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Self Control's Stop-Think-Act Workbook - Psychological Mobile

Grades
3 to 8
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Self Control's Stop-Think-Act Workbook is a PDF containing scenarios for students. Scenarios include Cooperating with Others, Ignoring Rules, Following Rules, Daydreaming, Not Fidgeting,...more
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Self Control's Stop-Think-Act Workbook is a PDF containing scenarios for students. Scenarios include Cooperating with Others, Ignoring Rules, Following Rules, Daydreaming, Not Fidgeting, Calming Down, and many more. Each scenario consists of: Instructing Yourself, Crediting Yourself, Complimenting Yourself, and Applications. There is also a pre- and post-test in the PDF workbook.

tag(s): classroom management (143), emotions (73), social and emotional learning (202)

In the Classroom

Students can use Kami reviewed here to annotate directly on the workbook. Students can create resources of their own scenarios in Book Creator, reviewed here. Students can create a digital escape room using Online Escape Room Templates, reviewed here to teach/reinforce self control.
 This resource requires PDF reader software like Adobe Acrobat.

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Wikidot - Wikidot Inc.

Grades
K to 12
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Wikidot is a site for hosting and building wiki-based websites. Free plans include unlimited pages, unlimited revisions, custom CSS themes, backups, and unlimited members for public...more
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Wikidot is a site for hosting and building wiki-based websites. Free plans include unlimited pages, unlimited revisions, custom CSS themes, backups, and unlimited members for public wikis. It supports up to 5 private users and provides 300 MB of storage. The free plan also lets you host up to 5 wikis. Begin by registering for a free account, then click the link to create a new account. In the sidebar, there's typically an "Add a New Page" box, type the name of the page you want, and press the "New Page" button. You'll see a message saying the page doesn't exist yet; click "create page" and the editor will open. Enter your content and press Save. You can also create a new page by typing its name directly into the browser's address bar after your wiki's URL, then pressing Enter. Use the site's built-in themes or choose from additional themes available on Wikidot. Share your wiki using your custom URL.
This site includes advertising.

tag(s): collaboration (131), social networking (56), wikis (15)

In the Classroom

If you have not tried a wiki yet, visit the TeachersFirst Wiki Walk-Through for a detailed, step-by-step explanation and starter help, including dozens of ideas for ways to use a wiki in your classroom. Create wikis for any number of classroom purposes, for example, publish a wiki with study guides that students build together before exams, or to document project-based learning portfolios.

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Miraheze Wiki Hosting - WikiTide Foundation

Grades
K to 12
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Miraheze is an ad-free wiki hosting service that allows users several customization options, including custom domains. Begin by creating an account; users must be thirteen or older....more
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Miraheze is an ad-free wiki hosting service that allows users several customization options, including custom domains. Begin by creating an account; users must be thirteen or older. Before starting a wiki, users must request approval by submitting the desired subdomain, a description of the wiki's purpose and content, and the wiki's language. After approval, create and edit your wiki using the visual editor, which includes options to edit text, add tables, use templates, and customize the wiki's look.

tag(s): collaboration (131), social media (63), wikis (15)

In the Classroom

If you have not tried a wiki yet, visit the TeachersFirst Wiki Walk-Through for a detailed, step-by-step explanation and starter help, including dozens of ideas for ways to use a wiki in your classroom. Before implementing this site in your classroom, take some time to teach students how to edit and add information. Create and use a wiki to collaborate and compile information on any classroom research projects. For example, have your class work together to add resources and web links when researching the causes of the Civil War, plants and animals found in different habitats, or to share math problem-solving ideas and links. Use your wiki for small-group projects and ask students to share a synopsis of group meetings, along with a compilation of websites and videos used in their research.

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Ready-to-Use Classroom Resources - BrainPOP

Grades
K to 8
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The Classroom Resources section on BrainPOP provides a variety of free, ready-to-use printables and classroom tools designed to help teachers save time and support learning. The collection...more
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The Classroom Resources section on BrainPOP provides a variety of free, ready-to-use printables and classroom tools designed to help teachers save time and support learning. The collection includes weekly planners, motivational posters, bulletin board flags, internet research checklists, certificates, bookmarks, and digital citizenship activities that help build routines and engage students.

tag(s): digital citizenship (108), posters (45), Teacher Utilities (222), thinking skills (130)

In the Classroom

Give students BrainPOP bookmarks and have them add new vocabulary words from a lesson or unit. They can draw a symbol, write a definition, use the term in a sentence, and then share it with a partner. Use the printable posters and flags to build a rotating What We Learned This Week board. Students can use the certificates to recognize a classmate for academic or social achievements, such as teamwork, creative thinking, or perseverance.

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Empathy - ClassDojo

Grades
K to 4
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The ClassDojo Big Ideas: Empathy page is a free social-emotional learning resource designed to help teachers build students' empathy skills through engaging videos and classroom activities....more
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The ClassDojo Big Ideas: Empathy page is a free social-emotional learning resource designed to help teachers build students' empathy skills through engaging videos and classroom activities. Created in collaboration with Harvard University's Making Caring Common Project, the page features a three-part video series starring the ClassDojo characters (like Mojo) that explores why empathy matters and how students can understand others' feelings and perspectives. Each video is paired with discussion guides and follow-up activities that encourage reflection, kindness, and positive classroom relationships, making it a ready-to-use tool for fostering a supportive and inclusive classroom community.

tag(s): empathy (69), listening (119), social and emotional learning (202)

In the Classroom

Students can watch the videos and participate in the discussion guide questions. Students can create a podcast interviewing people who show empathy using Adobe Podcast, reviewed here. Students can create a book cover using Book Cover Creator reviewed here featuring character traits of empathy.

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Games and Challenges - Genially

Grades
3 to 12
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Genially's escape room templates are designed to be adaptable for a wide range of grade levels. The platform offers a variety of themes and levels of complexity, allowing educators...more
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Genially's escape room templates are designed to be adaptable for a wide range of grade levels. The platform offers a variety of themes and levels of complexity, allowing educators to tailor the content to their students' ages and learning objectives. For example, simpler games like Candyland or Children's Game templates are well-suited for younger students, while more intricate scenarios, such as the Artificial Intelligence Escape Room or Time Machine Escape, are ideal for older students seeking a challenge. Educators can customize these templates to align with their curriculum, making them versatile tools for engaging students across different educational stages.

tag(s): collaboration (131), digital escapes (30), game based learning (313), Teacher Utilities (222)

In the Classroom

Customize a Genially escape room (like Education Escape Room or Mystery Breakout) with questions and puzzles that review key concepts from your current unit--perfect as a fun pre-test or review session. Divide students into small groups and assign each group a different puzzle or task within the escape game. This activity encourages teamwork, communication, and shared problem-solving as they work toward a common goal. Challenge students to create their digital escape rooms using Genially's templates. They must design puzzles, write clues, and embed subject content, transforming them from game players into game designers. Use a breakout template to reinforce vocabulary. Each "lock" can be opened only by correctly defining or using academic terms in context, making it ideal for ELA, science, or history.

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Discover Summer - National Summer Learning Academy

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K to 12
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The National Summer Learning Association's Discover Summer website is a helpful hub connecting families and educators to summer learning opportunities and resources. It allows you to...more
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The National Summer Learning Association's Discover Summer website is a helpful hub connecting families and educators to summer learning opportunities and resources. It allows you to search a large database of local and virtual programs by age, interest, and location, making it easy to find camps, enrichment activities, and academic experiences for students. In addition to the program directory, the site offers free resources, including activity ideas, planning guides, and access to select online learning platforms that support reading, STEM, and creative exploration. While many of the listed summer programs vary in cost, the site itself and its curated digital resources provide valuable no-cost tools teachers can share with families to help prevent summer learning loss.

tag(s): coding (109), STEM (374), summer (49)

In the Classroom

Have students explore the website to find a summer program that interests them. Have students design their own "dream" summer camp based on ideas from the site. They can include a schedule, activities, and subjects covered, integrating writing, creativity, and planning skills. Students can choose two programs from the site and compare them using a graphic organizer using the 2 and 3 Interactive Venn Diagrams by Class Tools, reviewed here. They can analyze cost, subjects, activities, and target age groups, building critical thinking skills.

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Free Digital Choice Board Maker - Genially

Grades
K to 12
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Organizing and sharing choice boards can be time-consuming. These templates from Genially are real time-savers! To copy any of the templates, scroll through the page to learn about...more
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Organizing and sharing choice boards can be time-consuming. These templates from Genially are real time-savers! To copy any of the templates, scroll through the page to learn about using Genially to create interactive choice boards until you reach the section called editable choice board templates. Select one of the offered templates, then choose the option to use the template. Some templates are only available for premium accounts; however, once you are in your Genially workspace, you can choose the templates link and search for choice boards to find many available options. After selecting an option, personalize the choice board by changing images, adding links, and making any necessary edits before publishing and sharing with students.

tag(s): differentiation (102), multimedia (63), presentations (41), student-centered (10)

In the Classroom

Genially, reviewed here offers many other templates for creating playlists and interactive activities to differentiate instruction and offer student choice in learning. Learn more about creating and using choice boards and other tools to tailor instruction by completing the TeachersFirst: Differentiated Instruction Learning Module, reviewed here. This on-demand archive of OK2Ask: Teach Made EZ with Genially, reviewed here provides tips on getting started using Genially to gamify lessons and create engaging interactive content.

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Teaching How-to: Chapter 4.1: Metacognition - Poorvu Center for Teaching and Learning

Grades
K to 12
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The Teaching How-To: Chapter 4.1 -Metacognition resource from Yale's Poorvu Center for Teaching and Learning offers practical guidance on engaging students deeply in the learning...more
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The Teaching How-To: Chapter 4.1 -Metacognition resource from Yale's Poorvu Center for Teaching and Learning offers practical guidance on engaging students deeply in the learning process. It highlights research-informed strategies such as encouraging metacognition, incorporating a variety of active learning activities, structuring effective peer-to-peer collaboration, and using experiential learning opportunities to connect course content with real-world contexts. The chapter emphasizes methods that promote critical thinking, motivation, and meaningful participation, helping teachers move beyond traditional lecture formats to create dynamic and student-centered learning environments.

tag(s): collaboration (131), critical thinking (187), thinking skills (130)

In the Classroom

Students can use Seesaw, reviewed here for weekly journal entries. Students can use Google Forms, reviewed here for Mid-Semester Check-Ins. Students can use Lino, reviewed here to share challenges faced during an assignment.

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Metacognition - The Harriet W. Sheridan Center for Teaching and Learning

Grades
K to 12
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Brown University's Metacognition resource from the Harriet W. Sheridan Center for Teaching and Learning explains how educators can help students become more metacognitive by actively...more
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Brown University's Metacognition resource from the Harriet W. Sheridan Center for Teaching and Learning explains how educators can help students become more metacognitive by actively thinking about and regulating their own learning processes. The article defines metacognition as a reflective skill essential for creativity, critical thinking, and deeper understanding, and it provides a variety of practical classroom strategies to support this work.

tag(s): thinking skills (130)

In the Classroom

Students can use Stormboard, reviewed here when completing the Minute Reflections or Question of the Day Exercise. Students can use Google Sheets as a template for their Learning or Reading Log. Finally, students can use Plickers, reviewed here while conducting a Visible Classroom Opinion Poll.

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Pick Your Passion with Citizen Science - National Science Foundation News

Grades
3 to 12
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This video introduces teachers and students to the concept of citizen science, showing how everyday people can participate in real scientific research by collecting and sharing data....more
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This video introduces teachers and students to the concept of citizen science, showing how everyday people can participate in real scientific research by collecting and sharing data. It highlights platforms like CitizenScience.gov and Zooniverse, where learners can explore a wide range of projects connected to topics such as the environment, health, and space. The video emphasizes that anyone can contribute to science, helping students see themselves as scientists while building curiosity, observation skills, and real-world problem-solving abilities. It is a great resource for connecting classroom learning to authentic, hands-on STEM experiences and encouraging student engagement in meaningful scientific work.
This site includes advertising.

tag(s): citizen science (43), environment (249), space (250), STEM (374)

In the Classroom

Students can check out the two websites that are featured in the video. Students can pick a citizen science project and share their findings using Seesaw, reviewed here. Students can use the Timelines Tool by Read Write Think, reviewed here to create a timeline of their research, data/findings, and outcome.

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Exam Wrappers and Test Analyses - Virginia Tech

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K to 12
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"Exam Wrappers and Test Analyses" is an article from Virginia Tech that discusses exam wrappers. The article features an overview, implementation, and example wrappers and test analyses....more
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"Exam Wrappers and Test Analyses" is an article from Virginia Tech that discusses exam wrappers. The article features an overview, implementation, and example wrappers and test analyses. In addition, it gives adaptations and questions to consider for an exam wrapper.

tag(s): thinking skills (130)

In the Classroom

Students can use Infographics Presentation Templates, reviewed here to create a top five list as to why and how to use exam wrappers. Students can track their progress using Google Sheets. Students can use Google Keep, reviewed here to track exam dates.

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Growth Mindset - Class Dojo

Grades
K to 6
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Imagine opening a door for your students that invites them to view challenges as stepping stones rather than roadblocks. On the ClassDojo Growth Mindset page, you'll find a lively five-episode...more
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Imagine opening a door for your students that invites them to view challenges as stepping stones rather than roadblocks. On the ClassDojo Growth Mindset page, you'll find a lively five-episode video series (created in collaboration with Stanford University PERTS Research Center) alongside a collection of classroom-ready activities that empower learners to reflect on effort, embrace mistakes, and say "yet" instead of "can't." The videos cover topics such as The Magic of Mistakes, The Incredible Power of Yet, and Becoming a Goal Setter. At the same time, the accompanying activities guide students through reflection, goal setting, and mindset-shifting language. If you are a teacher who wants to encourage perseverance and growth, this resource can help you make your lessons more fun and engaging.

tag(s): learning styles (22), social and emotional learning (202), thinking skills (130)

In the Classroom

Play one of the Growth Mindset videos, such as The Power of Yet, and have students turn and talk about a time they struggled to learn something new. Create a classroom display where students can anonymously post notes about mistakes they learned from that week. Have students design posters in DesignCap Poster Creator, reviewed here or on paper showing their before and after mindset when learning something difficult.

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Mobius Math Academy - Mobius

Grades
K to 12
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Mobius is a math curriculum that includes AI features to personalize and guide students. The free version is available for solo users in grades 1-12. Begin by creating a parent ...more
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Mobius is a math curriculum that includes AI features to personalize and guide students. The free version is available for solo users in grades 1-12. Begin by creating a parent or student account and choosing learning goals. As the student begins answering questions, the difficulty level will adapt based on their responses. Users with free accounts can access all content either by grade level or content topics.

tag(s): angles (51), artificial intelligence (335), assessment (143), decimals (94), division (109), factoring (28), fractions (176), geometric shapes (153), multiplication (134), patterns (79), probability (129)

In the Classroom

Mobius is an excellent tool to share with students for reinforcing, practicing, or extending math skills. Share this resource with parents for students to practice at home, or include Mobius as part of a math learning station for individual student practice. Mobius is ideal for advanced students to practice and learn math at their own pace, as well as for struggling students to receive additional practice with math skills. Mobius encourages students to spend at least forty-five minutes weekly completing activities, asks students to record their time spent, and encourages them to continue by creating personalized certificates of completion at Canva for Education, reviewed here.

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Ghost Writer - Tony Vincent

Grades
2 to 12
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This deceptively simple-looking site offers an easy way to encourage continuous, non-stop writing. Users set a goal of either words or time and choose start. If you stop typing for...more
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This deceptively simple-looking site offers an easy way to encourage continuous, non-stop writing. Users set a goal of either words or time and choose start. If you stop typing for too long, all your words vanish, creating pressure to keep moving and preventing over-editing or getting stuck. This exercise serves as a tool to encourage brainstorming, freewriting, overcoming writer's block, and practicing flow state writing.

tag(s): fluency (33), writing (309)

In the Classroom

Use this tool to help students develop writing fluency so they can focus on ideas rather than grammar and spelling rules. Ghost Writer is also an excellent tool for activating schema when starting a new unit. Ask students to set the timer and write nonstop about what they know about the upcoming unit's content or what they don't know. In science class, use Ghost Writer as a hypothesis brain dump, or use it as part of reading lessons for students to share all they know about characters from a novel you are reading. Extend learning by asking students to take their ideas and develop them further in Google Docs or Microsoft Word.

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LogicBalls - LogicBalls

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K to 12
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LogicBalls is an AI tool that integrates over 200 apps for writing, image, and voice generation, among other features. Registration isn't required, but it allows users to save their...more
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LogicBalls is an AI tool that integrates over 200 apps for writing, image, and voice generation, among other features. Registration isn't required, but it allows users to save their history and access an easier-to-use interface. After creating an account, use the site's dashboard to choose an AI tool and follow the prompts to generate your requested results. Free accounts include access to over 200 tools, a chat assistant, 14,000 AI words per month, and five monthly image generations. Earn extra credits by sharing referrals.

tag(s): artificial intelligence (335), chat (41), images (271), search strategies (18)

In the Classroom

Utilize LogicBalls for various classroom applications, including lesson planning, creating images, and generating text. This site also analyzes YouTube videos, saving time by allowing users to paste the video URL into the chat and get a summary of the content without watching the entire video. Use the AI prompt generator as a tool to guide you through writing a prompt that achieves your desired results by adding information in a step-by-step manner.

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FlipAnim - Tomasz Witkowski

Grades
4 to 12
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FlipAnim is a tool for creating and sharing animated drawings similar to flipbook-style animation (drawn one frame at a time). Registration isn't required to begin using FlipAnim. Use...more
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FlipAnim is a tool for creating and sharing animated drawings similar to flipbook-style animation (drawn one frame at a time). Registration isn't required to begin using FlipAnim. Use the icons on the dashboard to draw items, change colors, add frames, and more. Save and download the completed animations as GIFs. This site doesn't offer a tutorial; however, you can search YouTube for helpful ones.

tag(s): animation (66), drawing (57)

In the Classroom

Share this site with students and give them time to explore and experiment. When working with troubled students, use this site to help them share their thoughts and emotions through animation. This is an excellent site for students who love art and enjoy sharing their learning through creative expression. Take a look at the images created by other users in the gallery as inspiration for how to use animations. Ask students to create animations that demonstrate science concepts such as erosion, weathering, or chemical reactions. Use this site to have students create animations that demonstrate events from stories, share their thought processes in math, or animate historical events. Have students include their animations when creating multimedia projects in an online tool like Sway reviewed here.

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KnowItAll.org - South Carolina ETV Commission

Grades
K to 12
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KnowItAll.org contains a variety of resources, including videos, lessons, audio files, photos, interactives, and documents. The site allows you to browse by grade, which includes Pre-Kindergarten...more
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KnowItAll.org contains a variety of resources, including videos, lessons, audio files, photos, interactives, and documents. The site allows you to browse by grade, which includes Pre-Kindergarten through high school, Higher Education, and Professional Development. Subjects featured are Career Education, English Language Arts, Health Education, Math, Physical Education, Science, Social Studies, Technology, Visual and Performing Arts, and World Languages. When exploring the Collections tab, you can find resources on Anchor Charts, Archaeology, Digital Literacy, Financial Literacy and Economics, Holidays, Native American Heritage, and much more. The Curriculum and Lessons Plans tab allows you to search by Keywords, Subject, Resource Type, Downloadable Content, Language (English or Spanish), and Accessibility (English or Spanish Captions, Transcript, and Audio Description). Lessons can be shared via Google Classroom, Previewed, and printed.

tag(s): careers (184), preK (322)

In the Classroom

Since this site has a wealth of information, students can have a Wakelet, reviewed here to host all the material. Students can view the series that are featured on the site, including Ask an Author, Character Minutes, ETV Shorts, Hobby Shop, and more. Students can share what they learned using Lino, reviewed here .

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McGraw Hill AR Online - McGraw Hill

Grades
2 to 8
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McGraw-Hill AR Online is a web-based platform that offers augmented-reality styled learning activities across English Language Arts, math, science, and social studies. It mirrors many...more
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McGraw-Hill AR Online is a web-based platform that offers augmented-reality styled learning activities across English Language Arts, math, science, and social studies. It mirrors many of the experiences available in the McGraw-Hill AR mobile app, making them accessible from a browser on Chromebooks or desktops. The site includes dozens of interactive lessons, such as models of the human eye, photosynthesis, and historical events that allow students to explore concepts in immersive, multisensory ways. For classrooms with limited mobile devices, mharonline.com ensures students can still engage deeply with AR-style content on their regular computers.

tag(s): augmented reality (7), charts and graphs (182), civil war (138), coordinates (16), equations (129), fractions (176), functions (59), human body (98), industrial revolution (21), periodic table (47), photosynthesis (18), pyramids (24), pythagorean theorem (19), shakespeare (98), space (250), tornadoes (17), vikings (11), weather (173)

In the Classroom

Before a hands-on experiment, have students explore the Photosynthesis or Human Body Systems AR model. Students can rotate, zoom, and label key parts in pairs, then discuss what they predict will happen in the real experiment. Assign an AR model (such as Erosion or Forces and Motion) and have students identify key academic terms within the scene. Students record definitions, draw diagrams, or create digital flashcards using tools like Canva for Education, reviewed here. After exploring a model, students can write or record short reflections describing what they observed and how the visualization deepened their understanding.

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Free Maker Resources - Mackin

Grades
K to 12
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The MackinMaker Free Maker Resources page provides a rich collection of no-cost STEAM/STEM supports and printable tools for K-12 classrooms. Teachers will find Maker Journals to guide...more
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The MackinMaker Free Maker Resources page provides a rich collection of no-cost STEAM/STEM supports and printable tools for K-12 classrooms. Teachers will find Maker Journals to guide students through ideation, creation, iteration, and sharing; challenge cards tailored for different grade bands; fun downloadable coloring and maze sheets tied to maker themes; and product help guides (videos, tutorials, FAQs) to support implementation of maker tools. Whether you're just getting started or looking to deepen your makerspace, these resources are ready to integrate into lessons and help scaffold student exploration.

tag(s): journals (23), makerspace (41), STEM (374)

In the Classroom

Give each student a blank maker journal (from the MackinMaker download). Start with a "brainstorm" page: students sketch out or list ideas for something they'd like to build, experiment with, or improve. Use one of the challenge cards as a five or ten-minute warm-up. Have students select a challenge card at random and attempt to prototype a solution using simple materials (such as paper, tape, and straws). After students pick a challenge, have them build a first version, then use their maker journal to reflect on what worked, what didn't, and what they'd change. Then have them re-design and rebuild.
 This resource requires PDF reader software like Adobe Acrobat.

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