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Board Game - Genially
Grades
5 to 12tag(s): digital literacy (36), game based learning (304), Teacher Utilities (216)
In the Classroom
Convert your current unit into a board game, where each space features a content question or mini-challenge. Use it before a test to make review fun and collaborative. Create a board game where each move includes defining a term, using it in a sentence, or drawing it. Great for ELA, science, or social studies vocabulary practice. Have students design their own board games using the template to demonstrate understanding of a unit or topic. They write questions and present them to the class.You must be registered and logged in to add items to your favorites.
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10+ Awesome Amelia Earhart Activities for Kids - Twinkl Educational Publishing
Grades
K to 5This site includes advertising.
tag(s): aircraft (26), critical thinking (180), vocabulary (251), women (189), womenchangemaker (79)
In the Classroom
Use the printable timeline or sequencing worksheets to help students organize key events in Amelia Earhart's life. Have students cut and sort cards, then explain each event aloud or in writing. Consider having them make a digital timeline using MyLens reviewed here. Set up learning stations with grade-level-appropriate reading comprehension worksheets. Students rotate through stations, answering questions and discussing Earhart's impact as a pioneer. Have students use Twinkl's flap book template to summarize important facts, quotes, and milestones from Earhart's life. They can add drawings or captions to personalize their mini-biography books.Add your comments below (available only to members) | Become a Member
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Amelia Earhart Letter Archive - PBS LearningMedia
Grades
6 to 12tag(s): aircraft (26), women (189), womenchangemaker (79)
In the Classroom
Begin by watching the short video and then have students examine excerpts from the letters and highlight words or phrases that reveal Earhart's personality, goals, or challenges. Encourage them, in small groups, to share what they inferred about her character. After reading and discussing the letters, students write a 1930s-style newspaper article about Earhart's achievements, using quotes from the letters to provide authenticity and voice. Ask students to imagine they are a modern explorer or aviator and write their own "letter to the future," reflecting on the importance of perseverance, innovation, or gender equality, echoing themes from Earhart's writing.Add your comments below (available only to members) | Become a Member
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Chaotic Kitchen Escape Game - Genially
Grades
4 to 12tag(s): digital escapes (30), game based learning (304), gamification (92), puzzles (164)
In the Classroom
Incorporate math problems involving fractions, conversions, or modifying recipe amounts. For example, students might solve a puzzle that requires doubling or halving ingredients to unlock the next step. Add clues tied to physical or chemical changes in cooking (e.g., why bread rises, or what happens when butter melts). Use short videos or images to illustrate real-world science concepts. Connect the escape room to a cultural studies unit by integrating recipes or food-related traditions from around the world. Have students solve clues based on world geography, customs, or languages. Assign students to create their own kitchen-themed escape clues using class content, such as vocabulary, math, or even literary references. Find additional resources at TeachersFirst Special Topics Page: Digital Escape Rooms, reviewed here.Add your comments below (available only to members) | Become a Member
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Would You Rather Game - Genially
Grades
K to 1tag(s): critical thinking (180), game based learning (304), gamification (92)
In the Classroom
Kick off class with fun or themed "Would You Rather" questions (e.g., book vs. movie, Mars vs. ocean exploration) to build classroom community and get students thinking. Create questions from the viewpoint of a novel's character or historical figure. For example, "Would you rather lead a peaceful protest or publish a newspaper article?"--then discuss what the character might choose and why. Assign students to create their own "Would You Rather" questions based on a content area (e.g., ecosystems, math strategies, historical eras), and then lead the game with peers.Add your comments below (available only to members) | Become a Member
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Amelia Earhart - Mr. Nussbaum Learning+Fun
Grades
2 to 7This site includes advertising.
tag(s): aviation (51)
In the Classroom
Students can complete the printables that are featured on the site. Students can use Canva Infographic Creator, < a href="/single.cfm?id=17570">reviewed here to create an infographic about all of Amelia Earhart's accomplishments. Students can use Seesaw, reviewed here to write the facts that they have learned about Amelia Earhart.Add your comments below (available only to members) | Become a Member
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PBS: Amelia Earhart | Aviator, Record-breaker, and Activist - PBS LearningMedia
Grades
3 to 8tag(s): aviation (51), famous people (40)
In the Classroom
Students can use Time Graphics Timeline Maker reviewed here to create a timeline of Amelia Earhart's life and accomplishments. Students can compare and contrast Earhart to another famous aviator using Google Drawings reviewed here. Students can pretend to be newscasters by using Free Screen Recorder Online reviewed here to share the importance of her accomplishments.Add your comments below (available only to members) | Become a Member
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Google Vids - Google
Grades
K to 12tag(s): artificial intelligence (315), creating media (16), digital storytelling (166), stories and storytelling (76)
In the Classroom
Use Google Vids to create review and introductory videos for upcoming lessons. Have students create video essays, instructional videos, or record science experiments and observations. Use the included stock footage for students to bring their stories to life through video and add music for a professional presentation. The storyboard option provides structure for students to create and edit stories, helps students start their video using a simple prompt to create a storyboard, and then refine the information to build a one-of-a-kind story. Learn more about how to create Google Vids and incorporate them into any classroom by viewing the archive of OK2Ask: Engage and Inspire with Google Vids, reviewed here.Add your comments below (available only to members) | Become a Member
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Question-Answer - Genially
Grades
3 to 12tag(s): game based learning (304), gamification (92), quiz (64), quizzes (89)
In the Classroom
Start each class with a 3-5 question review using the template to refresh prior knowledge in a fun, interactive way. Have students respond individually or in teams. Build a game with definition-to-word or word-to-sentence matching to help students master new vocabulary. Use visuals and audio to reinforce multiple learning styles. Assign students or groups to build their own question sets based on research or a chapter of study, then host a "quiz day" where students play each other's games. Create a class-wide quiz competition with questions from a recent unit. Include multimedia (images, audio, or short videos) to enhance content understanding and vary the format.Add your comments below (available only to members) | Become a Member
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Teaching with Historical Places: Birthplace of John F. Kennedy - National Park Service
Grades
5 to 12tag(s): kennedy (25), presidents (151)
In the Classroom
Students can use Google My Maps reviewed here to virtually visit the birthplace of John F. Kennedy. Students can create a scrapbook of JFK and his life with Book Creator reviewed here. Students can use Lino reviewed here to post questions that they have as they are learning about the upbringing of President Kennedy.Add your comments below (available only to members) | Become a Member
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Cognitive Stimulation Game - Genially
Grades
3 to 8tag(s): game based learning (304), gamification (92), multimedia (62), Teacher Utilities (216)
In the Classroom
Use one cognitive game (e.g., memory, sequencing, or logic challenge) as a daily or weekly warm-up to activate student thinking and set a focused tone for learning. Customize a game with subject-related vocabulary. Have students match words to categories, definitions, or synonyms to reinforce academic language in ELA, science, or social studies. Create a game where students identify errors in logic, grammar, or math to build editing, reasoning, and problem-solving skills in a gamified way.Add your comments below (available only to members) | Become a Member
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Lesson Plans and Educational Resources - The Sixth Floor Museum at Dealey Plaza
Grades
6 to 12tag(s): kennedy (25), presidents (151)
In the Classroom
Students can reenact the 1960 election debate. Students can use Canva Edu reviewed here to create a mock ballot to practice voting in an election. Students can use Figma reviewed here to compare and contrast President Kennedy to other historical figures.Add your comments below (available only to members) | Become a Member
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Memory Game - Genially
Grades
K to 6tag(s): game based learning (304), gamification (92), Project Based Learning (28)
In the Classroom
Customize the memory game with vocabulary words and definitions or synonyms. Use it as a warm-up or review activity to build word knowledge in ELA or content areas. Create pairs using math problems and solutions, which are great for practicing fact fluency in a competitive or collaborative format. Have students research a topic and design their own memory game cards (digitally or on paper). They can share with classmates to test each other's knowledge. This activity is excellent for project-based learning.Add your comments below (available only to members) | Become a Member
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What's Behind Game - Genially
Grades
2 to 8tag(s): game based learning (304), gamification (92), multimedia (62)
In the Classroom
After reading a story or article, have students answer comprehension questions using the game. Each correct response uncovers part of an image related to the text's theme or setting. Have students create their own versions of the game as a final project. They write questions based on their research or learning, choose an image to hide, and then share their games with classmates for peer learning. Create a game using unit questions (e.g., life cycles, weather, or historical events). As students answer correctly, the picture underneath reveals something connected to the topic (like a habitat, invention, or landmark).Add your comments below (available only to members) | Become a Member
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John F. Kennedy Lesson Plan - Guess or Mess
Grades
3 to 5tag(s): civil rights (220), cold war (39), critical thinking (180), kennedy (25), presidents (151)
In the Classroom
Begin the lesson with the interactive trivia game "Guess or Mess: John F. Kennedy" Video Game to introduce students to key facts about JFK's life and presidency in a fun, game-show format that sparks curiosity. Have students complete a K-W-L chart (Know, Want to Know, Learned) before, during, and after the lesson to track their learning and guide classroom discussions actively. Using the provided digital biography book, guide students through a close reading activity where they highlight major events in JFK's life, then create a visual timeline using Timeline Infographic Templates reviewed here to organize and summarize key milestones.Add your comments below (available only to members) | Become a Member
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Drag and Complete the Text - Genially
Grades
2 to 8This site includes advertising.
tag(s): game based learning (304), gamification (92), parts of speech (40), vocabulary (251)
In the Classroom
Create a passage with missing verbs, punctuation, or parts of speech, and have students drag the correct options into the blanks. Create a brief historical narrative (e.g., the American Revolution, Ancient Egypt) with missing facts or names. Students can complete the story by dragging in accurate terms, helping reinforce comprehension and sequencing. Have students write their own short texts with blanks and correct word options. They can then challenge classmates to complete them.Add your comments below (available only to members) | Become a Member
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Dragon's Dungeon Breakout - Genially
Grades
4 to 12tag(s): collaboration (116), digital escapes (30), game based learning (304), Teacher Utilities (216)
In the Classroom
Play the game as a class on the smartboard, having teams take turns answering questions and making decisions. Use it as an exciting review day or end-of-unit celebration. Customize the escape room puzzles with questions from your current unit (math problems, vocabulary definitions, science facts, etc.). Students must correctly solve each one to earn a gem and move closer to defeating the dragon. As students progress through the dungeon, have them keep a digital journal using Book Creator, reviewed here or a paper journal reflecting on their team's strategies, what worked, and how they solved each puzzle.Add your comments below (available only to members) | Become a Member
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Snakes and Ladders - Genially
Grades
4 to 12This site includes advertising.
tag(s): collaboration (116), game based learning (304), gamification (92), Teacher Utilities (216)
In the Classroom
Divide the class into teams and play as a whole group. Each team answers a timed question; if the answer is correct, they roll and move their piece. A perfect activity for end-of-week content wrap-ups. Create historical or geographical questions tied to a unit. Each correct answer helps students move forward, reinforcing key facts while making the learning process enjoyable. Have students design their own board based on what they've learned in a unit. They can write questions, create a key for Snakes and Ladders, and then play each other's games.Add your comments below (available only to members) | Become a Member
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6 Ways to Use Snapchat in the Classroom - Mud and Ink Teaching
Grades
6 to 12tag(s): reading strategies (93), social media (61), teaching strategies (68)
In the Classroom
Have students take a photo of a quote or page from their independent reading book and use Snapchat (or a similar app) to annotate it with emojis, drawings, and commentary. After reading a short story or chapter, assign students to use a series of Snapchat-style images and captions to retell the key plot points, with a focus on narrative structure and tone. Have students choose a recurring theme or symbol from a text and create a series of annotated snaps that illustrate how it develops across the story, using quotes and images.Add your comments below (available only to members) | Become a Member
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7 Interesting Ways to Use Instagram in Classroom - eLearning Infographics
Grades
4 to 12This site includes advertising.
tag(s): digital citizenship (108), digital storytelling (166), infographics (71), social media (61)
In the Classroom
Students take or find images that represent classroom topics (e.g., examples of symmetry, weather patterns, character traits) and submit them to the teacher for posting. Each week, feature one student's artwork, writing, or project on a classroom slideshow or private feed to encourage pride in work and peer recognition. During a science experiment or multi-step project, students can document each stage with photos and captions.Add your comments below (available only to members) | Become a Member
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