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Integrating Art with Other Subjects - Art is Basic
Grades
K to 5tag(s): artists (88)
In the Classroom
While teaching a weather unit, have students draw and label different types of clouds. This visual reinforcement helps younger learners identify cloud types and retain key vocabulary. Introduce symmetry by having students paint half of a shape or design, then fold the paper to create the mirrored image for a fun, hands-on way to explore geometric concepts. During a lesson on early civilizations or explorers, guide students in creating Viking longships using collage techniques to deepen their understanding of history and culture through creative expression. Use a digital tool like Photo Joiner Collage Maker, reviewed here to create the collages online.You must be registered and logged in to add items to your favorites.
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Lesson Plans and Resources for Art Integration - Edutopia
Grades
K to 12tag(s): artists (88), creativity (82), dance (41)
In the Classroom
Use the 6th-grade lesson plan "Rotation and Revolution" to have students choreograph movements that demonstrate the Earth's rotation and revolution. In world language classes, use the Spanish lesson plan and have students create pop-art comic strips using new vocabulary and grammar. The comic strips could be made digitally using Write Comics reviewed here. Use the "Artful Thinking" professional development (PD) materials to introduce thinking routines such as "See, Think, Wonder." Apply this to any subject by analyzing artwork, images, or historical photographs to start a discussion and to foster deeper comprehension.Add your comments below (available only to members) | Become a Member
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Passover for kids: 14 engaging ideas for the springtime holiday - Care.com
Grades
K to 12In the Classroom
Families and students can participate in the activities featured on the website. Students can use Baamboozle, reviewed here to create a Passover game. Have students use Seesaw, reviewed here to write the facts that they have learned about Passover.Add your comments below (available only to members) | Become a Member
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Habits of the Mind: Persistance - Mineola Creative Content
Grades
3 to 8This site includes advertising.
tag(s): social and emotional learning (134), thinking routines (27), thinking skills (74)
In the Classroom
Have students read short challenge scenarios and discuss or role-play how persistence can help solve the problem. Have students identify characters from books or stories who show persistence. They can cite textual evidence and explain how perseverance helped the character succeed. Have a class complete a complex puzzle, STEM task, or writing challenge, and reflect on how persistence helped them overcome obstacles.Add your comments below (available only to members) | Become a Member
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Educational Resources - National Gallery of Art
Grades
K to 12This site includes advertising.
tag(s): artists (88), professional development (290), virtual field trips (130)
In the Classroom
Use the Art Tales series to pair children's picture books with works of art from the collection. After reading, guide students in creating artwork inspired by the story to help develop early literacy and visual thinking skills. Have students explore the Uncovering America module and analyze works of art related to U.S. history. Let students investigate how artists use materials and tools through the "Process & Product" lessons. Choose a medium, like watercolor or printmaking, and have students experiment while reflecting on technique and artistic intent.Add your comments below (available only to members) | Become a Member
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Jumanally - Genially
Grades
4 to 12tag(s): collaboration (93), critical thinking (154), game based learning (263), gamification (94)
In the Classroom
Customize the Jumanlly template to align with your current unit (e.g., grammar, fractions, ecosystems). As students move through the game board, they answer questions or solve puzzles that are directly tied to the content. Divide the class into small teams, each choosing an avatar to navigate the board. Students work together to make decisions and complete tasks, encouraging communication, teamwork, and cooperative learning. Invite students to design their own version of the Jumanlly game based on a unit they've studied. They write the rules, create questions, and incorporate subject-relevant multimedia.Edge Features:
Includes Interaction w general public/ public galleries with unmoderated content
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
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Board Game - Genially
Grades
5 to 12tag(s): digital literacy (28), game based learning (263), Teacher Utilities (184)
In the Classroom
Convert your current unit into a board game, where each space features a content question or mini-challenge. Use it before a test to make review fun and collaborative. Create a board game where each move includes defining a term, using it in a sentence, or drawing it. Great for ELA, science, or social studies vocabulary practice. Have students design their own board games using the template to demonstrate understanding of a unit or topic. They write questions and present them to the class.Add your comments below (available only to members) | Become a Member
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Chaotic Kitchen Escape Game - Genially
Grades
4 to 12tag(s): digital escapes (29), game based learning (263), gamification (94), puzzles (156)
In the Classroom
Incorporate math problems involving fractions, conversions, or modifying recipe amounts. For example, students might solve a puzzle that requires doubling or halving ingredients to unlock the next step. Add clues tied to physical or chemical changes in cooking (e.g., why bread rises, or what happens when butter melts). Use short videos or images to illustrate real-world science concepts. Connect the escape room to a cultural studies unit by integrating recipes or food-related traditions from around the world. Have students solve clues based on world geography, customs, or languages. Assign students to create their own kitchen-themed escape clues using class content, such as vocabulary, math, or even literary references. Find additional resources at TeachersFirst Special Topics Page: Digital Escape Rooms, reviewed here.Add your comments below (available only to members) | Become a Member
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Google Vids - Google
Grades
K to 12tag(s): artificial intelligence (232), creating media (16), digital storytelling (149), stories and storytelling (68)
In the Classroom
Use Google Vids to create review and introductory videos for upcoming lessons. Have students create video essays, instructional videos, or record science experiments and observations. Use the included stock footage for students to bring their stories to life through video and add music for a professional presentation. The storyboard option provides structure for students to create and edit stories, helps students start their video using a simple prompt to create a storyboard, and then refine the information to build a one-of-a-kind story. Learn more about how to create Google Vids and incorporate them into any classroom by viewing the archive of OK2Ask: Engage and Inspire with Google Vids, reviewed here.Add your comments below (available only to members) | Become a Member
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Question-Answer - Genially
Grades
3 to 12tag(s): game based learning (263), gamification (94), quiz (61), quizzes (85)
In the Classroom
Start each class with a 3-5 question review using the template to refresh prior knowledge in a fun, interactive way. Have students respond individually or in teams. Build a game with definition-to-word or word-to-sentence matching to help students master new vocabulary. Use visuals and audio to reinforce multiple learning styles. Assign students or groups to build their own question sets based on research or a chapter of study, then host a "quiz day" where students play each other's games. Create a class-wide quiz competition with questions from a recent unit. Include multimedia (images, audio, or short videos) to enhance content understanding and vary the format.Add your comments below (available only to members) | Become a Member
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Cognitive Stimulation Game - Genially
Grades
3 to 8tag(s): game based learning (263), gamification (94), multimedia (56), Teacher Utilities (184)
In the Classroom
Use one cognitive game (e.g., memory, sequencing, or logic challenge) as a daily or weekly warm-up to activate student thinking and set a focused tone for learning. Customize a game with subject-related vocabulary. Have students match words to categories, definitions, or synonyms to reinforce academic language in ELA, science, or social studies. Create a game where students identify errors in logic, grammar, or math to build editing, reasoning, and problem-solving skills in a gamified way.Add your comments below (available only to members) | Become a Member
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Memory Game - Genially
Grades
K to 6tag(s): game based learning (263), gamification (94), Project Based Learning (27)
In the Classroom
Customize the memory game with vocabulary words and definitions or synonyms. Use it as a warm-up or review activity to build word knowledge in ELA or content areas. Create pairs using math problems and solutions, which are great for practicing fact fluency in a competitive or collaborative format. Have students research a topic and design their own memory game cards (digitally or on paper). They can share with classmates to test each other's knowledge. This activity is excellent for project-based learning.Add your comments below (available only to members) | Become a Member
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What's Behind Game - Genially
Grades
2 to 8tag(s): game based learning (263), gamification (94), multimedia (56)
In the Classroom
After reading a story or article, have students answer comprehension questions using the game. Each correct response uncovers part of an image related to the text's theme or setting. Have students create their own versions of the game as a final project. They write questions based on their research or learning, choose an image to hide, and then share their games with classmates for peer learning. Create a game using unit questions (e.g., life cycles, weather, or historical events). As students answer correctly, the picture underneath reveals something connected to the topic (like a habitat, invention, or landmark).Add your comments below (available only to members) | Become a Member
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Dragon's Dungeon Breakout - Genially
Grades
4 to 12tag(s): collaboration (93), digital escapes (29), game based learning (263), Teacher Utilities (184)
In the Classroom
Play the game as a class on the smartboard, having teams take turns answering questions and making decisions. Use it as an exciting review day or end-of-unit celebration. Customize the escape room puzzles with questions from your current unit (math problems, vocabulary definitions, science facts, etc.). Students must correctly solve each one to earn a gem and move closer to defeating the dragon. As students progress through the dungeon, have them keep a digital journal using Book Creator, reviewed here or a paper journal reflecting on their team's strategies, what worked, and how they solved each puzzle.Add your comments below (available only to members) | Become a Member
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Snakes and Ladders - Genially
Grades
4 to 12This site includes advertising.
tag(s): collaboration (93), game based learning (263), gamification (94), Teacher Utilities (184)
In the Classroom
Divide the class into teams and play as a whole group. Each team answers a timed question; if the answer is correct, they roll and move their piece. A perfect activity for end-of-week content wrap-ups. Create historical or geographical questions tied to a unit. Each correct answer helps students move forward, reinforcing key facts while making the learning process enjoyable. Have students design their own board based on what they've learned in a unit. They can write questions, create a key for Snakes and Ladders, and then play each other's games.Add your comments below (available only to members) | Become a Member
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6 Ways to Use Snapchat in the Classroom - Mud and Ink Teaching
Grades
6 to 12tag(s): reading strategies (92), social media (60), teaching strategies (59)
In the Classroom
Have students take a photo of a quote or page from their independent reading book and use Snapchat (or a similar app) to annotate it with emojis, drawings, and commentary. After reading a short story or chapter, assign students to use a series of Snapchat-style images and captions to retell the key plot points, with a focus on narrative structure and tone. Have students choose a recurring theme or symbol from a text and create a series of annotated snaps that illustrate how it develops across the story, using quotes and images.Add your comments below (available only to members) | Become a Member
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7 Interesting Ways to Use Instagram in Classroom - eLearning Infographics
Grades
4 to 12This site includes advertising.
tag(s): digital citizenship (98), digital storytelling (149), infographics (63), social media (60)
In the Classroom
Students take or find images that represent classroom topics (e.g., examples of symmetry, weather patterns, character traits) and submit them to the teacher for posting. Each week, feature one student's artwork, writing, or project on a classroom slideshow or private feed to encourage pride in work and peer recognition. During a science experiment or multi-step project, students can document each stage with photos and captions.Add your comments below (available only to members) | Become a Member
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Tik Tok Teaching Hacks for Middle School Classrooms - Education World
Grades
5 to 8This site includes advertising.
tag(s): collaboration (93), creativity (82), digital citizenship (98), social media (60), teaching strategies (59)
In the Classroom
Teachers can create short, focused TikTok-style videos that explain key concepts--such as grammar rules, math formulas, or historical facts. These can be replayed by students as study tools or warm-up activities. Students work individually or in small groups to create their own TikTok videos summarizing a lesson, acting out a vocabulary word, or demonstrating a science experiment. These activities build both content mastery and creativity. Designate a rotating group of "class influencers" to create a brief video recap of the day's lesson or discussion. These videos can be shared on a secure platform or embedded in a class website for review. Use TikTok's popularity to start a conversation about online safety, privacy, and responsible digital behavior. Have students evaluate what makes content engaging and appropriate for an educational setting. Then, co-create classroom guidelines for creating and sharing digital content.Add your comments below (available only to members) | Become a Member
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Games and Challenges - Genially
Grades
3 to 12tag(s): collaboration (93), digital escapes (29), gamification (94), Teacher Utilities (184)
In the Classroom
Customize a Genially escape room (like Education Escape Room or Mystery Breakout) with questions and puzzles that review key concepts from your current unit--perfect as a fun pre-test or review session. Divide students into small groups and assign them different puzzles or tasks within the escape game. This activity encourages teamwork, communication, and shared problem-solving as they work toward a common goal. Challenge students to create their digital escape rooms using Genially's templates. They must design puzzles, write clues, and embed subject content, transforming them from game players into game designers. Use a breakout template to reinforce vocabulary. Each "lock" can be opened only by correctly defining or using academic terms in context, making it ideal for ELA, science, or history.Add your comments below (available only to members) | Become a Member
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Managing Impulsivity (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): thinking skills (74)
In the Classroom
Discover new tools to try in your classroom that manage students' impulsivity. Also, explore the professional resources (for you). Each review includes classroom use ideas. Read the details of each tool and find the ones that will work for you and your students.Add your comments below (available only to members) | Become a Member
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