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Latimer: AI for Everyone - FutureSum AI

Grades
5 to 12
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Latimer is an artificial intelligence platform built around a large language model (LLM) designed with inclusivity, cultural diversity, and historical depth at its core. Unlike many...more
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Latimer is an artificial intelligence platform built around a large language model (LLM) designed with inclusivity, cultural diversity, and historical depth at its core. Unlike many mainstream AI tools, Latimer's training data intentionally includes voices, perspectives, and histories from underrepresented communities to produce responses that are more accurate, culturally fluent, and less biased. Use this resource much like other chatbot tools for idea generation, writing support, research assistance, and inquiry-based exploration. Latimer also offers APIs and partnerships (such as with Grammarly and organizations like Black Girls Code) to extend its use in classrooms and beyond, emphasizing inclusive engagement with technology. Free plans include 10 monthly responses.

tag(s): artificial intelligence (300), bias (33), cultures (292), diversity (55), perspective (30)

In the Classroom

Use Latimer to generate multiple perspectives on a historical event or social issue, then have students discuss how background and lived experience can shape interpretation. Have students use Latimer.ai to generate research questions or organize notes, then locate and cite evidence from trusted sources to support their findings. Use Latimer as a case study to explore ethical AI use, representation in technology, and responsible decision-making, connecting directly to digital citizenship standards.

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SMART Goals Worksheet - Lake Superior State University

Grades
4 to 12
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The SMART Goals Worksheet from Lake Superior State University is an easy-to-use tool that helps students set clear and realistic goals. It guides them to make goals that are Specific,...more
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The SMART Goals Worksheet from Lake Superior State University is an easy-to-use tool that helps students set clear and realistic goals. It guides them to make goals that are Specific, Measurable, Attainable, Relevant, and Time-Bound. The worksheet asks simple questions, such as the goal, progress measurement criteria, and the goal date to complete the project. It also includes a section for creating an action plan that lists steps to take, potential challenges, and helpful resources. This worksheet is useful for teaching students how to plan, stay focused, and work toward their goals in an organized way.

tag(s): thinking skills (116)

In the Classroom

Have students brainstorm personal, academic, or classroom goals (for example, reading more, improving writing, or being kinder on the playground). Then guide them through completing the SMART Goals Worksheet together to turn a simple idea into a clear, structured goal. Have students pair up to share their SMART goals and action plans. Partners can give friendly feedback by checking if the goals are specific, measurable, and realistic. Create a "Goal Wall" where students post their goals (or just the focus area, like "Reading" or "Organization"). Update the wall as students reach milestones to celebrate effort and growth.
 This resource requires PDF reader software like Adobe Acrobat.

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Classroom Seating Planner Generator - Click School

Grades
K to 12
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Click School offers free templates for classroom seating arrangements. In Click School, you can add first and last names, gender, and target grade. There are multiple templates to choose...more
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Click School offers free templates for classroom seating arrangements. In Click School, you can add first and last names, gender, and target grade. There are multiple templates to choose from to design your seating charts. All charts can be saved or downloaded to your computer.

tag(s): behavior (49), classroom management (135), Teacher Utilities (214)

In the Classroom

Students can help design their seating arrangements in the classroom. Adjust seating based on observed needs such as attention, participation, or social dynamics. After a week, review whether the change helped and discuss strategies for productive learning spaces.

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Classroom Seating Chart - Gynzy

Grades
K to 12
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Gynzy's classroom seating chart lets you set up your classroom and assign seats to your students. Setting up an account is free. Once logged into the site, you can create ...more
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Gynzy's classroom seating chart lets you set up your classroom and assign seats to your students. Setting up an account is free. Once logged into the site, you can create your own furniture, add your students, change the colors of the student names, draw, add images, and more. In addition to the classroom seating chart, there are many other ways to use Gynzy, including templates and tools from its library.

tag(s): behavior (49), classroom management (135), Teacher Utilities (214)

In the Classroom

Use the seating chart to quickly rearrange students into different seating configurations such as pairs, pods, or rows. Try a new setup each day and have students reflect on how the arrangement affects focus and collaboration. Create seating charts based on instructional goals, such as pairing students for peer support, mixed-ability collaboration, or discussion partners during reading, math, or project work. Create and save multiple seating charts for different scenarios so that substitutes or co-teachers can manage the classroom smoothly without disrupting routines.

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8 Great Classroom Management Resources for Teachers - HMH

Grades
K to 12
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"8 Great Classroom Management Resources for Teachers" is a quick read that shares simple classroom management ideas. The article is divided into Classroom Design, Organization, Student...more
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"8 Great Classroom Management Resources for Teachers" is a quick read that shares simple classroom management ideas. The article is divided into Classroom Design, Organization, Student Behavior, and Managing Instructional Time. Within these four categories are websites that offer ideas for each area.

tag(s): behavior (49), classroom management (135), Teacher Utilities (214)

In the Classroom

In addition to the bell ringers link posted on the site, students can use Do Now Activity Generator, reviewed here. Students can map out their ideal classroom using Google Drawing, reviewed here. Finally, students can decide on which PBIS reward they would like by holding a classroom vote.

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The Ultimate List of PBIS Incentives - PBIS Rewards

Grades
K to 12
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The Ultimate List of PBIS Incentives is a tier-1 list of ideas that educators and administrators could provide. The chart is divided into Incentive, Grade Level, Price, Category, and...more
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The Ultimate List of PBIS Incentives is a tier-1 list of ideas that educators and administrators could provide. The chart is divided into Incentive, Grade Level, Price, Category, and Value. Examples of incentives include: Family Night Bag, Afternoon Movie, Bingo, DJ Dance Party, Salt Dough Creation, Teacher Lip Sync Battle, and more. The chart allows for filtering to view incentives easily.

tag(s): behavior (49), classroom management (135), teaching strategies (68)

In the Classroom

Students can fill out a Google Form, reviewed here to decide as a class or school what they are working for. Students can see a visual of their progress by creating an incentive jar on either Google Drawing, reviewed here or Canva for Education, reviewed here. Finally, students can write thank-you letters if they receive any donations for their incentives.

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Positive Descriptions of Student Behavior - TeacherVision

Grades
K to 12
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TeacherVision's Positive Descriptions of Student Behavior provides teachers with a practical, ready-to-use list of positive behavior comments for report cards or progress reports. The...more
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TeacherVision's Positive Descriptions of Student Behavior provides teachers with a practical, ready-to-use list of positive behavior comments for report cards or progress reports. The resource focuses on clearly describing student behaviors such as cooperation, responsibility, effort, participation, and self-control using strengths-based language. It is especially helpful for saving time during grading periods while ensuring feedback is specific, encouraging, and professional. The comments can also be adapted for conferences, behavior notes, or goal-setting conversations with students and families.
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tag(s): behavior (49), classroom management (135), teaching strategies (68)

In the Classroom

Students can use Padlet, reviewed here to list examples of adjectives that they can use to describe positive behavior in their classroom. Students can create magazine covers using Magazine Cover Maker, reviewed here to showcase examples of positive student behavior. Finally, students can use Book Creator, reviewed here to create a book of positive student behavior with visuals.

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Positive Behavior Strategies: A Guide for Teachers - Understood

Grades
K to 12
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"Positive Behavior Strategies: A Guide for Teachers" is an informative article that explains how positive behavior strategies support student success in the classroom. The article is...more
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"Positive Behavior Strategies: A Guide for Teachers" is an informative article that explains how positive behavior strategies support student success in the classroom. The article is organized into clear sections that address why positive behavior strategies are important, what they look like in practice, how teachers can implement them in the classroom, and how families can support these strategies at home. It also includes additional resources and research for further learning. Embedded within the article is a short YouTube video, approximately three minutes long, that focuses on teaching self-regulation through modeling.

tag(s): behavior (49), classroom management (135), teaching strategies (68)

In the Classroom

Students can begin to monitor their moods by posting their feelings on a Padlet, reviewed here feelings board. Students can use brain breaks featured on GoNoodle, reviewed here. Students can use Canva for Education, reviewed here to create posters for nonverbal cues.

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How to Implement the 6 Blended Learning Models - Prodigy

Grades
K to 12
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Prodigy's "How to Implement the 6 Blended Learning Models" is an informative blog post that introduces educators to blended learning by first defining it and outlining its key benefits....more
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Prodigy's "How to Implement the 6 Blended Learning Models" is an informative blog post that introduces educators to blended learning by first defining it and outlining its key benefits. The article then explains six blended learning models, including Face-to-Face Driver, Rotation, Flex, Online Lab, Self Blend, and Online Driver. Each model is described in detail, with practical guidance for immediate classroom implementation and clear examples of its use in instructional settings.

tag(s): blended learning (28), blogs (77), classroom management (135), Teacher Utilities (214)

In the Classroom

Students can participate in various blended learning models in the classroom. In the Flex Model, students can participate in a Kahoot!, reviewed here or create their own Blooket, reviewed here. Finally, students can use Lino, reviewed here to build an online collaborative board of material that they learned from any of the examples of blended learning shared in the blog post.

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Floop - Melanie Kong and Christine Witcher

Grades
3 to 12
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Floop allows for fast teacher feedback on student work, guided peer feedback, and self-assessment. Within Teacher Feedback, teachers can select from drag-and-drop comments and place...more
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Floop allows for fast teacher feedback on student work, guided peer feedback, and self-assessment. Within Teacher Feedback, teachers can select from drag-and-drop comments and place feedback in designated areas of student work. In Guided Peer Feedback, students learn how to give and receive feedback through scaffolding prompts. Self-assessment enables customized prompts that foster student self-reflection and feedback. In the Free version, teachers can have unlimited students and assignments, add images and PDFs, upload Google Docs, use a reusable comment bank, access Growthbook with class data, and integrate rosters with Google Classroom and Clever. The Blog section of Floop contains resources and ideas for classroom integration.

tag(s): classroom management (135), Teacher Utilities (214)

In the Classroom

Students can use Floop to learn how to give each other peer feedback. Arcade, reviewed here will allow students to create a peer feedback rubric to grade themselves as they participate in their peer feedback. Finally, students can use Google Keep, reviewed here for notetaking as they are working on their assignments on Floop.

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TTS Reader Player - WellSource Ltd.

Grades
3 to 12
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The TTSReader Player is a free, web-based text-to-speech tool that lets users paste or load text, documents, or even webpages to be read aloud. One helpful feature is the option ...more
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The TTSReader Player is a free, web-based text-to-speech tool that lets users paste or load text, documents, or even webpages to be read aloud. One helpful feature is the option to switch to a free voice (non-premium). You can click on the voice selector, choose a free voice, and it will continue to work across different URLs without needing to be reset each time. When premium voices are selected, the site may prompt you to sign in with Google to unlock them, but the free voices remain usable without signing in.

tag(s): Accessibility (11), text to speech (23)

In the Classroom

Upload a short story, article, or poem into TTSReader and play it aloud for the class. Have students follow along with the text to build fluency and listening comprehension. Provide students with complex texts (like historical documents or scientific articles) and let them use TTSReader independently. They can pause, replay, and annotate, making it easier to engage with challenging content. Have students paste their own essays or reports into TTSReader. Hearing their writing read back helps them catch errors, improve sentence flow, and strengthen revisions.

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Financial Literacy - Next Gen Personal Finance

Grades
K to 12
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Next Gen Personal Finance (NGPF) is a nonprofit organization that offers free, ready-to-use personal finance curriculum and resources specifically designed for K-12 educators. Its site...more
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Next Gen Personal Finance (NGPF) is a nonprofit organization that offers free, ready-to-use personal finance curriculum and resources specifically designed for K-12 educators. Its site features customizable courses (e.g., full-year, semester, or middle school versions), along with units on key topics such as budgeting, investing, credit, insurance, and taxes. Teachers gain access to assessments, video lessons, interactive tools, and professional development in both virtual and in-person formats. NGPF also supports advocacy efforts to ensure financial literacy is included in graduation requirements and provides district-level support and alignment with state standards.

tag(s): careers (196), financial literacy (93)

In the Classroom

Let students play the Payback interactive game, where they make decisions about college life, such as course loads, jobs, and social life, to understand how these choices affect student debt and graduation. Assign students a career and income using the Budgeting unit. Then, have them create a monthly budget using NGPF's online calculators and templates. Compare spending priorities and create a class discussion around needs vs. wants. Use NGPF's Question of the Day or Would You Rather...? slides to spark classroom discussion. For example: "Would you rather have a high-paying job you hate or a low-paying job you love?" Have students explain and defend their choices using economic reasoning. Use Kialo Edu, reviewed here to create digital discussions that encourage student participation.

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10+ Free EduProtocol Templates Plus Ideas for Using Them in the Classroom - Ditch That Textbook

Grades
K to 12
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EduProtocols are lesson frames that promote active learning and deepen student understanding. These protocols are adaptable for all ages and subject areas. This site features a short...more
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EduProtocols are lesson frames that promote active learning and deepen student understanding. These protocols are adaptable for all ages and subject areas. This site features a short video explaining eduprotocols, more than 10 templates, and tips and ideas for using them. Viewers can find most of the templates in Google Slides, reviewed here and Seesaw, reviewed here and many include links to videos and webinar archives that provide in-depth information on preparing and using specific protocols.
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tag(s): critical thinking (179), professional development (318), thinking skills (116), visual thinking (13)

In the Classroom

Save this site to use as an introduction to EduProtocols or as a resource for templates and advice on using EduProtocols. Include eduprotocols as part of choice boards or playlists to engage students in hands-on, active learning activities. Use these ideas as a model to create EduProtocol slide templates for your classroom using Google Slides, reviewed here or Canva for Education, reviewed here. Learn more about EduProtocols by reading the book, EduProtocol Field Guide by Marlene Hebern and John Corippo.

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Free EduProtocol Slide Deck Templates - EdTech Emma

Grades
K to 12
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Eduprotocols offer structured frameworks to enhance and deepen student thinking and understanding through collaboration and creativity. This site offers several Google Slides templates...more
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Eduprotocols offer structured frameworks to enhance and deepen student thinking and understanding through collaboration and creativity. This site offers several Google Slides templates that you can copy and personalize for classroom use. The templates also include basic instructions for using the protocol in the slide notes. To obtain the slides, select a protocol and copy the slide when prompted. Although these slides are for use in middle- to high-school English classrooms, they are adaptable to any grade and subject area.

tag(s): critical thinking (179), teaching strategies (68), thinking skills (116), visual thinking (13)

In the Classroom

Learn more about eduprotocols by reading the book, EduProtocols by Marlena Hebern and Joe Corippo. Use these templates as part of your classroom routines that promote active learning and higher-order thinking skills. Use the templates as a guide to creating other templates for eduprotocols using Google Slides, reviewed here. Adapt the slides to fit your content and student grade level. For example, use the 8 Parts of Speech Stories by breaking the content into two or three parts, such as nouns and verbs for younger students, or use the Gallery Walk slides in a math class to create a display of different approaches to a math problem.

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Design Thinking Process for Kids - Seesaw

Grades
3 to 8
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The video Design Thinking Process for Kids - STEM Lessons from Seesaw Learning introduces upper-elementary students to the five stages of design thinking: empathize, define, ideate,...more
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The video Design Thinking Process for Kids - STEM Lessons from Seesaw Learning introduces upper-elementary students to the five stages of design thinking: empathize, define, ideate, prototype, and test. It explains each stage in kid-friendly language, showing how students can observe needs, generate multiple ideas, build simple versions of those ideas, and then test and refine them. The Seesaw platform is used to help students document their thinking, share feedback, and reflect on their work. The video is well-suited for hands-on, group-based STEM projects, helping students understand not only what each part of the process looks like but also how they fit together in real-world design challenges. If your district blocks YouTube, then the video may not be viewable.

tag(s): collaboration (112), design (76), problem solving (275), STEM (370)

In the Classroom

Show the video to the class and pause after each stage (empathize, define, ideate, prototype, test). Ask students to share examples from their own lives that connect to each step. Have students list small challenges they notice in their classroom or school (such as messy desks, long lunch lines, or broken supplies) to build empathy and set up a real-world context for applying design thinking. Ask students to use Seesaw, reviewed here to document their process, add pictures of prototypes, and reflect on what worked and what they would change.

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Free Design Thinking Worksheets - Makers Empire

Grades
3 to 8
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The Makers Empire Design Thinking Cycle Worksheet Handout Template offers a clean, one-page worksheet that helps students keep the stages of design thinking visible and clear. The worksheet...more
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The Makers Empire Design Thinking Cycle Worksheet Handout Template offers a clean, one-page worksheet that helps students keep the stages of design thinking visible and clear. The worksheet is downloadable in both US Letter and A4 sizes, so teachers can print it to fit their classroom needs. It's designed to support students through the cycle of empathize, define, ideate, prototype, and test by providing a structured format for recording their thoughts and actions. Makers Empire also offers a more detailed, six-page workbook for deeper work. This resource is helpful for STEM, maker challenges, project-based learning, or any lesson that encourages students to plan, iterate, and reflect on their design process.

tag(s): collaboration (112), design (76), problem solving (275), STEM (370)

In the Classroom

Begin by giving students the worksheet and guiding them through each stage of the design thinking cycle with a simple, shared example (e.g., redesigning the classroom pencil sharpener). Have students use the "Ideate" section of the worksheet to brainstorm as many solutions as possible for a fun prompt like "How could we make recess better?" After testing, students share what worked, what didn't, and what they would improve. Use the worksheet to document insights and model the importance of iteration.

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Design Thinking Challenge: Design a Game - Oak Ridge Institute for Science and Education

Grades
6 to 8
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The ORISE lesson plan "Design Thinking Challenge: Design a Game" is a middle school activity for grades 6-8 that introduces students to the design thinking process by having them create...more
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The ORISE lesson plan "Design Thinking Challenge: Design a Game" is a middle school activity for grades 6-8 that introduces students to the design thinking process by having them create a board game for younger learners. Over the course of about ten class periods, students move through the steps of empathizing with their audience, defining needs, brainstorming ideas, prototyping, testing, and refining their designs. Using simple classroom materials, they design content-based games that are both engaging and educational for first- and second-graders. The lesson emphasizes problem-solving, creativity, and iteration, while also encouraging collaboration and real-world application as students test their games with younger peers and improve them based on feedback. It provides a hands-on way to integrate STEM, critical thinking, and empathy into the classroom.

tag(s): collaboration (112), problem solving (275), professional development (318), STEM (370), thinking skills (116)

In the Classroom

Have students interview younger peers, siblings, or even adults reflecting on their childhood to learn what kinds of games children enjoy and what challenges they face when learning new rules. During the design process, have groups exchange their early prototypes with another group to play-test. Sharing prototypes and discussing designs builds peer feedback skills and helps students recognize gaps or confusing rules before testing with younger children. Introduce students to different mechanics used in professional games (dice rolling, spinners, strategy, chance, storytelling). Ask them to analyze how each mechanic affects player engagement and decide which to include in their designs.

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What is Design Thinking? Activities for Kids - Twinkl Parents

Grades
K to 8
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This blog article from Twinkl, reviewed here, "What Is Design Thinking? Activities for Kids" explains design thinking as a creative, student-centered...more
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This blog article from Twinkl, reviewed here, "What Is Design Thinking? Activities for Kids" explains design thinking as a creative, student-centered approach to problem solving that encourages learners to design solutions that meet real needs. It highlights how this process develops important skills, such as problem-solving, creativity, self-confidence, curiosity, and empathy, while engaging students in meaningful, hands-on learning. The article also shares ten practical activities for kids, including building marble mazes, creating recycled robot collages, designing VR games, crafting wildlife sculptures, and participating in junk modeling challenges, each designed to spark innovation and critical thinking. Additional resources are recommended to help teachers extend learning through STEM and design-technology themes, making this article a useful tool for guiding lessons and projects in which students explore, prototype, test, and reflect.

tag(s): design (76), empathy (67), problem solving (275), STEM (370), student-centered (9), thinking skills (116)

In the Classroom

Provide simple materials like cardboard, straws, and tape, and have students design and build their own marble mazes. Present students with a short scenario (e.g., a playground problem or classroom issue) and ask them to brainstorm possible solutions before learning the design thinking process. For older students, challenge them to sketch a virtual reality game or mobile app that helps others learn or solve a real-world problem.

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Instructional Strategies Playlist - lead4ward

Grades
K to 12
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The strategy playlists on this site provide detailed guidance on strategies that actively engage students in learning. Choose from five different lists that include movement and discourse,...more
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The strategy playlists on this site provide detailed guidance on strategies that actively engage students in learning. Choose from five different lists that include movement and discourse, rehearsal and practice, extending thinking, learning from mistakes, and evidence of learning. Each list contains links to information about each strategy that provides the purpose of the plan, directions, classroom management ideas, and more. Additional links under the playlists share extended details on the strategy and a language support resource.

tag(s): collaboration (112), playlists (8), teaching strategies (68)

In the Classroom

Add these playlists and strategies to your current teaching strategies to encourage students to extend thinking and practice cooperation and collaboration skills. Begin by choosing a current classroom activity that you want to move from passive to active learning, and select an activity on the playlist that supports your learning objectives. Take the time to model the activity and consider classroom management needs such as time allocation and physical space.

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Creately Comics - Cinergix Pty. Ltd

Grades
5 to 12
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Creately's Comics allows you to visualize characters on a storyboard, design panels, and add dialogue when signing up for a free account. The site offers templates, or you can create...more
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Creately's Comics allows you to visualize characters on a storyboard, design panels, and add dialogue when signing up for a free account. The site offers templates, or you can create your own background. Once you have picked your background template, customize the panels to add characters, images, dialogue, speech bubbles, and more. Collaborate with others in real time to edit and refine your comic. Comics can be exported as a PNG and JPEG. In the free version, you get unlimited canvases and collaborators, 45 items per canvas, a standard shape library, one folder, two imports, JPEG and PNG imports, and basic collaboration controls.
This site includes advertising.

tag(s): comics and cartoons (61)

In the Classroom

Instead of a book report, have students create a comic that showcases a specific scene from the book or proposes a different ending. Students can create a comic modeling classroom procedures or expectations. Students can also showcase their understanding of a math concept by creating a comic.

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