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Historical Witness Lesson Plans - J. Paul Getty Museum
Grades
4 to 12tag(s): 1900s (82), civil rights (219), communities (38), critical thinking (166), cultures (269), women (184)
In the Classroom
Present a powerful artwork from the resource and have students silently observe before sharing what they see, what they think is happening, and what they wonder. Students infer the person represented in the artwork and what message the artist wants viewers to understand. Have them write a short "artist statement" or a mini-narrative from the perspective of someone in the image. After discussing how art can influence social change, students can create posters with positive messages that support fairness, kindness, or community issues. They should explain their design choices and connect their posters to themes found in the original artwork. Make posters digitally using DesignCap Poster Creator, reviewed here.You must be registered and logged in to add items to your favorites.
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Nature's Pantry - Getty Museum
Grades
K to 5tag(s): consumers (16), ecosystems (99), food chains (23), photography (133)
In the Classroom
Show the featured painting or a real ecosystem photo. Have students list living things they see and sort them into producers, consumers, and decomposers. Make it a digital sorting activity with Google Slides, reviewed here. Assign students to select one animal from the artwork and research its diet. They can create a playful menu showing what their creature eats for breakfast, lunch, and dinner, including a short explanation of each food's role in the food chain. Have students design a three-part artwork that illustrates a food chain: plant, herbivore, carnivore. They can label energy flow and add creative artistic touches inspired by the painting style. Panels can be displayed together to form a class ecosystem mural.Add your comments below (available only to members) | Become a Member
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Cloudy with a Chance of Classical Art - Getty Museum
Grades
K to 5tag(s): experiments (62), weather (170)
In the Classroom
Take students outside or show photos of the sky and ask them to identify cloud shapes and types. Ask students to sketch what they see and predict upcoming weather based on cloud observations. Have students create a short weather report inspired by their chosen artwork. They can write a script describing temperature, wind, cloud type, and predicted conditions, then perform or record their report using props or backdrops that match the art style. Use Adobe Express Video Maker, reviewed here to make the recording. Have students study a selected artwork that features clouds and complete a short response describing the mood, colors, and cloud shapes. They can compare the artist's sky to a real weather image and explain why an artist might change details for effect.Add your comments below (available only to members) | Become a Member
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The Great Getty Bug Hunt - Getty Museum
Grades
K to 5tag(s): critical thinking (166), habitats (100), insects (60)
In the Classroom
Take students outside or show photos of bugs. Have them create a fast observational sketch of any insect they see or choose. Then compare how artists and scientists both observe to learn more. Have students design their own original insect inspired by real anatomy and artistic creativity. They can write an exhibit label including habitat, adaptations, diet, a fun fact, and why the bug would belong in a museum collection. Display students' completed exhibits as a classroom bug gallery. Students can select a bug artwork from the Getty resource and compare it to a real insect. They can complete a chart using Infographics Presentation Templates, reviewed here, noting similarities and differences in color, body structure, and details, then infer why the artist may have exaggerated or changed features.Add your comments below (available only to members) | Become a Member
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Pinkalicious & Peterrific - PBS Kids
Grades
K to 3tag(s): digital storytelling (158), game based learning (286)
In the Classroom
After exploring a game or reading a Pinkalicious story, have students discuss what makes Pinkalicious a unique character. They create a quick character trading card using Trading Card Creator reviewed here that includes her traits, interests, and motivations. Students can choose an object from the show (like a microphone or a fairy wand) and then design a new version with special powers or creative features. Then have them write a short description explaining how their prop supports a character's goal in a story. Have students use the story maker activity as a planning tool, then revise and expand their stories into a complete narrative with dialogue, paragraphs, and illustrations. Students can share stories in a digital class library or read aloud for younger buddies.Add your comments below (available only to members) | Become a Member
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KnowItAll.org - South Carolina ETV Commission
Grades
K to 12In the Classroom
Since this site has a wealth of information, students can have a Wakelet, reviewed here to host all the material. Students can view the series that are featured on the site, including Ask an Author, Character Minutes, ETV Shorts, Hobby Shop, and more. Students can share what they learned using Lino, reviewed here .Add your comments below (available only to members) | Become a Member
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Color Our Collections - New York Academy of Medicine Library
Grades
2 to 12In the Classroom
After coloring, have students research the object, organism, or artifact featured on their page. They then write a short informational paragraph that explains its origin, use, and historical significance. Invite students to curate a classroom Pop-Up Museum. Students display their colored pages with captions, research notes, and fun facts. Have students choose a coloring page and complete a See, Think, Wonder observation prompt before coloring. They record details they notice, what they think the image represents, and questions they have about its time period or purpose.Add your comments below (available only to members) | Become a Member
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Open Culture- Free eBooks - Open Culture, LLC
Grades
4 to 12In the Classroom
Assign small groups different eBooks such as Frankenstein, Pride and Prejudice, or The Odyssey. Have each group discuss themes, character development, and the author's purpose, then share insights with the class. Students research the life and times of an author featured on the site, such as Mary Shelley or Homer, and present how their background influenced their writing with Genially, reviewed here. After reading a short story or chapter, have students write an alternate ending, a diary entry, or a scene from another character's perspective to deepen their understanding of voice and tone.Add your comments below (available only to members) | Become a Member
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Open Culture - Open Culture, LLC
Grades
4 to 12tag(s): architecture (81), artists (92), authors (109), cultures (269), famous people (38), musical instruments (59), news (221), scientists (71)
In the Classroom
Choose a classic from Open Culture's free audiobook list and assign small groups to listen and discuss themes, characters, or historical context. Pair a historical audiobook (e.g., The Adventures of Huckleberry Finn) with a Social Studies lesson on the corresponding era. Students can create visual timelines using Timeline Infographic Templates by Venngage, reviewed here or journal entries written from a character's point of view. After listening to a story, invite students to produce their own podcast episode with Buzzsprout, reviewed here inspired by the text, reflecting on themes, tone, or moral lessons.Add your comments below (available only to members) | Become a Member
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Free Maker Resources - Mackin
Grades
K to 12tag(s): journals (19), makerspace (39), STEM (342)
In the Classroom
Give each student a blank maker journal (from the MackinMaker download). Start with a "brainstorm" page: students sketch out or list ideas for something they'd like to build, experiment with, or improve. Use one of the challenge cards as a five or ten-minute warm-up. Have students select a challenge card at random and attempt to prototype a solution using simple materials (such as paper, tape, and straws). After students pick a challenge, have them build a first version, then use their maker journal to reflect on what worked, what didn't, and what they'd change. Then have them re-design and rebuild.Add your comments below (available only to members) | Become a Member
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Classroom Seating Planner Generator - Click School
Grades
K to 12tag(s): behavior (45), classroom management (124), Teacher Utilities (199)
In the Classroom
Students can help design their seating arrangements in the classroom. Adjust seating based on observed needs such as attention, participation, or social dynamics. After a week, review whether the change helped and discuss strategies for productive learning spaces.Add your comments below (available only to members) | Become a Member
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Classroom Seating Chart - Gynzy
Grades
K to 12tag(s): behavior (45), classroom management (124), Teacher Utilities (199)
In the Classroom
Use the seating chart to quickly rearrange students into different seating configurations such as pairs, pods, or rows. Try a new setup each day and have students reflect on how the arrangement affects focus and collaboration. Create seating charts based on instructional goals, such as pairing students for peer support, mixed-ability collaboration, or discussion partners during reading, math, or project work. Create and save multiple seating charts for different scenarios so that substitutes or co-teachers can manage the classroom smoothly without disrupting routines.Add your comments below (available only to members) | Become a Member
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8 Great Classroom Management Resources for Teachers - HMH
Grades
K to 12tag(s): behavior (45), classroom management (124), Teacher Utilities (199)
In the Classroom
In addition to the bell ringers link posted on the site, students can use Do Now Activity Generator, reviewed here. Students can map out their ideal classroom using Google Drawing, reviewed here. Finally, students can decide on which PBIS reward they would like by holding a classroom vote.Add your comments below (available only to members) | Become a Member
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The Ultimate List of PBIS Incentives - PBIS Rewards
Grades
K to 12tag(s): behavior (45), classroom management (124), teaching strategies (67)
In the Classroom
Students can fill out a Google Form, reviewed here to decide as a class or school what they are working for. Students can see a visual of their progress by creating an incentive jar on either Google Drawing, reviewed here or Canva for Education, reviewed here. Finally, students can write thank-you letters if they receive any donations for their incentives.Add your comments below (available only to members) | Become a Member
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Positive Behavior Strategies: A Guide for Teachers - Understood
Grades
K to 12tag(s): behavior (45), classroom management (124), teaching strategies (67)
In the Classroom
Students can begin to monitor their moods by posting their feelings on a Padlet, reviewed here feelings board. Students can use brain breaks featured on GoNoodle, reviewed here. Students can use Canva for Education, reviewed here to create posters for nonverbal cues.Add your comments below (available only to members) | Become a Member
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How to Implement the 6 Blended Learning Models - Prodigy
Grades
K to 12tag(s): blended learning (28), blogs (71), classroom management (124), Teacher Utilities (199)
In the Classroom
Students can participate in various blended learning models in the classroom. In the Flex Model, students can participate in a Kahoot!, reviewed here or create their own Blooket, reviewed here. Finally, students can use Lino, reviewed here to build an online collaborative board of material that they learned from any of the examples of blended learning shared in the blog post.Add your comments below (available only to members) | Become a Member
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Floop - Melanie Kong and Christine Witcher
Grades
3 to 12tag(s): classroom management (124), Teacher Utilities (199)
In the Classroom
Students can use Floop to learn how to give each other peer feedback. Padlet TA, reviewed here will allow students to create a peer feedback rubric to grade themselves as they participate in their peer feedback. Finally, students can use Google Keep, reviewed here for notetaking as they are working on their assignments on Floop.Add your comments below (available only to members) | Become a Member
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10+ Free EduProtocol Templates Plus Ideas for Using Them in the Classroom - Ditch That Textbook
Grades
K to 12This site includes advertising.
tag(s): critical thinking (166), professional development (295), thinking skills (84), visual thinking (11)
In the Classroom
Save this site to use as an introduction to EduProtocols or as a resource for templates and advice on using EduProtocols. Include eduprotocols as part of choice boards or playlists to engage students in hands-on, active learning activities. Use these ideas as a model to create EduProtocol slide templates for your classroom using Google Slides, reviewed here or Canva for Education, reviewed here. Learn more about EduProtocols by reading the book, EduProtocol Field Guide by Marlene Hebern and John Corippo.Add your comments below (available only to members) | Become a Member
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Free EduProtocol Slide Deck Templates - EdTech Emma
Grades
K to 12tag(s): critical thinking (166), teaching strategies (67), thinking skills (84), visual thinking (11)
In the Classroom
Learn more about eduprotocols by reading the book, EduProtocols by Marlena Hebern and Joe Corippo. Use these templates as part of your classroom routines that promote active learning and higher-order thinking skills. Use the templates as a guide to creating other templates for eduprotocols using Google Slides, reviewed here. Adapt the slides to fit your content and student grade level. For example, use the 8 Parts of Speech Stories by breaking the content into two or three parts, such as nouns and verbs for younger students, or use the Gallery Walk slides in a math class to create a display of different approaches to a math problem.Add your comments below (available only to members) | Become a Member
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What is Design Thinking? Activities for Kids - Twinkl Parents
Grades
K to 8tag(s): design (77), empathy (42), problem solving (263), STEM (342), student-centered (8), thinking skills (84)
In the Classroom
Provide simple materials like cardboard, straws, and tape, and have students design and build their own marble mazes. Present students with a short scenario (e.g., a playground problem or classroom issue) and ask them to brainstorm possible solutions before learning the design thinking process. For older students, challenge them to sketch a virtual reality game or mobile app that helps others learn or solve a real-world problem.Add your comments below (available only to members) | Become a Member
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