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Historical Witness Lesson Plans - J. Paul Getty Museum

Grades
4 to 12
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Step into the stories behind powerful works of art and discover how pictures can convey just as much meaning as words. The Historical Witness, Social Messaging curriculum from...more
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Step into the stories behind powerful works of art and discover how pictures can convey just as much meaning as words. The Historical Witness, Social Messaging curriculum from the J. Paul Getty Museum enables students to investigate how artists respond to real historical events, from struggles for human rights to changes in communities and cultures. With lessons organized into beginning, intermediate, and advanced levels, teachers can easily adapt the content for use in upper elementary through high school. This resource encourages critical thinking, discussion, and meaningful connections between the past and issues students see in the world today.

tag(s): 1900s (82), civil rights (219), communities (38), critical thinking (166), cultures (269), women (184)

In the Classroom

Present a powerful artwork from the resource and have students silently observe before sharing what they see, what they think is happening, and what they wonder. Students infer the person represented in the artwork and what message the artist wants viewers to understand. Have them write a short "artist statement" or a mini-narrative from the perspective of someone in the image. After discussing how art can influence social change, students can create posters with positive messages that support fairness, kindness, or community issues. They should explain their design choices and connect their posters to themes found in the original artwork. Make posters digitally using DesignCap Poster Creator, reviewed here.
 This resource requires PDF reader software like Adobe Acrobat.

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Nature's Pantry - Getty Museum

Grades
K to 5
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The Nature's Pantry resource from the J. Paul Getty Museum invites students to explore how art and science intersect by studying food chains and ecosystems. Learners watch a short video,...more
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The Nature's Pantry resource from the J. Paul Getty Museum invites students to explore how art and science intersect by studying food chains and ecosystems. Learners watch a short video, then investigate a painting to identify producers, consumers, and decomposers in action. Hands-on activities such as building a local ecosystem model, designing critter cuisine, and acting as nature photographers deepen student engagement. This tool works well for blending scientific inquiry with art-based observation and creative expression in your classroom.

tag(s): consumers (16), ecosystems (99), food chains (23), photography (133)

In the Classroom

Show the featured painting or a real ecosystem photo. Have students list living things they see and sort them into producers, consumers, and decomposers. Make it a digital sorting activity with Google Slides, reviewed here. Assign students to select one animal from the artwork and research its diet. They can create a playful menu showing what their creature eats for breakfast, lunch, and dinner, including a short explanation of each food's role in the food chain. Have students design a three-part artwork that illustrates a food chain: plant, herbivore, carnivore. They can label energy flow and add creative artistic touches inspired by the painting style. Panels can be displayed together to form a class ecosystem mural.

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Cloudy with a Chance of Classical Art - Getty Museum

Grades
K to 5
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The Cloudy with a Chance of Classical Art resource from the J. Paul Getty Museum invites students to explore the fascinating relationship between clouds, weather, art, and science....more
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The Cloudy with a Chance of Classical Art resource from the J. Paul Getty Museum invites students to explore the fascinating relationship between clouds, weather, art, and science. Through activities like cloud-spotting adventures, creating a "cloud in a jar," acting as a weather reporter, or designing weather-inspired outfits, students learn how clouds form, how weather changes, and how artists represent skies creatively. The resource supports interdisciplinary lessons that combine science inquiry, observational art, and creative expression, offering a fun and meaningful way to connect weather phenomena with artistic visualization.

tag(s): experiments (62), weather (170)

In the Classroom

Take students outside or show photos of the sky and ask them to identify cloud shapes and types. Ask students to sketch what they see and predict upcoming weather based on cloud observations. Have students create a short weather report inspired by their chosen artwork. They can write a script describing temperature, wind, cloud type, and predicted conditions, then perform or record their report using props or backdrops that match the art style. Use Adobe Express Video Maker, reviewed here to make the recording. Have students study a selected artwork that features clouds and complete a short response describing the mood, colors, and cloud shapes. They can compare the artist's sky to a real weather image and explain why an artist might change details for effect.

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The Great Getty Bug Hunt - Getty Museum

Grades
K to 5
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The Great Getty Bug Hunt offers an engaging blend of art and science for students in grades K-5. Through this resource, learners explore the hidden world of insects by observing ...more
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The Great Getty Bug Hunt offers an engaging blend of art and science for students in grades K-5. Through this resource, learners explore the hidden world of insects by observing insects in nature, studying insect artwork, and applying their observations creatively. The activities invite students to design a bug's happy home, analyze detailed illustrations, and make connections between scientific observation and artistic representation. It is a lively way to integrate science, art, critical thinking, and creativity in the classroom.

tag(s): critical thinking (166), habitats (100), insects (60)

In the Classroom

Take students outside or show photos of bugs. Have them create a fast observational sketch of any insect they see or choose. Then compare how artists and scientists both observe to learn more. Have students design their own original insect inspired by real anatomy and artistic creativity. They can write an exhibit label including habitat, adaptations, diet, a fun fact, and why the bug would belong in a museum collection. Display students' completed exhibits as a classroom bug gallery. Students can select a bug artwork from the Getty resource and compare it to a real insect. They can complete a chart using Infographics Presentation Templates, reviewed here, noting similarities and differences in color, body structure, and details, then infer why the artist may have exaggerated or changed features.

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Pinkalicious & Peterrific - PBS Kids

Grades
K to 3
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The Pinkalicious & Peterrific website features the "Pinkcredible Story Maker," where students build their own creative stories by choosing characters, settings, and props for...more
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The Pinkalicious & Peterrific website features the "Pinkcredible Story Maker," where students build their own creative stories by choosing characters, settings, and props for Pinkalicious, Peter, and friends. Kids can explore art and music through hands-on activities like painting, designing, and musical play. Movement games, such as "PinkaDance," offer energetic brain breaks throughout the day. This resource is perfect for supporting literacy, creativity, and physical activity in an elementary classroom.

tag(s): digital storytelling (158), game based learning (286)

In the Classroom

After exploring a game or reading a Pinkalicious story, have students discuss what makes Pinkalicious a unique character. They create a quick character trading card using Trading Card Creator reviewed here that includes her traits, interests, and motivations. Students can choose an object from the show (like a microphone or a fairy wand) and then design a new version with special powers or creative features. Then have them write a short description explaining how their prop supports a character's goal in a story. Have students use the story maker activity as a planning tool, then revise and expand their stories into a complete narrative with dialogue, paragraphs, and illustrations. Students can share stories in a digital class library or read aloud for younger buddies.

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KnowItAll.org - South Carolina ETV Commission

Grades
K to 12
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KnowItAll.org contains a variety of resources, including videos, lessons, audio files, photos, interactives, and documents. The site allows you to browse by grade, which includes Pre-Kindergarten...more
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KnowItAll.org contains a variety of resources, including videos, lessons, audio files, photos, interactives, and documents. The site allows you to browse by grade, which includes Pre-Kindergarten through high school, Higher Education, and Professional Development. Subjects featured are Career Education, English Language Arts, Health Education, Math, Physical Education, Science, Social Studies, Technology, Visual and Performing Arts, and World Languages. When exploring the Collections tab, you can find resources on Anchor Charts, Archaeology, Digital Literacy, Financial Literacy and Economics, Holidays, Native American Heritage, and much more. The Curriculum and Lessons Plans tab allows you to search by Keywords, Subject, Resource Type, Downloadable Content, Language (English or Spanish), and Accessibility (English or Spanish Captions, Transcript, and Audio Description). Lessons can be shared via Google Classroom, Previewed, and printed.

tag(s): careers (197), preK (299)

In the Classroom

Since this site has a wealth of information, students can have a Wakelet, reviewed here to host all the material. Students can view the series that are featured on the site, including Ask an Author, Character Minutes, ETV Shorts, Hobby Shop, and more. Students can share what they learned using Lino, reviewed here .

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Color Our Collections - New York Academy of Medicine Library

Grades
2 to 12
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This website features the annual Color Our Collections initiative organized by the New York Academy of Medicine Library. During the event, libraries, museums, and archives around the...more
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This website features the annual Color Our Collections initiative organized by the New York Academy of Medicine Library. During the event, libraries, museums, and archives around the world share free downloadable coloring sheets and coloring books derived from rare-book illustrations, historical engravings, maps, anatomical drawings, botanical art, and other archival visuals. The purpose is to engage learners of all ages with primary-source materials in a creative and low-stakes way, encouraging exploration of historical collections while coloring. Teachers can use the materials as cross-curricular resources for social studies, science, visual arts, or literacy by having students observe details in the images, research their contexts, and then color and annotate them to deepen their understanding of the historical artifacts.

tag(s): artists (92), museums (52), OER (42)

In the Classroom

After coloring, have students research the object, organism, or artifact featured on their page. They then write a short informational paragraph that explains its origin, use, and historical significance. Invite students to curate a classroom Pop-Up Museum. Students display their colored pages with captions, research notes, and fun facts. Have students choose a coloring page and complete a See, Think, Wonder observation prompt before coloring. They record details they notice, what they think the image represents, and questions they have about its time period or purpose.

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Open Culture- Free eBooks - Open Culture, LLC

Grades
4 to 12
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The Free eBooks section of Open Culture provides teachers and students with access to hundreds of free digital books in multiple formats, including ePub, Kindle, and PDF. The collection...more
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The Free eBooks section of Open Culture provides teachers and students with access to hundreds of free digital books in multiple formats, including ePub, Kindle, and PDF. The collection features classic literature, historical texts, and modern works suitable for classroom use. Popular titles include To Kill a Mockingbird by Harper Lee, Frankestein by Mary Shelley, The Adventures of Sherlock Holmes by Arthur Conan Doyle, The Odyssey by Homer, and Pride and Prejudice by Jane Austen. This resource is ideal for supporting literature studies, independent reading, and cross-curricular projects. It is user-friendly, though teachers should preview selections to ensure appropriate reading levels and content before assigning them to students.

tag(s): ebooks (48), OER (42)

In the Classroom

Assign small groups different eBooks such as Frankenstein, Pride and Prejudice, or The Odyssey. Have each group discuss themes, character development, and the author's purpose, then share insights with the class. Students research the life and times of an author featured on the site, such as Mary Shelley or Homer, and present how their background influenced their writing with Genially, reviewed here. After reading a short story or chapter, have students write an alternate ending, a diary entry, or a scene from another character's perspective to deepen their understanding of voice and tone.
 This resource requires PDF reader software like Adobe Acrobat.

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Open Culture - Open Culture, LLC

Grades
4 to 12
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Open Culture is a rich, freely accessible resource that curates a wide variety of educational media, including audiobooks, e-books, films, podcasts, language lessons, and K-12 materials....more
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Open Culture is a rich, freely accessible resource that curates a wide variety of educational media, including audiobooks, e-books, films, podcasts, language lessons, and K-12 materials. Whether you're looking for classic literature in audio form, open-access university lectures, or multicultural language videos, Open Culture provides easily navigable lists and categories that make it teacher-friendly for classroom integration. While many items are downloadable or streamable, please note that some video content is hosted on YouTube. If your district blocks YouTube access, those videos will not be viewable.

tag(s): architecture (81), artists (92), authors (109), cultures (269), famous people (38), musical instruments (59), news (221), scientists (71)

In the Classroom

Choose a classic from Open Culture's free audiobook list and assign small groups to listen and discuss themes, characters, or historical context. Pair a historical audiobook (e.g., The Adventures of Huckleberry Finn) with a Social Studies lesson on the corresponding era. Students can create visual timelines using Timeline Infographic Templates by Venngage, reviewed here or journal entries written from a character's point of view. After listening to a story, invite students to produce their own podcast episode with Buzzsprout, reviewed here inspired by the text, reflecting on themes, tone, or moral lessons.

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Free Maker Resources - Mackin

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K to 12
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The MackinMaker Free Maker Resources page provides a rich collection of no-cost STEAM/STEM supports and printable tools for K-12 classrooms. Teachers will find Maker Journals to guide...more
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The MackinMaker Free Maker Resources page provides a rich collection of no-cost STEAM/STEM supports and printable tools for K-12 classrooms. Teachers will find Maker Journals to guide students through ideation, creation, iteration, and sharing; challenge cards tailored for different grade bands; fun downloadable coloring and maze sheets tied to maker themes; and product help guides (videos, tutorials, FAQs) to support implementation of maker tools. Whether you're just getting started or looking to deepen your makerspace, these resources are ready to integrate into lessons and help scaffold student exploration.

tag(s): journals (19), makerspace (39), STEM (342)

In the Classroom

Give each student a blank maker journal (from the MackinMaker download). Start with a "brainstorm" page: students sketch out or list ideas for something they'd like to build, experiment with, or improve. Use one of the challenge cards as a five or ten-minute warm-up. Have students select a challenge card at random and attempt to prototype a solution using simple materials (such as paper, tape, and straws). After students pick a challenge, have them build a first version, then use their maker journal to reflect on what worked, what didn't, and what they'd change. Then have them re-design and rebuild.
 This resource requires PDF reader software like Adobe Acrobat.

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Classroom Seating Planner Generator - Click School

Grades
K to 12
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Click School offers free templates for classroom seating arrangements. In Click School, you can add first and last names, gender, and target grade. There are multiple templates to choose...more
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Click School offers free templates for classroom seating arrangements. In Click School, you can add first and last names, gender, and target grade. There are multiple templates to choose from to design your seating charts. All charts can be saved or downloaded to your computer.

tag(s): behavior (45), classroom management (124), Teacher Utilities (199)

In the Classroom

Students can help design their seating arrangements in the classroom. Adjust seating based on observed needs such as attention, participation, or social dynamics. After a week, review whether the change helped and discuss strategies for productive learning spaces.

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Classroom Seating Chart - Gynzy

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K to 12
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Gynzy's classroom seating chart lets you set up your classroom and assign seats to your students. Setting up an account is free. Once logged into the site, you can create ...more
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Gynzy's classroom seating chart lets you set up your classroom and assign seats to your students. Setting up an account is free. Once logged into the site, you can create your own furniture, add your students, change the colors of the student names, draw, add images, and more. In addition to the classroom seating chart, there are many other ways to use Gynzy, including templates and tools from its library.

tag(s): behavior (45), classroom management (124), Teacher Utilities (199)

In the Classroom

Use the seating chart to quickly rearrange students into different seating configurations such as pairs, pods, or rows. Try a new setup each day and have students reflect on how the arrangement affects focus and collaboration. Create seating charts based on instructional goals, such as pairing students for peer support, mixed-ability collaboration, or discussion partners during reading, math, or project work. Create and save multiple seating charts for different scenarios so that substitutes or co-teachers can manage the classroom smoothly without disrupting routines.

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8 Great Classroom Management Resources for Teachers - HMH

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K to 12
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"8 Great Classroom Management Resources for Teachers" is a quick read that shares simple classroom management ideas. The article is divided into Classroom Design, Organization, Student...more
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"8 Great Classroom Management Resources for Teachers" is a quick read that shares simple classroom management ideas. The article is divided into Classroom Design, Organization, Student Behavior, and Managing Instructional Time. Within these four categories are websites that offer ideas for each area.

tag(s): behavior (45), classroom management (124), Teacher Utilities (199)

In the Classroom

In addition to the bell ringers link posted on the site, students can use Do Now Activity Generator, reviewed here. Students can map out their ideal classroom using Google Drawing, reviewed here. Finally, students can decide on which PBIS reward they would like by holding a classroom vote.

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The Ultimate List of PBIS Incentives - PBIS Rewards

Grades
K to 12
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The Ultimate List of PBIS Incentives is a tier-1 list of ideas that educators and administrators could provide. The chart is divided into Incentive, Grade Level, Price, Category, and...more
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The Ultimate List of PBIS Incentives is a tier-1 list of ideas that educators and administrators could provide. The chart is divided into Incentive, Grade Level, Price, Category, and Value. Examples of incentives include: Family Night Bag, Afternoon Movie, Bingo, DJ Dance Party, Salt Dough Creation, Teacher Lip Sync Battle, and more. The chart allows for filtering to view incentives easily.

tag(s): behavior (45), classroom management (124), teaching strategies (67)

In the Classroom

Students can fill out a Google Form, reviewed here to decide as a class or school what they are working for. Students can see a visual of their progress by creating an incentive jar on either Google Drawing, reviewed here or Canva for Education, reviewed here. Finally, students can write thank-you letters if they receive any donations for their incentives.

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Positive Behavior Strategies: A Guide for Teachers - Understood

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K to 12
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"Positive Behavior Strategies: A Guide for Teachers" is an informative article that explains how positive behavior strategies support student success in the classroom. The article is...more
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"Positive Behavior Strategies: A Guide for Teachers" is an informative article that explains how positive behavior strategies support student success in the classroom. The article is organized into clear sections that address why positive behavior strategies are important, what they look like in practice, how teachers can implement them in the classroom, and how families can support these strategies at home. It also includes additional resources and research for further learning. Embedded within the article is a short YouTube video, approximately three minutes long, that focuses on teaching self-regulation through modeling.

tag(s): behavior (45), classroom management (124), teaching strategies (67)

In the Classroom

Students can begin to monitor their moods by posting their feelings on a Padlet, reviewed here feelings board. Students can use brain breaks featured on GoNoodle, reviewed here. Students can use Canva for Education, reviewed here to create posters for nonverbal cues.

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How to Implement the 6 Blended Learning Models - Prodigy

Grades
K to 12
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Prodigy's "How to Implement the 6 Blended Learning Models" is an informative blog post that introduces educators to blended learning by first defining it and outlining its key benefits....more
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Prodigy's "How to Implement the 6 Blended Learning Models" is an informative blog post that introduces educators to blended learning by first defining it and outlining its key benefits. The article then explains six blended learning models, including Face-to-Face Driver, Rotation, Flex, Online Lab, Self Blend, and Online Driver. Each model is described in detail, with practical guidance for immediate classroom implementation and clear examples of its use in instructional settings.

tag(s): blended learning (28), blogs (71), classroom management (124), Teacher Utilities (199)

In the Classroom

Students can participate in various blended learning models in the classroom. In the Flex Model, students can participate in a Kahoot!, reviewed here or create their own Blooket, reviewed here. Finally, students can use Lino, reviewed here to build an online collaborative board of material that they learned from any of the examples of blended learning shared in the blog post.

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Floop - Melanie Kong and Christine Witcher

Grades
3 to 12
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Floop allows for fast teacher feedback on student work, guided peer feedback, and self-assessment. Within Teacher Feedback, teachers can select from drag-and-drop comments and place...more
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Floop allows for fast teacher feedback on student work, guided peer feedback, and self-assessment. Within Teacher Feedback, teachers can select from drag-and-drop comments and place feedback in designated areas of student work. In Guided Peer Feedback, students learn how to give and receive feedback through scaffolding prompts. Self-assessment enables customized prompts that foster student self-reflection and feedback. In the Free version, teachers can have unlimited students and assignments, add images and PDFs, upload Google Docs, use a reusable comment bank, access Growthbook with class data, and integrate rosters with Google Classroom and Clever. The Blog section of Floop contains resources and ideas for classroom integration.

tag(s): classroom management (124), Teacher Utilities (199)

In the Classroom

Students can use Floop to learn how to give each other peer feedback. Padlet TA, reviewed here will allow students to create a peer feedback rubric to grade themselves as they participate in their peer feedback. Finally, students can use Google Keep, reviewed here for notetaking as they are working on their assignments on Floop.

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10+ Free EduProtocol Templates Plus Ideas for Using Them in the Classroom - Ditch That Textbook

Grades
K to 12
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EduProtocols are lesson frames that promote active learning and deepen student understanding. These protocols are adaptable for all ages and subject areas. This site features a short...more
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EduProtocols are lesson frames that promote active learning and deepen student understanding. These protocols are adaptable for all ages and subject areas. This site features a short video explaining eduprotocols, more than 10 templates, and tips and ideas for using them. Viewers can find most of the templates in Google Slides, reviewed here and Seesaw, reviewed here and many include links to videos and webinar archives that provide in-depth information on preparing and using specific protocols.
This site includes advertising.

tag(s): critical thinking (166), professional development (295), thinking skills (84), visual thinking (11)

In the Classroom

Save this site to use as an introduction to EduProtocols or as a resource for templates and advice on using EduProtocols. Include eduprotocols as part of choice boards or playlists to engage students in hands-on, active learning activities. Use these ideas as a model to create EduProtocol slide templates for your classroom using Google Slides, reviewed here or Canva for Education, reviewed here. Learn more about EduProtocols by reading the book, EduProtocol Field Guide by Marlene Hebern and John Corippo.

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Free EduProtocol Slide Deck Templates - EdTech Emma

Grades
K to 12
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Eduprotocols offer structured frameworks to enhance and deepen student thinking and understanding through collaboration and creativity. This site offers several Google Slides templates...more
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Eduprotocols offer structured frameworks to enhance and deepen student thinking and understanding through collaboration and creativity. This site offers several Google Slides templates that you can copy and personalize for classroom use. The templates also include basic instructions for using the protocol in the slide notes. To obtain the slides, select a protocol and copy the slide when prompted. Although these slides are for use in middle- to high-school English classrooms, they are adaptable to any grade and subject area.

tag(s): critical thinking (166), teaching strategies (67), thinking skills (84), visual thinking (11)

In the Classroom

Learn more about eduprotocols by reading the book, EduProtocols by Marlena Hebern and Joe Corippo. Use these templates as part of your classroom routines that promote active learning and higher-order thinking skills. Use the templates as a guide to creating other templates for eduprotocols using Google Slides, reviewed here. Adapt the slides to fit your content and student grade level. For example, use the 8 Parts of Speech Stories by breaking the content into two or three parts, such as nouns and verbs for younger students, or use the Gallery Walk slides in a math class to create a display of different approaches to a math problem.

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What is Design Thinking? Activities for Kids - Twinkl Parents

Grades
K to 8
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This blog article from Twinkl, reviewed here, "What Is Design Thinking? Activities for Kids" explains design thinking as a creative, student-centered...more
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This blog article from Twinkl, reviewed here, "What Is Design Thinking? Activities for Kids" explains design thinking as a creative, student-centered approach to problem solving that encourages learners to design solutions that meet real needs. It highlights how this process develops important skills, such as problem-solving, creativity, self-confidence, curiosity, and empathy, while engaging students in meaningful, hands-on learning. The article also shares ten practical activities for kids, including building marble mazes, creating recycled robot collages, designing VR games, crafting wildlife sculptures, and participating in junk modeling challenges, each designed to spark innovation and critical thinking. Additional resources are recommended to help teachers extend learning through STEM and design-technology themes, making this article a useful tool for guiding lessons and projects in which students explore, prototype, test, and reflect.

tag(s): design (77), empathy (42), problem solving (263), STEM (342), student-centered (8), thinking skills (84)

In the Classroom

Provide simple materials like cardboard, straws, and tape, and have students design and build their own marble mazes. Present students with a short scenario (e.g., a playground problem or classroom issue) and ask them to brainstorm possible solutions before learning the design thinking process. For older students, challenge them to sketch a virtual reality game or mobile app that helps others learn or solve a real-world problem.

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