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Cooperative Learning Job Placards - Dr. Spencer Kagan
Grades
K to 12tag(s): collaboration (135), thinking routines (54)
In the Classroom
Ask students to create their own visuals for the four jobs using Visme AI Presentation Creator, reviewed here. Use Google Forms, reviewed here for students to reflect on their job productivity and preference for the future. After participating in cooperative learning projects, have students reflect upon how their groups' success (or not) and suggest additional roles or guidelines for future projects.You must be registered and logged in to add items to your favorites.
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Team roles: Belbin's 9 roles to build a balanced team - Asana
Grades
6 to 12tag(s): collaboration (135), teaching strategies (80), thinking routines (54), thinking skills (133)
In the Classroom
Students can view the roles and explain which role they see themselves as. Use Google Slides, reviewed here, to ask students to write a simple definition and visual to match each of the roles. As an extension activity, ask students to create a blog post outlining the different team roles using Paste It, reviewed here. JustPaste.It is a simple, ad-free online tool that lets you quickly share text and images with others, no account required.Add your comments below (available only to members) | Become a Member
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Coins for Candy - RoomRecess
Grades
K to 3This site includes advertising.
In the Classroom
Use the game as a math center activity for students to practice identifying coins and counting money amounts, independently or with partners. Students can track their scores and challenge themselves to improve their accuracy over time. Pair the activity with a classroom store or pretend shopping experience. After practicing online, students can use real or plastic coins to buy classroom items, snacks, or school supplies while applying the same counting strategies. Use the game as an enrichment or intervention activity during small-group instruction. Teachers can differentiate by assigning specific coin combinations, timed challenges, or higher-value totals for advanced learners while providing support for students still mastering coin recognition.Add your comments below (available only to members) | Become a Member
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Radom Coin Flip! - Online Stopwatch
Grades
K to 8This site includes advertising.
tag(s): data (211), probability (133)
In the Classroom
Use the virtual coin flip during a probability lesson by having students predict outcomes before flipping the coin 20 to 50 times. Students can record results in a tally chart, create a bar graph using LiveGap Charts, reviewed here, and discuss the likelihood of heads versus tails. During ELA instruction, assign heads and tails to different writing prompts, character choices, or vocabulary challenges. Students can flip the coin to determine which task they will complete, adding an element of surprise and engagement. Incorporate the tool into classroom management or SEL activities by using coin flips to select brain breaks, discussion starters, teamwork challenges, or cooperative learning roles in a fair and interactive way.Add your comments below (available only to members) | Become a Member
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Improv Encyclopedia
Grades
9 to 12This site includes advertising.
tag(s): acting (17), back to school (56), classroom management (144), collaboration (135), firstday (28), game based learning (317), humor (24)
In the Classroom
Ask students to use Free Comic Strip Maker by Adobe, reviewed here to create a comic illustrating their Improv Game. Practice improv using Clipchamp, reviewed here to record themselves trying one of the games from the site and then reflecting on their actions. Create a book of students' favorite improv games using Book Creator, reviewed here to share with other classrooms or your school's drama department.Add your comments below (available only to members) | Become a Member
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Pick a Mystery Box Powerpoint Template and Tutorial - How to Mark
Grades
K to 12This site includes advertising.
tag(s): teaching strategies (80), tutorials (52)
In the Classroom
Have students create their own mystery boxes using Microsoft PowerPoint Online, reviewed here to share a mystery animal, mystery historical event, or mystery literary theme. Create a mystery box presentation to engage students when introducing a new unit, and reveal one increasingly specific clue per slide, with a guess-prompt slide before the big reveal. Add these students' Mystery Boxes into a virtual bulletin board such as Padlet, reviewed here. Have students use FlexClip, reviewed here to create their own Mystery Box tutorial.Add your comments below (available only to members) | Become a Member
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Chrome Music Lab - Google Labs
Grades
K to 12tag(s): coding (110), musical instruments (62), summer (52)
In the Classroom
Have students use Song Maker to compose a short melody that represents the mood or theme of a story, poem, or historical event studied in class. Students can explain how tempo, rhythm, and pitch connect to the topic. Challenge students to design background music or sound effects for a digital story, podcast, reader's theater, or coding project. Students can use Chrome Music Lab creations to enhance multimedia presentations and cross-curricular STEAM activities. Use the Rhythm and Beat experiments during math lessons to reinforce skills in fractions, patterns, sequencing, and counting. Students can create rhythmic patterns that demonstrate equivalent fractions or repeated sequences.Add your comments below (available only to members) | Become a Member
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PresenterMedia - Eclipse Digital Imaging
Grades
3 to 12tag(s): animation (69), artificial intelligence (337), presentations (44)
In the Classroom
Have students choose a new vocabulary word and create one slide with a definition, synonym, or antonym, a visual, and a sentence that shows the word in context. They can use an animated graphic or video background sparingly to help communicate the word's meaning. Small groups can create a short slide deck that explains a scientific process, such as the water cycle, photosynthesis, erosion, or a food chain. Students use visuals and animations to show the sequence of steps, then add captions that explain each stage in clear, accurate language. After reading a novel or short story, have students create a book trailer or character profile using presentation templates, graphics, and background media. They can include key setting details, character traits, conflict, theme, and a recommendation without giving away the ending.Add your comments below (available only to members) | Become a Member
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Manager, Facilitator, Motivator, Advocate: Setting Up Group Roles That Really Work - edutopia
Grades
6 to 12tag(s): collaboration (135), professional development (296), teaching strategies (80), thinking routines (54)
In the Classroom
Use this article to implement collaborative learning activities in your classroom. Students can use Adobe Express for Education, reviewed here to create visuals explaining each of the four roles or use Comic Strip Templates by Canva, reviewed here to create a short comic outlining each of the roles. After working in collaborative groups, students can complete a self-reflection using Google Forms, reviewed here as to their feelings/preferences about each of the roles.Add your comments below (available only to members) | Become a Member
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Science Fridays - Science Fridays
Grades
K to 12tag(s): animals (283), artificial intelligence (337), brain (59), climate (98), energy (143), ethics (22), insects (65), makerspace (43), space (252), STEM (377), volcanoes (60)
In the Classroom
When learning about ants in How Do Ants Crown A Queen? students can use Turbo Timeline Generator, reviewed here to share the steps that ants take to crown a queen. In Train Your Brain To Manage Stress, students can create an infographic using Infographics Presentation Templates, reviewed here to share ways to manage stress. When learning about using a chatboat in AI For Kids: A Chatbox Exploration, students can use Timeline Infographic Templates by Venngage, reviewed here to compare and contrast chatbot output from the different chatpots used.Add your comments below (available only to members) | Become a Member
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Krikey AI - Krikey Inc.
Grades
3 to 12tag(s): animation (69), artificial intelligence (337), digital storytelling (173), presentations (44), social and emotional learning (204), text to speech (24)
In the Classroom
Incorporate SEL and communication activities by asking students to create animated public service announcements about empathy, bullying prevention, digital citizenship, or teamwork. Use the platform for multimedia project-based learning by allowing students to create animated book trailers, persuasive commercials, or classroom presentations that integrate writing, speaking, creativity, and digital media production. Use Krikey AI for world language practice by having students create short animated conversations in another language using text-to-speech and character dialogue tools.Edge Features:
Includes an education-only area for teachers and students
Parent permission advised before posting student work created using this tool
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Includes teacher tools for registering and/or monitoring students
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Power BI - Microsoft
Grades
6 to 12tag(s): artificial intelligence (337), charts and graphs (183), data (211), Project Based Learning (29), spreadsheets (23)
In the Classroom
Create classroom data walls or progress dashboards that help students monitor reading growth, assessment scores, attendance, or personal learning goals throughout the school year. Use the platform during media literacy or research projects to teach students how data visualizations influence communication, helping them critically and accurately evaluate graphs, infographics, and digital reports. Have students analyze real-world datasets in math, science, or social studies classes by creating interactive dashboards that display trends, comparisons, and predictions using charts and graphs.Edge Features:
Parent permission advised before posting student work created using this tool
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
Requires download/installation of software
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Scholarcy - Turnitin
Grades
10 to 12tag(s): artificial intelligence (337), flash cards (47), summarizing (28)
In the Classroom
Students can use Scholarcy to summarize academic papers and create a presentation using Adobe Express for Education, reviewed here. Students can create an escape room showing their understanding of the materials using Genially, reviewed here. Extend learning by uploading research materials to NotebookLM, reviewed here and creating support materials including reports, videos, audio podcasts, and infographics.Add your comments below (available only to members) | Become a Member
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Classroom Coin Flip - ESL Kids Games
Grades
K to 8This site includes advertising.
tag(s): coins (9), data (211), game based learning (317), probability (133)
In the Classroom
Flip the coin to divide the class into two groups (heads vs. tails). Use the groups for partner reading, collaborative writing, or small-group discussions. Create two tasks for each vocabulary word: heads = define the word, tails = use it in a sentence or act it out. Flip the coin for each turn. During a test review, assign outcomes such as heads = answer a question for points, and tails = challenge another team or complete a bonus task.Add your comments below (available only to members) | Become a Member
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Pitch - Pitch Software
Grades
4 to 12tag(s): artificial intelligence (337), digital storytelling (173), presentations (44), slides (39)
In the Classroom
Have students design a presentation that follows a story's setting, combining maps, images, and descriptions of key locations. They can explain how each setting influences the plot or characters, connecting geography to literature. Ask students to identify a theme in a text and create a presentation using images, brief text, and possibly embedded videos to explain how the theme develops throughout the story, and then create a slide deck analyzing a character from a class novel. Each slide can focus on traits, motivations, key events, and text evidence, helping reinforce characterization skills.Edge Features:
Parent permission advised before posting student work created using this tool
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
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Coin Flip - Toy Theater
Grades
1 to 6This site includes advertising.
tag(s): coins (9), data (211), game based learning (317), manipulatives (15), probability (133)
In the Classroom
Have students predict whether the next flip will be heads or tails, then test their prediction using the tool. After several rounds, discuss whether players can control the outcomes, and then introduce the idea of chance. As a class, have students flip multiple coins at once and record the results on a shared chart. Students tally heads and tails and discuss the patterns they notice, reinforcing counting and data-collection skills. Have students create their own word problems based on coin flips (for example, "What is the chance of getting two heads in a row?"). They can exchange problems with classmates and solve them.Add your comments below (available only to members) | Become a Member
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Coin Flip Simulator - FlipSimu
Grades
2 to 8This site includes advertising.
tag(s): coins (9), data (211), game based learning (317), probability (133)
In the Classroom
Use the coin flip as a decision-making tool in classroom debates or writing activities. Have students predict how many heads and tails will appear in 20 flips, then use the simulator to test their predictions. Students can run many trials (100+ flips) and analyze whether the coin appears fair. They can calculate percentages and discuss why results may not be exactly 50/50.Add your comments below (available only to members) | Become a Member
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Biggest Calculator Hub - Biggest Calculator Hub
Grades
5 to 12tag(s): calculators (38)
In the Classroom
Give students practical problems (shopping discounts, travel time, saving money) and have them choose the appropriate calculator to solve each one. Have students solve a problem by hand first, then check their answer using a calculator from the site. Have students design their own multi-step word problem that requires using one of the calculators. They exchange problems with a partner to solve, encouraging deeper understanding and creativity.Add your comments below (available only to members) | Become a Member
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Women Who Inspire the World Interactive - Sherlyn Cruz
Grades
3 to 12tag(s): artificial intelligence (337), women (191), womenchangemaker (81)
In the Classroom
Share this interactive with students as part of a learning center activity, then ask students to select one of the women to study further. Use Canva to create a similar activity for various classroom uses that features historical figures, explorers, authors, or other people of interest. View the archive of OK2Ask: Canva Basics: Using Templates to Support Classroom Communication, reviewed here, to learn more about how to create with Canva. By creating a template of your own and using your SchoolAI account, teachers can view students' discussions within spaces, monitor engagement, track progress, and analyze conversations. SchoolAI is FERPA- and COPPA-compliant and includes built-in safety guardrails for student use.Add your comments below (available only to members) | Become a Member
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MiriCanvas - MIRI D.I.H.
Grades
4 to 12tag(s): artificial intelligence (337), posters (46), presentations (44), social media (63), worksheets (70)
In the Classroom
Students can design a presentation to explain a concept, theme, or research topic, using templates and images to support their understanding and communication skills. Use MiriCanvas to create digital book covers or character profiles that include visuals and descriptive text to demonstrate comprehension of a novel or story. Students can create visually engaging posters or infographics to summarize a story, topic, or unit, helping them organize key ideas and present information clearly.Edge Features:
Parent permission advised before posting student work created using this tool
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
Add your comments below (available only to members) | Become a Member
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