4228 science results | sort by:
Ezgif - Open Idea
Grades
4 to 12This site includes advertising.
In the Classroom
Have students create a short GIF that visually demonstrates a vocabulary word. After reading a story, students can select an important event and create a simple GIF showing the sequence of actions. Have students create a GIF that shows the steps of a process, such as a science experiment, solving a math problem, or completing a craft activity.You must be registered and logged in to add items to your favorites.
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Padlet Arcade - Padlet
Grades
3 to 8tag(s): artificial intelligence (315), crosswords (22), flash cards (46), game based learning (304), matching (9), puzzles (164), quiz (64), sequencing (19), Teacher Utilities (216), worksheets (71)
In the Classroom
Students can design their own learning games using a unit topic, such as vocabulary, historical events, or science concepts, and share them with classmates. Before a quiz or unit test, create a review activity in which students match questions and answers, sort ideas into categories, or identify correct concepts. After reading a story or chapter, have students complete a sequencing activity created in Arcade.Edge Features:
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
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No Child Left Inside - Connecticut Department of Energy
Grades
K to 12tag(s): ecosystems (106), national parks (29)
In the Classroom
After learning about parks and outdoor recreation, students can create posters using DesignCap Poster Creator, reviewed here to encourage families to visit a park. Have students explore a small outdoor area and identify parts of an ecosystem such as plants, insects, soil, sunlight, and water sources. They can create a simple ecosystem diagram showing how living and nonliving things interact. Inspired by programs featured on the website, students can work in groups to design a family-friendly outdoor event.Add your comments below (available only to members) | Become a Member
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Bing Image Creator - Microsoft
Grades
4 to 12tag(s): artificial intelligence (315), creativity (87), graphic design (51), images (268)
In the Classroom
Generate an image based on a short prompt and have students write a narrative, descriptive paragraph, or dialogue inspired by the scene. Have students revise prompts to improve image results, learning how precise language, adjectives, and details change outcomes. Have students create images to represent abstract ideas such as themes, scientific processes, or historical moments.Add your comments below (available only to members) | Become a Member
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Image Accessibility Creator - Arizona State University
Grades
K to 12tag(s): Accessibility (12), artificial intelligence (315)
In the Classroom
Introduce the tool during technology lessons to teach why accessibility matters and how inclusive design helps everyone, not just users with disabilities. Teachers can use the tool to generate alt text for images in Google Slides, Docs, or worksheets so all students, including those using screen readers, can fully access lesson content. Students can compare AI-generated image descriptions with their own written descriptions, revising for clarity, precision, and strong word choice.Add your comments below (available only to members) | Become a Member
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Microsoft Designer - Microsoft
Grades
3 to 12tag(s): artificial intelligence (315), graphic design (51), images (268), infographics (71), Microsoft (56)
In the Classroom
Have students generate an image based on a scene, setting, or character from a story they are reading or writing. Students can then explain how the image matches details from the text, strengthening comprehension and visualization skills. Students can create images to represent vocabulary words, figurative language, or academic concepts. Use Image Creator as a springboard for discussions about ethical AI use, originality, bias, and responsible sharing. Have students reflect on how AI-generated images differ from human-created artwork and when each is appropriate.Add your comments below (available only to members) | Become a Member
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1000+ Science Fair Projects with Videos for All Grades - All Science Fair Projects
Grades
K to 12This site includes advertising.
tag(s): acids and bases (9), air (28), animals (275), body systems (46), electricity (63), forces (47), light (59), magnetism (38), plants (142), recycling (46), rocks (45), science fairs (21), snow (24), soil (17), solar system (125), STEM (371), water (105)
In the Classroom
Students can complete the projects that are on the site and record their project using Adobe Express Video Maker, reviewed here. Use Google Keep, reviewed here to keep notes as they are completing their science project. Students can use Timeline Infographic Templates by Canva, reviewed here to write a step-by-step guide to complete the science project.Add your comments below (available only to members) | Become a Member
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Stuff You Should Know - Charles Bryant
Grades
6 to 12This site includes advertising.
tag(s): cultures (290), fashion (14), mental health (61), nutrition (137), podcasts (165), social and emotional learning (196), stress (8), supreme court (33)
In the Classroom
Have students listen to an episode and complete a guided organizer focusing on main ideas, key details, and new vocabulary. If you need to create a guided organizer, use an AI tool like ChatGPT, reviewed here, to help you create one that aligns with your objectives and the content in the podcast. Assign small groups different episodes and have them research the topic further using reliable sources, then present findings through slides made in Adobe Express for Education, reviewed here. Use episodes in Socratic seminars or class discussions to help students evaluate what they learned, question assumptions, and connect the topic to current events.Add your comments below (available only to members) | Become a Member
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Digital Icebreakers - AVID
Grades
3 to 12tag(s): classroom management (136), collaboration (116), firstday (25)
In the Classroom
Invite students to create a short digital book using Book Creator, reviewed here that introduces themselves through text, images, audio recordings, or short videos. Compile the books into a virtual classroom library that students can revisit throughout the year. Have students use a digital collaboration tool such as Padlet, reviewed here or Canva, reviewed here to share photos, drawings, favorite books, hobbies, and goals. Students can explore classmates' posts and leave encouraging comments to begin building classroom relationships. Build a classroom scavenger hunt using QR codes, interactive slides, or clues that introduce important classroom locations, procedures, technology expectations, and available resources while encouraging teamwork and problem-solving.Add your comments below (available only to members) | Become a Member
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5 Ways to Use Padlet as an Icebreaker - Brent Warner/TESOL
Grades
4 to 12tag(s): back to school (53), firstday (25)
In the Classroom
Include these suggestions as part of your back-to-school activities to support building your classroom community, along with teaching students how to use Padlet. Extend learning by using students' responses as a springboard to a more intensive project. For example, by having students create a full timeline using MyLens, reviewed here, where they map out key historical events linked to regions where they have lived or their cultural background.Add your comments below (available only to members) | Become a Member
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12 AI-Enhanced Icebreakers To Motivate Learners - Carl Hooker
Grades
6 to 12This site includes advertising.
tag(s): artificial intelligence (315), back to school (53), creative writing (124), firstday (25), media literacy (123)
In the Classroom
Use the ideas shared in the article as get-to-know-you icebreakers and also as lessons on using AI safely and media literacy. Use ideas such as those in the "My Favorite Image" activity to teach students how to write effective prompts, or use the "Five-word challenge" to reinforce summarizing. Use the author's suggestions to provide ideas for creative writing projects or to enhance current lessons by including custom songs and images.Add your comments below (available only to members) | Become a Member
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15 Icebreaker Games for Kids: Build Connection on the First Day and Beyond - Brisk Teaching
Grades
2 to 12tag(s): back to school (53), collaboration (116), firstday (25), social and emotional learning (196)
In the Classroom
Use Brisk's, reviewed here, Create Anything tool to create prompts and questions as needed for any of the activities and customize them for your students. Keep these activities available to use throughout the school year when you add new students to your classroom or need a community-boosting activity.Add your comments below (available only to members) | Become a Member
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Smithsonian Learning Lab - Smithsonian Learning Lab
Grades
K to 12tag(s): inquiry (35), museums (55), primary sources (133), quiz (64), Teacher Utilities (216), thinking routines (36), thinking skills (117)
In the Classroom
Choose an image, artifact, or document from the Smithsonian Learning Lab and display it to the class. Have students use an observation routine such as See, Think, Wonder to describe what they notice, what they think it means, and what questions they have. Have students explore the Learning Lab and select 3-5 items that connect to a current unit (for example, the American Revolution, ecosystems, or famous artists). Students can create their own small collection and write a short explanation of why each item belongs in the group. Assign a document, photo, or piece of artwork from the site and have students add notes explaining important details, vocabulary, or clues. Students can identify what the source shows, who created it, and why it is important.Add your comments below (available only to members) | Become a Member
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Figy.ai - MyLensAI
Grades
6 to 12tag(s): artificial intelligence (315), flash cards (46)
In the Classroom
Use Figy to engage students at the start of a new unit by having them input a short introductory article or primary source text to create a digital "primer" deck. To enhance the lesson and check for understanding, have students select the most challenging concepts from their decks and post them to Dotstorming, reviewed here, where the class can vote on the toughest terms and collaborate on the best ways to remember them. For an extension activity, challenge students to use their refined flashcard content as the script for a short, explanatory video using Adobe Express Video Maker, reviewed here.Add your comments below (available only to members) | Become a Member
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WONDERSTRUCK - Scholastic
Grades
3 to 6This site includes advertising.
tag(s): authors (114), museums (55), stories and storytelling (76), virtual field trips (141)
In the Classroom
After learning that the video connects to Wonderstruck, have students identify which elements in the story are inspired by real museum exhibits. Students can explore additional virtual exhibits from the American Museum of Natural History and compare them to the ones shown in the video. They can present one new exhibit they discovered using Genially, reviewed here. Have students choose one exhibit featured in the video from the American Museum of Natural History and write or sketch what amazed them most.Add your comments below (available only to members) | Become a Member
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Chemistry Behind The Magic - MIT OpenCourseWare
Grades
9 to 12tag(s): experiments (66), OER (51)
In the Classroom
Start a lesson by showing a short demonstration video, such as a color change or glowing reaction. Ask students to predict what will happen and explain why before revealing the science behind it. Pause the videos at key moments and have students discuss what they observe, what chemical principles are involved, and how the reaction works using teacher-provided guiding questions. Use SchoolAI's Video Explorer, reviewed here to build an interactive video activity, by pasting a link to the video in the Video Explorer to generate a chat tool that pauses periodically to review information in the video. Have students write a short explanation of one demonstration using scientific vocabulary.Add your comments below (available only to members) | Become a Member
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Alabama History Hub - Alabama Department of Archives & History
Grades
K to 12tag(s): 1700s (39), 1800s (86), 1900s (85), 2000s (2), 20th century (169), civil rights (220), civil war (136), primary sources (133), professional development (319), states (129)
In the Classroom
Students can work in small groups to compare different primary sources (letters, photos, or documents) from the site, discuss how each source provides a unique perspective, and then present their findings using a graphic organizer or sketchnote using Google Drawings, reviewed here. Students can use the Hub's lesson plans and activities to conduct a guided inquiry project where they develop a question about Alabama history, gather evidence from sources, and present a claim supported by reasoning. Students can explore the Alabama History Hub by selecting a time period (such as the Civil War or the Civil Rights era) and analyzing primary sources to create a short "history news report" summarizing key events and perspectives from that era. They can record using a digital tool such as Kapwing, reviewed here.Add your comments below (available only to members) | Become a Member
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GMind AI - GMind AI
Grades
4 to 12tag(s): artificial intelligence (315), differentiation (97), mind map (33)
In the Classroom
After reading a story, article, or chapter, have students use GMind AI to create a visual map showing key ideas, characters, themes, vocabulary, and supporting details. Students can compare maps with classmates and discuss how different concepts connect throughout the text. Students can use GMind AI to organize research topics, questions, sources, and evidence before beginning a report or presentation. The visual format helps students break large projects into manageable steps while strengthening organization and planning skills. Have small groups use GMind AI to build comprehensive study guides before a quiz or test. Students can map important concepts, summarize their learning, identify key details, and create review questions to share with the class.Add your comments below (available only to members) | Become a Member
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How to Differentiate Instruction with AI - Khan Academy
Grades
3 to 12tag(s): artificial intelligence (315), blogs (78), differentiation (97)
In the Classroom
Use Khanmigo, reviewed here to generate questions, explanations, or practice activities at different levels for a classroom learning station. Students can rotate through stations that match their readiness levels, allowing all learners to engage with the same concepts while receiving appropriate support. Ask Khanmigo to generate a menu of enrichment activities related to a unit of study. Students can select a project that interests them, such as creating a presentation, conducting research, writing from a different perspective, or designing a real-world application of the content. Use Khanmigo to create targeted questions, discussion prompts, and practice tasks for different instructional groups. While the teacher works with one group, other students can engage in personalized activities that reinforce or extend learning objectives.Add your comments below (available only to members) | Become a Member
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3 Ways AI Can Help with Lesson Planning and Differentiation - Kristen Moore
Grades
K to 12This site includes advertising.
tag(s): artificial intelligence (315), differentiation (97), podcasts (165)
In the Classroom
Use AI-generated prompts to create independent research, creative writing, or problem-solving projects connected to classroom topics. Students can explore areas of personal interest while applying what they have learned, extending understanding beyond the core lesson. After a lesson, have students use AI to help create review materials such as summaries, vocabulary lists, practice questions, and flashcards. Students can evaluate and improve the AI-generated content, strengthening both content knowledge and critical thinking skills. Use AI to create three versions of a task -- support, on-level, and enrichment. Have students work on activities that provide the right level of challenge, then share their learning with peers. This approach helps all learners access grade-level content while extending understanding.Add your comments below (available only to members) | Become a Member
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