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Online Notepad - Online Notepad

Grades
3 to 12
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The OnlineNotep Notepad is a free, browser-based tool that allows students and teachers to quickly create, edit, and save notes without needing an account. Its simple design includes...more
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The OnlineNotep Notepad is a free, browser-based tool that allows students and teachers to quickly create, edit, and save notes without needing an account. Its simple design includes essential features such as typing, copying, pasting, undo/redo, renaming, saving, and printing, making it accessible for learners of all ages. Because it runs entirely online, it eliminates distractions from extra features and focuses on straightforward writing and organization, making it a practical option for journaling, brainstorming, quick reflections, or drafting assignments both in and out of the classroom.
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tag(s): note taking (35), organizational skills (90)

In the Classroom

At the start of class, have students open their notepads to respond to a journal prompt, warm-up question, or reflection, encouraging a daily writing habit in a distraction-free space. Students can use the notepad to brainstorm essay ideas, story concepts, or project plans. They can freely jot down ideas without worrying about formatting, then copy their work into a more formal document later. Younger students can use the notepad to type spelling lists or practice new vocabulary by writing sentences. Teachers can quickly check by having students print or take a screenshot of their work.

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Online Cornell Note Method - Online Notepad

Grades
4 to 12
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The Cornell Note interface offers educators and students a streamlined, browser-based platform for creating Cornell-style notes. The tool features separated sections named Cues, Notes,...more
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The Cornell Note interface offers educators and students a streamlined, browser-based platform for creating Cornell-style notes. The tool features separated sections named Cues, Notes, and Summary, allowing users to organize their thoughts in the classic Cornell format. Users can easily structure notes by typing key ideas, inserting visuals, titles, and summaries, while leveraging essential features such as creating, saving, opening, renaming, printing, and editing functions (including undo/redo and copy/paste). This tool does not require sign-up; it is entirely free, and its straightforward interface lets students focus on learning rather than the tool itself.

tag(s): Accessibility (12), note taking (35), organizational skills (90)

In the Classroom

Have students use the Cornell Notes format while listening to a short lecture, story, or read-aloud. They record key points in the Notes section, list vocabulary or guiding questions in the Cues column, and write a one-paragraph Summary at the end. Assign an educational video or podcast. Students take Cornell Notes while watching/listening, then compare their Cues and Summaries in small groups, which encourages active listening and discussion. At the end of class, have students complete only the Summary section of their Cornell Notes as a quick "exit ticket." Teachers can review these to check comprehension and adjust future lessons.

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Free Printable Worksheets for Teachers - Wayground (formerly Quizzizz)

Grades
K to 12
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Wayground (formerly Quizizz) provides a wide collection of free printable worksheets and interactive activities for students in grades Kindergarten through twelfth. After creating...more
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Wayground (formerly Quizizz) provides a wide collection of free printable worksheets and interactive activities for students in grades Kindergarten through twelfth. After creating a free account, teachers can access materials across subjects such as math, science, social studies, social emotional learning, fine arts, world languages, reading and writing, and typing. Resources can be downloaded as printable worksheets or launched as interactive quizzes. When using quizzes, teachers can preview, assign, or run live sessions with options for student-led or teacher-led modes. Assignment features allow customization of settings such as timing, attempts, accommodations, question order, answer visibility, and game elements like power-ups and leaderboards. Educators can also create their own content, including assessments, lessons, interactive videos, or passages, with flexible question types and privacy settings for classroom or school use.

tag(s): charts and graphs (180), critical thinking (180), data (205), equations (129), game based learning (304), grammar (139), grammar review (33), matter (52), sign language (16), social and emotional learning (196)

In the Classroom

Students can either complete the worksheet or the quiz on Wayground. When completing a worksheet, students can use Seesaw, reviewed here to show their thinking/understanding of the concept. Students can create their own problems for a quiz on Wayground.

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Roadmap for Using Computational Thinking in Schools - Computational Thinking Education Project

Grades
K to 8
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Roadmap for Using Computational Thinking in Schools is a comprehensive PDF guide that helps educators understand and implement computational thinking across grade levels. The...more
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Roadmap for Using Computational Thinking in Schools is a comprehensive PDF guide that helps educators understand and implement computational thinking across grade levels. The roadmap explores why computational thinking is an essential skill for students, clearly defines its key concepts, and provides practical strategies for integrating it into classroom instruction. It also supports teachers in designing their own computational thinking activities and offers guidance on embedding these practices across subjects and throughout the school curriculum for long-term, meaningful implementation.

tag(s): computational thinking (45)

In the Classroom

Students can apply the ideas of computational thinking while playing coding games on Scratch, reviewed here. Students can create word clouds using Word Clouds, reviewed here to define computational thinking. Students can create a comic strip using Cartoon Comic Maker, reviewed here to teach younger students what computational thinking is.
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Connect: Computational Thinking - 21 Things 4 Educators

Grades
K to 8
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The Connect section of the Computational Thinking module on 21 Things 4 Educators provides curated resources and tools to help educators incorporate computational thinking into...more
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The Connect section of the Computational Thinking module on 21 Things 4 Educators provides curated resources and tools to help educators incorporate computational thinking into teaching and learning. It includes activities and examples across grade levels that demonstrate key CT concepts, such as pattern recognition, sequencing, and problem-solving, using tools like MiTechKids task cards and ScratchJr. The page also offers links to classroom-ready lessons and ideas for both unplugged and technology-enhanced learning, helping teachers connect best practices with real instructional applications. Some of the links have YouTube videos, which will not be viewable if your district blocks YouTube.
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tag(s): coding (109), computational thinking (45)

In the Classroom

Students can participate in the various games and activities featured on the site. Students can create a Wakelet, reviewed here of featured resources that they would recommend to others to play. Students can use Lino, reviewed here to post their favorite game played.

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Free Computational Thinking Lesson Plans and Resources - AFT's Share My Lesson

Grades
K to 12
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Share My Lesson provides free computational thinking lesson plans and resources for grades K through 12. The collection features activities such as Chasing the Cursor with Scratch,...more
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Share My Lesson provides free computational thinking lesson plans and resources for grades K through 12. The collection features activities such as Chasing the Cursor with Scratch, AI for Kids: A Chatbox Exploration, ScratchJr: Hour of Code, and many others. A free account is required to access and download the lesson materials.

tag(s): coding (109), computational thinking (45)

In the Classroom

Students can take part in Chasing the Cursor with Scratch by using Scratch, reviewed here. They can design their own game using Scratch as well. Students can post their favorite ScratchJr game on Stickies.io, reviewed here.

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Engineering Design and Practices - PBS LearningMedia

Grades
K to 12
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PBS: Engineering Design and Practices offers seventy computational thinking resources for students in kindergarten through grade twelve. The collection includes videos, documents, media...more
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PBS: Engineering Design and Practices offers seventy computational thinking resources for students in kindergarten through grade twelve. The collection includes videos, documents, media galleries, and full lesson plans. Featured resources include titles such as How Computers Calculate - The ALU: Crash Course Computer Science #5, Human Robot | PBS KIDS ScratchJr, Kibbles and Tricks | Lyla in the Loop, and Math Building: Lesson Plan | What's So Cool About Manufacturing?. Many items also provide Supporting Materials for Teachers and Students, Facilitator Guides, and standards alignments. Some resources are also available in Spanish.

tag(s): computational thinking (45), engineering (141)

In the Classroom

Students can watch Lyla in the Loop and complete the comprehension activity in the Supporting Materials for Students. After watching the video from SciGirls | Game Changers: Identify and Define, students can create a game and record themselves playing it using ScreenPal, reviewed here. Students can take notes using Google Keep, reviewed here while watching any of the Crash Course videos featured on PBS.

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10 Classroom-Ready Computational Thinking Resources for K-12 - Getting Smart

Grades
K to 12
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Getting Smart's 10 Classroom-Ready Computational Thinking Resources for K-12 is a free article that shares online resources for computational thinking. Some of the resources featured...more
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Getting Smart's 10 Classroom-Ready Computational Thinking Resources for K-12 is a free article that shares online resources for computational thinking. Some of the resources featured include: Computer Science Unplugged: Sorting Algorithm Activities, Google for Education: Exploring Computational Thinking, Poll Everywhere, Thingiverse, and more. After each resource heading, there is a link to the site and a brief description.

tag(s): computational thinking (45), social and emotional learning (196)

In the Classroom

Students can play the computational thinking games that are featured on the site. Students can create their own coding game using Scratch, reviewed here. Students can compare and contrast sites using the Interactive 2 Circle Venn Diagram by Read Write Think, reviewed here.

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Data grade 1 - WordWall.net

Grades
K to 2
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WordWall.net offers a collection of interactive Data games designed for young learners. Featured activities include Bar Graph Questions, Parts of a Picture Graph, a Picture Graph Exit...more
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WordWall.net offers a collection of interactive Data games designed for young learners. Featured activities include Bar Graph Questions, Parts of a Picture Graph, a Picture Graph Exit Ticket with audio support, and many others. Each game is easy to share through a direct link, Pinterest, Facebook, Google Classroom, embed code, or a QR code, making it simple to integrate into classroom activities or centers.

tag(s): addition (137), charts and graphs (180), data (205), game based learning (304), place value (43), probability (129)

In the Classroom

Students can play the featured game. Students can post their favorite game in Padlet, reviewed here. Students can create their own picture graphs using Google Drawing, reviewed here.

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Winter Medley: Explore & Extend - Math At Home

Grades
4 to 5
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Math At Home offers nine math set activities for 5th-grade students. The sets include: Expressions, Equations, and Volume; Place Value and Decimals; Multiplying and Dividing Fractions;...more
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Math At Home offers nine math set activities for 5th-grade students. The sets include: Expressions, Equations, and Volume; Place Value and Decimals; Multiplying and Dividing Fractions; Division and Decimals; a Summer Medley: Explore and Extend; and more. Each set contains activities with audio explanations, a printable Google Doc, and a Reference for Educators.

tag(s): decimals (94), division (108), equations (129), fractions (178), geometric shapes (151), multiplication (132), volume (34)

In the Classroom

Students can participate in the activities posted on Math At Home. Students can create division problems to be added to a Blooket, reviewed here. Students can use 2 and 3 Circle Interactive Venn Diagrams by Class Tools, reviewed here to compare and contrast multiplication and division.

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Winter Medley: Explore and Extend - Math At Home

Grades
2 to 4
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Math At Home offers nine math set activities for 3rd-grade students. The sets include: Addition and Subtraction Patterns, Introduction to Multiplication, Multiplication, Division, Area,...more
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Math At Home offers nine math set activities for 3rd-grade students. The sets include: Addition and Subtraction Patterns, Introduction to Multiplication, Multiplication, Division, Area, Geometry, Summer Medley: Explore and Extend, and more. Each set contains activities with audio explanations, a printable Google Doc, and a Reference for Educators.

tag(s): addition (137), division (108), geometric shapes (151), measurement (124), multiplication (132), patterns (79), subtraction (118)

In the Classroom

Students can participate in the activities posted on Math At Home. Students can use Comic Strip Templates by Canva, reviewed here to create a comic strip teaching how to multiply. Students can create problems to solve using Kahoot!, reviewed here.

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LIttle Mouse's Snowflakes - Math At Home

Grades
K to 1
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Math At Home provides ten engaging math activity sets designed for Pre-K learners. These sets include themes such as Apples All Around, Five Little Pumpkins, Lots of Shapes, Little...more
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Math At Home provides ten engaging math activity sets designed for Pre-K learners. These sets include themes such as Apples All Around, Five Little Pumpkins, Lots of Shapes, Little Mouse's Snowflakes, Bot Shop Robots, and Splish, Splash. Each set features hands-on activities supported by audio explanations, a printable Google Doc, and a helpful Reference for Educators to guide instruction and extension.

tag(s): counting (66), geometric shapes (151), numbers (119), patterns (79), preK (322)

In the Classroom

Students can participate in the activities posted on Math At Home. Students can create a book in Book Creator reviewed here using one of the concepts from a set. Students can use Google Drawing, reviewed here when comparing different kinds of apples from the Apples All Around Set.

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Insta-Lesson - Insta-Lesson

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K to 12
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Create lesson plans quickly using Insta-Lesson--no registration required. Although any educator can use this tool, the creators designed it to help create substitute plans, complete...more
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Create lesson plans quickly using Insta-Lesson--no registration required. Although any educator can use this tool, the creators designed it to help create substitute plans, complete makeup work, and develop enrichment or remediation activities. Start by adding a lesson topic to begin planning, then select a grade level, and optionally include details such as the learning standard and lesson length. Choose from two options to generate your lesson. The first option builds a lesson through guided steps, while the second option quickly generates a lesson using the information you have already added. When finished, Insta-Lesson sends the completed lesson, teacher guide, and slide presentation to your email.

tag(s): artificial intelligence (315), substitutes (25), Teacher Utilities (216)

In the Classroom

Use this tool to create lesson plans for substitutes or remediation, including detailed instructions and standards-aligned activities. After generating the lesson, use the editing tools to modify the plan as needed to match your professional needs and standards. Share the slide presentation with students and add an exit ticket slide to review upon your return. If needed, clarify directions or provide additional instructions for students or your substitute for your lesson by creating a short recording using Awesome Screenshot, reviewed here.

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BingWow - BingWow

Grades
K to 12
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BingWow is a free online tool that lets teachers quickly create custom bingo games using AI, making it a fast way to generate ready-to-use activities. Enter a title, choose a ...more
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BingWow is a free online tool that lets teachers quickly create custom bingo games using AI, making it a fast way to generate ready-to-use activities. Enter a title, choose a card size (small, medium, or large), and select a tone (playful, balanced, or realistic); the AI then generates the bingo content based on your input. You can choose between a standard clue set, where all players have the same clues in different positions, or a wildcard option that creates some unique clues on each board to vary gameplay. After generating a set, each square is editable, allowing you to add images and refine the content before use. The site also includes premade bingo sets organized into categories such as education, holidays, and kids, available directly at the bottom of the homepage. No sign-in is required, and there are no ads, which makes access quick and simple. Users may still need to review and adjust AI-generated clues for accuracy or alignment with learning goals, and customization is limited to editing individual squares rather than changing broader game settings.

tag(s): artificial intelligence (315), game based learning (304), printables (35), worksheets (71)

In the Classroom

BingWow makes it easy to turn any topic into an engaging review game that involves little or no prep time, is free, and has no two cards alike. Start with the basics: enter weekly vocabulary words to generate bingo cards, then call out definitions instead of the words so students must recall the meanings before marking their cards. Create cards with multiplication facts, fractions, or decimals, call out a problem, and have students find the correct answer. Enhance learning by using BingWow during read-alouds or video lessons by loading cards with terms students are likely to encounter, and turn passive viewing into active listening. Extend learning by challenging students to design their own bingo sets tied to a research project, current unit, or independent reading book. Students curate the clues, which requires them to identify key concepts and think critically about what matters most. They can then generate cards through BingWow and lead the class in a live review game.
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Probability for Grade 1 - Wordwall

Grades
K to 1
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On this Wordwall reviewed here page, educators will find a wide variety of interactive, ready-made teaching activities focused on introducing probability...more
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On this Wordwall reviewed here page, educators will find a wide variety of interactive, ready-made teaching activities focused on introducing probability to first graders. These offerings include quizzes, group sorts, spin-the-wheel games, and match-up exercises designed to help students grasp foundational ideas such as "possible" and "impossible" in engaging formats. With over 10,000 results available, teachers can easily locate resources that cater to different learning styles and classroom dynamics, and even customize or create their own probability activities using Wordwall's templates.
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tag(s): matching (9), probability (129)

In the Classroom

Use a Wordwall spin-the-wheel game on probability terms like "likely" and "unlikely," then have students share real-life examples that match each outcome. Play a digital match-up game and have students pair events with their correct probability category (possible, impossible, certain), followed by a class discussion to justify their choices. Challenge students to create their own probability game using Wordwall's templates, incorporating class-chosen themes such as animals, sports, or favorite foods, and then present it for classmates to play.

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Teaching Probability in Kindergarten - A Pinch of Kinder

Grades
K to 1
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In the post "Teaching Probability in Kindergarten," the author presents a thoughtfully structured six-day mini-unit designed to help young learners grasp basic probability concepts....more
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In the post "Teaching Probability in Kindergarten," the author presents a thoughtfully structured six-day mini-unit designed to help young learners grasp basic probability concepts. Beginning with foundational terms like "always," "sometimes," and "never," the unit gradually introduces additional terms, including "possible," "impossible," "certain," "likely," and "unlikely." The instruction is hands-on and meaningfully grounded so that students explore these ideas through anchor charts, sentence-writing activities, storytelling with picture books, and interactive center activities, such as creating gumball machine scenarios and conducting tally-based "bear-in-a-bag" experiments. Throughout the unit, the focus remains on using mathematical language in informal discussions to describe likelihood in everyday situations, making abstract ideas concrete and accessible for kindergarteners.
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tag(s): data (205), preK (322), probability (129)

In the Classroom

Set up a "mystery bag" with objects of different colors inside. Have students predict which color they might pull out, then record their predictions in a simple tally chart to compare them with actual outcomes. Create a classroom probability game in which students spin a color wheel or roll a numbered die, then discuss the likelihood of different outcomes using words such as "likely" and "unlikely." Follow up by having students design their own probability game to share with the class. Read a picture book that includes elements of chance, such as Pete the Cat and the Missing Cupcakes, and have students identify events that are "certain," "possible," or "impossible" within the story.

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Activities- Math at Home - Math at Home

Grades
K to 5
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Math at Home is a free website for grades Pre-K through 5th. Math at Home contains resources, activities, and games that align with mathematical concepts. After selecting a grade level,...more
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Math at Home is a free website for grades Pre-K through 5th. Math at Home contains resources, activities, and games that align with mathematical concepts. After selecting a grade level, you can choose a set. For example, grade one contains a set of "Figure the Facts" (set 5). Each set contains a selection of activities, resources, and games. Activities are in Google Docs, Seesaw, or PDFs. There are also sample problems for educators to view.

tag(s): addition (137), division (108), geometric shapes (151), measurement (124), multiplication (132), place value (43), probability (129), subtraction (118)

In the Classroom

Students can complete the lesson and activities from Math at Home. Students can complete the activities using Seesaw, reviewed here. Students can create their own math review book using Book Creator, reviewed here.

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Printable Algebra Worksheets - Math Worksheets 4 Kids

Grades
K to 8
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Math Worksheets 4 Kids provides free printable algebra worksheets for students in grades K through 8. The site covers topics such as translating phrases into algebraic expressions,...more
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Math Worksheets 4 Kids provides free printable algebra worksheets for students in grades K through 8. The site covers topics such as translating phrases into algebraic expressions, rearranging equations, functions, graphing linear functions, absolute values, vectors, and more. A menu on the right side of the page allows teachers to filter resources by grade level and math skill.

tag(s): charts and graphs (180), equations (129), functions (59), vectors (15)

In the Classroom

Students can complete the worksheets that are printed for them. Students can use Seesaw, reviewed here to share their work. Set up stations with "function machines" where students input numbers and determine the output based on a hidden rule. After solving several examples, have students write the rule in algebraic form and compare it with classmates.
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Free Math Worksheets - K5 Learning

Grades
K to 6
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K5 Learning provides a large collection of free, printable worksheets for kindergarten through grade 5, with a strong focus on math. The site includes materials on number sense, operations,...more
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K5 Learning provides a large collection of free, printable worksheets for kindergarten through grade 5, with a strong focus on math. The site includes materials on number sense, operations, place value, fractions, decimals, measurement, geometry, and word problems, along with answer keys for most worksheets. Teachers can also access resources for reading, vocabulary, spelling, grammar, writing, cursive, and early science. In addition to the free materials, K5 Learning offers extra resources and learning tools through a paid membership for those who want expanded practice and support.
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tag(s): addition (137), decimals (94), division (108), exponents (40), fractions (178), geometric shapes (151), integers (26), measurement (124), multiplication (132), numbers (119), percent (60), place value (43), rounding (10), subtraction (118), time (94)

In the Classroom

Students can complete the worksheets that are printed for them. Students can use Baamboozle, reviewed here to make the worksheets interactive through a game. Students can use NearPod, reviewed here to showcase their thinking and understanding while completing the assigned worksheet.
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Patterns - Tiny Tap

Grades
K to 2
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Tiny Tap's Patterns is a free, interactive pattern game for students in grades K-2. Each question is read to the students. If the students get it correct, it proceeds to ...more
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Tiny Tap's Patterns is a free, interactive pattern game for students in grades K-2. Each question is read to the students. If the students get it correct, it proceeds to the next question. If the student gets it incorrect, it makes a sound.
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tag(s): game based learning (304), patterns (79)

In the Classroom

Students can create patterns with objects. Students can use emojis to create a pattern using Seesaw, reviewed here. Students can also use Book Creator, reviewed here to create a class pattern book.

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