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Hour of Code - Code.org

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K to 12
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Hour of Code provides teachers, students, and parents with resources and activities to support computer science education and their new initiative, Hour of AI. Visit the "Learn" portion...more
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Hour of Code provides teachers, students, and parents with resources and activities to support computer science education and their new initiative, Hour of AI. Visit the "Learn" portion of the site to find videos, tutorials, and programming activities for all ages and ability levels. The "Teach" area features downloadable curricula for all grade levels, including instruction on coding and AI. Visit the link for parents to take advantage of activities that teach the fundamentals of coding through Hour of Code activities and self-paced computer science courses. If your district blocks YouTube, then the video may not be viewable.

tag(s): artificial intelligence (217), coding (90), critical thinking (141), logic (152), problem solving (240), STEM (328)

In the Classroom

Bookmark and save this site to use during annual Hour of AI or Code activities and throughout the year as part of computer science instruction. Integrate coding activities into cross-curricular lessons, for example, by incorporating coding exercises that enable students to explore geometry and patterns within their math lessons. Integrate with science lessons to explore the scientific method or use coding activities to create interactive stories that bring student writing projects to life. Extend student learning by including activities and lessons from Hour of AI, reviewed here as part of your computer science curriculum. Share student projects on your class website or on a site such as Milanote, reviewed here to curate and share information.
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Two Truths & AI Game - Common Sense Education

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5 to 12
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Common Sense Education offers "Two Truths and AI," an activity that invites students and educators to explore how artificial intelligence can blur the line between truth and fiction....more
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Common Sense Education offers "Two Truths and AI," an activity that invites students and educators to explore how artificial intelligence can blur the line between truth and fiction. The interactive encourages learners to examine short statements generated or influenced by AI, decide which are true or false, and reflect on how AI is creating convincing but potentially misleading content. In doing so, it promotes critical digital literacy by helping students understand how AI works, how it can shape information, and how to make thoughtful judgments about what they read or see online.

tag(s): artificial intelligence (217), digital literacy (23), game based learning (218)

In the Classroom

Share this game during the Hour of AI. Begin class with a "Two Truths and a Lie" icebreaker using everyday facts, then introduce the AI version from the website. Have students guess which statements might have been created by AI to start a discussion about how machines mimic human communication. Guide students to research examples of AI-generated content, such as news articles, art, or social media posts. In small groups, they can analyze clues that reveal when something might not be human-made and share their reasoning with the class. Challenge older students to write their own "Two Truths and an AI" statements using a classroom AI tool or generator such as Claude, reviewed here or ChatGPT, reviewed here.

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Hour of AI - CodeCombat

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4 to 12
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The CodeCombat "Hour of AI" offering is a free, playful learning experience that helps teachers guide students through introductory coding and artificial intelligence concepts using...more
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The CodeCombat "Hour of AI" offering is a free, playful learning experience that helps teachers guide students through introductory coding and artificial intelligence concepts using real languages like Python and JavaScript. Students work through a game-based environment, solving puzzles and writing code, making it highly engaging for visual learners and those new to computer science. With built-in teacher dashboards and structured progress tracking, the platform allows educators to monitor student growth and facilitate discussions about how AI works and why it matters. The experience is designed to demystify AI, move learners from consuming technology to creating it, and provide a highly interactive way to integrate coding and computational thinking into any classroom.

tag(s): artificial intelligence (217), coding (90), game based learning (218)

In the Classroom

Have students complete the first set of Hour of AI coding puzzles, where they write simple Python or JavaScript commands to help their hero solve problems. Present students with a partially incorrect code sample from one of the puzzles and challenge them to identify and correct the errors. After finishing a level, students write or record a short explanation of how their code worked, describing how the computer "thought" through the steps.

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Explore Hour of AI Activities - CSforALL

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K to 12
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The Hour of AI website, created in partnership by CSforALL and Code.org, offers free, hands-on activities that introduce students to artificial intelligence in a meaningful and accessible...more
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The Hour of AI website, created in partnership by CSforALL and Code.org, offers free, hands-on activities that introduce students to artificial intelligence in a meaningful and accessible way. It provides ready-to-use tutorials, teacher guides, event registration tools, and multilingual resources to help K-12 educators lead engaging hour-long AI learning experiences without needing prior expertise. Teachers can choose from unplugged or tech-enabled activities that connect to any subject area, helping students explore AI concepts, creativity, and the responsible use of technology. Topics/activities include AI Quests, Minecraft Hour of AI: The First Night, AI HackStack: Poetry in Motion, Vibe Coding: Build Your First Game Using AI, Dance Party: AI Edition, and countless others! The site also includes downloadable posters, email templates, and resource toolkits that make it easy to plan, launch, and promote an event at school, giving teachers a friendly and practical entry point for building AI literacy and empowering students to become thoughtful creators of technology. If your district blocks YouTube, then the videos may not be viewable.

tag(s): artificial intelligence (217), coding (90)

In the Classroom

Have students explore how computers recognize objects by sorting pictures into groups, then compare their choices to an AI model's results. Discuss how AI "learns" from examples and what happens when data is biased or incomplete. Challenge students to imagine an AI system that could solve a real-world problem in their community, such as recycling or accessibility. They can create posters or short videos using Adobe Express Video Maker, reviewed here to pitch their ideas, emphasizing creativity and ethical use. Show one of the Hour of AI introduction videos, then have students brainstorm where AI appears in their daily lives, such as music recommendations, navigation apps, or digital assistants, and present their findings with examples.

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MIT Open Courseware - MIT Open Courseware

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8 to 12
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This site provides free, open access to educational materials from thousands of MIT courses as part of their open courseware program, all without requiring registration or enrollment....more
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This site provides free, open access to educational materials from thousands of MIT courses as part of their open courseware program, all without requiring registration or enrollment. All courses include a regular syllabus with assignments, interactive activities, and other resources such as videos and slideshows. Course subjects include computer science and artificial intelligence, math, physics, engineering, and others. There are courses from beginning-level undergraduate classes and up to graduate-level master's and doctoral courses. Find courses by searching for topics, browsing collections, or choosing from the newest course additions.

tag(s): africa (149), artificial intelligence (217), business (46), coding (90), creating media (15), energy (137), engineering (135), environment (244), equations (114), literature (211), sociology (22), space (230), STEM (328), transportation (31)

In the Classroom

AP history, language, and economics students may find MIT's online course materials useful. MIT has committed to putting its entire curriculum on the web, and these early offerings include syllabi, reading materials, and a variety of subject-specific class notes. Before using these pages, students and parents should all be aware of what Open Courseware is and is not. Teachers at smaller schools may welcome the availability of language alternatives. Teachers of gifted who are looking for acceleration options will also find these courses valuable, though you will need to develop a means of doing assessment if your students are to earn credit for them.
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SPACEX- ISS Docking Simulator - Shane Mielke

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6 to 12
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The SpaceX ISS Docking Simulator is a free, interactive website where students can practice docking a spacecraft with the International Space Station, just as real astronauts do. It...more
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The SpaceX ISS Docking Simulator is a free, interactive website where students can practice docking a spacecraft with the International Space Station, just as real astronauts do. It uses the same controls NASA astronauts use on SpaceX missions. Students move and rotate the spacecraft to align it with the target and complete docking. This activity helps students practice careful thinking, patience, and problem-solving. It's a fun and challenging way to explore space science and can be used in middle school and up to teach about space travel and how things move in space.

tag(s): problem solving (240), simulations (40), space (230)

In the Classroom

Students can attempt to dock the Crew Dragon spacecraft to the ISS manually. Time their attempts or track how many tries it takes to succeed. Break the class into two teams: one uses only translation controls (X, Y, Z), the other uses only rotation (pitch, yaw, roll). Then have them combine both to complete the docking. Have students create a step-by-step guide or video tutorial for new "astronaut trainees" explaining how to use the simulator. They can use moovly reviewed here

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Educational Resources: Technology - U.S. National Science Foundation

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K to 12
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The National Science Foundation's Technology Education Resources page offers a collection of lessons, videos, and web resources designed for K-12 teachers, students, and families to...more
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The National Science Foundation's Technology Education Resources page offers a collection of lessons, videos, and web resources designed for K-12 teachers, students, and families to explore foundational and innovative technology concepts. Educational videos explain cutting-edge topics like artificial intelligence, quantum computing, soft robotics, and nuclear fusion, while high-resolution images showcase advanced technological research in materials science and computing. These NSF-supported resources aim to make technology education accessible and engaging while developing students' problem-solving skills, computational thinking, and real-world STEM connections across all grade levels.

tag(s): coding (90), robotics (30)

In the Classroom

Students can use Scratch reviewed here. Have students create a simple interactive story or game using Scratch, allowing them to showcase basic coding concepts such as loops, events, and variables. Students can participate in an Hour of Code on Code.org.

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Educational Resources: Engineering - U.S. National Science Foundation

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K to 12
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The U.S. National Science Foundation: Engineering page provides a wide range of educational resources, including lesson plans, printable activities, videos, and images focused on the...more
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The U.S. National Science Foundation: Engineering page provides a wide range of educational resources, including lesson plans, printable activities, videos, and images focused on the world of engineering. Featured lessons come from platforms like TeachEngineering, Engineering Go For It, and TryEngineering, offering hands-on and inquiry-based content. Video highlights include topics such as "What is Engineering?", "What is Mechanical Engineering?", "What is a Robot?", and explorations of microplastics and various engineering careers, with direct access to the NSF News YouTube channel. The site also showcases fascinating images of organs, marine life, and skeletal structures to support visual learning. The videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

tag(s): engineering (135), robotics (30)

In the Classroom

Select a hands-on lesson from TeachEngineering (part of NSF's collection of 1,500+ vetted K-12 activities) that fits your unit, like building bridges, towers, or circuits. Have students go through the full engineering process: brainstorm, prototype, test, and iterate. Introduce the Morphing Matter for Girls activities to explore smart materials. Assign students to design and prototype an artifact (e.g., a reusable ecological gadget or wearable tech), learning how materials can change properties & respond to environments. Use a PhET simulation (e.g., electric circuits or structures) to let students experiment virtually. Pose a challenge: "Design a stable bridge using at least three materials." After testing different builds, have students record data and write short analyses, combining engineering design with scientific reasoning.

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Educational Resources: Computing - U.S. National Science Foundation

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K to 12
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The National Science Foundation's Computing Educational Resources page offers a curated collection of lessons, activities, and web resources designed for K-12 classroom teachers, students,...more
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The National Science Foundation's Computing Educational Resources page offers a curated collection of lessons, activities, and web resources designed for K-12 classroom teachers, students, and their families. The offerings include interactive platforms such as Scratch for learning coding fundamentals, GenCyber camps that introduce cybersecurity basics, and Hour of Code activities designed to demystify computer science. Resources range from games teaching artificial intelligence concepts to virtual worlds where students solve puzzles and collaborate (Whyville), with many specifically designed to broaden participation among underrepresented groups. The page also features educational videos explaining quantum computing and artificial intelligence, along with high-resolution images showcasing cutting-edge computing research.

tag(s): artificial intelligence (217), coding (90), computational thinking (37), computers (109)

In the Classroom

Students can use Scratch reviewed here to design an interactive game featuring a cyber hero that teaches basic cybersecurity concepts through storytelling and coding. Students can create images using Canva Edu reviewed here. Students can explore and create using activities featured in Hour of AI reviewed here.

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If You Read It On The Internet, It Must Be True! Media Literacy in the 21st Century - TeachersFirst

Grades
4 to 12
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Media Literacy is one of the most essential skills for students to learn. This article from TeachersFirst Help! I Lost My Library/Media Specialist series, reviewed...more
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Media Literacy is one of the most essential skills for students to learn. This article from TeachersFirst Help! I Lost My Library/Media Specialist series, reviewed here, provides background knowledge and ideas to introduce media literacy and share opportunities for students to explore and evaluate websites. Additional ideas include conducting web treasure hunts, utilizing fact-checking resources, and engaging in online games and activities.

tag(s): digital citizenship (86), internet safety (110), media literacy (105), news (220)

In the Classroom

Use this article to find resources and books to teach media literacy in your classroom. Encourage students to share examples of disinformation or misinformation throughout the school year using an online whiteboard tool such as IdeaBoardz, reviewed here. Ask students to add links to sites that provide examples of items they find on the internet that aren't completely true, and share tips with their peers on what kind of things to look for to verify the accuracy of information.
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Lillian Moller Gilbreth - Unladylike 2020

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6 to 12
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Discover the groundbreaking achievements of Lillian Moller Gilbreth, a pioneering industrial engineer and psychologist. The site includes a 10-minute video, along with a detailed biography...more
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Discover the groundbreaking achievements of Lillian Moller Gilbreth, a pioneering industrial engineer and psychologist. The site includes a 10-minute video, along with a detailed biography and timeline of her life. Educators can access a lesson plan, making it easy to integrate into classroom instruction. Additional resources support both teachers and students, including discussion questions, vocabulary lists, and materials designed to accommodate diverse learners.

tag(s): engineering (135), psychology (59), women (172), womenchangemaker (67)

In the Classroom

Have students create a visual timeline of Gilbreth's life using Sutori reviewed here, highlighting key events such as her educational milestones, major inventions, and contributions to workplace efficiency and home economics. Students can watch the movie "Cheaper by the Dozen" while comparing it to the life of Lillian Moller Gilbreth using Figma reviewed here. Finally, students can learn about the advancements she made in engineering by using Kiddle reviewed here.

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Science and Technology - PBS Learning

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2 to 12
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PBS LearningMedia's American Experience Science and Technology collection brings history to life through compelling videos and media resources exploring groundbreaking inventions, technological...more
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PBS LearningMedia's American Experience Science and Technology collection brings history to life through compelling videos and media resources exploring groundbreaking inventions, technological innovations, and their transformative impact on American society. These free, classroom-ready materials help students connect historical scientific achievements to modern life, examining everything from early innovations to contemporary technological advances. The resources include engaging video clips, lesson plans, and interactive activities that make complex historical concepts accessible and relevant. Whether you're teaching about famous inventors, exploring how technology shaped cultural identity, or discussing the societal impacts of scientific progress, this collection offers rich, standards-aligned content that captivates students while deepening their understanding of how science and technology have shaped our nation's story!

tag(s): 1920s (25), 1940s (68), 1950s (32), 1960s (54), 1970s (30), 1980s (21), cold war (36), inventors and inventions (82), space (230), world war 1 (83)

In the Classroom

After watching "Tesla: Early Experiments with Wireless Power," students can continue to research Tesla's history by completing a timeline using Time Graphics Timeline Maker, reviewed here. After watching Sputnik's Launch Begins the Space Race | Chasing the Moon, students can use Google Drawings, reviewed here to compare and contrast the space race between the United States and Russia. Students can also research using Kiddle, reviewed here about what advancements have been made in fire safety, work conditions, and immigration since the Triangle Fire.

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Maker's 50 Download - Van Andel Institute for Education

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K to 12
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The VAI Education Maker's 50 resource provides a comprehensive guide for classroom makerspaces. It includes printable materials such as posters, a checklist, and visual labels designed...more
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The VAI Education Maker's 50 resource provides a comprehensive guide for classroom makerspaces. It includes printable materials such as posters, a checklist, and visual labels designed to help you curate a well-stocked and engaging maker environment. Ideal for STEM, arts, or cross-disciplinary projects, the Maker's 50 offers both structure and flexibility to empower student-driven creativity.

tag(s): makerspace (38), STEM (328)

In the Classroom

Makerspace can be used in the classroom to engage students in hands-on learning. While completing these activities, students can use Seesaw reviewed here to journal their learning. Students can use Padlet reviewed here to post questions. Students can use Kiddle reviewed here to research information. These tools are versatile: display the poster near a donation bin to invite contributions, use the checklist to ensure you've covered all key materials, and label storage areas to keep everything organized. Ideal for STEM, arts, or cross-disciplinary projects, the Maker's 50 offers both structure and flexibility to empower student-driven creativity.

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Meshy AI - Meshy Ai

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4 to 12
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Meshy AI offers a free, easy-to-use platform that empowers educators and students to create 3D models swiftly and efficiently. Members can generate detailed 3D models in less than three...more
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Meshy AI offers a free, easy-to-use platform that empowers educators and students to create 3D models swiftly and efficiently. Members can generate detailed 3D models in less than three minutes by simply inputting text descriptions or uploading images. The free plan provides 200 credits monthly, allowing for the creation of models without needing a credit card. These models can be exported in various formats, including Wavefront Object (OBJ), Filmbox (FBX), and Stereolithography (STL), making them suitable for integration into educational projects, 3D printing, or virtual reality applications. Meshy AI's intuitive interface and rapid processing make it an excellent tool for enhancing creativity and learning in the classroom.

tag(s): artificial intelligence (217), design (72)

In the Classroom

Have students choose a vocabulary word and use Meshy to create a 3D model that represents it. For example, for the word "volcano," they can generate a 3D model of a volcano from a text prompt. Then, they can present their model and explain how it connects to the word's meaning. After reading a story, have students describe a character in detail and use Meshy to turn that description into a 3D model. In social studies or ELA, students can research an artifact from a historical period (ex., a medieval crown or ancient vase) and then generate a 3D model from a text or image prompt. Students can brainstorm and design an invention, describing it in detail via text. They then can use Meshy to model their invention and present it in a "Shark Tank"-style pitch, explaining how it works and its usefulness.

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Techno Kids - Techno Kids

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1 to 12
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Techno Kids features free digital literacy and coding lessons for kids. To receive the free monthly lesson, you must sign up. The lessons are available in Google Sheets or Microsoft...more
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Techno Kids features free digital literacy and coding lessons for kids. To receive the free monthly lesson, you must sign up. The lessons are available in Google Sheets or Microsoft Excel 365.

tag(s): coding (90), digital literacy (23)

In the Classroom

Students can follow the instructions in the lessons on the site. Students can transfer their knowledge by coding in Scratch, reviewed here. Finally, students can reflect on the process and outcome using Seesaw, reviewed here.

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Escape Games - Crazy Games

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4 to 12
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Crazy Games offers a variety of digital escape rooms that require players to use problem-solving skills to escape a situation, involving puzzles, riddles, and logical thinking before...more
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Crazy Games offers a variety of digital escape rooms that require players to use problem-solving skills to escape a situation, involving puzzles, riddles, and logical thinking before time runs out. A two-player option is available on some of the escape rooms. Some digital escape rooms featured are Nuclear Day, Strange Case, Daily Escape Room, and more. Note that the topics offered range in subject matter, and some may not be suitable for elementary or middle school students. We recommend previewing before you share.

tag(s): digital escapes (25), problem solving (240)

In the Classroom

Students can participate in the digital escape rooms that are featured on the site. Students can use Google Keep, reviewed here to write the answers. Students can use Dotstorming, reviewed here to rank their favorite digital escape room.

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Escape the Room! Classroom Games - Active History

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6 to 12
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ActiveHistory's "Escape the Room! Classroom Games" offer educators an innovative way to immerse students in historical learning through interactive, puzzle-based scenarios. These activities...more
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ActiveHistory's "Escape the Room! Classroom Games" offer educators an innovative way to immerse students in historical learning through interactive, puzzle-based scenarios. These activities challenge learners to collaborate and apply their historical knowledge to solve missions within a set timeframe. Each escape room includes a compelling storyline, a series of tasks linked to historical events, and a final mission that synthesizes the lesson's objectives. Topics span a wide range of historical periods, including the Black Death, Imperial Rome, and the Cold War, allowing teachers to select scenarios that align with their curriculum.

tag(s): cold war (36), digital escapes (25), romans (52)

In the Classroom

Students can participate in the digital escape rooms. Students can use Padlet reviewed here to share the information that they learned. Students can create their own escape room after finishing a topic by using Google Forms reviewed here.

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Wow in the World - Tinkercast

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K to 12
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Wow in the World is a lively and engaging podcast hosted by Mindy Thomas and Guy Raz, taking curious kids on exciting journeys through the wonders of science and technology....more
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Wow in the World is a lively and engaging podcast hosted by Mindy Thomas and Guy Raz, taking curious kids on exciting journeys through the wonders of science and technology. Each episode dives into fascinating topics such as jaw-dropping inventions, better sleep habits, Neanderthals collecting marine fossils, and the surprising possibility of lush forests once growing in Greenland. Episodes are typically around 24 minutes long and are supported by a variety of resources, including related articles, conversation starters, experiments, book lists, and crafts to extend the learning beyond listening.

tag(s): crafts (89), dinosaurs (47), fossils (43), habitats (99), podcasts (137), robotics (30)

In the Classroom

Students can use Google My Maps reviewed here to explore the locations that are discussed during the podcast. Students can use Padlet reviewed here to post questions and comments. Students can utilize the activities and resources provided in the podcast.

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STEM Careers - PBS LearningMedia

Grades
6 to 12
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Looking to spark curiosity about STEM careers? This collection provides engaging videos and resources that introduce students to exciting opportunities in science, technology, engineering,...more
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Looking to spark curiosity about STEM careers? This collection provides engaging videos and resources that introduce students to exciting opportunities in science, technology, engineering, and math. This collection showcases real-world professionals, including aerospace engineers and environmental scientists, highlighting their skills and the pathways to these high-demand fields. With insightful interviews and hands-on learning connections, it's an excellent way to inspire the next generation of innovators and problem solvers.

tag(s): careers (196), STEM (328)

In the Classroom

Assign students a STEM career (ex., engineer, environmental scientist, programmer) and give them a hands-on challenge related to that field, such as building a bridge with limited materials, designing a simple app, or testing water quality. Create clue cards with job descriptions, tools used, or famous professionals from different STEM careers. Students can work in teams to match the clues to the correct career. Students can research a STEM career of interest, then create an "interview" podcast using Buzzsprout reviewed here or Acast reviewed here or a written profile where they answer questions as if they were a professional in that field.

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Skilled Trades Careers - PBS LearningMedia

Grades
6 to 12
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Explore the world of hands-on careers that keep industries running! The Skilled Trades Careers resources on PBS LearningMedia introduce students to high-demand construction, manufacturing,...more
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Explore the world of hands-on careers that keep industries running! The Skilled Trades Careers resources on PBS LearningMedia introduce students to high-demand construction, manufacturing, automotive technology, and electrical work careers. Students discover the skills, training, and opportunities available in these essential professions through engaging videos, lesson plans, and interactive activities. This collection helps students connect their interests to real-world careers while highlighting the importance of skilled trades in today's economy.

tag(s): careers (196), computers (109), electricity (60)

In the Classroom

Give students a real-world challenge related to skilled trades, such as designing an energy-efficient house layout, troubleshooting a simple wiring diagram, or planning a safe construction project. They can work in teams to brainstorm solutions and present their ideas. They can be designed online using Tinkercad reviewed here. Have students research a skilled trade (such as welding, carpentry, plumbing, or HVAC) and create a short presentation, poster, or video that explains the job role, required skills, and career opportunities. They can also include salary potential and education pathways in a presentation made on Visme reviewed here or Genially reviewed here. Set up small hands-on stations that simulate trade skills, such as measuring and cutting materials (using paper or cardboard), basic circuit building (using snap circuits or online simulators), or blueprint reading exercises, to give them a glimpse into real-life tasks.

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