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The Ultimate List of PBIS Incentives - PBIS Rewards

Grades
K to 12
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The Ultimate List of PBIS Incentives is a tier-1 list of ideas that educators and administrators could provide. The chart is divided into Incentive, Grade Level, Price, Category, and...more
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The Ultimate List of PBIS Incentives is a tier-1 list of ideas that educators and administrators could provide. The chart is divided into Incentive, Grade Level, Price, Category, and Value. Examples of incentives include: Family Night Bag, Afternoon Movie, Bingo, DJ Dance Party, Salt Dough Creation, Teacher Lip Sync Battle, and more. The chart allows for filtering to view incentives easily.

tag(s): behavior (50), classroom management (135), teaching strategies (68)

In the Classroom

Students can fill out a Google Form, reviewed here to decide as a class or school what they are working for. Students can see a visual of their progress by creating an incentive jar on either Google Drawing, reviewed here or Canva for Education, reviewed here. Finally, students can write thank-you letters if they receive any donations for their incentives.

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Positive Descriptions of Student Behavior - TeacherVision

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K to 12
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TeacherVision's Positive Descriptions of Student Behavior provides teachers with a practical, ready-to-use list of positive behavior comments for report cards or progress reports. The...more
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TeacherVision's Positive Descriptions of Student Behavior provides teachers with a practical, ready-to-use list of positive behavior comments for report cards or progress reports. The resource focuses on clearly describing student behaviors such as cooperation, responsibility, effort, participation, and self-control using strengths-based language. It is especially helpful for saving time during grading periods while ensuring feedback is specific, encouraging, and professional. The comments can also be adapted for conferences, behavior notes, or goal-setting conversations with students and families.
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tag(s): behavior (50), classroom management (135), teaching strategies (68)

In the Classroom

Students can use Padlet, reviewed here to list examples of adjectives that they can use to describe positive behavior in their classroom. Students can create magazine covers using Magazine Cover Maker, reviewed here to showcase examples of positive student behavior. Finally, students can use Book Creator, reviewed here to create a book of positive student behavior with visuals.

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Positive Behavior Strategies: A Guide for Teachers - Understood

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K to 12
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"Positive Behavior Strategies: A Guide for Teachers" is an informative article that explains how positive behavior strategies support student success in the classroom. The article is...more
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"Positive Behavior Strategies: A Guide for Teachers" is an informative article that explains how positive behavior strategies support student success in the classroom. The article is organized into clear sections that address why positive behavior strategies are important, what they look like in practice, how teachers can implement them in the classroom, and how families can support these strategies at home. It also includes additional resources and research for further learning. Embedded within the article is a short YouTube video, approximately three minutes long, that focuses on teaching self-regulation through modeling.

tag(s): behavior (50), classroom management (135), teaching strategies (68)

In the Classroom

Students can begin to monitor their moods by posting their feelings on a Padlet, reviewed here feelings board. Students can use brain breaks featured on GoNoodle, reviewed here. Students can use Canva for Education, reviewed here to create posters for nonverbal cues.

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How to Implement the 6 Blended Learning Models - Prodigy

Grades
K to 12
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Prodigy's "How to Implement the 6 Blended Learning Models" is an informative blog post that introduces educators to blended learning by first defining it and outlining its key benefits....more
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Prodigy's "How to Implement the 6 Blended Learning Models" is an informative blog post that introduces educators to blended learning by first defining it and outlining its key benefits. The article then explains six blended learning models, including Face-to-Face Driver, Rotation, Flex, Online Lab, Self Blend, and Online Driver. Each model is described in detail, with practical guidance for immediate classroom implementation and clear examples of its use in instructional settings.

tag(s): blended learning (29), blogs (76), classroom management (135), Teacher Utilities (214)

In the Classroom

Students can participate in various blended learning models in the classroom. In the Flex Model, students can participate in a Kahoot!, reviewed here or create their own Blooket, reviewed here. Finally, students can use Lino, reviewed here to build an online collaborative board of material that they learned from any of the examples of blended learning shared in the blog post.

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Floop - Melanie Kong and Christine Witcher

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3 to 12
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Floop allows for fast teacher feedback on student work, guided peer feedback, and self-assessment. Within Teacher Feedback, teachers can select from drag-and-drop comments and place...more
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Floop allows for fast teacher feedback on student work, guided peer feedback, and self-assessment. Within Teacher Feedback, teachers can select from drag-and-drop comments and place feedback in designated areas of student work. In Guided Peer Feedback, students learn how to give and receive feedback through scaffolding prompts. Self-assessment enables customized prompts that foster student self-reflection and feedback. In the Free version, teachers can have unlimited students and assignments, add images and PDFs, upload Google Docs, use a reusable comment bank, access Growthbook with class data, and integrate rosters with Google Classroom and Clever. The Blog section of Floop contains resources and ideas for classroom integration.

tag(s): classroom management (135), Teacher Utilities (214)

In the Classroom

Students can use Floop to learn how to give each other peer feedback. Arcade, reviewed here will allow students to create a peer feedback rubric to grade themselves as they participate in their peer feedback. Finally, students can use Google Keep, reviewed here for notetaking as they are working on their assignments on Floop.

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TTS Reader Player - WellSource Ltd.

Grades
3 to 12
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The TTSReader Player is a free, web-based text-to-speech tool that lets users paste or load text, documents, or even webpages to be read aloud. One helpful feature is the option ...more
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The TTSReader Player is a free, web-based text-to-speech tool that lets users paste or load text, documents, or even webpages to be read aloud. One helpful feature is the option to switch to a free voice (non-premium). You can click on the voice selector, choose a free voice, and it will continue to work across different URLs without needing to be reset each time. When premium voices are selected, the site may prompt you to sign in with Google to unlock them, but the free voices remain usable without signing in.

tag(s): Accessibility (11), text to speech (23)

In the Classroom

Upload a short story, article, or poem into TTSReader and play it aloud for the class. Have students follow along with the text to build fluency and listening comprehension. Provide students with complex texts (like historical documents or scientific articles) and let them use TTSReader independently. They can pause, replay, and annotate, making it easier to engage with challenging content. Have students paste their own essays or reports into TTSReader. Hearing their writing read back helps them catch errors, improve sentence flow, and strengthen revisions.

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Financial Literacy - Next Gen Personal Finance

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K to 12
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Next Gen Personal Finance (NGPF) is a nonprofit organization that offers free, ready-to-use personal finance curriculum and resources specifically designed for K-12 educators. Its site...more
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Next Gen Personal Finance (NGPF) is a nonprofit organization that offers free, ready-to-use personal finance curriculum and resources specifically designed for K-12 educators. Its site features customizable courses (e.g., full-year, semester, or middle school versions), along with units on key topics such as budgeting, investing, credit, insurance, and taxes. Teachers gain access to assessments, video lessons, interactive tools, and professional development in both virtual and in-person formats. NGPF also supports advocacy efforts to ensure financial literacy is included in graduation requirements and provides district-level support and alignment with state standards.

tag(s): careers (200), financial literacy (93)

In the Classroom

Let students play the Payback interactive game, where they make decisions about college life, such as course loads, jobs, and social life, to understand how these choices affect student debt and graduation. Assign students a career and income using the Budgeting unit. Then, have them create a monthly budget using NGPF's online calculators and templates. Compare spending priorities and create a class discussion around needs vs. wants. Use NGPF's Question of the Day or Would You Rather...? slides to spark classroom discussion. For example: "Would you rather have a high-paying job you hate or a low-paying job you love?" Have students explain and defend their choices using economic reasoning. Use Kialo Edu, reviewed here to create digital discussions that encourage student participation.

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10+ Free EduProtocol Templates Plus Ideas for Using Them in the Classroom - Ditch That Textbook

Grades
K to 12
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EduProtocols are lesson frames that promote active learning and deepen student understanding. These protocols are adaptable for all ages and subject areas. This site features a short...more
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EduProtocols are lesson frames that promote active learning and deepen student understanding. These protocols are adaptable for all ages and subject areas. This site features a short video explaining eduprotocols, more than 10 templates, and tips and ideas for using them. Viewers can find most of the templates in Google Slides, reviewed here and Seesaw, reviewed here and many include links to videos and webinar archives that provide in-depth information on preparing and using specific protocols.
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tag(s): critical thinking (179), professional development (318), thinking skills (115), visual thinking (13)

In the Classroom

Save this site to use as an introduction to EduProtocols or as a resource for templates and advice on using EduProtocols. Include eduprotocols as part of choice boards or playlists to engage students in hands-on, active learning activities. Use these ideas as a model to create EduProtocol slide templates for your classroom using Google Slides, reviewed here or Canva for Education, reviewed here. Learn more about EduProtocols by reading the book, EduProtocol Field Guide by Marlene Hebern and John Corippo.

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Free EduProtocol Slide Deck Templates - EdTech Emma

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K to 12
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Eduprotocols offer structured frameworks to enhance and deepen student thinking and understanding through collaboration and creativity. This site offers several Google Slides templates...more
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Eduprotocols offer structured frameworks to enhance and deepen student thinking and understanding through collaboration and creativity. This site offers several Google Slides templates that you can copy and personalize for classroom use. The templates also include basic instructions for using the protocol in the slide notes. To obtain the slides, select a protocol and copy the slide when prompted. Although these slides are for use in middle- to high-school English classrooms, they are adaptable to any grade and subject area.

tag(s): critical thinking (179), teaching strategies (68), thinking skills (115), visual thinking (13)

In the Classroom

Learn more about eduprotocols by reading the book, EduProtocols by Marlena Hebern and Joe Corippo. Use these templates as part of your classroom routines that promote active learning and higher-order thinking skills. Use the templates as a guide to creating other templates for eduprotocols using Google Slides, reviewed here. Adapt the slides to fit your content and student grade level. For example, use the 8 Parts of Speech Stories by breaking the content into two or three parts, such as nouns and verbs for younger students, or use the Gallery Walk slides in a math class to create a display of different approaches to a math problem.

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Design Thinking Process for Kids - Seesaw

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3 to 8
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The video Design Thinking Process for Kids - STEM Lessons from Seesaw Learning introduces upper-elementary students to the five stages of design thinking: empathize, define, ideate,...more
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The video Design Thinking Process for Kids - STEM Lessons from Seesaw Learning introduces upper-elementary students to the five stages of design thinking: empathize, define, ideate, prototype, and test. It explains each stage in kid-friendly language, showing how students can observe needs, generate multiple ideas, build simple versions of those ideas, and then test and refine them. The Seesaw platform is used to help students document their thinking, share feedback, and reflect on their work. The video is well-suited for hands-on, group-based STEM projects, helping students understand not only what each part of the process looks like but also how they fit together in real-world design challenges. If your district blocks YouTube, then the video may not be viewable.

tag(s): collaboration (112), design (76), problem solving (273), STEM (365)

In the Classroom

Show the video to the class and pause after each stage (empathize, define, ideate, prototype, test). Ask students to share examples from their own lives that connect to each step. Have students list small challenges they notice in their classroom or school (such as messy desks, long lunch lines, or broken supplies) to build empathy and set up a real-world context for applying design thinking. Ask students to use Seesaw, reviewed here to document their process, add pictures of prototypes, and reflect on what worked and what they would change.

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Free Design Thinking Worksheets - Makers Empire

Grades
3 to 8
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The Makers Empire Design Thinking Cycle Worksheet Handout Template offers a clean, one-page worksheet that helps students keep the stages of design thinking visible and clear. The worksheet...more
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The Makers Empire Design Thinking Cycle Worksheet Handout Template offers a clean, one-page worksheet that helps students keep the stages of design thinking visible and clear. The worksheet is downloadable in both US Letter and A4 sizes, so teachers can print it to fit their classroom needs. It's designed to support students through the cycle of empathize, define, ideate, prototype, and test by providing a structured format for recording their thoughts and actions. Makers Empire also offers a more detailed, six-page workbook for deeper work. This resource is helpful for STEM, maker challenges, project-based learning, or any lesson that encourages students to plan, iterate, and reflect on their design process.

tag(s): collaboration (112), design (76), problem solving (273), STEM (365)

In the Classroom

Begin by giving students the worksheet and guiding them through each stage of the design thinking cycle with a simple, shared example (e.g., redesigning the classroom pencil sharpener). Have students use the "Ideate" section of the worksheet to brainstorm as many solutions as possible for a fun prompt like "How could we make recess better?" After testing, students share what worked, what didn't, and what they would improve. Use the worksheet to document insights and model the importance of iteration.

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Design Thinking Challenge: Design a Game - Oak Ridge Institute for Science and Education

Grades
6 to 8
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The ORISE lesson plan "Design Thinking Challenge: Design a Game" is a middle school activity for grades 6-8 that introduces students to the design thinking process by having them create...more
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The ORISE lesson plan "Design Thinking Challenge: Design a Game" is a middle school activity for grades 6-8 that introduces students to the design thinking process by having them create a board game for younger learners. Over the course of about ten class periods, students move through the steps of empathizing with their audience, defining needs, brainstorming ideas, prototyping, testing, and refining their designs. Using simple classroom materials, they design content-based games that are both engaging and educational for first- and second-graders. The lesson emphasizes problem-solving, creativity, and iteration, while also encouraging collaboration and real-world application as students test their games with younger peers and improve them based on feedback. It provides a hands-on way to integrate STEM, critical thinking, and empathy into the classroom.

tag(s): collaboration (112), problem solving (273), professional development (318), STEM (365), thinking skills (115)

In the Classroom

Have students interview younger peers, siblings, or even adults reflecting on their childhood to learn what kinds of games children enjoy and what challenges they face when learning new rules. During the design process, have groups exchange their early prototypes with another group to play-test. Sharing prototypes and discussing designs builds peer feedback skills and helps students recognize gaps or confusing rules before testing with younger children. Introduce students to different mechanics used in professional games (dice rolling, spinners, strategy, chance, storytelling). Ask them to analyze how each mechanic affects player engagement and decide which to include in their designs.

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What is Design Thinking? Activities for Kids - Twinkl Parents

Grades
K to 8
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This blog article from Twinkl, reviewed here, "What Is Design Thinking? Activities for Kids" explains design thinking as a creative, student-centered...more
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This blog article from Twinkl, reviewed here, "What Is Design Thinking? Activities for Kids" explains design thinking as a creative, student-centered approach to problem solving that encourages learners to design solutions that meet real needs. It highlights how this process develops important skills, such as problem-solving, creativity, self-confidence, curiosity, and empathy, while engaging students in meaningful, hands-on learning. The article also shares ten practical activities for kids, including building marble mazes, creating recycled robot collages, designing VR games, crafting wildlife sculptures, and participating in junk modeling challenges, each designed to spark innovation and critical thinking. Additional resources are recommended to help teachers extend learning through STEM and design-technology themes, making this article a useful tool for guiding lessons and projects in which students explore, prototype, test, and reflect.

tag(s): design (76), empathy (66), problem solving (273), STEM (365), student-centered (9), thinking skills (115)

In the Classroom

Provide simple materials like cardboard, straws, and tape, and have students design and build their own marble mazes. Present students with a short scenario (e.g., a playground problem or classroom issue) and ask them to brainstorm possible solutions before learning the design thinking process. For older students, challenge them to sketch a virtual reality game or mobile app that helps others learn or solve a real-world problem.

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Instructional Strategies Playlist - lead4ward

Grades
K to 12
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The strategy playlists on this site provide detailed guidance on strategies that actively engage students in learning. Choose from five different lists that include movement and discourse,...more
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The strategy playlists on this site provide detailed guidance on strategies that actively engage students in learning. Choose from five different lists that include movement and discourse, rehearsal and practice, extending thinking, learning from mistakes, and evidence of learning. Each list contains links to information about each strategy that provides the purpose of the plan, directions, classroom management ideas, and more. Additional links under the playlists share extended details on the strategy and a language support resource.

tag(s): collaboration (112), playlists (8), teaching strategies (68)

In the Classroom

Add these playlists and strategies to your current teaching strategies to encourage students to extend thinking and practice cooperation and collaboration skills. Begin by choosing a current classroom activity that you want to move from passive to active learning, and select an activity on the playlist that supports your learning objectives. Take the time to model the activity and consider classroom management needs such as time allocation and physical space.

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Creately Comics - Cinergix Pty. Ltd

Grades
5 to 12
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Creately's Comics allows you to visualize characters on a storyboard, design panels, and add dialogue when signing up for a free account. The site offers templates, or you can create...more
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Creately's Comics allows you to visualize characters on a storyboard, design panels, and add dialogue when signing up for a free account. The site offers templates, or you can create your own background. Once you have picked your background template, customize the panels to add characters, images, dialogue, speech bubbles, and more. Collaborate with others in real time to edit and refine your comic. Comics can be exported as a PNG and JPEG. In the free version, you get unlimited canvases and collaborators, 45 items per canvas, a standard shape library, one folder, two imports, JPEG and PNG imports, and basic collaboration controls.
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tag(s): comics and cartoons (61)

In the Classroom

Instead of a book report, have students create a comic that showcases a specific scene from the book or proposes a different ending. Students can create a comic modeling classroom procedures or expectations. Students can also showcase their understanding of a math concept by creating a comic.

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Wheel of Names - Random Wheel Spin

Grades
K to 12
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Random Wheel Spin's Wheel of Names is a free, fully customizable spinner designed for classroom use. Teachers and students can add images, text, and colors, or even drag and drop ...more
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Random Wheel Spin's Wheel of Names is a free, fully customizable spinner designed for classroom use. Teachers and students can add images, text, and colors, or even drag and drop Excel or CSV files directly into the wheel. A standout feature is the ability to store hidden activities or actions behind each wheel entry, perfect for embedding quiz questions, writing prompts, fun facts, or learning challenges. When the wheel lands on a student's name, a reveal button appears, allowing teachers or parents to uncover the hidden task. This surprise element keeps lessons engaging and interactive. The Wheel of Names requires no sign-up, supports multiple languages, and can be easily saved, shared, or embedded on school websites.
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tag(s): classroom management (135), Teacher Utilities (214)

In the Classroom

Students can use the Wheel of Names when selecting the order of students to play in a game. Students can use it when picking their favorite GoNoodle, reviewed here video. Add vocabulary words to the wheel with hidden definitions or example sentences for students to reveal and use in a sentence. Add character names or chapters to the wheel with hidden questions that test comprehension or theme analysis. Store short science, math, or history questions behind entries and have teams compete to answer correctly for points.

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The EduProtocols Podcast - Rebel Teacher Alliance

Grades
K to 12
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This biweekly podcast focuses on books, activities, and information based on the EduProtocol book series. Each podcast is approximately thirty minutes long and features prominent members...more
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This biweekly podcast focuses on books, activities, and information based on the EduProtocol book series. Each podcast is approximately thirty minutes long and features prominent members of the education community as part of the discussions. Listen to podcasts on Spotify, Apple Podcasts, or directly on their site.

tag(s): critical thinking (179), teaching strategies (68), thinking skills (115), visual thinking (13)

In the Classroom

Take advantage of the podcasts on the site to learn more about EduProtocols and how to implement them in your classroom. The length is perfect for listening on your way to work or during a morning walk. Share podcasts with your peers to learn together, then share ideas on how to implement EduProtocols successfully in your classroom.

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EduProtocol Tutorial Videos - Jacob Carr

Grades
K to 12
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"Mr. Carr on the Web" shares a series of videos that explain the foundation and implementation of three eduprotocols - 8Parts, Sketch & Tell, and Iron Chef. Each video is ...more
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"Mr. Carr on the Web" shares a series of videos that explain the foundation and implementation of three eduprotocols - 8Parts, Sketch & Tell, and Iron Chef. Each video is approximately five minutes long and shares the basics of each protocol, along with ideas for how to use it over five days. If YouTube is blocked at your school, you may have to watch them at another time.

tag(s): critical thinking (179), thinking skills (115), visual thinking (13)

In the Classroom

Use these videos to learn about and reinforce your understanding of these three commonly used eduprotocols. Work with your peers to implement eduprotocols into your classrooms by selecting a protocol to use each month, then meet to reflect and share ideas and experiences. Create slides for eduprotocols using Google Slides, reviewed here or Canva for Education, reviewed here. Additionally, Pear Deck, reviewed here offers several ready-to-go, interactive slide decks for eduprotocol routines.

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Explain Everything - Promethean

Grades
K to 12
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Explain Everything is a versatile, cloud-based digital whiteboard platform designed for teachers and students to create, present, and collaborate in real time or asynchronously. Compatible...more
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Explain Everything is a versatile, cloud-based digital whiteboard platform designed for teachers and students to create, present, and collaborate in real time or asynchronously. Compatible with nearly any device, including iPads, Chromebooks, and web browsers, it offers an infinite canvas for drawing, annotating, importing files, recording lessons, and sharing content instantly. Teachers can create interactive presentations and video tutorials, while students can collaborate through shared projects. The platform includes templates, engagement tools like spinners and polls, and integrates with popular learning management systems such as Google Classroom and Canvas. The free version includes up to three projects with one slide, and a 15-minute collaboration with one other person.

tag(s): collaboration (112), Whiteboard (12)

In the Classroom

Have students create visual vocabulary cards on a single whiteboard slide, using drawings, annotations, and voice recordings to explain the meaning and usage of new words. After reading a story or novel, students can recreate a key scene on a single slide using images, sketches, labels, and narration to demonstrate comprehension and analysis. Have students record a short reflection or hypothesis after an experiment or lesson. They can annotate a diagram or photo while explaining their thinking, then share the recording. Use the limited real-time collaboration feature to have a pair of students work together on one slide to brainstorm ideas for a project, story, or debate topic, within a 15-minute time limit.

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Design Thinking: A Framework to Foster Creativity in the Classroom - Education Futures Academy

Grades
4 to 12
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The Design Thinking guide, a PDF from the Education Futures Academy, is a comprehensive, free resource that provides nine adaptable lessons to guide students through the stages of design...more
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The Design Thinking guide, a PDF from the Education Futures Academy, is a comprehensive, free resource that provides nine adaptable lessons to guide students through the stages of design thinking, including empathize, define, ideate, prototype, test, and evaluate. Created by experts and aligned with the Australian Curriculum, this flexible framework promotes creativity, critical thinking, collaboration, and problem-solving across diverse subjects and year levels. It provides clear instructions, extra materials, and flexible timing to help teachers bring human-centered innovation into the classroom.

tag(s): collaboration (112), critical thinking (179), design (76), problem solving (273), thinking skills (115)

In the Classroom

Have students interview classmates, teachers, or community members about a real problem (e.g., recycling in school, playground safety). Use sticky notes or a digital tool like Padlet, reviewed here for students to post as many ideas as possible in the ideation stage. Ask students to quickly build a low-cost prototype with simple materials (cardboard, tape, string). They can present it to peers, then have the peers give feedback on how well it solves the identified problem.
 This resource requires PDF reader software like Adobe Acrobat.

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