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CalculateHow - Review And Judge LLC
Grades
4 to 12tag(s): area (50), calculators (31), financial literacy (93), game based learning (263), percent (62)
In the Classroom
Have students use the time card calculator to compute work hours based on sample employee schedules, reinforcing addition, subtraction, and time-telling skills. Assign historical figures or events and ask students to calculate how long certain events lasted (e.g., the hours of the D-Day invasion, the time between major events), thereby promoting historical analysis and elapsed-time skills. Have students track the time they spend reading or working on ELA tasks throughout the week. They can then graph the data using Class Tools, reviewed here and write a short analysis of their reading habits.You must be registered and logged in to add items to your favorites.
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SEL in Digital Life Resource Center - Common Sense Education
Grades
K to 12tag(s): digital citizenship (98), social and emotional learning (134)
In the Classroom
Have students act out scenarios involving digital communication, teamwork, or conflict resolution, practicing respectful language and responsible decision-making. After completing an SEL activity, students can write or draw about how they would apply the skill in real-life or online situations, such as handling disagreements or managing emotions. Have students act out scenarios involving digital communication, teamwork, or conflict resolution, practicing respectful language and responsible decision-making.Add your comments below (available only to members) | Become a Member
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Open Peeps - Pablo Stanley
Grades
4 to 12tag(s): images (257)
In the Classroom
Students can use Figjam, reviewed here to recreate new images. Students can use the images to create comics using Witty Comics, reviewed here. Finally, students can create a story with various images using Imagine Forest, reviewed here.Add your comments below (available only to members) | Become a Member
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Public Domain Vectors
Grades
5 to 12tag(s): images (257), photography (131)
In the Classroom
Students can use the images from the site to create a comic strip using Comic Strip Templates by Canva, reviewed here. Students can use the images to create digital stories while using Storyboard That, reviewed here. Finally, students can use the images to create presentations while using Aha Slides, reviewed here.Add your comments below (available only to members) | Become a Member
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Pixnio - Lembink Badae and Mohit Pathak
Grades
1 to 12This site includes advertising.
tag(s): images (257), photography (131)
In the Classroom
Students can use search for images while creating a presentation using Presentations AI, reviewed here. Students can use the images to create a digital story while using Imagine Forest, reviewed here. Finally, students can insert the images into a comic strip while using Witty Comics, reviewed here.Add your comments below (available only to members) | Become a Member
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The Noun Project - Sofya Polyakov, Edward Boatman, and Scott Thomas
Grades
5 to 12This site includes advertising.
tag(s): images (257), photography (131)
In the Classroom
Students can use the Noun Project for searching for images for various projects while using Google Slides, reviewed here. Students can use Canva Docs, reviewed here to create stories while importing images from the Noun Project. Have students use the images to add to the creation of infographics that they are creating while using Infographics Presentation Templates, reviewed here.Add your comments below (available only to members) | Become a Member
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Habits of the Mind: Persistance - Mineola Creative Content
Grades
3 to 8This site includes advertising.
tag(s): social and emotional learning (134), thinking routines (27), thinking skills (74)
In the Classroom
Have students read short challenge scenarios and discuss or role-play how persistence can help solve the problem. Have students identify characters from books or stories who show persistence. They can cite textual evidence and explain how perseverance helped the character succeed. Have a class complete a complex puzzle, STEM task, or writing challenge, and reflect on how persistence helped them overcome obstacles.Add your comments below (available only to members) | Become a Member
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Relationships & Communication - Common Sense Education
Grades
K to 12tag(s): collaboration (93), communication (118), conflict resolution (11), digital citizenship (98), empathy (42), internet safety (116)
In the Classroom
Have students discuss short scenarios about digital communication (texting, group chats, social media comments) and decide what respectful responses look like. Watch a Common Sense video about online communication, then have students discuss how tone and word choice affect relationships. Have students rewrite unkind or unclear messages to make them more respectful, supportive, and appropriate for digital spaces.Add your comments below (available only to members) | Become a Member
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The Human Body - National Institutes of Health
Grades
K to 12tag(s): body systems (45), human body (95), STEM (333)
In the Classroom
After reading about or watching a segment on health science careers from the NIH site, have students create mini-posters using DesignCap Poster Creator reviewed herehighlighting a biomedical profession, what it involves, and how it helps people. Begin with a simple body outline, then ask students to guess and draw which organs or systems are inside. Follow up with NIH videos or diagrams to compare and discuss their accuracy. Students can create an illustrated mini-book that explains how various systems (e.g., circulatory, skeletal, nervous) work together to perform everyday actions like eating, running, or thinking.Add your comments below (available only to members) | Become a Member
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The Human Body and Life Cycle - PBS LearningMedia
Grades
K to 12tag(s): body systems (45), human body (95)
In the Classroom
Provide students with cards showing different organs and another set with body systems (e.g., digestive, circulatory). Have them match each organ to the correct system and explain its function. Set up learning stations with short clips, diagrams, and mini-experiments or models focused on specific systems (e.g., pulse checking for the circulatory system, balloon lungs for the respiratory system). After watching a video from the collection (like one on the circulatory system), students reflect in science journals or record videos on Padlet reviewed here explaining what they learned and posing a follow-up question.Add your comments below (available only to members) | Become a Member
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Social Media- How to Stay Safe - The Prevention Connection
Grades
5 to 12This site includes advertising.
tag(s): digital citizenship (98), internet safety (116), social media (60)
In the Classroom
Provide students with cards listing different types of information (ex., school name, favorite color, home address, pet's name, photos with location tags). Have them work in pairs or small groups to sort each item into "Safe to Share" or "Keep Private," and then discuss their reasoning as a class. Have students design digital (using DesignCap Poster Creator reviewed here) or paper posters promoting smart and safe social media use. Include tips they learned from the video and encourage creativity with slogans, icons, or even sample "Do's and Don'ts" posts. Present common online situations (ex., receiving a friend request from a stranger, someone asking for your location, or being pressured to post something personal). In small groups, students act out how to respond safely, followed by a class discussion.Add your comments below (available only to members) | Become a Member
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Resisting the Marshmallow and the Success of Self-Control - PBS NewsHour
Grades
2 to 8This site includes advertising.
tag(s): classroom management (108), social and emotional learning (134), teaching strategies (59), thinking skills (74)
In the Classroom
Present quick scenarios such as "Do you play now or finish your homework first?" Have students vote using ClassQuestion, reviewed here, discuss their choices, and share what factors influenced them. Set up short, fun tasks like waiting 30 seconds before touching a card or completing a puzzle without talking. Have students reflect on what strategies helped them resist impulses. In pairs, have students create a safe, classroom-appropriate "challenge" (such as waiting to open a mystery envelope). They can predict which strategies would help someone succeed and then test and record the results.Add your comments below (available only to members) | Become a Member
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Integrating the 16 Habits of Mind - edutopia
Grades
K to 12tag(s): classroom management (108), problem solving (247), social and emotional learning (134)
In the Classroom
Students can share how they are implementing the Habits of the Mind by posting it on Lino, reviewed here. Students can create an infographic using MindMeister, reviewed here to explain one of the habits. Students can create a comic using ToonyTool, reviewed here explaining one of the Habits of the Mind.Add your comments below (available only to members) | Become a Member
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Second Step - Second Step
Grades
K to 12This site includes advertising.
tag(s): empathy (42), listening (95), problem solving (247), social and emotional learning (134), thinking skills (74)
In the Classroom
Students can create their own Caption Compassion comics using ToonyTool, reviewed here. Students can create digital escape rooms using Online Escape Room Templates, reviewed here to teach about social emotional learning. Students can create their own "How-to Guide" for social emotional learning using Storyboard That, reviewed here.Add your comments below (available only to members) | Become a Member
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Restorative Justice - Centre for Justice & Reconciliation
Grades
5 to 8tag(s): classroom management (108), collaboration (93), conflict resolution (11)
In the Classroom
Invite students to participate in a weekly circle where they respond to prompts on teamwork, empathy, or conflict resolution. Use circle guidelines from the website to help students practice respectful listening and speaking. Extend the practice of gratitude by having students anonymously post notes recognizing acts of kindness or helpful peer behavior. Present a classroom-appropriate scenario involving a disagreement. Have students work in small groups to role-play a restorative dialogue that focuses on acknowledging harm, expressing needs, and finding a collaborative solution.Add your comments below (available only to members) | Become a Member
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Pop Culture - PBS Learning
Grades
6 to 12tag(s): 1910s (26), 1920s (25), 1960s (54), cultures (259), great depression (31), womens suffrage (63)
In the Classroom
After watching The Crash of 1929 - Primary Resources: Headlines, students can use Story Maps, reviewed here to create a cause-and-effect diagram for the Crash. Students can review the Annie Oakley series to create a digital story using Book Creator, reviewed here that includes famous Americans. Students can use Padlet, reviewed here to post questions after each video.Add your comments below (available only to members) | Become a Member
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Ignition: Digital Wellness and Safety - EVERFI
Grades
6 to 9tag(s): critical thinking (154), cyberbullying (40), digital citizenship (98), digital literacy (28), media literacy (109), social and emotional learning (134), social media (60)
In the Classroom
Students can work in small groups to discuss different online situations, such as receiving a suspicious link or encountering cyberbullying. Each group must decide on the safest, most responsible action and explain their reasoning. Have students analyze headlines or short articles and guess whether each one is trustworthy or misleading. After each guess, the class discusses strategies for verifying online information. Challenge students to brainstorm all the ways they interact online (e.g., social media, gaming, email) and reflect on the "footprint" they are leaving. Then, they can write a short journal entry about one positive change they can make to protect their digital identity.Add your comments below (available only to members) | Become a Member
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Games and Activities - Van Andel Institute for Education
Grades
K to 8tag(s): artificial intelligence (232), engineering (134), social and emotional learning (134)
In the Classroom
Students can engage in the activities that are available on the site. Students can use Seesaw, reviewed here to answer the reflection questions. Students can use post answers to questions associated with the different activities using Padlet, reviewed here.Add your comments below (available only to members) | Become a Member
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Pick Your Plate! A Global Guide to Nutrition - Smithsonian Science Education Center
Grades
4 to 8tag(s): game based learning (263), nutrition (134), united nations (7)
In the Classroom
Have students use Book Creator, reviewed here to create a recipe book. Students can use Dotstorming, reviewed here to vote on which food or country was their favorite to visit. Finally, students can use Google My Maps, reviewed here to virtually visit the countries featured in the game.Add your comments below (available only to members) | Become a Member
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Careers in Demand - PBS LearningMedia
Grades
6 to 12In the Classroom
Challenge your students to research a high-demand career from the collection and prepare a one-minute pitch about their chosen career, including job duties, required skills, and salary information. In a "speed networking" format, students can rotate and share their career pitches with classmates. Students can also choose an in-demand career and create a roadmap showing the steps to enter the field, including education, internships, or certifications. The "roadmap" can be created using an online resource such as MindMup reviewed here. In groups, have students select an in-demand industry, such as healthcare, technology, or skilled trades, and brainstorm ways to improve efficiency or solve a challenge in that field. They can present their ideas as a mini Shark Tank pitch to the class.Add your comments below (available only to members) | Become a Member
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