4045 science results | sort by:
return to subject listingHowcast - The Arena Group
Grades
5 to 12This site includes advertising.
tag(s): cooking (32), crafts (61), dance (31), homes (5), teaching strategies (46), visual thinking (8)
In the Classroom
Choose a short Howcast video related to a topic you're teaching. Show the video and challenge students to follow the steps in real time or create their version of the task. Pause a video at intervals and ask students to predict the next steps in the process. This keeps them actively thinking and engaged with the content. Assign students to watch a Howcast video at home on a topic that interests them, then write a short reflection or presentation explaining how they could apply what they learned to a real-life situation.You must be registered and logged in to add items to your favorites.
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What is Retrieval Practice? - Unleash Learning, LLC
Grades
K to 12This site includes advertising.
tag(s): teaching strategies (46)
In the Classroom
Start class with a quick retrieval activity, such as a "Brain Dump," where students write down everything they remember about a previously learned topic. Use low-stakes quizzes or exit tickets to reinforce key concepts. Incorporate "Successive Relearning," where students revisit and recall material repeatedly over weeks.Add your comments below (available only to members) | Become a Member
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5 Best Bell Ringer Activities for High School - iCEV
Grades
9 to 12tag(s): problem solving (225), questioning (35), Teacher Utilities (173), teaching strategies (46)
In the Classroom
Kick-off class with a reflective question or scenario from the blog to spark curiosity and get students thinking critically about the day's topic. Incorporate skill-building activities as bell ringers to reinforce previous lessons or prepare for upcoming content. Turn bell ringers into collaborative discussions or projects by asking students to expand on their answers or solve challenges together.Add your comments below (available only to members) | Become a Member
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How to Use Chatbot to Create Engaging Do Now Activities - Edutopia
Grades
K to 12This site includes advertising.
tag(s): artificial intelligence (160), Teacher Utilities (173)
In the Classroom
Use AI to create quick, challenging warm-up questions related to the day's lesson. Develop differentiated "Do Now" tasks using AI to cater to diverse student needs. For example, an AI tool can create varying levels of comprehension questions for a short text, ensuring all students are appropriately challenged. Encourage students to analyze or critique AI-generated prompts. For instance, ask them to refine or improve an AI-created question, linking it more directly to the lesson.Add your comments below (available only to members) | Become a Member
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OK2Ask: AI for Creating Learning Objects - TeachersFirst
Grades
K to 12Join us for an...more
Join us for an engaging workshop workshop for educators who are excited to harness the power of AI in their teaching practices. This session will introduce you to various generative AI tools that can create dynamic interactive learning objects--small pieces of content that you can seamlessly integrate into your lessons to enhance student engagement and understanding. Whether you're a tech novice or a seasoned pro, this workshop will provide the practical insights and hands-on experience you need to elevate your teaching strategies. As a result of this session, teachers will: 1. Define learning objects and their strategic role in instruction. 2. Explore cutting-edge AI tools for generating interactive learning resources. 3. Design practical strategies for integrating AI-created learning objects to optimize student learning experiences. This session is appropriate for teachers at all technology levels.
tag(s): artificial intelligence (160), creating media (9), Teacher Utilities (173)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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Do Now Checklist - Teach Like a Champion
Grades
K to 12tag(s): classroom management (123), Teacher Utilities (173), teaching strategies (46)
In the Classroom
Use the "Set High Expectations" strategy by having students role-play scenarios demonstrating desired classroom behaviors. Implement the "Choral Responses" strategy, where the whole class answers a question aloud. "Choral Responses" promotes student participation and ensures that everyone is on the same page. Use the "Stretch It" technique, where students are encouraged to elaborate on their answers by asking follow-up questions like "Can you explain that further?" or "What makes you think that?"Add your comments below (available only to members) | Become a Member
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National Geographic Earthquake Collection - National Geographic
Grades
4 to 10tag(s): earthquakes (45), natural disasters (17), plate tectonics (22)
In the Classroom
Have students use the National Geographic MapMaker tool to plot recent earthquake data. They can identify patterns in earthquake locations and explore how they relate to tectonic plate boundaries. Set up a simple hands-on activity where students build structures using blocks or Jenga pieces. Use a shake table (or improvise one) to simulate an earthquake and observe the impact on their designs. Use the site's interactive diagrams to examine major fault lines like the San Andreas Fault. Pair this with research on historical earthquakes, such as the 1906 San Francisco earthquake, to analyze causes and effects. Students can work in groups to create a safety guide for their school or home, including what to do before, during, and after an earthquake. They can use a tool like Book Creator, reviewed here or ePubEditor, reviewed here.Add your comments below (available only to members) | Become a Member
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UNESCO: Royal Botanic Gardens, Kew - UNESCO: Royal Botanic Gardens, Kew
Grades
4 to 12tag(s): art history (92), plants (149)
In the Classroom
Students can learn about the area where the Royal Botanic Gardens, Kew are located. They can track the climate, seasons, vegetation, and animal life. Students can research other botanical gardens to compare and contrast to the Royal Botanic Gardens, Kew. Students can create digital comparisons using Canva's Venn Diagram Creator, reviewed here. Finally, students can take a virtual field trip or interview an on-site employee virtually.Add your comments below (available only to members) | Become a Member
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Pacific Science Center - Pacific Science Center
Grades
K to 8tag(s): adaptations (16), animals (294), dinosaurs (42), heat (16), virtual field trips (112)
In the Classroom
Students can complete the lessons that the Pacific Science Center shares. Students can go on virtual field trips before, during, or after completing a lesson. Finally, students can research more about the topic they learned by creating a diorama, digital book, or fact sheet. Have students use Class Tools, reviewed here to find many digital design options (such as Fakebook page, Breaking News Generator, or Qwikslides) to show what they know.Add your comments below (available only to members) | Become a Member
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Edinburgh Zoo - Edinburgh Zoo
Grades
K to 12tag(s): virtual field trips (112), webcams (19), zoology (18)
In the Classroom
Have your students research the animal on the live camera and create a poster or diorama. Students can create a digital design project (such as a poster) using Canva Edu, reviewed here. Students could also use Sway, reviewed here to create a digital book (to be combined with all the animals). Students can watch other live cameras from different zoos to compare and contrast the animals from zoo to zoo. Finally, students can track the animals' day, including feeding, "playing," and sleep patterns.Add your comments below (available only to members) | Become a Member
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Department of Natural Resources - Department of Natural Resources
Grades
K to 12tag(s): national parks (29), virtual field trips (112), webcams (19), zoology (18)
In the Classroom
Students can research land areas with web cameras and create dioramas to share. Students can research the animals and view other web cameras on the animals. Finally, students can look at the Department of Natural Resources in other states to view what is offered on their sites.Add your comments below (available only to members) | Become a Member
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New England Aquarium - New England Aquarium
Grades
K to 12tag(s): coral (11), virtual field trips (112), webcams (19), zoology (18)
In the Classroom
In addition to using all the free educational resources and activities in the classroom, students can watch web cameras on the animals from different aquariums/zoos. Younger students can create a digital story using Wriddle, reviewed here. Older students can create digital stories using Elementari, reviewed here. Finally, students can write letters or create short videos sharing the importance of protecting our environment to save the animals. Create and share videos using Mootion, reviewed here. Mootion uses AI to create short videos based on your prompts - ideal for all ages.Add your comments below (available only to members) | Become a Member
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Do Now Resources - TeachersFirst
Grades
K to 12tag(s): assessment (151), Formative Assessment (75)
In the Classroom
Help your students to show what they know using these engaging resources for quick formative assessment. Share these resources with your colleagues and school parents by emailing the page or sharing the link from your school web page and in your school newsletter.Add your comments below (available only to members) | Become a Member
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Media Clips for Student Projects - TeachersFirst
Grades
K to 12tag(s): creating media (9), Research (85)
In the Classroom
Find new tools to try in your classroom to use when creating projects. Each review includes classroom use ideas. Read the details of each tool and find the ones that will make your tasks easier to manage and engage your students.Add your comments below (available only to members) | Become a Member
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Game-Based Learning for Littles - TeachersFirst
Grades
K to 4tag(s): critical thinking (120), game based learning (183), gamification (80), preK (265)
In the Classroom
Share these tools on your class website or blog for students to use both in and out of the classroom. Use these tools to differentiate and reach all students at the various levels. Challenge your students to create their own games to review content or acceleration options.Add your comments below (available only to members) | Become a Member
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The Purring Test - TED
Grades
3 to 12tag(s): artificial intelligence (160), gifted (66), puzzles (144)
In the Classroom
Use this game as a brain break during those long lessons or indoor recess. Turn the daily puzzles into a friendly competition or debate and pair students to play a Pictionary-inspired game, mimicking how AI might interpret their drawings. After playing, lead a discussion on how AI "thinks" compared to humans.Add your comments below (available only to members) | Become a Member
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How to Draw a Groundhog - Ms. Haynes
Grades
K to 6In the Classroom
Students can research facts about groundhogs and Groundhog Day, then create a fact sheet or poster with both their drawings and interesting information about the holiday. Use a tool such as Canva Edu, reviewed here for students to create virtual posters. Create a Groundhog Day-themed bulletin board with students' drawings. Add fun facts and predictions for the upcoming spring season. Have students write a short prediction about whether they think the groundhog will see its shadow based on what they've learned about Groundhog Day. They can incorporate their drawings into their written predictions. You can share the predictions and drawings using a tool such as Padlet, reviewed here.Add your comments below (available only to members) | Become a Member
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Classroom Snow Day Activities - Steam Powered Family
Grades
K to 8This site includes advertising.
tag(s): crafts (61), experiments (53), snow (17), STEM (287)
In the Classroom
Have students create a snow volcano outside or with ice in the classroom. Guide them through adding baking soda and vinegar to watch the "lava" flow, using the reaction as a springboard to discuss chemical reactions and the science behind volcanoes. Challenge students to design paper snowflakes, focusing on symmetry and geometry. Discuss the structure of snowflakes, highlighting how no two are exactly alike, and explore basic geometry concepts through their creations. Have students predict and test which surface or material is best for sleds on snow and discuss concepts like friction, force, and acceleration to connect to science. Challenge students to build a structure or use materials that can insulate an ice cube to prevent it from melting. Students can experiment with various materials and then analyze which ones work best.Add your comments below (available only to members) | Become a Member
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Podcast- Adobe - Adobe
Grades
3 to 12tag(s): digital storytelling (153), multimedia (47), podcasts (104)
In the Classroom
For younger students, Adobe Podcast can be used for storytelling, oral reports, or fluency checks. Middle school students can conduct interviews, record debates, or use it for research-based assignments. Book reviews, investigative pieces, or class discussions can be recorded for older students.Add your comments below (available only to members) | Become a Member
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Emoji Finder - Graham Hicks
Grades
K to 12tag(s): artificial intelligence (160), character education (77), social and emotional learning (97), summarizing (23), Teacher Utilities (173)
In the Classroom
Students could use emojis to represent characters, emotions, or key events in stories, adding a layer of engagement in language arts or social-emotional learning. Challenge students to summarize a story, historical event, or scientific concept using only emojis. Use emojis as digital rewards or "stickers" for students who meet specific goals or demonstrate positive behaviors. Teachers could create a virtual reward board where students earn and display unique emojis for their accomplishments.Add your comments below (available only to members) | Become a Member
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