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OK2Ask: Engage & Inspire: Digital Escapes with Genially - TeachersFirst
Grades
2 to 12Looking for a fun...more
Looking for a fun and engaging way to teach a lesson? Digital Escapes made using Genially will fit the bill. Digital Escapes are online versions of immersive games where teams discover clues, solve puzzles, and accomplish tasks to escape from the game site. They're an exciting, fun, and effective learner-centered teaching strategy you will reach for again and again. Learn how to implement this instructional strategy in your classroom and about the many benefits of this approach, such as developing problem-solving skills, fostering a growth mindset, encouraging collaboration and teamwork, and promoting access to content knowledge. As a result of this session, teachers will: 1. Understand Digital Escapes as a learner-centered instructional strategy; 2. Explore a collection of Digital Escape examples to understand how to use this strategy with students; and 3. Plan for the use of Digital Escapes in the classroom. This session is appropriate for teachers at all technology levels.
tag(s): digital escapes (5), professional development (373)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.You must be registered and logged in to add items to your favorites.
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Resources related to the Sustainable Development Goals (SDGs) - TeachersFirst
Grades
K to 12tag(s): climate (82), energy (131), recycling (45), sustainability (45), water (101)
In the Classroom
Help to deepen your students' understanding (and your own) of the Sustainable Development Goals. Share these resources with your colleagues and students by emailing the page or sharing the link from your school web page and in your school newsletter. Find resources to incorporate into your lessons.Add your comments below (available only to members) | Become a Member
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Curation Resources - TeachersFirst
Grades
K to 12tag(s): curation (32), organizational skills (88), Research (84)
In the Classroom
Share these resources with your students to use when curating materials for projects and lessons. Share a link to this collection on your school web page and in your school newsletter (or email). Find resources to incorporate into your lessons.Add your comments below (available only to members) | Become a Member
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Resources for Student Knowledge Construction - TeachersFirst
Grades
K to 12tag(s): critical thinking (122), problem solving (228)
In the Classroom
Find new tools to try to encourage student knowledge construction within your lessons. Each review includes technology integration ideas. Read the details of each tool and find the ones that will make your students become student knowledge constructors.Add your comments below (available only to members) | Become a Member
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23 Crafts and Activities for the Fourth of July - We Are Teachers
Grades
K to 8tag(s): circuits (21), crafts (62), experiments (53), july 4th (12), reading lists (77), remote learning (54)
In the Classroom
Whether teaching in person in a classroom, using flipped learning, or remote learning (distance learning), you are sure to find the perfect Fourth of July activity to engage your students in any subject. If you are teaching in a classroom, you may want to set up stations for students to rotate through and learn from and enjoy several activities. For remote learning, you can use Unhangout, reviewed here, to set up your stations and have students rotate through them virtually.Add your comments below (available only to members) | Become a Member
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OK2Ask: 3 Cool Tools for Images - TeachersFirst
Grades
2 to 12When using projects...more
When using projects for alternative assessment and feedback, you'll find that students can express themselves more creatively when given tools to share what they have learned. Come to this session to learn about three tools students can use to work with images for their projects. We'll discuss digital citizenship expectations and explore tools that allow students to responsibly repurpose digital resources. You might even find a tool that is useful for your own purposes when creating learning objects! As a result of this session, teachers will: 1. Understand the tenets of copyright and digital citizenship that apply to remixing and reusing images. 2. Explore three tools and how each can be used to alter and change images; and 3. Plan for the introduction of creative image tools in the classroom. This session is appropriate for teachers at all technology levels.
tag(s): copyright (44), creating media (13), digital citizenship (85), images (260), professional development (373)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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OK2Ask: Engage & Inspire: Sandpit Strategies - TeachersFirst
Grades
K to 12Welcome to the Sandpit!...more
Welcome to the Sandpit! This is the place where students design and prototype solutions to authentic problems. Using the right challenges, teachers can facilitate strategies that nurture creativity and allow students to reflect on their learning. Join us as we discuss strategies for prototyping and purposeful play as students work through the design process. As a result of this session, teachers will: 1. Understand the features of a class sandpit space; 2. Explore sandpit activities; and 3. Plan for the use of sandpit practice spaces in the classroom. This session is appropriate for teachers at all technology levels.
tag(s): creativity (86), problem solving (228), professional development (373)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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Scribe - ScribeHow
Grades
K to 12In the Classroom
The number of uses in classrooms for Scribe are countless! Use Scribe to create guides for students to log in to software, games, and computer programs. Create step-by-step guides for students on how to add or edit images in tools such as Google Slides, reviewed here or Genially, reviewed here. Ask students to include Scribe within multimedia presentations to demonstrate information such as how to search Google for Creative Commons Images or how to narrow searches to fit into a custom time frame. Create Scribes to share with parents for use at home as a guide for accessing online tools needed for homework or practice. If you have a need for a guide to completing online activities, Scribe is the perfect answer!Edge Features:
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Requires download/installation of software
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OK2Ask: Digital Storytelling 101 - TeachersFirst
Grades
2 to 12Using digital storytelling...more
Using digital storytelling in the classroom doesn't have to be complicated! Start your first digital storytelling project in just a few easy steps and learn to use this strategy to support and engage students, enhance your instructional cycle, and showcase your students' knowledge construction skills as they connect to the real world. Learn to use digital storytelling as a formative or summative assessment that includes 21st Century Skill practice. As a result of this session, teachers will: 1. Develop an understanding of the digital storytelling process; 2. Understand multiple ways digital storytelling can be used in the classroom; and 3. Learn about tools that can be used to implement the digital storytelling cycle. This session is appropriate for teachers at all technology levels.
tag(s): digital storytelling (153), professional development (373)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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Family Consumer Science Resources - TeachersFirst
Grades
K to 12tag(s): child development (24), cooking (32), family (51), financial literacy (91), nutrition (137)
In the Classroom
Encourage your students' understanding of family consumer science using this curated collection. Share these resources with your colleagues and students by emailing the page or sharing the link from your school web page and in your school newsletter. Find resources to incorporate into your FCS lessons.Add your comments below (available only to members) | Become a Member
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OK2Ask: Independent Practice and Assessment Strategies with Digital Worksheets - TeachersFirst
Grades
K to 12Versatile and adaptable...more
Versatile and adaptable across grade levels and content areas, appropriately designed and infused digital worksheets can contribute to student learning instead of merely keeping your students busy. This workshop will show you how to take your most powerful worksheets and PDFs and turn them into learning activities. Learn to adapt and personalize digital assignments from your existing print materials and build in scaffolding to accommodate learning differences using the free version of PowerPoint Online. As a result of this session, teachers will: 1. Learn the steps of using PowerPoint Online to create digital worksheets; 2. Explore strategies to design digital worksheets that go beyond busywork; and 3. Plan for the use of digital worksheet templates in your classroom. This session is appropriate for teachers at all technology levels.
tag(s): Microsoft (79), professional development (373), worksheets (69)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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OK2Ask: Tech Integration Made Easy with Big Huge Labs - TeachersFirst
Grades
2 to 12Provide challenging...more
Provide challenging learning opportunities for your students while promoting innovative classroom instruction by using digital image creation to engage students and deepen their content area knowledge. Students can create posters, trading cards, mosaics, magazine covers, and more that demonstrate their knowledge construction skills. Learn to use Big Huge Labs for classroom projects and personal productivity, and brainstorm with others about ways you and your students can use this tool to demonstrate learning. As a result of this session, teachers will: 1. Learn basic use of Big Huge Labs; 2. Explore three different ways to use Big Huge Labs in the classroom; and 3. Plan for the use of Big Huge Labs in your instructional setting. This session is appropriate for teachers at all technology levels.
tag(s): creating media (13), professional development (373)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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Rawpixel - Rawpixel Ltd.
Grades
K to 12tag(s): creative commons (28), graphic design (49), images (260)
In the Classroom
Include Rawpixel with your other image resources for your professional use and share with students. Be sure to include discussions of proper attribution of images and Creative Commons Licensing. Consider using a curation tool such as Wakelet, reviewed here, or Padlet, reviewed here, to share image resources with students. Ask students to enhance presentations using images and elements found on Rawpixel. For example, when creating presentations on the American Revolution using Google Slides, reviewed here, or Canva Edu, reviewed here, ask students to find a PNG image of a smartphone, then add chat boxes into the phone to depict a conversation between George Washington and one of his generals. This site contains many useful images and graphic design resources; it is worth saving and using in all classrooms!Add your comments below (available only to members) | Become a Member
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Annotate - Simpliphi, Inc.
Grades
K to 12This site includes advertising.
tag(s): collaboration (90), differentiation (82), iwb (31)
In the Classroom
Use Annotate.net as a resource for using your whiteboard while still maintaining the freedom to interact with students in other classroom areas than standing at the front. Move around the room as you use Annotate to find examples of misinformation or difficulty with work, highlight student examples that share innovative thinking, or take advantage of teachable moments as they arise. Hand your device over to students to demonstrate their understanding of concepts or highlight questions they may have.Add your comments below (available only to members) | Become a Member
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Kumospace - Yang Mou and Brett Martin
Grades
K to 12This site includes advertising.
tag(s): chat (41), communication (129), parent conferences (21), video (264)
In the Classroom
Use Kumospace to set up virtual meetings for many different educational uses. Set up virtual parent/teacher conferences with participants in any location, conduct monthly parent meetings to share the latest classroom news, discuss your current curriculum, and answer questions. Create a virtual "get-to-know-you" session at the beginning of the school year or semester that includes team-building activities. Build classroom community by creating virtual rooms for students to share common interests, as a virtual study hall, or for use when working on collaborative projects.Add your comments below (available only to members) | Become a Member
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Project Zero's Thinking Routines Toolbox - Project Zero Harvard Graduate School of Education
Grades
K to 12tag(s): critical thinking (122), professional development (373), thinking skills (15)
In the Classroom
Bookmark this site and frequently visit as you prepare lesson plans to enhance student learning and understanding of content. This site provides excellent information for professional development, either personally or with peers. Consider exploring one topic monthly throughout the school year to explore and integrate it into classroom routines.Add your comments below (available only to members) | Become a Member
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OK2Ask: Engage & Inspire: Gamification in the Classroom - TeachersFirst
Grades
2 to 12Gamification is an...more
Gamification is an advanced pedagogical strategy that facilitates students' ownership of their learning goals. Learn to design independent and group learning experiences that use authentic learning activities to bring game design and game elements to the classroom. Explore resources and strategies that foster student engagement with gamification methods. As a result of this session, teachers will: 1. Learn the difference between gamification and game-based learning. 2. Explore gamification strategies and templates; and 3. Plan for the use of gamification in the classroom. This session is appropriate for teachers at all technology levels.
tag(s): gamification (79)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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OK2Ask: Believe the Hype! Using HyperDocs for Innovative Instruction - TeachersFirst
Grades
2 to 12HyperDocs aren't...more
HyperDocs aren't just the "new Webquest" - they are a mechanism for flexible lesson delivery designed for differentiated activities that engage students. Maximize student time-on-task and encourage student voice with these technology-integrated lessons. In this session, you will learn to plan and design HyperDoc lessons using ready-made templates and frameworks. As a result of this session, teachers will: 1. Learn about creating and using HyperDocs; 2. Explore sample HyperDocs and templates; and 3. Plan for the use of HyperDocs in the classroom. This session is appropriate for teachers at all technology levels.
tag(s): Google (47), professional development (373)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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OK2Ask: Transform Your Lesson Plans with Triple E and TeachersFirst, Part 2 - TeachersFirst
Grades
K to 12As you reflect on...more
As you reflect on how you integrate technology into your instruction to support curricular objectives, it is important to evaluate lesson effectiveness. Join us as we take a deeper dive into the Triple E Framework which helps educators evaluate the effectiveness of technology use in students' achievement of learning goals. We will provide strategies and tools to help you understand whether the technology implemented in your classroom impacts learning in a deep and meaningful way. Learn to analyze lesson plans and apply the Triple E tools to inform your practice so you can design and teach better lessons using technology. As a result of this session, teachers will: 1. Understand how to use the Triple E rubric; 2. Explore technology-integrated lesson plans; and 3. Plan for the use of technology in the classroom. This session is appropriate for teachers at all technology levels.
tag(s): frameworks (4), professional development (373)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Find additional information and links to tools at the session resource page. Learn more about OK2Ask and upcoming sessions here.Add your comments below (available only to members) | Become a Member
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My Wordle - Pallav Agarwal and Pulkit Agarwal
Grades
K to 12tag(s): game based learning (187), sight words (23), spelling (98), vocabulary (238)
In the Classroom
Use this Wordle generator in various ways in any classroom for increasing problem-solving and strategy skills. When using with young students, generate three or four-letter Wordles for students to attempt with partners. Provide a list of sight words if needed to avoid frustration. When teaching older students, develop Wordles to solve using vocabulary words, weekly spelling lists, science terms, or historical characters. Provide this site to students and create Wordles to share with their peers. Include a link on classroom computers during computer centers or as an activity when finished with daily assignments. Using this site is an excellent way to include ENL/ELL students in classroom activities by creating a word from their native language. Include others in your school community or parents by developing and sharing Wordles for your school or classroom site. Your imagination only limits the possibilities of creating and sharing personalized Wordles!Add your comments below (available only to members) | Become a Member
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