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Mindfulness - Class Dojo

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K to 5
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The ClassDojo Mindfulness series offers a set of classroom-friendly activities designed to help students understand and manage their emotions in simple, engaging ways. Created in partnership...more
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The ClassDojo Mindfulness series offers a set of classroom-friendly activities designed to help students understand and manage their emotions in simple, engaging ways. Created in partnership with Yale University's Center for Emotional Intelligence, the lessons include short modules on mindful breathing, mindful movement, listening, and others, all geared toward helping kids build focus, emotional awareness, and resilience.

tag(s): emotions (62), social and emotional learning (155), thinking skills (91)

In the Classroom

Begin class with a one-minute mindful breathing exercise from ClassDojo. Afterward, have students share one word that describes how their body feels. This helps them transition into learning with calm and focus. After each mindfulness lesson, have students write a quick journal entry in Book Creator, reviewed here describing what strategy they learned and when they might use it. Encourage students to make connections to school, home, recess, or sports. Assign rotating student "Mindfulness Leaders" who choose a mindfulness activity for the class to do at the beginning or end of the day.

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Empathy - ClassDojo

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K to 4
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The ClassDojo Big Ideas: Empathy page is a free social-emotional learning resource designed to help teachers build students' empathy skills through engaging videos and classroom activities....more
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The ClassDojo Big Ideas: Empathy page is a free social-emotional learning resource designed to help teachers build students' empathy skills through engaging videos and classroom activities. Created in collaboration with Harvard University's Making Caring Common Project, the page features a three-part video series starring the ClassDojo characters (like Mojo) that explores why empathy matters and how students can understand others' feelings and perspectives. Each video is paired with discussion guides and follow-up activities that encourage reflection, kindness, and positive classroom relationships, making it a ready-to-use tool for fostering a supportive and inclusive classroom community.

tag(s): empathy (43), listening (98), social and emotional learning (155)

In the Classroom

Students can watch the videos and participate in the discussion guide questions. Students can create a podcast interviewing people who show empathy using Adobe Podcast, reviewed here. Students can create a book cover using Book Cover Creator reviewed here featuring character traits of empathy.

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Games and Challenges - Genially

Grades
3 to 12
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Genially's escape room templates are designed to be adaptable for a wide range of grade levels. The platform offers a variety of themes and levels of complexity, allowing educators...more
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Genially's escape room templates are designed to be adaptable for a wide range of grade levels. The platform offers a variety of themes and levels of complexity, allowing educators to tailor the content to their students' ages and learning objectives. For example, simpler games like Candyland or Children's Game templates are well-suited for younger students, while more intricate scenarios, such as the Artificial Intelligence Escape Room or Time Machine Escape, are ideal for older students seeking a challenge. Educators can customize these templates to align with their curriculum, making them versatile tools for engaging students across different educational stages.

tag(s): collaboration (110), digital escapes (29), game based learning (296), Teacher Utilities (205)

In the Classroom

Customize a Genially escape room (like Education Escape Room or Mystery Breakout) with questions and puzzles that review key concepts from your current unit--perfect as a fun pre-test or review session. Divide students into small groups and assign each group a different puzzle or task within the escape game. This activity encourages teamwork, communication, and shared problem-solving as they work toward a common goal. Challenge students to create their digital escape rooms using Genially's templates. They must design puzzles, write clues, and embed subject content, transforming them from game players into game designers. Use a breakout template to reinforce vocabulary. Each "lock" can be opened only by correctly defining or using academic terms in context, making it ideal for ELA, science, or history.

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Lumiere Research Inclusion Foundation - Lumiere Education

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9 to 12
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The Lumiere Education Social Commitment page highlights the organization's nonprofit initiative, the Lumiere Research Inclusion Foundation, which is dedicated to expanding access to...more
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The Lumiere Education Social Commitment page highlights the organization's nonprofit initiative, the Lumiere Research Inclusion Foundation, which is dedicated to expanding access to high-quality research opportunities for underserved students. Through this program, talented low-income high school students are paired one-on-one with PhD mentors from top universities to complete independent research projects at no cost. The initiative emphasizes equity in education by removing financial barriers and aims to build a more diverse generation of researchers, ensuring that advanced academic opportunities are accessible to students regardless of their background.

tag(s): seasonal (47), summer (49)

In the Classroom

Have students choose a topic they are passionate about and develop a research question. Guide them through the basic research steps, such as gathering sources, taking notes, and drawing conclusions. Pair students with a teacher, older student, or community member to act as a "mentor" who provides feedback on their research. If possible, connect with virtual guest speakers or experts to discuss real-world applications of their field. Use the program's focus on access to research opportunities as a springboard for discussion. Have students explore why access to education matters and brainstorm ways schools and communities can support all learners in reaching advanced opportunities.

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MITES Semester (formerly MOSTEC) - Massachusetts Institute of Technology

Grades
11 to 11
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The MITES Semester program from the Massachusetts Institute of Technology is a highly selective, six-month hybrid STEM enrichment experience designed for rising high school seniors....more
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The MITES Semester program from the Massachusetts Institute of Technology is a highly selective, six-month hybrid STEM enrichment experience designed for rising high school seniors. Beginning in the summer before senior year and continuing through December, students participate in live, online courses, complete challenging assignments, and engage in mentorship, college preparation, and networking opportunities with peers and STEM professionals. The program emphasizes rigorous, project-based learning in science, engineering, and technology while also providing guidance on college admissions and financial aid, helping students build both academic skills and readiness for future STEM pathways.

tag(s): Online Learning (34), Project Based Learning (27), seasonal (47), STEM (353), summer (49)

In the Classroom

Challenge students with a real-world problem (design a water filter, build a paper bridge, or create a simple coding solution). Have students work in teams to brainstorm, prototype, and test solutions, then reflect on what worked and what they would improve. Give students a dataset (weather trends, school surveys, or environmental data). Have students analyze patterns, create graphs, and draw conclusions. They can use Infographic Presentation Templates, reviewed here to make the graphs digitally. Have students choose a STEM topic of interest (renewable energy, space exploration, biomedical engineering). They can research the topic and create a short presentation or infographic using Canva for Education, reviewed here explaining the science and its impact on society.

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NASA Internship Programs - NASA

Grades
10 to 12
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The NASA Internship Programs page provides an overview of hands-on learning opportunities that allow students to work alongside scientists, engineers, and other professionals on real...more
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The NASA Internship Programs page provides an overview of hands-on learning opportunities that allow students to work alongside scientists, engineers, and other professionals on real NASA projects. The site highlights two main pathways: the Office of STEM Engagement internships, which build technical skills through project-based experiences, and the Pathways program, which serves as a direct route to future careers with NASA. Many internships are paid and include mentorship, career development, and opportunities to contribute to ongoing missions in space exploration, technology, and research. Open to a range of academic levels and fields, these programs are designed to prepare students for the workforce while inspiring interest in STEM and related careers.

tag(s): nasa (36), seasonal (47), space (242), STEM (353), summer (49)

In the Classroom

Assign students to small "NASA teams" (engineers, scientists, communicators). Give each group a mock space mission (for example, landing on Mars or studying Earth's climate). Have students collaborate to plan their mission and present their roles, mirroring real internship teamwork. Have students complete a simplified internship application that includes a resume and a short personal statement explaining their interests, strengths, and goals. Present a real-world NASA-inspired problem, such as designing a spacecraft capable of withstanding extreme temperatures. Students can brainstorm, sketch designs, and explain their solutions using evidence and reasoning.

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Johns Hopkins Center for the Advancement of HIV Neurotherapeutics - John Hopkins Medicine

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9 to 12
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The Johns Hopkins Medicine JHU-NIMH research site highlights an interdisciplinary program focused on understanding and treating neurological complications associated with HIV. The center...more
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The Johns Hopkins Medicine JHU-NIMH research site highlights an interdisciplinary program focused on understanding and treating neurological complications associated with HIV. The center brings together scientists and clinicians to study how HIV affects the brain and nervous system, with an emphasis on conditions such as HIV-associated neurocognitive disorders (HAND). Through collaborative core research areas, such as clinical studies, biomarker development, and therapeutic innovation, the program works to translate laboratory discoveries into real-world treatments, improve diagnostic tools, and support new researchers entering the field. The site also features a free summer research program for high school students, offering hands-on experience, mentorship, and exposure to careers in neuroscience and mental health research. It also promotes education, training, and community outreach, aligning with the National Institute of Mental Health's mission to advance brain and behavioral health research and improve patient outcomes.

tag(s): brain (58), hiv/aids (16), seasonal (47), summer (49)

In the Classroom

Have students act as "neuroscientists" by examining simplified case studies about how the brain works. Students can identify problems, make predictions, and suggest possible treatments, mirroring the type of research conducted at the center. Students design a campaign to raise awareness about brain health or neurological disorders. This could include creating brochures, infographics, or digital presentations using Canva Edu reviewed here to educate peers and families. Using the site's free high school summer program as a model, have students write a mock application that includes a personal statement explaining why they are interested in science or in helping others.

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Stanford Program for Inspiring the Next Generation of Women in Physics - Stanford Physics Department

Grades
9 to 12
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The Stanford Program for Inspiring the Next Generation of Women in Physics (SPINWIP) website describes a free, virtual summer outreach program designed to spark interest in physics...more
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The Stanford Program for Inspiring the Next Generation of Women in Physics (SPINWIP) website describes a free, virtual summer outreach program designed to spark interest in physics among high school students, especially those from underrepresented backgrounds. Hosted by the Stanford Physics Department and the Kavli Institute for Particle Astrophysics and Cosmology, the three-week program introduces students to advanced topics such as quantum physics, astrophysics, and cosmology, while also teaching basic Python coding. Participants attend lectures from university researchers, collaborate in small groups, and engage in college and career readiness workshops, all while building mentorship connections. A key feature is that the program is completely free to attend, making high-level STEM learning and mentorship accessible to a diverse group of students.

tag(s): coding (106), seasonal (47), STEM (353), summer (49)

In the Classroom

Have students explore a simple physics concept (like motion, gravity, or force) through a hands-on investigation. They can make predictions, test ideas, and record observations, building scientific thinking skills. Introduce students to beginner coding (such as simple Python or block-based coding) to model concepts like motion or patterns. Give students a real-world scenario (e.g., designing a safe landing device or building a simple structure) and have them work in teams to propose and test solutions, encouraging collaboration and critical thinking.

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StoryJumper - Peter Weck and John Yen

Grades
K to 8
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Students can create, illustrate, narrate, and publish their own storybooks, making this an excellent resource for supporting writing and creativity in the classroom. Students can design...more
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Students can create, illustrate, narrate, and publish their own storybooks, making this an excellent resource for supporting writing and creativity in the classroom. Students can design books using templates or from scratch, add images and characters, and even collaborate with others or share their work with a wider audience. A major benefit for teachers is that the platform is free to use online, allowing students to create and share digital books and read stories from a global library at no cost. While optional paid features include printing hardcover or paperback books or downloading digital versions, the core storytelling and publishing tools remain completely free, making it a valuable resource for integrating writing, technology, and creativity into classroom instruction.
This site includes advertising.

tag(s): digital storytelling (160), stories and storytelling (72)

In the Classroom

Have students write and publish a personal narrative or memoir, adding illustrations and narration. Have students create informational books in science or social studies (for example, life cycles, ecosystems, or historical events). Work together to create a class book where each student contributes one page or chapter.

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Discover Summer - National Summer Learning Academy

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K to 12
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The National Summer Learning Association's Discover Summer website is a helpful hub connecting families and educators to summer learning opportunities and resources. It allows you to...more
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The National Summer Learning Association's Discover Summer website is a helpful hub connecting families and educators to summer learning opportunities and resources. It allows you to search a large database of local and virtual programs by age, interest, and location, making it easy to find camps, enrichment activities, and academic experiences for students. In addition to the program directory, the site offers free resources, including activity ideas, planning guides, and access to select online learning platforms that support reading, STEM, and creative exploration. While many of the listed summer programs vary in cost, the site itself and its curated digital resources provide valuable no-cost tools teachers can share with families to help prevent summer learning loss.

tag(s): coding (106), STEM (353), summer (49)

In the Classroom

Have students explore the website to find a summer program that interests them. Have students design their own "dream" summer camp based on ideas from the site. They can include a schedule, activities, and subjects covered, integrating writing, creativity, and planning skills. Students can choose two programs from the site and compare them using a graphic organizer using the 2 and 3 Interactive Venn Diagrams by Class Tools, reviewed here. They can analyze cost, subjects, activities, and target age groups, building critical thinking skills.

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Girls Who Code Pathways - Girls Who Code

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9 to 12
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The Girls Who Code Pathways program is a free, virtual coding experience designed primarily for high school students to explore careers in computer science and technology at their own...more
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The Girls Who Code Pathways program is a free, virtual coding experience designed primarily for high school students to explore careers in computer science and technology at their own pace. Through flexible, multi-week courses, students build skills in areas such as web development, cybersecurity, and data science while working on real-world projects and connecting with industry professionals. The program emphasizes both technical learning and community-building, helping participants develop problem-solving skills, confidence, and awareness of career pathways in tech, all within a supportive and accessible online environment.

tag(s): careers (200), coding (106), computers (115), summer (49)

In the Classroom

Introduce students to a Pathways course (such as web development or game design) and have them complete a short beginner lesson. Follow this with a mini "challenge" where students modify their code (change colors, text, or features) to personalize their project. Place students in small groups and assign them a project (such as designing a simple website or interactive story). Students can use what they learn in Pathways to build their project together, emphasizing teamwork, problem-solving, and communication. Have students present their completed Pathways projects to the class or create a digital portfolio using Google Sites, reviewed here. Include a reflection component in which students explain what they learned, the challenges they faced, and how their thinking about technology or coding has changed.

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Brain Raider Notebooks - Brain Raider, LLC

Grades
6 to 12
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Brain Raider is a digital notebook designed to create and share interactive student activities. With Brain Raider, you can easily create (and grade) text entry, multiple choice, drag...more
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Brain Raider is a digital notebook designed to create and share interactive student activities. With Brain Raider, you can easily create (and grade) text entry, multiple choice, drag and drop, and drawing inputs. Teachers can monitor student work in real time to track progress and intervene as needed. Add other teachers as editors or viewers to work on the same shared notebook. After creating an account, follow the steps to create a notebook by entering a name, then add sections and a new page. Drag the header onto your new page and double-click to access elements from the menu bar, such as text, drawing, drag and drop, and more. Share completed notebooks from the settings and sharing tab, and click the small icon on the right side of the name of your notebook. Students can access a notebook via the QR code or URL. Free accounts include unlimited notebooks, students, and sections, as well as full grade-book access and the quick grading tool. Other free features offer limited image generation and the ability to input all content types supported by Brain Raider.

tag(s): blended learning (29), flipped learning (9), note taking (34), personalized learning (12), Teacher Utilities (205)

In the Classroom

Visit the Brain Raiders YouTube channel to find helpful videos that explain how to get started with notebooks and tutorials for the different features, including creating drag-and-drop activities. Create and share notebooks that include materials for any teaching unit, to be used as a practice tool and a study guide upon completion of the unit. This resource can also be a helpful tool to supplement classroom learning for multiple language learners or students with IEPs. Consider sharing this tool with parents or older students to use as an at-home support to classroom instruction.

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Free Digital Choice Board Maker - Genially

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K to 12
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Organizing and sharing choice boards can be time-consuming. These templates from Genially are real time-savers! To copy any of the templates, scroll through the page to learn about...more
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Organizing and sharing choice boards can be time-consuming. These templates from Genially are real time-savers! To copy any of the templates, scroll through the page to learn about using Genially to create interactive choice boards until you reach the section called editable choice board templates. Select one of the offered templates, then choose the option to use the template. Some templates are only available for premium accounts; however, once you are in your Genially workspace, you can choose the templates link and search for choice boards to find many available options. After selecting an option, personalize the choice board by changing images, adding links, and making any necessary edits before publishing and sharing with students.

tag(s): differentiation (86), multimedia (57), presentations (28), student-centered (9)

In the Classroom

Genially, reviewed here offers many other templates for creating playlists and interactive activities to differentiate instruction and offer student choice in learning. Learn more about creating and using choice boards and other tools to tailor instruction by completing the TeachersFirst: Differentiated Instruction Learning Module, reviewed here. This on-demand archive of OK2Ask: Teach Made EZ with Genially, reviewed here provides tips on getting started using Genially to gamify lessons and create engaging interactive content.

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Family Fun with Arts & Culture - Google Arts & Culture

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K to 12
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Google Arts & Culture features Family Fun with Arts & Culture, where families can explore art, science, history, and pop culture through interactive games and virtual experiences. In...more
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Google Arts & Culture features Family Fun with Arts & Culture, where families can explore art, science, history, and pop culture through interactive games and virtual experiences. In the Choose Your Adventure, families can explore Books and Movies, Music and Dance, History, Art, Animals, Science and Space, and more. Inside each adventure, there are 360-degree tours, videos, and interactive articles. At the bottom of the site, download the free activity book, which contains coloring pages, mazes, and connect-the-dots.

tag(s): animals (271), artists (98), authors (113), dance (42), experiments (63), famous people (40), novels (34), presidents (150), space (242), summer (49)

In the Classroom

Students can explore Google Arts & Culture and post their favorite activity on Padlet, reviewed here. Students can use Kiddle, reviewed here to deepen their understanding and knowledge of the information that they learn in an activity or tour from Google Arts & Culture. Students can share their learning through a comic using Witty Comics, reviewed here.

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Teaching How-to: Chapter 4.1: Metacognition - Poorvu Center for Teaching and Learning

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K to 12
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The Teaching How-To: Chapter 4.1 -Metacognition resource from Yale's Poorvu Center for Teaching and Learning offers practical guidance on engaging students deeply in the learning...more
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The Teaching How-To: Chapter 4.1 -Metacognition resource from Yale's Poorvu Center for Teaching and Learning offers practical guidance on engaging students deeply in the learning process. It highlights research-informed strategies such as encouraging metacognition, incorporating a variety of active learning activities, structuring effective peer-to-peer collaboration, and using experiential learning opportunities to connect course content with real-world contexts. The chapter emphasizes methods that promote critical thinking, motivation, and meaningful participation, helping teachers move beyond traditional lecture formats to create dynamic and student-centered learning environments.

tag(s): collaboration (110), critical thinking (168), thinking skills (91)

In the Classroom

Students can use Seesaw, reviewed here for weekly journal entries. Students can use Google Forms, reviewed here for Mid-Semester Check-Ins. Students can use Lino, reviewed here to share challenges faced during an assignment.

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Metacognition - The Harriet W. Sheridan Center for Teaching and Learning

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K to 12
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Brown University's Metacognition resource from the Harriet W. Sheridan Center for Teaching and Learning explains how educators can help students become more metacognitive by actively...more
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Brown University's Metacognition resource from the Harriet W. Sheridan Center for Teaching and Learning explains how educators can help students become more metacognitive by actively thinking about and regulating their own learning processes. The article defines metacognition as a reflective skill essential for creativity, critical thinking, and deeper understanding, and it provides a variety of practical classroom strategies to support this work.

tag(s): thinking skills (91)

In the Classroom

Students can use Stormboard, reviewed here when completing the Minute Reflections or Question of the Day Exercise. Students can use Google Sheets as a template for their Learning or Reading Log. Finally, students can use Plickers, reviewed here while conducting a Visible Classroom Opinion Poll.

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FieldScope - BSCS Science Learning

Grades
4 to 12
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FieldScope is a free, interactive, map-based platform that allows students and teachers to participate in real-world citizen science projects by collecting, visualizing, and analyzing...more
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FieldScope is a free, interactive, map-based platform that allows students and teachers to participate in real-world citizen science projects by collecting, visualizing, and analyzing data. Developed by BSCS Science Learning, the site enables you to upload observations from different locations and explore patterns over time using maps, graphs, and other data tools. Students can investigate environmental and community issues, such as water quality, biodiversity, and climate impacts, while learning to interpret data and communicate findings. With built-in projects and classroom lesson resources, FieldScope supports inquiry-based learning and helps students see how data can be used to understand and address real-world challenges.

tag(s): biodiversity (37), charts and graphs (194), citizen science (43), climate (98), data (210), habitats (103), map skills (68), water (104), weather (173)

In the Classroom

Take students outside to collect real-world data such as weather conditions, plant types, or signs of pollution. Students can upload their observations into FieldScope and see their data appear on a shared map. Have students choose a topic such as water quality, biodiversity, or local habitats and use FieldScope to collect and analyze data. Students can use the platform's tools to create graphs or charts from collected data. They can interpret the data and explain what it shows, integrating math and science skills.

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Introducing Citizen Science Podcast - Una Eurpoa

Grades
6 to 12
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The Una Europa "Introducing Citizen Science" podcast page features an episode from a university-led podcast series exploring how citizen science functions as both a research method...more
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The Una Europa "Introducing Citizen Science" podcast page features an episode from a university-led podcast series exploring how citizen science functions as both a research method and a collaborative practice. The episode introduces key concepts, including how scientists and everyday citizens collaborate to design studies, collect and analyze data, and address real-world issues. It also highlights the history of citizen science, including long-standing practices such as bird tracking, and shares insights from researchers at European universities on the impact of public participation in science. Overall, the resource provides a clear, real-world perspective on how collaborative research can benefit both science and communities.

tag(s): birds (47), citizen science (43), data (210), podcasts (155)

In the Classroom

Play a short segment of the podcast and provide students with guiding questions. Students can identify the main idea, key vocabulary, and examples of citizen science mentioned in the episode. After listening, have students create a concept map using Mind Map Generator, reviewed here showing how citizen science works (scientists, citizens, data collection, real-world impact). Have students participate in a class debate or discussion about the benefits and challenges of citizen science.

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Citizen Science Podcast - SciStarter

Grades
4 to 12
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The SciStarter Podcast (Citizen Science) is a free audio resource that introduces listeners to the world of citizen science through interviews, stories, and real project examples. Each...more
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The SciStarter Podcast (Citizen Science) is a free audio resource that introduces listeners to the world of citizen science through interviews, stories, and real project examples. Each episode highlights how everyday people can contribute to scientific research in areas such as environmental monitoring, health, and community science, while also showcasing the scientists and organizations behind these efforts. As part of the larger SciStarter network, the podcast helps learners understand that "people from all walks of life" can participate in meaningful scientific work, making it a valuable tool for connecting classroom learning to authentic, real-world research experiences.

tag(s): biodiversity (37), citizen science (43), climate change (116), environment (252), podcasts (155)

In the Classroom

Play a short segment of an episode and have students jot down key ideas, new vocabulary, and questions. Follow with a class discussion about how everyday people contribute to scientific research. After listening, students can discuss in pairs what surprised them or what problem the scientists are trying to solve. Have students choose a project mentioned in the podcast and research it further. Students can create a short summary explaining the goal of the project and how people can participate.

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Citizen Science Toolkit - California Academy of Sciences

Grades
4 to 12
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The California Academy of Sciences Citizen Science Toolkit is a free, downloadable resource designed to help teachers integrate real-world citizen science projects into classroom instruction...more
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The California Academy of Sciences Citizen Science Toolkit is a free, downloadable resource designed to help teachers integrate real-world citizen science projects into classroom instruction or afterschool programs. The toolkit includes ready-to-use lessons, readings, and worksheets that introduce students to citizen science while building skills in observation, data collection, and scientific inquiry. Organized into three sections (Learn, Act, and Extend), it guides educators from understanding the concept of citizen science to designing their own projects and connecting activities to national standards. It empowers students to see themselves as contributors to authentic scientific research while supporting hands-on, inquiry-based learning.

tag(s): citizen science (43)

In the Classroom

Use the toolkit's "Learn" section to introduce students to citizen science. Have students read or explore examples, then create a simple anchor chart that defines citizen science and lists ways people contribute to real research. Following the ideas in the "Act" section, take students outside to observe and record data on plants, insects, or weather patterns. Students can document findings in journals or digital tools like NotebookLM, reviewed here, practicing real-world observation and recording skills. Using guidance from the toolkit, students can create their own citizen science-style project.
 This resource requires PDF reader software like Adobe Acrobat.

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