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Can You Solve This Riddle? - Ted-Ed

Grades
7 to 12
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Can You Solve This Riddle? is a TED-Ed YouTube playlist featuring a collection of animated riddles, logic puzzles, and brain teasers designed to challenge viewers' critical-thinking...more
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Can You Solve This Riddle? is a TED-Ed YouTube playlist featuring a collection of animated riddles, logic puzzles, and brain teasers designed to challenge viewers' critical-thinking and problem-solving skills. Riddles cover topics such as mathematics, logic, probability, and creative thinking. Examples include Can You Solve the Prisoner Hat Riddle?, Can You Solve the Virus Riddle?, Can You Solve the Passcode Riddle?, and Can You Solve the Egg Drop Riddle? Most videos are approximately four to six minutes long and present a problem before explaining the solution. Many videos also connect to a full TED-Ed lesson with Watch, Think, Dig Deeper, and Discuss sections that can be used to extend learning and classroom discussion.
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tag(s): logic (176), puzzles (176)

In the Classroom

Students can use Google Forms, reviewed here to record their answers. Students can use Google Drawings, reviewed here to show their thinking in solving the riddle. Have students use Aha Slides, reviewed here to create their own riddles.

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7 Puzzles To Test Your Logic Skills - MindYourDecisions

Grades
6 to 12
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Put students' reasoning skills to work with this collection of seven challenging puzzles from MindYourDecisions. The video asks viewers to use logic, creativity, pattern recognition,...more
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Put students' reasoning skills to work with this collection of seven challenging puzzles from MindYourDecisions. The video asks viewers to use logic, creativity, pattern recognition, and outside-the-box thinking to solve a variety of brain teasers before explanations are provided. The format makes the video useful for pausing before each solution so students can test strategies, explain their thinking, and compare approaches with classmates. If your district blocks YouTube, the videos may not be viewable.
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tag(s): critical thinking (191), logic (176), problem solving (287), puzzles (176)

In the Classroom

Have students pause before each solution, solve the puzzle independently, and write a short explanation defending the reasoning they used. Students can use Timeline Infographic Templates by Canva, reviewed here to create a step-by-step sequence on how to solve the puzzle. Have students create their own puzzle using Genially, reviewed here.

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30 Thought-Provoking Math Puzzles for Middle Schoolers - We Are Teachers

Grades
5 to 8
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Explore 30 Thought-Provoking Math Puzzles for Middle Schoolers. Examples of the puzzles include: Guess My Number, Magic Squares, Impossible Domino Bridge, Yohaku, and many more. Each...more
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Explore 30 Thought-Provoking Math Puzzles for Middle Schoolers. Examples of the puzzles include: Guess My Number, Magic Squares, Impossible Domino Bridge, Yohaku, and many more. Each game includes a brief description and a link to more information about the puzzle.
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tag(s): logic (176), puzzles (176)

In the Classroom

As students are completing the puzzles, they can write notes on Google Keep, reviewed here. Students can share their thinking on a virtual bulletin board such as Lino, reviewed here. Have students create their own puzzles using templates from Canva for Education, reviewed here.

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Logic Grid Puzzles - Brainzilla

Grades
3 to 12
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Brainzilla features puzzles in various degrees of difficulty, including very easy, easy, medium, hard, and very hard. Examples of some puzzles include: Superheroes, Apples to Apples,...more
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Brainzilla features puzzles in various degrees of difficulty, including very easy, easy, medium, hard, and very hard. Examples of some puzzles include: Superheroes, Apples to Apples, Grocery Shopping, Kart Racing, and many more. Each puzzle comes with clues and a grid box to use to help you solve the puzzle. Answers are given once you have completed the grid.
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tag(s): logic (176), puzzles (176)

In the Classroom

Students can record themselves using Free Online Screen Recorder, reviewed here when they solve a puzzle. Students can create their own puzzles using Seesaw, reviewed here. Have students create their own puzzle using Baamboozle, reviewed here.

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Khan Academy Puzzles - Khan Academy

Grades
6 to 12
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Khan Academy offers a collection of engaging logic puzzles and brain teasers that challenge students to use problem-solving, reasoning, and critical-thinking skills. The puzzles are...more
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Khan Academy offers a collection of engaging logic puzzles and brain teasers that challenge students to use problem-solving, reasoning, and critical-thinking skills. The puzzles are best suited for middle and high school students and cover a variety of mathematical and logical concepts. Many activities include instructional videos that walk students through the problem and explain the reasoning behind the solution, along with written transcripts for additional support. Featured challenges include Cheryl's Birthday, the Toggler Brain Teaser, the Lightbulb Switch Brain Teaser, and other puzzles designed to encourage students to think creatively and persist through challenging problems. Khan Academy is free to use, although some features may require users to sign in or create a free account.
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tag(s): logic (176), puzzles (176)

In the Classroom

Have students create their own videos to solve the problems using FlexClip, reviewed here. Students can share how they solved the problem on a virtual bulletin board such as Stormboard, reviewed here. Invite students to use Google Slides, reviewed here to create their own puzzle.

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AnswerThePublic - NP Digital

Grades
6 to 12
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AnswerThePublic is a keyword-research tool that shows the questions, comparisons, and related phrases people search for online about a topic. Teachers can use it to help students generate...more
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AnswerThePublic is a keyword-research tool that shows the questions, comparisons, and related phrases people search for online about a topic. Teachers can use it to help students generate research questions, explore possible subtopics, plan informational writing, or identify ideas for inquiry projects. For example, students researching climate change, space exploration, or a historical figure can enter a keyword and review the suggested questions to guide further investigation. The free account includes up to three searches per day, while paid plans offer more searches and additional features. Teachers should remind students that search suggestions are starting points for research and should be checked using reliable sources.

tag(s): artificial intelligence (348), Research (91), search engines (43), search strategies (20)

In the Classroom

Enter a unit topic, such as ecosystems, the American Revolution, or renewable energy, into AnswerThePublic. Students can review the suggested questions and sort them into categories such as questions we can answer with facts, questions that need more research, and questions that may be too broad or unclear. Give students a broad topic, such as volcanoes or civil rights. Students can use AnswerThePublic suggestions to turn the topic into a focused research question, then revise it to make it specific, answerable, and appropriate for the assignment. Before beginning an inquiry unit, create a teacher-selected list of questions generated by the tool. Have students choose one question that interests them, explain why they chose it, and identify two reliable sources they could use to investigate.

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Digital Jigsaw Puzzles - Smithsonian Libraries and Archives

Grades
3 to 12
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The Smithsonian Libraries and Archives blog post on puzzles offers a collection of interactive digital jigsaw puzzles created from images in the Smithsonian's open-access collections....more
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The Smithsonian Libraries and Archives blog post on puzzles offers a collection of interactive digital jigsaw puzzles created from images in the Smithsonian's open-access collections. These puzzles allow users to explore historical photographs and artifacts in an engaging, hands-on way while also learning about the stories behind each image. The puzzles are typically customizable in difficulty, making them accessible to a range of learners and playable directly within the blog. This resource provides teachers with a creative way to incorporate primary sources, visual literacy, and historical inquiry into classroom activities while promoting problem-solving and engagement.

tag(s): artists (105), enrichment (19), puzzles (176)

In the Classroom

After completing a puzzle, students use the See-Think-Wonder strategy to record observations, inferences, and questions about the image, helping build critical thinking and visual literacy skills. Have students analyze the completed puzzle image as a primary source by identifying details, context clues, and possible perspectives. Then have them write a short paragraph explaining what the image reveals about a specific time period or topic. Have students write a narrative, diary entry, or short story inspired by the completed puzzle image.

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JigZone.com - JigZone.com

Grades
1 to 12
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Jigzone offers online puzzles for you to put together. Categories include art, sports, nature, and more. Puzzle cuts can be as small as 6 classic pieces or as many as ...more
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Jigzone offers online puzzles for you to put together. Categories include art, sports, nature, and more. Puzzle cuts can be as small as 6 classic pieces or as many as 247-piece triangles. When completing puzzles, a timer displays your time, the fastest time, and the average time. Use the provided links to share puzzles via Facebook, Twitter, Pinterest, Google+, and email.
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tag(s): art history (108), artists (105), puzzles (176)

In the Classroom

Students can play the various puzzles on the website. Students can use Google Keep, reviewed here to keep track of their scores. Students can learn about the different artwork and the artist of each puzzle using Kiddle, reviewed here.

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Daily IQ - Infoplease

Grades
4 to 12
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Infoplease's Daily IQ shares daily fun facts. Facts include: This Day in History, Word of the Day, Birthday of the Day, Analogy of the Day, News of the World, and ...more
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Infoplease's Daily IQ shares daily fun facts. Facts include: This Day in History, Word of the Day, Birthday of the Day, Analogy of the Day, News of the World, and Weather of the Day. Visit additional links on the site to view other recent content.
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tag(s): history day (38), news (223), trivia (18), vocabulary (255), weather (172)

In the Classroom

Students can create a virtual bulletin board using Lino, reviewed here to share sentences using the Word of the Day. Students can compare and contrast weather from this day in history to today using the Interactive 2 Circle Venn Diagram by Read Write Think, reviewed here. Students can create their own Analogy of the Day to post on Google Slides, reviewed here.

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Puzzel - Daan Weustenraad

Grades
2 to 12
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Puzzel is a versatile, web-based tool that allows teachers and students to create and play interactive puzzles, including crosswords, word searches, matching games, jigsaw puzzles,...more
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Puzzel is a versatile, web-based tool that allows teachers and students to create and play interactive puzzles, including crosswords, word searches, matching games, jigsaw puzzles, and quizzes. The platform is easy to use and supports customization, real-time previews, and sharing or embedding activities, making it ideal for gamifying lessons and reinforcing content across subjects. Teachers can design puzzles aligned to vocabulary, concepts, or review material, while students can engage in collaborative or individual problem-solving activities. Its wide range of puzzle generators and flexible design features make it a valuable resource for increasing engagement and supporting learning through play.

tag(s): game based learning (323), logic (176), puzzles (176)

In the Classroom

Have students complete a teacher-created crossword or word search using current vocabulary. After finishing, students can explain the meaning of 3-5 words they found and use them in original sentences. Set up rotating stations with different puzzles (crossword, quiz, matching). Each station reviews a different concept from the unit. Students can work in small groups to solve each activity and track their progress. After a lesson, students can create puzzles that connect the topic to real-world applications or other subjects. For example, a reading puzzle could include examples of figurative language from songs or other media.

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Superstructures - Teaching Lab Studios

Grades
3 to 12
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Superstructures is an online platform offering AI-infused, whole-class thinking routines designed to foster collaborative discussion and deepen student reasoning. Teachers pick a "structure"...more
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Superstructures is an online platform offering AI-infused, whole-class thinking routines designed to foster collaborative discussion and deepen student reasoning. Teachers pick a "structure" tailored to a thinking skill or academic standard, launch it, and let students contribute in real time while an AI assistant (Soop) helps guide the flow. The tool supports any subject and helps energize lesson hooks, formative assessments, or practice blocks. It also gives teachers real-time insights into student responses to inform discussion.

tag(s): artificial intelligence (348), collaboration (139), graphic organizers (60), mind map (31), teaching strategies (85)

In the Classroom

Start a new unit by launching a "See, Think, Wonder" Superstructure using an image, short video clip, or text excerpt. Have students post their observations and inferences live, then discuss patterns that emerge. Create a discussion Superstructure in which each student must respond to a prompt from a rotating viewpoint (e.g., character perspectives in a novel, perspectives on a historical issue). The AI assistant helps keep the debate balanced and on topic. Have students connect new vocabulary terms in a concept-mapping activity, using examples, synonyms, and visuals to deepen understanding.

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Positive Behavior Strategies: A Guide for Teachers - Understood

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K to 12
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"Positive Behavior Strategies: A Guide for Teachers" is an informative article that explains how positive behavior strategies support student success in the classroom. The article is...more
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"Positive Behavior Strategies: A Guide for Teachers" is an informative article that explains how positive behavior strategies support student success in the classroom. The article is organized into clear sections that address why positive behavior strategies are important, what they look like in practice, how teachers can implement them in the classroom, and how families can support these strategies at home. It also includes additional resources and research for further learning. Embedded within the article is a short YouTube video, approximately three minutes long, that focuses on teaching self-regulation through modeling.

tag(s): behavior (48), classroom management (147), teaching strategies (85)

In the Classroom

Students can begin to monitor their moods by posting their feelings on a Padlet, reviewed here feelings board. Students can use brain breaks featured on GoNoodle, reviewed here. Students can use Canva for Education, reviewed here to create posters for nonverbal cues.

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Neal.fun - Neal Agarwal

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3 to 12
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Neal.fun is a collection of free, creative experiences that mix fun with learning and curiosity. This site offers dozens of engaging interactives, including Wonders of Streetview, Let's...more
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Neal.fun is a collection of free, creative experiences that mix fun with learning and curiosity. This site offers dozens of engaging interactives, including Wonders of Streetview, Let's Settle This, and Spend Bill Gates' Money. Some projects teach or show real ideas, while others are more playful.

tag(s): critical thinking (191), financial literacy (92), logic (176), maps (220), puzzles (176), timelines (60)

In the Classroom

Include activities in your station rotation. For example, ask students to complete the Paper activity, observe the height after 3, 5, and 10 folds, and then predict the height at 15 and 20 folds before moving on. Challenge students to play The Password Game to see how far they can get in creating a password that meets the ever-changing requirements. Include "Who Was Alive" as part of social studies lessons to identify well-known figures who were alive on a specific date, helping students develop context within time periods of significant events. Dark Patterns is an excellent resource for internet safety lessons, teaching students about the tricks websites use to deceive them into doing what they want. If students enjoy this site and interactive games, share Drench, reviewed here as an alternative easy-to-play, yet challenging and engaging game.

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Logic and Puzzles - TeachersFirst

Grades
K to 12
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We all know that spark of excitement in the classroom when a student finally "cracks the code" or solves a particularly tricky problem. Puzzles are like a gym for the ...more
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We all know that spark of excitement in the classroom when a student finally "cracks the code" or solves a particularly tricky problem. Puzzles are like a gym for the mind, building the reasoning abilities students will use across every subject and throughout their lives. Whether they're working through a Sudoku grid, untangling a riddle, cracking a code, or solving a brain teaser, students are practicing essential skills such as pattern recognition, deductive reasoning, strategic thinking, and perseverance. The beauty of puzzles is that they feel like play, but they're doing serious cognitive work--teaching students to test hypotheses, eliminate possibilities, and think several steps ahead. To help you cultivate more "aha!" moments, we have curated a collection of logic, word games, and puzzle resources to challenge, engage, and inspire your learners. Whether you are looking to sharpen your students' critical thinking skills, fill those extra five minutes at the end of a lesson, or provide a brain-teasing challenge for your early finishers, these activities are crafted to make high-level reasoning feel like play. Use these resources to help your students discover the genuine joy of a good puzzle!

tag(s): logic (176), puzzles (176)

In the Classroom

Use these resources to cultivate high-level reasoning. Consider implementing "Puzzle Stations" using Sudoku or logic grids as brain-teasing challenges for early finishers, turning spare classroom moments into targeted cognitive workouts. By integrating these riddles and pattern-recognition games into the start of a lesson, you can help students practice the perseverance and deductive thinking needed to "crack the code" of complex academic concepts.

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Responding with Wonderment and Awe (Habit of the Mind) - TeachersFirst

Grades
K to 12
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Remember that feeling of pure fascination when you first saw a shooting star or finally understood how a complex puzzle fit together? That's exactly what the Habit of the Mind ...more
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Remember that feeling of pure fascination when you first saw a shooting star or finally understood how a complex puzzle fit together? That's exactly what the Habit of the Mind - Responding with Wonderment and Awe is all about! This often-overlooked habit is one of the most powerful that educators can nurture. In our rush to cover content and meet standards, it's easy to forget that curiosity and joy are actually cognitive tools, not just nice bonuses. When students approach learning with a sense of wonder, they're more engaged, more persistent, and more likely to remember what they've discovered. The resources in this collection are designed to help you cultivate that sense of "wow" in your classroom--whether you're teaching math, literature, history, or science. Some examples included in this collection: high-definition science pictures of the day, live feed cams of animals and places, interactive math or art tools, collaboration whiteboards to use for "I wonder" questions, citizen science projects, "how things work" videos, interactive museum video tours and exhibits, brainteasers, optical illusions, and more. Use these resources to turn your classrooms into places where "I don't know" is just the exciting start of a brand-new adventure!

tag(s): thinking skills (137), visual thinking (16)

In the Classroom

Help your students learn and practice the habits of responding with wonderment and awe. This list includes resources for all grades. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessons.

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Mystery Breakout - Genially

Grades
4 to 10
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Unlock Learning with Genially's Mystery Breakout Template. This Genially template offers educators an engaging, interactive escape room experience that challenges students to solve...more
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Unlock Learning with Genially's Mystery Breakout Template. This Genially template offers educators an engaging, interactive escape room experience that challenges students to solve puzzles and uncover hidden clues. Fully customizable, this template allows you to incorporate subject-specific questions, multimedia elements, and gamified content to align with your lesson objectives. Ideal for fostering critical thinking, collaboration, and problem-solving skills, the Mystery Breakout can be adapted for various subjects and grade levels, providing a dynamic tool to enhance classroom learning.

tag(s): collaboration (139), critical thinking (191), digital escapes (29), game based learning (323), gamification (89), problem solving (287), puzzles (176), Teacher Utilities (223)

In the Classroom

Plan a whole class period where students rotate through different breakout challenges related to various subjects--math, ELA, science, and social studies--solving clues to "escape" each topic station. After the breakout, facilitate a class discussion or journal prompt in which students reflect on the strategies they used, the challenges they faced, and how they worked as a team. Have students design their own breakout rooms using Genially, incorporating subject content, puzzles, and story elements.

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Escape from Pixel Castle - Genially

Grades
4 to 8
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Transform Your Classroom into an Adventure with "Escape from Pixel Castle." Genially's Escape from Pixel Castle template offers an interactive escape room game that challenges students...more
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Transform Your Classroom into an Adventure with "Escape from Pixel Castle." Genially's Escape from Pixel Castle template offers an interactive escape room game that challenges students to solve puzzles and answer questions across various subjects to "escape" the castle. This gamified approach promotes critical thinking, collaboration, and engagement, making it an excellent tool for reinforcing curriculum content in a fun and memorable way. The template is fully customizable, allowing you to tailor the challenges to your specific lesson objectives and student needs. Whether you're teaching math, science, history, or language arts, this resource can add an exciting twist to your instructional strategies.

tag(s): collaboration (139), critical thinking (191), digital escapes (29), game based learning (323), puzzles (176)

In the Classroom

Customize the escape room puzzles to review key concepts (e.g., fractions, grammar, ecosystems), then let students work in small groups to foster collaboration and critical thinking. Before starting the full escape room, give students mini "quests" (short riddles, vocabulary clues, or number puzzles) to build excitement and prep background knowledge. Have students create their own escape room using Genially or another tool, tied to a unit they just studied (e.g., Ancient Egypt, figurative language).

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Branching Scenario - Genially

Grades
4 to 12
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Step into the world of interactive storytelling with Genially's Branching Scenario template, where every decision leads to a new path of discovery. This customizable tool empowers educators...more
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Step into the world of interactive storytelling with Genially's Branching Scenario template, where every decision leads to a new path of discovery. This customizable tool empowers educators to create immersive, choose-your-own-adventure experiences that simulate real-life situations and decision-making processes. By integrating multimedia elements such as audio, video, and animations, teachers can craft engaging narratives that challenge students to think critically and explore various outcomes based on their choices.

tag(s): digital storytelling (181), graphic organizers (60), Teacher Utilities (223)

In the Classroom

Let students explore key character choices from a novel or short story. Each decision in the branching scenario leads to different consequences, helping students analyze character motivation and plot development. Develop a branching timeline and assign students to explore alternate historical outcomes (e.g., "What if the colonies didn't declare independence?"). For SEL or health education, create branching stories about peer interactions, bullying, or decision-making under peer pressure. Students can see the impact of different choices in a safe, guided format.

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Animal Race - Genially

Grades
5 to 12
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Transform your classroom into a lively learning environment with the Genially Animal Race template -- where students dash toward knowledge in a fun, interactive competition. This customizable...more
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Transform your classroom into a lively learning environment with the Genially Animal Race template -- where students dash toward knowledge in a fun, interactive competition. This customizable board game format allows educators to tailor content across various subjects and grade levels, making it ideal for reviewing topics and reinforcing concepts. With features such as animated graphics, multimedia integration, and interactive elements, the Animal Race template provides a dynamic learning experience for students. Whether used for whole-class instruction, small-group activities, or individual practice, this template provides a versatile and engaging tool to enhance student participation and understanding.

tag(s): game based learning (323), gamification (89), Teacher Utilities (223)

In the Classroom

In ELA, assign students animals as characters and have them create short stories based on their progress in the game. Each move on the board can introduce a new plot twist, setting, or problem. Mix content from multiple subjects -- math, reading, science, and social studies -- into the game. Integrate science content by creating questions about animal habitats, adaptations, and classifications. As students race, they learn interesting facts about real animals tied to their game characters.

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Jumanlly - Genially

Grades
4 to 12
0 Favorites 0  Comments
 
The Genially Jumanlly Template is an interactive, Jumanji-inspired board game designed to captivate students and enhance learning through gamification. Fully customizable, this template...more
Here is the direct link to share this resource review. Feel free to copy and paste this URL into an email or place it on your web page or blog so others can read this TeachersFirst review:

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The Genially Jumanlly Template is an interactive, Jumanji-inspired board game designed to captivate students and enhance learning through gamification. Fully customizable, this template allows educators to integrate subject-specific questions, multimedia content, and challenges, making it adaptable for various educational levels and topics. Students embark on a virtual adventure, selecting avatars, rolling digital dice, and navigating a dynamic game board filled with tasks that reinforce key concepts. The engaging format promotes critical thinking, collaboration, and active participation, making it an excellent tool for review sessions, skill reinforcement, and the introduction of new material in a fun and interactive manner.

tag(s): collaboration (139), critical thinking (191), game based learning (323), gamification (89)

In the Classroom

Customize the Jumanlly template to align with your current unit (e.g., grammar, fractions, ecosystems). As students move through the game board, they answer questions or solve puzzles that are directly tied to the content. Divide the class into small teams, each choosing an avatar to navigate the board. Students work together to make decisions and complete tasks, encouraging communication, teamwork, and cooperative learning. Invite students to design their own version of the Jumanlly game based on a unit they've studied. They write the rules, create questions, and incorporate subject-relevant multimedia.

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