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The Ultimate List of PBIS Incentives - PBIS Rewards
Grades
K to 12tag(s): behavior (50), classroom management (135), teaching strategies (68)
In the Classroom
Students can fill out a Google Form, reviewed here to decide as a class or school what they are working for. Students can see a visual of their progress by creating an incentive jar on either Google Drawing, reviewed here or Canva for Education, reviewed here. Finally, students can write thank-you letters if they receive any donations for their incentives.You must be registered and logged in to add items to your favorites.
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Positive Descriptions of Student Behavior - TeacherVision
Grades
K to 12This site includes advertising.
tag(s): behavior (50), classroom management (135), teaching strategies (68)
In the Classroom
Students can use Padlet, reviewed here to list examples of adjectives that they can use to describe positive behavior in their classroom. Students can create magazine covers using Magazine Cover Maker, reviewed here to showcase examples of positive student behavior. Finally, students can use Book Creator, reviewed here to create a book of positive student behavior with visuals.Add your comments below (available only to members) | Become a Member
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Positive Behavior Strategies: A Guide for Teachers - Understood
Grades
K to 12tag(s): behavior (50), classroom management (135), teaching strategies (68)
In the Classroom
Students can begin to monitor their moods by posting their feelings on a Padlet, reviewed here feelings board. Students can use brain breaks featured on GoNoodle, reviewed here. Students can use Canva for Education, reviewed here to create posters for nonverbal cues.Add your comments below (available only to members) | Become a Member
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How to Implement the 6 Blended Learning Models - Prodigy
Grades
K to 12tag(s): blended learning (29), blogs (76), classroom management (135), Teacher Utilities (214)
In the Classroom
Students can participate in various blended learning models in the classroom. In the Flex Model, students can participate in a Kahoot!, reviewed here or create their own Blooket, reviewed here. Finally, students can use Lino, reviewed here to build an online collaborative board of material that they learned from any of the examples of blended learning shared in the blog post.Add your comments below (available only to members) | Become a Member
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Floop - Melanie Kong and Christine Witcher
Grades
3 to 12tag(s): classroom management (135), Teacher Utilities (214)
In the Classroom
Students can use Floop to learn how to give each other peer feedback. Arcade, reviewed here will allow students to create a peer feedback rubric to grade themselves as they participate in their peer feedback. Finally, students can use Google Keep, reviewed here for notetaking as they are working on their assignments on Floop.Add your comments below (available only to members) | Become a Member
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TTS Reader Player - WellSource Ltd.
Grades
3 to 12tag(s): Accessibility (11), text to speech (23)
In the Classroom
Upload a short story, article, or poem into TTSReader and play it aloud for the class. Have students follow along with the text to build fluency and listening comprehension. Provide students with complex texts (like historical documents or scientific articles) and let them use TTSReader independently. They can pause, replay, and annotate, making it easier to engage with challenging content. Have students paste their own essays or reports into TTSReader. Hearing their writing read back helps them catch errors, improve sentence flow, and strengthen revisions.Add your comments below (available only to members) | Become a Member
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Financial Literacy - Next Gen Personal Finance
Grades
K to 12tag(s): careers (200), financial literacy (93)
In the Classroom
Let students play the Payback interactive game, where they make decisions about college life, such as course loads, jobs, and social life, to understand how these choices affect student debt and graduation. Assign students a career and income using the Budgeting unit. Then, have them create a monthly budget using NGPF's online calculators and templates. Compare spending priorities and create a class discussion around needs vs. wants. Use NGPF's Question of the Day or Would You Rather...? slides to spark classroom discussion. For example: "Would you rather have a high-paying job you hate or a low-paying job you love?" Have students explain and defend their choices using economic reasoning. Use Kialo Edu, reviewed here to create digital discussions that encourage student participation.Add your comments below (available only to members) | Become a Member
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10+ Free EduProtocol Templates Plus Ideas for Using Them in the Classroom - Ditch That Textbook
Grades
K to 12This site includes advertising.
tag(s): critical thinking (179), professional development (318), thinking skills (115), visual thinking (13)
In the Classroom
Save this site to use as an introduction to EduProtocols or as a resource for templates and advice on using EduProtocols. Include eduprotocols as part of choice boards or playlists to engage students in hands-on, active learning activities. Use these ideas as a model to create EduProtocol slide templates for your classroom using Google Slides, reviewed here or Canva for Education, reviewed here. Learn more about EduProtocols by reading the book, EduProtocol Field Guide by Marlene Hebern and John Corippo.Add your comments below (available only to members) | Become a Member
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Free EduProtocol Slide Deck Templates - EdTech Emma
Grades
K to 12tag(s): critical thinking (179), teaching strategies (68), thinking skills (115), visual thinking (13)
In the Classroom
Learn more about eduprotocols by reading the book, EduProtocols by Marlena Hebern and Joe Corippo. Use these templates as part of your classroom routines that promote active learning and higher-order thinking skills. Use the templates as a guide to creating other templates for eduprotocols using Google Slides, reviewed here. Adapt the slides to fit your content and student grade level. For example, use the 8 Parts of Speech Stories by breaking the content into two or three parts, such as nouns and verbs for younger students, or use the Gallery Walk slides in a math class to create a display of different approaches to a math problem.Add your comments below (available only to members) | Become a Member
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Design Thinking Process for Kids - Seesaw
Grades
3 to 8tag(s): collaboration (112), design (76), problem solving (273), STEM (365)
In the Classroom
Show the video to the class and pause after each stage (empathize, define, ideate, prototype, test). Ask students to share examples from their own lives that connect to each step. Have students list small challenges they notice in their classroom or school (such as messy desks, long lunch lines, or broken supplies) to build empathy and set up a real-world context for applying design thinking. Ask students to use Seesaw, reviewed here to document their process, add pictures of prototypes, and reflect on what worked and what they would change.Add your comments below (available only to members) | Become a Member
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Free Design Thinking Worksheets - Makers Empire
Grades
3 to 8tag(s): collaboration (112), design (76), problem solving (273), STEM (365)
In the Classroom
Begin by giving students the worksheet and guiding them through each stage of the design thinking cycle with a simple, shared example (e.g., redesigning the classroom pencil sharpener). Have students use the "Ideate" section of the worksheet to brainstorm as many solutions as possible for a fun prompt like "How could we make recess better?" After testing, students share what worked, what didn't, and what they would improve. Use the worksheet to document insights and model the importance of iteration.Add your comments below (available only to members) | Become a Member
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Design Thinking Challenge: Design a Game - Oak Ridge Institute for Science and Education
Grades
6 to 8tag(s): collaboration (112), problem solving (273), professional development (318), STEM (365), thinking skills (115)
In the Classroom
Have students interview younger peers, siblings, or even adults reflecting on their childhood to learn what kinds of games children enjoy and what challenges they face when learning new rules. During the design process, have groups exchange their early prototypes with another group to play-test. Sharing prototypes and discussing designs builds peer feedback skills and helps students recognize gaps or confusing rules before testing with younger children. Introduce students to different mechanics used in professional games (dice rolling, spinners, strategy, chance, storytelling). Ask them to analyze how each mechanic affects player engagement and decide which to include in their designs.Add your comments below (available only to members) | Become a Member
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What is Design Thinking? Activities for Kids - Twinkl Parents
Grades
K to 8tag(s): design (76), empathy (66), problem solving (273), STEM (365), student-centered (9), thinking skills (115)
In the Classroom
Provide simple materials like cardboard, straws, and tape, and have students design and build their own marble mazes. Present students with a short scenario (e.g., a playground problem or classroom issue) and ask them to brainstorm possible solutions before learning the design thinking process. For older students, challenge them to sketch a virtual reality game or mobile app that helps others learn or solve a real-world problem.Add your comments below (available only to members) | Become a Member
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Instructional Strategies Playlist - lead4ward
Grades
K to 12tag(s): collaboration (112), playlists (8), teaching strategies (68)
In the Classroom
Add these playlists and strategies to your current teaching strategies to encourage students to extend thinking and practice cooperation and collaboration skills. Begin by choosing a current classroom activity that you want to move from passive to active learning, and select an activity on the playlist that supports your learning objectives. Take the time to model the activity and consider classroom management needs such as time allocation and physical space.Add your comments below (available only to members) | Become a Member
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Creately Comics - Cinergix Pty. Ltd
Grades
5 to 12This site includes advertising.
tag(s): comics and cartoons (61)
In the Classroom
Instead of a book report, have students create a comic that showcases a specific scene from the book or proposes a different ending. Students can create a comic modeling classroom procedures or expectations. Students can also showcase their understanding of a math concept by creating a comic.Add your comments below (available only to members) | Become a Member
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Wheel of Names - Random Wheel Spin
Grades
K to 12This site includes advertising.
tag(s): classroom management (135), Teacher Utilities (214)
In the Classroom
Students can use the Wheel of Names when selecting the order of students to play in a game. Students can use it when picking their favorite GoNoodle, reviewed here video. Add vocabulary words to the wheel with hidden definitions or example sentences for students to reveal and use in a sentence. Add character names or chapters to the wheel with hidden questions that test comprehension or theme analysis. Store short science, math, or history questions behind entries and have teams compete to answer correctly for points.Add your comments below (available only to members) | Become a Member
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The EduProtocols Podcast - Rebel Teacher Alliance
Grades
K to 12tag(s): critical thinking (179), teaching strategies (68), thinking skills (115), visual thinking (13)
In the Classroom
Take advantage of the podcasts on the site to learn more about EduProtocols and how to implement them in your classroom. The length is perfect for listening on your way to work or during a morning walk. Share podcasts with your peers to learn together, then share ideas on how to implement EduProtocols successfully in your classroom.Add your comments below (available only to members) | Become a Member
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EduProtocol Tutorial Videos - Jacob Carr
Grades
K to 12tag(s): critical thinking (179), thinking skills (115), visual thinking (13)
In the Classroom
Use these videos to learn about and reinforce your understanding of these three commonly used eduprotocols. Work with your peers to implement eduprotocols into your classrooms by selecting a protocol to use each month, then meet to reflect and share ideas and experiences. Create slides for eduprotocols using Google Slides, reviewed here or Canva for Education, reviewed here. Additionally, Pear Deck, reviewed here offers several ready-to-go, interactive slide decks for eduprotocol routines.Add your comments below (available only to members) | Become a Member
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Explain Everything - Promethean
Grades
K to 12tag(s): collaboration (112), Whiteboard (12)
In the Classroom
Have students create visual vocabulary cards on a single whiteboard slide, using drawings, annotations, and voice recordings to explain the meaning and usage of new words. After reading a story or novel, students can recreate a key scene on a single slide using images, sketches, labels, and narration to demonstrate comprehension and analysis. Have students record a short reflection or hypothesis after an experiment or lesson. They can annotate a diagram or photo while explaining their thinking, then share the recording. Use the limited real-time collaboration feature to have a pair of students work together on one slide to brainstorm ideas for a project, story, or debate topic, within a 15-minute time limit.Add your comments below (available only to members) | Become a Member
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Design Thinking: A Framework to Foster Creativity in the Classroom - Education Futures Academy
Grades
4 to 12tag(s): collaboration (112), critical thinking (179), design (76), problem solving (273), thinking skills (115)
In the Classroom
Have students interview classmates, teachers, or community members about a real problem (e.g., recycling in school, playground safety). Use sticky notes or a digital tool like Padlet, reviewed here for students to post as many ideas as possible in the ideation stage. Ask students to quickly build a low-cost prototype with simple materials (cardboard, tape, string). They can present it to peers, then have the peers give feedback on how well it solves the identified problem.Add your comments below (available only to members) | Become a Member
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