583 engineering-technology results | sort by:
Opal - Google Labs
Grades
K to 12tag(s): artificial intelligence (268), Teacher Utilities (205)
In the Classroom
Have students describe a simple classroom tool they wish existed (e.g., a quiz generator, a vocabulary helper, a story prompt machine). Using Opal, they can turn their idea into a working AI mini-app, then present how it works and why it's useful. Students can design an AI-powered story generator that changes characters, setting, or conflict based on user input. In groups, have students build subject-specific review apps (reading comprehension quizzes, science concept checkers, social studies trivia).You must be registered and logged in to add items to your favorites.
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What If History - Anshumaan Vishnu
Grades
6 to 12tag(s): artificial intelligence (268), timelines (60)
In the Classroom
What if History is an excellent resource to promote critical thinking about the consequences of events, either in the past or in the future. Encourage students to think about what life would be like if the sun disappeared or if Edison hadn't invented the lightbulb. Ask students to use comic creation tools like Free Comic Maker by Adobe, reviewed here to create a visual representation of their look at alternatives to history. Use a discussion tool such as Kialo Edu, reviewed here to promote conversations about the pros and cons of the impact of historical events or technology and how life might be different if those events hadn't occurred.Add your comments below (available only to members) | Become a Member
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Lumiere Research Inclusion Foundation - Lumiere Education
Grades
9 to 12In the Classroom
Have students choose a topic they are passionate about and develop a research question. Guide them through the basic research steps, such as gathering sources, taking notes, and drawing conclusions. Pair students with a teacher, older student, or community member to act as a "mentor" who provides feedback on their research. If possible, connect with virtual guest speakers or experts to discuss real-world applications of their field. Use the program's focus on access to research opportunities as a springboard for discussion. Have students explore why access to education matters and brainstorm ways schools and communities can support all learners in reaching advanced opportunities.Add your comments below (available only to members) | Become a Member
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MITES Semester (formerly MOSTEC) - Massachusetts Institute of Technology
Grades
11 to 11tag(s): Online Learning (34), Project Based Learning (27), seasonal (48), STEM (353), summer (49)
In the Classroom
Challenge students with a real-world problem (design a water filter, build a paper bridge, or create a simple coding solution). Have students work in teams to brainstorm, prototype, and test solutions, then reflect on what worked and what they would improve. Give students a dataset (weather trends, school surveys, or environmental data). Have students analyze patterns, create graphs, and draw conclusions. They can use Infographic Presentation Templates, reviewed here to make the graphs digitally. Have students choose a STEM topic of interest (renewable energy, space exploration, biomedical engineering). They can research the topic and create a short presentation or infographic using Canva for Education, reviewed here explaining the science and its impact on society.Add your comments below (available only to members) | Become a Member
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AI Program for High School Students - Veritas AI
Grades
8 to 12tag(s): artificial intelligence (268), coding (106), seasonal (48), STEM (353), summer (49)
In the Classroom
Have students brainstorm where they encounter artificial intelligence in their daily lives (e.g., voice assistants, recommendations, games). Create a class anchor chart, then have students categorize examples (health, entertainment, transportation). Introduce students to beginner-friendly coding with Scratch, reviewed here. Have them create a simple program, such as a quiz or decision-making game, to simulate how AI follows rules and logic. Have students identify a real-world problem (in school, community, or environment) and design an AI solution. They can present through slides, posters, or short videos using Adobe Express for Education, reviewed here explaining the problem, how AI would help, and potential challenges.Add your comments below (available only to members) | Become a Member
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GenCyber Summer Camp - University of Colorado Denver
Grades
6 to 12In the Classroom
Give students real-life digital situations (e.g., suspicious emails, password sharing, unsafe downloads). In small groups, have students decide what to do and explain their reasoning to build awareness of safe online behaviors. Teach students about password security, then have them design strong passwords using best practices. Have students analyze what a digital footprint is and reflect on their own online presence. They can create a "digital footprint map" or an action plan to maintain a positive and safe online identity.Add your comments below (available only to members) | Become a Member
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CS50: Introduction to Computer Science - Harvard University
Grades
7 to 8tag(s): coding (106), computational thinking (45), computers (115), problem solving (269), seasonal (48), summer (49)
In the Classroom
Have students create a step-by-step algorithm for a simple real-world task, such as making a sandwich or organizing a backpack. Then, have classmates "test" the algorithm exactly as written to highlight the importance of precision and sequencing, just like in programming. Use selected beginner-friendly problem sets or videos from CS50 and have students try small coding tasks. Afterward, students can write a short reflection explaining how they solved the problem and what challenges they faced, reinforcing computational thinking. Have students design a basic project, such as a simple website, quiz game, or interactive story, using concepts learned from the course.Add your comments below (available only to members) | Become a Member
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NASA Internship Programs - NASA
Grades
10 to 12tag(s): nasa (36), seasonal (48), space (242), STEM (353), summer (49)
In the Classroom
Assign students to small "NASA teams" (engineers, scientists, communicators). Give each group a mock space mission (for example, landing on Mars or studying Earth's climate). Have students collaborate to plan their mission and present their roles, mirroring real internship teamwork. Have students complete a simplified internship application that includes a resume and a short personal statement explaining their interests, strengths, and goals. Present a real-world NASA-inspired problem, such as designing a spacecraft capable of withstanding extreme temperatures. Students can brainstorm, sketch designs, and explain their solutions using evidence and reasoning.Add your comments below (available only to members) | Become a Member
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Stanford Program for Inspiring the Next Generation of Women in Physics - Stanford Physics Department
Grades
9 to 12tag(s): coding (106), seasonal (48), STEM (353), summer (49)
In the Classroom
Have students explore a simple physics concept (like motion, gravity, or force) through a hands-on investigation. They can make predictions, test ideas, and record observations, building scientific thinking skills. Introduce students to beginner coding (such as simple Python or block-based coding) to model concepts like motion or patterns. Give students a real-world scenario (e.g., designing a safe landing device or building a simple structure) and have them work in teams to propose and test solutions, encouraging collaboration and critical thinking.Add your comments below (available only to members) | Become a Member
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Google's Computer Science Summer Institute (CSSI) - Google
Grades
11 to 12tag(s): coding (106), computers (115), seasonal (48), summer (49)
In the Classroom
Introduce students to basic coding concepts (sequencing, loops, and conditionals) using beginner-friendly platforms such as Scratch, reviewed here or Code.org. This mirrors CSSI's focus on foundational computer science skills. Have students identify a real-world problem (school or community-based) and brainstorm how technology or an app could help solve it. Place students in small groups to complete coding challenges or puzzles.Add your comments below (available only to members) | Become a Member
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Kode with Klossy - Kode with Klossy Inc.
Grades
8 to 12In the Classroom
Have students brainstorm a simple app that solves a real-world problem (school, community, or environment). They can create a short pitch that explains the purpose, target audience, and key features, thereby building creativity and problem-solving skills. Using a beginner-friendly platform like Scratch, reviewed here or block coding, students can create an interactive story. They can include characters, dialogue, and choices, connecting coding with ELA skills. Just like the camp experience, students can present their projects (ideas, designs, or coded creations) to the class.Add your comments below (available only to members) | Become a Member
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Girls Who Code Pathways - Girls Who Code
Grades
9 to 12tag(s): careers (200), coding (106), computers (115), summer (49)
In the Classroom
Introduce students to a Pathways course (such as web development or game design) and have them complete a short beginner lesson. Follow this with a mini "challenge" where students modify their code (change colors, text, or features) to personalize their project. Place students in small groups and assign them a project (such as designing a simple website or interactive story). Students can use what they learn in Pathways to build their project together, emphasizing teamwork, problem-solving, and communication. Have students present their completed Pathways projects to the class or create a digital portfolio using Google Sites, reviewed here. Include a reflection component in which students explain what they learned, the challenges they faced, and how their thinking about technology or coding has changed.Add your comments below (available only to members) | Become a Member
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Coding For Kids & Teens - Create & Learn
Grades
2 to 9In the Classroom
Students can continue learning how to code using Scratch, reviewed here or Minecraft Education Hour of Code, reviewed here. Students can create a video using Text2VoiceOver, reviewed here teaching others how to code.Add your comments below (available only to members) | Become a Member
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Apple Camp - Apple
Grades
K to 4tag(s): digital storytelling (161), seasonal (48), summer (49)
In the Classroom
Students can learn how to use Apple products, including iMovie and GarageBand. Students can share their learning by creating a step-by-step guide using Google Slides, reviewed here. Students can share something that they learned on a virtual bulletin board such as Stickies.io, reviewed here.Add your comments below (available only to members) | Become a Member
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Pick Your Passion with Citizen Science - National Science Foundation News
Grades
3 to 12This site includes advertising.
tag(s): citizen science (43), environment (252), space (242), STEM (353)
In the Classroom
Students can check out the two websites that are featured in the video. Students can pick a citizen science project and share their findings using Seesaw, reviewed here. Students can use the Timelines Tool by Read Write Think, reviewed here to create a timeline of their research, data/findings, and outcome.Add your comments below (available only to members) | Become a Member
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Prime Video Sports: Behind the Streams - Amazon Future Engineer
Grades
3 to 8tag(s): careers (200), engineering (137), sports (87), STEM (353)
In the Classroom
Include this tour as part of career exploration activities to highlight options for engineering and sports careers. Introduce students to the information on this site during computer science classes to help them understand how networking and data transfer work in real-world situations. Reinforce the vocabulary found on this site by creating digital flashcards for student practice using Cram - Online Flashcards, reviewed here. Include this activity along with other activities as part of a career exploration choice board by selecting the option to present the tour in "solo" mode, which allows students to play independently. Search Genially, reviewed here, to find a digital choice board maker template.Add your comments below (available only to members) | Become a Member
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Building AI Knowledge: A New AI Literacy Curriculum from Quill + aiEDU - Quill and aiEDU
Grades
8 to 12tag(s): artificial intelligence (268), critical thinking (170), digital citizenship (104), logic (162), reading comprehension (145), STEM (353)
In the Classroom
Take advantage of this free curriculum or choose individual lessons to teach students how to use AI and consider digital citizenship guidelines when utilizing AI, either as a stand-alone technology lesson or by integrating the lessons into language arts, science, or computer science lessons. Extend learning and continue to promote critical thinking skills using Kialo Edu, reviewed here to structure student debates about AI ethics. Kialo's structure offers mapping tools that facilitate constructive debate and provide opportunities for viewing information from different perspectives.Add your comments below (available only to members) | Become a Member
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Xavier Riddle and the Secret Museum - PBS Kids
Grades
K to 4tag(s): coding (106), game based learning (298), problem solving (269), STEM (353)
In the Classroom
Have students complete one of the site's coding-inspired activities, then apply those skills to create a simple animated timeline or interactive hero card using a beginner coding tool like Scratch, reviewed here. Before exploring the site, give students a few clues about a historical figure featured in Xavier Riddle. Students can make predictions about who the person might be, then watch a related episode to confirm their guesses. After exploring a hero's story, students create a digital or paper exhibit that includes key facts, an important object from the person's life, and a short caption explaining why the person is a hero. Google Slides, reviewed here, can be used to create a collection of the classes' exhibits.Add your comments below (available only to members) | Become a Member
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The 150 Best Podcasts to Enrich Your Mind - Open Culture, LLC
Grades
6 to 12This site includes advertising.
tag(s): business (50), design (76), famous people (40), podcasts (155), sports (87)
In the Classroom
Choose a short podcast episode, such as 99 Percent Invisible or This American Life, and have students listen in groups, noting the main ideas, tone, and supporting details. Follow with a discussion on how the speaker uses storytelling to convey meaning. Provide a transcript (if available) and have students annotate key phrases, claims, and rhetorical techniques to reinforce listening comprehension and textual analysis. Pair podcasts with other media, for example, listen to a design-focused 99 Percent Invisible episode during a STEM or art project, and have students present how the podcast deepened their understanding of the topic.Add your comments below (available only to members) | Become a Member
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Open Culture Free Online Courses - Open Culture, LLC
Grades
9 to 12This site includes advertising.
tag(s): art history (103), artificial intelligence (268), artists (98), business (50), civil war (143), coding (106), computers (115), cultures (289), engineering (137), environment (252), politics (124), psychology (61), religions (121), shakespeare (98), sociology (24), world war 1 (85), world war 2 (169)
In the Classroom
Choose short university lectures related to your current unit (e.g., history, literature, or psychology). Have students summarize key takeaways and connect them to class topics. Assign a relevant Open Culture lecture for homework, then use class time for guided discussion, problem-solving, or creative applications of the concept. Form small groups where students take different Open Culture courses and share summaries or key insights with the class, encouraging collaboration and exposure to diverse subjects.Add your comments below (available only to members) | Become a Member
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