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Choice Board Templates - Canva
Grades
K to 12tag(s): differentiation (101), multimedia (64), presentations (35), student-centered (10)
In the Classroom
Make sure to create a free teacher's account in Canva; this gives you access to many of the paid PRO account features. Use choice boards during independent work rotations or end-of-unit projects. Create multiple versions of choice boards using the templates to accommodate diverse learners and learning styles in your classroom while still providing instruction that meets learning objectives for all students. Include a variety of activities in choice boards that engage students in learning, such as games, simulations, videos, and opportunities to share their learning by creating multimedia presentations.You must be registered and logged in to add items to your favorites.
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Top 5 Ice Breaker Games For The Start Of School - Teaching Firsties
Grades
K to 3tag(s): blogs (82), classroom management (142), firstday (27), preK (323)
In the Classroom
Give each student a bingo-style sheet with prompts such as "has a pet," "likes to read," or "has traveled to another state." Have students circulate the room to find classmates who match each description, encouraging conversations and helping everyone learn about one another. Ask fun, school-friendly choices (for example, "Would you rather explore space or the ocean?"). Have students move to different sides of the room to show their choice, then explain their reasoning to a partner or small group to practice speaking and listening skills. After participating in the icebreaker games, have students design a poster, one-pager, or digital slide using Google Slides, reviewed here highlighting their interests, favorite books, hobbies, and goals. Display the projects around the room to celebrate each student's unique personality.Add your comments below (available only to members) | Become a Member
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Back to School Icebreakers Activities - Nearpod
Grades
K to 12tag(s): classroom management (142), collaboration (119), firstday (27)
In the Classroom
Use Nearpod's Collaborate Board for students to post fun facts, summer memories, reading interests, or personal goals. Encourage classmates to respond to one another to help build connections from the first day of school. Launch a collaborative Nearpod lesson where students brainstorm classroom norms using polls, open-ended questions, and Draw It activities. Turn the class's ideas into a shared digital classroom agreement. Reinforce routines such as technology expectations, transitions, or classroom rules by creating a Time to Climb quiz. Find more ideas for classroom learning activities at Nearpod, reviewed here.Add your comments below (available only to members) | Become a Member
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Using Humor in the Art Room - The Art of Education University
Grades
4 to 12tag(s): classroom management (142), humor (18), podcasts (168), teaching strategies (73)
In the Classroom
Start a lesson by intentionally making a funny mistake during a demonstration, such as using the wrong color, holding a tool incorrectly, or pretending to forget a step. Ask students to catch the mistake and explain how to do it correctly. Use lighthearted class discussions about appropriate humor, asking students when jokes are helpful and when they might hurt someone's feelings. Try a teacher-student improv activity where students quickly add a funny detail to a drawing, story, or idea the teacher starts.Add your comments below (available only to members) | Become a Member
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Why Can't Teachers Be Funny in School? - Trainers Warehouse
Grades
3 to 8tag(s): blogs (82), classroom management (142), humor (18), teaching strategies (73)
In the Classroom
Use content-based humor activities like Mad Libs, limericks, or funny captions related to the topic you are teaching. For example, students can fill in missing words in a paragraph about the lesson or write a humorous rhyme using vocabulary terms. Begin a lesson with a funny introduction activity, such as having students introduce themselves using emojis, memes, or silly voices. Incorporate movement-based humor activities like funny walks, freeze poses, or short dance breaks.Add your comments below (available only to members) | Become a Member
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How to Easily Infuse More Humor into Your Classroom - Beginning Teacher Talk with Dr. Lori Friesen
Grades
K to 8This site includes advertising.
tag(s): classroom management (142), humor (18), teaching strategies (73)
In the Classroom
Start the day with a joke or a funny daily announcement to create a positive classroom mood. Use silly writing prompts or creative challenges connected to your lesson. For example, ask students to write a story funnily using vocabulary words, such as "What would happen if a dinosaur became the principal?" Create a class mascot, puppet, or character that gives directions, asks questions, or leaves notes for students. The mascot can review content, introduce lessons, or offer hints, making learning more memorable and increasing student engagement.Add your comments below (available only to members) | Become a Member
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Fractivities - Fractal Foundations
Grades
K to 12tag(s): collaboration (119), commoncore (62), patterns (79), problem solving (275)
In the Classroom
Have students work in groups to create a large fractal design, such as the Sierpinski Triangle, using paper shapes or index cards. Each group can build a small part, then the class combines the pieces into one large pattern. Have students design their own fractal artwork using drawing, coloring, or digital tools such as Google Drawings, reviewed here. They can repeat shapes, zoom in on patterns, or create symmetrical designs inspired by the examples on the site. Use one of the Fractivities worksheets to explore how fractals relate to fractions, multiplication, or geometry. Students can calculate how many shapes are added at each step and predict what will happen next.Add your comments below (available only to members) | Become a Member
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GoComics A to Z - GoComics
Grades
4 to 12This site includes advertising.
tag(s): comics and cartoons (66), media literacy (130), satire (7)
In the Classroom
Students can share their favorite comic on Padlet, reviewed here. Students can use Cartoon Comic Maker, reviewed here to create their own comic with their favorite comic cartoon. Students can use Kiddle, reviewed here, to learn more about the comic creator.Add your comments below (available only to members) | Become a Member
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Using Comics to Teach the 4 Cs - edutopia
Grades
4 to 12tag(s): collaboration (119), comics and cartoons (66), creativity (86), critical thinking (182), thinking skills (125)
In the Classroom
Students can use Witty Comics, reviewed here to create a comic about their favorite book scene. Students can use Comic Strip Templates by Canva, reviewed here to teach about a significant historical event. Students can use Witty Comics, reviewed here to create political cartoons.Add your comments below (available only to members) | Become a Member
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Iditarod Education Portal - Iditarod Trail Committee
Grades
3 to 12In the Classroom
Bring the excitement of the Iditarod to life by having students participate in a cross-curricular simulation where they adopt a musher and track their progress using the site's live GPS maps. Enhance the experience by having students use Google Sheets, reviewed here, to record daily statistics such as miles traveled, weather conditions at checkpoints, and average speeds to create comparison graphs. For a language arts connection, ask students to write daily journal entries from the perspective of their musher or a sled dog, then compile these narratives into a digital book using Book Creator, reviewed here. Students can even record audio reflections or trail reports to embed within their digital books, allowing them to share their understanding of the physical and mental challenges faced during the race.Add your comments below (available only to members) | Become a Member
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Examples of Maths Magic Found in Nature - Akribian
Grades
4 to 8tag(s): geometric shapes (153), patterns (79), pi (27), symmetry (31)
In the Classroom
Have students look at pictures from the website and identify mathematical patterns such as spirals, symmetry, or repeating shapes. Students can record what they see in a chart and explain the different math patterns they find. Students choose one example from the site, such as a shell, a flower, or a honeycomb, and draw it, labeling the mathematical features they notice. Take students outside to look for natural objects that show math patterns, such as leaves, rocks, clouds, or tree bark. Students can sketch or photograph what they find and describe the shapes, symmetry, or patterns they observe. After learning how nature uses math, students can design their own nature-inspired object, such as a strong bridge based on honeycomb shapes or a spiral design based on shells. Students explain how math helped their design work.Add your comments below (available only to members) | Become a Member
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Clothesline Math - Chris Shore
Grades
K to 12tag(s): equations (130), mixed numbers (8), negative numbers (14), number lines (31), number sense (74), numbers (121), ratios (50), statistics (127)
In the Classroom
Transform a standard lesson on equivalent expressions or rational numbers by having students physically arrange cards on a string stretched across the room, which encourages students to engage in mathematical modeling and peer-to-peer discussions as they argue for the correct placement of values like $2/3$, $0.6$, and $sqrt{0.5}$. To enhance the collaborative aspect of the lesson, have students use Figjam, reviewed here, to create digital versions of their clotheslines where they can leave sticky note justifications for their placements. Extend the learning further and have students record their mathematical reasoning using ScreenPal, reviewed here, explaining the logic behind their spacing and the relationships between the numbers they placed.Add your comments below (available only to members) | Become a Member
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10 Fantastic Examples of Fractals in Nature - Mathnasium
Grades
4 to 8This site includes advertising.
tag(s): geometric shapes (153), patterns (79), problem solving (275)
In the Classroom
After reading the article, have students look for fractal patterns in pictures or outside on the playground. Students can sketch or photograph examples such as leaves, trees, clouds, or shells and explain how the pattern repeats. Teach students how to make a simple fractal design, such as a repeating triangular or square pattern or a branching tree, using paper folding or drawing. Students can color-code the repeating parts to clearly show the pattern. Students can create their own fractal-inspired artwork using markers, rulers, or digital drawing tools such as Draw.to, reviewed here. Encourage them to repeat the same shape in progressively smaller sizes to demonstrate the fractal effect.Add your comments below (available only to members) | Become a Member
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Google Fonts - Google
Grades
K to 12tag(s): multilingual (83), presentations (35), Teacher Utilities (219)
In the Classroom
Give students words such as scary, funny, serious, or exciting. Students can choose fonts that match each mood and create a title using that font. Discuss how the look of the letters changes how the message feels, connecting to tone and the author's purpose. Have students take an old slide presentation or report and improve it by selecting better fonts for titles, headings, and body text. Teach students that font style can change meaning just like word choice. Have students create the same sentence in different fonts to convey different feelings or purposes, then share and discuss how the design affects understanding.Add your comments below (available only to members) | Become a Member
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Adobe Express Slow Motion Video - Adobe
Grades
K to 12tag(s): creating media (17), digital storytelling (166), editing (93), stories and storytelling (77)
In the Classroom
Have students record short videos of fast actions, such as dropping a ball, snapping their fingers, or pouring water, and then use the slow-motion tool to analyze what really happens. They can write observations explaining what they notice in slow motion that they could not see at normal speed. Students can record themselves acting out a scene from a story or reading dialogue, then slow down parts to practice expression, pacing, and pronunciation. In PE, health, or science, students can record movements such as throwing, jumping, or balancing. Using slow motion, they study body position and explain how motion, force, or balance works.Edge Features:
Includes an education-only area for teachers and students
Parent permission advised before posting student work created using this tool
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
Includes teacher tools for registering and/or monitoring students
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Voyage Math - Quizizz Inc. (DBA Wayground)
Grades
4 to 10tag(s): artificial intelligence (322), charts and graphs (181), equations (130), functions (59), game based learning (311), geometric shapes (153), measurement (125), numbers (121), statistics (127), variables (21)
In the Classroom
Use Voyage Math as an engaging resource to solidify and practice middle school math concepts. Start by having students work through a specific Voyage in small groups and encourage them to discuss their problem-solving strategies as they encounter more difficult puzzles. To enhance learning, have students capture screenshots of the most challenging levels they cleared and upload them to a collaborative digital board using Wakelet, reviewed here. Students can use the text notes feature to explain the mathematical steps they took to find the solution, creating a collaborative gallery of peer-to-peer tutorials. To extend the learning further, have students synthesize the concepts they mastered by creating a visual single-page summary or portfolio using Carrd, reviewed here. By building a digital guide that includes their strategies and reflections, students transform their gameplay into explainable concepts that demonstrate their understanding of the math concepts. By creating a digital guide to share their strategies and reflections, students turn their gameplay into clear explanations that show they truly understand the math.Add your comments below (available only to members) | Become a Member
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Buffer - Buffer
Grades
K to 12tag(s): communication (123), social media (63)
In the Classroom
Use Buffer as a time-saving resource to maintain a professional, consistent social media presence for a classroom or school organization without having to post manually throughout the day. Teachers can dedicate a single planning block to batch-scheduling a week's worth of reminders, student shout-outs, and curriculum updates, ensuring parents and the community stay informed. To create visuals for these updates, design custom graphics or short promotional clips using Adobe Express Video Maker, reviewed here. Once these visuals are ready, users can upload them to Buffer with captions that link back to a more detailed classroom site created with Google Sites, reviewed here.Add your comments below (available only to members) | Become a Member
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The Frayer Model - A Tool to Explain Concepts - Byrdseed, LLC
Grades
K to 12tag(s): graphic organizers (58), professional development (321), thinking skills (125), visual thinking (16), vocabulary (254), vocabulary development (103)
In the Classroom
After spending time learning how to use Frayer Models to develop larger concepts, use this model to introduce big idea vocabulary or complex themes at the start of a new unit. Instead of a standard worksheet, have students collaborate on a digital version of the organizer. After exploring the characteristics of a concept on the site, students can build an interactive infographic using Genially reviewed here to visualize their definitions and examples with embedded media. For a math or science lesson, students could analyze a concept like polygons or mammals and then create a digital concept map in MindMup reviewed here to show how different subtopics branch off from the core definition. To wrap up the activity, have the class vote on the best non-examples provided by their peers to ensure everyone truly understands the term's boundaries.Add your comments below (available only to members) | Become a Member
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EduProtocol Video Playlist - Marlena Hebern
Grades
K to 12This site includes advertising.
tag(s): critical thinking (182), professional development (321), thinking skills (125), visual thinking (16)
In the Classroom
Use this playlist as a helpful tool to learn about and successfully implement EduProtocols in your classroom. Learn more about EduProtocols by watching the archive of OK2Ask: EduProtocols for Student Engagement & Choice reviewed here. Extend learning after using EduProtocols by using resources such as Snorkl reviewed here to record brief explanations of student thinking, allowing you to see their logic in real time and check for understanding.Add your comments below (available only to members) | Become a Member
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EduProtocol Plus Sampler - EduProtocols Plus
Grades
K to 12tag(s): critical thinking (182), teaching strategies (73), thinking routines (42), thinking skills (125), visual thinking (16)
In the Classroom
Learn more about EduProtocols by watching the archive of OK2Ask: EduProtocols for Student Engagement & Choice reviewed here. Some of the protocols ask students to add an image; consider creating a folder for students to access free, copyright-free images using pictures available from resources on TeachersFirst Special Topics Page: Free Image Resources reviewed here.Add your comments below (available only to members) | Become a Member
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