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If You Read It On The Internet, It Must Be True! Media Literacy in the 21st Century - TeachersFirst
Grades
4 to 12tag(s): digital citizenship (108), internet safety (121), media literacy (122), news (224)
In the Classroom
Use this article to find resources and books to teach media literacy in your classroom. Encourage students to share examples of disinformation or misinformation throughout the school year using an online whiteboard tool such as IdeaBoardz, reviewed here. Ask students to add links to sites that provide examples of items they find on the internet that aren't completely true, and share tips with their peers on what kind of things to look for to verify the accuracy of information.You must be registered and logged in to add items to your favorites.
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Lillian Moller Gilbreth - Unladylike 2020
Grades
6 to 12tag(s): engineering (138), psychology (60), women (187), womenchangemaker (78)
In the Classroom
Have students create a visual timeline of Gilbreth's life using Sutori reviewed here, highlighting key events such as her educational milestones, major inventions, and contributions to workplace efficiency and home economics. Students can watch the movie "Cheaper by the Dozen" while comparing it to the life of Lillian Moller Gilbreth using Figma reviewed here. Finally, students can learn about the advancements she made in engineering by using Kiddle reviewed here.Add your comments below (available only to members) | Become a Member
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Science and Technology - PBS Learning
Grades
2 to 12tag(s): 1920s (25), 1940s (70), 1950s (33), 1960s (55), 1970s (30), 1980s (21), cold war (38), inventors and inventions (88), space (245), world war 1 (85)
In the Classroom
After watching "Tesla: Early Experiments with Wireless Power," students can continue to research Tesla's history by completing a timeline using Time Graphics Timeline Maker, reviewed here. After watching Sputnik's Launch Begins the Space Race | Chasing the Moon, students can use Google Drawings, reviewed here to compare and contrast the space race between the United States and Russia. Students can also research using Kiddle, reviewed here about what advancements have been made in fire safety, work conditions, and immigration since the Triangle Fire.Add your comments below (available only to members) | Become a Member
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Maker's 50 Download - Van Andel Institute for Education
Grades
K to 12tag(s): makerspace (39), STEM (364)
In the Classroom
Makerspace can be used in the classroom to engage students in hands-on learning. While completing these activities, students can use Seesaw reviewed here to journal their learning. Students can use Padlet reviewed here to post questions. Students can use Kiddle reviewed here to research information. These tools are versatile: display the poster near a donation bin to invite contributions, use the checklist to ensure you've covered all key materials, and label storage areas to keep everything organized. Ideal for STEM, arts, or cross-disciplinary projects, the Maker's 50 offers both structure and flexibility to empower student-driven creativity.Add your comments below (available only to members) | Become a Member
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Meshy AI - Meshy Ai
Grades
4 to 12tag(s): artificial intelligence (297), design (76)
In the Classroom
Have students choose a vocabulary word and use Meshy to create a 3D model that represents it. For example, for the word "volcano," they can generate a 3D model of a volcano from a text prompt. Then, they can present their model and explain how it connects to the word's meaning. After reading a story, have students describe a character in detail and use Meshy to turn that description into a 3D model. In social studies or ELA, students can research an artifact from a historical period (ex., a medieval crown or ancient vase) and then generate a 3D model from a text or image prompt. Students can brainstorm and design an invention, describing it in detail via text. They then can use Meshy to model their invention and present it in a "Shark Tank"-style pitch, explaining how it works and its usefulness.Add your comments below (available only to members) | Become a Member
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Techno Kids - Techno Kids
Grades
1 to 12tag(s): coding (108), digital literacy (35)
In the Classroom
Students can follow the instructions in the lessons on the site. Students can transfer their knowledge by coding in Scratch, reviewed here. Finally, students can reflect on the process and outcome using Seesaw, reviewed here.Add your comments below (available only to members) | Become a Member
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Escape the Room! Classroom Games - Active History
Grades
6 to 12tag(s): cold war (38), digital escapes (30), romans (52)
In the Classroom
Students can participate in the digital escape rooms. Students can use Padlet reviewed here to share the information that they learned. Students can create their own escape room after finishing a topic by using Google Forms reviewed here.Add your comments below (available only to members) | Become a Member
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Wow in the World - Tinkercast
Grades
K to 12tag(s): crafts (111), dinosaurs (48), fossils (44), habitats (103), podcasts (159), robotics (30)
In the Classroom
Students can use Google My Maps reviewed here to explore the locations that are discussed during the podcast. Students can use Padlet reviewed here to post questions and comments. Students can utilize the activities and resources provided in the podcast.Add your comments below (available only to members) | Become a Member
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STEM Careers - PBS LearningMedia
Grades
6 to 12In the Classroom
Assign students a STEM career (ex., engineer, environmental scientist, programmer) and give them a hands-on challenge related to that field, such as building a bridge with limited materials, designing a simple app, or testing water quality. Create clue cards with job descriptions, tools used, or famous professionals from different STEM careers. Students can work in teams to match the clues to the correct career. Students can research a STEM career of interest, then create an "interview" podcast using Buzzsprout reviewed here or Acast reviewed here or a written profile where they answer questions as if they were a professional in that field.Add your comments below (available only to members) | Become a Member
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Skilled Trades Careers - PBS LearningMedia
Grades
6 to 12tag(s): careers (200), computers (115), electricity (61)
In the Classroom
Give students a real-world challenge related to skilled trades, such as designing an energy-efficient house layout, troubleshooting a simple wiring diagram, or planning a safe construction project. They can work in teams to brainstorm solutions and present their ideas. They can be designed online using Tinkercad, reviewed here. Have students research a skilled trade (such as welding, carpentry, plumbing, or HVAC) and create a short presentation, poster, or video that explains the job role, required skills, and career opportunities. They can also include salary potential and education pathways in a presentation made on Visme, reviewed here or Genially, reviewed here. Set up small hands-on stations that simulate trade skills, such as measuring and cutting materials (using paper or cardboard), basic circuit building (using snap circuits or online simulators), or blueprint reading exercises, to give them a glimpse into real-life tasks.Add your comments below (available only to members) | Become a Member
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History of Manufacturing: Lesson Plan 2: What's So Cool About Manufacturing? - PBS LearningMedia
Grades
6 to 12tag(s): careers (200)
In the Classroom
Provide students with historical documents, photos, or firsthand accounts from different manufacturing eras, such as letters from factory workers or old advertisements. Have them analyze these sources and present how they reflect the social and economic effects of manufacturing advancements. Students can research emerging manufacturing technologies (ex., 3D printing, robotics, AI-driven factories) and predict how these innovations will shape industries and jobs. They can present their ideas through a short essay or creative project like a mock news report from the future using a digital tool such as Adobe Express Video Maker reviewed here or Animoto reviewed here. Host a debate on how industrial advancements have influenced social and economic structures. Topics could include the rise of labor unions, child labor laws, globalization, or the impact of automation. Students can take different perspectives and support their arguments with historical examples.Add your comments below (available only to members) | Become a Member
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Snowflake Generator - Transum Mathematics
Grades
3 to 12tag(s): geometric shapes (152), patterns (82), problem solving (273), snow (23), symmetry (32)
In the Classroom
Have students design a snowflake and identify its lines of symmetry (folding lines where the design matches). Then, challenge them to create snowflakes with specific numbers of symmetrical sections (e.g., 4, 6, or 8). Introduce fractals by showing natural examples (such as snowflakes, trees, and ferns) and have students generate snowflakes at various stages of the design process. Compare their snowflakes and discuss how repeating patterns create complex designs. Have students design digital snowflakes and print them for a classroom display. Compare snowflake designs to traditional paper-cut snowflakes and discuss the difference between digital and handmade art.Add your comments below (available only to members) | Become a Member
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Welding Jobs - PBS LearningMedia
Grades
6 to 12In the Classroom
Use an online welding simulator or an interactive PBS video to introduce students to welding techniques. Have them discuss safety procedures and basic welding concepts before attempting a virtual hands-on activity. Explore the chemistry and physics of welding by conducting a simple metal conductivity or heat transfer experiment. Students can compare the reactions of different metals to heat and discuss how this applies to real-world welding. Students work in teams to design a 3D model of a welded structure (e.g., a bridge, sculpture, or vehicle frame) using materials such as cardboard, straws, or craft sticks. Students can research historical and artistic uses of welding, such as how it shaped architecture, transportation, or sculpture, and present their findings in Genially reviewed here or Sway reviewed here.Add your comments below (available only to members) | Become a Member
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House Building Activity: What's So Cool About Manufacturing? - PBS LearningMedia
Grades
6 to 12tag(s): careers (200), design (76), engineering (138), problem solving (273), STEM (364)
In the Classroom
Students can work in small teams to design and construct a mini house model using cardboard, popsicle sticks, or other craft materials, considering structural stability, material selection, and design efficiency, just as real builders do. Design the house online using Delightex (was CoSpaces) reviewed here. Have students test different building materials (paper, wood, plastic, and foam) for their strength, durability, and insulation properties, and analyze which materials would be best suited for building various parts of a house and why. Students create blueprints using paper or Tinkercad reviewed here for a simple house, considering layout, materials, and manufacturing processes.Add your comments below (available only to members) | Become a Member
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STEM Careers - PBS LearningMedia
Grades
6 to 12In the Classroom
Assign students a STEM career (ex., engineer, environmental scientist, programmer) and give them a hands-on challenge related to that field, such as building a bridge with limited materials, designing a simple app, or testing water quality. Create clue cards with job descriptions, tools used, or profiles of famous professionals from various STEM careers. Students can work in teams to match the clues to the correct career. Students research a STEM career of interest, then create an "interview" podcast using Buzzsprout reviewed here or Acast reviewed here or a written profile where they answer questions as if they were professionals in that field.Add your comments below (available only to members) | Become a Member
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Careers in Demand - PBS LearningMedia
Grades
6 to 12In the Classroom
Challenge your students to research a high-demand career from the collection and prepare a one-minute pitch about their chosen career, including job duties, required skills, and salary information. In a "speed networking" format, students can rotate and share their career pitches with classmates. Students can also choose an in-demand career and create a roadmap showing the steps to enter the field, including education, internships, or certifications. The "roadmap" can be created using an online resource such as MindMup reviewed here. In groups, have students select an in-demand industry, such as healthcare, technology, or skilled trades, and brainstorm ways to improve efficiency or solve a challenge in that field. They can present their ideas as a mini Shark Tank pitch to the class.Add your comments below (available only to members) | Become a Member
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Information Technology Jobs - PBS LearningMedia
Grades
6 to 12tag(s): careers (200), computers (115), data (212), STEM (364)
In the Classroom
After watching a video on cybersecurity careers, have students participate in a "Spot the Hack" activity by analyzing a simulated email or website to identify phishing attempts, weak passwords, or security risks. Each student researches an IT career, and in a "speed dating" format, they take turns introducing their career in one minute, explaining job responsibilities, skills, and salary potential. Students can write a blog post or record a short video imagining they are an IT professional for a day, describe their daily tasks, challenges, and favorite aspects of the job. They can use Blogger reviewed here or Adobe Express Video Maker reviewed here to create the projectAdd your comments below (available only to members) | Become a Member
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SimBucket Science Simulations - PBS LearningMedia
Grades
6 to 12tag(s): circuits (20), density (20), rockets (14), simulations (46)
In the Classroom
Set up rotating stations, each featuring a different simulation related to an upcoming or current unit. Turn a simulation into a classroom challenge where students must reach a specific goal, such as designing the most efficient roller coaster in a physics simulation. Award points for creativity, accuracy, or problem-solving strategies. Pair a science simulation with a writing assignment. An example could be after using a weather or climate simulation, students can write a news report on video using Adobe Express Video Maker, reviewed here or a first-person journal entry from the perspective of a scientist analyzing the data.Add your comments below (available only to members) | Become a Member
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Graphic Designer Jobs - PBS LearningMedia
Grades
6 to 12tag(s): careers (200), design (76), graphic design (49), STEM (364)
In the Classroom
Students can create a logo for a fictional company (ex., a new sneaker brand, an eco-friendly cafe, or a space travel agency). They can sketch ideas, choose colors, and refine their designs digitally using Figma reviewed here or Leonardo.ai reviewed here or on paper. Have students design a movie poster or album cover for a real or imaginary film/band. They must include key design elements such as composition, fonts, and imagery to communicate the theme. Students can create a social media ad (Instagram post, YouTube thumbnail, or TikTok graphic) promoting a product, event, or social cause. They can focus on using eye-catching visuals, persuasive text, and branding techniques. Templates can be found on Canva reviewed here. Students can create two versions of the same artwork--one using traditional drawing/painting tools and the other using a digital design program. Any of the digital tools listed in these suggestions could be used.Add your comments below (available only to members) | Become a Member
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Use, Understand & Engage: A Digital Media Literacy Framework for Canadian Schools - MediaSmarts
Grades
K to 12tag(s): critical thinking (179), digital citizenship (108), digital literacy (35), media literacy (122)
In the Classroom
Students can analyze online news articles, images, or social media posts and determine if they are real or fake. In groups, students can brainstorm responsible online behaviors and create a classroom "Digital Citizenship Agreement." Show students different online ads, influencer sponsorships, or product placements and have them analyze how advertising techniques, persuasive language, and media bias influence consumer behavior. Students can create a PSA podcast using Spotify for Podcasters (formerly Anchor) reviewed here or video using Adobe Express Video Maker reviewed here on topics like online safety, media bias, misinformation, or ethical social media use.Add your comments below (available only to members) | Become a Member
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