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Create Interactive Designs with Canva Code - Canva

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K to 12
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Canva Code lets you create interactive designs and elements without needing to know how to code. This article shares ideas on how to build both interactive experiences, such as learning...more
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Canva Code lets you create interactive designs and elements without needing to know how to code. This article shares ideas on how to build both interactive experiences, such as learning games and portfolios, and interactive elements, such as quizzes, calculators, and charts. Learn how to create with Canva Code by following the step-by-step instructions or by watching the included YouTube video tutorials. Additional links provide information on how to edit designs and elements, access restrictions, and how to integrate ChatGPT with Canva to create designs and search for content.

tag(s): artificial intelligence (346), coding (111), game based learning (320), interactive stories (23)

In the Classroom

Use Canva Code to create personalized learning activities for your classroom after creating your free account on Canva for Education, reviewed here. Canva for Education accounts offer educators access to many pro features available in Canva. Quickly create and share gamified review activities, countdown timers, escape rooms, and much more by simply entering a prompt that describes what you are building. Learn more about how to use Canva Code at AI-Powered Interactive Activity Creation with Canva Code.

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FreeShow - Live Church Solutions

Grades
4 to 12
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FreeShow is free, open-source presentation software that helps you create and display dynamic slideshows featuring text, images, and videos on large screens. Originally developed with...more
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FreeShow is free, open-source presentation software that helps you create and display dynamic slideshows featuring text, images, and videos on large screens. Originally developed with churches and live events in mind, it offers powerful editing tools, customizable templates, and features such as timed slide transitions, multi-screen displays, and remote-control capabilities. Teachers could adapt FreeShow for classroom use by creating visually engaging presentations, displaying student work, or organizing multimedia lessons, especially in settings where presentations need to run smoothly or be controlled from different devices.

tag(s): artificial intelligence (346), multimedia (68), presentations (46)

In the Classroom

Use FreeShow to display a dynamic daily agenda with visuals, timers, and rotating slides for announcements, objectives, and reminders to start the day in an organized and engaging way. Have students perform poems or scripts while FreeShow displays lines, images, or background visuals on a large screen, helping build fluency, expression, and confidence. Create a slideshow with questions, clues, or prompts for a whole-class review game. Use timed slides or transitions to keep energy high while reviewing vocabulary,

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Red, White, and Blue Learning: Seven Resources for Independence Day - Edutopia

Grades
K to 8
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Looking for a way to keep students learning while celebrating Independence Day? This Edutopia article compiles a variety of free, engaging resources to help teachers and families connect...more
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Looking for a way to keep students learning while celebrating Independence Day? This Edutopia article compiles a variety of free, engaging resources to help teachers and families connect the Fourth of July to meaningful educational experiences. Rather than focusing only on holiday celebrations, the curated collection includes hands-on science experiments, history lessons, arts and crafts, educational apps, and multimedia activities that explore the history, traditions, and science behind Independence Day. Although some of the original links have changed over time, the article still offers valuable ideas and inspiration for cross-curricular summer learning or classroom activities that combine history, science, literacy, and creativity.

tag(s): crafts (114), holidays (292), july 4th (19), multimedia (68), preK (330)

In the Classroom

After exploring one of the featured science activities, challenge students to design and build a safe "firework" launcher, create a patriotic-themed engineering project, or investigate the science behind fireworks through a simple experiment. Have students examine historical documents, paintings, or photographs related to the American Revolution and Independence Day. Students can work in groups to identify important details, make inferences, and discuss how these sources help tell the story of America's founding. Build a choice board using several of the article's suggested resources. Include options such as reading a historical article, completing a patriotic craft, exploring a virtual museum, conducting a science investigation, or writing a journal entry from the perspective of someone living during the American Revolution. Students can select activities that match their interests while demonstrating their learning.

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15 Festive July 4th Crafts & Activities - ABCDee Learning

Grades
K to 2
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ABCDee Learning's "15 Festive July Fourth Crafts & Activities" is a collection of hands-on patriotic projects, printable learning activities, and simple science experiments designed...more
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ABCDee Learning's "15 Festive July Fourth Crafts & Activities" is a collection of hands-on patriotic projects, printable learning activities, and simple science experiments designed for young learners. The site includes step-by-step directions for crafts such as salt-painted fireworks, flag art, popsicle stick stars, and fingerprint keepsakes, along with engaging STEM activities like fireworks in a jar, magic milk, and fizzy science experiments. Many activities also incorporate early literacy and math skills through free printables, color-by-code pages, patterns, tracing, and beginning sounds, making this a useful resource for summer programs, holiday-themed classroom centers, or family learning events.
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tag(s): crafts (114), holidays (292), july 4th (19), preK (330), STEM (380)

In the Classroom

Set up rotating stations featuring the site's printable activities, including color-by-code pages, patterns, beginning sounds, and counting games. Students can practice literacy and math skills while working independently or with partners. After creating a patriotic craft, have students write a short paragraph explaining the meaning of American symbols such as the flag, stars, stripes, or fireworks. Display the finished projects as a classroom bulletin board celebrating Independence Day. Have students create one of the featured fireworks art projects, then participate in a gallery walk. As they view classmates' work, they leave positive feedback and discuss the art techniques, colors, patterns, and shapes used to represent fireworks.

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Reviewing Coin Values | The Electric Company Math Activities - PBS LearningMedia

Grades
K to 2
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This PBS LearningMedia activity from The Electric Company helps primary students review the names and values of standard U.S. coins through engaging, standards-aligned practice. Designed...more
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This PBS LearningMedia activity from The Electric Company helps primary students review the names and values of standard U.S. coins through engaging, standards-aligned practice. Designed for early elementary learners, the resource reinforces coin recognition, money vocabulary, and the relationship between different coin values while supporting foundational financial literacy skills. Teachers can use the printable activity for independent practice, small-group instruction, math centers, or a quick review before lessons on counting money and solving real-world money problems.

tag(s): coins (12), game based learning (320), money (114)

In the Classroom

Use the activity as part of a money-themed learning center. Have students complete the worksheet, sort real or plastic coins, and practice matching coins to their values before solving simple money problems. Create a classroom store with inexpensive items labeled with prices. After reviewing coin values with the activity, students can choose the correct coins to "purchase" items and explain their thinking. Place picture cards of different coins around the classroom. Have students search for the coins, record each coin's name and value, and then complete the PBS activity to reinforce what they found.
 This resource requires PDF reader software like Adobe Acrobat.

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Soar - Teaching Ideas

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K to 5
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Soar from Teaching Ideas pairs an imaginative animated short film with classroom activities for students ages 5-11. The story follows a young inventor who helps a tiny pilot repair...more
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Soar from Teaching Ideas pairs an imaginative animated short film with classroom activities for students ages 5-11. The story follows a young inventor who helps a tiny pilot repair her flying machine, introducing themes of perseverance, creativity, problem-solving, and cooperation. Teachers can use the suggested questions and activities to strengthen prediction, inference, descriptive writing, storytelling, design, and STEM skills across several subject areas.
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tag(s): animation (71), creativity (93), descriptive writing (45), design (77), graphic design (54), images (273), inferencing (8), problem solving (283), STEM (380)

In the Classroom

Students can use Storyboard That, reviewed here to create their own storyboard of the animation. Use Kidrex, reviewed here to learn more about aviation. Students can use Adobe Express Video Maker, reviewed hereto create a movie trailer about an invention or inventor.

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Maker Ed - The Maker Education Initiative

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K to 12
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Maker Ed fosters student creativity and problem-solving skills through STEM lessons. The site offers professional development, networking opportunities, and resources. In the Resource...more
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Maker Ed fosters student creativity and problem-solving skills through STEM lessons. The site offers professional development, networking opportunities, and resources. In the Resource Library tab, you have access to the Resource Library, Publications, Activities, and Community. The Resource Library showcases and allows you to search through Learning Pathways or Categories. The Learning Pathways teach about Maker Education, while the Categories include learning activities, program design, assessment, and management.

tag(s): makerspace (44), poetry (197), rubrics (40), STEM (380), stories and storytelling (80)

In the Classroom

Students can use Stormboard, reviewed here to post affirmations after engaging in the Math Affirmations: I Am a Mathematician activity. When creating stories from Learning in the Making: Storytelling, students can record their stories using ScreenPal, reviewed here. Students can use Google Drawings, reviewed here to create magnetic poetry after learning about poetry in the lesson titled Learning in the Making: Visual Poetry.

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Journal Buddies - Journal Buddies

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1 to 12
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Tired of searching for journal prompts for your students? Journal Buddies has everything you need to get and keep writing going in your classroom from grades first through twelfth....more
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Tired of searching for journal prompts for your students? Journal Buddies has everything you need to get and keep writing going in your classroom from grades first through twelfth. Categories include: Daily Prompt Journals, Even More Prompts, Creative Writing Prompts, Story Starters, and Activities. This site features lots of advertisements; therefore, be careful where you click.
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tag(s): creative writing (125), descriptive writing (45), journals (26)

In the Classroom

Use Seesaw, reviewed here for students to write journals and save their work in a digital portfolio. Instead of using text journals, offer students the option to use Online Voice Recorder, reviewed here to create audio journal entries. Engage students in the journal writing process by asking them to vote on their favorite monthly prompts using Google Forms, reviewed here.

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Cooperative Learning Job Placards - Dr. Spencer Kagan

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K to 12
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Cooperative Learning Job Placards is a PDF guide that includes visuals to help students understand their jobs in cooperative learning. The jobs outlined are: Group Leader, Materials...more
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Cooperative Learning Job Placards is a PDF guide that includes visuals to help students understand their jobs in cooperative learning. The jobs outlined are: Group Leader, Materials Manager, Encourager, Timekeeper, and Data Collector. There are small foldable visuals, paper-size visuals, and sentence stems for each job. In addition, there is a Number Line that can be placed at each group for the teacher to take away points for disruptive behavior. The last two pages of the PDF include 12 key roles with job responsibilities.

tag(s): collaboration (137), thinking routines (59)

In the Classroom

Ask students to create their own visuals for the four jobs using Visme AI Presentation Creator, reviewed here. Use Google Forms, reviewed here for students to reflect on their job productivity and preference for the future. After participating in cooperative learning projects, have students reflect upon how their groups' success (or not) and suggest additional roles or guidelines for future projects.

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Gold Fever and the Bechtler Mint - PBS LearningMedia

Grades
4 to 8
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Gold Fever and the Bechtler Mint is an engaging historical video resource that explores America's first gold rush in North Carolina during the early 1800s and the creation of Christopher...more
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Gold Fever and the Bechtler Mint is an engaging historical video resource that explores America's first gold rush in North Carolina during the early 1800s and the creation of Christopher Bechtler's private mint. Through documentary footage, expert interviews, historical reenactments, and clips showing how gold coins were handmade, students gain insight into early American economics, westward expansion, mining history, and entrepreneurship. Teachers can use the video to support lessons in U.S. history, economics, geography, and STEM while helping students connect historical events to real-world innovation and trade.

tag(s): 1800s (90), coins (12), gold rush (19)

In the Classroom

After viewing the video, have students create a timeline of important events using MyLens, reviewed here that connects to the North Carolina Gold Rush and the Bechtler Mint. Students can include key people, discoveries, inventions, and economic impacts using paper timelines or digital tools. Organize a classroom gold rush simulation where students mine for hidden objects or tokens and trade them for classroom currency. Students can discuss supply and demand, fairness, and the effects of gold on local economies and communities. Ask students to design their own coin inspired by the Bechtler Mint. Students can sketch symbols, slogans, and images that represent their classroom, state, or community, and explain how they chose the symbols.

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Coins for Candy - RoomRecess

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K to 3
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Coins for Candy is a free interactive math game that helps students practice counting money by using pennies, nickels, dimes, and quarters to purchase virtual candy items. Students...more
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Coins for Candy is a free interactive math game that helps students practice counting money by using pennies, nickels, dimes, and quarters to purchase virtual candy items. Students can choose from multiple difficulty levels while building important real-world math skills such as coin recognition, adding money amounts, and making accurate coin combinations. The game provides immediate feedback and tracks accuracy, making it a fun and engaging option for math centers, whole-group review, intervention support, or independent practice on classroom devices and interactive whiteboards.
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tag(s): coins (12), counting (66), money (114)

In the Classroom

Use the game as a math center activity for students to practice identifying coins and counting money amounts, independently or with partners. Students can track their scores and challenge themselves to improve their accuracy over time. Pair the activity with a classroom store or pretend shopping experience. After practicing online, students can use real or plastic coins to buy classroom items, snacks, or school supplies while applying the same counting strategies. Use the game as an enrichment or intervention activity during small-group instruction. Teachers can differentiate by assigning specific coin combinations, timed challenges, or higher-value totals for advanced learners while providing support for students still mastering coin recognition.

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Radom Coin Flip! - Online Stopwatch

Grades
K to 8
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Flip a Coin is a simple, free, classroom-friendly tool that allows students and teachers to flip one or multiple coins to generate random outcomes virtually. The site is easy to ...more
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Flip a Coin is a simple, free, classroom-friendly tool that allows students and teachers to flip one or multiple coins to generate random outcomes virtually. The site is easy to use and works well for quick decision-making activities, probability lessons, classroom games, brain breaks, and participation strategies. Teachers can use the tool to introduce concepts such as chance, prediction, fairness, and data collection while keeping students actively engaged. Because it runs directly in a browser with no download required, it is especially useful for interactive whiteboards, whole-group instruction, centers, and online learning activities.
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tag(s): data (211), probability (133)

In the Classroom

Use the virtual coin flip during a probability lesson by having students predict outcomes before flipping the coin 20 to 50 times. Students can record results in a tally chart, create a bar graph using LiveGap Charts, reviewed here, and discuss the likelihood of heads versus tails. During ELA instruction, assign heads and tails to different writing prompts, character choices, or vocabulary challenges. Students can flip the coin to determine which task they will complete, adding an element of surprise and engagement. Incorporate the tool into classroom management or SEL activities by using coin flips to select brain breaks, discussion starters, teamwork challenges, or cooperative learning roles in a fair and interactive way.

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Pick a Mystery Box Powerpoint Template and Tutorial - How to Mark

Grades
K to 12
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Pick a Mystery Box PowerPoint Template and Tutorial is a YouTube video that shares step-by-step how to use PowerPoint to create hyperlinks within a presentation, transitions, and animations...more
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Pick a Mystery Box PowerPoint Template and Tutorial is a YouTube video that shares step-by-step how to use PowerPoint to create hyperlinks within a presentation, transitions, and animations to a mystery box. If your district blocks YouTube, you will not be able to watch it. There is a template, but you must create an account to download it.
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tag(s): teaching strategies (81), tutorials (52)

In the Classroom

Have students create their own mystery boxes using Microsoft PowerPoint Online, reviewed here to share a mystery animal, mystery historical event, or mystery literary theme. Create a mystery box presentation to engage students when introducing a new unit, and reveal one increasingly specific clue per slide, with a guess-prompt slide before the big reveal. Add these students' Mystery Boxes into a virtual bulletin board such as Padlet, reviewed here. Have students use FlexClip, reviewed here to create their own Mystery Box tutorial.

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Chrome Music Lab - Google Labs

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K to 12
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Chrome Music Lab is a free collection of interactive music experiments created by Google that helps students explore rhythm, melody, harmony, sound waves, and music composition through...more
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Chrome Music Lab is a free collection of interactive music experiments created by Google that helps students explore rhythm, melody, harmony, sound waves, and music composition through hands-on play. Using colorful, easy-to-use tools such as Song Maker, Rhythm, Melody Maker, Kandinsky, and Voice Spinner, students can create and share original music directly in a web browser without downloads or logins. The site encourages creativity, collaboration, and experimentation while supporting music education, STEAM learning, coding connections, and creative expression across grade levels and subject areas.

tag(s): coding (111), musical instruments (63), summer (53)

In the Classroom

Have students use Song Maker to compose a short melody that represents the mood or theme of a story, poem, or historical event studied in class. Students can explain how tempo, rhythm, and pitch connect to the topic. Challenge students to design background music or sound effects for a digital story, podcast, reader's theater, or coding project. Students can use Chrome Music Lab creations to enhance multimedia presentations and cross-curricular STEAM activities. Use the Rhythm and Beat experiments during math lessons to reinforce skills in fractions, patterns, sequencing, and counting. Students can create rhythmic patterns that demonstrate equivalent fractions or repeated sequences.

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PresenterMedia - Eclipse Digital Imaging

Grades
3 to 12
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PresenterMedia is a multimedia resource that offers customizable PowerPoint templates, animated clipart, graphics, video backgrounds, music, and ready-made slide designs for creating...more
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PresenterMedia is a multimedia resource that offers customizable PowerPoint templates, animated clipart, graphics, video backgrounds, music, and ready-made slide designs for creating engaging presentations. Its online tools allow users to personalize many visuals by changing text, colors, images, and other design elements. PresenterMedia also includes an AI Presentation Maker that can generate a slide deck from a topic, including an outline, slide layouts, text, and suggested images. Teachers can use the site to add visual interest to lessons, create classroom materials, or model effective presentation design, while students can use downloaded resources in PowerPoint, Google Slides, Keynote, and other projects. A paid subscription provides full access to the media library, customization tools, downloads, and AI presentation features.

tag(s): animation (71), artificial intelligence (346), presentations (46)

In the Classroom

Have students choose a new vocabulary word and create one slide with a definition, synonym, or antonym, a visual, and a sentence that shows the word in context. They can use an animated graphic or video background sparingly to help communicate the word's meaning. Small groups can create a short slide deck that explains a scientific process, such as the water cycle, photosynthesis, erosion, or a food chain. Students use visuals and animations to show the sequence of steps, then add captions that explain each stage in clear, accurate language. After reading a novel or short story, have students create a book trailer or character profile using presentation templates, graphics, and background media. They can include key setting details, character traits, conflict, theme, and a recommendation without giving away the ending.

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Science Fridays - Science Fridays

Grades
K to 12
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Science Fridays offers free STEM activities, lessons, and resources. Lessons can be sorted by Grade Level, Duration, Subject, and STEM practices. Some examples of lessons featured on...more
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Science Fridays offers free STEM activities, lessons, and resources. Lessons can be sorted by Grade Level, Duration, Subject, and STEM practices. Some examples of lessons featured on the site include: Can Skulls Reveal the Secret History of Dog Breeds?, Mission Cosmic Crops: Combat Hunger With Space Technology, AI For Kids: A Chatbox Exploration, and How Do You Search For Life In The Universe? Use Clues From Microbes! Each lesson includes the Grade level, Minutes, Subject, STEM Practices, and Activity Type. Most lessons include either a video or podcast. Lessons are aligned to the Next Generation Standards and are also available in Spanish.

tag(s): animals (283), artificial intelligence (346), brain (59), climate (99), energy (143), ethics (22), insects (65), makerspace (44), space (252), STEM (380), volcanoes (60)

In the Classroom

When learning about ants in How Do Ants Crown A Queen? students can use Turbo Timeline Generator, reviewed here to share the steps that ants take to crown a queen. In Train Your Brain To Manage Stress, students can create an infographic using Infographics Presentation Templates, reviewed here to share ways to manage stress. When learning about using a chatboat in AI For Kids: A Chatbox Exploration, students can use Timeline Infographic Templates by Venngage, reviewed here to compare and contrast chatbot output from the different chatpots used.

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Krikey AI - Krikey Inc.

Grades
3 to 12
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Krikey AI is a browser-based AI animation and storytelling platform that allows students and teachers to create animated videos, talking avatars, digital stories, and presentations...more
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Krikey AI is a browser-based AI animation and storytelling platform that allows students and teachers to create animated videos, talking avatars, digital stories, and presentations using text prompts, voiceovers, and customizable 3D characters. The platform includes tools for AI animation, text-to-speech, motion capture-style animation, and video editing, making it useful for creative storytelling, presentations, language learning, and multimedia projects. Students can practice skills such as scriptwriting, communication, creativity, storytelling, digital media production, presentation design, and visual literacy while creating engaging animated content without advanced animation experience.

tag(s): animation (71), artificial intelligence (346), digital storytelling (179), presentations (46), social and emotional learning (204), text to speech (24)

In the Classroom

Incorporate SEL and communication activities by asking students to create animated public service announcements about empathy, bullying prevention, digital citizenship, or teamwork. Use the platform for multimedia project-based learning by allowing students to create animated book trailers, persuasive commercials, or classroom presentations that integrate writing, speaking, creativity, and digital media production. Use Krikey AI for world language practice by having students create short animated conversations in another language using text-to-speech and character dialogue tools.

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Classroom Coin Flip - ESL Kids Games

Grades
K to 8
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The Classroom Coin Flip tool on ESL Kids Games is a simple, interactive online resource that adds quick decision-making and game-based engagement to lessons. This digital coin flipper...more
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The Classroom Coin Flip tool on ESL Kids Games is a simple, interactive online resource that adds quick decision-making and game-based engagement to lessons. This digital coin flipper allows teachers to instantly generate a random heads-or-tails result, making it useful for selecting students, forming groups, assigning tasks, or adding an element of chance to classroom activities. As part of a larger collection of free ESL tools and games, it supports both in-person and virtual learning environments by providing an easy, no-prep way to boost participation and keep students engaged.
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tag(s): coins (12), data (211), game based learning (320), probability (133)

In the Classroom

Flip the coin to divide the class into two groups (heads vs. tails). Use the groups for partner reading, collaborative writing, or small-group discussions. Create two tasks for each vocabulary word: heads = define the word, tails = use it in a sentence or act it out. Flip the coin for each turn. During a test review, assign outcomes such as heads = answer a question for points, and tails = challenge another team or complete a bonus task.

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Pitch - Pitch Software

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4 to 12
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Pitch is a modern, web-based presentation tool designed to help teachers and students quickly and collaboratively create visually engaging slide decks. It combines professionally designed...more
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Pitch is a modern, web-based presentation tool designed to help teachers and students quickly and collaboratively create visually engaging slide decks. It combines professionally designed templates, AI-assisted slide creation, and real-time collaboration features, enabling users to build, edit, and share presentations with ease. Educators can use Pitch to streamline lesson presentations, support student group projects, and encourage creative storytelling. At the same time, its sharing links and analytics tools make it easy to present, provide feedback, and track engagement.

tag(s): artificial intelligence (346), digital storytelling (179), presentations (46), slides (39)

In the Classroom

Have students design a presentation that follows a story's setting, combining maps, images, and descriptions of key locations. They can explain how each setting influences the plot or characters, connecting geography to literature. Ask students to identify a theme in a text and create a presentation using images, brief text, and possibly embedded videos to explain how the theme develops throughout the story, and then create a slide deck analyzing a character from a class novel. Each slide can focus on traits, motivations, key events, and text evidence, helping reinforce characterization skills.

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Coin Flip - Toy Theater

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1 to 6
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Toy Theater's coin flip tool is a free, interactive virtual manipulative that allows students to simulate flipping one or multiple coins to explore probability concepts in a simple,...more
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Toy Theater's coin flip tool is a free, interactive virtual manipulative that allows students to simulate flipping one or multiple coins to explore probability concepts in a simple, visual way. Students can drag coins onto the screen and flip them all at once, instantly seeing random heads-or-tails results displayed with clear graphics. The tool is designed for classroom use, making it easy to demonstrate chance, collect data, and compare outcomes during whole-class lessons, small groups, or math centers. With its easy setup and hands-on feel, this simulator helps students better understand randomness, predictions, and basic probability without needing physical materials.
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tag(s): coins (12), data (211), game based learning (320), manipulatives (15), probability (133)

In the Classroom

Have students predict whether the next flip will be heads or tails, then test their prediction using the tool. After several rounds, discuss whether players can control the outcomes, and then introduce the idea of chance. As a class, have students flip multiple coins at once and record the results on a shared chart. Students tally heads and tails and discuss the patterns they notice, reinforcing counting and data-collection skills. Have students create their own word problems based on coin flips (for example, "What is the chance of getting two heads in a row?"). They can exchange problems with classmates and solve them.

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