name, unique features, and a special talent. Use Bartholomew and the Oobleck to introduce a fun science activity where students make "Oobleck". They'll explore states of matter and record observations, engaging with early science concepts through hands-on learning. Organize a classroom "reading party" where students come dressed as Dr. Seuss characters or create hats like the Cat in the Hat. They can read their favorite Dr. Seuss books aloud or in small groups. Select a Dr. Seuss book and ask students to pick out unusual or "nonsense" words. They can guess meanings from context, create definitions, and then illustrate the words.Add your comments below (available only to members) | Become a Member
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Illuminative Lesson Resources - Illuminative and the National Indian Education Association
Grades
K to 12tag(s): cooking (31), crafts (59), cross cultural understanding (170), cultures (148), game based learning (182), landmarks (21), native americans (97), poetry (194), stories and storytelling (52)
In the Classroom
Bookmark this site as a resource for lessons on Native American cultures that present information in a culturally accurate manner. Find lessons and activity guides that integrate into your current subject area lessons; for example, one activity is called "Picaria: A Zuni Pueblo Math Game." Picaria is a game of logic and strategy that easily integrates into math station rotations that involve games of logic and strategy. Ask students to use Canva Docs, reviewed here to create and share flyers that include instructions for games they play.Add your comments below (available only to members) | Become a Member
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