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Relationships & Communication - Common Sense Education

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K to 12
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The Common Sense Education Relationships and Communication topic page offers teacher-tested lessons, videos, and activities that help students build healthy interpersonal skills and...more
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The Common Sense Education Relationships and Communication topic page offers teacher-tested lessons, videos, and activities that help students build healthy interpersonal skills and communicate responsibly in digital spaces. The resources focus on topics such as respectful online interactions, empathy, collaboration, and managing conflicts in both face-to-face and online environments. Organized by grade level, these materials can be used in technology, ELA, social studies, health, or advisory lessons to help students develop positive communication habits and stronger, more respectful relationships in and out of the digital world.

tag(s): collaboration (110), communication (120), conflict resolution (10), digital citizenship (104), empathy (51), internet safety (116)

In the Classroom

Have students discuss short scenarios about digital communication (texting, group chats, social media comments) and decide what respectful responses look like. Watch a Common Sense video about online communication, then have students discuss how tone and word choice affect relationships. Have students rewrite unkind or unclear messages to make them more respectful, supportive, and appropriate for digital spaces.

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Educational Resources - National Gallery of Art

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K to 12
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The National Gallery of Art's Educational Resources website offers a rich collection of free tools to help teachers integrate art into Pre-K-12 classrooms. The site includes themed...more
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The National Gallery of Art's Educational Resources website offers a rich collection of free tools to help teachers integrate art into Pre-K-12 classrooms. The site includes themed teaching modules, including Uncovering America and Afro-Atlantic Histories, along with hands-on activities like "Art Tales" for young learners and self-portrait writing for older students. Teachers can access video series, professional development courses, downloadable images, and virtual field trip resources to integrate visual literacy and creative thinking into subjects like history, science, and language arts. This resource is ideal for fostering cross-curricular learning through the power of art. If your district blocks YouTube, then the videos may not be viewable.
This site includes advertising.

tag(s): artists (98), professional development (303), virtual field trips (137)

In the Classroom

Use the Art Tales series to pair children's picture books with works of art from the collection. After reading, guide students in creating artwork inspired by the story to help develop early literacy and visual thinking skills. Have students explore the Uncovering America module and analyze works of art related to U.S. history. Let students investigate how artists use materials and tools through the "Process & Product" lessons. Choose a medium, like watercolor or printmaking, and have students experiment while reflecting on technique and artistic intent.

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Jumanally - Genially

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4 to 12
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The Genially Jumanlly Template is an interactive, Jumanji-inspired board game designed to captivate students and enhance learning through gamification. Fully customizable, this template...more
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The Genially Jumanlly Template is an interactive, Jumanji-inspired board game designed to captivate students and enhance learning through gamification. Fully customizable, this template allows educators to integrate subject-specific questions, multimedia content, and challenges, making it adaptable for various educational levels and topics. Students embark on a virtual adventure, selecting avatars, rolling digital dice, and navigating a dynamic game board filled with tasks that reinforce key concepts. The engaging format promotes critical thinking, collaboration, and active participation, making it an excellent tool for review sessions, skill reinforcement, and the introduction of new material in a fun and interactive manner.

tag(s): collaboration (110), critical thinking (171), game based learning (299), gamification (94)

In the Classroom

Customize the Jumanlly template to align with your current unit (e.g., grammar, fractions, ecosystems). As students move through the game board, they answer questions or solve puzzles that are directly tied to the content. Divide the class into small teams, each choosing an avatar to navigate the board. Students work together to make decisions and complete tasks, encouraging communication, teamwork, and cooperative learning. Invite students to design their own version of the Jumanlly game based on a unit they've studied. They write the rules, create questions, and incorporate subject-relevant multimedia.

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Chaotic Kitchen Escape Game - Genially

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4 to 12
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Turn your classroom into a thrilling culinary adventure with the Chaotic Kitchen Escape Game template from Genially. This free, fully customizable digital escape room immerses students...more
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Turn your classroom into a thrilling culinary adventure with the Chaotic Kitchen Escape Game template from Genially. This free, fully customizable digital escape room immerses students in a messy kitchen scenario where they must solve puzzles and follow recipe clues to "escape." The template features interactive and animated designs, allowing educators to add audio, video, and multimedia elements to enhance engagement. It's an excellent tool for promoting problem-solving skills, teamwork, and subject-specific learning in a fun and interactive way.

tag(s): digital escapes (29), game based learning (299), gamification (94), puzzles (161)

In the Classroom

Incorporate math problems involving fractions, conversions, or modifying recipe amounts. For example, students might solve a puzzle that requires doubling or halving ingredients to unlock the next step. Add clues tied to physical or chemical changes in cooking (e.g., why bread rises, or what happens when butter melts). Use short videos or images to illustrate real-world science concepts. Connect the escape room to a cultural studies unit by integrating recipes or food-related traditions from around the world. Have students solve clues based on world geography, customs, or languages. Assign students to create their own kitchen-themed escape clues using class content, such as vocabulary, math, or even literary references. Find additional resources at TeachersFirst Special Topics Page: Digital Escape Rooms, reviewed here.

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Would You Rather Game - Genially

Grades
K to 1
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Looking to spark lively discussions and critical thinking in your classroom? The Would You Rather Game template from Genially offers an interactive platform where students choose between...more
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Looking to spark lively discussions and critical thinking in your classroom? The Would You Rather Game template from Genially offers an interactive platform where students choose between two options, encouraging them to articulate preferences and reasoning. Fully customizable, this free template allows you to tailor questions to your lesson objectives, whether you're teaching language arts, social studies, or science. With features like animations and multimedia integration, it transforms traditional classroom activities into engaging experiences, making it useful for various grade levels and subjects.

tag(s): critical thinking (171), game based learning (299), gamification (94)

In the Classroom

Kick off class with fun or themed "Would You Rather" questions (e.g., book vs. movie, Mars vs. ocean exploration) to build classroom community and get students thinking. Create questions from the viewpoint of a novel's character or historical figure. For example, "Would you rather lead a peaceful protest or publish a newspaper article?"--then discuss what the character might choose and why. Assign students to create their own "Would You Rather" questions based on a content area (e.g., ecosystems, math strategies, historical eras), and then lead the game with peers.

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Language Learning Game - Genially

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4 to 12
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Imagine transforming your language lessons into an engaging, interactive adventure! The Language Learning Game template from Genially offers educators a dynamic tool to achieve just...more
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Imagine transforming your language lessons into an engaging, interactive adventure! The Language Learning Game template from Genially offers educators a dynamic tool to achieve just that. This free, fully customizable template allows you to create immersive language games that reinforce vocabulary, grammar, and communication skills through interactive activities. With features such as animated designs, multimedia integration (including audio and video), and cross-device compatibility, it caters to diverse learning environments.

tag(s): game based learning (299), gamification (94), vocabulary (248), vocabulary development (100)

In the Classroom

Use the template to create a game focused on current vocabulary words. Have students play individually or in teams to define words, match them to images, or use them in sentences. Try adding audio clips for pronunciation practice. Design a mini escape room with grammar puzzles, such as identifying correct verb tenses or fixing sentence errors. Have students solve tasks to "unlock" levels while applying grammar rules. Have students use the Genially template to create their own language games based on a unit of study. They can then present and trade games with peers for extra review and practice.

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Google Vids - Google

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K to 12
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Google Vids is an AI-powered video generation tool that works within the Google Workspace. Follow the prompt to begin a video from this site, or visit your Google Drive, select ...more
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Google Vids is an AI-powered video generation tool that works within the Google Workspace. Follow the prompt to begin a video from this site, or visit your Google Drive, select the plus sign to add a new item, and choose Google Vids. The prompts guide users to select a format and options for creating videos from slides, uploads, storyboards, templates, and more. The free version available to education accounts includes access to a robust library of royalty-free stock media, including video clips, images, and background music. Real-time collaboration allows multiple users to work on the same project simultaneously, making it ideal for group assignments. Share videos using the share link.

tag(s): artificial intelligence (273), creating media (16), digital storytelling (163), stories and storytelling (72)

In the Classroom

Use Google Vids to create review and introductory videos for upcoming lessons. Have students create video essays, instructional videos, or record science experiments and observations. Use the included stock footage for students to bring their stories to life through video and add music for a professional presentation. The storyboard option provides structure for students to create and edit stories, helps students start their video using a simple prompt to create a storyboard, and then refine the information to build a one-of-a-kind story. Learn more about how to create Google Vids and incorporate them into any classroom by viewing the archive of OK2Ask: Engage and Inspire with Google Vids, reviewed here.

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Question-Answer - Genially

Grades
3 to 12
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Bring energy and curiosity into your lessons with a game-like twist that keeps students on their toes. The Question & Answer template from Genially offers a visually engaging way to...more
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Bring energy and curiosity into your lessons with a game-like twist that keeps students on their toes. The Question & Answer template from Genially offers a visually engaging way to check for understanding, practice new skills, or review material. This customizable template allows you to build interactive quizzes with multiple-choice or short-answer questions, enhanced with animations, audio, and images. Ideal for any subject or grade level, it encourages active participation and immediate feedback, making assessments more fun and meaningful for learners.

tag(s): game based learning (299), gamification (94), quiz (61), quizzes (88)

In the Classroom

Start each class with a 3-5 question review using the template to refresh prior knowledge in a fun, interactive way. Have students respond individually or in teams. Build a game with definition-to-word or word-to-sentence matching to help students master new vocabulary. Use visuals and audio to reinforce multiple learning styles. Assign students or groups to build their own question sets based on research or a chapter of study, then host a "quiz day" where students play each other's games. Create a class-wide quiz competition with questions from a recent unit. Include multimedia (images, audio, or short videos) to enhance content understanding and vary the format.

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Cognitive Stimulation Game - Genially

Grades
3 to 8
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The Genially Cognitive Stimulation Games template is a versatile, interactive resource designed to enhance mental agility, memory, language skills, and comprehension for learners of...more
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The Genially Cognitive Stimulation Games template is a versatile, interactive resource designed to enhance mental agility, memory, language skills, and comprehension for learners of all ages. This tool features customizable activities with engaging animations and multimedia elements, allowing educators to tailor content to various subjects and skill levels. Whether used in primary classrooms, adult education, or special education settings, it offers a dynamic way to support cognitive development through gamified learning experiences. The template can be presented online, shared, or downloaded in formats such as PDF and MP4, making it adaptable to in-person and remote teaching environments.

tag(s): game based learning (299), gamification (94), multimedia (59), Teacher Utilities (205)

In the Classroom

Use one cognitive game (e.g., memory, sequencing, or logic challenge) as a daily or weekly warm-up to activate student thinking and set a focused tone for learning. Customize a game with subject-related vocabulary. Have students match words to categories, definitions, or synonyms to reinforce academic language in ELA, science, or social studies. Create a game where students identify errors in logic, grammar, or math to build editing, reasoning, and problem-solving skills in a gamified way.

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Memory Game - Genially

Grades
K to 6
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Give your students a brain-boosting challenge they'll love! The Genially Memory Game template turns any lesson into an engaging, interactive matching activity that sharpens focus and...more
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Give your students a brain-boosting challenge they'll love! The Genially Memory Game template turns any lesson into an engaging, interactive matching activity that sharpens focus and reinforces learning. Whether you're teaching vocabulary, math facts, or science terms, this customizable tool adds fun and strategy to your review sessions, helping keep students motivated and mentally active. This customizable template allows educators to tailor content to various subjects, such as vocabulary, math facts, or historical figures, making it adaptable for different grade levels. The game features visually appealing animations and interactive elements that captivate students' attention, promoting active participation and reinforcing learning objectives. With its user-friendly interface, teachers can easily integrate this game into their lesson plans, whether for in-person or remote learning environments.

tag(s): game based learning (299), gamification (94), Project Based Learning (27)

In the Classroom

Customize the memory game with vocabulary words and definitions or synonyms. Use it as a warm-up or review activity to build word knowledge in ELA or content areas. Create pairs using math problems and solutions, which are great for practicing fact fluency in a competitive or collaborative format. Have students research a topic and design their own memory game cards (digitally or on paper). They can share with classmates to test each other's knowledge. This activity is excellent for project-based learning.

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What's Behind Game - Genially

Grades
2 to 8
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The Genially Hidden Picture Game template is an engaging, interactive tool designed to captivate students' curiosity by challenging them to uncover a concealed image through a series...more
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The Genially Hidden Picture Game template is an engaging, interactive tool designed to captivate students' curiosity by challenging them to uncover a concealed image through a series of questions. A portion of the hidden picture reveals itself as students answer questions correctly, providing immediate feedback and motivation to continue. This gamified approach not only reinforces subject matter comprehension but also adds an element of fun to the learning process. Fully customizable, the content can be tailored by educators to align with various subjects and grade levels, making it a versatile addition to any classroom setting. The template supports the integration of multimedia elements such as audio, video, and animations, enhancing the overall interactive experience. Additionally, it offers flexible sharing options, including online presentation, embedding, and downloading in formats like PDF and MP4.

tag(s): game based learning (299), gamification (94), multimedia (59)

In the Classroom

After reading a story or article, have students answer comprehension questions using the game. Each correct response uncovers part of an image related to the text's theme or setting. Have students create their own versions of the game as a final project. They write questions based on their research or learning, choose an image to hide, and then share their games with classmates for peer learning. Create a game using unit questions (e.g., life cycles, weather, or historical events). As students answer correctly, the picture underneath reveals something connected to the topic (like a habitat, invention, or landmark).

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Drag and Complete the Text - Genially

Grades
2 to 8
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Elevate your classroom activities with Genially's Drag and Complete the Text template--an interactive tool that transforms traditional fill-in-the-blank exercises into engaging drag-and-drop...more
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Elevate your classroom activities with Genially's Drag and Complete the Text template--an interactive tool that transforms traditional fill-in-the-blank exercises into engaging drag-and-drop experiences. This customizable template allows educators to create dynamic activities where students actively drag words or concepts into the correct spots within a text, reinforcing their understanding through interactive learning. Ideal for subjects like language arts, science, and social studies, the template supports multimedia integration, enabling the addition of audio, video, and animations to enrich the learning experience.
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tag(s): game based learning (299), gamification (94), parts of speech (40), vocabulary (248)

In the Classroom

Create a passage with missing verbs, punctuation, or parts of speech, and have students drag the correct options into the blanks. Create a brief historical narrative (e.g., the American Revolution, Ancient Egypt) with missing facts or names. Students can complete the story by dragging in accurate terms, helping reinforce comprehension and sequencing. Have students write their own short texts with blanks and correct word options. They can then challenge classmates to complete them.

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Dragon's Dungeon Breakout - Genially

Grades
4 to 12
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The Genially Dragon's Dungeon Breakout template offers an immersive, fantasy-themed escape room experience designed to enhance student engagement and learning. In this interactive game,...more
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The Genially Dragon's Dungeon Breakout template offers an immersive, fantasy-themed escape room experience designed to enhance student engagement and learning. In this interactive game, students embark on a quest to collect four elemental gems--Earth, Air, Water, and Fire--by completing subject-specific challenges, such as quizzes and puzzles. Successfully gathering all gems empowers them to defeat a dragon, providing a compelling narrative that motivates participation. Fully customizable, the template enables educators to tailor content to various subjects and grade levels, integrating multimedia elements such as audio, video, and animations. Accessible online, making it a versatile tool for reinforcing concepts, promoting critical thinking, and fostering collaboration among students.

tag(s): collaboration (110), digital escapes (29), game based learning (299), Teacher Utilities (205)

In the Classroom

Play the game as a class on the smartboard, having teams take turns answering questions and making decisions. Use it as an exciting review day or end-of-unit celebration. Customize the escape room puzzles with questions from your current unit (math problems, vocabulary definitions, science facts, etc.). Students must correctly solve each one to earn a gem and move closer to defeating the dragon. As students progress through the dungeon, have them keep a digital journal using Book Creator, reviewed here or a paper journal reflecting on their team's strategies, what worked, and how they solved each puzzle.

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Snakes and Ladders - Genially

Grades
4 to 12
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Turn a classic game into a dynamic learning experience with Genially's Snakes and Ladders template, where every roll of the dice brings students closer to mastering new concepts. This...more
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Turn a classic game into a dynamic learning experience with Genially's Snakes and Ladders template, where every roll of the dice brings students closer to mastering new concepts. This free, interactive template allows educators to customize the traditional board game with subject-specific questions, multimedia elements, and engaging animations. Ideal for reviewing content, assessing knowledge, or introducing new material, the game promotes active participation and reinforces learning through play. With its user-friendly interface, teachers can easily adapt the game for various subjects and grade levels, making it a versatile tool for both in-person and remote classrooms. Accessible online, the Snakes and Ladders template offers a fun and effective way to enhance student engagement and understanding.
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tag(s): collaboration (110), game based learning (299), gamification (94), Teacher Utilities (205)

In the Classroom

Divide the class into teams and play as a whole group. Each team answers a timed question; if the answer is correct, they roll and move their piece. A perfect activity for end-of-week content wrap-ups. Create historical or geographical questions tied to a unit. Each correct answer helps students move forward, reinforcing key facts while making the learning process enjoyable. Have students design their own board based on what they've learned in a unit. They can write questions, create a key for Snakes and Ladders, and then play each other's games.

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7 Interesting Ways to Use Instagram in Classroom - eLearning Infographics

Grades
4 to 12
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The infographic "7 Interesting Ways To Use Instagram In Classroom" from eLearning Infographics presents creative strategies for integrating Instagram into educational settings to enhance...more
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The infographic "7 Interesting Ways To Use Instagram In Classroom" from eLearning Infographics presents creative strategies for integrating Instagram into educational settings to enhance student engagement and learning. It suggests creating a private school community account to share student work, allowing students to post subject-related photos (such as mathematical concepts or favorite literary characters), and using images as prompts for impromptu essays or stories. Additionally, it recommends recognizing student achievements by featuring their work monthly, tracking performance over time through shared activities, assigning projects that document scientific processes (like chemical reactions or plant growth), and organizing fun events where students portray comic characters and share related photos.
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tag(s): digital citizenship (104), digital storytelling (163), infographics (69), social media (61)

In the Classroom

Students take or find images that represent classroom topics (e.g., examples of symmetry, weather patterns, character traits) and submit them to the teacher for posting. Each week, feature one student's artwork, writing, or project on a classroom slideshow or private feed to encourage pride in work and peer recognition. During a science experiment or multi-step project, students can document each stage with photos and captions.

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Managing Impulsivity (Habit of the Mind) - TeachersFirst

Grades
K to 12
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Welcome to our collection of resources on the Habit of Mind of Managing Impulsivity--the practice of taking your time, thinking before acting, and remaining calm and deliberative even...more
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Welcome to our collection of resources on the Habit of Mind of Managing Impulsivity--the practice of taking your time, thinking before acting, and remaining calm and deliberative even in the heat of the moment. In a world that often demands quick reactions, we've gathered a variety of tools to help you foster calm, thoughtful, and deliberate decision-making in your classroom. In this collection, you'll find mindfulness videos and breathing exercises that help students develop self-awareness, interactive scenarios and decision-making simulations that practice the "pause and think" approach, printable stop-and-think cards and visual cue posters for classroom use, lesson plans for teaching students to pause and reflect, interactive scenarios where students can practice weighing consequences, and resources for helping them become more aware of their own thoughts and feelings, and self-monitoring checklists that encourage students to track their progress. You'll also discover timer tools and web resources that build in intentional waiting periods, as well as discussion guides to help students recognize their thoughts and feelings before reacting. These resources will provide concrete strategies and examples to help your students learn to consider multiple options, fully understand directions before starting a task, and respond to situations with intention rather than impulse.

tag(s): thinking skills (101)

In the Classroom

Discover new tools to try in your classroom that manage students' impulsivity. Also, explore the professional resources (for you). Each review includes classroom use ideas. Read the details of each tool and find the ones that will work for you and your students.

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Brain Games for Stop and Think Power: A Set of SEL Kernels Practices - Greater Good Science Center

Grades
K to 6
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This resource introduces quick, fun games that help students build what the site calls "Stop and Think Power," which means learning to control impulses and pause before acting. The...more
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This resource introduces quick, fun games that help students build what the site calls "Stop and Think Power," which means learning to control impulses and pause before acting. The games are designed for Pre-K through middle school and take 15 minutes or less, making them easy to use during morning meetings, transitions, or SEL blocks. Through activities like Simon Says, Freeze Feelings, and Wait for It, students practice self-control, impulse management, careful listening, and thoughtful decision-making. The goal is to strengthen executive function skills, including self-awareness, self-management, social awareness, relationship skills, and responsible decision-making. The site also provides tips for introducing the concept, adapting activities for various ages, and guiding reflection, making it a practical SEL tool for any classroom.

tag(s): classroom management (125), game based learning (299), social and emotional learning (166), thinking skills (101)

In the Classroom

Play a short version of the "Freeze Feelings" where students freeze like a statue when the music stops, then have them name the feeling they imagine their statue is showing. Play a version of Simon Says with a twist. Before starting, tell students they must silently say "pause, think, act" in their heads before each movement. After a brain game, have students draw a quick brain snapshot using Google Drawings, reviewed here showing what helped them stop and think. They can sketch a stop sign, brain gears, or a strategy they used. Then have them share with a partner.

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Pause & Think Online - Common Sense Education

Grades
K to 2
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Pause and Think Online is a lesson designed to teach young students how to use the internet safely, responsibly, and respectfully. It uses a catchy song and engaging visuals featuring...more
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Pause and Think Online is a lesson designed to teach young students how to use the internet safely, responsibly, and respectfully. It uses a catchy song and engaging visuals featuring the Digital Citizens characters to help children understand and remember key principles of digital citizenship, such as thinking before reacting, protecting privacy, recognizing trustworthy content, being kind online, and managing device time. The lesson includes interactive activities, discussion prompts, handouts, and take-home resources to help students reflect on their use of technology. Use this lesson as a short 15 to 25-minute session or extend it into a whole-class session, depending on your schedule. If your district blocks YouTube, then the video may not be viewable.
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tag(s): digital citizenship (104), internet safety (116)

In the Classroom

Teach students a simple hand-motion routine that matches the song's ideas (pause, think, protect, be kind). Use it as a warm-up before any digital activity to reinforce safe choices. Show a sample webpage or classroom-safe site, and model pausing and thinking before clicking. Students can then practice in partners, explaining their choices aloud. Give students picture cards of the Digital Citizens characters and brief online scenarios. Have them match each scenario to the character who would give the best advice, just like in the lesson.

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Resisting the Marshmallow and the Success of Self-Control - PBS NewsHour

Grades
2 to 8
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This video explains the well-known "marshmallow test," where children choose between eating one marshmallow right away or waiting to earn two. It shows how this experiment helps researchers...more
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This video explains the well-known "marshmallow test," where children choose between eating one marshmallow right away or waiting to earn two. It shows how this experiment helps researchers understand self-control and long-term decision-making. It highlights that self-regulation is not an innate trait but a skill that they can strengthen through teaching and practice. The video also shares examples of how educators help children learn strategies to manage impulses, build patience, and make thoughtful choices that support success both in and out of the classroom. If your district blocks YouTube, then the video may not be viewable.
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tag(s): classroom management (125), social and emotional learning (166), teaching strategies (66), thinking skills (101)

In the Classroom

Present quick scenarios such as "Do you play now or finish your homework first?" Have students vote using ClassQuestion, reviewed here, discuss their choices, and share what factors influenced them. Set up short, fun tasks like waiting 30 seconds before touching a card or completing a puzzle without talking. Have students reflect on what strategies helped them resist impulses. In pairs, have students create a safe, classroom-appropriate "challenge" (such as waiting to open a mystery envelope). They can predict which strategies would help someone succeed and then test and record the results.

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Impulse Control - TPT

Grades
K to 8
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View these free resources focused on impulse control and self-regulation, including scenario cards, task cards, posters, journal pages, and worksheets that help students recognize impulses,...more
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View these free resources focused on impulse control and self-regulation, including scenario cards, task cards, posters, journal pages, and worksheets that help students recognize impulses, pause and think, and make better choices. Many materials are designed for elementary grades and fit naturally into social-emotional learning or classroom management routines. These resources are easy to integrate into transitions, small-group lessons, morning meetings, or individual student support, and they provide low-prep, engaging tools to help students build practical impulse-control skills in everyday classroom situations.
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tag(s): behavior (46), social and emotional learning (166), thinking skills (101)

In the Classroom

Each day, post a new impulse challenge inspired by tasks often found on TPT (wait your turn patiently, follow directions the first time, use kind words when frustrated). Have students track in Book Creator, reviewed here when they successfully meet the challenge and reflect on which strategies helped. Or use Book Creator to have them complete a reflection page where students write or draw a moment when they felt an impulse, what they wanted to do, and what they chose to do instead. Introduce a set of calming strategies such as deep breathing, counting to ten, or chair yoga. Have students create a small foldable or card that lists three strategies they can use when they feel impulsive.

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