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Chaotic Kitchen Escape Game - Genially
Grades
4 to 12tag(s): digital escapes (30), game based learning (313), gamification (90), puzzles (172)
In the Classroom
Incorporate math problems involving fractions, conversions, or modifying recipe amounts. For example, students might solve a puzzle that requires doubling or halving ingredients to unlock the next step. Add clues tied to physical or chemical changes in cooking (e.g., why bread rises, or what happens when butter melts). Use short videos or images to illustrate real-world science concepts. Connect the escape room to a cultural studies unit by integrating recipes or food-related traditions from around the world. Have students solve clues based on world geography, customs, or languages. Assign students to create their own kitchen-themed escape clues using class content, such as vocabulary, math, or even literary references. Find additional resources at TeachersFirst Special Topics Page: Digital Escape Rooms, reviewed here.You must be registered and logged in to add items to your favorites.
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31 Fantastic Free 4th Grade Math Games - We Are Teachers
Grades
3 to 6This site includes advertising.
tag(s): decimals (94), division (109), factors (29), fractions (176), game based learning (313), multiplication (134), place value (43)
In the Classroom
Students can play the various games that are featured on the site. Students can create videos using Free Online Screen Recorder, reviewed here on a specific math skill. Students can create review games using Baamboozle, reviewed here.Add your comments below (available only to members) | Become a Member
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Google Vids - Google
Grades
K to 12tag(s): artificial intelligence (335), creating media (17), digital storytelling (171), stories and storytelling (78)
In the Classroom
Use Google Vids to create review and introductory videos for upcoming lessons. Have students create video essays, instructional videos, or record science experiments and observations. Use the included stock footage for students to bring their stories to life through video and add music for a professional presentation. The storyboard option provides structure for students to create and edit stories, helps students start their video using a simple prompt to create a storyboard, and then refine the information to build a one-of-a-kind story. Learn more about how to create Google Vids and incorporate them into any classroom by viewing the archive of OK2Ask: Engage and Inspire with Google Vids, reviewed here.Add your comments below (available only to members) | Become a Member
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Question-Answer - Genially
Grades
3 to 12tag(s): game based learning (313), gamification (90), quiz (64), quizzes (89)
In the Classroom
Start each class with a 3-5 question review using the template to refresh prior knowledge in a fun, interactive way. Have students respond individually or in teams. Build a game with definition-to-word or word-to-sentence matching to help students master new vocabulary. Use visuals and audio to reinforce multiple learning styles. Assign students or groups to build their own question sets based on research or a chapter of study, then host a "quiz day" where students play each other's games. Create a class-wide quiz competition with questions from a recent unit. Include multimedia (images, audio, or short videos) to enhance content understanding and vary the format.Add your comments below (available only to members) | Become a Member
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Scale of the Universe - Scale of the Universe
Grades
3 to 8This site includes advertising.
tag(s): measurement (125), planets (124), space (250), states (128)
In the Classroom
Students can compare and contrast object measurements using Figma, reviewed here. Students can use Google Drawings, reviewed here to put objects in order from smallest to biggest. Students can use Google Keep, reviewed here to write facts that they learned.Add your comments below (available only to members) | Become a Member
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Cognitive Stimulation Game - Genially
Grades
3 to 8tag(s): game based learning (313), gamification (90), multimedia (63), Teacher Utilities (222)
In the Classroom
Use one cognitive game (e.g., memory, sequencing, or logic challenge) as a daily or weekly warm-up to activate student thinking and set a focused tone for learning. Customize a game with subject-related vocabulary. Have students match words to categories, definitions, or synonyms to reinforce academic language in ELA, science, or social studies. Create a game where students identify errors in logic, grammar, or math to build editing, reasoning, and problem-solving skills in a gamified way.Add your comments below (available only to members) | Become a Member
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Memory Game - Genially
Grades
K to 6tag(s): game based learning (313), gamification (90), Project Based Learning (29)
In the Classroom
Customize the memory game with vocabulary words and definitions or synonyms. Use it as a warm-up or review activity to build word knowledge in ELA or content areas. Create pairs using math problems and solutions, which are great for practicing fact fluency in a competitive or collaborative format. Have students research a topic and design their own memory game cards (digitally or on paper). They can share with classmates to test each other's knowledge. This activity is excellent for project-based learning.Add your comments below (available only to members) | Become a Member
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What's Behind Game - Genially
Grades
2 to 8tag(s): game based learning (313), gamification (90), multimedia (63)
In the Classroom
After reading a story or article, have students answer comprehension questions using the game. Each correct response uncovers part of an image related to the text's theme or setting. Have students create their own versions of the game as a final project. They write questions based on their research or learning, choose an image to hide, and then share their games with classmates for peer learning. Create a game using unit questions (e.g., life cycles, weather, or historical events). As students answer correctly, the picture underneath reveals something connected to the topic (like a habitat, invention, or landmark).Add your comments below (available only to members) | Become a Member
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Earth and Space Science - PBS LearningMedia
Grades
3 to 12tag(s): earth (191), mars (25), moon (87), multimedia (63), space (250)
In the Classroom
Use the "Moon Phases Simulation Viewed from Earth and Space" video to kick off a hands-on demo. Have students model moon phases using a flashlight (sun), a ball (moon), and their head (Earth). Have students observe the sky each day for a week, recording weather patterns, moon visibility, or changes in daylight. Tie in video clips about Earth's atmosphere or seasonal changes. They can digitally record their information in Google Slides, reviewed here or Visme, reviewed here. Guide students through the "Mission to Mars" activity, where they research Mars, design a space rover, and write a team mission statement. Integrate reading, writing, and STEM components.Add your comments below (available only to members) | Become a Member
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Dragon's Dungeon Breakout - Genially
Grades
4 to 12tag(s): collaboration (131), digital escapes (30), game based learning (313), Teacher Utilities (222)
In the Classroom
Play the game as a class on the smartboard, having teams take turns answering questions and making decisions. Use it as an exciting review day or end-of-unit celebration. Customize the escape room puzzles with questions from your current unit (math problems, vocabulary definitions, science facts, etc.). Students must correctly solve each one to earn a gem and move closer to defeating the dragon. As students progress through the dungeon, have them keep a digital journal using Book Creator, reviewed here or a paper journal reflecting on their team's strategies, what worked, and how they solved each puzzle.Add your comments below (available only to members) | Become a Member
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Snakes and Ladders - Genially
Grades
4 to 12This site includes advertising.
tag(s): collaboration (131), game based learning (313), gamification (90), Teacher Utilities (222)
In the Classroom
Divide the class into teams and play as a whole group. Each team answers a timed question; if the answer is correct, they roll and move their piece. A perfect activity for end-of-week content wrap-ups. Create historical or geographical questions tied to a unit. Each correct answer helps students move forward, reinforcing key facts while making the learning process enjoyable. Have students design their own board based on what they've learned in a unit. They can write questions, create a key for Snakes and Ladders, and then play each other's games.Add your comments below (available only to members) | Become a Member
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7 Interesting Ways to Use Instagram in Classroom - eLearning Infographics
Grades
4 to 12This site includes advertising.
tag(s): digital citizenship (108), digital storytelling (171), infographics (73), social media (63)
In the Classroom
Students take or find images that represent classroom topics (e.g., examples of symmetry, weather patterns, character traits) and submit them to the teacher for posting. Each week, feature one student's artwork, writing, or project on a classroom slideshow or private feed to encourage pride in work and peer recognition. During a science experiment or multi-step project, students can document each stage with photos and captions.Add your comments below (available only to members) | Become a Member
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Managing Impulsivity (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): thinking skills (130)
In the Classroom
Discover new tools to try in your classroom that manage students' impulsivity. Also, explore the professional resources (for you). Each review includes classroom use ideas. Read the details of each tool and find the ones that will work for you and your students.Add your comments below (available only to members) | Become a Member
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Impulse Control - TPT
Grades
K to 8This site includes advertising.
tag(s): behavior (49), social and emotional learning (202), thinking skills (130)
In the Classroom
Each day, post a new impulse challenge inspired by tasks often found on TPT (wait your turn patiently, follow directions the first time, use kind words when frustrated). Have students track in Book Creator, reviewed here when they successfully meet the challenge and reflect on which strategies helped. Or use Book Creator to have them complete a reflection page where students write or draw a moment when they felt an impulse, what they wanted to do, and what they chose to do instead. Introduce a set of calming strategies such as deep breathing, counting to ten, or chair yoga. Have students create a small foldable or card that lists three strategies they can use when they feel impulsive.Add your comments below (available only to members) | Become a Member
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Applying Past Knowledge to New Situations (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): thinking skills (130)
In the Classroom
Share these resources with your students to learn more about applying past knowledge to new situations. Share a link to this collection on your school web page. Find resources to incorporate into your lessons.Add your comments below (available only to members) | Become a Member
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Thinking about Thinking (Metacognition) - Habit of the Mind - TeachersFirst
Grades
K to 12tag(s): thinking skills (130)
In the Classroom
Help your students learn and practice metacognition. This list includes resources for all grades. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessonsAdd your comments below (available only to members) | Become a Member
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Thinking Flexibly (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): flexibility (9)
In the Classroom
Discover new tools to try in your classroom that foster flexible thinking. Also, explore the professional resources (for you). Each review includes classroom use ideas. Read the details of each tool and find the ones that will work for you and your students.Add your comments below (available only to members) | Become a Member
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Teaching With Habits of the Mind - The Institute for the Arts Integration and STEAM
Grades
K to 12This site includes advertising.
tag(s): professional development (322), social and emotional learning (202), teaching strategies (77), thinking skills (130)
In the Classroom
Have students create a habit of mind character sketch with Google Drawings, reviewed here. They can choose a character from a book and identify which habits the character uses or lacks. They can write a short explanation and illustrate the character demonstrating the habit in a key scene. Assign students to design a toolkit for a habit of mind. In small groups using Canva for Education, reviewed here, they create posters, bookmark reminders, or short scripts for morning announcements that teach their classmates how to use a specific habit. These tools are shared with the grade level or displayed in the classroom as ongoing reminders. Choose one habit of mind, such as persisting, and give students a quick challenge, such as building a tower from index cards and tape. Pause halfway through and ask students to reflect on how they are using the habit in real time, this helps them experience the habit through action.Add your comments below (available only to members) | Become a Member
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PBL Resources - PBLWorks
Grades
3 to 5tag(s): Problem Based Learning (13), rubrics (38), teaching strategies (77), thinking skills (130)
In the Classroom
Show a short video connected to an upcoming unit, then build a "Wonder Wall" where students post questions. This model shows how PBL begins with curiosity and student-generated inquiry. Teach students to write interview questions and rehearse asking them. Then invite a school staff member (nurse, custodian, counselor) as a guest expert. Have students research their classmates' needs, design a small improvement (e.g., a class jobs system, a reading nook layout, noise-level agreements), and present their ideas. Use the PBLWorks rubrics to guide collaboration and presentation skills.Add your comments below (available only to members) | Become a Member
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Connecting Across Disciplines in PBL - Edutopia
Grades
3 to 5tag(s): professional development (322), Project Based Learning (29), teaching strategies (77)
In the Classroom
Have students investigate a simple real-world problem in your school, such as noisy hallways or wasted food in the cafeteria. Let them gather data in math, write observations in ELA, and brainstorm causes in science. Create a mini interdisciplinary inquiry in which students read a nonfiction text in ELA about a science or social studies topic, then design a hands-on model or diagram that explains the problem from another subject's perspective. Launch a small PBL challenge in which students create a proposal to improve something at the school or in the community. They may research in social studies, write persuasive pieces in ELA, measure materials in math, and present solutions digitally using Microsoft PowerPoint Online, reviewed here.Add your comments below (available only to members) | Become a Member
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