229 mind-stretchers results | sort by:
Open Culture Free Online Courses - Open Culture, LLC
Grades
9 to 12This site includes advertising.
tag(s): art history (103), artificial intelligence (257), artists (96), business (50), civil war (142), coding (96), computers (107), cultures (281), engineering (136), environment (250), politics (124), psychology (61), religions (121), shakespeare (98), sociology (24), world war 1 (85), world war 2 (168)
In the Classroom
Choose short university lectures related to your current unit (e.g., history, literature, or psychology). Have students summarize key takeaways and connect them to class topics. Assign a relevant Open Culture lecture for homework, then use class time for guided discussion, problem-solving, or creative applications of the concept. Form small groups where students take different Open Culture courses and share summaries or key insights with the class, encouraging collaboration and exposure to diverse subjects.You must be registered and logged in to add items to your favorites.
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Superstructures - Teaching Lab Studios
Grades
K to 12tag(s): artificial intelligence (257), collaboration (105), graphic organizers (55), mind map (31), teaching strategies (67)
In the Classroom
Start a new unit by launching a "See, Think, Wonder" Superstructure using an image, short video clip, or text excerpt. Have students post their observations and inferences live, then discuss patterns that emerge. Create a discussion Superstructure in which each student must respond to a prompt from a rotating viewpoint (e.g., character perspectives in a novel, perspectives on a historical issue). The AI assistant helps keep the debate balanced and on topic. Have students connect new vocabulary terms in a concept-mapping activity, using examples, synonyms, and visuals to deepen understanding.Add your comments below (available only to members) | Become a Member
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Positive Behavior Strategies: A Guide for Teachers - Understood
Grades
K to 12tag(s): behavior (45), classroom management (124), teaching strategies (67)
In the Classroom
Students can begin to monitor their moods by posting their feelings on a Padlet, reviewed here feelings board. Students can use brain breaks featured on GoNoodle, reviewed here. Students can use Canva for Education, reviewed here to create posters for nonverbal cues.Add your comments below (available only to members) | Become a Member
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Neal.fun - Neal Agarwal
Grades
3 to 12tag(s): critical thinking (166), financial literacy (93), logic (161), maps (223), puzzles (159), timelines (58)
In the Classroom
Include activities in your station rotation. For example, ask students to complete the Paper activity, observe the height after 3, 5, and 10 folds, and then predict the height at 15 and 20 folds before moving on. Challenge students to play The Password Game to see how far they can get in creating a password that meets the ever-changing requirements. Include "Who Was Alive" as part of social studies lessons to identify well-known figures who were alive on a specific date, helping students develop context within time periods of significant events. Dark Patterns is an excellent resource for internet safety lessons, teaching students about the tricks websites use to deceive them into doing what they want. If students enjoy this site and interactive games, share Drench, reviewed here as an alternative easy-to-play, yet challenging and engaging game.Add your comments below (available only to members) | Become a Member
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Logic and Puzzles - TeachersFirst
Grades
K to 12In the Classroom
Use these resources to cultivate high-level reasoning. Consider implementing "Puzzle Stations" using Sudoku or logic grids as brain-teasing challenges for early finishers, turning spare classroom moments into targeted cognitive workouts. By integrating these riddles and pattern-recognition games into the start of a lesson, you can help students practice the perseverance and deductive thinking needed to "crack the code" of complex academic concepts.Add your comments below (available only to members) | Become a Member
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Responding with Wonderment and Awe (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): thinking skills (86), visual thinking (11)
In the Classroom
Help your students learn and practice the habits of responding with wonderment and awe. This list includes resources for all grades. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessons.Add your comments below (available only to members) | Become a Member
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Mystery Breakout - Genially
Grades
4 to 10tag(s): collaboration (105), critical thinking (166), digital escapes (29), game based learning (292), gamification (95), problem solving (266), puzzles (159), Teacher Utilities (199)
In the Classroom
Plan a whole class period where students rotate through different breakout challenges related to various subjects--math, ELA, science, and social studies--solving clues to "escape" each topic station. After the breakout, facilitate a class discussion or journal prompt in which students reflect on the strategies they used, the challenges they faced, and how they worked as a team. Have students design their own breakout rooms using Genially, incorporating subject content, puzzles, and story elements.Add your comments below (available only to members) | Become a Member
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Branching Scenario - Genially
Grades
4 to 12tag(s): digital storytelling (158), graphic organizers (55), Teacher Utilities (199)
In the Classroom
Let students explore key character choices from a novel or short story. Each decision in the branching scenario leads to different consequences, helping students analyze character motivation and plot development. Develop a branching timeline and assign students to explore alternate historical outcomes (e.g., "What if the colonies didn't declare independence?"). For SEL or health education, create branching stories about peer interactions, bullying, or decision-making under peer pressure. Students can see the impact of different choices in a safe, guided format.Add your comments below (available only to members) | Become a Member
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Animal Race - Genially
Grades
5 to 12tag(s): game based learning (292), gamification (95), Teacher Utilities (199)
In the Classroom
In ELA, assign students animals as characters and have them create short stories based on their progress in the game. Each move on the board can introduce a new plot twist, setting, or problem. Mix content from multiple subjects -- math, reading, science, and social studies -- into the game. Integrate science content by creating questions about animal habitats, adaptations, and classifications. As students race, they learn interesting facts about real animals tied to their game characters.Add your comments below (available only to members) | Become a Member
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Jumanally - Genially
Grades
4 to 12tag(s): collaboration (105), critical thinking (166), game based learning (292), gamification (95)
In the Classroom
Customize the Jumanlly template to align with your current unit (e.g., grammar, fractions, ecosystems). As students move through the game board, they answer questions or solve puzzles that are directly tied to the content. Divide the class into small teams, each choosing an avatar to navigate the board. Students work together to make decisions and complete tasks, encouraging communication, teamwork, and cooperative learning. Invite students to design their own version of the Jumanlly game based on a unit they've studied. They write the rules, create questions, and incorporate subject-relevant multimedia.Edge Features:
Includes Interaction w general public/ public galleries with unmoderated content
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
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Board Game - Genially
Grades
5 to 12tag(s): digital literacy (29), game based learning (292), Teacher Utilities (199)
In the Classroom
Convert your current unit into a board game, where each space features a content question or mini-challenge. Use it before a test to make review fun and collaborative. Create a board game where each move includes defining a term, using it in a sentence, or drawing it. Great for ELA, science, or social studies vocabulary practice. Have students design their own board games using the template to demonstrate understanding of a unit or topic. They write questions and present them to the class.Add your comments below (available only to members) | Become a Member
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Tangram Game - Genially
Grades
1 to 10tag(s): game based learning (292), gamification (95), geometric shapes (152), tangrams (8)
In the Classroom
Connect the tangram puzzles to math lessons by having students identify the shapes used, calculate angles, or compare areas. Discuss how transformations (rotation, reflection, translation) change piece placement. Students create their own tangram figures digitally or on paper, then challenge classmates to solve them. Include a math reflection explaining the shapes used and any transformations involved. Explore the origins of tangrams in Chinese history, then compare them with other cultural puzzles or pattern games. Use this as a springboard for a social studies connection or art integration project.Add your comments below (available only to members) | Become a Member
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Chess Game - Genially
Grades
5 to 12tag(s): chess (4), critical thinking (166), game based learning (292), gamification (95), logic (161)
In the Classroom
Pair students up and use the Genially template to host classroom chess matches. Use a projector or screen share to display moves and allow classmates to suggest strategies. Invite students to modify the Genially template to create their own themed chess boards (e.g., literary characters, historical figures, science concepts). They must explain how each piece's behavior reflects its real-world counterpart. After a chess game, ask students to reflect on their moves and write a short analysis explaining their strategies, decision-making process, and what they would change next time.Add your comments below (available only to members) | Become a Member
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Maker's 50 Download - Van Andel Institute for Education
Grades
K to 12tag(s): makerspace (39), STEM (344)
In the Classroom
Makerspace can be used in the classroom to engage students in hands-on learning. While completing these activities, students can use Seesaw reviewed here to journal their learning. Students can use Padlet reviewed here to post questions. Students can use Kiddle reviewed here to research information. These tools are versatile: display the poster near a donation bin to invite contributions, use the checklist to ensure you've covered all key materials, and label storage areas to keep everything organized. Ideal for STEM, arts, or cross-disciplinary projects, the Maker's 50 offers both structure and flexibility to empower student-driven creativity.Add your comments below (available only to members) | Become a Member
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Project Based Learning Project ideas - Van Andel Institute for Education
Grades
K to 12tag(s): Project Based Learning (25)
In the Classroom
Students can use Google Drawings reviewed here to create a cause and effect diagram while researching for the "Save the Turtles" PBL card. Students can use Acast reviewed here to make a public service announcement of the importance of composting while using the PBL card titled "Why Does My Teacher Have Worms?"Add your comments below (available only to members) | Become a Member
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The Moon Illusion: Why Does the Moon Look So Big Sometimes? - NASA
Grades
6 to 12tag(s): moon (86), solar system (123)
In the Classroom
After reading the article, students can use Google Keep, reviewed here to track the size of the moon. Before beginning the lesson (or reading the article), students can answer the question "Does the moon look big sometimes?" and post their responses on Padlet, reviewed here. Finally, students can create a presentation with facts about the size of the moon using Google Slides, reviewed here.Add your comments below (available only to members) | Become a Member
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Room Escape Resources - Room Escape Resources
Grades
4 to 12tag(s): digital escapes (29), mysteries (27)
In the Classroom
Teachers can create their own digital escape rooms using the tools offered by the site. Students can rate the tools used in the digital escape room using Dotstorming, reviewed here. Finally, students can create their own digital escape rooms for their fellow students to solve using at least one resource per featured section.Add your comments below (available only to members) | Become a Member
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Horror Escape Room - Genially
Grades
4 to 12tag(s): digital escapes (29), gamification (95), halloween (46), holidays (256)
In the Classroom
Share this escape room with students as designed, or modify the template to match the interests and ages of your students. For example, change the questions for younger students to include Disney villains, scary Halloween costumes, or Halloween candy. For older students, use questions from age-appropriate movies and books or take students on a virtual journey to "scary" places such as Transylvania. Find ideas to include in your escape room at The Halloween Collection reviewed here. Include this escape room as an activity for students to participate in during your Halloween or Fall parties.Add your comments below (available only to members) | Become a Member
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Musical Escape Room - Genially
Grades
4 to 12tag(s): digital escapes (29), gamification (95), jazz (17), music theory (47), musical instruments (60), musical notation (34), rhythm (22)
In the Classroom
Share this template with your school's music teacher to use in many different ways, such as exploring music genres, musicians, and instruments. Incorporate a music sound room into math lessons by asking students to solve problems using musical notation (e.g., a quarter note is '''?, a half note is '''?) or as a social studies activity to match songs to different periods, like the Roaring Twenties or the Civil Rights movement. As an extension activity, share Blob Opera, reviewed here with students to enjoy experimenting with pitch through interactions with traditional, classic songs.Add your comments below (available only to members) | Become a Member
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Charm Words - Charm Words
Grades
K to 12tag(s): charactered (77), podcasts (152), social and emotional learning (145)
In the Classroom
Students can use Miro, reviewed here to post how their feelings/emotions have changed after listening to a podcast. Students can use WordClouds, reviewed here to create word clouds regarding feeling/emotion words. Finally, students can use Seesaw, reviewed here as a journal for daily reflection.Add your comments below (available only to members) | Become a Member
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