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Goal Setting - Easy Teacher Worksheets

Grades
3 to 8
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The Goal Setting section on EasyTeacherWorksheets.com offers a collection of free, printable worksheets and organizers that guide students through setting and planning achievable goals...more
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The Goal Setting section on EasyTeacherWorksheets.com offers a collection of free, printable worksheets and organizers that guide students through setting and planning achievable goals using the SMART goal framework. The resources include goal reflections, checklists, academic and personal goal planners, and progress-tracking sheets that help students break goals into manageable steps and reflect on their efforts. In addition to supporting academic and social-emotional learning, these activities naturally connect to Habits of Mind such as persisting, managing impulsivity, and thinking about thinking, as students plan thoughtfully, monitor progress, and adjust strategies over time.
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tag(s): behavior (49), classroom management (136), social and emotional learning (197), thinking routines (37), thinking skills (117)

In the Classroom

Have students use completed goal sheets during conferences to explain growth, challenges, and next steps. This will help to build accountability and show progress. Use the goal planner before large projects (book reports, Reading Trek maps, research papers, robotics builds). Students can break the assignment into mini-deadlines and checkpoints to strengthen executive functioning skills. After quizzes or benchmark tests, students can analyze their results and set targeted improvement goals to gain ownership of their learning.
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Habits of Minds: Persistence--Activities for the Cold Winter - Lori Rice

Grades
K to 8
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The Educator's Room article "Habits of Minds: Persistence Activities for the Cold Winter" offers practical classroom activities to teach and reinforce the Habit of Mind of persistence....more
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The Educator's Room article "Habits of Minds: Persistence Activities for the Cold Winter" offers practical classroom activities to teach and reinforce the Habit of Mind of persistence. Written by a fourth-grade teacher, the piece explains how persistence helps students continue with purpose even when tasks are challenging, especially during the mid-year doldrums. The author shares a variety of engaging activities, including defining and illustrating key terms (persistence, excellence, indifference), comparing concepts using charts and Venn diagrams, analyzing characters from books, and completing reflective writing. These can be used in whole-group or small-group settings to help students build this important habit of mind. The article also connects educators with additional Habits of Mind resources and encourages a mindset of steady effort and resilience.
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tag(s): social and emotional learning (197), thinking skills (117)

In the Classroom

Students can define and illustrate key terms such as persistence, excellence, and indifference. They can create visual posters or digital slides using Genially, reviewed here showing what each word looks like in action. Students can compare persistence and indifference using a Venn diagram created with Interactive Venn Diagrams by Class Tools, reviewed here. They can include examples from school, sports, or real life to show how each mindset affects outcomes. Have students analyze a character from a class novel or read-aloud who shows persistence. They can cite evidence from the text and explain how the character kept going through

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16 Habits of the Mind: Persisting - WonderGrove Kids

Grades
3 to 8
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The video, 16 Habits of Mind: Persisting, explains the Habit of Mind known as persisting, which is about continuing to work toward a goal and not giving up even when ...more
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The video, 16 Habits of Mind: Persisting, explains the Habit of Mind known as persisting, which is about continuing to work toward a goal and not giving up even when tasks are challenging. It emphasizes that successful learners stick with difficulties, try different strategies, and stay focused on finding solutions rather than quitting. This video is an excellent resource for helping students see the value of resilience, effort, and determination in their learning, especially when they face frustration or complex problems. If your district blocks YouTube, then the video may not be viewable.
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tag(s): social and emotional learning (197), thinking skills (117)

In the Classroom

Give students a challenging task or puzzle. When they get stuck, encourage them to try at least two different strategies before asking for help. Students can choose one academic or personal goal and write steps they will take to keep trying, even when it gets hard. As a class, create an anchor chart showing what persisting looks like, sounds like, and feels like in the classroom.

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Mindset Journal - Youcubed

Grades
K to 12
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The Mindset Journal page on YouCubed offers a free, downloadable five-page journal designed to help students reflect on and develop a growth mindset, especially in learning and perseverance....more
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The Mindset Journal page on YouCubed offers a free, downloadable five-page journal designed to help students reflect on and develop a growth mindset, especially in learning and perseverance. It is part of YouCubed's broader suite of research-based resources that support growth-focused teaching and learning, grounded in the belief that all students can grow their abilities through effort and reflection. This tool can encourage students to reflect on challenges, persistence, and their own potential as learners, reinforcing key growth-mindset principles in a structured, student-centered format.

tag(s): journals (22), student-centered (9), thinking skills (117)

In the Classroom

Have students complete a short journal entry at the end of the day reflecting on a challenge they faced and how they worked through it. This form of journaling builds self-awareness and reinforces the idea that effort leads to growth. Have students write one skill they are still working on using a "I can't do this yet" statement from the journal. Post journal responses on a class bulletin board to celebrate perseverance and normalize learning struggles. At the start of a new unit, have students set a personal learning goal in their journal. Midway through the unit, they revisit their entry to reflect on progress, strategies, and mindset shifts.
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3 Fun and Easy Games for Teaching Probability - Chocolate Covered Clasroom

Grades
3 to 5
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Looking to make probability come alive in your classroom? This page offers three exciting, easy-to-implement games that help upper-elementary students grasp probability concepts through...more
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Looking to make probability come alive in your classroom? This page offers three exciting, easy-to-implement games that help upper-elementary students grasp probability concepts through fun, strategy, and a bit of risk-taking. The featured activities include SKUNK, a dice game in which students accumulate points while weighing the risk of losing them; a digital Probability Escape Room (for purchase) that turns review into an adventure; and a Probability Card Game that pits the class against the teacher to explore fairness and chance. Each activity is low-prep and high-engagement, perfect for making math meaningful and memorable.
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tag(s): data (204), game based learning (308), probability (129)

In the Classroom

Provide a set of events (e.g., "rolling a three on a die," "rain tomorrow," "drawing an ace from a deck") and have students sort them into categories (certain, likely, unlikely, impossible). Then, hold a brief class debate over any topic they disagree on to practice reasoning and vocabulary. Expand the card game by calculating actual probabilities before playing (e.g., what's the chance of drawing a red card?). After several rounds, students can compare theoretical and experimental results. After each round of the dice game SKUNK, students write about the choices they made, when they decided to stop or take a risk, and what they learned about probability and decision-making.

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Probability Game for Middle School - Cognitive Cardio Math

Grades
5 to 8
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The "Remove One" probability game offers students a hands-on way to explore probability, sample space, and strategy. Each student receives a number line labeled from 2 through 12, along...more
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The "Remove One" probability game offers students a hands-on way to explore probability, sample space, and strategy. Each student receives a number line labeled from 2 through 12, along with 15 chips. They place their chips on the sums they expect to roll when throwing two dice. As sums come up, players remove chips from those numbers. The first student to remove all their chips wins. Throughout play, students compare their chips, placement strategies, analyze which sums occur most frequently (like 7), and discuss theoretical versus experimental probability.
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tag(s): data (204), game based learning (308), probability (129)

In the Classroom

After each round, have students reflect in a math journal using Book Creator reviewed here about their chip placement and what changes they would make next time. This reflection journal encourages students to reflect on their thinking and reinforces their understanding of common dice sums. Have students create their own version of the game using different number lines (e.g., 3-18 with three dice) to explore how probability changes with more variables. Extend learning by having students write short probability word problems based on the game, such as "What is the probability that the sum of two dice will be 5?" Classmates solve and explain the reasoning behind their answers.

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4 Hands-on Probability Games - 123 Homeschool 4 Me

Grades
K to 6
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This page offers four engaging, tactile games designed to introduce students to basic probability concepts using everyday materials like coins, dice, Skittles, blueberries, and pizza...more
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This page offers four engaging, tactile games designed to introduce students to basic probability concepts using everyday materials like coins, dice, Skittles, blueberries, and pizza toppings. Each game is paired with a printable worksheet to help learners collect data, convert tallies into fractions or percentages, and discuss concepts such as dependent versus independent events (e.g., coin tosses versus drawing without replacement). Instructions are easy to follow, and the games are low-prep, making them ideal for classroom, homeschool, or small-group settings. Worksheets are available for download at the bottom of the page.
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tag(s): probability (129), statistics (126)

In the Classroom

Have students toss a coin 50 times, record heads or tails using tally marks, and then calculate the fraction and percentage of each outcome. Discuss how experimental results compare to theoretical probability. Let students create their own paper pizzas with various toppings. Then, using the provided spinner or dice instructions, have students determine the likelihood of selecting a particular topping combination. As an enrichment activity, students can work in pairs or small groups to design their own simple probability game using dice, spinners, or cards. They can present the rules and theoretical outcomes and test their games with classmates.
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Grade 5 Games - Math Playground

Grades
K to 6
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Math Playground's Grade 5 Games section offers a wide variety of free, web-based math games specially selected to support fifth-grade mathematics. These games include interactive practice...more
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Math Playground's Grade 5 Games section offers a wide variety of free, web-based math games specially selected to support fifth-grade mathematics. These games include interactive practice with multiplication, division, fractions, decimals, logic puzzles, and pre-algebra challenges, helping students build fluency and reasoning skills in an engaging format. The Grade 5 collection highlights developmentally appropriate topics such as fractions and logic while supporting the Common Core and various state standards. The platform requires no sign-in and works across desktop, Chromebook, and tablet devices, making it ideal for centers, blended learning, and independent practice.

tag(s): addition (138), data (204), decimals (94), division (109), fluency (33), fractions (178), game based learning (308), logic (166), multiplication (133), probability (129), puzzles (165), subtraction (119)

In the Classroom

Pair students to play the same game competitively or cooperatively. Afterward, they discuss different strategies they used and explain their thinking to reinforce conceptual understanding. Have students choose a favorite game and create a short video using Clipchamp, reviewed here explaining how to play, what math skills it practices, and tips for success. After playing a concept-based game (like one involving fractions or decimals), provide a related worksheet or problem set for students to apply the same skills in a different context, reinforcing learning through varied formats.

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Number Probability- Probability Game - Turtle Diary

Grades
3 to 5
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Turtle Diary's Number Probability game, along with its lessons, videos, quizzes, and worksheets, offers elementary students an engaging introduction to probability. The core probability...more
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Turtle Diary's Number Probability game, along with its lessons, videos, quizzes, and worksheets, offers elementary students an engaging introduction to probability. The core probability game presents colorful, animated examples to help learners grasp concepts like likelihood, equal probability, and compound outcomes in a fun, interactive format. Complementing the game, Turtle Diary provides printable worksheets, quizzes, and lesson plans designed to reinforce understanding through practice and assessment. Videos explain key ideas such as likely, unlikely, and certain events with vivid examples, while lesson pages offer structured guidance and classroom activity suggestions to support learning.
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tag(s): data (204), game based learning (308), probability (129)

In the Classroom

Have students play the Turtle Diary Probability Game individually or in pairs. Afterward, lead a class discussion using terms like "certain," "likely," "unlikely," and "impossible" to describe events from the game and real life. Using cut-out event cards (e.g., "pulling a red marble from a bag of all red marbles," "rolling a 7 on a six-sided die"), have students sort them into categories: certain, likely, unlikely, and impossible. Watch the Turtle Diary probability video as a class. Then, have students write or draw an example from their own life that fits each type of event: certain, likely, unlikely, and impossible. Ask students to create a comic strip with ToonyTool reviewed hereusing key probability vocabulary (e.g., event, chance, probability, likely). Each panel should show a character encountering a different probability situation.

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Probability Games, Videos, and Worksheets - MathGameTime

Grades
3 to 7
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MathGameTime.com's Probability section offers a well-rounded collection of free games, videos, and worksheets designed to help elementary and middle school students build a strong conceptual...more
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MathGameTime.com's Probability section offers a well-rounded collection of free games, videos, and worksheets designed to help elementary and middle school students build a strong conceptual understanding of probability. Students can engage with interactive probability games like Ratio Stadium and Make 24, watch clear videos on topics such as independent events, probability trees, and experimental vs. theoretical probability, and reinforce these ideas through printable worksheets that include surveys, percent calculations, and card-based scenarios. Resources are organized by grade level, allowing educators to select materials suited to students' abilities, whether introducing basic chance concepts or extending into compound events and ratio reasoning.
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tag(s): data (204), division (109), estimation (36), game based learning (308), probability (129), ratios (49)

In the Classroom

After playing a few online games, challenge students to design their own probability-based game. They must include rules, describe the possible outcomes, and calculate the theoretical probabilities. Have students conduct a class survey (e.g., favorite snack or color), then create simple probability problems based on the data. For enrichment, compare predicted outcomes with simulated ones using random draws. Ask students to maintain a math journal with Adobe Express for Education reviewed here where they record observations, strategies, and math vocabulary learned from the games and videos. Encourage them to explain how probability plays a role in everyday decisions.

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Mathematics Instructional Plans - Virginia Department of Education

Grades
K to 8
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Mathematics Instructional Plans (MIPs) help teachers align instruction with the 2016 Math Standards of Learning. They provide examples of how to teach required knowledge and skills...more
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Mathematics Instructional Plans (MIPs) help teachers align instruction with the 2016 Math Standards of Learning. They provide examples of how to teach required knowledge and skills from Kindergarten through Grade 8, as well as Algebra I, Algebra II, Geometry, and Algebra Functions and Data Analysis. Each grade level includes the standard along with a lesson or activity available as a Word document or PDF. These lessons outline the strand, topic, primary and related standards, materials, vocabulary, student and teacher actions, assessment ideas, extensions and connections, and strategies for differentiation.

tag(s): charts and graphs (180), computational thinking (45), data (204), estimation (36), geometric shapes (151), measurement (124), numbers (119), probability (129)

In the Classroom

Students can participate in the lessons and activities available on the site. Students can use Seesaw, reviewed here to show their thinking when solving the math problems. Finally, students can create their own assessment by using Baamboozle, reviewed here.
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Probability Models - PBS LearningMedia

Grades
K to 8
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The Probability Models page on PBS LearningMedia (a K-8 Mathematics resource by WQED/PBS) offers a curated collection of lesson plans, videos, and interactive activities that help students...more
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The Probability Models page on PBS LearningMedia (a K-8 Mathematics resource by WQED/PBS) offers a curated collection of lesson plans, videos, and interactive activities that help students explore probability concepts through practical modeling tools. The materials guide learners in understanding randomness, sample spaces, and chance using real-world examples such as dice rolls, coin flips, and other simulations. Resources often include teacher support, such as discussion prompts and step-by-step guidance, to reinforce how probability can be represented and interpreted. The content is ideal for integrating hands-on experiences with conceptual discussions around outcomes, likelihood, and predictive reasoning.

tag(s): data (204), manipulatives (14), probability (129)

In the Classroom

Have students use online interactive tools (such as the "Introduction to Probability" video or simulations) to explore the outcomes of coin tosses, dice rolls, or spinner experiments. Let them record results using Visme reviewed here and compare experimental probability with theoretical predictions. Assign students to design their own simple probability-based carnival games (e.g., spinning wheels, card draws, or guessing jars), then calculate the theoretical odds of winning and test those predictions with their classmates. Challenge students to map out compound events using tree diagrams in MindMup reviewed here. For example, they can model the likelihood of flipping a coin twice or rolling two dice and identify all possible outcomes and their probabilities.

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Free Online Probability Math Games - Free Training Tutorial

Grades
3 to 5
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The Probability Games free training tutorial page offers a curated collection of free, interactive probability activities. It features a variety of engaging simulations, including a...more
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The Probability Games free training tutorial page offers a curated collection of free, interactive probability activities. It features a variety of engaging simulations, including a basic concepts quiz (Certain, Probable, Unlikely, Impossible), a color-ball picker machine that combines estimation and experimental trials, online spinner tools, and themed tutorials such as raffles and card games. Most games include guided questions, instant feedback, and visual tracking of results, helping students understand the difference between what is supposed to happen and what happens, all in a fun, easy-to-use format.
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tag(s): data (204), game based learning (308), number sense (73), probability (129)

In the Classroom

Use the online spinner tool to conduct trials in small groups. Have students predict outcomes, run multiple spins, and tally results. Then, compare their predictions to the actual outcomes and discuss the patterns. Play the raffle game on the site, then have students create their own raffles using colored cubes or paper tickets. They can calculate probabilities and test them with real draws to compare expected and actual outcomes. After playing several games from the website, have students write a journal entry using Genially reviewed here reflecting on which games they liked best, what strategies they used, and what they learned about predicting outcomes.

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Reading Treks: Carry On, Mr. Bowditch - TeachersFirst

Grades
7 to 9
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Step aboard a literary voyage through history with this Reading Trek inspired by Jean Lee Latham's novel, Carry On, Mr. Bowditch, designed as a virtual field trip that uses an...more
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Step aboard a literary voyage through history with this Reading Trek inspired by Jean Lee Latham's novel, Carry On, Mr. Bowditch, designed as a virtual field trip that uses an integrated Google My Maps experience along with an accompanying Teachers' Guide featuring lesson activities, map extensions, and discussion prompts. The story traces the life of Nathaniel Bowditch, a determined, self-educated mathematician and navigator whose passion for learning helps him overcome hardship and make lasting contributions to navigation and science. Set in late 18th- and early 19th-century New England and aboard merchant ships traveling the globe, the novel weaves together history, geography, and mathematics while highlighting themes of perseverance, curiosity, and intellectual growth. Best suited for grades 7-9, this Reading Trek aligns with the Common Core ELA Standards, mathematical practices, and social studies skills, using close reading, map exploration, and interdisciplinary activities to build content knowledge while strengthening critical thinking, collaboration, and real-world connections across subject areas.

tag(s): map skills (68)

In the Classroom

Bring Nathaniel Bowditch's seafaring journey to life with hands-on activities that engage students in reflection, research, and problem-solving while exploring Carry On, Mr. Bowditch. Begin by having students respond to the prompt "What's something you wish you knew before starting something new?" using a classwide survey created with Slido, reviewed here, then discuss how their responses connect to Nat's early challenges learning mathematics and navigation at sea. Extend learning by assigning groups to research common 18th-century sailor hardships, such as scurvy, isolation, or storm-related injuries, and create an informative visual using Canva Infographic Creator, reviewed here that explains causes, effects, and solutions while highlighting how Bowditch responded through persistence and self-education. As students read, have them collaborate on a digital vocabulary and concepts board using Stormboard, reviewed here, where they define maritime terms, illustrate navigation ideas, and link each concept to locations on the Reading Trek map, reinforcing how mathematics, learning, and determination shaped Bowditch's success and impacted the lives of those who sailed with him.
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ChatGPT for Teachers - ChatGPT

Grades
K to 12
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ChatGPT makes its free, educational version available to United States teachers and school staff through June 2027. The educational version protects student data, meets FERPA requirements,...more
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ChatGPT makes its free, educational version available to United States teachers and school staff through June 2027. The educational version protects student data, meets FERPA requirements, and does not use the content to train ChatGPT models. It offers settings to remember details such as your grade level, curriculum, and preferred format, so responses feel tailored to your teaching style and classroom. Users can build presentations in ChatGPT with Canva and bring in lesson plans and files from Google Drive or Microsoft 365, so every chat starts with your classroom context. School and district leaders can create accounts that bring district and school staff into a single workspace with role-based controls. Create your account by completing the verification form with your school email, which verifies that you meet all requirements.

tag(s): artificial intelligence (316), chat (40), presentations (33), professional development (319)

In the Classroom

Use this educational version of ChatGPT for a wide range of classroom and professional needs. Create lesson plans that align with your state standards, upload your current lessons to create assessments or differentiate learning activities, or find new resources to supplement your current teaching materials. Take advantage of the integration with Canva, reviewed here, to create infographics, presentations, and other materials to enhance student learning. Canva is available through an app in this version of ChatGPT. Follow the instructions to link your accounts for easy access to all available features. Learn more by viewing the archive of OK2Ask: AI for Educator Excellence: Reclaiming Time and Enhancing Instruction, reviewed here, find out more about Canva's AI features by watching OK2Ask: Interactive Lessons with Canva's AI Magic Tools, reviewed here.

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Flexi - CK-12

Grades
K to 12
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Flexi is a free science and math chatbot and test prep tool for students and teachers that integrates with content from CK-12, reviewed here. Students...more
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Flexi is a free science and math chatbot and test prep tool for students and teachers that integrates with content from CK-12, reviewed here. Students interact with Flexi by asking their questions or choosing from suggestions, such as "Do nucleic acids provide energy?" Use the shortcuts to learn a concept, get homework help, or find step-by-step solutions for complex problems. Use My Lessons to find and complete lessons on any topic in the CK-12 lesson base. Select the teacher version to find Flexi's helpful assistant, which includes several tools for creating assessments, report card writing help, and much more. Each tool includes an example to help you understand the type of response provided.

tag(s): artificial intelligence (316), chat (40), professional development (319), Teacher Utilities (218)

In the Classroom

Share Flexi with students to use as a homework helper and tutor, allowing them to practice and reinforce skills at home. Utilize Flexi as a professional helper when writing IEPs, planning lessons, and communicating with parents and your community.

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Online Notepad - Online Notepad

Grades
1 to 12
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Online Notepad is a simple digital notebook that lets you write, organize, and save your notes right in your browser. It includes a basic notepad, to-do lists, watchlists, and project...more
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Online Notepad is a simple digital notebook that lets you write, organize, and save your notes right in your browser. It includes a basic notepad, to-do lists, watchlists, and project planners. You can add images, tables, and links, and choose from grid, lined, or centered-lined paper styles. The tool also supports typing in many languages, including Spanish, French, Chinese, Japanese, and Arabic, making it useful for a wide range of learners and classrooms.
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tag(s): note taking (35), organizational skills (90)

In the Classroom

Students can use this resource to type notes during class. Students can use Online Notepad to create tables to share research data. Students can use Online Notepad to create lists of assignments to complete.
 

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Probability Fair - Mr. Nussbaum Learning and Fun

Grades
K to 5
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Try out this interactive math game that helps elementary and middle school students explore probability through fun, carnival-style activities. Students begin by spinning a wheel to...more
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Try out this interactive math game that helps elementary and middle school students explore probability through fun, carnival-style activities. Students begin by spinning a wheel to earn tokens, then enter a virtual fair where they play games like Duck Pluck, Plinko, the Shell Game, and the Ticket Wheel. Each game challenges students to assess probability and make predictions, with more unlikely outcomes offering higher rewards. The game encourages strategic thinking and real-world applications of probability in an engaging format. It is especially suitable for grades K-5, takes about 10-15 minutes to complete, and is accessible for students with varying needs.
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tag(s): game based learning (308), number sense (73), probability (129)

In the Classroom

Assign students to design their own probability-based carnival game using spinners, dice, or cards. They must calculate and explain the odds of winning, then let classmates play and reflect on the outcomes. Have students record the outcomes of each mini-game over multiple rounds and graph the results using Class Tools reviewed here. They can compare their data to expected probabilities to see how chance plays out over time. Connect the concept of probability to real-life scenarios such as weather forecasting, sports stats, or board games. Have students find examples and present how they use probability in everyday decision-making.

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Play Games, Learn Math! - National Association for the Education of Young Children

Grades
K to 1
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The NAEYC article "Play Games, Learn Math! Explore Numbers and Counting with Dot Card and Finger Games" highlights how playful, simple activities help primary students to build essential...more
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The NAEYC article "Play Games, Learn Math! Explore Numbers and Counting with Dot Card and Finger Games" highlights how playful, simple activities help primary students to build essential math skills. It focuses on two strategies: dot card games and finger games. Dot card games encourage children to recognize quantities quickly by observing dot patterns, helping develop one-to-one correspondence, cardinality, and comparison skills, such as more or less. Finger games allow children to explore counting, composing, and decomposing numbers, as well as visualizing number combinations, which supports their early understanding of addition and subtraction. Both methods promote observation, discussion, and problem-solving, providing teachers with valuable insights into children's mathematical thinking. Teachers can use these games in small groups, play centers, or informal learning moments to build foundational numeracy joyfully and intentionally.

tag(s): counting (66), problem solving (273), thinking skills (117)

In the Classroom

Turn the dot cards face down. On their turn, have a student flip two cards and name their totals. If they match (same quantity or sum), they keep the pair. Use finger games where students hold up fingers to show numbers. The class can count together, connect fingers to dot cards, and practice number words in sequence. Have children use both dot cards and finger patterns to create "part-part-whole" equations. For example, they might show three fingers and pull a dot card for two, then identify that together they make five. Find sets of printable dot cards here.

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9 Easy Addition Activities for Kids That Are Totally Hands On - TeachStarter

Grades
K to 2
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Looking for fun and effective ways to teach addition? Teach Starter provides a creative collection of hands-on activities designed to make early math lessons engaging and meaningful...more
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Looking for fun and effective ways to teach addition? Teach Starter provides a creative collection of hands-on activities designed to make early math lessons engaging and meaningful for young learners. The ideas include using playing cards for math games, transforming Jenga into an addition challenge, and rolling dice to complete ladybug-themed dot patterns. Kids can also explore addition through interactive tools like coat hangers and clothespins, bead threading with numbered cards, and a shoebox addition machine that visually demonstrates how numbers are combined. Other activities, such as polygon puzzles and a catch-and-toss game with problem-solving elements, keep students engaged and thinking. These fun strategies are perfect for math centers, small-group instruction, or playful practice throughout the school day. Not all worksheets and printables are free, but most can be easily created using online tools.
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tag(s): addition (138), counting (66), game based learning (308), manipulatives (14)

In the Classroom

Use a deck of cards to play "Addition Snap" or "Memory Match" to build fluency in a fun, engaging way. Have students turn over two cards, add them together, and match the sums. Students will roll two dice, then draw dots on a ladybug template to match each number. They add the dots to find the total and write the number sentence underneath. These sentences can be written in Figma reviewed here. They could also use Figma to record equations when using a Shoebox Addition machine. Turn a shoebox into a visual addition tool by inserting two counters into separate cups. The counters drop into a shared space, helping students "see" the sum.

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