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10+ Free EduProtocol Templates Plus Ideas for Using Them in the Classroom - Ditch That Textbook

Grades
K to 12
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EduProtocols are lesson frames that promote active learning and deepen student understanding. These protocols are adaptable for all ages and subject areas. This site features a short...more
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EduProtocols are lesson frames that promote active learning and deepen student understanding. These protocols are adaptable for all ages and subject areas. This site features a short video explaining eduprotocols, more than 10 templates, and tips and ideas for using them. Viewers can find most of the templates in Google Slides, reviewed here and Seesaw, reviewed here and many include links to videos and webinar archives that provide in-depth information on preparing and using specific protocols.
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tag(s): critical thinking (193), professional development (301), thinking skills (137), visual thinking (16)

In the Classroom

Save this site to use as an introduction to EduProtocols or as a resource for templates and advice on using EduProtocols. Include eduprotocols as part of choice boards or playlists to engage students in hands-on, active learning activities. Use these ideas as a model to create EduProtocol slide templates for your classroom using Google Slides, reviewed here or Canva for Education, reviewed here. Learn more about EduProtocols by reading the book, EduProtocol Field Guide by Marlene Hebern and John Corippo.

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Free EduProtocol Slide Deck Templates - EdTech Emma

Grades
K to 12
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Eduprotocols offer structured frameworks to enhance and deepen student thinking and understanding through collaboration and creativity. This site offers several Google Slides templates...more
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Eduprotocols offer structured frameworks to enhance and deepen student thinking and understanding through collaboration and creativity. This site offers several Google Slides templates that you can copy and personalize for classroom use. The templates also include basic instructions for using the protocol in the slide notes. To obtain the slides, select a protocol and copy the slide when prompted. Although these slides are for use in middle- to high-school English classrooms, they are adaptable to any grade and subject area.

tag(s): critical thinking (193), teaching strategies (85), thinking skills (137), visual thinking (16)

In the Classroom

Learn more about eduprotocols by reading the book, EduProtocols by Marlena Hebern and Joe Corippo. Use these templates as part of your classroom routines that promote active learning and higher-order thinking skills. Use the templates as a guide to creating other templates for eduprotocols using Google Slides, reviewed here. Adapt the slides to fit your content and student grade level. For example, use the 8 Parts of Speech Stories by breaking the content into two or three parts, such as nouns and verbs for younger students, or use the Gallery Walk slides in a math class to create a display of different approaches to a math problem.

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50 Fun Hands-On Activities and Games To Teach Multiplication - We Are Teachers

Grades
3 to 5
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50 Fun Hands-On Activities and Games to Teach Multiplication makes learning multiplication fun and "stick." Some activities include: Sticky Dot Flashcard Challenge, Clapping Facts,...more
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50 Fun Hands-On Activities and Games to Teach Multiplication makes learning multiplication fun and "stick." Some activities include: Sticky Dot Flashcard Challenge, Clapping Facts, Multiplication Shake, Who Am I?, Tower of Facts, and many more. Each activity comes with a short paragraph explaining the activity.

tag(s): game based learning (324), multiplication (133)

In the Classroom

Students can engage in the hands-on activities featured on the site. Students can record themselves teaching multiplication problems using Free Online Screen Recorder, reviewed here. Students can create their own multiplication games for others.

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Design Thinking Process for Kids - Seesaw

Grades
3 to 8
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The video Design Thinking Process for Kids - STEM Lessons from Seesaw Learning introduces upper-elementary students to the five stages of design thinking: empathize, define, ideate,...more
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The video Design Thinking Process for Kids - STEM Lessons from Seesaw Learning introduces upper-elementary students to the five stages of design thinking: empathize, define, ideate, prototype, and test. It explains each stage in kid-friendly language, showing how students can observe needs, generate multiple ideas, build simple versions of those ideas, and then test and refine them. The Seesaw platform is used to help students document their thinking, share feedback, and reflect on their work. The video is well-suited for hands-on, group-based STEM projects, helping students understand not only what each part of the process looks like but also how they fit together in real-world design challenges. If your district blocks YouTube, then the video may not be viewable.

tag(s): collaboration (139), design (77), problem solving (287), STEM (381)

In the Classroom

Show the video to the class and pause after each stage (empathize, define, ideate, prototype, test). Ask students to share examples from their own lives that connect to each step. Have students list small challenges they notice in their classroom or school (such as messy desks, long lunch lines, or broken supplies) to build empathy and set up a real-world context for applying design thinking. Ask students to use Seesaw, reviewed here to document their process, add pictures of prototypes, and reflect on what worked and what they would change.

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Free Design Thinking Worksheets - Makers Empire

Grades
3 to 8
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The Makers Empire Design Thinking Cycle Worksheet Handout Template offers a clean, one-page worksheet that helps students keep the stages of design thinking visible and clear. The worksheet...more
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The Makers Empire Design Thinking Cycle Worksheet Handout Template offers a clean, one-page worksheet that helps students keep the stages of design thinking visible and clear. The worksheet is downloadable in both US Letter and A4 sizes, so teachers can print it to fit their classroom needs. It's designed to support students through the cycle of empathize, define, ideate, prototype, and test by providing a structured format for recording their thoughts and actions. Makers Empire also offers a more detailed, six-page workbook for deeper work. This resource is helpful for STEM, maker challenges, project-based learning, or any lesson that encourages students to plan, iterate, and reflect on their design process.

tag(s): collaboration (139), design (77), problem solving (287), STEM (381)

In the Classroom

Begin by giving students the worksheet and guiding them through each stage of the design thinking cycle with a simple, shared example (e.g., redesigning the classroom pencil sharpener). Have students use the "Ideate" section of the worksheet to brainstorm as many solutions as possible for a fun prompt like "How could we make recess better?" After testing, students share what worked, what didn't, and what they would improve. Use the worksheet to document insights and model the importance of iteration.

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Design Thinking - Tatonka

Grades
2 to 4
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The Design Thinking page from Tatonka Education Services offers free classroom resources to help students develop creative problem-solving and innovation skills. Teachers can access...more
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The Design Thinking page from Tatonka Education Services offers free classroom resources to help students develop creative problem-solving and innovation skills. Teachers can access downloadable materials, including lesson plans, student worksheets, design-thinking rubrics, maker-space class agreements, and peer-critique tools. Ready-to-use project ideas include "The Box Project," "The Littles Design Thinking," and "Problems in Our Community," many of which align with standards such as ELA and Social Studies. These tools guide students through the design thinking stages, empathize, ideate, prototype, and test, while offering practical support for implementation in both traditional classrooms and maker space settings.

tag(s): collaboration (139), design (77), problem solving (287), STEM (381)

In the Classroom

Present students with a plain cardboard box and ask them to brainstorm as many creative uses as possible. Use this quick activity to show that everyday items can spark innovation. Have students work in teams to design a simple tool or toy for younger children (such as kindergarten or first grade). They can make digital sketches on ABCya, reviewed here. Begin with a class discussion about small problems in the school or local community. Record all student ideas on chart paper to encourage curiosity and connect design thinking to real-life issues.

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Design Thinking Challenge: Design a Game - Oak Ridge Institute for Science and Education

Grades
6 to 8
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The ORISE lesson plan "Design Thinking Challenge: Design a Game" is a middle school activity for grades 6-8 that introduces students to the design thinking process by having them create...more
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The ORISE lesson plan "Design Thinking Challenge: Design a Game" is a middle school activity for grades 6-8 that introduces students to the design thinking process by having them create a board game for younger learners. Over the course of about ten class periods, students move through the steps of empathizing with their audience, defining needs, brainstorming ideas, prototyping, testing, and refining their designs. Using simple classroom materials, they design content-based games that are both engaging and educational for first- and second-graders. The lesson emphasizes problem-solving, creativity, and iteration, while also encouraging collaboration and real-world application as students test their games with younger peers and improve them based on feedback. It provides a hands-on way to integrate STEM, critical thinking, and empathy into the classroom.

tag(s): collaboration (139), problem solving (287), professional development (301), STEM (381), thinking skills (137)

In the Classroom

Have students interview younger peers, siblings, or even adults reflecting on their childhood to learn what kinds of games children enjoy and what challenges they face when learning new rules. During the design process, have groups exchange their early prototypes with another group to play-test. Sharing prototypes and discussing designs builds peer feedback skills and helps students recognize gaps or confusing rules before testing with younger children. Introduce students to different mechanics used in professional games (dice rolling, spinners, strategy, chance, storytelling). Ask them to analyze how each mechanic affects player engagement and decide which to include in their designs.

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What is Design Thinking? Activities for Kids - Twinkl Parents

Grades
K to 8
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This blog article from Twinkl, reviewed here, "What Is Design Thinking? Activities for Kids" explains design thinking as a creative, student-centered...more
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This blog article from Twinkl, reviewed here, "What Is Design Thinking? Activities for Kids" explains design thinking as a creative, student-centered approach to problem solving that encourages learners to design solutions that meet real needs. It highlights how this process develops important skills, such as problem-solving, creativity, self-confidence, curiosity, and empathy, while engaging students in meaningful, hands-on learning. The article also shares ten practical activities for kids, including building marble mazes, creating recycled robot collages, designing VR games, crafting wildlife sculptures, and participating in junk modeling challenges, each designed to spark innovation and critical thinking. Additional resources are recommended to help teachers extend learning through STEM and design-technology themes, making this article a useful tool for guiding lessons and projects in which students explore, prototype, test, and reflect.

tag(s): design (77), empathy (72), problem solving (287), STEM (381), student-centered (8), thinking skills (137)

In the Classroom

Provide simple materials like cardboard, straws, and tape, and have students design and build their own marble mazes. Present students with a short scenario (e.g., a playground problem or classroom issue) and ask them to brainstorm possible solutions before learning the design thinking process. For older students, challenge them to sketch a virtual reality game or mobile app that helps others learn or solve a real-world problem.

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Instructional Strategies Playlist - lead4ward

Grades
K to 12
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The strategy playlists on this site provide detailed guidance on strategies that actively engage students in learning. Choose from five different lists that include movement and discourse,...more
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The strategy playlists on this site provide detailed guidance on strategies that actively engage students in learning. Choose from five different lists that include movement and discourse, rehearsal and practice, extending thinking, learning from mistakes, and evidence of learning. Each list contains links to information about each strategy that provides the purpose of the plan, directions, classroom management ideas, and more. Additional links under the playlists share extended details on the strategy and a language support resource.

tag(s): collaboration (139), playlists (7), teaching strategies (85)

In the Classroom

Add these playlists and strategies to your current teaching strategies to encourage students to extend thinking and practice cooperation and collaboration skills. Begin by choosing a current classroom activity that you want to move from passive to active learning, and select an activity on the playlist that supports your learning objectives. Take the time to model the activity and consider classroom management needs such as time allocation and physical space.

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TestCadia - TestCadia

Grades
8 to 12
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TestCadia is an AI-powered coaching tool that supports students in preparation for high-stakes testing, such as the SAT, ACT, and GRE. As users complete activities, TestCadia adapts...more
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TestCadia is an AI-powered coaching tool that supports students in preparation for high-stakes testing, such as the SAT, ACT, and GRE. As users complete activities, TestCadia adapts the focus and difficulty of questions based on previous responses. After creating an account, choose a coach to begin using the tool. Each coach supports different types of learners, such as those who benefit from in-depth explanations or gamified learning. Select your test, then start the 25-question assessment to receive a custom practice plan. Free plans include a daily 20-minute practice test and a high-level score summary that provides an overall performance summary.

tag(s): artificial intelligence (352), assessment (141), study aid (177), test prep (67)

In the Classroom

Share TestCadia with students as a helpful resource when preparing for standardized testing. Encourage students to analyze their results to identify focus areas for practice and improvement. As you evaluate practice test results, find areas that need strengthening, then use the tools found in MagicSchool, reviewed here to create custom ELA and Math practice activities.

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16 Habits of Mind: Remaining Open to Continuous Learning - WonderGrove Kids

Grades
3 to 6
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This YouTube video introduces the Habit of Mind "remaining open to continuous learning," emphasizing the importance of curiosity, reflection, and a willingness to grow from new experiences....more
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This YouTube video introduces the Habit of Mind "remaining open to continuous learning," emphasizing the importance of curiosity, reflection, and a willingness to grow from new experiences. It highlights how learners who stay open-minded seek feedback, embrace challenges, and view mistakes as opportunities to improve rather than setbacks. The video encourages students to develop a mindset of lifelong learning by asking questions, exploring new ideas, and recognizing that learning never truly ends. This resource is especially useful for building a classroom culture around a growth mindset, perseverance, and self-improvement.
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tag(s): thinking routines (62), thinking skills (137)

In the Classroom

Start class by sharing a common mistake (teacher or student-generated). Have students discuss what they can learn from it and how it helps them grow. Have students write about a time they struggled but learned something new. Encourage them to include what they would do differently next time and how staying open helped them improve. After watching the video, have students write one question they are curious about on a sticky note and add it to a class board or use a class Padlet, reviewed here.

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Creately Comics - Cinergix Pty. Ltd

Grades
5 to 12
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Creately's Comics allows you to visualize characters on a storyboard, design panels, and add dialogue when signing up for a free account. The site offers templates, or you can create...more
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Creately's Comics allows you to visualize characters on a storyboard, design panels, and add dialogue when signing up for a free account. The site offers templates, or you can create your own background. Once you have picked your background template, customize the panels to add characters, images, dialogue, speech bubbles, and more. Collaborate with others in real time to edit and refine your comic. Comics can be exported as a PNG and JPEG. In the free version, you get unlimited canvases and collaborators, 45 items per canvas, a standard shape library, one folder, two imports, JPEG and PNG imports, and basic collaboration controls.
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tag(s): comics and cartoons (69)

In the Classroom

Instead of a book report, have students create a comic that showcases a specific scene from the book or proposes a different ending. Students can create a comic modeling classroom procedures or expectations. Students can also showcase their understanding of a math concept by creating a comic.

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Wheel of Names - Random Wheel Spin

Grades
K to 12
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Random Wheel Spin's Wheel of Names is a free, fully customizable spinner designed for classroom use. Teachers and students can add images, text, and colors, or even drag and drop ...more
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Random Wheel Spin's Wheel of Names is a free, fully customizable spinner designed for classroom use. Teachers and students can add images, text, and colors, or even drag and drop Excel or CSV files directly into the wheel. A standout feature is the ability to store hidden activities or actions behind each wheel entry, perfect for embedding quiz questions, writing prompts, fun facts, or learning challenges. When the wheel lands on a student's name, a reveal button appears, allowing teachers or parents to uncover the hidden task. This surprise element keeps lessons engaging and interactive. The Wheel of Names requires no sign-up, supports multiple languages, and can be easily saved, shared, or embedded on school websites.
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tag(s): classroom management (150), Teacher Utilities (224)

In the Classroom

Students can use the Wheel of Names when selecting the order of students to play in a game. Students can use it when picking their favorite GoNoodle, reviewed here video. Add vocabulary words to the wheel with hidden definitions or example sentences for students to reveal and use in a sentence. Add character names or chapters to the wheel with hidden questions that test comprehension or theme analysis. Store short science, math, or history questions behind entries and have teams compete to answer correctly for points.

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The EduProtocols Podcast - Rebel Teacher Alliance

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K to 12
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This biweekly podcast focuses on books, activities, and information based on the EduProtocol book series. Each podcast is approximately thirty minutes long and features prominent members...more
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This biweekly podcast focuses on books, activities, and information based on the EduProtocol book series. Each podcast is approximately thirty minutes long and features prominent members of the education community as part of the discussions. Listen to podcasts on Spotify, Apple Podcasts, or directly on their site.

tag(s): critical thinking (193), teaching strategies (85), thinking skills (137), visual thinking (16)

In the Classroom

Take advantage of the podcasts on the site to learn more about EduProtocols and how to implement them in your classroom. The length is perfect for listening on your way to work or during a morning walk. Share podcasts with your peers to learn together, then share ideas on how to implement EduProtocols successfully in your classroom.

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EduProtocol Tutorial Videos - Jacob Carr

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K to 12
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"Mr. Carr on the Web" shares a series of videos that explain the foundation and implementation of three eduprotocols - 8Parts, Sketch & Tell, and Iron Chef. Each video is ...more
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"Mr. Carr on the Web" shares a series of videos that explain the foundation and implementation of three eduprotocols - 8Parts, Sketch & Tell, and Iron Chef. Each video is approximately five minutes long and shares the basics of each protocol, along with ideas for how to use it over five days. If YouTube is blocked at your school, you may have to watch them at another time.

tag(s): critical thinking (193), thinking skills (137), visual thinking (16)

In the Classroom

Use these videos to learn about and reinforce your understanding of these three commonly used eduprotocols. Work with your peers to implement eduprotocols into your classrooms by selecting a protocol to use each month, then meet to reflect and share ideas and experiences. Create slides for eduprotocols using Google Slides, reviewed here or Canva for Education, reviewed here. Additionally, Pear Deck, reviewed here offers several ready-to-go, interactive slide decks for eduprotocol routines.

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Explain Everything - Promethean

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K to 12
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Explain Everything is a versatile, cloud-based digital whiteboard platform designed for teachers and students to create, present, and collaborate in real time or asynchronously. Compatible...more
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Explain Everything is a versatile, cloud-based digital whiteboard platform designed for teachers and students to create, present, and collaborate in real time or asynchronously. Compatible with nearly any device, including iPads, Chromebooks, and web browsers, it offers an infinite canvas for drawing, annotating, importing files, recording lessons, and sharing content instantly. Teachers can create interactive presentations and video tutorials, while students can collaborate through shared projects. The platform includes templates, engagement tools like spinners and polls, and integrates with popular learning management systems such as Google Classroom and Canvas. The free version includes up to three projects with one slide, and a 15-minute collaboration with one other person.

tag(s): collaboration (139), Whiteboard (10)

In the Classroom

Have students create visual vocabulary cards on a single whiteboard slide, using drawings, annotations, and voice recordings to explain the meaning and usage of new words. After reading a story or novel, students can recreate a key scene on a single slide using images, sketches, labels, and narration to demonstrate comprehension and analysis. Have students record a short reflection or hypothesis after an experiment or lesson. They can annotate a diagram or photo while explaining their thinking, then share the recording. Use the limited real-time collaboration feature to have a pair of students work together on one slide to brainstorm ideas for a project, story, or debate topic, within a 15-minute time limit.

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Design Thinking: A Framework to Foster Creativity in the Classroom - Education Futures Academy

Grades
4 to 12
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The Design Thinking guide, a PDF from the Education Futures Academy, is a comprehensive, free resource that provides nine adaptable lessons to guide students through the stages of design...more
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The Design Thinking guide, a PDF from the Education Futures Academy, is a comprehensive, free resource that provides nine adaptable lessons to guide students through the stages of design thinking, including empathize, define, ideate, prototype, test, and evaluate. Created by experts and aligned with the Australian Curriculum, this flexible framework promotes creativity, critical thinking, collaboration, and problem-solving across diverse subjects and year levels. It provides clear instructions, extra materials, and flexible timing to help teachers bring human-centered innovation into the classroom.

tag(s): collaboration (139), critical thinking (193), design (77), problem solving (287), thinking skills (137)

In the Classroom

Have students interview classmates, teachers, or community members about a real problem (e.g., recycling in school, playground safety). Use sticky notes or a digital tool like Padlet, reviewed here for students to post as many ideas as possible in the ideation stage. Ask students to quickly build a low-cost prototype with simple materials (cardboard, tape, string). They can present it to peers, then have the peers give feedback on how well it solves the identified problem.
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Free Seating Charts for Classrooms - Storyboard That

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K to 12
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The Seating Chart tool on Storyboard That, reviewed here offers educators an easy-to-use platform to design visually appealing, fully customizable...more
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The Seating Chart tool on Storyboard That, reviewed here offers educators an easy-to-use platform to design visually appealing, fully customizable seating arrangements. With a variety of templates, from striped backgrounds and school supply themes to chalkboard styles, teachers can effortlessly copy and personalize layouts using drag-and-drop functionality, editable text, colors, and shapes. These seating charts help streamline classroom organization, support smooth transitions, assist with learning student names, provide structure for substitutes, and encourage inclusive groupings that foster peer interaction and differentiated learning.

tag(s): behavior (48), classroom management (150)

In the Classroom

Create clear and colorful seating charts to assign spots, making it easier for students to know where to sit and for teachers to take attendance quickly. Provide substitutes with a labeled seating chart that includes student names and key notes, making classroom management smoother when you are absent. Design charts that assign students to small groups for projects or rotations.

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Math at Home- Grade 1 - The Math Learning Center

Grades
1 to 2
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Math At Home - Grade 1, created by The Math Learning Center, offers a collection of hands-on, family-friendly math activity sets designed specifically for first-grade learners. Each...more
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Math At Home - Grade 1, created by The Math Learning Center, offers a collection of hands-on, family-friendly math activity sets designed specifically for first-grade learners. Each set focuses on key early math concepts such as counting, addition and subtraction, shapes, and problem solving through engaging stories and real-world contexts. Activities include clear audio explanations, printable materials in Google Doc format, and a helpful Reference for Educators to support classroom or at-home use. The site is easy to navigate and is well-suited for reinforcing core math skills through playful, developmentally appropriate practice at school or at home.

tag(s): counting (58), geometric shapes (152), number lines (32), number sense (74), numbers (117), problem solving (287), subtraction (116)

In the Classroom

Students can participate in the activities posted on Math At Home. Students can use Seesaw, reviewed here to show what they know (explain their thinking) with an activity from a set. Students can use the dominoes, dice, and number lines from Toy Theatre's Teacher Tools Virtual Manipulatives, reviewed here.

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Online Notepad - Online Notepad

Grades
3 to 12
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The OnlineNotep Notepad is a free, browser-based tool that allows students and teachers to quickly create, edit, and save notes without needing an account. Its simple design includes...more
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The OnlineNotep Notepad is a free, browser-based tool that allows students and teachers to quickly create, edit, and save notes without needing an account. Its simple design includes essential features such as typing, copying, pasting, undo/redo, renaming, saving, and printing, making it accessible for learners of all ages. Because it runs entirely online, it eliminates distractions from extra features and focuses on straightforward writing and organization, making it a practical option for journaling, brainstorming, quick reflections, or drafting assignments both in and out of the classroom.
This site includes advertising.

tag(s): note taking (36), organizational skills (91), study aid (177)

In the Classroom

At the start of class, have students open their notepads to respond to a journal prompt, warm-up question, or reflection, encouraging a daily writing habit in a distraction-free space. Students can use the notepad to brainstorm essay ideas, story concepts, or project plans. They can freely jot down ideas without worrying about formatting, then copy their work into a more formal document later. Younger students can use the notepad to type spelling lists or practice new vocabulary by writing sentences. Teachers can quickly check by having students print or take a screenshot of their work.

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