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Floop - Melanie Kong and Christine Witcher

Grades
3 to 12
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Floop is a feedback-focused learning platform that helps teachers provide timely, actionable feedback on student work while supporting peer review and self-assessment. Students can...more
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Floop is a feedback-focused learning platform that helps teachers provide timely, actionable feedback on student work while supporting peer review and self-assessment. Students can submit assignments as images, PDFs, Google Docs, and other supported formats, allowing teachers to place comments directly on specific sections of the work. Teachers can save and reuse comments in a customizable feedback bank, streamlining the feedback process. Floop also supports guided peer feedback and student self-reflection through structured prompts that help learners develop evaluation and revision skills. The platform includes tools for tracking student progress, analyzing feedback trends, and supporting formative assessment practices. Assignments can be shared digitally, and integrations with tools such as Google Classroom help simplify classroom workflows. A free plan is available and includes access to core feedback and assignment features, while premium plans provide additional analytics, collaboration tools, and advanced reporting options. The Floop blog offers classroom resources, implementation ideas, and professional learning materials for educators.

tag(s): Teacher Utilities (234), classroom management (155)

In the Classroom

Students can use Floop to learn how to give each other peer feedback. Arcade, reviewed here will allow students to create a peer feedback rubric to grade themselves as they participate in their peer feedback. Finally, students can use Google Keep, reviewed here for notetaking as they are working on their assignments on Floop.

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Wordsplainer - Eltcation

Grades
6 to 12
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Wordsplainer describes itself as an interactive map for words. Begin by adding a word to create a word graph. Interact and explore with the graphy using the buttons at the ...more
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Wordsplainer describes itself as an interactive map for words. Begin by adding a word to create a word graph. Interact and explore with the graphy using the buttons at the bottom of the page to examine word meanings, context, word forms, idioms, and more. Continue exploring word graphs by selecting new words shown in each bubble to find connections and make other words the center of the graph. Customize your results using items found on the right-hand toolbar to set difficulty levels, type of conversation, and choose who is using the Wordsplainer (adults or teens). If desired, download and save completed word graphs as a PNG file. In addition to creating interactive maps, Wordsplainer offers a word path challenge game for players to try to find a path from a START word to a TARGET word in the fewest steps.

tag(s): word study (58), vocabulary (260), vocabulary development (111), mind map (31), charts and graphs (183)

In the Classroom

Incorporate Wordsplainer into any language arts lesson to help students understand word meanings and origins, or to use as a writing assistant to make writing projects more interesting. Work backwards with Wordsplainer to explore the origins and meanings of difficult or complex words, helping students understand how they connect to known words. Have students take a screenshot or download an image of a word graph, then use Google Slides, reviewed here or Microsoft PowerPoint Online, reviewed here to create and share an ongoing collaborative digital presentation that shares vocabulary ideas for use in writing projects and research presentations. Share this tool with multilingual students to help increase their vocabulary and improve their understanding of word meanings.
 

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Instant Google Street View - Nick Nicholaou

Grades
4 to 12
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Go to Google Street View instantly with this handy site. Begin by typing in an address. As you type the screen changes automatically to the best street view image of ...more
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Go to Google Street View instantly with this handy site. Begin by typing in an address. As you type the screen changes automatically to the best street view image of what has been entered so far. Many may find the constant changing of images as you type distracting; others may find the variety of seeing new areas exciting. Click "About" in the lower left hand corner for an explanation of color boxes and controls. Download and share the view easily.
This site includes advertising.

tag(s): maps (222), map skills (68)

In the Classroom

Assign students various countries, regions, or continents to make comparisons. Identify the biological, geographical, cultural, and social issues that exist in the world, based on what the pictures show and what their research uncovers. Bring a greater understanding to current economic and environmental issues in many countries. World language (or world cultures) classes can help students understand the cultures of the countries where the language is spoken. Compare specific attributes of two countries using an online Venn Diagram, such as the one reviewed here. Another idea: have cooperative learning groups use this resource to create online books about the country of their tour using a resource such as Bookemon.

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Gathering Data Through All Senses (Habit of the Mind) - TeachersFirst

Grades
K to 12
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Let's explore the Habit of the Mind - Gathering Data Through All Senses. For our students, this habit is the difference between just reading about a concept and actually experiencing...more
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Let's explore the Habit of the Mind - Gathering Data Through All Senses. For our students, this habit is the difference between just reading about a concept and actually experiencing it. Too often, education happens primarily through reading and listening, but our brains are wired to take in information through multiple channels simultaneously. When we encourage students to touch, observe, listen closely, and yes, sometimes even taste and smell their way through learning, we're not just making lessons more interesting--we're making them more memorable and meaningful. This habit goes far beyond the classroom. Whether it's noticing the specific texture of a leaf, reading concern in someone's eyes, hearing approaching footsteps before seeing who's coming, or sensing that rain is on the way because the humidity has changed, our senses constantly provide us with valuable data about the world around us. Using our sight, sound, touch, taste, and smell allows us to collect a much richer, more complete version of information than any single sense could provide alone. The resources in this collection will help you create rich, multi-sensory learning experiences that honor the fact that students are whole people, not just eyes and ears. Examples of resources in this collection include virtual field trips, audio collections, videos, lesson plans, digital nature journals, recipe collections, mindfulness awareness exercises, and more. By encouraging kids to stop and truly observe their environment, we're helping them build a deeper, more intuitive brand of intelligence that stays with them long after the lesson ends.

tag(s): thinking skills (137), senses (21)

In the Classroom

Share these resources with your students to learn more about gathering data through all senses. Share a link to this collection on your school web page. Find resources to incorporate into your lessons.

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Finding Humor (Habit of the Mind) - TeachersFirst

Grades
K to 12
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If you've ever watched a classroom completely transform after a well-timed joke or a shared moment of laughter, you already know that humor isn't just entertainment--it's a learning...more
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If you've ever watched a classroom completely transform after a well-timed joke or a shared moment of laughter, you already know that humor isn't just entertainment--it's a learning tool. The Habit of the Mind - Finding Humor goes beyond cracking jokes; it's about cultivating the ability to notice what's delightfully absurd, not taking ourselves too seriously, and using laughter to build connections and resilience. When students can laugh at their own mistakes or find the quirky side of a challenging concept, they're actually developing emotional flexibility and creative thinking. In the classroom, humor is so much more than just a well-timed joke; it's a powerful tool for reducing tension during a tough exam, finding the delightful "absurdity" in a complex math problem, or using a clever pun to make a vocabulary word stick. In this collection, discover tools to cultivate finding humor from educational comedy videos to joke collections to comic strip creators, comedic picture book lists, improv games for the classroom, fun historical facts or quirky science trivia, playful brain breaks, meme generators, satirical news and current events, AI tools to create puns, and more. Let's encourage our learners to look for the lighthearted side of life, proving that a quick smile can be the best way to clear the path for a big breakthrough!

tag(s): humor (24), thinking skills (137)

In the Classroom

To help students master the habit of Finding Humor, you can try many of the activities shared in this collection. Find and discuss a satirical news clips that explain complex topics through a witty lens, turning abstract lessons into memorable punchlines. Integrate low-stakes improv games and "pun-filled" vocabulary challenges that allow learners to practice emotional resilience by transforming classroom mistakes into shared moments of lighthearted discovery.

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AI Tools for Communicating with Parents and Students - TeachersFirst

Grades
K to 12
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This collection brings together a curated selection of AI-powered tools designed to streamline, personalize, and elevate classroom communication. These resources include generative...more
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This collection brings together a curated selection of AI-powered tools designed to streamline, personalize, and elevate classroom communication. These resources include generative writing assistants that instantly draft updates, newsletters, and reminders from simple bullet points, as well as intelligent translation engines that break down language barriers for multilingual homes. Additionally, the collection features automated feedback systems and content formatters that help transform complex academic jargon into clear, accessible messages tailored for both supportive family outreach and engaging student interaction.

tag(s): artificial intelligence (372)

In the Classroom

Teachers can use these tools to quickly convert daily bullet points into polished weekly newsletters, field trip reminders, and multi-channel parent announcements. Educators can also leverage built-in translation features to instantly rewrite dense academic progress reports into clear, welcoming messages in every family's home language. Additionally, teachers can use these tools to differentiate assignment instructions on the fly and guide students in self-editing their writing drafts.

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Reading Treks: Miss Mary Reporting: The True Story of Sportswriter Mary Garber - TeachersFirst

Grades
K to 3
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Take a virtual field trip with this Reading Trek based upon Sue Macy's book, Miss Mary Reporting: The True Story of Sportswriter Mary Garber. Using a map created with Google...more
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Take a virtual field trip with this Reading Trek based upon Sue Macy's book, Miss Mary Reporting: The True Story of Sportswriter Mary Garber. Using a map created with Google My Maps, reviewed here and the accompanying Teachers' Guide that includes lesson activities, you and your students will explore the roles of persons in the newspaper business, learn about behavioral expectations of the period, and learn about people covered in Miss Mary's stories. Activities in the Teachers' Guide include correlations to Common Core Standards, National Curriculum for Social Studies, National Core Standards for Visual Arts, and Social Justice Standards.

tag(s): Reading Treks (62), careers (186), women (197), womenchangemaker (101), sports (108)

In the Classroom

Take advantage of the many lesson ideas in the Teachers' Guide to bring this story to life and provide activities that correlate with the book's story of a pioneering woman sportswriter. Find many more resources and teaching suggestions by visiting TeachersFirst Special Topics pages of Changemakers - Women in Stem reviewed here, Changemakers - Women for Freedom reviewed here, Changemakers - Pioneering Women reviewed here, and Changemakers - Young Women Who Have Changed the World reviewed here.
 This resource requires PDF reader software like Adobe Acrobat.

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Reading Treks: Charles Darwin's Around-the-World Adventure - TeachersFirst

Grades
K to 3
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Take a virtual field trip with this Reading Trek based upon Jennifer Thermes' book Charles Darwin's Around-the World Adventure. This Reading Trek includes a Teacher Guide that...more
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Take a virtual field trip with this Reading Trek based upon Jennifer Thermes' book Charles Darwin's Around-the World Adventure. This Reading Trek includes a Teacher Guide that uses Google My Maps, reviewed here as the basis for a virtual journey that includes maps that are embedded into illustrations to tell the story of Darwin's five-year voyage aboard the HMS Beagle. Additional suggestions include ideas for using this book with lessons on using maps and extension activities for several core content areas. Teaching suggestions are correlated to National Curriculum Standards for Social Studies, National Core Standards for Visual Arts, Next Generation Science Standards, and Social Justice Standards.

tag(s): Reading Treks (62), animals (281), plants (141), continents (30), ecosystems (117), darwin (14), preK (354)

In the Classroom

Take advantage of the many lesson ideas in the Teachers' Guide to bring this story to life and provide activities that correlate with the book's theme of adventure and exploration. Help students understand the timeline of Darwin's adventure using MyLens, reviewed here to create a timeline that includes the dates of his voyage created using AI or build a timeline as you read the book using ReadWriteThink's Timeline builder tool, reviewed here. Work together as a class to create an adventure story using Book Creator, reviewed here. Add student drawings, voice recordings, and maps to your digital book, then create a link on classroom computers for students to read over and over again!
 This resource requires PDF reader software like Adobe Acrobat.

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iThrive Sim: Lives in Balance - ithrive games

Grades
9 to 12
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iThrive Sim: Lives in Balance is a digital role-playing simulation game. The situation helps students in high school social studies, history, and humanities classes to strengthen civic...more
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iThrive Sim: Lives in Balance is a digital role-playing simulation game. The situation helps students in high school social studies, history, and humanities classes to strengthen civic and social-emotional learning (SEL). The digital simulations are designed to support student-driven learning, and the student's actions determine the storyline. Students will play as government officials who must work collaboratively to analyze the data they receive to make decisions. Registration with a school email address is required to play. This game was designed to function within school firewalls. Please contact your school's IT department if you have trouble accessing it. iThrive Sim: Lives in Balance event is centered around topics that may be sensitive for some students. Consider offering alternatives or providing extra support if needed.

tag(s): civics (142), social and emotional learning (236), game based learning (294), simulations (48)

In the Classroom

Engage your high school students with iThrive Sim: Lives in Balance. The game-based simulation includes teacher preparation, pre-simulation, and optional post-simulation activities. The full simulation takes about 35 minutes to play. Therefore, teachers should plan for the entire simulation and activities to take at least three 45-minute class periods. A complete implementation guide is included. Civics topics include the 10th Amendment and Federalism, and SEL skills include decision-making, compromise, and advocacy.

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From Artificial to Authentic: Using Book Creator to Create Meaningful Projects - Book Creator/Michael Hernandez

Grades
K to 1
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This article shares suggestions and information on using Book Creator, reviewed here to create meaningful and purposeful interactive and multimedia...more
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This article shares suggestions and information on using Book Creator, reviewed here to create meaningful and purposeful interactive and multimedia projects. Topics include how to engage students in learning through book creation, storytelling with purpose, using story projects for uncheatable assessments, and creating authentic learning experiences. In addition to the suggestions, this article includes examples of books created with Book Creator.

tag(s): Project Based Learning (32), assessment (144), professional development (317)

In the Classroom

Use the information shared in this article to gather inspiration and ideas for planning authentic student projects. Learn more about the features available on Book Creator and how to use them by completing the Book Creator Certified Author Course, reviewed here.

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Remy's Life...Interrupted - GZM Shows

Grades
K to 6
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Remy is an eleven-year-old superfan of the popular Six Minutes podcast, available from GZM Shows, reviewed here and now has a podcast to discuss life,...more
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Remy is an eleven-year-old superfan of the popular Six Minutes podcast, available from GZM Shows, reviewed here and now has a podcast to discuss life, her family, and what it is like being quarantined during the pandemic with her family in Pine Hollow, New Jersey. Listen to all or some of the one hundred and eighty episodes to hear Remi share how she and her family adapt to life under quarantine and find ways to maintain relationships with family and friends. This podcast is available on most popular sites such as Apple Podcasts, Amazon Music, and Spotify.
This site includes advertising.

tag(s): listening (120), digital storytelling (178), podcasts (191), literacy (121), plot (14)

In the Classroom

Add this podcast to your collection to share with students. Podcasts are an excellent way to teach comprehension and listening skills using age-appropriate, engaging content. Use Diffit, reviewed here to create supplemental learning materials for any episode using the episode's link. Choose from various tools, including multiple choice and short response questions and other free options. After Diffit creates the learning activity, share it with students by printing worksheets or exporting it to Google Forms or Google Docs. Use Remy's podcast as a model for students to create podcasts sharing their adventures using a simple podcast creation tool such as Red Circle, reviewed here. Record episodes using Vocaroo, reviewed here and download to your computer to upload as episodes in your podcast.

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Flyest Fables - Morgan Givens

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3 to 12
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Flyest Fables is an interconnected fiction (stories linked by common characters or themes) anthology podcast that is captivating with its blend of contemporary and fantasy elements....more
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Flyest Fables is an interconnected fiction (stories linked by common characters or themes) anthology podcast that is captivating with its blend of contemporary and fantasy elements. Each episode, crafted by Morgan Givens, follows characters like Antoine, a young boy who discovers a magical book that transports him to Princess Keisha's world, where she embarks on a quest to save her mother and the Kingdom of Orleans. This podcast explores themes of courage, resilience, and hope through rich, imaginative narratives.

tag(s): listening (120), podcasts (191), stories and storytelling (82), creative writing (121)

In the Classroom

In the classroom, Flyest Fables can be a powerful educational tool. Use the stories to engage students by initiating discussions about storytelling techniques and character development, encouraging them to identify narrative elements and themes. Enhance learning by incorporating the podcast into a creative writing unit, where students write their own fables or new chapters for existing stories using tools like Google Docs, reviewed here for collaborative writing. Students can then create short videos using tools like Adobe Express Video Maker, reviewed here where they retell the fables or discuss how the themes relate to their personal experiences. They can then share those with a broader audience, such as their families, caregivers, or the school community.

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Udio AI Music Generator - Udio

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K to 12
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Udio uses AI to create original music with vocals and instrumentation from text prompts. After creating a free account, users can enter prompts describing the songa,,?,"?s topic, genre,...more
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Udio uses AI to create original music with vocals and instrumentation from text prompts. After creating a free account, users can enter prompts describing the songa,,?,"?s topic, genre, mood, style, lyrics, or length. An optional AI prompt-enhancement feature can help generate more detailed and creative results. Once songs are generated, users can remix, extend, edit, and refine their music before downloading or sharing it by URL. Udio also provides options to export audio and create simple music videos. The free plan currently includes a limited number of daily and monthly credits for song generation, while paid plans unlock additional features and higher usage limits.

tag(s): artificial intelligence (372), lyrics (15), songs (50)

In the Classroom

Use this song generator to engage students in any subject. For example, ask Udio to create lyrics and music to coincide with upcoming holidays and classroom events. Try asking Udio to make an upbeat song about your field trip to the zoo or a jazz song that includes information about New Orleans, and play the song for students as a schema activator for your lesson. Create songs with specific vocabulary terms for students to use as a learning aid or produce songs that assist multilingual learners in learning English. App smash Udio with MagicSchool's Song Generator, reviewed here by asking MagicSchool to create a song using any topic and details, then copy the lyrics into Udio to turn the lyrics into any genre desired. Ask students to use Udio to make a song that accompanies a research project or multimedia presentation, then include the song with other presentation elements built into a simple website created with edublogs, reviewed here or another free website builder like Straw Page, reviewed here.

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United States Patent and Trademark Office - EquipHQ

Grades
5 to 12
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EquipHQ's Promo Zone is a creative space for students to craft promotional materials for their inventions. It offers activities that guide students through developing advertisements,...more
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EquipHQ's Promo Zone is a creative space for students to craft promotional materials for their inventions. It offers activities that guide students through developing advertisements, logos, and other branding elements to help market their ideas. Students can effectively explore how to communicate their innovations' value through engaging, hands-on tasks. Whether designing a slogan or creating a commercial, the Promo Zone turns marketing into a fun and educational challenge.

tag(s): advertising (24), inventors and inventions (87)

In the Classroom

Have students design logos and slogans for their inventions, incorporating creativity and persuasive elements. Students can script, film, and edit a short commercial for their prototype, practicing communication and marketing skills. Challenge students to create a multi-format ad campaign, including posters, social media posts, and radio ads. Students can then present their invention, focusing on how they would market it.

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Gigasheet - Gigasheet

Grades
4 to 12
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Gigasheet is a data analysis tool that helps members handle large datasets without requiring any coding skills and using AI. Teachers could use Gigasheet to organize and analyze large...more
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Gigasheet is a data analysis tool that helps members handle large datasets without requiring any coding skills and using AI. Teachers could use Gigasheet to organize and analyze large sets of classroom data, like test scores, survey responses, or any other data collected for educational insights. The platform is designed to be easy to use, offering a free plan with basic functions. This plan is ideal for teachers managing smaller datasets.

tag(s): artificial intelligence (372), spreadsheets (23), data (215), Teacher Utilities (234)

In the Classroom

Teachers can import large datasets of student grades, test scores, or assessment results to analyze trends over time. For teachers focusing on classroom management, Gigasheet can organize data from behavioral tracking forms or point systems. Math teachers can introduce data sets related to weather, population statistics, or sports, encouraging students to analyze real-world data. Students participating in science fairs or experiments can collect and organize data in Gigasheet.

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Design Squad Nation - PBS Kids

Grades
2 to 8
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PBS Kids Design Squad features four activities: Design, Build, Watch, and Games. In the Design section, you can draw scenes of the outdoors, fashion, sports, food, animals, and more....more
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PBS Kids Design Squad features four activities: Design, Build, Watch, and Games. In the Design section, you can draw scenes of the outdoors, fashion, sports, food, animals, and more. In the Building section, you can create buildings, machines, toys, and vehicles. The Watch section features videos on learning with the Design Squad, do-it-yourself, and clips. The fidget games from the Games section include learning about electricity, farm life, natural disasters, and floods.

tag(s): design (66), game based learning (294), crafts (110), machines (17), musical instruments (63), engineering (137)

In the Classroom

Students can participate in the site's activities and enter challenges. Students can upload their work to Padlet, reviewed here to share with others. Students can learn more about electricity, farm life, natural disasters, and floods as they play the games on the site.

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Lyla in the Loop - PBS Kids

Grades
K to 2
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Lyla in the Loop is an animated series designed for young children, following the adventures of Lyla Loops and her imaginative blue sidekick, Stu. The show emphasizes creative problem-solving...more
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Lyla in the Loop is an animated series designed for young children, following the adventures of Lyla Loops and her imaginative blue sidekick, Stu. The show emphasizes creative problem-solving and computational thinking, making it a valuable resource for educators who aim to introduce these concepts in an engaging way. The accompanying website offers full episodes, interactive games, and activities that reinforce the show's educational themes, providing teachers with accessible tools to integrate into their lesson plans. The site is available in English and Spanish.

tag(s): preK (354), problem solving (284), computational thinking (44), coding (112)

In the Classroom

After watching an episode, have students work in small groups to solve a problem similar to the one Lyla faces. They can brainstorm, draw solutions, or act them out to reinforce critical thinking and teamwork. Use the "Loops and Patterns" activity from the website to introduce students to basic coding concepts. Have them create simple movement sequences, which can include clapping or hopping in a pattern, to understand loops in a hands-on way. Use the "Step-by-Step Storytelling" activity to guide students in creating their own stories using clear sequences of events. Encourage students to keep a journal where they record everyday problems and sketch creative solutions, just like Lyla. They can present their ideas to the class, reinforcing the problem-solving mindset seen in the show. Create the journal on paper or digitally using Write Reader reviewed here or Imagine Forest reviewed here.

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A Vibration I Can See: Jazz in Leo Valledor's Art - Asian Art Museum

Grades
K to 12
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This lesson plan explores the connection between abstract art and jazz through the works of Filipino American artist Leo Valledor. Students learn about Valledor's use of color, shape,...more
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This lesson plan explores the connection between abstract art and jazz through the works of Filipino American artist Leo Valledor. Students learn about Valledor's use of color, shape, and movement to create rhythm in his paintings, much like jazz musicians create rhythm in music. Teachers can use this resource to engage students in discussions about cross-cultural influences, abstract expressionism, and the role of music in visual art. Download the Teacher Packet to access five lessons correlated to Common Core Standards, each lesson is designed to take place over two fifty-minute class periods. Activities encourage creativity, critical thinking, and artistic expression, making it a valuable addition to art and humanities lessons for upper elementary and secondary students. The videos are hosted on YouTube. If your district blocks YouTube, then they may not be viewable.

tag(s): jazz (18), asia (137), cross cultural understanding (165), critical thinking (194), artists (107), rhythm (22), painting (48), colors (64)

In the Classroom

Play different jazz songs while students create abstract artwork inspired by the music's rhythm, tempo, and mood. Discuss how different sounds influence their color choices, brushstrokes, and shapes. In small groups, students can take turns adding to a large abstract painting while listening to jazz, responding visually to one another's work in a musical jam session-like setting. Afterward, they reflect on how the collaborative process mirrored jazz improvisation. Students write a short poem or narrative inspired by one of Valledor's paintings, describing how the shapes and colors "sound" to them. They can personify the artwork as a piece of jazz music, imagining how it would move or feel if it were to come to life.

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Memorial Day 2025: Facts, Meaning & Traditions - History.com

Grades
6 to 12
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Memorial Day is more than just a long weekend--it's a poignant opportunity to honor the sacrifices of those who served in the U.S. military. To help students grasp the depth ...more
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Memorial Day is more than just a long weekend--it's a poignant opportunity to honor the sacrifices of those who served in the U.S. military. To help students grasp the depth of this national observance, History.com offers a comprehensive article with an overview suitable for classroom exploration. The article traces the origins of Memorial Day, initially known as Decoration Day, which emerged in the aftermath of the Civil War to commemorate fallen soldiers. It became an official federal holiday in 1971 and is now observed on the last Monday of May. The piece delves into various traditions associated with the day, such as visiting cemeteries, participating in parades, and the symbolic act of lowering the flag to half-staff. Additionally, it highlights the evolution of Memorial Day into a time that also marks the unofficial start of summer, reflecting on how the day's meaning has expanded over time.
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tag(s): flags (19), holidays (294), civil war (148), memorial day (26)

In the Classroom

After reading or summarizing the article, have students create a T-chart comparing the original purpose of Memorial Day (Decoration Day) with how it is celebrated today. Assign students to create a timeline using Time.Graphics Timeline Tool reviewed here or Timeline reviewed here of key events mentioned in the article, such as the end of the Civil War, the first Decoration Day, and the 1971 federal holiday designation. Students can use the article to write or illustrate a simple brochure or one-pager to teach younger grades about the history and importance of Memorial Day. They can use Canva Infographic Creator reviewed here to create it digitally.

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Snakes and Ladders - Genially

Grades
4 to 12
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Turn a classic game into a dynamic learning experience with Genially's Snakes and Ladders template, where every roll of the dice brings students closer to mastering new concepts. This...more
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Turn a classic game into a dynamic learning experience with Genially's Snakes and Ladders template, where every roll of the dice brings students closer to mastering new concepts. This free, interactive template allows educators to customize the traditional board game with subject-specific questions, multimedia elements, and engaging animations. Ideal for reviewing content, assessing knowledge, or introducing new material, the game promotes active participation and reinforces learning through play. With its user-friendly interface, teachers can easily adapt the game for various subjects and grade levels, making it a versatile tool for both in-person and remote classrooms. Accessible online, the Snakes and Ladders template offers a fun and effective way to enhance student engagement and understanding.
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tag(s): game making (58), Teacher Utilities (234), collaboration (146), game based learning (294)

In the Classroom

Divide the class into teams and play as a whole group. Each team answers a timed question; if the answer is correct, they roll and move their piece. A perfect activity for end-of-week content wrap-ups. Create historical or geographical questions tied to a unit. Each correct answer helps students move forward, reinforcing key facts while making the learning process enjoyable. Have students design their own board based on what they've learned in a unit. They can write questions, create a key for Snakes and Ladders, and then play each other's games.

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