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Yourway - Yourway Learning
Grades
K to 12This site includes advertising.
tag(s): artificial intelligence (188), assessment (146), cross cultural understanding (178), differentiation (86), rubrics (36), social and emotional learning (110), Teacher Utilities (201), vocabulary (241)
In the Classroom
Take advantage of the many free tools available at Yourway to improve your lesson planning, increase student engagement, and save time. For example, use the Plan My Lesson Tool to create a lesson plan that matches learning objectives and teaching standards or create collaborative classroom activities in just a few seconds. When using AI-generation tools, include as much information as possible when writing a prompt to receive the best output. Ideas to include are the number of students in your class, the number of gifted students, and how many are on IEPs. Mention the type of activities your students enjoy and any other pertinent information that would help to create meaningful and engaging activities. Learn more about creating effective prompts at this blog post.MLA Digital Escape Room - John S. Bailey Library
Grades
9 to 12tag(s): citations (33), digital escapes (17)
In the Classroom
Before students complete the MLA Digital Escape Room, give them a scavenger hunt worksheet with different citation challenges (such as find the correct MLA format for a book, article, or website). Prepare incorrect MLA citations and display them on the board. Students must identify errors and correct them before the teacher does. After completing the digital escape room, students could work in small groups to design their own MLA-themed escape room using Genially reviewed here or Google Forms reviewed here.Prove It!: A Citation Scavenger Hunt - ReadWriteThink
Grades
6 to 12tag(s): character education (82), critical thinking (137), plot (15), reading comprehension (152), themes (16)
In the Classroom
Divide students into small groups and give each team a set of questions related to a class text. Challenge the teams to race to find the correct textual evidence and write down the citation. Using the Citation Hunt Printout from ReadWriteThink, students can work in pairs or small groups to locate and cite textual evidence supporting character traits, themes, or key events. After completing the scavenger hunt, students can select one piece of cited evidence and write a short analytical paragraph explaining how it supports a theme or argument.Goblin Threat- Plagiarism Game - Lycoming College
Grades
9 to 12tag(s): evaluating sources (30), plagiarism (34)
In the Classroom
Before playing the Plagiarism Game, have students work in small groups to find examples of plagiarism in real-world contexts (e.g., news stories, social media posts, or famous cases of academic dishonesty). Then, have each group present their findings and discuss how the plagiarism could have been avoided. Create a classroom escape room using Google Forms reviewed here or Genially reviewed here where students must solve citation-related puzzles to unlock the final "safe passage" to submit a research paper. Include challenges like identifying plagiarism, correcting citations, and differentiating between paraphrasing and direct quoting. After playing the game, challenge students to take a plagiarized passage and properly rewrite it using correct paraphrasing and citations.Monah - Monah
Grades
9 to 12tag(s): native americans (116)
In the Classroom
Students can engage in the lessons presented as they are from the site. They can also take a virtual tour of the Museum of Native American History Monah Virtual Tour. Students can also compare two different groups/tribes of Native Americans. Compare using a tool such as ClassTools Interactive Venn Diagrams reviewed here. You can click on the right side to choose between a two or three-circle Venn diagram.Indigenous Rights and Controversy over Hawaii's Maunakea Telescope - Facing History & Ourselves
Grades
6 to 12tag(s): hawaii (9), native americans (116), telescopes (11)
In the Classroom
Students can engage in the lesson as it is on the website. Students can create a timeline using Google Drawings, reviewed here. Students can debate these issues by providing reasons for or against them. Students can use an online debate tool like Kialo Edu reviewed here.Remini AI - Bending Spoons
Grades
6 to 12This site includes advertising.
tag(s): artificial intelligence (188), photography (131), Teacher Utilities (201)
In the Classroom
Provide students with old, low-quality historical or family photos. Use Remini AI to restore the images and discuss the stories or history behind them or have them write a story about the photo. Have students use Remini AI to enhance famous artworks or historical photos. Compare the restored versions with the originals and discuss how AI can help preserve cultural artifacts. Incorporate Remini AI into a lesson about artificial intelligence. Explore how AI works in photo enhancement and connect it to broader discussions on AI's role in everyday life, technology, and careers.Online Escape Room Templates - Genially
Grades
3 to 12tag(s): digital escapes (17), game based learning (208), gamification (86), puzzles (148)
In the Classroom
Create an escape room where students solve riddles and match definitions to unlock clues. Use synonyms, antonyms, or context clues to reinforce vocabulary skills in a fun, interactive way. Design an escape room where students "travel" through different historical events, solving primary source analysis puzzles, decoding ciphers, and answering questions to unlock the next time period. Students must solve multi-step word problems or algebraic equations to advance through a mystery-themed escape room. Each correct answer reveals a key to "unlock" the final solution. Simulate a science experiment gone wrong! Students analyze data, interpret graphs, and solve scientific riddles to find the missing formula or save the lab before time runs out. After reading a novel or short story, students could navigate an escape room based on key events, themes, and character motivations. They solve puzzles related to symbolism, figurative language, or plot twists to escape.Library of Congress Research Guides - Library of Congress
Grades
4 to 12tag(s): african american (123), architecture (84), black history (138), branches of government (64), civil rights (221), civil war (142), conservation (101), energy (133), engineering (137), environment (250), foreign policy (13), hispanic (46), industrialization (12), jews (52), latin (21), literature (221), middle east (50), native americans (116), nutrition (140), photography (131), politics (118), population (51), religions (113), Research (88), sports (85), statistics (120), Teacher Utilities (201), women (154), womenchangemaker (39), womens suffrage (52)
In the Classroom
Assign students to explore a Library of Congress guide on a historical event (ex., Civil Rights Movement, World War II) and have them read and summarize a firsthand account or diary (or blog) entry. Students can then write a journal entry or letter from someone who lived through the event. Try a simple blogging tool like Telegra.ph reviewed here. Choose a literature-focused research guide related to a classic novel or author (such as To Kill a Mockingbird or The Great Gatsby) and have students create a timeline using Time Graphics Timeline Maker, reviewed here or a newspaper front page using a template from Canva Infographic Creator, reviewed here.NPR- Breaking News, Analysis, Music, Arts, and Podcasts - NPR
Grades
K to 12tag(s): civil rights (221), cultures (226), journalism (74), news (226), podcasts (118), scientists (71), space (220)
In the Classroom
Have students listen to NPR's Student Podcast Challenge winners for inspiration and assign them to create a short podcast episode on a topic related to your curriculum. Use free tools like NPR's podcast resources or Buzzsprout, reviewed hereto guide their scriptwriting and recording process. Choose an NPR article and a similar report from another news source and have students analyze the tone, word choice, and sources used. Use NPR's science and history archives to explore a key discovery or event. Have students present their findings through a timeline project using Timeline Infographic Templates, reviewed here or Turbo Timeline Generator, reviewed here.Encyclopedia Britannica - Encyclopedia Britannica
Grades
K to 12tag(s): biographies (94), primary sources (119), Research (88), resources (83), timelines (57)
In the Classroom
Assign students a historical figure from Britannica's biography section and hold a "Meet the Influencers" day, where students dress up and present as their historical figure. Students pick a topic, use Britannica to research key details and gather images or videos. They create a short video (2-5 minutes) using Adobe Express Video Maker reviewed here or moovly reviewed hereexplaining their topic, incorporating facts from Britannica. Students develop their own research question use Britannica's resources to find answers and create a one-page infographic summarizing their findings using Canva Infographic Creator, < a href="/single.cfm?id=17570">reviewed here.Do Now Activity Generator - Yourway Learning
Grades
K to 12tag(s): artificial intelligence (188), assessment (146), classroom management (118), Formative Assessment (73), questioning (36), Teacher Utilities (201), teaching strategies (52), thinking skills (17)
In the Classroom
Use this activity generator to create quick Do Now activities (or entrance tickets) as schema activators that set the tone for your daily lessons. These brief, focused tasks set the tone for learning and provide valuable formative assessment data. Take advantage of digital whiteboard tools such as Figjam, reviewed here and Whiteboard.chat, reviewed here to have students share their ideas. At the end of your lesson, use Project Zero Thinking Routines, reviewed here such as I used to think, Now I think to extend learning and encourage critical thinking skills.Edge Features:
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How to Make a Digital Escape Room for the Classroom - Nearpod
Grades
3 to 12tag(s): collaboration (94), digital escapes (17), game based learning (208), problem solving (233), puzzles (148)
In the Classroom
Start the lesson with a quick digital escape puzzle related to the topic. For example, students solve an equation in a math class to reveal a clue, or in an ELA class, they decode a sentence to find a hidden theme. After experiencing a digital escape room, have students design their own using Nearpod or Google Forms, reviewed here and Nearpod, reviewed here. They can create puzzles based on a novel they read, a historical event, or a math concept, reinforcing learning through creation. Combine multiple subjects into one escape room experience. For example, students solve a math puzzle to get a clue, analyze a poem for another, and answer a science question to unlock the final key--blending critical thinking across subjects. Design a digital escape room focused on real-world skills (ex., financial literacy, digital citizenship, or environmental science). Students must apply knowledge to solve practical challenges and unlock the final "escape."OK2Ask: Microsoft Forms Basics - TeachersFirst
Grades
1 to 12Learn the basics...more
Learn the basics of using Microsoft Forms to support classroom instruction! Discover how to create forms, add questions, and share them with students and explore ways to use Forms for quizzes, exit tickets, data collection, and more. You'll leave this workshop with practical knowledge and basic skills for using Microsoft Forms to gather feedback and assess learning in your classroom. As a result of this session, teachers will: 1. Explore the features of Microsoft Forms. 2. Discover a variety of instructional uses for Microsoft Forms. 3. Learn to create a basic form. This session is appropriate for teachers at all technology levels.
tag(s): differentiation (86), Formative Assessment (73), Microsoft (79), professional development (393)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Virtual Escape Room Tools - VirtualEscapeRooms.org
Grades
4 to 12tag(s): collaboration (94), digital escapes (17), game based learning (208), problem solving (233), puzzles (148)
In the Classroom
Use the Virtual Escape Room Timer to create a themed escape room review for any subject. Set up puzzles using the Caesar Cipher Creator or Emoji Secret Message Maker, and have students work in teams to "escape" by answering questions correctly. Assign students a Secret Agent Name using the generator, then have them write a creative short story or historical journal entry from the perspective of their agent, incorporating key vocabulary or concepts from the lesson. After studying historical codes (ex., the Caesar cipher in Ancient Rome), students create a secret messages using the Caesar Cipher Creator and challenge their classmates to decode them. Use the Team Name Generator to form groups, then have teams design a digital or physical logo using Leonardo.ai, reviewed here and a motto that reflects the subject matter they're studying, such as a "Math Masters" group solving real-world math challenges.Language Through Art: An ESL Enrichment Curriculum (Beginning Level) - Getty Museum
Grades
6 to 12tag(s): art history (107), cross cultural understanding (178), enrichment (13), listening (92), multilingual (78), speaking (26), stories and storytelling (63), vocabulary (241), vocabulary development (96), writing (323)
In the Classroom
Display an artwork from the curriculum and ask students to describe it using as many adjectives as possible. Introduce vocabulary related to color, texture, and emotions, and encourage students to use complete sentences when sharing their descriptions. Have students choose a painting or sculpture and imagine the story behind it. Students can write a short narrative or dialogue between characters in the artwork, practicing past tense and narrative structures. Show two works of art and have students compare and contrast them using a Venn diagram. Try using the Venn diagram in Canva, reviewed here.Gods, Heroes, and Monsters: Mythology in European Art - Getty Museum
Grades
K to 12tag(s): europe (84), greek (46), myths and legends (42), romans (52)
In the Classroom
Provide students with images of famous artworks from the curriculum depicting mythological characters. Challenge them to identify the characters, attributes, and the myths they represent. Turn it into a scavenger hunt by giving clues about the myths or symbols. Invite students to design a mythical creature, combining traits from existing ones in the lesson plans. Expand beyond Greek and Roman mythology by exploring myths from other cultures, such as Norse, Egyptian, or Indigenous traditions. Invite students to design their own mythical creature, combining traits from existing ones found in the lesson plans. The creatures can be made on paper or using Google Drawings, reviewed here or Tux Paint, reviewed here.Getty Education- Curricula and Teaching Guides - Getty Museum
Grades
K to 12tag(s): critical thinking (137), interactive stories (22), multimedia (55), photography (131), stories and storytelling (63)
In the Classroom
Select a lesson from Getty's curriculum on world cultures. For example, examine Ancient Greek pottery and have students create their designs on paper based on the themes or stories depicted in the originals. Show an artwork from the Getty collection and have students write a creative story inspired by it. Use the provided resources on visual storytelling for guidance. The "Understanding Formal Analysis" videos can also introduce students to elements of art (line, color, texture, etc.). Then, assign students an artwork to analyze using these elements, working in pairs or small groups. Explore art from different periods using the Getty's curated lesson plans on ancient civilizations or the Renaissance. Have students create a timeline showcasing key artworks and their historical significance. Students can use Turbo Timeline Generator, reviewed here or Read Write Think Timeline, reviewed here.Ancient Mesopotamian Civilizations - TeachersFirst
Grades
K to 12tag(s): mesopotamia (32)
In the Classroom
Help your students learn more about ancient Mesopotamian Civilizations. This list includes resources for cooperative learning groups. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessons.Digital Escape Rooms - TeachersFirst
Grades
K to 12tag(s): digital escapes (17), game based learning (208), mysteries (24)