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OpusClip - OpusClip
Grades
6 to 11tag(s): artificial intelligence (342), digital storytelling (177), editing (97)
In the Classroom
Have students record a two- to three-minute book talk that introduces a book, describes its characters or topic, and recommends without revealing the ending. They can use OpusClip to create a short, captioned trailer that can be shared privately with classmates or displayed during independent-reading time. Have small groups record a science investigation or model, such as one that shows erosion, a chemical change, or a simple machine in action. They can use OpusClip to create a short highlight video, then add captions that identify the materials, steps, observations, and conclusion. Have students conduct a longer interview with a classmate, staff member, family member, or community guest connected to a unit of study.You must be registered and logged in to add items to your favorites.
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Red, White, and Blue Learning: Seven Resources for Independence Day - Edutopia
Grades
K to 8tag(s): crafts (114), holidays (292), july 4th (19), multimedia (66), preK (328)
In the Classroom
After exploring one of the featured science activities, challenge students to design and build a safe "firework" launcher, create a patriotic-themed engineering project, or investigate the science behind fireworks through a simple experiment. Have students examine historical documents, paintings, or photographs related to the American Revolution and Independence Day. Students can work in groups to identify important details, make inferences, and discuss how these sources help tell the story of America's founding. Build a choice board using several of the article's suggested resources. Include options such as reading a historical article, completing a patriotic craft, exploring a virtual museum, conducting a science investigation, or writing a journal entry from the perspective of someone living during the American Revolution. Students can select activities that match their interests while demonstrating their learning.Add your comments below (available only to members) | Become a Member
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15 Festive July 4th Crafts & Activities - ABCDee Learning
Grades
K to 2This site includes advertising.
tag(s): crafts (114), holidays (292), july 4th (19), preK (328), STEM (380)
In the Classroom
Set up rotating stations featuring the site's printable activities, including color-by-code pages, patterns, beginning sounds, and counting games. Students can practice literacy and math skills while working independently or with partners. After creating a patriotic craft, have students write a short paragraph explaining the meaning of American symbols such as the flag, stars, stripes, or fireworks. Display the finished projects as a classroom bulletin board celebrating Independence Day. Have students create one of the featured fireworks art projects, then participate in a gallery walk. As they view classmates' work, they leave positive feedback and discuss the art techniques, colors, patterns, and shapes used to represent fireworks.Add your comments below (available only to members) | Become a Member
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Reviewing Coin Values | The Electric Company Math Activities - PBS LearningMedia
Grades
K to 2tag(s): coins (12), game based learning (319), money (114)
In the Classroom
Use the activity as part of a money-themed learning center. Have students complete the worksheet, sort real or plastic coins, and practice matching coins to their values before solving simple money problems. Create a classroom store with inexpensive items labeled with prices. After reviewing coin values with the activity, students can choose the correct coins to "purchase" items and explain their thinking. Place picture cards of different coins around the classroom. Have students search for the coins, record each coin's name and value, and then complete the PBS activity to reinforce what they found.Add your comments below (available only to members) | Become a Member
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Gradescope - Turnitin
Grades
6 to 12This site includes advertising.
tag(s): artificial intelligence (342), assessment (141), feedback (18), rubrics (40), Teacher Utilities (224)
In the Classroom
Use Gradescope to collect and grade short-answer responses, constructed responses, essays, lab explanations, or problem-solving work. Create a question-by-question rubric that applies consistently across student submissions, then add reusable comments or annotations to identify strengths and next steps. Students can view the published rubric and feedback to better understand how their work was evaluated. Create a short online assignment or upload a paper exit ticket after a lesson. Review results by question to identify skills that may need reteaching, such as citing evidence, solving multi-step problems, using vocabulary accurately, or explaining scientific thinking. Assignment statistics can help teachers spot class-wide trends and plan targeted small-group instruction. After students receive feedback on a writing assignment, math explanation, or project reflection, have them review the rubric and choose one or two areas to improve. Students can submit a revised version through a follow-up assignment and include a brief reflection explaining what they changed and why. This helps shift grading from a final score to part of the learning process.Edge Features:
Includes an education-only area for teachers and students
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Multiple users can collaborate on the same project
Includes teacher tools for registering and/or monitoring students
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Soar - Teaching Ideas
Grades
K to 5This site includes advertising.
tag(s): animation (71), creativity (93), descriptive writing (45), design (77), graphic design (53), images (273), inferencing (8), problem solving (282), STEM (380)
In the Classroom
Students can use Storyboard That, reviewed here to create their own storyboard of the animation. Use Kidrex, reviewed here to learn more about aviation. Students can use Adobe Express Video Maker, reviewed hereto create a movie trailer about an invention or inventor.Add your comments below (available only to members) | Become a Member
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Maker Ed - The Maker Education Initiative
Grades
K to 12tag(s): makerspace (44), poetry (197), rubrics (40), STEM (380), stories and storytelling (80)
In the Classroom
Students can use Stormboard, reviewed here to post affirmations after engaging in the Math Affirmations: I Am a Mathematician activity. When creating stories from Learning in the Making: Storytelling, students can record their stories using ScreenPal, reviewed here. Students can use Google Drawings, reviewed here to create magnetic poetry after learning about poetry in the lesson titled Learning in the Making: Visual Poetry.Add your comments below (available only to members) | Become a Member
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Working Together: Team Roles and Responsibilities Exercise Guide - Make Solutions Inc.
Grades
9 to 12tag(s): collaboration (137), thinking routines (59)
In the Classroom
As students are forming groups for classroom projects, they can create their own work agreement tailored to their grade level, subject matter, and project rubric. Ask students to use Magic ToDo, reviewed here to organize projects, share tasks, and create a timeline for completion.Add your comments below (available only to members) | Become a Member
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Journal Buddies - Journal Buddies
Grades
1 to 12This site includes advertising.
tag(s): creative writing (125), descriptive writing (45), journals (26)
In the Classroom
Use Seesaw, reviewed here for students to write journals and save their work in a digital portfolio. Instead of using text journals, offer students the option to use Online Voice Recorder, reviewed here to create audio journal entries. Engage students in the journal writing process by asking them to vote on their favorite monthly prompts using Google Forms, reviewed here.Add your comments below (available only to members) | Become a Member
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The Power of Believing That You Can Improve - TED
Grades
9 to 12This site includes advertising.
tag(s): critical thinking (189), learning styles (23), social and emotional learning (205), thinking routines (59), thinking skills (136)
In the Classroom
Students can use Google Keep, reviewed here to take notes while watching the video. After watching the video, ask students to create infographics using Mind Map Generator, reviewed here on information comparing fixed and growth mindsets. As an extension, use Cartoon Comic Maker, reviewed here to create engaging stories illustrating fixed and growth mindsets.Add your comments below (available only to members) | Become a Member
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Cooperative Learning Job Placards - Dr. Spencer Kagan
Grades
K to 12tag(s): collaboration (137), thinking routines (59)
In the Classroom
Ask students to create their own visuals for the four jobs using Visme AI Presentation Creator, reviewed here. Use Google Forms, reviewed here for students to reflect on their job productivity and preference for the future. After participating in cooperative learning projects, have students reflect upon how their groups' success (or not) and suggest additional roles or guidelines for future projects.Add your comments below (available only to members) | Become a Member
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Team roles: Belbin's 9 roles to build a balanced team - Asana
Grades
6 to 12tag(s): collaboration (137), teaching strategies (81), thinking routines (59), thinking skills (136)
In the Classroom
Students can view the roles and explain which role they see themselves as. Use Google Slides, reviewed here, to ask students to write a simple definition and visual to match each of the roles. As an extension activity, ask students to create a blog post outlining the different team roles using Paste It, reviewed here. JustPaste.It is a simple, ad-free online tool that lets you quickly share text and images with others, no account required.Add your comments below (available only to members) | Become a Member
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Gold Fever and the Bechtler Mint - PBS LearningMedia
Grades
4 to 8In the Classroom
After viewing the video, have students create a timeline of important events using MyLens, reviewed here that connects to the North Carolina Gold Rush and the Bechtler Mint. Students can include key people, discoveries, inventions, and economic impacts using paper timelines or digital tools. Organize a classroom gold rush simulation where students mine for hidden objects or tokens and trade them for classroom currency. Students can discuss supply and demand, fairness, and the effects of gold on local economies and communities. Ask students to design their own coin inspired by the Bechtler Mint. Students can sketch symbols, slogans, and images that represent their classroom, state, or community, and explain how they chose the symbols.Add your comments below (available only to members) | Become a Member
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Coins for Candy - RoomRecess
Grades
K to 3This site includes advertising.
In the Classroom
Use the game as a math center activity for students to practice identifying coins and counting money amounts, independently or with partners. Students can track their scores and challenge themselves to improve their accuracy over time. Pair the activity with a classroom store or pretend shopping experience. After practicing online, students can use real or plastic coins to buy classroom items, snacks, or school supplies while applying the same counting strategies. Use the game as an enrichment or intervention activity during small-group instruction. Teachers can differentiate by assigning specific coin combinations, timed challenges, or higher-value totals for advanced learners while providing support for students still mastering coin recognition.Add your comments below (available only to members) | Become a Member
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Radom Coin Flip! - Online Stopwatch
Grades
K to 8This site includes advertising.
tag(s): data (211), probability (133)
In the Classroom
Use the virtual coin flip during a probability lesson by having students predict outcomes before flipping the coin 20 to 50 times. Students can record results in a tally chart, create a bar graph using LiveGap Charts, reviewed here, and discuss the likelihood of heads versus tails. During ELA instruction, assign heads and tails to different writing prompts, character choices, or vocabulary challenges. Students can flip the coin to determine which task they will complete, adding an element of surprise and engagement. Incorporate the tool into classroom management or SEL activities by using coin flips to select brain breaks, discussion starters, teamwork challenges, or cooperative learning roles in a fair and interactive way.Add your comments below (available only to members) | Become a Member
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Improv Encyclopedia
Grades
9 to 12This site includes advertising.
tag(s): acting (17), back to school (56), classroom management (144), collaboration (137), firstday (28), game based learning (319), humor (24)
In the Classroom
Ask students to use Free Comic Strip Maker by Adobe, reviewed here to create a comic illustrating their Improv Game. Practice improv using Clipchamp, reviewed here to record themselves trying one of the games from the site and then reflecting on their actions. Create a book of students' favorite improv games using Book Creator, reviewed here to share with other classrooms or your school's drama department.Add your comments below (available only to members) | Become a Member
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Pick a Mystery Box Powerpoint Template and Tutorial - How to Mark
Grades
K to 12This site includes advertising.
tag(s): teaching strategies (81), tutorials (52)
In the Classroom
Have students create their own mystery boxes using Microsoft PowerPoint Online, reviewed here to share a mystery animal, mystery historical event, or mystery literary theme. Create a mystery box presentation to engage students when introducing a new unit, and reveal one increasingly specific clue per slide, with a guess-prompt slide before the big reveal. Add these students' Mystery Boxes into a virtual bulletin board such as Padlet, reviewed here. Have students use FlexClip, reviewed here to create their own Mystery Box tutorial.Add your comments below (available only to members) | Become a Member
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Chrome Music Lab - Google Labs
Grades
K to 12tag(s): coding (110), musical instruments (63), summer (53)
In the Classroom
Have students use Song Maker to compose a short melody that represents the mood or theme of a story, poem, or historical event studied in class. Students can explain how tempo, rhythm, and pitch connect to the topic. Challenge students to design background music or sound effects for a digital story, podcast, reader's theater, or coding project. Students can use Chrome Music Lab creations to enhance multimedia presentations and cross-curricular STEAM activities. Use the Rhythm and Beat experiments during math lessons to reinforce skills in fractions, patterns, sequencing, and counting. Students can create rhythmic patterns that demonstrate equivalent fractions or repeated sequences.Add your comments below (available only to members) | Become a Member
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PresenterMedia - Eclipse Digital Imaging
Grades
3 to 12tag(s): animation (71), artificial intelligence (342), presentations (44)
In the Classroom
Have students choose a new vocabulary word and create one slide with a definition, synonym, or antonym, a visual, and a sentence that shows the word in context. They can use an animated graphic or video background sparingly to help communicate the word's meaning. Small groups can create a short slide deck that explains a scientific process, such as the water cycle, photosynthesis, erosion, or a food chain. Students use visuals and animations to show the sequence of steps, then add captions that explain each stage in clear, accurate language. After reading a novel or short story, have students create a book trailer or character profile using presentation templates, graphics, and background media. They can include key setting details, character traits, conflict, theme, and a recommendation without giving away the ending.Add your comments below (available only to members) | Become a Member
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Manager, Facilitator, Motivator, Advocate: Setting Up Group Roles That Really Work - edutopia
Grades
6 to 12tag(s): collaboration (137), professional development (296), teaching strategies (81), thinking routines (59)
In the Classroom
Use this article to implement collaborative learning activities in your classroom. Students can use Adobe Express for Education, reviewed here to create visuals explaining each of the four roles or use Comic Strip Templates by Canva, reviewed here to create a short comic outlining each of the roles. After working in collaborative groups, students can complete a self-reflection using Google Forms, reviewed here as to their feelings/preferences about each of the roles.Add your comments below (available only to members) | Become a Member
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