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EduGems - Eric Curts
Grades
K to 12tag(s): artificial intelligence (339), Teacher Utilities (223)
In the Classroom
Use a Gem to quickly create a fun lesson hook, such as a mystery scenario, creative prompt, or thought-provoking question, to spark student interest at the start of a lesson. Generate differentiated writing prompts for students based on ability levels or interests to help all learners engage with the content. Generate a menu of activity options for a unit and let students choose how they demonstrate their understanding, increasing ownership and engagement. Learn more about how to create and use Gems by viewing the archive of OK2Ask: Google Gems Basics: Personalized, interactive, and safe AI learning experiences, available here.You must be registered and logged in to add items to your favorites.
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STEM (Science Technology Engineering Math) - TeachersFirst
Grades
K to 12tag(s): book lists (163), engineering (141), STEM (374)
In the Classroom
Group students by STEM interest and have each student in the group choose a book to present to the rest of the group. Once they have presented to their group, have them rotate around the room, presenting the book they chose to each group.Add your comments below (available only to members) | Become a Member
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Puzzle Cutter - Figma
Grades
4 to 12tag(s): game based learning (315), presentations (43), puzzles (172)
In the Classroom
Have students create a puzzle based on an important scene or a story summary. Classmates can solve the puzzle, then explain how the image connects to key themes, characters, or events. Have students create an image representing a vocabulary word or concept, then turn it into a puzzle. Peers can solve the puzzle and infer the word's meaning based on visual clues before checking the definition. In small groups, have students each design one section of a larger image (such as a map, diagram, or story sequence). After combining and cutting it into a puzzle, the groups can exchange with another team to solve and interpret the completed work.Edge Features:
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
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CokoGames - Cokogames Educational Games ONline
Grades
K to 6This site includes advertising.
tag(s): capitals (15), circuits (19), electricity (63), energy (140), enrichment (15), geometric shapes (152), integers (26), logic (170), map skills (67), multiplication (134), numbers (121), spanish (112), tangrams (10), time (95)
In the Classroom
Students can rotate through a skill-station setup, where each station features a different type of game (math, typing, logic), allowing them to practice targeted skills in a fun, game-based format. Students can work in pairs to play a selected game and collaborate by discussing strategies, predicting outcomes, and helping each other solve challenges. Set up a class challenge where students set goals for improvement in a specific skill area (such as typing speed or math accuracy) and celebrate growth rather than just high scores.Add your comments below (available only to members) | Become a Member
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Sesame Street: Janelle Monae - Power of Yet - Sesame Street
Grades
K to 5This site includes advertising.
tag(s): emotions (73), social and emotional learning (202), thinking skills (130)
In the Classroom
Students can design a comic strip with Free Comic Maker by Adobe, reviewed here illustrating a character who overcomes a challenge by using perseverance and the power of yet, connecting to ELA storytelling skills. Students can engage in a goal-setting activity by choosing one academic or personal goal, breaking it into steps, and tracking their progress over time while using yet language to reflect on growth. Students can write a short personal reflection or journal entry describing a time they struggled with something and how they could apply the yet mindset to improve or keep trying.Add your comments below (available only to members) | Become a Member
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Canva GIF Maker - Canva
Grades
3 to 12tag(s): animation (66), creativity (89)
In the Classroom
Students can create GIFs regarding historical events and post them to Padlet reviewed here. Have students create a GIF to show a character's emotions. Use GIFs for creative writing projects.Add your comments below (available only to members) | Become a Member
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NotebookLM Prompt Generator - Kee Man
Grades
K to 12tag(s): artificial intelligence (339), infographics (73), presentations (43), slides (39)
In the Classroom
Use this resource to improve the materials you create with NotebookLM. For student use, share this generator to help students understand the importance of prompt engineering when using AI tools to generate content that matches their desired output. Have students take a screenshot of the completed page, then add that image to a document that includes the generated image or slide deck, and analyze the output. Have students compare and contrast their completed images or slide decks to deepen their understanding of how NotebookLM uses prompts to create different appearances in their work. Because each student's prompt choices will differ, the resulting outputs will vary even when starting from the same source material. This comparison highlights how small changes in phrasing, detail, or intent can significantly shape what AI generates, making prompt engineering feel concrete and consequential rather than abstract.Add your comments below (available only to members) | Become a Member
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Math.now - Math.now
Grades
6 to 12tag(s): artificial intelligence (339), calculators (38), homework (27)
In the Classroom
Share this tool during a geometry or algebra unit to help students self-verify their work and deconstruct difficult multi-step problems. After students attempt a set of practice problems, they can use the photo-scan feature to check their answers and read the step-by-step explanations for any they missed. For a collaborative activity, have students work in pairs to stump the AI by creating complex word problems based on real-world scenarios. They can then input their problems into Math.now and compare the AI's logic with their own manual calculations. To extend learning, ask students to curate their best original problems and the AI's solutions onto a shared digital workspace using Milanote, reviewed here. Enhance learning by asking students to choose a challenging concept they mastered with the tool's help and record a brief tutorial or math talk to share with the class using a screen recorder like Vmaker, reviewed here.Add your comments below (available only to members) | Become a Member
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10 Fun Alternatives to Think-Pair-Share - We Are Teachers
Grades
3 to 12tag(s): collaboration (131), perspective (33), thinking routines (50)
In the Classroom
Have groups create a final answer or slide show using Aha Slides, reviewed here that combines everyone's ideas. They must justify their thinking using evidence, pushing students toward deeper reasoning and synthesis. Assign roles such as explainer and questioner. Have one student explain their thinking while the other asks probing questions to deepen understanding, then they switch roles. After pairing, the two pairs join together to form a group of four and compare ideas. This collaborative discussion helps students refine their thinking by hearing multiple perspectives.Add your comments below (available only to members) | Become a Member
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50 Activities For Developing Critical Thinking Skills - Kapable
Grades
4 to 12tag(s): collaboration (131), critical thinking (187), thinking routines (50)
In the Classroom
Set up stations with different types of challenges (logic puzzles, real-world scenarios, ethical dilemmas). Have students rotate through stations, collaborate, and explain their thinking process at each station. Have students identify a real-world problem (at the school, community, or global level) and create a solution plan. They must research, evaluate options, and present their reasoning using CER (claim, evidence, reasoning). Give students a topic connected to your ELA or social studies unit. In small groups, students can take different perspectives and support their claims with evidence.Add your comments below (available only to members) | Become a Member
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Toby - Arthur Camara, Benny Giang, and Guile Lindquist
Grades
8 to 12tag(s): curation (27), organizational skills (91)
In the Classroom
Organize your documents and links using Toby. Create collections for different subject areas (math, science, social studies, and more). Collaborate as a group within collections with others having access to add resources.Add your comments below (available only to members) | Become a Member
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Thinking Interdependently - VHS Resource Toolkit
Grades
6 to 12tag(s): collaboration (131), perspective (33), social and emotional learning (202), thinking routines (50)
In the Classroom
Divide a lesson into sections and assign each student in a group a different part to become an expert on. Have students teach their section to their group members. Provide complex tasks (STEM challenges, reading discussions, or real-world problems) that require multiple perspectives. Assign roles (facilitator, recorder, reporter) so each student contributes and the group relies on everyone's input. Have students share writing, projects, or ideas with peers for feedback. Teach them how to offer constructive suggestions and ask clarifying questions, reinforcing that improvement often happens through collaboration.Add your comments below (available only to members) | Become a Member
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Thinking Interdependently as a Mental Health Skill for Grades 4-6 - Habits of Minds Kids
Grades
4 to 6tag(s): collaboration (131), communication (126), emotions (73), empathy (69), problem solving (279), social and emotional learning (202), thinking routines (50)
In the Classroom
Give small groups a challenge that requires more than one person to complete, such as building the tallest structure with limited materials, solving a logic puzzle, or completing a scavenger hunt. Afterward, students can discuss how they relied on one another, how they shared ideas, and what made the group successful. Present a social or academic problem (for example, a conflict between friends or a difficult math task). Have students work in pairs or small groups to develop solutions together. Each group should explain how listening, cooperation, and respecting ideas helped them reach an answer.Add your comments below (available only to members) | Become a Member
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Habits of Mind Animations: Thinking Interdependently - ASCD
Grades
2 to 8This site includes advertising.
tag(s): collaboration (131), listening (119), problem solving (279), social and emotional learning (202), teaching strategies (77), thinking routines (50), thinking skills (130)
In the Classroom
Give students brief situations that require teamwork (for example, building something together, solving a problem, or working on a group project). Have students discuss with a partner how thinking interdependently would help in that situation. Have students sit in a circle and give a compliment to the person next to them about something they do well when working with others. Students can create a poster that shows what interdependent thinking looks, sounds, and feels like in the classroom. Posters can include examples such as listening, taking turns, helping others, and sharing ideas.Add your comments below (available only to members) | Become a Member
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Peer-to-Peer Education: What It Is, Benefits & How It Works - 21K School
Grades
K to 12tag(s): classroom management (143), collaboration (131), communication (126), feedback (16), listening (119), teaching strategies (77), thinking routines (50)
In the Classroom
After a mini-lesson, have students turn to a partner and explain the concept in their own words. Each partner listens and adds anything their partner missed. Set up stations where students work in pairs or small groups to practice skills such as reading, math problems, vocabulary, or science concepts. Have students take turns being the teacher and the learner. Give each group a task that requires teamwork, such as solving a complex question, completing a research activity, or creating a project. Students should discuss ideas and agree on a solution together, strengthening collaboration and critical thinking.Add your comments below (available only to members) | Become a Member
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16 Variations on Think-Pair-Share to Keep Students Engaged - Edutopia
Grades
K to 12tag(s): collaboration (131), communication (126), teaching strategies (77), thinking routines (50)
In the Classroom
Ask students a question about the lesson and have them first draw their idea rather than write it. Students can then explain their drawing to a partner before sharing with the class. Have students stand up, find a partner, and discuss a question or problem. After sharing, they find a new partner for the next question. Have students first talk with a partner, then join another pair to form a group of four, and finally share with the whole class.Add your comments below (available only to members) | Become a Member
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Big and Small Strategies to Harness the Power of Peer-to-Peer Teaching - Edutopia
Grades
3 to 12tag(s): collaboration (131), professional development (322), teaching strategies (77), thinking routines (50)
In the Classroom
Ask a question about the current lesson, have students think quietly, discuss with a partner, and finally share with the class. After a short mini-lesson, have students turn to a partner and explain the concept in their own words. The partner listens and then adds anything missed. Divide a topic into sections and assign each group one part to learn. Students become experts on their section and then teach it to a new group.Add your comments below (available only to members) | Become a Member
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Choice Board Templates - Canva
Grades
K to 12tag(s): differentiation (102), multimedia (63), presentations (43), student-centered (10)
In the Classroom
Make sure to create a free teacher's account in Canva; this gives you access to many of the paid PRO account features. Use choice boards during independent work rotations or end-of-unit projects. Create multiple versions of choice boards using the templates to accommodate diverse learners and learning styles in your classroom while still providing instruction that meets learning objectives for all students. Include a variety of activities in choice boards that engage students in learning, such as games, simulations, videos, and opportunities to share their learning by creating multimedia presentations.Add your comments below (available only to members) | Become a Member
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Top 5 Ice Breaker Games For The Start Of School - Teaching Firsties
Grades
K to 3tag(s): blogs (82), classroom management (143), firstday (27), preK (322)
In the Classroom
Give each student a bingo-style sheet with prompts such as "has a pet," "likes to read," or "has traveled to another state." Have students circulate the room to find classmates who match each description, encouraging conversations and helping everyone learn about one another. Ask fun, school-friendly choices (for example, "Would you rather explore space or the ocean?"). Have students move to different sides of the room to show their choice, then explain their reasoning to a partner or small group to practice speaking and listening skills. After participating in the icebreaker games, have students design a poster, one-pager, or digital slide using Google Slides, reviewed here highlighting their interests, favorite books, hobbies, and goals. Display the projects around the room to celebrate each student's unique personality.Add your comments below (available only to members) | Become a Member
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Back to School Icebreakers Activities - Nearpod
Grades
K to 12tag(s): classroom management (143), collaboration (131), firstday (27)
In the Classroom
Use Nearpod's Collaborate Board for students to post fun facts, summer memories, reading interests, or personal goals. Encourage classmates to respond to one another to help build connections from the first day of school. Launch a collaborative Nearpod lesson where students brainstorm classroom norms using polls, open-ended questions, and Draw It activities. Turn the class's ideas into a shared digital classroom agreement. Reinforce routines such as technology expectations, transitions, or classroom rules by creating a Time to Climb quiz. Find more ideas for classroom learning activities at Nearpod, reviewed here.Add your comments below (available only to members) | Become a Member
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