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Critical Thinking Resources - TeachersFirst
Grades
K to 12tag(s): critical thinking (166), media literacy (112), problem solving (266)
In the Classroom
Help your students to practice critical thinking skills using these engaging resources. Share these resources with your colleagues and school parents by emailing the page or sharing the link from your school web page and in your school newsletter.You must be registered and logged in to add items to your favorites.
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Semantris - Google
Grades
4 to 12tag(s): game based learning (290), logic (161), puzzles (158), vocabulary (249), vocabulary development (100), word study (58)
In the Classroom
Share Semantris with students on classroom computers or devices for use as a quick word association and vocabulary building activity. Challenge students to become more proficient in "beating" Google by earning as many points as possible. For younger students, this site is an excellent way to build vocabulary skills. Have older students take this site a step further and research how machine learning works through this Google activity. Enhance learning by asking them to substitute a traditional report or presentation by making a video explanation tool like FlexClip, reviewed here, to describe the concept of machine learning. After spending some time practicing this game, take it a step further and extend student learning by having students create their own vocabulary learning game using a tool such as Scratch, reviewed here.Add your comments below (available only to members) | Become a Member
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Microsoft Bing - FUN - Microsoft
Grades
4 to 12tag(s): logic (161), Microsoft (55), problem solving (266), puzzles (158), trivia (17)
In the Classroom
Include Bing Fun as a link on your classroom computers and share the link on your class webpage. Have students try their skill on Sudoku and other logic puzzles to increase problem solving skills. Use the current news questions as a starting point for discussions in social studies classes. Ask students to choose one of the questions as a starting point for digging deeper into the topic. Have students share weekly podcasts discussing current topics and background information. Spotify for Podcasters, reviewed here, provides free podcasting tools.Add your comments below (available only to members) | Become a Member
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Magic Gopher - Solitaire Paradise
Grades
4 to 12In the Classroom
How does Magic Gopher guess correctly every time? Encourage students to discover the "trick" to his success. If you aren't sure, find the solution here. Take this math trick a bit further, will it work with 3-digit numbers? Challenge cooperative learning groups to create video explanations of the math behind Magic Gopher. If you are less experienced with technology use with your students, try a tool such as Powtoon, reviewed here and share them on a site such as TeacherTube, reviewed here.Add your comments below (available only to members) | Become a Member
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Shikaku Madness - Ganbaru Games
Grades
4 to 12tag(s): computational thinking (43), logic (161), multiplication (132), problem solving (266)
In the Classroom
Shikaku Madness is an excellent addition to classroom bookmarks for practicing multiplication, working with arrays, developing problem-solving skills, and using logic. Encourage students to work up to the next level and become an expert in Shikaku. Share a link to the site on your class website for students to access at home. Encourage Shikaku "experts" in your class to share their methods for completing each puzzle with other students. Transform learning by challenging students to create a video demonstrating their process in puzzle solving using a tool such as Free Screen Recorder Online, reviewed here, or Screencastify (Chrome app), reviewed here. Then share it using a tool like SchoolTube, reviewed here.Add your comments below (available only to members) | Become a Member
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Game-Based Learning Resources - TeachersFirst
Grades
K to 12tag(s): coding (96), differentiation (82), game based learning (290), gamification (95), logic (161)
In the Classroom
Share these tools on your class website or blog for students to use both in and out of the classroom. Use these tools to differentiate and reach all students at the various levels. Challenge your students to create their own games for review of content or acceleration options.Add your comments below (available only to members) | Become a Member
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Flappy Code - Code Studio
Grades
K to 12tag(s): coding (96), computational thinking (43), computers (107), critical thinking (166), game based learning (290), gamification (95), logic (161)
In the Classroom
Use Flappy Code as an interesting way to introduce coding to your class. Display Flappy Code on your interactive whiteboard or projector as you progress through the steps to code a game, then have students create and explore on their own. After school clubs and activities can use Flappy Code to learn to code. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish class work or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.Comments
This resource would be engaging for students just learning how to code.Melissa, , Grades: 0 - 5
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HTML 5 Crossword Generator - Class Tools
Grades
3 to 12tag(s): crosswords (21), puzzles (158)
In the Classroom
Create puzzles for any subject or topic for review or introduction to new materials. Allow students to create puzzles for other students to solve. Add a puzzle to the classroom newsletter or blog to create interest. Share puzzles on an interactive whiteboard for students to solve together.Add your comments below (available only to members) | Become a Member
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USPTO - United States Patent and Trademark Office - United States Patent and Trademark Office
Grades
3 to 12tag(s): crafts (90), digital citizenship (103), inventors and inventions (87), sound (74), sports (85), STEM (343)
In the Classroom
Begin by showing the video Extraordinary Innovations on the USPTO site using a projector or interactive whiteboard. Have students work in teams to design a simple prototype or sketch an invention idea, explaining what problem it solves and how it might be patented. They can make the prototypes digitally with an online tool such as Delightex, reviewed here or Tinkercad, reviewed here. Organize an "Innovation Fair" where students present their invention ideas or research projects, complete with mock patent applications and inventor trading cards they design themselves.Add your comments below (available only to members) | Become a Member
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Plum Landing - WGBH Educational Foundation
Grades
1 to 3tag(s): conservation (106), earth (192), earth day (60), environment (248), game based learning (290)
In the Classroom
Capture student interest in environmental science, zoology, conservation, and ecology with Plum and her human friends! Use this site in science as a way to introduce the study of the Earth, biomes, or food chains. Share the videos on an interactive whiteboard or projector. Add to computers for center time. Use Plum's adventures to inspire further adventures involving the students. Use videos as a multimedia resource to supplement the science textbook. Use the adventures to inspire either narrative or expository writing. During Earth Day, students can explore your school community. Explore other science topics and modify student learning by challenging them to create comics using a tool such as Make Beliefs Comix, reviewed here, or a digital storytelling project with their own images, observations, and stories using Presentious, reviewed here. Presentious allows narrating and adding text to a picture. ENL/ESL and learning support students will find this site useful with reading support, video, and demonstrations. Have students research topics mentioned in the videos for deeper understanding. If you are beginning the process of integrating technology, replace pen and paper by having students create blogs sharing their learning and understanding using Seesaw, reviewed here. Share research and stories with other classes in your school, students' families, and on your class website or wiki.Add your comments below (available only to members) | Become a Member
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Technovation Families - Iridescent
Grades
4 to 12tag(s): aeronautics (11), computers (107), design (77), engineering (136), gifted (62), inventors and inventions (87), makerspace (39), oceans (139), problem solving (266), robotics (30), STEM (343)
In the Classroom
Be sure to take advantage of the free educator units offered with membership. Share project ideas with students as ideas for a school science or engineering fair. Share this site with students interested in exploring careers in science or engineering. Encourage students to enhance their technology use and learning by using a visual blogging tool such as Telegra.ph, reviewed here. With Telegra.ph you just click on an icon to upload images from your computer, add a YouTube or Vimeo, or Twitter links (no registration required), to document their progress while completing projects. Have gifted students choose projects from the site to complete as enrichment within different learning units.Add your comments below (available only to members) | Become a Member
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Bill's Games - Bill Kendrick
Grades
4 to 12This site includes advertising.
tag(s): game based learning (290), logic (161), problem solving (266), puzzles (158)
In the Classroom
Share and demonstrate the activities on an interactive whiteboard. Create a link on classroom computers to use as a center. Challenge students to increase difficulty levels in games and activities. Ask students to journal about their problem-solving process when playing games and activities.Add your comments below (available only to members) | Become a Member
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4 Numbers Game - 4nums.com
Grades
1 to 8tag(s): addition (136), DAT device agnostic tool (126), division (108), equations (132), mental math (18), multiplication (132), problem solving (266), subtraction (117)
In the Classroom
Share the 4 Numbers Game on an interactive whiteboard or projector to demonstrate how to play, and then create a link to 4 Numbers on classroom computers. Challenge students to begin playing without time limits. As they become more skilled, start using the clock and have them try to beat it. Have students take a screenshot of any game they are playing. Next, they can upload the screenshot image and add voice bubbles to explain what they learned. Use a tool such as Phrase.it, reviewed here. If you do not know how to convert a screenshot into an image file, take a picture of the screen using a digital camera, then upload the file to your computer. Be sure to share a link to the 4 Numbers Game on your class website or blog for play at home.Add your comments below (available only to members) | Become a Member
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The Griddle - Handcrafted Logical Fun - David Millar
Grades
4 to 12tag(s): logic (161), problem solving (266), sudoku (9), worksheets (71)
In the Classroom
Use the puzzles found on The Griddle as part of math centers, for homework, or as part of any logic and problem-solving unit. Create and differentiate worksheets using the Worksheet Generator.Add your comments below (available only to members) | Become a Member
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Problems of the Month - Inside Mathematics
Grades
K to 12tag(s): critical thinking (166), problem solving (266)
In the Classroom
Use this site to supplement your Common Core math teaching materials and problem-solving lessons. Share the site with staff members and use as a professional development resource throughout the school year. Share with parents during your math night or as part of your meet the teacher information. Although the site states for school-wide use, individual teachers can use problems in any classroom.Add your comments below (available only to members) | Become a Member
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Hott Notes - Joel Riley
Grades
1 to 12tag(s): note taking (33)
In the Classroom
A teacher's life is full of many things to remember. Keep sticky notes wherever you go on your computer desktop, in a folder, and on a USB mini-drive. Students love technology so encourage sticky note reminders. Use as a way to have students vote for choices. Allow students to add a sticky note to your computer after finishing an assignment. List all materials needed for lessons and labs on your sticky notes. Gather them from multiple places and still keep track. Use as a way to brainstorm with your class and later eliminate unneeded ideas. Keep weekly vocabulary or spelling words on Hott Notes for all of your student computers. Use as a method for tracking behavior.Add your comments below (available only to members) | Become a Member
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Shapes and Measures - S Riley Teacherled
Grades
2 to 6This site includes advertising.
tag(s): geometric shapes (152), measurement (126)
In the Classroom
Engage your students by bringing technology into geometry. Introduce the concepts of angle measurement, area, perimeter, 3D shapes, rotation, translation, and symmetry as a whole group on your interactive whiteboard. Have students practice at centers during your unit. While preparing for summative assessments, assign for homework to practice. Highlight definitions, examples, non examples, and where this is found in the real world. Enhance learning throughout any of the lessons by sharing additional resources using a curation tool such as Padlet, reviewed here. Add links to videos, articles, or online activities related to the lesson's content. As you complete lesson activities, extend learning by asking students to share their understanding of using angles or symmetry by creating digital books using Book Creator, reviewed here, flyers made with Adobe Creative Cloud Express for Education, reviewed here, or infographics created with Canva Infographic Creator, reviewed here. Post on your class website or blog for students to review and critique for further practice.Add your comments below (available only to members) | Become a Member
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Dads Worksheets - Dads Worksheets.com
Grades
1 to 12This site includes advertising.
tag(s): addition (136), fractions (179), measurement (126), order of operations (32), subtraction (117), worksheets (71)
In the Classroom
Need extra practice sheets for some students? Need materials for enrichment? Getting ready for a math night? Find free materials at your fingertips! Keep this page as part of your class web page for additional practice on all math topics. Start an after school math club for enrichment or reinforcement. Let kids "play school" with the many worksheets offered here.Comments
I love this resource for Mathematics class. It is a quick go-to worksheet site for classroom assignments, homework activities or practice activies.ANTONIA, , Grades: 0 - 12
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All Math - Allsites LLC.
Grades
1 to 8This site includes advertising.
tag(s): addition (136), division (108), multiplication (132), periodic table (49), subtraction (117), vocabulary (249)
In the Classroom
Easily find resources to encourage practice and hone your students' skills with timed or untimed facts practice. Use one of the resources on the whiteboard and put students into groups for a math competition! Use the resources at centers to engage your students in fun practice, reinforcement, or enrichment. Add a link to one of the resources to your class website for practice at home. Use the Biographies of Math to show how mathematicians have made sense out of math! Be sure to share this site with other teachers on your campus.Add your comments below (available only to members) | Become a Member
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Oh nO - Martin Kool
Grades
3 to 12tag(s): DAT device agnostic tool (126), logic (161), problem solving (266), puzzles (158)
In the Classroom
Oh nO is perfect for use on your interactive whiteboard, projector, or on individual computers. Introduce this game to students and then challenge them to move up in difficulty levels and speed up completion times. Use this site to challenge your gifted students. Share on your class web page or blog for students and parents to play together at home. Set up a station at your school's math fair for participants to try their hand at Oh nO.Add your comments below (available only to members) | Become a Member
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