875 teachersfirst-edge results | sort by:
VideoTutor - VideoTutor
Grades
2 to 12In the Classroom
Share this resource with students as a helpful tool for studying for standardized tests or as a support aid for your current curriculum. Share helpful videos on your class website or create a collection of videos using Wakelet, reviewed here to have readily available for student use. Extend student learning by asking them to create tutorials to share with their classmates using Powtoon, reviewed here.You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Hume - Hume AI
Grades
6 to 12tag(s): artificial intelligence (300), social and emotional learning (195), text to speech (23)
In the Classroom
Have students use Hume AI's expressive text-to-speech tool (Octave) to bring their creative writing to life, experimenting with tone and emotion to match their characters' moods and intentions. Ask students to analyze emotional tone in speeches, commercials, or video clips using expression measurement tools. Let students record and analyze their own speeches to identify how effectively they convey emotion, then revise and re-record to improve delivery and emotional impact.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Byte - Code Breaker
Grades
K to 12tag(s): artificial intelligence (300), digital citizenship (108), digital literacy (36)
In the Classroom
Have students experiment with writing different prompts to see how Byte responds. Challenge them to refine their prompts to get clearer or more detailed answers, helping them practice precision in communication. Have students co-write a short story with Byte. They type the first few lines of a story and ask Byte to continue. Then have them edit and revise Byte's continuation to learn about structure, dialogue, and editing. Lead a class discussion on the role of AI in education and society. Have students ask Byte questions about fairness, privacy, or how AI is trained, then use those answers as a springboard for debate or written reflection.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
MindMap - 3axislabs
Grades
4 to 12This site includes advertising.
tag(s): artificial intelligence (300), charts and graphs (196), concept mapping (18), graphic organizers (57), mind map (33), organizational skills (89)
In the Classroom
Students can use the tool to break down research topics into subtopics, helping them plan their inquiry process and visualize connections between ideas. Use mind maps to brainstorm characters, settings, plot points, and themes before writing narratives or stories.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Storyboard Templates - Canva
Grades
3 to 12tag(s): collaboration (112), digital storytelling (166), reading comprehension (146), writing (309)
In the Classroom
After reading a short story or chapter, have students use a storyboard template to illustrate key events in sequence, helping them understand the story and identify plot elements. Have students choose a character and use a storyboard to demonstrate how they change over time, including their thoughts, emotions, decisions, and turning points, with visuals and brief captions. Have students storyboard a science process (like the water cycle or photosynthesis) to visually break down complex steps using icons, labels, and text boxes.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Mystery Breakout - Genially
Grades
4 to 10tag(s): collaboration (112), critical thinking (179), digital escapes (30), game based learning (304), gamification (93), problem solving (275), puzzles (163), Teacher Utilities (214)
In the Classroom
Plan a whole class period where students rotate through different breakout challenges related to various subjects--math, ELA, science, and social studies--solving clues to "escape" each topic station. After the breakout, facilitate a class discussion or journal prompt in which students reflect on the strategies they used, the challenges they faced, and how they worked as a team. Have students design their own breakout rooms using Genially, incorporating subject content, puzzles, and story elements.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Branching Scenario 3 - Genially
Grades
6 to 12tag(s): concept mapping (18), critical thinking (179), game based learning (304), gamification (93), problem solving (275)
In the Classroom
Begin a unit by presenting a branching scenario that introduces a real-world dilemma related to your subject (e.g., a historical decision, scientific ethical issue, or peer conflict). Let students vote on choices and discuss outcomes as a class. In small groups, have students map out possible decision paths and consequences before playing a branching scenario, predicting outcomes, and practicing critical thinking. Assign students to design their own branching scenarios using Genially, applying their knowledge to simulate historical events, scientific experiments, or literature-based moral choices.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Soft Skills Development Game - Genially
Grades
5 to 12tag(s): collaboration (112), communication (121), critical thinking (179), game based learning (304), social skills (23)
In the Classroom
Divide students into small groups to play the soft skills game collaboratively. Pause after key moments to discuss decision-making, communication, and group dynamics. Set up classroom stations that target specific soft skills (e.g., active listening, clear instructions, time management) through mini-challenges before launching the game. Have students create their own soft skills-based scenarios, games, or digital quizzes using tools like Genially or Google Forms reviewed here.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Escape from Pixel Castle - Genially
Grades
4 to 8tag(s): collaboration (112), critical thinking (179), digital escapes (30), game based learning (304), puzzles (163)
In the Classroom
Customize the escape room puzzles to review key concepts (e.g., fractions, grammar, ecosystems), then let students work in small groups to foster collaboration and critical thinking. Before starting the full escape room, give students mini "quests" (short riddles, vocabulary clues, or number puzzles) to build excitement and prep background knowledge. Have students create their own escape room using Genially or another tool, tied to a unit they just studied (e.g., Ancient Egypt, figurative language).Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Branching Scenario - Genially
Grades
4 to 12tag(s): digital storytelling (166), graphic organizers (57), Teacher Utilities (214)
In the Classroom
Let students explore key character choices from a novel or short story. Each decision in the branching scenario leads to different consequences, helping students analyze character motivation and plot development. Develop a branching timeline and assign students to explore alternate historical outcomes (e.g., "What if the colonies didn't declare independence?"). For SEL or health education, create branching stories about peer interactions, bullying, or decision-making under peer pressure. Students can see the impact of different choices in a safe, guided format.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Complete the Sentence - Genially
Grades
2 to 8tag(s): game based learning (304), vocabulary (251)
In the Classroom
Use the template as a fun daily bell-ringer. Present incomplete sentences where students choose the correct word or punctuation to complete each one--great for practicing parts of speech and sentence structure. Customize the game with unit vocabulary words. Have students select the best word to complete each sentence to reinforce meaning and context clues. Integrate cross-curricular content (e.g., science facts, historical events, math concepts). Have students complete sentences like "The water cycle includes ____" or "The American Revolution began because ____," helping reinforce learning across subjects.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Animal Race - Genially
Grades
5 to 12tag(s): game based learning (304), gamification (93), Teacher Utilities (214)
In the Classroom
In ELA, assign students animals as characters and have them create short stories based on their progress in the game. Each move on the board can introduce a new plot twist, setting, or problem. Mix content from multiple subjects -- math, reading, science, and social studies -- into the game. Integrate science content by creating questions about animal habitats, adaptations, and classifications. As students race, they learn interesting facts about real animals tied to their game characters.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Branching Diagram - Genially
Grades
5 to 12tag(s): concept mapping (18), graphic organizers (57), Teacher Utilities (214)
In the Classroom
Have students use the branching diagram to create an interactive narrative in which each decision leads to a different plot path. In science, use the template to explore taxonomy. Students classify animals or plants based on their features, moving through the branches to learn categories such as vertebrate/invertebrate or flowering/non-flowering. Design a math activity where students follow a path based on the choices they make to solve multi-step word problems. Each branch leads to a different solution method or a common mistake to correct.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
RedCircle - Red Circle Technologies, Inc.
Grades
6 to 12In the Classroom
As an easy introduction to podcasting, ask students to create an audio recording of a read-aloud book, a story they created, or the morning announcements. Upload their podcast recording and share it on your class website or with parents. As students become familiar with creating podcasts, use this tool for several purposes, such as discussions of current lessons learned in math, an explanation of a science experiment, or a day in the life of a historical character. Extend learning by embedding or linking student podcasts as part of a larger multimedia project created using a webpage creator such as Webnode, reviewed here, or add a link within a timeline created using Canva's Timeline Infographic Templates, reviewed here.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Instance.so - mimo
Grades
9 to 12tag(s): artificial intelligence (300), DAT device agnostic tool (129), data (213), organizational skills (89)
In the Classroom
Students can design and build a personal web-based app to showcase their writing, artwork, STEM projects, or resumes, turning traditional portfolios into interactive digital experiences. In STEM or social studies, challenge students to identify a real-world issue (like recycling, time management, or mental health awareness) and build a simple app that offers a solution. Integrate with business or tech classes by having students invent and prototype a startup idea, using Instance.so to create a functional demo app they can pitch to peers or a mock "Shark Tank" panel. Learners can create educational games or interactive quizzes aligned with science, history, or ELA content, reinforcing learning through design thinking and application.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Jumanally - Genially
Grades
4 to 12tag(s): collaboration (112), critical thinking (179), game based learning (304), gamification (93)
In the Classroom
Customize the Jumanlly template to align with your current unit (e.g., grammar, fractions, ecosystems). As students move through the game board, they answer questions or solve puzzles that are directly tied to the content. Divide the class into small teams, each choosing an avatar to navigate the board. Students work together to make decisions and complete tasks, encouraging communication, teamwork, and cooperative learning. Invite students to design their own version of the Jumanlly game based on a unit they've studied. They write the rules, create questions, and incorporate subject-relevant multimedia.Edge Features:
Includes Interaction w general public/ public galleries with unmoderated content
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Board Game - Genially
Grades
5 to 12tag(s): digital literacy (36), game based learning (304), Teacher Utilities (214)
In the Classroom
Convert your current unit into a board game, where each space features a content question or mini-challenge. Use it before a test to make review fun and collaborative. Create a board game where each move includes defining a term, using it in a sentence, or drawing it. Great for ELA, science, or social studies vocabulary practice. Have students design their own board games using the template to demonstrate understanding of a unit or topic. They write questions and present them to the class.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Tangram Game - Genially
Grades
1 to 10tag(s): game based learning (304), gamification (93), geometric shapes (153), tangrams (9)
In the Classroom
Connect the tangram puzzles to math lessons by having students identify the shapes used, calculate angles, or compare areas. Discuss how transformations (rotation, reflection, translation) change piece placement. Students create their own tangram figures digitally or on paper, then challenge classmates to solve them. Include a math reflection explaining the shapes used and any transformations involved. Explore the origins of tangrams in Chinese history, then compare them with other cultural puzzles or pattern games. Use this as a springboard for a social studies connection or art integration project.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Chaotic Kitchen Escape Game - Genially
Grades
4 to 12tag(s): digital escapes (30), game based learning (304), gamification (93), puzzles (163)
In the Classroom
Incorporate math problems involving fractions, conversions, or modifying recipe amounts. For example, students might solve a puzzle that requires doubling or halving ingredients to unlock the next step. Add clues tied to physical or chemical changes in cooking (e.g., why bread rises, or what happens when butter melts). Use short videos or images to illustrate real-world science concepts. Connect the escape room to a cultural studies unit by integrating recipes or food-related traditions from around the world. Have students solve clues based on world geography, customs, or languages. Assign students to create their own kitchen-themed escape clues using class content, such as vocabulary, math, or even literary references. Find additional resources at TeachersFirst Special Topics Page: Digital Escape Rooms, reviewed here.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).
Would You Rather Game - Genially
Grades
K to 1tag(s): critical thinking (179), game based learning (304), gamification (93)
In the Classroom
Kick off class with fun or themed "Would You Rather" questions (e.g., book vs. movie, Mars vs. ocean exploration) to build classroom community and get students thinking. Create questions from the viewpoint of a novel's character or historical figure. For example, "Would you rather lead a peaceful protest or publish a newspaper article?"--then discuss what the character might choose and why. Assign students to create their own "Would You Rather" questions based on a content area (e.g., ecosystems, math strategies, historical eras), and then lead the game with peers.Add your comments below (available only to members) | Become a Member
You must be registered and logged in to add items to your favorites.
Use the form at the top of the page to log in, or click here to join TeachersFirst (it's free!).

Add your comments below (available only to members) | Become a Member
Close comment form