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Teaching With Habits of the Mind - The Institute for the Arts Integration and STEAM
Grades
K to 12This site includes advertising.
tag(s): professional development (295), social and emotional learning (145), teaching strategies (67), thinking skills (86)
In the Classroom
Have students create a habit of mind character sketch with Google Drawings, reviewed here. They can choose a character from a book and identify which habits the character uses or lacks. They can write a short explanation and illustrate the character demonstrating the habit in a key scene. Assign students to design a toolkit for a habit of mind. In small groups using Canva for Education, reviewed here, they create posters, bookmark reminders, or short scripts for morning announcements that teach their classmates how to use a specific habit. These tools are shared with the grade level or displayed in the classroom as ongoing reminders. Choose one habit of mind, such as persisting, and give students a quick challenge, such as building a tower from index cards and tape. Pause halfway through and ask students to reflect on how they are using the habit in real time, this helps them experience the habit through action.You must be registered and logged in to add items to your favorites.
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Applying Prior Knowledge to New Situations - University of Vermont Extension Institute
Grades
4 to 12tag(s): professional development (295), thinking skills (86)
In the Classroom
Have students list anything they already know about a new topic or skill. Give students a challenging problem, then ask them to create a simpler version based on what they already know and solve both. Have students write or draw analogies showing how a new concept is like something they have learned before.Add your comments below (available only to members) | Become a Member
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Metacognition: An Important Skill for Modern Times - Brendan Conway-Smith
Grades
4 to 12This site includes advertising.
tag(s): brain (56), professional development (295), social and emotional learning (145), thinking skills (86)
In the Classroom
Give students a simple puzzle (a word scramble, a math riddle, or a pattern). Before solving, ask them to write or say, "How do I plan to solve this?" Afterward, they reflect on what worked and what didn't. Set up a short activity, such as a reading passage or drawing task, and pause halfway to let students check in with themselves. They can answer quick prompts like "Is my mind wandering?" and "What can I do to refocus?" Students will begin to see how awareness affects performance. Have students create a set of colorful cards that teach strategies such as "Take a brain break," "Ask yourself questions," "Notice your emotions," and "Check your work." They can decorate, explain, and practice each strategy, then use their cards during class for future learning tasks.Add your comments below (available only to members) | Become a Member
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The 10 Metacognitive Strategies That Will Empower All Primary And Secondary Students - Third Space Learning
Grades
K to 12This site includes advertising.
tag(s): thinking skills (86)
In the Classroom
Students can create goals using Google Drawing, reviewed here and track their progress. Students can use Word Clouds, reviewed here to ask questions while reading a story. Students can use the Timelines Tool by ReadWriteThink, reviewed here to break down problems step by step.Add your comments below (available only to members) | Become a Member
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Habits of Mind - Arthur L. Costa and Bena Kallick
Grades
5 to 12tag(s): critical thinking (166), problem solving (266), thinking routines (29), thinking skills (86)
In the Classroom
Introduce one habit, such as Thinking Flexibly, and give students a quick scenario in which they choose among different ways to solve a problem. Have them vote and explain their choices. Give students cards with prompts like "A time I persisted today..." or "A moment I listened with understanding..." to build awareness of habits in real time. Set up stations tied to different habits, such as puzzles for persisting partner tasks for listening with understanding or creative challenges for thinking flexibly. Have students rotate and practice each habit as part of your ongoing classroom routines.Add your comments below (available only to members) | Become a Member
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Metacognitive Strategies - CUNY Academic Commons
Grades
6 to 12tag(s): thinking skills (86)
In the Classroom
When debating during a Social Studies lesson, students can use Tricider, reviewed here. Students can use Snorkl, reviewed here to get feedback on an activity. Students can use the Interactive 2 Circle Venn Diagram by ReadWriteThink, reviewed here to create maps for science while making predictions and observations during an experiment.Add your comments below (available only to members) | Become a Member
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Help Students Learn to Take Exams with Exam Wrappers - Center for Innovative Teaching & Learning
Grades
K to 12tag(s): thinking skills (86)
In the Classroom
Students can create their own exam wrapper using Canva for Education, reviewed here. Students can use Lino, reviewed here to reflect after using an exam wrapper. Students can use the Infographics Presentation Templates, reviewed here to create a top five list as to why and how to use exam wrappers.Add your comments below (available only to members) | Become a Member
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How Metacognition Can Optimize Learning - Cult of Pedagogy
Grades
K to 12This site includes advertising.
tag(s): thinking skills (86)
In the Classroom
Students can use mindmaps, reviewed here to create study resources. Students can use Google Drawing, reviewed here to create outlines and/or graphic organizers. Finally, students can use StoryMap JS, reviewed here to create story maps.Add your comments below (available only to members) | Become a Member
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20 Metacognitive Questions That Will Get Students Thinking - New Teacher Coach
Grades
K to 12tag(s): critical thinking (166), problem solving (266), thinking skills (86)
In the Classroom
Students can use Stormboard, reviewed here to post their goal. Students can use Google Keep, reviewed here to help with deadlines for assignments and projects. Students can use Mentimeter, reviewed here as a reflection tool.Add your comments below (available only to members) | Become a Member
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Metacognition in the Classroom: More Than Thinking About Thinking - Learning A to Z
Grades
K to 12tag(s): questioning (36), reading comprehension (144), summarizing (25), teaching strategies (67), thinking skills (86), visualizations (15)
In the Classroom
Students can use Canva for Education, reviewed here to create their goals. Students can use Mentimeter, reviewed here to make connections to a text. Students can post questions in Stickies.io, reviewed here.Add your comments below (available only to members) | Become a Member
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Instagram in Class: Five Activities - Education World
Grades
5 to 12This site includes advertising.
tag(s): digital storytelling (158), digital writing (2), social media (60)
In the Classroom
Create a themed list (e.g., shapes in geometry, symbols in literature, examples of good citizenship), and have students find or draw images that represent each item. After reading a story, assign students to select or create photos to describe the setting, characters, conflict, and resolution. Post these on the class's Instagram account. In small groups, have students pose as historical figures in key moments from history (e.g., signing the Declaration of Independence). They can caption their photo with a first-person quote or journal entry.Add your comments below (available only to members) | Become a Member
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Oh Moose! - Alaska Department of Fish and Game
Grades
4 to 12tag(s): animal homes (52), ecology (116), ecosystems (99), habitats (100), population (54)
In the Classroom
Use the simulation game from the curriculum to let students act as moose seeking food, shelter, and space. This interactive role-play helps students understand the habitat needs and the effects of limiting factors, like predators and seasonal changes. Have students work in small groups to illustrate and label each stage of a moose's life cycle. Use facts from the curriculum to enrich each part with key biological or behavioral information. Using the data provided in the curriculum, guide students in plotting the trends of the moose population over time. Discuss what environmental or human-related factors might explain fluctuations. They can plot the trends using one of the tools at ClassTools, reviewed here.Add your comments below (available only to members) | Become a Member
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Manual for School Environmental Clubs - One Planet Network
Grades
4 to 12tag(s): ecology (116)
In the Classroom
Invite students to write personal sustainability pledges on leaves or shapes to display on a classroom "Eco Tree" or bulletin board. Revisit throughout the year to reflect on progress and renew commitments. Form a rotating student committee to be responsible for daily eco-tasks such as recycling, watering plants, or checking that electronics are turned off at the end of the day. Guide students in planning and promoting a week-long environmental awareness campaign using posters, announcements, and classroom challenges such as "no-waste lunch" or "walk-to-school day." Have students conduct a simple environmental audit of your classroom, checking for energy use, waste habits, and resource consumption.Add your comments below (available only to members) | Become a Member
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Evolution Lesson Sets - National Center for Science Education
Grades
9 to 12tag(s): evolution (88)
In the Classroom
Students can use Google Drawings, reviewed here to create a T-chart with misconceptions and facts about evolution. Students can use the website Phylot, included in the lessons, to construct their phylogenetic trees. Before beginning the lessons on evolution, have students use WordClouds, reviewed here to create a word cloud on their knowledge of evolution.Add your comments below (available only to members) | Become a Member
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PBS: Lucy, Extinction, and Us | Lucy 50: A Year for Human Origins - PBS Learning Media
Grades
6 to 12tag(s): extinction (4), fossils (44)
In the Classroom
After watching the video, students can use lino, reviewed here to post questions on sticky notes. Students can compare and contrast using Figma, reviewed here what was learned when Lucy was first discovered, to what has been learned now. Students can use Kiddle, reviewed here to research more about Lucy.Add your comments below (available only to members) | Become a Member
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PBS's Physical Science Collection - PBS's Physical Science Collection
Grades
K to 12tag(s): magnetism (36), newton (24), periodic table (49)
In the Classroom
After learning about Newton's Laws of Motion, students can create a book with examples using Book Creator, reviewed here. Students can use Seesaw, reviewed here to write new information that they learned after watching the videos. Students can use Padlet, reviewed here to post questions that they have after watching videos.Add your comments below (available only to members) | Become a Member
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Character Lab - Character Lab
Grades
K to 12tag(s): social and emotional learning (145)
In the Classroom
Choose any topic you're teaching and have students generate three "wonder questions." Invite them to share one with a partner, then select a few to guide class discussion. Give students small index cards and have them write or draw one thing they are grateful for that day. They should say something specific, not general (for example, "My friend helped me understand fractions" instead of "my friends"). Collect the cards and create a class gratitude wall. Set up three short challenge stations (puzzles, STEM building tasks, brainteasers). Have students rotate through each one and practice using perseverance strategies, such as breaking a task into smaller steps or trying a new approach. Afterward, they can reflect on which strategy helped them the most and how they can apply it in academic tasks.Add your comments below (available only to members) | Become a Member
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Hour of Code - Code.org
Grades
K to 12tag(s): artificial intelligence (257), coding (96), critical thinking (166), logic (161), problem solving (266), STEM (343)
In the Classroom
Bookmark and save this site to use during annual Hour of AI or Code activities and throughout the year as part of computer science instruction. Integrate coding activities into cross-curricular lessons, for example, by incorporating coding exercises that enable students to explore geometry and patterns within their math lessons. Integrate with science lessons to explore the scientific method or use coding activities to create interactive stories that bring student writing projects to life. Extend student learning by including activities and lessons from Hour of AI, reviewed here as part of your computer science curriculum. Share student projects on your class website or on a site such as Milanote, reviewed here to curate and share information.Add your comments below (available only to members) | Become a Member
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Explore Hour of AI Activities - CSforALL
Grades
K to 12tag(s): artificial intelligence (257), coding (96)
In the Classroom
Have students explore how computers recognize objects by sorting pictures into groups, then compare their choices to an AI model's results. Discuss how AI "learns" from examples and what happens when data is biased or incomplete. Challenge students to imagine an AI system that could solve a real-world problem in their community, such as recycling or accessibility. They can create posters or short videos using Adobe Express Video Maker, reviewed here to pitch their ideas, emphasizing creativity and ethical use. Show one of the Hour of AI introduction videos, then have students brainstorm where AI appears in their daily lives, such as music recommendations, navigation apps, or digital assistants, and present their findings with examples.Add your comments below (available only to members) | Become a Member
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Wildlife Ecology Basics - Michigan State University Extension
Grades
4 to 12tag(s): animals (268), conservation (106), ecosystems (99), endangered species (28), environment (248), forests (31), habitats (100), population (54)
In the Classroom
After learning about basic habitat needs (food, water, shelter, space), give students cards with different Michigan animals and habitat types. Have them match each animal to its correct habitat based on clues from the website. Using the site's information on forest animals, students can create a forest food web poster or digital web using Canva Edu reviewed here showing the connections between producers, consumers, and decomposers. Using the site's information on forest succession, have students create a timeline using Sutori reviewed here or Timeline Infographic Templates reviewed here or model showing how a forest changes over time, and how those changes affect wildlife.Add your comments below (available only to members) | Become a Member
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