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Access Mars - Google
Grades
5 to 12In the Classroom
Have students compare the features of Mars to similar landscapes on Earth (e.g., deserts, volcanoes, canyons). Students can create a side-by-side comparison chart, highlighting key similarities and differences, and present their findings to the class. This could lead to discussions about what makes a planet habitable. Based on the landscape and conditions they observe in Access Mars, have students design an experiment they want to conduct on Mars. They should consider the planet's gravity, temperature, and atmosphere. Students can create a proposal outlining their hypothesis, the materials needed, and the steps they'd take to carry out their experiment. Using Goosechase edu, reviewed here create a scavenger hunt where students must navigate Access Mars to find specific features like craters, rock formations, or the path taken by the Curiosity rover. Provide clues or a checklist, and encourage students to document their findings with screenshots and descriptions. After exploring the Martian surface, have students work in groups to design a human habitat for astronauts. They can use information about the landscape and climate conditions to brainstorm shelter designs, life-support systems, and how they would handle the harsh environment. Students can present their designs as posters or models using Desygner, reviewed here.You must be registered and logged in to add items to your favorites.
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Climate & Energy - Crash Course
Grades
6 to 12This site includes advertising.
tag(s): climate (99), climate change (112), energy (139), fossil fuels (11)
In the Classroom
Ask students to create infographics using Piktochart AI Infographic Generator, reviewed here to visually represent climate change causes, effects, and solutions discussed in the video series. Students design a community action plan to reduce carbon emissions using knowledge from the series. Analyze recent news articles on climate change and relate them to the content from the series. Use online climate simulators to let students experiment with policy changes and predict their environmental impacts.Add your comments below (available only to members) | Become a Member
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Timeline- Decades of Innovation: 1790-2024 - EquipHQ
Grades
6 to 12tag(s): inventors and inventions (88), timelines (60)
In the Classroom
Students can trace how one type of invention (e.g., communication tools) evolved through patents. Assign students key inventors or legal figures to present on their contributions to intellectual property. Extend learning by having students research and add new events or inventions to a class timeline of intellectual property milestones using Timeline Infographic Templates, reviewed here.Add your comments below (available only to members) | Become a Member
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United States Patent and Trademark Office - EquipHQ
Grades
6 to 12tag(s): advertising (24), business (51)
In the Classroom
Have students search for trademarks in their environment (e.g., packaging, cars, businesses) during a Trademark Scavenger Hunt using Googsechase edu, reviewed here. Let students design a logo and slogan for an imaginary business, focusing on uniqueness. Analyze real-world examples where trademark laws were violated and discuss outcomes.Add your comments below (available only to members) | Become a Member
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AIMS Center: An Equitable World through Math and Science Education - AIMS Center for Math and Science Education
Grades
K to 8This site includes advertising.
tag(s): collaboration (141), makerspace (43), professional development (305), STEM (380)
In the Classroom
The "Resources" page contains a number of STEM activities that can be used in a classroom. Some of these include Paper Helicopters, STEM Modeling with Clay, Paper Rockets, and Pull-Up Polyhedra.Add your comments below (available only to members) | Become a Member
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History of Science - Crash Course
Grades
5 to 12This site includes advertising.
tag(s): brain (59), computers (113), ecology (113), electricity (64), genetics (84), medieval (36), scientific method (49), scientists (72)
In the Classroom
After watching a of Crash Course History of Science episode, students can create a living museum highlighting famous scientists. Students can research more about the time that each video takes place. Students can debate which scientific "event" was the most important to shaping our world.Add your comments below (available only to members) | Become a Member
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Geography - Crash Course
Grades
6 to 12This site includes advertising.
tag(s): countries (65), earth (188), oceans (143), rivers (17)
In the Classroom
After watching an episode of Crash Course Geography, students can create a pamphlet or brochure using Canva Education Templates, reviewed here sharing the information from the video. Additionally, each student can take a video from part 1 of the series (physical geography) and create a summary of their video to be put together into a class book. Finally, after watching a video in part 2 (human geography), students can take a virtual field trip to the area/region in the video.Add your comments below (available only to members) | Become a Member
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Biology- Spanish Edition - Crash Course
Grades
7 to 12This site includes advertising.
In the Classroom
Assign research projects where students expand on a Crash Course episode, presenting findings with additional information. After watching a lesson on a specific topic (e.g., genetics), enhance learning by having students create concept maps using Circlyapp, reviewed here to visualize relationships between ideas. Have students watch a Crash Course video and write a reflection or summary of key points. Follow this with a class discussion to reinforce understanding.Add your comments below (available only to members) | Become a Member
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Biology - Crash Course
Grades
6 to 12This site includes advertising.
tag(s): cells (82), dna (53), ecology (113), evolution (85), genetics (84), meiosis (8), mitosis (9), photosynthesis (18), scientific method (49), species (15)
In the Classroom
Use online simulations to perform biology experiments on cell division, ecosystems, or genetics, allowing students to manipulate variables and observe outcomes. Assign students different biology topics (e.g., DNA structure, evolution) from Crash Course videos. They become "experts" and teach their peers. Students design and present a biome, incorporating knowledge of species, climate, and adaptations. Set up stations with video clips, interactive quizzes, and hands-on activities for students to rotate through, deepening their understanding of complex topics.Add your comments below (available only to members) | Become a Member
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Gigafact - Gigafact - Contributors
Grades
6 to 12tag(s): media literacy (135)
In the Classroom
Introduce your class to Gigafact on your interactive whiteboard or with a projector by showing them the listings under one of the "hot" topics from the top menu bar. At the time of this review, Democracy and Elections and Immigration are "hot" topics. Have small groups use RumorGuard, reviewed here to double-check the facts presented by Gigafacts.Add your comments below (available only to members) | Become a Member
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Dinosaurs: Activities and Lesson Plans - American Museum of Natural History
Grades
1 to 12tag(s): dinosaurs (48), fossils (44), geologic time (12), paleontology (28), timelines (60)
In the Classroom
Create a sandbox fossil dig using small dinosaur models, letting students act as paleontologists. Enhance learning by having students design trading cards with dinosaur facts using Trading Card Creator, reviewed here and trade with classmates. Build a collaborative timeline highlighting significant events. Have students craft dioramas to represent the environments where dinosaurs lived.Add your comments below (available only to members) | Become a Member
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TeacherServer AI Tools - TeacherServer
Grades
K to 12tag(s): artificial intelligence (354), professional development (305), Teacher Utilities (224)
In the Classroom
Bookmark and save TeacherServer as a helpful tool for increasing productivity and efficiency in any classroom. Generate and edit lesson plans, use other tools to differentiate learning for students with different ability levels or abilities, or provide choices for students to share their learning. Include ideas from the parent section to share ideas for supporting students at home, write professional emails, and provide customized strategies for many different student needs.Add your comments below (available only to members) | Become a Member
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EquIP HQ - United States Patent and Trademark Office (USPTO)
Grades
K to 12tag(s): engineering (141), inventors and inventions (88), STEM (380)
In the Classroom
Take advantage of the many resources on this site to introduce the concept of intellectual property to students of all ages and engage them in learning inventions and inventors. To filter activities by grade level, visit the three-line menu at the top right-hand side of the site and select "Teachers and Family." Choose from different grade levels of K-2, 3-5, 6-8, and 9-12 to find guides, activities, and resources. After interacting with the activities on the site, encourage students to learn more about inventors and the invention process. Visit the TeachersFirst Special Topics, Inventors and Inventions Resources, reviewed here to find additional resources.Add your comments below (available only to members) | Become a Member
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Connected Papers - ConnectedPapers.com
Grades
K to 12tag(s): professional development (305), Research (92)
In the Classroom
Share this site with high school students to find academic papers related to their current research projects or use this tool as a professional aid to research current teaching practices. If citing research found when using Connecting Papers, use MyBib, reviewed here to create citations in many different formats.Add your comments below (available only to members) | Become a Member
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Lumio - Smart Technologies ULC
Grades
K to 12tag(s): assessment (141), blended learning (29), communication (126), Learning Management Systems (19), questioning (37), remote learning (32), Teacher Utilities (224)
In the Classroom
Use Lumio's many included features to deliver personalized learning opportunities for all students. Begin learning about Lumio's features by exploring the activities available in Lumio's library and editing the content to fit the needs of your students. Once familiar with the tools and delivery system, upload and create personalized lessons for students. Quickly adapt activities and content to fit the needs of multilingual learners, gifted students, or special needs students within any content area.Edge Features:
Parent permission advised before posting student work created using this tool
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
Includes teacher tools for registering and/or monitoring students
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Mootion - HK Mootion Ltd
Grades
K to 12tag(s): artificial intelligence (354), communication (126), digital storytelling (182), multimedia (70)
In the Classroom
Mootion offers many choices for classroom use! Paste students' stories into Mootion to create videos and watch them come to life, autogenerate stories about historical events and characters to engage students in your upcoming lessons, or create a story using vocabulary words when introducing new science units. If you do not share the video during class, download the MP4 file to your device and upload it to YouTube to make it accessible to all students anytime.Add your comments below (available only to members) | Become a Member
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The Crash Course - Crash Course
Grades
4 to 12tag(s): artificial intelligence (354), black history (133), branches of government (68), business (51), civics (129), climate (99), computers (113), copyright (39), ecology (113), energy (139), engineering (141), human body (98), literature (214), media literacy (135), myths and legends (44), plants (143), politics (120), space (250), statistics (126), zoology (18)
In the Classroom
Introduce this site on your interactive whiteboard or with a projector. The site is excellent for introductory material on any topic you're starting and for giving students some background knowledge. Use Acclaim, reviewed here to organize and annotate the videos you plan to use. Crash Course is also great for your early finishers. Allow them to choose a topic they want to investigate or know more about.Add your comments below (available only to members) | Become a Member
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Monterey Bay WebCams - Monetery Bay Aquarium
Grades
4 to 12This site includes advertising.
tag(s): animals (283), oceans (143), virtual field trips (153), webcams (20)
In the Classroom
Science teachers can have the class or small groups take the entire online tour for an afternoon of learning and fun! The cams include otters, penguins, and other special collections! Use your whiteboard or projector to have the class view the cams as a brain break.Add your comments below (available only to members) | Become a Member
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Gamma - Gamma Tech, Inc.
Grades
K to 12tag(s): artificial intelligence (354), multimedia (70), presentations (49), slides (39), Teacher Utilities (224)
In the Classroom
Use Gamma to create engaging presentations to introduce and review content quickly. For example, ask Gamma to create a presentation introducing a new novel to students, including background information and vocabulary. Instead of creating a presentation, use Gamma to create an interactive website as a flipped learning activity and include links to online resources and assessments created with Microsoft Forms, reviewed here or embedded quizzes made with Blooket, reviewed here.Edge Features:
Includes an education-only area for teachers and students
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
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Teachable Machine - Google
Grades
K to 12tag(s): artificial intelligence (354), game based learning (329), gamification (88)
In the Classroom
Share Teachable Machines with students who enjoy working with computers and ask them to develop models for different learning activities. For example, ask students to use the image model to create examples of categories of animals for young students and provide them with a picture bank of animals. Use the picture bank to see if animals are categorized correctly as a learning activity. For older students, use this site to build learning games. Find more ideas at Github's Awesome Teachable Machine List, found here.Add your comments below (available only to members) | Become a Member
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