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Consensus - Consensus

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K to 12
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Consensus is an AI-powered research engine focused on academic and scientific research. Use natural language questions to find links based on academic research. Use the filters in the...more
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Consensus is an AI-powered research engine focused on academic and scientific research. Use natural language questions to find links based on academic research. Use the filters in the chat box to filter the results. Filters include year of publication, citations, methodology, and other options. Narrow down results even further by selecting the country of research and field of study. Some queries also include a consensus meter when asking questions with "yes, no, or maybe" results. Use the provided links to copy and share results. Although registration isn't required, creating a free account allows users to access saved messages and save papers to their account.

tag(s): artificial intelligence (266), chat (40), professional development (302), Research (82)

In the Classroom

Scroll down the page to find suggestions for questions to ask, including ideas for history, education, learning strategies, and computer science. This site can be invaluable when researching information for grant applications or when completing post-graduate studies. Use Consensus with middle and high school students to help them with research projects or to find answers to students' questions during class. For example, ask about the impact of deforestation on biodiversity or the long-term effects of lack of sleep. Share responses on a collaborative document for students to use in their research projects or create a collection in Wakelet, reviewed here.

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Nolej - Nolej

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2 to 12
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Nolej is an AI-powered instructional design tool that helps teachers quickly turn existing content, such as videos, PDFs, text, or web links, into interactive learning experiences....more
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Nolej is an AI-powered instructional design tool that helps teachers quickly turn existing content, such as videos, PDFs, text, or web links, into interactive learning experiences. Using automation, the platform generates quizzes, flashcards, games, interactive videos, and even chatbots, allowing educators to create complete lesson modules in minutes instead of hours. Teachers can customize difficulty levels and learning goals, then export activities to LMS platforms or share them in multiple formats.

tag(s): artificial intelligence (266), differentiation (86), flash cards (44), quizzes (88), Teacher Utilities (205)

In the Classroom

Upload a short video (such as a science or social studies clip) into Nolej and let it generate embedded questions. Have students watch and respond in real time, keeping them actively involved instead of passively viewing. Generate multiple versions of activities at different difficulty levels. Assign the tasks based on student readiness so all learners can access the content while being appropriately challenged. Turn Nolej-generated quizzes into a class competition or team challenge. Students can replay activities, track progress, and reinforce key concepts before an assessment in a fun, low-prep way.

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Opal - Google Labs

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K to 12
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Google Opal is an experimental tool from Google Labs that lets you build, edit, and share AI-powered mini-apps using simple natural language rather than traditional coding. Teachers...more
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Google Opal is an experimental tool from Google Labs that lets you build, edit, and share AI-powered mini-apps using simple natural language rather than traditional coding. Teachers can use Opal to quickly create interactive tools, workflows, or classroom resources by describing what they want and then refining them in a visual editor. The platform handles the technical aspects such as hosting and deployment, making it accessible for beginners while still offering flexibility for more advanced users. This makes Opal a useful resource for educators interested in introducing students to AI concepts, problem-solving, and creative digital design without requiring programming experience.

tag(s): artificial intelligence (266), Teacher Utilities (205)

In the Classroom

Have students describe a simple classroom tool they wish existed (e.g., a quiz generator, a vocabulary helper, a story prompt machine). Using Opal, they can turn their idea into a working AI mini-app, then present how it works and why it's useful. Students can design an AI-powered story generator that changes characters, setting, or conflict based on user input. In groups, have students build subject-specific review apps (reading comprehension quizzes, science concept checkers, social studies trivia).

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Monsha AI - Monsha, Inc.

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K to 12
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Monsha is an AI-powered teaching assistant designed to help educators streamline lesson planning, curriculum design, and classroom resource creation. The platform allows teachers to...more
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Monsha is an AI-powered teaching assistant designed to help educators streamline lesson planning, curriculum design, and classroom resource creation. The platform allows teachers to generate standards-aligned lesson plans, worksheets, assessments, presentations, and differentiated materials in minutes, all of which are customizable by grade level, subject, and student needs. Built with privacy protections and alignment to major educational standards, Monsha supports teachers in reducing prep time while improving instructional quality, making it a practical tool for K-12 and higher education classrooms looking to integrate AI into everyday planning and instruction.

tag(s): artificial intelligence (266), differentiation (86), presentations (28), Teacher Utilities (205)

In the Classroom

Use Monsha to quickly create a high-interest lesson hook, such as a scenario, short story, or essential question, tied to your current reading unit. Have students respond with a quick write or turn-and-talk to activate prior knowledge and spark curiosity. After using Monsha to model strong comprehension or test-style questions, have students create their own questions on paper using the same format. Generate exit tickets or short review questions aligned to the day's objective. Use them for quick formative assessment, or turn them into a team-based review game to reinforce key skills in a fun, low-prep way.

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Teachmate - Teachmate

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K to 12
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Teachmate is an AI-powered platform for teachers that helps them save time by generating lesson plans, creating presentations, worksheets, and reports. Additionally, Teachmate can create...more
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Teachmate is an AI-powered platform for teachers that helps them save time by generating lesson plans, creating presentations, worksheets, and reports. Additionally, Teachmate can create quizzes and assessment materials, generate student reports, and provide feedback. A free account must be created to access Teachmate's features. Included in the free version are access to select tools, chat, a slideshow generator, and free CPD support.
This site includes advertising.

tag(s): artificial intelligence (266), assessment (139)

In the Classroom

In the classroom, students can complete assessments that have been made through Teachmate using Google Forms, reviewed here or Gimkit, reviewed here. Students can use the information that is shared to create presentations using Google Slides, reviewed here.

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Pause, Plan, Proceed - Solution Design Group

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K to 12
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"Pause, Plan, Proceed" is a blog post that explains how to pause, plan, and proceed. Each of the three elements is explained in greater detail. When "pausing", we can have ...more
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"Pause, Plan, Proceed" is a blog post that explains how to pause, plan, and proceed. Each of the three elements is explained in greater detail. When "pausing", we can have time to process our emotions, internalize what is said, and produce a more thoughtful response. "Planning" entails Know Your Wake, Now or Later, Embrace Empathy, Be Consistent, Ask for Input, and Be Ready to Share. "Proceed" allows you to execute your plan with focus and mindfulness.

tag(s): classroom management (125), emotions (62), social and emotional learning (155)

In the Classroom

Teachers can begin to explore how to pause, plan, and proceed in the classroom. They can create a reflective journal. They can also use Google Keep, reviewed here to help with planning.

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Self Control for Kids - Impulse Control Skills - Mental Health Center Kids

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K to 8
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Self-Control for Kids - Impulse Control Skills is a five-minute animated YouTube video that teaches about self-control. It highlights what self-control is, steps to help with...more
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Self-Control for Kids - Impulse Control Skills is a five-minute animated YouTube video that teaches about self-control. It highlights what self-control is, steps to help with self-control, types of self-control skills, and ways to implement the quick stop and thinking strategies. The two steps the video shares are: STOP by hitting the pause button, and THINK by choosing a self-control skill. The two types of self-control skills are Quick Stop Skills and Thinking Skills. Each of these skills then has examples with strategies to use.
This site includes advertising.

tag(s): classroom management (125), emotions (62), social and emotional learning (155)

In the Classroom

Students can share times and examples of when they have used the different strategies mentioned in the video. Students can create a digital book of students using the strategies using Storyboard That, reviewed here. Students can create a presentation for younger students about self-control skills and strategies using Visme AI Presentation Creator, reviewed here.

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Self Control's Stop-Think-Act Workbook - Psychological Mobile

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3 to 8
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Self Control's Stop-Think-Act Workbook is a PDF containing scenarios for students. Scenarios include Cooperating with Others, Ignoring Rules, Following Rules, Daydreaming, Not Fidgeting,...more
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Self Control's Stop-Think-Act Workbook is a PDF containing scenarios for students. Scenarios include Cooperating with Others, Ignoring Rules, Following Rules, Daydreaming, Not Fidgeting, Calming Down, and many more. Each scenario consists of: Instructing Yourself, Crediting Yourself, Complimenting Yourself, and Applications. There is also a pre- and post-test in the PDF workbook.

tag(s): classroom management (125), emotions (62), social and emotional learning (155)

In the Classroom

Students can use Kami reviewed here to annotate directly on the workbook. Students can create resources of their own scenarios in Book Creator, reviewed here. Students can create a digital escape room using Online Escape Room Templates, reviewed here to teach/reinforce self control.
 This resource requires PDF reader software like Adobe Acrobat.

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12 Games to Practice Self-Control - Pathway 2 Success

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K to 12
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12 Games to Practice Self-Control features games to help with self-control. The article begins by explaining both self-control and the role of games in teaching self-control. It then...more
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12 Games to Practice Self-Control features games to help with self-control. The article begins by explaining both self-control and the role of games in teaching self-control. It then provides a short blurb for each of the 12 games, with links to templates. The games include: Jenga, Self-Control Speedway, Blurt, Guard Duty, Freeze, Simon Says, Social Problem Solving Board Game, Wait Five, Role Play, Self-Control Task Cards, Orchestra, and Stoplight.
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tag(s): classroom management (125), emotions (62), game based learning (296), preK (315), social and emotional learning (155)

In the Classroom

Students can play the various games mentioned on the site. Students can share on Stormboard, reviewed here which was their favorite game to play. Students can compare and contrast the games using the Venn Diagram Creator by Canva, reviewed here.

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Coding For Kids & Teens - Create & Learn

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2 to 9
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Want to learn how to code without leaving your house? Coding For Kids & Teens offers free coding classes for students interested in learning Scratch, Python, and Roblox. The four ...more
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Want to learn how to code without leaving your house? Coding For Kids & Teens offers free coding classes for students interested in learning Scratch, Python, and Roblox. The four classes offered are: Free Intro to Scratch Coding, Free Intro to Python Coding, and Beginner Roblox Game Coding. Classes are offered at various times and dates. An account must be created in order to register.

tag(s): coding (106), summer (49)

In the Classroom

Students can continue learning how to code using Scratch, reviewed here or Minecraft Education Hour of Code, reviewed here. Students can create a video using Text2VoiceOver, reviewed here teaching others how to code.

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Metacognition--The Missing Link in Reading Instruction - Benchmark Education

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K to 12
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Metacognition--The Missing Link in Reading Instruction is a thirty-one-minute YouTube podcast from Teachers Talk Shop Podcast. The podcast begins with Patty McGee reading a text...more
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Metacognition--The Missing Link in Reading Instruction is a thirty-one-minute YouTube podcast from Teachers Talk Shop Podcast. The podcast begins with Patty McGee reading a text and sharing her metacognitive thinking as she reads. Patty and reading expert Dr. Peter Afflerbach then discuss the essential role of metacognition in reading comprehension. Strategies that are shared include: starting simple, using checklists, slowing the reading rate, rereading when confused, changing reading strategies when comprehension is not achieved, and setting realistic goals.
This site includes advertising.

tag(s): podcasts (155), thinking skills (91)

In the Classroom

Students can use Book Creator, reviewed here as a journal to take notes during reading of a text. Students can create a comic after reading a text using Witty Comics, reviewed here. Students can create their own podcast using Adobe Podcast, reviewed here.

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Teaching How-to: Chapter 4.1: Metacognition - Poorvu Center for Teaching and Learning

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K to 12
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The Teaching How-To: Chapter 4.1 -Metacognition resource from Yale's Poorvu Center for Teaching and Learning offers practical guidance on engaging students deeply in the learning...more
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The Teaching How-To: Chapter 4.1 -Metacognition resource from Yale's Poorvu Center for Teaching and Learning offers practical guidance on engaging students deeply in the learning process. It highlights research-informed strategies such as encouraging metacognition, incorporating a variety of active learning activities, structuring effective peer-to-peer collaboration, and using experiential learning opportunities to connect course content with real-world contexts. The chapter emphasizes methods that promote critical thinking, motivation, and meaningful participation, helping teachers move beyond traditional lecture formats to create dynamic and student-centered learning environments.

tag(s): collaboration (110), critical thinking (168), thinking skills (91)

In the Classroom

Students can use Seesaw, reviewed here for weekly journal entries. Students can use Google Forms, reviewed here for Mid-Semester Check-Ins. Students can use Lino, reviewed here to share challenges faced during an assignment.

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Metacognition - The Harriet W. Sheridan Center for Teaching and Learning

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K to 12
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Brown University's Metacognition resource from the Harriet W. Sheridan Center for Teaching and Learning explains how educators can help students become more metacognitive by actively...more
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Brown University's Metacognition resource from the Harriet W. Sheridan Center for Teaching and Learning explains how educators can help students become more metacognitive by actively thinking about and regulating their own learning processes. The article defines metacognition as a reflective skill essential for creativity, critical thinking, and deeper understanding, and it provides a variety of practical classroom strategies to support this work.

tag(s): thinking skills (91)

In the Classroom

Students can use Stormboard, reviewed here when completing the Minute Reflections or Question of the Day Exercise. Students can use Google Sheets as a template for their Learning or Reading Log. Finally, students can use Plickers, reviewed here while conducting a Visible Classroom Opinion Poll.

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Homemade Gift Guide: Easy Handmade Gift Ideas for All Ages - This Pilgrim Life

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K to 8
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Homemade Gift Guide's "Easy Handmade Gift Ideas for All Ages" lists homemade gifts that can be made in 30 minutes or less. The site is divided into Gifts for Kids, ...more
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Homemade Gift Guide's "Easy Handmade Gift Ideas for All Ages" lists homemade gifts that can be made in 30 minutes or less. The site is divided into Gifts for Kids, Teens, All Adults, Women, Men, and Gifts Made by Kids. All ideas have links with directions and, if needed, items to purchase. Some featured homemade ideas are: Zippered Pouch, Bean Bag Chair, DIY Rainbow Crayons, DIY Yard Jenga Game, Spa Pedicure in a Jar, and more. The site contains lots of advertisements; therefore, be mindful of where you click.
This site includes advertising.

tag(s): crafts (106)

In the Classroom

Have students choose one gift idea from the site and create it in class. Set up materials in advance and allow students to follow directions independently or in small groups. Students can create a comic using Free Comic Strip Maker by Adobe, reviewed here, creating step-by-step instructions for their gift. Have students pair their handmade gift with a note or letter expressing appreciation for a family member, teacher, or community helper.

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Exam Wrappers and Test Analyses - Virginia Tech

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K to 12
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"Exam Wrappers and Test Analyses" is an article from Virginia Tech that discusses exam wrappers. The article features an overview, implementation, and example wrappers and test analyses....more
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"Exam Wrappers and Test Analyses" is an article from Virginia Tech that discusses exam wrappers. The article features an overview, implementation, and example wrappers and test analyses. In addition, it gives adaptations and questions to consider for an exam wrapper.

tag(s): thinking skills (91)

In the Classroom

Students can use Infographics Presentation Templates, reviewed here to create a top five list as to why and how to use exam wrappers. Students can track their progress using Google Sheets. Students can use Google Keep, reviewed here to track exam dates.

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Navigate School Choice - Andrew Campanella

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K to 12
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My School Choice is a free program created by the National School Choice Awareness Foundation that helps families navigate K-12 education options nationwide. The goal is to help parents...more
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My School Choice is a free program created by the National School Choice Awareness Foundation that helps families navigate K-12 education options nationwide. The goal is to help parents find the right learning environment, whether it's public, private, charter, magnet, online, or nontraditional. When searching on the site, you can search by Your State, Types of Schools, or Opportunities. There is also a Tips section that features "A Student's Guide to Talking about School Choice," "Making the Most out of Parent Teacher Conferences," "Your Guide to SAT and ACT Online Prep Tools," and more.

tag(s): learning styles (20), Online Learning (34), parents (51)

In the Classroom

In the classroom, parents can use the guides offered in the Tips section to have meaningful conversations with their child's teacher. Parents can also use the guides to help their child with their progress in school making sure that he/she is reaching important milestones.

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LogicBalls - LogicBalls

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K to 12
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LogicBalls is an AI tool that integrates over 200 apps for writing, image, and voice generation, among other features. Registration isn't required, but it allows users to save their...more
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LogicBalls is an AI tool that integrates over 200 apps for writing, image, and voice generation, among other features. Registration isn't required, but it allows users to save their history and access an easier-to-use interface. After creating an account, use the site's dashboard to choose an AI tool and follow the prompts to generate your requested results. Free accounts include access to over 200 tools, a chat assistant, 14,000 AI words per month, and five monthly image generations. Earn extra credits by sharing referrals.

tag(s): artificial intelligence (266), chat (40), images (263), search strategies (18)

In the Classroom

Utilize LogicBalls for various classroom applications, including lesson planning, creating images, and generating text. This site also analyzes YouTube videos, saving time by allowing users to paste the video URL into the chat and get a summary of the content without watching the entire video. Use the AI prompt generator as a tool to guide you through writing a prompt that achieves your desired results by adding information in a step-by-step manner.

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KnowItAll.org - South Carolina ETV Commission

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K to 12
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KnowItAll.org contains a variety of resources, including videos, lessons, audio files, photos, interactives, and documents. The site allows you to browse by grade, which includes Pre-Kindergarten...more
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KnowItAll.org contains a variety of resources, including videos, lessons, audio files, photos, interactives, and documents. The site allows you to browse by grade, which includes Pre-Kindergarten through high school, Higher Education, and Professional Development. Subjects featured are Career Education, English Language Arts, Health Education, Math, Physical Education, Science, Social Studies, Technology, Visual and Performing Arts, and World Languages. When exploring the Collections tab, you can find resources on Anchor Charts, Archaeology, Digital Literacy, Financial Literacy and Economics, Holidays, Native American Heritage, and much more. The Curriculum and Lessons Plans tab allows you to search by Keywords, Subject, Resource Type, Downloadable Content, Language (English or Spanish), and Accessibility (English or Spanish Captions, Transcript, and Audio Description). Lessons can be shared via Google Classroom, Previewed, and printed.

tag(s): careers (200), preK (315)

In the Classroom

Since this site has a wealth of information, students can have a Wakelet, reviewed here to host all the material. Students can view the series that are featured on the site, including Ask an Author, Character Minutes, ETV Shorts, Hobby Shop, and more. Students can share what they learned using Lino, reviewed here .

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Teach Kindness - Stand for Children Leadership Center

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K to 12
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Teach Kindness is a collaboration among education organizations guided by teachers, offering research-based, relevant student resources that make schools kinder and more welcoming for...more
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Teach Kindness is a collaboration among education organizations guided by teachers, offering research-based, relevant student resources that make schools kinder and more welcoming for students and educators. Included in the site are The Pillars of Kindness, The Promise of Kindness, and How to Join.

tag(s): classroom management (125), social and emotional learning (155)

In the Classroom

Students can use Padlet, reviewed here to showcase the kindness that they are displaying in school. Students can use Book Creator, reviewed here to create a book on ways to be kind. Students can become pen pals with schools that are already a part of the organization.

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Classroom Seating Planner Generator - Click School

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K to 12
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Click School offers free templates for classroom seating arrangements. In Click School, you can add first and last names, gender, and target grade. There are multiple templates to choose...more
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Click School offers free templates for classroom seating arrangements. In Click School, you can add first and last names, gender, and target grade. There are multiple templates to choose from to design your seating charts. All charts can be saved or downloaded to your computer.

tag(s): behavior (45), classroom management (125), Teacher Utilities (205)

In the Classroom

Students can help design their seating arrangements in the classroom. Adjust seating based on observed needs such as attention, participation, or social dynamics. After a week, review whether the change helped and discuss strategies for productive learning spaces.

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