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Open Culture Free Online Courses - Open Culture, LLC

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9 to 12
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The Open Culture page on Free Online Courses curates over 1,700 no-cost courses from top universities such as Harvard, Yale, and MIT, covering a wide range of subjects including humanities,...more
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The Open Culture page on Free Online Courses curates over 1,700 no-cost courses from top universities such as Harvard, Yale, and MIT, covering a wide range of subjects including humanities, social sciences, computer science, mathematics, history, art, and world languages. The listings include downloadable audio and video lectures, MOOCs, and audit options, making it a flexible resource for advanced learners, enrichment, or flipped-classroom models. Teachers can use these courses to supplement curriculum topics, assign independent enrichment activities, or provide whole-class explorations for upper-grade students. If your district blocks YouTube, then the videos may not be viewable.
This site includes advertising.

tag(s): art history (103), artificial intelligence (257), artists (96), business (50), civil war (142), coding (96), computers (107), cultures (281), engineering (136), environment (250), politics (124), psychology (61), religions (121), shakespeare (98), sociology (24), world war 1 (85), world war 2 (168)

In the Classroom

Choose short university lectures related to your current unit (e.g., history, literature, or psychology). Have students summarize key takeaways and connect them to class topics. Assign a relevant Open Culture lecture for homework, then use class time for guided discussion, problem-solving, or creative applications of the concept. Form small groups where students take different Open Culture courses and share summaries or key insights with the class, encouraging collaboration and exposure to diverse subjects.

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Superstructures - Teaching Lab Studios

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K to 12
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Superstructures is an online platform offering AI-infused, whole-class thinking routines designed to foster collaborative discussion and deepen student reasoning. Teachers pick a "structure"...more
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Superstructures is an online platform offering AI-infused, whole-class thinking routines designed to foster collaborative discussion and deepen student reasoning. Teachers pick a "structure" tailored to a thinking skill or academic standard, launch it, and let students contribute in real time while an AI assistant (Soop) helps guide the flow. The tool supports any subject and helps energize lesson hooks, formative assessments, or practice blocks. It also gives teachers real-time insights into student responses to inform discussion.

tag(s): artificial intelligence (257), collaboration (105), graphic organizers (55), mind map (31), teaching strategies (67)

In the Classroom

Start a new unit by launching a "See, Think, Wonder" Superstructure using an image, short video clip, or text excerpt. Have students post their observations and inferences live, then discuss patterns that emerge. Create a discussion Superstructure in which each student must respond to a prompt from a rotating viewpoint (e.g., character perspectives in a novel, perspectives on a historical issue). The AI assistant helps keep the debate balanced and on topic. Have students connect new vocabulary terms in a concept-mapping activity, using examples, synonyms, and visuals to deepen understanding.

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Positive Behavior Strategies: A Guide for Teachers - Understood

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K to 12
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"Positive Behavior Strategies: A Guide for Teachers" is an informative article that explains how positive behavior strategies support student success in the classroom. The article is...more
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"Positive Behavior Strategies: A Guide for Teachers" is an informative article that explains how positive behavior strategies support student success in the classroom. The article is organized into clear sections that address why positive behavior strategies are important, what they look like in practice, how teachers can implement them in the classroom, and how families can support these strategies at home. It also includes additional resources and research for further learning. Embedded within the article is a short YouTube video, approximately three minutes long, that focuses on teaching self-regulation through modeling.

tag(s): behavior (45), classroom management (124), teaching strategies (67)

In the Classroom

Students can begin to monitor their moods by posting their feelings on a Padlet, reviewed here feelings board. Students can use brain breaks featured on GoNoodle, reviewed here. Students can use Canva for Education, reviewed here to create posters for nonverbal cues.

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Neal.fun - Neal Agarwal

Grades
3 to 12
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Neal.fun is a collection of free, creative experiences that mix fun with learning and curiosity. This site offers dozens of engaging interactives, including Wonders of Streetview, Let's...more
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Neal.fun is a collection of free, creative experiences that mix fun with learning and curiosity. This site offers dozens of engaging interactives, including Wonders of Streetview, Let's Settle This, and Spend Bill Gates' Money. Some projects teach or show real ideas, while others are more playful.

tag(s): critical thinking (166), financial literacy (93), logic (161), maps (223), puzzles (159), timelines (58)

In the Classroom

Include activities in your station rotation. For example, ask students to complete the Paper activity, observe the height after 3, 5, and 10 folds, and then predict the height at 15 and 20 folds before moving on. Challenge students to play The Password Game to see how far they can get in creating a password that meets the ever-changing requirements. Include "Who Was Alive" as part of social studies lessons to identify well-known figures who were alive on a specific date, helping students develop context within time periods of significant events. Dark Patterns is an excellent resource for internet safety lessons, teaching students about the tricks websites use to deceive them into doing what they want. If students enjoy this site and interactive games, share Drench, reviewed here as an alternative easy-to-play, yet challenging and engaging game.

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Logic and Puzzles - TeachersFirst

Grades
K to 12
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We all know that spark of excitement in the classroom when a student finally "cracks the code" or solves a particularly tricky problem. Puzzles are like a gym for the ...more
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We all know that spark of excitement in the classroom when a student finally "cracks the code" or solves a particularly tricky problem. Puzzles are like a gym for the mind, building the reasoning abilities students will use across every subject and throughout their lives. Whether they're working through a Sudoku grid, untangling a riddle, cracking a code, or solving a brain teaser, students are practicing essential skills such as pattern recognition, deductive reasoning, strategic thinking, and perseverance. The beauty of puzzles is that they feel like play, but they're doing serious cognitive work--teaching students to test hypotheses, eliminate possibilities, and think several steps ahead. To help you cultivate more "aha!" moments, we have curated a collection of logic, word games, and puzzle resources to challenge, engage, and inspire your learners. Whether you are looking to sharpen your students' critical thinking skills, fill those extra five minutes at the end of a lesson, or provide a brain-teasing challenge for your early finishers, these activities are crafted to make high-level reasoning feel like play. Use these resources to help your students discover the genuine joy of a good puzzle!

tag(s): logic (161), puzzles (159)

In the Classroom

Use these resources to cultivate high-level reasoning. Consider implementing "Puzzle Stations" using Sudoku or logic grids as brain-teasing challenges for early finishers, turning spare classroom moments into targeted cognitive workouts. By integrating these riddles and pattern-recognition games into the start of a lesson, you can help students practice the perseverance and deductive thinking needed to "crack the code" of complex academic concepts.

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Responding with Wonderment and Awe (Habit of the Mind) - TeachersFirst

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K to 12
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Remember that feeling of pure fascination when you first saw a shooting star or finally understood how a complex puzzle fit together? That's exactly what the Habit of the Mind ...more
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Remember that feeling of pure fascination when you first saw a shooting star or finally understood how a complex puzzle fit together? That's exactly what the Habit of the Mind - Responding with Wonderment and Awe is all about! This often-overlooked habit is one of the most powerful that educators can nurture. In our rush to cover content and meet standards, it's easy to forget that curiosity and joy are actually cognitive tools, not just nice bonuses. When students approach learning with a sense of wonder, they're more engaged, more persistent, and more likely to remember what they've discovered. The resources in this collection are designed to help you cultivate that sense of "wow" in your classroom--whether you're teaching math, literature, history, or science. Some examples included in this collection: high-definition science pictures of the day, live feed cams of animals and places, interactive math or art tools, collaboration whiteboards to use for "I wonder" questions, citizen science projects, "how things work" videos, interactive museum video tours and exhibits, brainteasers, optical illusions, and more. Use these resources to turn your classrooms into places where "I don't know" is just the exciting start of a brand-new adventure!

tag(s): thinking skills (86), visual thinking (11)

In the Classroom

Help your students learn and practice the habits of responding with wonderment and awe. This list includes resources for all grades. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessons.

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Mystery Breakout - Genially

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4 to 10
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Unlock Learning with Genially's Mystery Breakout Template. This Genially template offers educators an engaging, interactive escape room experience that challenges students to solve...more
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Unlock Learning with Genially's Mystery Breakout Template. This Genially template offers educators an engaging, interactive escape room experience that challenges students to solve puzzles and uncover hidden clues. Fully customizable, this template allows you to incorporate subject-specific questions, multimedia elements, and gamified content to align with your lesson objectives. Ideal for fostering critical thinking, collaboration, and problem-solving skills, the Mystery Breakout can be adapted for various subjects and grade levels, providing a dynamic tool to enhance classroom learning.

tag(s): collaboration (105), critical thinking (166), digital escapes (29), game based learning (292), gamification (95), problem solving (266), puzzles (159), Teacher Utilities (199)

In the Classroom

Plan a whole class period where students rotate through different breakout challenges related to various subjects--math, ELA, science, and social studies--solving clues to "escape" each topic station. After the breakout, facilitate a class discussion or journal prompt in which students reflect on the strategies they used, the challenges they faced, and how they worked as a team. Have students design their own breakout rooms using Genially, incorporating subject content, puzzles, and story elements.

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Branching Scenario - Genially

Grades
4 to 12
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Step into the world of interactive storytelling with Genially's Branching Scenario template, where every decision leads to a new path of discovery. This customizable tool empowers educators...more
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Step into the world of interactive storytelling with Genially's Branching Scenario template, where every decision leads to a new path of discovery. This customizable tool empowers educators to create immersive, choose-your-own-adventure experiences that simulate real-life situations and decision-making processes. By integrating multimedia elements such as audio, video, and animations, teachers can craft engaging narratives that challenge students to think critically and explore various outcomes based on their choices.

tag(s): digital storytelling (158), graphic organizers (55), Teacher Utilities (199)

In the Classroom

Let students explore key character choices from a novel or short story. Each decision in the branching scenario leads to different consequences, helping students analyze character motivation and plot development. Develop a branching timeline and assign students to explore alternate historical outcomes (e.g., "What if the colonies didn't declare independence?"). For SEL or health education, create branching stories about peer interactions, bullying, or decision-making under peer pressure. Students can see the impact of different choices in a safe, guided format.

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Animal Race - Genially

Grades
5 to 12
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Transform your classroom into a lively learning environment with the Genially Animal Race template -- where students dash toward knowledge in a fun, interactive competition. This customizable...more
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Transform your classroom into a lively learning environment with the Genially Animal Race template -- where students dash toward knowledge in a fun, interactive competition. This customizable board game format allows educators to tailor content across various subjects and grade levels, making it ideal for reviewing topics and reinforcing concepts. With features such as animated graphics, multimedia integration, and interactive elements, the Animal Race template provides a dynamic learning experience for students. Whether used for whole-class instruction, small-group activities, or individual practice, this template provides a versatile and engaging tool to enhance student participation and understanding.

tag(s): game based learning (292), gamification (95), Teacher Utilities (199)

In the Classroom

In ELA, assign students animals as characters and have them create short stories based on their progress in the game. Each move on the board can introduce a new plot twist, setting, or problem. Mix content from multiple subjects -- math, reading, science, and social studies -- into the game. Integrate science content by creating questions about animal habitats, adaptations, and classifications. As students race, they learn interesting facts about real animals tied to their game characters.

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Jumanally - Genially

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4 to 12
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The Genially Jumanlly Template is an interactive, Jumanji-inspired board game designed to captivate students and enhance learning through gamification. Fully customizable, this template...more
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The Genially Jumanlly Template is an interactive, Jumanji-inspired board game designed to captivate students and enhance learning through gamification. Fully customizable, this template allows educators to integrate subject-specific questions, multimedia content, and challenges, making it adaptable for various educational levels and topics. Students embark on a virtual adventure, selecting avatars, rolling digital dice, and navigating a dynamic game board filled with tasks that reinforce key concepts. The engaging format promotes critical thinking, collaboration, and active participation, making it an excellent tool for review sessions, skill reinforcement, and the introduction of new material in a fun and interactive manner.

tag(s): collaboration (105), critical thinking (166), game based learning (292), gamification (95)

In the Classroom

Customize the Jumanlly template to align with your current unit (e.g., grammar, fractions, ecosystems). As students move through the game board, they answer questions or solve puzzles that are directly tied to the content. Divide the class into small teams, each choosing an avatar to navigate the board. Students work together to make decisions and complete tasks, encouraging communication, teamwork, and cooperative learning. Invite students to design their own version of the Jumanlly game based on a unit they've studied. They write the rules, create questions, and incorporate subject-relevant multimedia.

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Board Game - Genially

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5 to 12
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The Genially Board Game Template provides educators with a fun, interactive way to gamify lessons across any subject. This fully customizable digital template enables teachers to create...more
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The Genially Board Game Template provides educators with a fun, interactive way to gamify lessons across any subject. This fully customizable digital template enables teachers to create engaging board game-style activities with embedded questions, multimedia content, and animations. Ideal for reviewing content, practicing skills, or encouraging collaboration, the template supports creativity while keeping students motivated. Use this template to create games for whole-class play, small-group competitions, or independent learning. Compatible with Google Classroom and various formats, this resource is ideal for students in upper elementary through high school.

tag(s): digital literacy (29), game based learning (292), Teacher Utilities (199)

In the Classroom

Convert your current unit into a board game, where each space features a content question or mini-challenge. Use it before a test to make review fun and collaborative. Create a board game where each move includes defining a term, using it in a sentence, or drawing it. Great for ELA, science, or social studies vocabulary practice. Have students design their own board games using the template to demonstrate understanding of a unit or topic. They write questions and present them to the class.

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Tangram Game - Genially

Grades
1 to 10
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Transform your geometry lessons into an engaging, hands-on experience with the Tangram Game template from Genially. This free, fully customizable interactive puzzle challenges students...more
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Transform your geometry lessons into an engaging, hands-on experience with the Tangram Game template from Genially. This free, fully customizable interactive puzzle challenges students to arrange geometric shapes to form various figures, enhancing spatial reasoning, logic, and problem-solving skills. Ideal for teaching geometry concepts and fostering creativity, the template enables educators to incorporate animations, audio, and other multimedia elements, making learning both engaging and effective.

tag(s): game based learning (292), gamification (95), geometric shapes (152), tangrams (8)

In the Classroom

Connect the tangram puzzles to math lessons by having students identify the shapes used, calculate angles, or compare areas. Discuss how transformations (rotation, reflection, translation) change piece placement. Students create their own tangram figures digitally or on paper, then challenge classmates to solve them. Include a math reflection explaining the shapes used and any transformations involved. Explore the origins of tangrams in Chinese history, then compare them with other cultural puzzles or pattern games. Use this as a springboard for a social studies connection or art integration project.

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Chess Game - Genially

Grades
5 to 12
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The Genially Chess Game Template is an interactive, customizable resource designed to engage students in learning strategic thinking and logic through the game of chess. Ideal for classroom...more
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The Genially Chess Game Template is an interactive, customizable resource designed to engage students in learning strategic thinking and logic through the game of chess. Ideal for classroom competitions or educational activities, this template enables educators to create engaging lessons that foster critical thinking skills. Features include animated designs, multimedia integration (such as audio and video), and the ability to present, share, or publish content online. Additionally, the template can be downloaded in various formats, including PDF and MP4, providing flexibility for different teaching environments.

tag(s): chess (4), critical thinking (166), game based learning (292), gamification (95), logic (161)

In the Classroom

Pair students up and use the Genially template to host classroom chess matches. Use a projector or screen share to display moves and allow classmates to suggest strategies. Invite students to modify the Genially template to create their own themed chess boards (e.g., literary characters, historical figures, science concepts). They must explain how each piece's behavior reflects its real-world counterpart. After a chess game, ask students to reflect on their moves and write a short analysis explaining their strategies, decision-making process, and what they would change next time.

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Maker's 50 Download - Van Andel Institute for Education

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K to 12
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The VAI Education Maker's 50 resource provides a comprehensive guide for classroom makerspaces. It includes printable materials such as posters, a checklist, and visual labels designed...more
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The VAI Education Maker's 50 resource provides a comprehensive guide for classroom makerspaces. It includes printable materials such as posters, a checklist, and visual labels designed to help you curate a well-stocked and engaging maker environment. Ideal for STEM, arts, or cross-disciplinary projects, the Maker's 50 offers both structure and flexibility to empower student-driven creativity.

tag(s): makerspace (39), STEM (344)

In the Classroom

Makerspace can be used in the classroom to engage students in hands-on learning. While completing these activities, students can use Seesaw reviewed here to journal their learning. Students can use Padlet reviewed here to post questions. Students can use Kiddle reviewed here to research information. These tools are versatile: display the poster near a donation bin to invite contributions, use the checklist to ensure you've covered all key materials, and label storage areas to keep everything organized. Ideal for STEM, arts, or cross-disciplinary projects, the Maker's 50 offers both structure and flexibility to empower student-driven creativity.

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Project Based Learning Project ideas - Van Andel Institute for Education

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K to 12
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Explore this collection, which offers over 30 creative ideas to help teachers integrate project-based learning into their classrooms. Featured projects include 50 Years of Interest,...more
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Explore this collection, which offers over 30 creative ideas to help teachers integrate project-based learning into their classrooms. Featured projects include 50 Years of Interest, Cardboard Arcade, Cross-Cultural Connections, Kinder Kindness, Police Pals, and Special Friends, among others. Project cards are available for free download, with some options also available for purchase.

tag(s): Project Based Learning (25)

In the Classroom

Students can use Google Drawings reviewed here to create a cause and effect diagram while researching for the "Save the Turtles" PBL card. Students can use Acast reviewed here to make a public service announcement of the importance of composting while using the PBL card titled "Why Does My Teacher Have Worms?"

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The Moon Illusion: Why Does the Moon Look So Big Sometimes? - NASA

Grades
6 to 12
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Have you ever wondered why the moon looks big sometimes and small other times? NASA's The Moon Illusion: Why Does the Moon Look So Big Sometimes? answers that question for ...more
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Have you ever wondered why the moon looks big sometimes and small other times? NASA's The Moon Illusion: Why Does the Moon Look So Big Sometimes? answers that question for you. The article is broken down into three subsections: How to Prove the Moon Illusion, The Moon DOES look more yellow near the horizon, and Why do we see the Moon illusion?.

tag(s): moon (86), solar system (123)

In the Classroom

After reading the article, students can use Google Keep, reviewed here to track the size of the moon. Before beginning the lesson (or reading the article), students can answer the question "Does the moon look big sometimes?" and post their responses on Padlet, reviewed here. Finally, students can create a presentation with facts about the size of the moon using Google Slides, reviewed here.

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Room Escape Resources - Room Escape Resources

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4 to 12
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Discover resources to create a digital escape room. Resources include encryption tools, fake generators, simulators, digital imaging and mapping tools, puzzle creators, timers, tutorials,...more
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Discover resources to create a digital escape room. Resources include encryption tools, fake generators, simulators, digital imaging and mapping tools, puzzle creators, timers, tutorials, and premade escape rooms. Some encryption tools featured include a QR code creator, Morse code, an Alphabet Generator, and an Anagrams Generator. Examples for fake generators are Receipt Maker, Eye Chart Maker, Facebook Post, Newspaper Clippings, and more.

tag(s): digital escapes (29), mysteries (27)

In the Classroom

Teachers can create their own digital escape rooms using the tools offered by the site. Students can rate the tools used in the digital escape room using Dotstorming, reviewed here. Finally, students can create their own digital escape rooms for their fellow students to solve using at least one resource per featured section.

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Horror Escape Room - Genially

Grades
4 to 12
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This horror escape room and its included template will give you a spine-chilling experience. Play the game as shared to gather inventory: a key, musical notes, a briefcase, and a ...more
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This horror escape room and its included template will give you a spine-chilling experience. Play the game as shared to gather inventory: a key, musical notes, a briefcase, and a magnifying glass. As you enter the different rooms, use the items in your inventory to move further through the room. The topics for the questions include characters from horror movies, superstitions, and mythical creatures. Use the provided template to change questions as needed to fit the age of your students. Share this escape room using the share link, which includes a URL link, embed code, and links to share on social media.

tag(s): digital escapes (29), gamification (95), halloween (46), holidays (256)

In the Classroom

Share this escape room with students as designed, or modify the template to match the interests and ages of your students. For example, change the questions for younger students to include Disney villains, scary Halloween costumes, or Halloween candy. For older students, use questions from age-appropriate movies and books or take students on a virtual journey to "scary" places such as Transylvania. Find ideas to include in your escape room at The Halloween Collection reviewed here. Include this escape room as an activity for students to participate in during your Halloween or Fall parties.

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Musical Escape Room - Genially

Grades
4 to 12
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Design a musical escape room using this template from Genially, reviewed here. The escape room features four rooms to visit and answer questions;...more
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Design a musical escape room using this template from Genially, reviewed here. The escape room features four rooms to visit and answer questions; each room presents questions in a different format, such as multiple choice and true/false. Follow the link to use the template, then add questions and images to personalize the escape room. Share with students using the provided URL on your whiteboard, or share the link with students to participate on their devices.

tag(s): digital escapes (29), gamification (95), jazz (17), music theory (47), musical instruments (60), musical notation (34), rhythm (22)

In the Classroom

Share this template with your school's music teacher to use in many different ways, such as exploring music genres, musicians, and instruments. Incorporate a music sound room into math lessons by asking students to solve problems using musical notation (e.g., a quarter note is '''?, a half note is '''?) or as a social studies activity to match songs to different periods, like the Roaring Twenties or the Civil Rights movement. As an extension activity, share Blob Opera, reviewed here with students to enjoy experimenting with pitch through interactions with traditional, classic songs.

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Charm Words - Charm Words

Grades
K to 12
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Charm Words is a daily affirmations podcast for children of diverse backgrounds that inspires and brings self-worth at the start and end of the day. Help your students deal with ...more
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Charm Words is a daily affirmations podcast for children of diverse backgrounds that inspires and brings self-worth at the start and end of the day. Help your students deal with feelings of emotional distress while learning new self-care abilities. Episodes include I Have Endless Strength, I Can Say 'No' to Protect Myself, I Have Good Qualities, I Am Important, and more. On average, podcasts are two to five minutes in length. Access the episodes via iHeart Radio, TuneIn, Spotify, and Apple Podcasts.

tag(s): charactered (77), podcasts (152), social and emotional learning (145)

In the Classroom

Students can use Miro, reviewed here to post how their feelings/emotions have changed after listening to a podcast. Students can use WordClouds, reviewed here to create word clouds regarding feeling/emotion words. Finally, students can use Seesaw, reviewed here as a journal for daily reflection.

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