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Building AI Knowledge: A New AI Literacy Curriculum from Quill + aiEDU - Quill and aiEDU
Grades
8 to 12tag(s): artificial intelligence (300), critical thinking (179), digital citizenship (108), logic (166), reading comprehension (146), STEM (370)
In the Classroom
Take advantage of this free curriculum or choose individual lessons to teach students how to use AI and consider digital citizenship guidelines when utilizing AI, either as a stand-alone technology lesson or by integrating the lessons into language arts, science, or computer science lessons. Extend learning and continue to promote critical thinking skills using Kialo Edu, reviewed here to structure student debates about AI ethics. Kialo's structure offers mapping tools that facilitate constructive debate and provide opportunities for viewing information from different perspectives.You must be registered and logged in to add items to your favorites.
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The 150 Best Podcasts to Enrich Your Mind - Open Culture, LLC
Grades
6 to 12This site includes advertising.
tag(s): business (50), design (76), famous people (40), podcasts (163), sports (88)
In the Classroom
Choose a short podcast episode, such as 99 Percent Invisible or This American Life, and have students listen in groups, noting the main ideas, tone, and supporting details. Follow with a discussion on how the speaker uses storytelling to convey meaning. Provide a transcript (if available) and have students annotate key phrases, claims, and rhetorical techniques to reinforce listening comprehension and textual analysis. Pair podcasts with other media, for example, listen to a design-focused 99 Percent Invisible episode during a STEM or art project, and have students present how the podcast deepened their understanding of the topic.Add your comments below (available only to members) | Become a Member
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Open Culture Free Online Courses - Open Culture, LLC
Grades
9 to 12This site includes advertising.
tag(s): art history (104), artificial intelligence (300), artists (100), business (50), civil war (145), coding (109), computers (115), cultures (292), engineering (141), environment (254), politics (124), psychology (60), religions (120), shakespeare (98), sociology (24), world war 1 (87), world war 2 (169)
In the Classroom
Choose short university lectures related to your current unit (e.g., history, literature, or psychology). Have students summarize key takeaways and connect them to class topics. Assign a relevant Open Culture lecture for homework, then use class time for guided discussion, problem-solving, or creative applications of the concept. Form small groups where students take different Open Culture courses and share summaries or key insights with the class, encouraging collaboration and exposure to diverse subjects.Add your comments below (available only to members) | Become a Member
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Free Maker Resources - Mackin
Grades
K to 12tag(s): journals (22), makerspace (39), STEM (370)
In the Classroom
Give each student a blank maker journal (from the MackinMaker download). Start with a "brainstorm" page: students sketch out or list ideas for something they'd like to build, experiment with, or improve. Use one of the challenge cards as a five or ten-minute warm-up. Have students select a challenge card at random and attempt to prototype a solution using simple materials (such as paper, tape, and straws). After students pick a challenge, have them build a first version, then use their maker journal to reflect on what worked, what didn't, and what they'd change. Then have them re-design and rebuild.Add your comments below (available only to members) | Become a Member
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Krea.AI - Krea
Grades
6 to 12tag(s): artificial intelligence (300), editing (89), images (266)
In the Classroom
Have students generate images to represent a scene, setting, or theme from a story they are reading. Use AI-generated visuals as writing prompts. Students can select an image and write a narrative, poem, or descriptive paragraph inspired by what they see, focusing on sensory details and word choice. In social studies, students can create visuals representing a historical event, civilization, or cultural practice, then explain how their image reflects researched facts and historical context.Add your comments below (available only to members) | Become a Member
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Free EduProtocol Slide Deck Templates - EdTech Emma
Grades
K to 12tag(s): critical thinking (179), teaching strategies (68), thinking skills (116), visual thinking (13)
In the Classroom
Learn more about eduprotocols by reading the book, EduProtocols by Marlena Hebern and Joe Corippo. Use these templates as part of your classroom routines that promote active learning and higher-order thinking skills. Use the templates as a guide to creating other templates for eduprotocols using Google Slides, reviewed here. Adapt the slides to fit your content and student grade level. For example, use the 8 Parts of Speech Stories by breaking the content into two or three parts, such as nouns and verbs for younger students, or use the Gallery Walk slides in a math class to create a display of different approaches to a math problem.Add your comments below (available only to members) | Become a Member
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Digital Literacy & Well-Being Curriculum - Common Sense Education
Grades
K to 12tag(s): artificial intelligence (300), cyberbullying (44), digital citizenship (108), media literacy (122), mental health (62), Teacher Utilities (214)
In the Classroom
Add this resource to your collection of digital literacy activities that engage learners. After completing lessons, have younger students use Animate from Audio, reviewed here to create short, animated videos sharing their understanding of the content. For older students, consider creating podcasts with Adobe Podcast, reviewed here to share digital literacy and safety information with their peers. As an extension activity, have students use Trading Card Creator reviewed here to create trading cards that share information about the topics found on this site, such as healthy habits, information and media literacy, and privacy and safety.Add your comments below (available only to members) | Become a Member
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Computational Thinking and Modeling - National Science Teaching Association
Grades
6 to 12tag(s): blogs (77), computational thinking (45), playlists (8)
In the Classroom
Students can use the playlist that is featured on the site. Students can use Google Keep, reviewed here to write down notes as they are coding the blocks. Students can post their reactions and experiences on a virtual bulletin board such as Stormboard, reviewed here.Add your comments below (available only to members) | Become a Member
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Free Computational Thinking Lesson Plans and Resources - AFT's Share My Lesson
Grades
K to 12tag(s): coding (109), computational thinking (45)
In the Classroom
Students can take part in Chasing the Cursor with Scratch by using Scratch, reviewed here. They can design their own game using Scratch as well. Students can post their favorite ScratchJr game on Stickies.io, reviewed here.Add your comments below (available only to members) | Become a Member
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Engineering Design and Practices - PBS LearningMedia
Grades
K to 12tag(s): computational thinking (45), engineering (141)
In the Classroom
Students can watch Lyla in the Loop and complete the comprehension activity in the Supporting Materials for Students. After watching the video from SciGirls | Game Changers: Identify and Define, students can create a game and record themselves playing it using ScreenPal, reviewed here. Students can take notes using Google Keep, reviewed here while watching any of the Crash Course videos featured on PBS.Add your comments below (available only to members) | Become a Member
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Civics of Technology Curriculum - Civics of Technology
Grades
6 to 12tag(s): artificial intelligence (300), critical thinking (179), inquiry (34), media literacy (122)
In the Classroom
Utilize these free curriculum materials to incorporate media literacy lessons into commonly taught subjects or to develop critical thinking skills. For example, use the "Unfolding a Smartphone" lesson to explore the development of communication methods from the invention of the alphabet to the emergence of smartphones. Use Project Zero Thinking Routines, reviewed here to enhance learning and understanding. Choose from a variety of thinking routines that provide focused activities to guide students in critical thinking and encourage them to consider different viewpoints.Add your comments below (available only to members) | Become a Member
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ChatGPT for Teachers - ChatGPT
Grades
K to 12tag(s): artificial intelligence (300), chat (39), presentations (33), professional development (318)
In the Classroom
Use this educational version of ChatGPT for a wide range of classroom and professional needs. Create lesson plans that align with your state standards, upload your current lessons to create assessments or differentiate learning activities, or find new resources to supplement your current teaching materials. Take advantage of the integration with Canva, reviewed here, to create infographics, presentations, and other materials to enhance student learning. Canva is available through an app in this version of ChatGPT. Follow the instructions to link your accounts for easy access to all available features. Learn more by viewing the archive of OK2Ask: AI for Educator Excellence: Reclaiming Time and Enhancing Instruction, reviewed here, find out more about Canva's AI features by watching OK2Ask: Interactive Lessons with Canva's AI Magic Tools, reviewed here.Add your comments below (available only to members) | Become a Member
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VideoTutor - VideoTutor
Grades
2 to 12In the Classroom
Share this resource with students as a helpful tool for studying for standardized tests or as a support aid for your current curriculum. Share helpful videos on your class website or create a collection of videos using Wakelet, reviewed here to have readily available for student use. Extend student learning by asking them to create tutorials to share with their classmates using Powtoon, reviewed here.Add your comments below (available only to members) | Become a Member
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GeeksforGeeks School - GeeksforGeeks School
Grades
8 to 12This site includes advertising.
tag(s): coding (109), Microsoft (55), problem solving (275), puzzles (163), quizzes (91), test prep (71)
In the Classroom
Students can take the practice quizzes and mock tests from the site. Students can take notes using NotebookLM, reviewed here. Students can do a show what you know video using Free Online Screen Recorder, reviewed here.Add your comments below (available only to members) | Become a Member
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Code Academy - Code Academy
Grades
9 to 12tag(s): coding (109)
In the Classroom
Students can try the free courses on the site and share them on Lino, reviewed here have them share one fact that they learned. Students can use Google Keep, reviewed here to take notes as they are participating in the course. Students can use Scratch, reviewed here to practice their new skills.Add your comments below (available only to members) | Become a Member
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The Coding Train - The Coding Train
Grades
9 to 12This site includes advertising.
tag(s): coding (109), simulations (48)
In the Classroom
After watching a video, students can use Padlet, reviewed here to post something new that they learned. Students can write step-by-step instructions in coding for themselves using Google Drawings, reviewed here. Students can use Scratch, reviewed here to practice their coding skills.Add your comments below (available only to members) | Become a Member
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Code - Code.org
Grades
K to 12tag(s): artificial intelligence (300), coding (109), critical thinking (179), logic (166), problem solving (275), STEM (370)
In the Classroom
Bookmark and save this site to use during annual Hour of AI or Code activities and throughout the year as part of computer science instruction. Integrate coding activities into cross-curricular lessons, for example, by incorporating coding exercises that enable students to explore geometry and patterns within their math lessons. Integrate with science lessons to explore the scientific method or use coding activities to create interactive stories that bring student writing projects to life. Extend student learning by including activities and lessons from Hour of AI, reviewed here as part of your computer science curriculum. Share student projects on your class website or on a site such as Milanote, reviewed here to curate and share information.Add your comments below (available only to members) | Become a Member
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Two Truths & AI Game - Common Sense Education
Grades
5 to 12tag(s): artificial intelligence (300), digital literacy (36), game based learning (304)
In the Classroom
Share this game during the Hour of AI. Begin class with a "Two Truths and a Lie" icebreaker using everyday facts, then introduce the AI version from the website. Have students guess which statements might have been created by AI to start a discussion about how machines mimic human communication. Guide students to research examples of AI-generated content, such as news articles, art, or social media posts. In small groups, they can analyze clues that reveal when something might not be human-made and share their reasoning with the class. Challenge older students to write their own "Two Truths and an AI" statements using a classroom AI tool or generator such as Claude, reviewed here or ChatGPT, reviewed here.Add your comments below (available only to members) | Become a Member
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Hour of AI - CodeCombat
Grades
4 to 12tag(s): artificial intelligence (300), coding (109), game based learning (304)
In the Classroom
Have students complete the first set of Hour of AI coding puzzles, where they write simple Python or JavaScript commands to help their hero solve problems. Present students with a partially incorrect code sample from one of the puzzles and challenge them to identify and correct the errors. After finishing a level, students write or record a short explanation of how their code worked, describing how the computer "thought" through the steps.Add your comments below (available only to members) | Become a Member
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Explore Hour of AI Activities - CSforALL
Grades
K to 12tag(s): artificial intelligence (300), coding (109)
In the Classroom
Have students explore how computers recognize objects by sorting pictures into groups, then compare their choices to an AI model's results. Discuss how AI "learns" from examples and what happens when data is biased or incomplete. Challenge students to imagine an AI system that could solve a real-world problem in their community, such as recycling or accessibility. They can create posters or short videos using Adobe Express Video Maker, reviewed here to pitch their ideas, emphasizing creativity and ethical use. Show one of the Hour of AI introduction videos, then have students brainstorm where AI appears in their daily lives, such as music recommendations, navigation apps, or digital assistants, and present their findings with examples.Add your comments below (available only to members) | Become a Member
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