514 art results | sort by:

Learning Game Generator - Yourway Learning
Grades
K to 12This site includes advertising.
tag(s): artificial intelligence (177), assessment (147), Formative Assessment (74), game based learning (205), gamification (83), Teacher Utilities (198)
In the Classroom
Use the game generator to create activities for use during station rotations, whole-class games, or as a homework activity. Use the features included on this site to request changes until you identify a game that meets your needs and your class's. Be specific with your requests; for example, ask for a Jeopardy-style game that includes all of the answers to use in your game. If your class enjoys games that require a lot of movement or use puzzles, include that type of information in your prompt. Use this site to create questions for online game-maker tools such as Classroom Jeopardy, reviewed here and those found on TeachersFirst Special Topics Page: Gamification Resources, reviewed here.Edge Features:
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Plan My Lesson Tool - Yourway Learning
Grades
K to 12tag(s): artificial intelligence (177), professional development (385), Teacher Utilities (198)
In the Classroom
Take advantage of this lesson generation tool to create new lessons or improve your current lessons. Use this tool to generate a lesson in just a few minutes, then browse through the lesson plan to find new ideas and resources to include with your current plan. In addition to the lesson activity, plans include extension activities and additional resources to include in your planning. When writing the prompt to create a lesson, include as much information as possible to generate results that work for you. Items to include are class size, type of activities to include, and differentiation needs. Visit the archive of OK2Ask: AI for Creating Learning Objects, reviewed here to find many ideas for creating learning objects that accompany your lesson plan.Edge Features:
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Yourway - Yourway Learning
Grades
K to 12This site includes advertising.
tag(s): artificial intelligence (177), assessment (147), cross cultural understanding (173), differentiation (84), rubrics (37), social and emotional learning (102), Teacher Utilities (198), vocabulary (238)
In the Classroom
Take advantage of the many free tools available at Yourway to improve your lesson planning, increase student engagement, and save time. For example, use the Plan My Lesson Tool to create a lesson plan that matches learning objectives and teaching standards or create collaborative classroom activities in just a few seconds. When using AI-generation tools, include as much information as possible when writing a prompt to receive the best output. Ideas to include are the number of students in your class, the number of gifted students, and how many are on IEPs. Mention the type of activities your students enjoy and any other pertinent information that would help to create meaningful and engaging activities. Learn more about creating effective prompts at this blog post.Design Squad Global - PBS Kids
Grades
2 to 8tag(s): crafts (64), design (79), engineering (129), game based learning (205), machines (17), musical instruments (52)
In the Classroom
Students can participate in the site's activities and enter challenges. Students can upload their work to Padlet, reviewed here to share with others. Students can learn more about electricity, farm life, natural disasters, and floods as they play the games on the site.Art & Science: A Curriculum for K-12 teachers - The J. Paul Getty Museum
Grades
K to 12tag(s): insects (69), photography (130)
In the Classroom
Students can complete the lessons as presented on the site, recreate the artwork in the lesson using a different medium, and learn about the time when the artwork was created.Historical Witness, Social Messaging - The J. Paul Getty Museum
Grades
3 to 12tag(s): art history (103), images (263), photography (130)
In the Classroom
Share the lesson plans with your Students. They can also compare other images and resources from the same historical periods. Students can virtually interview an expert in the field during that era to learn more information and see their reactions to the images from the Getty Center. Record the interview and create a podcast using Adobe Podcast reviewed here.The Getty Center's Who's Afraid of Contemporary Art? - The Getty Center's Who's Afraid of Contemporary Art?
Grades
3 to 12tag(s): art history (103), artists (85)
In the Classroom
Share the lessons on the site with your class. Students can use Ourboox, reviewed here to create a book on different contemporary artists. Students could also virtually visit a museum or gallery that hosts a contemporary art collection.Mice in the Museum - Google Arts and Culture
Grades
K to 12tag(s): artificial intelligence (177), artists (85), museums (52)
In the Classroom
Mice in the Museum's playful conversations and perspectives offer an opportunity to introduce art and artists in a way that engages learners in a new way. Share this site with students and encourage them to explore the artwork and learn about artists that interest them. Use Project Zero Thinking Routines, reviewed here, such as See, Think, Wonder, to enhance student learning and discuss their findings. Extend learning by asking students to research their favorite artist and share their findings with the class by creating a short animated video using Animate from Audio, reviewed here.Maya Masks - twinkl
Grades
3 to 6tag(s): crafts (64), mayans (23), mexico (37), south america (47)
In the Classroom
Students can create their own event or death mask. They can also research other cultures that used masks and compare the masks. Use a Venn diagram maker to compare the masks, such as Canva's Venn Diagram Creator, reviewed here. Finally, if students create an event mask, they can research the god or animal that inspired it.Maya Archaeologist - Dr. Diane Davies
Grades
3 to 8tag(s): art history (103), mayans (23), south america (47)
In the Classroom
Students can complete the activities on the website. Students can research more about the usage of jade and other precious metals and their functions. Finally, students can use Google Drawings, reviewed here to compare the different materials that Mayans used with other civilizations.Women Artists - J. Paul Getty Museum
Grades
K to 5tag(s): women (151), womenchangemaker (37)
In the Classroom
Students can complete the lessons as presented on the site. Students can re-create the artwork that is in the lesson using a different medium. Finally, students can use Ourboox, reviewed here to create a book of female artists.Library of Congress Research Guides - Library of Congress
Grades
4 to 12tag(s): african american (115), architecture (75), black history (133), branches of government (65), civil rights (209), civil war (139), conservation (102), energy (133), engineering (129), environment (252), foreign policy (13), hispanic (36), industrialization (12), jews (33), latin (23), literature (222), middle east (50), native americans (109), nutrition (140), photography (130), politics (118), population (51), religions (95), Research (87), sports (82), statistics (121), Teacher Utilities (198), women (151), womenchangemaker (37), womens suffrage (52)
In the Classroom
Assign students to explore a Library of Congress guide on a historical event (ex., Civil Rights Movement, World War II) and have them read and summarize a firsthand account or diary (or blog) entry. Students can then write a journal entry or letter from someone who lived through the event. Try a simple blogging tool like Telegra.ph reviewed here. Choose a literature-focused research guide related to a classic novel or author (such as To Kill a Mockingbird or The Great Gatsby) and have students create a timeline using Time Graphics Timeline Maker, reviewed here or a newspaper front page using a template from Canva Infographic Creator, reviewed here.NPR- Breaking News, Analysis, Music, Arts, and Podcasts - NPR
Grades
K to 12tag(s): civil rights (209), cultures (180), journalism (74), news (229), podcasts (108), scientists (67), space (222)
In the Classroom
Have students listen to NPR's Student Podcast Challenge winners for inspiration and assign them to create a short podcast episode on a topic related to your curriculum. Use free tools like NPR's podcast resources or Buzzsprout, reviewed hereto guide their scriptwriting and recording process. Choose an NPR article and a similar report from another news source and have students analyze the tone, word choice, and sources used. Use NPR's science and history archives to explore a key discovery or event. Have students present their findings through a timeline project using Timeline Infographic Templates, reviewed here or Turbo Timeline Generator, reviewed here.Gods, Heroes, and Monsters: Mythology in European Art - Getty Museum
Grades
K to 12tag(s): europe (84), greek (47), myths and legends (37), romans (52)
In the Classroom
Provide students with images of famous artworks from the curriculum depicting mythological characters. Challenge them to identify the characters, attributes, and the myths they represent. Turn it into a scavenger hunt by giving clues about the myths or symbols. Invite students to design a mythical creature, combining traits from existing ones in the lesson plans. Expand beyond Greek and Roman mythology by exploring myths from other cultures, such as Norse, Egyptian, or Indigenous traditions. Invite students to design their own mythical creature, combining traits from existing ones found in the lesson plans. The creatures can be made on paper or using Google Drawings, reviewed here or Tux Paint, reviewed here.Expressing Emotions Through Art - Getty Museum
Grades
K to 3tag(s): art history (103), emotions (49), social and emotional learning (102)
In the Classroom
Students can keep a weekly art reflection journal. After each lesson, they can write or draw how the activity made them feel, connect it to their experiences, or explore how they would change a famous artwork to express a different emotion. Challenge your students to do the journal online using a tool such as ePubEditor, reviewed here or WriteReader reviewed here. Collaboratively create a large mural that represents a range of emotions. Assign small groups of students an emotion to illustrate, using the concepts learned from the curriculum. Have students paint abstract art pieces using colors that represent specific emotions. They can present their work, explaining their choices of color and form. Provide students with a selection of famous artworks from the curriculum. Ask them to identify the emotions expressed in each piece and discuss their observations as a class.Getty Education- Curricula and Teaching Guides - Getty Museum
Grades
K to 12tag(s): critical thinking (127), interactive stories (22), multimedia (53), photography (130), stories and storytelling (58)
In the Classroom
Select a lesson from Getty's curriculum on world cultures. For example, examine Ancient Greek pottery and have students create their designs on paper based on the themes or stories depicted in the originals. Show an artwork from the Getty collection and have students write a creative story inspired by it. Use the provided resources on visual storytelling for guidance. The "Understanding Formal Analysis" videos can also introduce students to elements of art (line, color, texture, etc.). Then, assign students an artwork to analyze using these elements, working in pairs or small groups. Explore art from different periods using the Getty's curated lesson plans on ancient civilizations or the Renaissance. Have students create a timeline showcasing key artworks and their historical significance. Students can use Turbo Timeline Generator, reviewed here or Read Write Think Timeline, reviewed here.Explore Art & Science with Getty Education - Getty Museum
Grades
K to 5In the Classroom
Have students create art using light and shadow. Provide objects, flashlights, and paper, and let students manipulate shadows to design abstract or realistic images. Discuss the scientific principles of light and how artists use it to create depth and emotion. Explore the science of materials by having students create art using chemical reactions, such as making paintings with vinegar and baking soda or experimenting with oxidation on metal. Encourage students to create artworks representing invisible scientific concepts, such as sound waves, gravity, or magnetic fields. Use materials like wire, string, or digital tools to visualize these unseen forces artistically. Discuss how contemporary artists use technology like 3D printing or digital software. Challenge students to create a tech-inspired art piece, such as creating a digital collage with Photo Collage, reviewed here.Talking Tours - Google Arts and Culture
Grades
4 to 12tag(s): archeology (28), artificial intelligence (177), deserts (16), forests (30), landmarks (22), maps (220), museums (52), virtual field trips (128)
In the Classroom
Take your students to the world's most famous cultural landmarks without leaving your classroom using Talking Tours. Use this Google Experiment to enhance learning by exploring specific locations in books or mentioned in history lessons. If you have five minutes to fill at the end of a class period, ask students to select a location to explore and ask questions. Extend learning using a timeline generation tool like MyLens, reviewed here to create a timeline that shares the story of critical events in the location you are exploring. Further, extend learning by finding or creating an interactive chatbot such as those available on SchoolAI, reviewed here. For example, when visiting Nelson's Column, found at Trafalgar Square in London, search for a "Space" featuring Lord Nelson and invite your students to interact and ask questions to learn more about his epic sea battles.Creatability- Experiments with Google - Google
Grades
4 to 12tag(s): Accessibility (11), artificial intelligence (177), creativity (86), disabilities (32), STEM (297)
In the Classroom
Develop problem-solving and design thinking skills by brainstorming ways to enhance accessibility in creative tools inspired by the Creatability experiments. They present their ideas as sketches, models, or presentations. Students use voice or gestures to create visual art and then curate a virtual class art gallery. Students use the "Move Mirror" or other music-related experiments to create simple compositions by moving their bodies or interacting with their devices. Students use artificial intelligence to generate visuals or sounds that align with their written stories.Internet Archive - Brewster Kahle
Grades
3 to 12tag(s): audio books (26), digital storytelling (154), ebooks (43), literature (222), media literacy (109), movies (54)