515 engineering-technology results | sort by:
Engineering Design and Practices - PBS LearningMedia
Grades
K to 12tag(s): computational thinking (45), engineering (141)
In the Classroom
Students can watch Lyla in the Loop and complete the comprehension activity in the Supporting Materials for Students. After watching the video from SciGirls | Game Changers: Identify and Define, students can create a game and record themselves playing it using ScreenPal, reviewed here. Students can take notes using Google Keep, reviewed here while watching any of the Crash Course videos featured on PBS.You must be registered and logged in to add items to your favorites.
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Civics of Technology Curriculum - Civics of Technology
Grades
6 to 12tag(s): artificial intelligence (346), critical thinking (189), inquiry (38), media literacy (130)
In the Classroom
Utilize these free curriculum materials to incorporate media literacy lessons into commonly taught subjects or to develop critical thinking skills. For example, use the "Unfolding a Smartphone" lesson to explore the development of communication methods from the invention of the alphabet to the emergence of smartphones. Use Project Zero Thinking Routines, reviewed here to enhance learning and understanding. Choose from a variety of thinking routines that provide focused activities to guide students in critical thinking and encourage them to consider different viewpoints.Add your comments below (available only to members) | Become a Member
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ChatGPT for Teachers - ChatGPT
Grades
K to 12tag(s): artificial intelligence (346), chat (41), presentations (46), professional development (296)
In the Classroom
Use this educational version of ChatGPT for a wide range of classroom and professional needs. Create lesson plans that align with your state standards, upload your current lessons to create assessments or differentiate learning activities, or find new resources to supplement your current teaching materials. Take advantage of the integration with Canva, reviewed here, to create infographics, presentations, and other materials to enhance student learning. Canva is available through an app in this version of ChatGPT. Follow the instructions to link your accounts for easy access to all available features. Learn more by viewing the archive of OK2Ask: AI for Educator Excellence: Reclaiming Time and Enhancing Instruction, reviewed here, find out more about Canva's AI features by watching OK2Ask: Interactive Lessons with Canva's AI Magic Tools, reviewed here.Add your comments below (available only to members) | Become a Member
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VideoTutor - VideoTutor
Grades
2 to 12In the Classroom
Share this resource with students as a helpful tool for studying for standardized tests or as a support aid for your current curriculum. Share helpful videos on your class website or create a collection of videos using Wakelet, reviewed here to have readily available for student use. Extend student learning by asking them to create tutorials to share with their classmates using Powtoon, reviewed here.Add your comments below (available only to members) | Become a Member
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GeeksforGeeks School - GeeksforGeeks School
Grades
8 to 12This site includes advertising.
tag(s): coding (111), Microsoft (50), problem solving (283), puzzles (172), quizzes (83), test prep (68)
In the Classroom
Students can take the practice quizzes and mock tests from the site. Students can take notes using NotebookLM, reviewed here. Students can do a show what you know video using Free Online Screen Recorder, reviewed here.Add your comments below (available only to members) | Become a Member
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Code Academy - Code Academy
Grades
9 to 12tag(s): coding (111)
In the Classroom
Students can try the free courses on the site and share them on Lino, reviewed here have them share one fact that they learned. Students can use Google Keep, reviewed here to take notes as they are participating in the course. Students can use Scratch, reviewed here to practice their new skills.Add your comments below (available only to members) | Become a Member
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The Coding Train - The Coding Train
Grades
9 to 12This site includes advertising.
tag(s): coding (111), simulations (46)
In the Classroom
After watching a video, students can use Padlet, reviewed here to post something new that they learned. Students can write step-by-step instructions in coding for themselves using Google Drawings, reviewed here. Students can use Scratch, reviewed here to practice their coding skills.Add your comments below (available only to members) | Become a Member
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Code - Code.org
Grades
K to 12tag(s): artificial intelligence (346), coding (111), critical thinking (189), logic (170), problem solving (283), STEM (380)
In the Classroom
Bookmark and save this site to use during annual Hour of AI or Code activities and throughout the year as part of computer science instruction. Integrate coding activities into cross-curricular lessons, for example, by incorporating coding exercises that enable students to explore geometry and patterns within their math lessons. Integrate with science lessons to explore the scientific method or use coding activities to create interactive stories that bring student writing projects to life. Extend student learning by including activities and lessons from Hour of AI, reviewed here as part of your computer science curriculum. Share student projects on your class website or on a site such as Milanote, reviewed here to curate and share information.Add your comments below (available only to members) | Become a Member
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Two Truths & AI Game - Common Sense Education
Grades
5 to 12tag(s): artificial intelligence (346), digital literacy (38), game based learning (320)
In the Classroom
Share this game during the Hour of AI. Begin class with a "Two Truths and a Lie" icebreaker using everyday facts, then introduce the AI version from the website. Have students guess which statements might have been created by AI to start a discussion about how machines mimic human communication. Guide students to research examples of AI-generated content, such as news articles, art, or social media posts. In small groups, they can analyze clues that reveal when something might not be human-made and share their reasoning with the class. Challenge older students to write their own "Two Truths and an AI" statements using a classroom AI tool or generator such as Claude, reviewed here or ChatGPT, reviewed here.Add your comments below (available only to members) | Become a Member
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Hour of AI - CodeCombat
Grades
4 to 12tag(s): artificial intelligence (346), coding (111), game based learning (320)
In the Classroom
Have students complete the first set of Hour of AI coding puzzles, where they write simple Python or JavaScript commands to help their hero solve problems. Present students with a partially incorrect code sample from one of the puzzles and challenge them to identify and correct the errors. After finishing a level, students write or record a short explanation of how their code worked, describing how the computer "thought" through the steps.Add your comments below (available only to members) | Become a Member
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Explore Hour of AI Activities - CSforALL
Grades
K to 12tag(s): artificial intelligence (346), coding (111)
In the Classroom
Have students explore how computers recognize objects by sorting pictures into groups, then compare their choices to an AI model's results. Discuss how AI "learns" from examples and what happens when data is biased or incomplete. Challenge students to imagine an AI system that could solve a real-world problem in their community, such as recycling or accessibility. They can create posters or short videos using Adobe Express Video Maker, reviewed here to pitch their ideas, emphasizing creativity and ethical use. Show one of the Hour of AI introduction videos, then have students brainstorm where AI appears in their daily lives, such as music recommendations, navigation apps, or digital assistants, and present their findings with examples.Add your comments below (available only to members) | Become a Member
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MIT Open Courseware - MIT Open Courseware
Grades
8 to 12tag(s): africa (162), artificial intelligence (346), business (51), coding (111), creating media (16), energy (143), engineering (141), environment (250), equations (128), literature (215), sociology (24), space (252), STEM (380), transportation (31)
In the Classroom
AP history, language, and economics students may find MIT's online course materials useful. MIT has committed to putting its entire curriculum on the web, and these early offerings include syllabi, reading materials, and a variety of subject-specific class notes. Before using these pages, students and parents should all be aware of what Open Courseware is and is not. Teachers at smaller schools may welcome the availability of language alternatives. Teachers of gifted who are looking for acceleration options will also find these courses valuable, though you will need to develop a means of doing assessment if your students are to earn credit for them.Add your comments below (available only to members) | Become a Member
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SPACEX- ISS Docking Simulator - Shane Mielke
Grades
6 to 12tag(s): problem solving (283), simulations (46), space (252)
In the Classroom
Students can attempt to dock the Crew Dragon spacecraft to the ISS manually. Time their attempts or track how many tries it takes to succeed. Break the class into two teams: one uses only translation controls (X, Y, Z), the other uses only rotation (pitch, yaw, roll). Then have them combine both to complete the docking. Have students create a step-by-step guide or video tutorial for new "astronaut trainees" explaining how to use the simulator.Add your comments below (available only to members) | Become a Member
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Educational Resources: Technology - U.S. National Science Foundation
Grades
K to 12In the Classroom
Students can use Scratch reviewed here. Have students create a simple interactive story or game using Scratch, allowing them to showcase basic coding concepts such as loops, events, and variables. Students can participate in an Hour of Code on Code.org.Add your comments below (available only to members) | Become a Member
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Educational Resources: Engineering - U.S. National Science Foundation
Grades
K to 12tag(s): engineering (141), robotics (30)
In the Classroom
Select a hands-on lesson from TeachEngineering (part of NSF's collection of 1,500+ vetted K-12 activities) that fits your unit, like building bridges, towers, or circuits. Have students go through the full engineering process: brainstorm, prototype, test, and iterate. Introduce the Morphing Matter for Girls activities to explore smart materials. Assign students to design and prototype an artifact (e.g., a reusable ecological gadget or wearable tech), learning how materials can change properties & respond to environments. Use a PhET simulation (e.g., electric circuits or structures) to let students experiment virtually. Pose a challenge: "Design a stable bridge using at least three materials." After testing different builds, have students record data and write short analyses, combining engineering design with scientific reasoning.Add your comments below (available only to members) | Become a Member
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Educational Resources: Computing - U.S. National Science Foundation
Grades
K to 12tag(s): artificial intelligence (346), coding (111), computational thinking (45), computers (114)
In the Classroom
Students can use Scratch reviewed here to design an interactive game featuring a cyber hero that teaches basic cybersecurity concepts through storytelling and coding. Students can create images using Canva Edu reviewed here. Students can explore and create using activities featured in Hour of AI reviewed here.Add your comments below (available only to members) | Become a Member
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If You Read It On The Internet, It Must Be True! Media Literacy in the 21st Century - TeachersFirst
Grades
4 to 12tag(s): digital citizenship (110), internet safety (121), media literacy (130), news (223)
In the Classroom
Use this article to find resources and books to teach media literacy in your classroom. Encourage students to share examples of disinformation or misinformation throughout the school year using an online whiteboard tool such as IdeaBoardz, reviewed here. Ask students to add links to sites that provide examples of items they find on the internet that aren't completely true, and share tips with their peers on what kind of things to look for to verify the accuracy of information.Add your comments below (available only to members) | Become a Member
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Lillian Moller Gilbreth - Unladylike 2020
Grades
6 to 12tag(s): engineering (141), psychology (60), women (191), womenchangemaker (81)
In the Classroom
Have students create a visual timeline of Gilbreth's life using Sutori reviewed here, highlighting key events such as her educational milestones, major inventions, and contributions to workplace efficiency and home economics. Students can watch the movie "Cheaper by the Dozen" while comparing it to the life of Lillian Moller Gilbreth using Figma reviewed here. Finally, students can learn about the advancements she made in engineering by using Kiddle reviewed here.Add your comments below (available only to members) | Become a Member
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Science and Technology - PBS Learning
Grades
2 to 12tag(s): 1920s (25), 1940s (70), 1950s (33), 1960s (54), 1970s (30), 1980s (21), cold war (39), inventors and inventions (89), space (252), world war 1 (87)
In the Classroom
After watching "Tesla: Early Experiments with Wireless Power," students can continue to research Tesla's history by completing a timeline using Time Graphics Timeline Maker, reviewed here. After watching Sputnik's Launch Begins the Space Race | Chasing the Moon, students can use Google Drawings, reviewed here to compare and contrast the space race between the United States and Russia. Students can also research using Kiddle, reviewed here about what advancements have been made in fire safety, work conditions, and immigration since the Triangle Fire.Add your comments below (available only to members) | Become a Member
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Maker's 50 Download - Van Andel Institute for Education
Grades
K to 12tag(s): makerspace (44), STEM (380)
In the Classroom
Makerspace can be used in the classroom to engage students in hands-on learning. While completing these activities, students can use Seesaw reviewed here to journal their learning. Students can use Padlet reviewed here to post questions. Students can use Kiddle reviewed here to research information. These tools are versatile: display the poster near a donation bin to invite contributions, use the checklist to ensure you've covered all key materials, and label storage areas to keep everything organized. Ideal for STEM, arts, or cross-disciplinary projects, the Maker's 50 offers both structure and flexibility to empower student-driven creativity.Add your comments below (available only to members) | Become a Member
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