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Google Learn About - Google
Grades
6 to 12tag(s): artificial intelligence (187), differentiation (85), search strategies (22)
In the Classroom
Engage students in learning using Google Learn About to introduce and explore new topics and spark curiosity. For example, when beginning a lesson about planets, ask Learn About to tell you how far Earth is from the sun. Explore the related topics together to learn more about Earth's distance from the sun and make additional connections to real-world examples. Google Learn About offers many opportunities for you and your student to explore options for examining any topic from multiple perspectives and viewpoints, which allows students to learn about any subject by studying it in a way that matches their interests. After selecting options to explore, encourage students to use a tool such as MyLens AI, reviewed here to create related concept maps and timelines to include as part of the personalized learning process.Teach from Anywhere - Google
Grades
K to 12tag(s): collaboration (94), digital literacy (16), feedback (13), remote learning (54), Teacher Utilities (202), teaching strategies (52)
In the Classroom
Incorporate the tools and ideas from the website into lessons to enhance digital literacy, such as creating collaborative projects in Google Docs or interactive presentations in Slides, reviewed here. Use the platform's teacher resources for personal growth, exploring strategies to improve classroom management, foster student engagement, or integrate technology more effectively in teaching. Incorporate the resources to create a seamless remote or hybrid learning experience, including tips on managing virtual classrooms, engaging students online, and organizing digital materials. Share the website's family tips with parents to help them support their children's learning at home, fostering a stronger connection between the classroom and home environment.Highlights Kids - Highlights Kids
Grades
K to 2tag(s): crafts (76), game based learning (206), podcasts (116), preK (289), puzzles (149)
In the Classroom
Students can explore the site and complete its activities. After learning about something in the "Explore" sections, students can dive deeper into learning more about it. They can share the information by creating a digital book using Book Creator, reviewed here or by creating a slideshow using Google Slides, reviewed here.Creatability- Experiments with Google - Google
Grades
4 to 12tag(s): Accessibility (11), artificial intelligence (187), creativity (87), disabilities (32), STEM (310)
In the Classroom
Develop problem-solving and design thinking skills by brainstorming ways to enhance accessibility in creative tools inspired by the Creatability experiments. They present their ideas as sketches, models, or presentations. Students use voice or gestures to create visual art and then curate a virtual class art gallery. Students use the "Move Mirror" or other music-related experiments to create simple compositions by moving their bodies or interacting with their devices. Students use artificial intelligence to generate visuals or sounds that align with their written stories.Cool Kindergarten - Cool Kindergarten
Grades
K to 2tag(s): addition (127), alphabet (52), preK (289), problem solving (234), rhymes (22), sight words (23), sounds (43), subtraction (108)
In the Classroom
Have your students watch the videos and play the various games on the website. Teachers can include the direct links in their Google Classroom or other classroom-sharing systems.OK2Ask: Tech Made EZ with Genially - TeachersFirst
Grades
K to 12Want to make learning...more
Want to make learning fun and enjoyable for your students? Try Genially! Start from scratch or use a template to gamify a lesson or unit of study and easily create interactive content that your learners will want to explore. This session will show you how to make interactive images, infographics, and presentations to engage learners of all ages. As a result of this session, teachers will: 1. Discuss the basic principles of multimedia learning. 2. Explore various ways to use Genially in the classroom. 3. Plan for the instructional use of Genially. This session is appropriate for teachers at all technology levels.
tag(s): multimedia (55), presentations (23), professional development (393), student-centered (8)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Picaria: A Zuni Pueblo Math Game - National Indian Education Association
Grades
6 to 8tag(s): native americans (116), problem solving (234)
In the Classroom
After playing the game, discuss the cultural significance of Picaria and its origins in the Zuni Pueblo. Have students research other Indigenous games and share their findings with the class. They can use Google Slides, reviewed here or Canva, reviewed here to make digital presentations of their findings. In math class, analyze the strategies used in Picaria and connect them to mathematical concepts like probability, patterns, or logic. Have students write about or present the mathematical strategies they used to win. Challenge students to design their own versions of Picaria boards using geometry and measurement concepts. Host a class-wide Picaria tournament where students compete in pairs. Use a bracket system to track progress, encouraging strategic thinking and friendly competition.Grouper - InCommon
Grades
K to 12tag(s): collaboration (94), Teacher Utilities (202), teaching strategies (52)
In the Classroom
Teachers can create randomized or customized student groups based on criteria like skill level, interests, or leadership qualities. This can make ideal groupings for peer reviews, skill levels, and student interests. Form groups tailored to specific learning needs, such as advanced learners, those needing additional support, or mixed-ability teams for peer learning. Assign students to groups based on roles, such as researchers, presenters, or team leaders. Automate the rotation of students through various learning centers or stations.ChatPDF - ChatPDF
Grades
6 to 12tag(s): artificial intelligence (187), Teacher Utilities (202)
In the Classroom
Upload academic articles or textbooks to quickly extract key concepts, summaries, or discussion questions for lessons. Ask AI to identify important points in the text, which can turn into quizzes, assignments, or class discussions. Professional Development is made easy by analyzing educational research papers, policy documents, or training materials. Students can upload class readings or notes to ask specific questions, clarify concepts, or summarize materials for efficient study sessions.The Percent Progress Game - Tony Vincent
Grades
4 to 12tag(s): artificial intelligence (187), estimation (33), percent (59)
In the Classroom
Introduce basic percentage concepts and estimation through the game. Students can practice visual interpretation and reinforce their understanding of fractions and percentages. Use the game to prepare for more advanced topics, like proportional reasoning. Sharpen mental math and estimation skills as part of broader mathematical problem-solving exercises.Bell Ringers for Improved Retention and Engagement - Bell Ringers for Improved Retention and Engagement
Grades
K to 12tag(s): assessment (146), firstday (22), Formative Assessment (73)
In the Classroom
Students can engage in Bell Ringer activities such as digital escape room clues, the 3-word game; a would you rather, and a number of the day. Bell Ringers can use digital tools such as Padlet or Canva or be paper/pencil activities.All The Free Stock - Saijo George
Grades
K to 12This site includes advertising.
tag(s): creating media (18), images (263), presentations (23), video (267)
In the Classroom
Give students three stock images and have them arrange the photos in sequence and write a brief narrative or present it to the class as a short skit. Students can create a short video or slideshow on a chosen topic using free stock video clips, music, and images. Encourage them to focus on combining media elements effectively. Provide a selection of quirky or thought-provoking stock images and assign students to create captions for the pictures.OK2Ask: Engage & Inspire with Thinking Routines - TeachersFirst
Grades
K to 12Encourage students...more
Encourage students to think critically through the powerful combination of Project Zero Thinking Routines and digital tools. This workshop will equip you with innovative strategies for using online forms, slide decks, and AI technologies to integrate these proven thinking frameworks. Discover how to transform traditional thinking routines into dynamic digital experiences that deepen student engagement and cultivate higher-order thinking skills. You'll leave with practical, ready-to-implement activities that foster critical thinking, creativity, and meaningful classroom discussions. As a result of this session, teachers will: 1. Understand core Project Zero Thinking Routines and their impact on student cognitive development. 2. Identify and apply specific thinking routines that align with your instructional goals and subject matter. 3. Create technology-enhanced thinking activities that use tech tools to increase student engagement. This session is appropriate for teachers at all technology levels.
tag(s): critical thinking (137), frameworks (4), professional development (393), teaching strategies (52)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Edtomorrow's First Five - Edtomorrow's First Five
Grades
K to 12tag(s): classroom management (118), social and emotional learning (110)
In the Classroom
The First Five can be used in classrooms as part of a morning meeting or student check-in activity. Students can use the First Five to discuss the question, quote of the day, or video. Finally, students can use the activities and ideas in the First Five to demonstrate being role models to other students.OK2Ask: Tech Tools Smackdown: Critical Thinking Games in the Classroom - TeachersFirst
Grades
K to 12Level up your...more
Level up your teaching with engaging digital games and puzzles that ignite critical thinking! In this workshop, we'll explore viral sensations like NYT's Wordle and Connections and hidden gems like TED's The Purring Test. Experience these tools firsthand and discover how to strategically integrate them into your lessons for maximum impact. You'll leave with a curated toolkit of engaging resources that transform problem-solving challenges into powerful learning opportunities. As a result of this session, teachers will: 1. Explore powerful digital games and tools that boost critical thinking skills. 2. Evaluate digital tools and match them with specific learning goals. 3. Design lesson plans that integrate these tools effectively. This session is appropriate for teachers at all technology levels.
tag(s): critical thinking (137), game based learning (206), professional development (393)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.The Teacher Toolkit - The Teacher Toolkid
Grades
4 to 12tag(s): assessment (146), Formative Assessment (73), social and emotional learning (110), Teacher Utilities (202), thinking skills (17)
In the Classroom
Entry tickets can be used in the classroom to set the purpose of the lesson. They allow students to write down their thoughts and organize their thinking for the lesson. Finally, entry tickets are a means for discussion in the classroom.Internet Archive - Brewster Kahle
Grades
3 to 12tag(s): audio books (29), digital storytelling (155), ebooks (46), literature (221), media literacy (113), movies (56)
In the Classroom
Make a digital scavenger hunt by creating a list of questions or tasks that require students to search for answers using the Internet Archive, such as finding a historical document or an old movie clip. Encourage students to find supplementary materials, like old videos, music, or texts, to add depth to a research project or presentation on a historical or cultural topic. Use the Wayback Machine to explore how a popular website looked at different points in history. Discuss how technology and design have changed over time. Assign students to locate and analyze primary source documents, such as speeches, newspapers, or historical books, to support history or social studies lessons.OK2Ask: Engage & Inspire with Google Vids - TeachersFirst
Grades
K to 12This hands-on workshop...more
This hands-on workshop will introduce you to Google Vids, a powerful new tool for creating short, engaging videos that will transform your teaching--no video editing experience required. From basic editing techniques to creative storytelling strategies, you'll discover how to produce professional-quality content that captures student's attention and enhances learning. Walk away with the skills you need to create dynamic video resources that bring your lessons to life. As a result of this session, teachers will: 1. Master Google Vids's essential features to create professional instructional videos. 2. Design engaging video content that effectively introduces concepts, reinforces learning, and provides clear visual explanations. 3. Develop strategies that transform passive video viewing into active learning experiences that boost student engagement. This session is appropriate for teachers at all technology levels.
tag(s): artificial intelligence (187), creating media (18), professional development (393), video (267)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Howcast - The Arena Group
Grades
5 to 12This site includes advertising.
tag(s): cooking (33), crafts (76), dance (33), homes (5), teaching strategies (52), visual thinking (8)
In the Classroom
Choose a short Howcast video related to a topic you're teaching. Show the video and challenge students to follow the steps in real time or create their version of the task. Pause a video at intervals and ask students to predict the next steps in the process. This keeps them actively thinking and engaged with the content. Assign students to watch a Howcast video at home on a topic that interests them, then write a short reflection or presentation explaining how they could apply what they learned to a real-life situation.What is Retrieval Practice? - Unleash Learning, LLC
Grades
K to 12This site includes advertising.
tag(s): teaching strategies (52)