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Online Escape Room Templates - Genially

Grades
3 to 12
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Genially's Escape Room Game Templates provide educators with interactive and customizable digital escape room experiences. These templates allow teachers to create engaging, gamified...more
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Genially's Escape Room Game Templates provide educators with interactive and customizable digital escape room experiences. These templates allow teachers to create engaging, gamified learning activities where students solve puzzles, answer questions, and unlock clues to progress. The platform supports multimedia elements such as images, animations, and clickable objects, making lessons more immersive. Teachers can use these escape rooms for review sessions, team-building exercises, or subject-specific challenges across various grade levels.

tag(s): digital escapes (14), game based learning (198), gamification (82), puzzles (149)

In the Classroom

Create an escape room where students solve riddles and match definitions to unlock clues. Use synonyms, antonyms, or context clues to reinforce vocabulary skills in a fun, interactive way. Design an escape room where students "travel" through different historical events, solving primary source analysis puzzles, decoding ciphers, and answering questions to unlock the next time period. Students must solve multi-step word problems or algebraic equations to advance through a mystery-themed escape room. Each correct answer reveals a key to "unlock" the final solution. Simulate a science experiment gone wrong! Students analyze data, interpret graphs, and solve scientific riddles to find the missing formula or save the lab before time runs out. After reading a novel or short story, students could navigate an escape room based on key events, themes, and character motivations. They solve puzzles related to symbolism, figurative language, or plot twists to escape.

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Save the Planet Breakout - Genially

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5 to 12
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Can your students save the planet and break free from this escape room? Use this template to create an engaging and interactive activity that takes students through four missions to...more
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Can your students save the planet and break free from this escape room? Use this template to create an engaging and interactive activity that takes students through four missions to learn about sustainability using windmills, forests, animals, and pole fusion. Each slide includes a text box with information to guide you through personalizing the content. Share this escape room with students as a presentation on your interactive whiteboard, or turn over the controls to students by inviting them to participate on their devices.

tag(s): conservation (100), digital escapes (14), game based learning (198), gamification (82), sustainability (46)

In the Classroom

Customize this escape room to match your curriculum requirements, then share it with students as an in-class activity, homework assignment, or flipped learning activity to review content. Find resources for your escape room by visiting TeachersFirst Special Topics Page: Escape Room Resources, reviewed here. Include your completed breakout room as an option on a choice board; learn more about creating and using choice boards by watching the video archive of OK2Ask: Choice Boards for Differentiation, Part 1, reviewed here.

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Library of Congress Research Guides - Library of Congress

Grades
4 to 12
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Explore this valuable tool for educators; it offers curated collections of primary sources, historical documents, and research materials across a wide range of subjects. These guides...more
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Explore this valuable tool for educators; it offers curated collections of primary sources, historical documents, and research materials across a wide range of subjects. These guides help teachers incorporate authentic historical artifacts, government records, and literary works into their lessons, enhancing students' critical thinking and research skills. With ready-to-use teaching resources, topic guides, and bibliographies, this site supports interdisciplinary learning and provides rich content for inquiry-based projects in history, literature, civics, and more.

tag(s): african american (111), architecture (76), black history (131), branches of government (65), civil rights (203), civil war (139), conservation (100), energy (131), engineering (128), environment (247), foreign policy (13), hispanic (35), industrialization (12), jews (33), latin (23), literature (222), middle east (50), native americans (109), nutrition (138), photography (122), politics (118), population (51), religions (95), Research (86), sports (82), statistics (121), Teacher Utilities (190), women (147), womenchangemaker (34), womens suffrage (52)

In the Classroom

Assign students to explore a Library of Congress guide on a historical event (ex., Civil Rights Movement, World War II) and have them read and summarize a firsthand account or diary (or blog) entry. Students can then write a journal entry or letter from someone who lived through the event. Try a simple blogging tool like Telegra.ph reviewed here. Choose a literature-focused research guide related to a classic novel or author (such as To Kill a Mockingbird or The Great Gatsby) and have students create a timeline using Time Graphics Timeline Maker, reviewed here or a newspaper front page using a template from Canva Infographic Creator, reviewed here.

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NPR- Breaking News, Analysis, Music, Arts, and Podcasts - NPR

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K to 12
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NPR (National Public Radio) is a valuable resource for educators, offering high-quality news, podcasts, and articles on current events, culture, science, and history. The site features...more
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NPR (National Public Radio) is a valuable resource for educators, offering high-quality news, podcasts, and articles on current events, culture, science, and history. The site features engaging audio stories, in-depth journalism, and educational content that can enhance classroom discussions and critical thinking skills. Teachers can use NPR's stories to connect lessons to real-world events, introduce students to diverse perspectives, and encourage media literacy. Additionally, NPR's student-friendly resources, such as NPR Ed and Student Podcast Challenge, provide interactive and project-based learning opportunities.

tag(s): civil rights (203), cultures (179), journalism (74), news (229), podcasts (106), scientists (64), space (218)

In the Classroom

Have students listen to NPR's Student Podcast Challenge winners for inspiration and assign them to create a short podcast episode on a topic related to your curriculum. Use free tools like NPR's podcast resources or Buzzsprout, reviewed hereto guide their scriptwriting and recording process. Choose an NPR article and a similar report from another news source and have students analyze the tone, word choice, and sources used. Use NPR's science and history archives to explore a key discovery or event. Have students present their findings through a timeline project using Timeline Infographic Templates, reviewed here or Turbo Timeline Generator, reviewed here.

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Home on the Range - Smithsonian Science Education

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K to 2
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The Smithsonian Science Education Center's Home on the Range is an interactive simulation designed for younger life science students. Aligned with the "How Can We Find the Best Place...more
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The Smithsonian Science Education Center's Home on the Range is an interactive simulation designed for younger life science students. Aligned with the "How Can We Find the Best Place for a Plant to Grow?" module, this resource challenges students to answer questions about plant and animal habitats and their ranges. Accessible on desktops and laptops via web browsers, the simulation is also available for tablets and smartphones through the Amazon Apps & Games Store, Apple App Store, or Google Play Store. This engaging tool enhances students' understanding of ecosystems by allowing them to explore where various plants and animals live and how their habitats overlap.

tag(s): ecosystems (81), game based learning (198), habitats (91), simulations (19)

In the Classroom

Before using Home on the Range, students can participate in a matching game where they pair different plants and animals with their correct habitats (ex., cactus with desert, frog with wetland). Afterward, they test their knowledge using the simulation. Students could design a shoebox diorama or digital drawing using ABCYA Paint, reviewed here or Draw.to, reviewed here of an ecosystem featured in Home on the Range, including plants, animals, and important environmental features. Have students explain how living things interact in their chosen habitat. Challenge students to create an imaginary habitat with unique plants and animals. They must explain how living things in their ecosystem depend on each other and what conditions are necessary for survival.

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Light Up The Cave - Smithsonian Science Education

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K to 2
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The Smithsonian Science Education Center's Light Up the Cave is an interactive simulation designed for primary physical science students. Aligned with the "How Can We Light Our Way...more
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The Smithsonian Science Education Center's Light Up the Cave is an interactive simulation designed for primary physical science students. Aligned with the "How Can We Light Our Way in the Dark?" module, this resource allows students to explore various light sources within a dark cave environment, enhancing their understanding of illumination and visibility. Accessible on desktops and laptops via web browsers, the simulation is also available for tablets and smartphones through the Amazon Apps & Games Store, Apple App Store, or Google Play Store. This engaging tool provides a hands-on learning experience, enabling students to investigate how different objects can or cannot light up the cave.

tag(s): experiments (55), light (56), simulations (19)

In the Classroom

Before using the simulation, place different objects (flashlight, mirror, book, glow stick, etc.) inside a covered box. Let students reach inside and predict which objects will produce or reflect light. Then, discuss their predictions before testing the items. After using Light Up the Cave, students can explore how light interacts with objects by creating shadow puppets or using flashlights to test transparent, translucent, and opaque materials. Have students record observations about which objects block, pass, or scatter light. Provide students with picture cards of objects (ex., sun, candle, mirror, window, flashlight). They can work in pairs to sort the objects into "Light Source" and "Not a Light Source" categories and then discuss their reasoning. Students can research different real-world uses of light (ex., miners' headlamps, deep-sea bioluminescent animals, emergency glow sticks) and present their findings through a poster or mini-report.

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Encyclopedia Britannica - Encyclopedia Britannica

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K to 12
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Britannica's main website is a comprehensive and reliable resource for teachers seeking accurate, well-researched information across a wide range of subjects. It offers encyclopedia...more
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Britannica's main website is a comprehensive and reliable resource for teachers seeking accurate, well-researched information across a wide range of subjects. It offers encyclopedia articles, biographies, timelines, images, videos, and primary sources, making it a valuable tool for classroom instruction and student research. The site includes Britannica School, which provides leveled content for different grade levels, and Britannica Kids, designed for younger learners. With its fact-checked, up-to-date content, Britannica helps educators enhance lessons, support inquiry-based learning, and promote critical thinking skills.

tag(s): biographies (94), primary sources (117), Research (86), resources (84), timelines (55)

In the Classroom

Assign students a historical figure from Britannica's biography section and hold a "Meet the Influencers" day, where students dress up and present as their historical figure. Students pick a topic, use Britannica to research key details and gather images or videos. They create a short video (2-5 minutes) using Adobe Express Video Maker reviewed here or moovly reviewed hereexplaining their topic, incorporating facts from Britannica. Students develop their own research question use Britannica's resources to find answers and create a one-page infographic summarizing their findings using Canva Infographic Creator, < a href="/single.cfm?id=17570">reviewed here.

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Glider Guide - Smithsonian Science Education

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K to 2
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The Smithsonian Science Education Center's Glider Guide is an interactive application designed for Earth and Space Science students. It allows viewers to virtually soar above five real-world...more
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The Smithsonian Science Education Center's Glider Guide is an interactive application designed for Earth and Space Science students. It allows viewers to virtually soar above five real-world terrains in the United States, observing eleven distinct land and water features such as mountains, plains, lakes, oceans, and mesas. The app offers first-person and top-down views, enhancing spatial understanding of these features. After each flight, students can assess their knowledge through in-game evaluations. Accessible via desktop and laptop browsers, Glider Guide is also available for tablets and smartphones through the Amazon Apps & Games Store, Apple App Store, or Google Play Store.

tag(s): landforms (38), simulations (19)

In the Classroom

Before using the Glider Guide, introduce students to different landforms (mountains, valleys, lakes, and rivers). Provide them with a landform checklist and have them predict where they might see each feature. As they explore the app, they can check off the landforms they encounter. After exploring various terrains in Glider Guide, students can choose one location and create a travel brochure on paper or using a Canva, reviewed here showcasing the land and water features. They include illustrations, fun facts, and why someone should "visit" that area. Students can use clay, sand, or other materials to build 3D models of landforms they saw in the Glider Guide. Students can explain how these features were formed and present their models to the class.

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Sugar Simulation - Smithsonian Science Education

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K to 5
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The Smithsonian Science Education Center's Sugar Simulation is an interactive tool designed for physical science students to visualize particles' behavior when sugar dissolves in water...more
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The Smithsonian Science Education Center's Sugar Simulation is an interactive tool designed for physical science students to visualize particles' behavior when sugar dissolves in water and water evaporates. The simulation is aligned with the "How Can We Identify Materials Based on Their Properties?" module and enhances students' understanding of material properties and phase changes. Accessible on desktops and laptops via web browsers, it is also available for tablets and smartphones through the Amazon Apps & Games Store, Apple App Store, or Google Play Store. This resource provides a hands-on simulation experience, allowing students to manipulate variables and observe molecular interactions in real time.

tag(s): experiments (55), simulations (19)

In the Classroom

Before using the Sugar Simulation, students conduct a hands-on experiment by dissolving sugar in water at different temperatures (cold, room temperature, hot). They record observations and then use the simulation to visualize what happens at the particle level. After exploring the Sugar Simulation, students can create physical models (using balls, beads, or digital drawings) to show how sugar particles interact with water molecules. They explain how temperature affects the speed of dissolving. Consider having students make 3D models on a device using CoSpaces, reviewed here or Tinkercad, reviewed here.

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Do Now Activity Generator - Yourway Learning

Grades
K to 12
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The Do Now Activity Generator uses AI to create five-minute activities that engage students of any grade or content area. After selecting to start, enter the learning objective and...more
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The Do Now Activity Generator uses AI to create five-minute activities that engage students of any grade or content area. After selecting to start, enter the learning objective and grade level to generate activities. The Do Now generator provides students with questions based on a possible scenario. Make changes and find additional ideas by selecting the Request Change button and providing details on changes.

tag(s): artificial intelligence (170), assessment (144), classroom management (120), Formative Assessment (73), questioning (36), Teacher Utilities (190), teaching strategies (50), thinking skills (16)

In the Classroom

Use this activity generator to create quick Do Now activities (or entrance tickets) as schema activators that set the tone for your daily lessons. These brief, focused tasks set the tone for learning and provide valuable formative assessment data. Take advantage of digital whiteboard tools such as Figjam, reviewed here and Whiteboard.chat, reviewed here to have students share their ideas. At the end of your lesson, use Project Zero Thinking Routines, reviewed here such as I used to think, Now I think to extend learning and encourage critical thinking skills.

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How to Make a Digital Escape Room for the Classroom - Nearpod

Grades
3 to 12
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The Nearpod blog post "How to Make a Digital Escape Room for the Classroom" provides educators with a step-by-step guide to creating engaging and interactive digital escape rooms. Learn...more
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The Nearpod blog post "How to Make a Digital Escape Room for the Classroom" provides educators with a step-by-step guide to creating engaging and interactive digital escape rooms. Learn how these activities can enhance critical thinking, collaboration, and problem-solving skills while making learning more immersive. The guide walks teachers through backward design planning, setting learning objectives, crafting clues and puzzles, and using digital tools like Google Forms, reviewed here and Nearpod, reviewed here to create an interactive experience. By following these strategies, teachers can design customized digital escape rooms that align with their curriculum and keep students actively engaged.

tag(s): collaboration (93), digital escapes (14), game based learning (198), problem solving (231), puzzles (149)

In the Classroom

Start the lesson with a quick digital escape puzzle related to the topic. For example, students solve an equation in a math class to reveal a clue, or in an ELA class, they decode a sentence to find a hidden theme. After experiencing a digital escape room, have students design their own using Nearpod or Google Forms, reviewed here and Nearpod, reviewed here. They can create puzzles based on a novel they read, a historical event, or a math concept, reinforcing learning through creation. Combine multiple subjects into one escape room experience. For example, students solve a math puzzle to get a clue, analyze a poem for another, and answer a science question to unlock the final key--blending critical thinking across subjects. Design a digital escape room focused on real-world skills (ex., financial literacy, digital citizenship, or environmental science). Students must apply knowledge to solve practical challenges and unlock the final "escape."

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OK2Ask: Microsoft Forms Basics - TeachersFirst

Grades
1 to 12
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This recording of an OK2Ask online professional learning session is from March 2025. You can register and immediately view the archive of the session.

Learn the basics
...more
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This recording of an OK2Ask online professional learning session is from March 2025. You can register and immediately view the archive of the session.

Learn the basics of using Microsoft Forms to support classroom instruction! Discover how to create forms, add questions, and share them with students and explore ways to use Forms for quizzes, exit tickets, data collection, and more. You'll leave this workshop with practical knowledge and basic skills for using Microsoft Forms to gather feedback and assess learning in your classroom. As a result of this session, teachers will: 1. Explore the features of Microsoft Forms. 2. Discover a variety of instructional uses for Microsoft Forms. 3. Learn to create a basic form. This session is appropriate for teachers at all technology levels.

tag(s): differentiation (83), Formative Assessment (73), Microsoft (80), professional development (386)

In the Classroom

The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.

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Dinosaurs Escape Room - Genially

Grades
3 to 8
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Test your knowledge of dinosaurs with this interactive escape room and template from Genially, reviewed here. As you journey through the escape room,...more
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Test your knowledge of dinosaurs with this interactive escape room and template from Genially, reviewed here. As you journey through the escape room, answer facts about dinosaurs, complete a word search, and memorize a code to escape the maze as a final test. To modify the content, select "Use this template" to edit text, images, and animated features. Share this escape room with students using the URL embed code or social media options.

tag(s): digital escapes (14), dinosaurs (43), evolution (89), fossils (41), game based learning (198), geologic time (12), mysteries (23), timelines (55)

In the Classroom

This escape room is an excellent resource for a playlist or choice board that features lessons about dinosaurs, prehistoric times, or fossils. Find many more resources to include with your lessons about dinosaurs at TeachersFirst Special Topics Page: Dinosaur Resources, reviewed here. As a culminating activity, ask students to share their knowledge of dinosaurs using Animate from Audio, reviewed here or use Genially to create an interactive image that includes facts about dinosaurs.

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Rebus Generator - festisite

Grades
2 to 8
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The Festisite Rebus Generator is an online tool that enables educators to transform text into engaging rebus puzzles, where words or phrases are represented through images and letters....more
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The Festisite Rebus Generator is an online tool that enables educators to transform text into engaging rebus puzzles, where words or phrases are represented through images and letters. This interactive resource supports multiple languages, including English, German, Danish, and Dutch, allowing diverse classroom applications. Teachers can input text, and the generator instantly creates a rebus puzzle, which can be customized further by using emoji characters or adding hints. Print the generated puzzles or share digitally, making them versatile for various educational activities, including digital escape rooms. Incorporating rebus puzzles into lessons can enhance students' problem-solving skills, reinforce vocabulary, and add fun to language learning.

tag(s): digital escapes (14), game based learning (198), puzzles (149)

In the Classroom

Have students create rebus puzzles for their weekly vocabulary words or spelling lists using the generator. They swap puzzles with classmates to solve, reinforcing word meanings in a fun way. Students write a short story or paragraph and replace keywords with rebus puzzles. Classmates decode the rebus to reconstruct the whole story. Use rebus puzzles as hidden clues in a classroom escape room or scavenger hunt. Students must solve them to unlock the next challenge, incorporating problem-solving and critical thinking.

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Virtual Escape Room Tools - VirtualEscapeRooms.org

Grades
4 to 12
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View this cool tool that offers educators a suite of free tools to enhance classroom engagement through virtual escape rooms. These tools include a customizable Virtual Escape Room...more
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View this cool tool that offers educators a suite of free tools to enhance classroom engagement through virtual escape rooms. These tools include a customizable Virtual Escape Room Timer for tracking game progress, a Random Group Generator to facilitate team assignments, a Team Name Generator to inspire creative team identities, and a Secret Agent Name Generator to add an element of intrigue to activities. Additionally, the site provides an Emoji Secret Message Maker and a Caesar Cipher Creator, enabling teachers to incorporate coded messages and puzzles into their lessons. These resources are designed to integrate seamlessly with existing curricula, fostering problem-solving skills and student collaborative learning.

tag(s): collaboration (93), digital escapes (14), game based learning (198), problem solving (231), puzzles (149)

In the Classroom

Use the Virtual Escape Room Timer to create a themed escape room review for any subject. Set up puzzles using the Caesar Cipher Creator or Emoji Secret Message Maker, and have students work in teams to "escape" by answering questions correctly. Assign students a Secret Agent Name using the generator, then have them write a creative short story or historical journal entry from the perspective of their agent, incorporating key vocabulary or concepts from the lesson. After studying historical codes (ex., the Caesar cipher in Ancient Rome), students create a secret messages using the Caesar Cipher Creator and challenge their classmates to decode them. Use the Team Name Generator to form groups, then have teams design a digital or physical logo using Leonardo.ai, reviewed here and a motto that reflects the subject matter they're studying, such as a "Math Masters" group solving real-world math challenges.

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PhET Interactive Simulations - University of Colorado

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K to 12
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The PhET Interactive Simulations website, developed by the University of Colorado Boulder, offers free, research-based interactive simulations for teaching science and mathematics....more
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The PhET Interactive Simulations website, developed by the University of Colorado Boulder, offers free, research-based interactive simulations for teaching science and mathematics. These engaging simulations allow students to explore concepts in physics, chemistry, biology, earth science, and math through hands-on virtual experiments. These PhET simulations are designed for elementary through college-level learners, and support inquiry-based learning and can be used for whole-class demonstrations, small-group activities, or independent exploration. The simulations are HTML5-based, making them accessible on desktops, tablets, and mobile devices without additional software. This resource is an excellent tool for reinforcing key STEM concepts in an interactive and visually engaging way.

tag(s): acids and bases (9), area (53), atoms (45), charts and graphs (171), electricity (62), fractions (161), friction (10), functions (52), gravity (43), light (56), magnetism (38), matter (47), molecules (44), ph (3), probability (99), quadratics (27), simple machines (18), simulations (19), sound (73), space (218), STEM (290)

In the Classroom

Challenge students to explore a PhET simulation related to a current science topic, such as circuits, gravity, or states of matter. They can make predictions before interacting with the simulation and record their observations to compare with their initial ideas. Give students a scavenger hunt worksheet with specific challenges to complete in a simulation (ex., "Find a way to make a circuit light up" in the Circuit Construction Kit). Students design a virtual experiment using a PhET simulation. They choose a variable to change, make a hypothesis, run multiple trials, and record their results in a data table or graph before sharing their findings. After using a PhET simulation, students discuss or write about real-world applications of what they learned (how forces affect roller coasters, how molecules move in different states of matter) and present their findings using Visme, reviewed here or Google Slides, reviewed here.

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Resources related to Ancient Mesopotamian Civilizations - TeachersFirst

Grades
K to 12
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Discover a collection of educational materials about ancient Mesopotamian Civilizations and the cultures that flourished between the Tigris and Euphrates rivers, including the Sumerians,...more
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Discover a collection of educational materials about ancient Mesopotamian Civilizations and the cultures that flourished between the Tigris and Euphrates rivers, including the Sumerians, Akkadians, Babylonians, and Assyrians. From interactive timelines that trace the rise and fall of these empires to high-resolution images of archaeological artifacts, our resources bring the ancient world to life. This collection features primary sources and multimedia presentations on daily life in ancient cities like Ur and Nineveh. Share these resources with your students to aid in understanding the foundational civilizations that laid the groundwork for human progress in law, science, literature, and government.

tag(s): mesopotamia (32)

In the Classroom

Help your students learn more about ancient Mesopotamian Civilizations. This list includes resources for cooperative learning groups. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessons.

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Escape Room Resources - TeachersFirst

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K to 12
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Looking to add some mystery and excitement to your classroom? Digital escape rooms combine critical thinking, problem-solving, and immersive storytelling into engaging educational experiences....more
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Looking to add some mystery and excitement to your classroom? Digital escape rooms combine critical thinking, problem-solving, and immersive storytelling into engaging educational experiences. We've curated a collection of free tools and resources that make it easy to both play and create digital escape rooms for any subject area or grade level. Whether you're new to educational escape rooms or a seasoned puzzle master, you'll find everything from ready-to-use templates and step-by-step creation guides to inspiring examples that showcase creative ways to transform your curriculum into thrilling digital adventures.

tag(s): digital escapes (14), game based learning (198), mysteries (23)

In the Classroom

Share these tools on your class website or blog for students to use both in and out of the classroom. Use these tools to differentiate and reach all students at the various levels. Challenge your students to create their own escape games to review content or for acceleration options.

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Reference Materials - TeachersFirst

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K to 12
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A collection of reference materials is an invaluable asset for students at all educational levels. Reference materials are helpful to all students, especially our multilingual learners....more
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A collection of reference materials is an invaluable asset for students at all educational levels. Reference materials are helpful to all students, especially our multilingual learners. These materials serve as foundational tools for research, fact-checking, and expanding knowledge across various disciplines. Digital reference tools have revolutionized access to information, offering features like full-text search, multimedia content, translation, and other accessibility features. By leveraging these diverse reference materials, students can enhance their research skills, verify information accuracy, and develop a deeper understanding of their subjects, ultimately fostering academic success and lifelong learning habits.

tag(s): Research (86)

In the Classroom

Find new tools to try in your classroom when creating projects. Each review includes ideas for classroom use. Read the details of each tool and find the ones that will make using reference materials easier to manage and engage your students.

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Simulation Resources - TeachersFirst

Grades
K to 12
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Educational simulations offer immersive learning experiences that bridge the gap between theory and practice for students across various disciplines. These resources allow students...more
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Educational simulations offer immersive learning experiences that bridge the gap between theory and practice for students across various disciplines. These resources allow students to explore, experiment, and problem-solve in risk-free settings. Science simulations enable virtual lab experiments, while historical simulations transport students to pivotal moments in time, and language simulations create authentic conversational scenarios. By providing immediate feedback and encouraging active learning, simulations help students develop critical thinking skills, improve decision-making abilities, and gain deeper insights into various topics. Simulations offer great differentiation options for students who may need extra support.

tag(s): game based learning (198), simulations (19)

In the Classroom

Find new tools, strategies, and simulation games for your students. Use these tools to differentiate and reach all students at the various levels. Challenge your students to create their own simulations. Share this list on your class website for families to try at home; perfect for a snow day or during the hot days of summer. This list includes resources for elementary and secondary students.

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