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Harvest for Healthy Kids Farm to Preschool Curriculum - Mt Hood Community College Head Start

Grades
K to 2
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Harvest for Healthy Kids helps young children develop healthy eating habits by providing downloadable activity kits with hands-on activities focused on fruits and vegetables. The kits...more
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Harvest for Healthy Kids helps young children develop healthy eating habits by providing downloadable activity kits with hands-on activities focused on fruits and vegetables. The kits teach math, science, and literacy using picture cards and also include activity plans, a Teacher Bites newsletter, a Family Newsletter, and recipes. Visit the Research link to download a brochure that explains the Harvest for Healthy Kids philosophy and data analysis of their research.

tag(s): literacy (124), nutrition (137), preK (322)

In the Classroom

Print the included activity cards to use as a learning center. Create additional cards using Canva for Education, reviewed here or the trading card creator at Big Huge Labs, Canva for Education, reviewed here. Include locally grown fruits and vegetables in your area, and incorporate these activities into lessons on community and careers. Ask students to draw pictures of their favorite fruits and vegetables and make a class book using Write Reader, reviewed here. Write Reader offers many tools for use with young students, including the ability to add students' writing and also an educator's text field to transcribe it into "proper" spelling.
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FoodSpan - John Hopkins Center for a Livable Future

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8 to 12
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This free, inquiry-based, standards-aligned curriculum for high school students helps students understand critical issues in the food system, teaches them to make healthy, responsible...more
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This free, inquiry-based, standards-aligned curriculum for high school students helps students understand critical issues in the food system, teaches them to make healthy, responsible food choices, and encourages them to advocate for changes in the food system. Visit the Getting Started section to learn about the curriculum details, including standards alignment, pacing, and social media integration. Download the 17 included lessons in their entirety or as individual lessons, each with presentations, handouts, and teacher guides. If your district blocks YouTube, then the video may not be viewable.

tag(s): citizen science (41), communities (40), consumers (16), food chains (23), nutrition (137)

In the Classroom

Download this curriculum to use as a whole teaching unit, or select individual lessons that align with your curriculum goals. There is a helpful infographic on the Lesson Plans page that shows the sequence of instruction. Extend learning by asking students to create infographics that represent their understanding of the components of this curriculum, or to do so as part of a larger research project on sustainable living. Use pre-made templates found at 15 Free Infographic Templates in PowerPoint, reviewed here or take advantage of AI to create infographics from a simple prompt using the Piktochart AI Infographic Generator, reviewed here.
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WikiTTS - WellSource Ltd

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4 to 12
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WikiTTS is a free, web-based tool that allows users to listen to Wikipedia articles read aloud by expressive AI voices. It offers access to over 100,000 articles, making it useful ...more
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WikiTTS is a free, web-based tool that allows users to listen to Wikipedia articles read aloud by expressive AI voices. It offers access to over 100,000 articles, making it useful for students who benefit from auditory learning or who have visual or reading difficulties. The content is licensed under CC BY-SA 4.0, meaning it's free for educational use with proper attribution. Teachers can use WikiTTS for in-class listening exercises, flipped classroom assignments, or as a support tool for English language learners.

tag(s): artificial intelligence (316), text to speech (23), wikis (15)

In the Classroom

Assign students a Wikipedia article on a relevant topic (such as a historical figure or scientific concept) and have them listen to it through WikiTTS. Afterward, have them write a summary in their own words. Divide the class into groups, each listening to a different article related to the unit of study (e.g., ecosystems, civil rights leaders). Have students present their findings to the class, comparing perspectives and building research synthesis skills. Have English Language Learners or struggling readers follow along in the written text while listening to the article. Then have students practice reading a short excerpt aloud themselves to improve pronunciation, fluency, and confidence.

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10+ Free EduProtocol Templates Plus Ideas for Using Them in the Classroom - Ditch That Textbook

Grades
K to 12
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EduProtocols are lesson frames that promote active learning and deepen student understanding. These protocols are adaptable for all ages and subject areas. This site features a short...more
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EduProtocols are lesson frames that promote active learning and deepen student understanding. These protocols are adaptable for all ages and subject areas. This site features a short video explaining eduprotocols, more than 10 templates, and tips and ideas for using them. Viewers can find most of the templates in Google Slides, reviewed here and Seesaw, reviewed here and many include links to videos and webinar archives that provide in-depth information on preparing and using specific protocols.
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tag(s): critical thinking (180), professional development (319), thinking skills (117), visual thinking (13)

In the Classroom

Save this site to use as an introduction to EduProtocols or as a resource for templates and advice on using EduProtocols. Include eduprotocols as part of choice boards or playlists to engage students in hands-on, active learning activities. Use these ideas as a model to create EduProtocol slide templates for your classroom using Google Slides, reviewed here or Canva for Education, reviewed here. Learn more about EduProtocols by reading the book, EduProtocol Field Guide by Marlene Hebern and John Corippo.

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Free EduProtocol Slide Deck Templates - EdTech Emma

Grades
K to 12
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Eduprotocols offer structured frameworks to enhance and deepen student thinking and understanding through collaboration and creativity. This site offers several Google Slides templates...more
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Eduprotocols offer structured frameworks to enhance and deepen student thinking and understanding through collaboration and creativity. This site offers several Google Slides templates that you can copy and personalize for classroom use. The templates also include basic instructions for using the protocol in the slide notes. To obtain the slides, select a protocol and copy the slide when prompted. Although these slides are for use in middle- to high-school English classrooms, they are adaptable to any grade and subject area.

tag(s): critical thinking (180), teaching strategies (68), thinking skills (117), visual thinking (13)

In the Classroom

Learn more about eduprotocols by reading the book, EduProtocols by Marlena Hebern and Joe Corippo. Use these templates as part of your classroom routines that promote active learning and higher-order thinking skills. Use the templates as a guide to creating other templates for eduprotocols using Google Slides, reviewed here. Adapt the slides to fit your content and student grade level. For example, use the 8 Parts of Speech Stories by breaking the content into two or three parts, such as nouns and verbs for younger students, or use the Gallery Walk slides in a math class to create a display of different approaches to a math problem.

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Earth and Space Science - PBS LearningMedia

Grades
K to 12
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The Earth and Space Science collection on PBS LearningMedia offers educators a diverse range of multimedia resources, videos, interactive activities, games, and lesson plans that cover...more
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The Earth and Space Science collection on PBS LearningMedia offers educators a diverse range of multimedia resources, videos, interactive activities, games, and lesson plans that cover topics such as our planet's features, the solar system, space phenomena, and Earth's early history. The materials are organized by grade bands, making it easy for teachers to find content appropriate for their students. Many resources include accompanying support materials, such as discussion questions, annotations, and suggestions for classroom use.

tag(s): climate (95), climate change (111), earth (195), solar energy (35), solar system (125), space (248), volcanoes (62), weather (175)

In the Classroom

Use this collection to spark curiosity about planetary science by assigning a video or an interactive simulation on hot-spot volcanoes or weather patterns. After students explore the media, enhance their understanding by having them use Genially, reviewed here to create an interactive "escape room" game where players must solve science-themed puzzles to progress. Extend the learning experience by tasking students to use Snorkl, reviewed here to record a short verbal explanation of the concepts they learned, providing immediate feedback on their scientific reasoning. This approach allows students to transition from passive viewers to active creators as they synthesize information and share their findings with their peers.

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Middle School Science Lessons - Liz Belasic

Grades
5 to 8
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The Earth Science section of MiddleSchoolScience.com offers a rich collection of free lesson plans and classroom resources tailored explicitly for grades 5-8. The site covers topics...more
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The Earth Science section of MiddleSchoolScience.com offers a rich collection of free lesson plans and classroom resources tailored explicitly for grades 5-8. The site covers topics such as astronomy (including constellations, moon phases, planets), plate tectonics, rocks and minerals, tides, space exploration, and environmental issues. Many lessons are hands-on or visual, with opportunities for map work, data collection, interactive models, and real-world connections. The teacher-designed materials are organized in a user-friendly way, making it easy to pick and choose for whole units, sub-topics, or extensions.

tag(s): data (204), earth (195), environment (252), moon (87), planets (124), plate tectonics (29), rock cycle (26), rocks (45), space (248), stars (79), tides (6)

In the Classroom

Have students act out the stages of the rock cycle as though they are particles moving through magma, then cooling, eroding, sedimenting, and subject to heat/pressure, giving a physical sense of how one rock type changes into another. Take students outside (or around the school grounds) to observe rocks, soil, water runoff, or signs of erosion. Have them take photos or sketches, record observations, and ask, "What changes over time?" What types of surfaces cause more erosion? They can record this information digitally using Book Creator, reviewed here or Canva Docs, reviewed here. Have students plan a small "town" or community, and include ways to use resources sustainably (water, energy, land). Use Earth Science concepts such as the hydrosphere, weather, soil, plate tectonics, or geology to inform location choices, building materials, and infrastructure.

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Design Thinking Process for Kids - Seesaw

Grades
3 to 8
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The video Design Thinking Process for Kids - STEM Lessons from Seesaw Learning introduces upper-elementary students to the five stages of design thinking: empathize, define, ideate,...more
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The video Design Thinking Process for Kids - STEM Lessons from Seesaw Learning introduces upper-elementary students to the five stages of design thinking: empathize, define, ideate, prototype, and test. It explains each stage in kid-friendly language, showing how students can observe needs, generate multiple ideas, build simple versions of those ideas, and then test and refine them. The Seesaw platform is used to help students document their thinking, share feedback, and reflect on their work. The video is well-suited for hands-on, group-based STEM projects, helping students understand not only what each part of the process looks like but also how they fit together in real-world design challenges. If your district blocks YouTube, then the video may not be viewable.

tag(s): collaboration (116), design (76), problem solving (273), STEM (369)

In the Classroom

Show the video to the class and pause after each stage (empathize, define, ideate, prototype, test). Ask students to share examples from their own lives that connect to each step. Have students list small challenges they notice in their classroom or school (such as messy desks, long lunch lines, or broken supplies) to build empathy and set up a real-world context for applying design thinking. Ask students to use Seesaw, reviewed here to document their process, add pictures of prototypes, and reflect on what worked and what they would change.

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Free Design Thinking Worksheets - Makers Empire

Grades
3 to 8
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The Makers Empire Design Thinking Cycle Worksheet Handout Template offers a clean, one-page worksheet that helps students keep the stages of design thinking visible and clear. The worksheet...more
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The Makers Empire Design Thinking Cycle Worksheet Handout Template offers a clean, one-page worksheet that helps students keep the stages of design thinking visible and clear. The worksheet is downloadable in both US Letter and A4 sizes, so teachers can print it to fit their classroom needs. It's designed to support students through the cycle of empathize, define, ideate, prototype, and test by providing a structured format for recording their thoughts and actions. Makers Empire also offers a more detailed, six-page workbook for deeper work. This resource is helpful for STEM, maker challenges, project-based learning, or any lesson that encourages students to plan, iterate, and reflect on their design process.

tag(s): collaboration (116), design (76), problem solving (273), STEM (369)

In the Classroom

Begin by giving students the worksheet and guiding them through each stage of the design thinking cycle with a simple, shared example (e.g., redesigning the classroom pencil sharpener). Have students use the "Ideate" section of the worksheet to brainstorm as many solutions as possible for a fun prompt like "How could we make recess better?" After testing, students share what worked, what didn't, and what they would improve. Use the worksheet to document insights and model the importance of iteration.

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Design Thinking - Tatonka

Grades
2 to 4
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The Design Thinking page from Tatonka Education Services offers free classroom resources to help students develop creative problem-solving and innovation skills. Teachers can access...more
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The Design Thinking page from Tatonka Education Services offers free classroom resources to help students develop creative problem-solving and innovation skills. Teachers can access downloadable materials, including lesson plans, student worksheets, design-thinking rubrics, maker-space class agreements, and peer-critique tools. Ready-to-use project ideas include "The Box Project," "The Littles Design Thinking," and "Problems in Our Community," many of which align with standards such as ELA and Social Studies. These tools guide students through the design thinking stages, empathize, ideate, prototype, and test, while offering practical support for implementation in both traditional classrooms and maker space settings.

tag(s): collaboration (116), design (76), problem solving (273), STEM (369)

In the Classroom

Present students with a plain cardboard box and ask them to brainstorm as many creative uses as possible. Use this quick activity to show that everyday items can spark innovation. Have students work in teams to design a simple tool or toy for younger children (such as kindergarten or first grade). They can make digital sketches on ABCya, reviewed here. Begin with a class discussion about small problems in the school or local community. Record all student ideas on chart paper to encourage curiosity and connect design thinking to real-life issues.

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Design Thinking Challenge: Design a Game - Oak Ridge Institute for Science and Education

Grades
6 to 8
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The ORISE lesson plan "Design Thinking Challenge: Design a Game" is a middle school activity for grades 6-8 that introduces students to the design thinking process by having them create...more
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The ORISE lesson plan "Design Thinking Challenge: Design a Game" is a middle school activity for grades 6-8 that introduces students to the design thinking process by having them create a board game for younger learners. Over the course of about ten class periods, students move through the steps of empathizing with their audience, defining needs, brainstorming ideas, prototyping, testing, and refining their designs. Using simple classroom materials, they design content-based games that are both engaging and educational for first- and second-graders. The lesson emphasizes problem-solving, creativity, and iteration, while also encouraging collaboration and real-world application as students test their games with younger peers and improve them based on feedback. It provides a hands-on way to integrate STEM, critical thinking, and empathy into the classroom.

tag(s): collaboration (116), problem solving (273), professional development (319), STEM (369), thinking skills (117)

In the Classroom

Have students interview younger peers, siblings, or even adults reflecting on their childhood to learn what kinds of games children enjoy and what challenges they face when learning new rules. During the design process, have groups exchange their early prototypes with another group to play-test. Sharing prototypes and discussing designs builds peer feedback skills and helps students recognize gaps or confusing rules before testing with younger children. Introduce students to different mechanics used in professional games (dice rolling, spinners, strategy, chance, storytelling). Ask them to analyze how each mechanic affects player engagement and decide which to include in their designs.

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What is Design Thinking? Activities for Kids - Twinkl Parents

Grades
K to 8
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This blog article from Twinkl, reviewed here, "What Is Design Thinking? Activities for Kids" explains design thinking as a creative, student-centered...more
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This blog article from Twinkl, reviewed here, "What Is Design Thinking? Activities for Kids" explains design thinking as a creative, student-centered approach to problem solving that encourages learners to design solutions that meet real needs. It highlights how this process develops important skills, such as problem-solving, creativity, self-confidence, curiosity, and empathy, while engaging students in meaningful, hands-on learning. The article also shares ten practical activities for kids, including building marble mazes, creating recycled robot collages, designing VR games, crafting wildlife sculptures, and participating in junk modeling challenges, each designed to spark innovation and critical thinking. Additional resources are recommended to help teachers extend learning through STEM and design-technology themes, making this article a useful tool for guiding lessons and projects in which students explore, prototype, test, and reflect.

tag(s): design (76), empathy (68), problem solving (273), STEM (369), student-centered (9), thinking skills (117)

In the Classroom

Provide simple materials like cardboard, straws, and tape, and have students design and build their own marble mazes. Present students with a short scenario (e.g., a playground problem or classroom issue) and ask them to brainstorm possible solutions before learning the design thinking process. For older students, challenge them to sketch a virtual reality game or mobile app that helps others learn or solve a real-world problem.

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Instructional Strategies Playlist - lead4ward

Grades
K to 12
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The strategy playlists on this site provide detailed guidance on strategies that actively engage students in learning. Choose from five different lists that include movement and discourse,...more
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The strategy playlists on this site provide detailed guidance on strategies that actively engage students in learning. Choose from five different lists that include movement and discourse, rehearsal and practice, extending thinking, learning from mistakes, and evidence of learning. Each list contains links to information about each strategy that provides the purpose of the plan, directions, classroom management ideas, and more. Additional links under the playlists share extended details on the strategy and a language support resource.

tag(s): collaboration (116), playlists (8), teaching strategies (68)

In the Classroom

Add these playlists and strategies to your current teaching strategies to encourage students to extend thinking and practice cooperation and collaboration skills. Begin by choosing a current classroom activity that you want to move from passive to active learning, and select an activity on the playlist that supports your learning objectives. Take the time to model the activity and consider classroom management needs such as time allocation and physical space.

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16 Habits of Mind: Remaining Open to Continuous Learning - WonderGrove Kids

Grades
3 to 6
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This YouTube video introduces the Habit of Mind "remaining open to continuous learning," emphasizing the importance of curiosity, reflection, and a willingness to grow from new experiences....more
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This YouTube video introduces the Habit of Mind "remaining open to continuous learning," emphasizing the importance of curiosity, reflection, and a willingness to grow from new experiences. It highlights how learners who stay open-minded seek feedback, embrace challenges, and view mistakes as opportunities to improve rather than setbacks. The video encourages students to develop a mindset of lifelong learning by asking questions, exploring new ideas, and recognizing that learning never truly ends. This resource is especially useful for building a classroom culture around a growth mindset, perseverance, and self-improvement.
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tag(s): thinking routines (37), thinking skills (117)

In the Classroom

Start class by sharing a common mistake (teacher or student-generated). Have students discuss what they can learn from it and how it helps them grow. Have students write about a time they struggled but learned something new. Encourage them to include what they would do differently next time and how staying open helped them improve. After watching the video, have students write one question they are curious about on a sticky note and add it to a class board or use a class Padlet, reviewed here.

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Creately Comics - Cinergix Pty. Ltd

Grades
5 to 12
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Creately's Comics allows you to visualize characters on a storyboard, design panels, and add dialogue when signing up for a free account. The site offers templates, or you can create...more
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Creately's Comics allows you to visualize characters on a storyboard, design panels, and add dialogue when signing up for a free account. The site offers templates, or you can create your own background. Once you have picked your background template, customize the panels to add characters, images, dialogue, speech bubbles, and more. Collaborate with others in real time to edit and refine your comic. Comics can be exported as a PNG and JPEG. In the free version, you get unlimited canvases and collaborators, 45 items per canvas, a standard shape library, one folder, two imports, JPEG and PNG imports, and basic collaboration controls.
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tag(s): comics and cartoons (61)

In the Classroom

Instead of a book report, have students create a comic that showcases a specific scene from the book or proposes a different ending. Students can create a comic modeling classroom procedures or expectations. Students can also showcase their understanding of a math concept by creating a comic.

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Wordsplainer - Eltcation

Grades
6 to 12
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Wordsplainer describes itself as an interactive map for words. Begin by adding a word to create a word graph. Interact and explore with the graphy using the buttons at the ...more
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Wordsplainer describes itself as an interactive map for words. Begin by adding a word to create a word graph. Interact and explore with the graphy using the buttons at the bottom of the page to examine word meanings, context, word forms, idioms, and more. Continue exploring word graphs by selecting new words shown in each bubble to find connections and make other words the center of the graph. Customize your results using items found on the right-hand toolbar to set difficulty levels, type of conversation, and choose who is using the Wordsplainer (adults or teens). If desired, download and save completed word graphs as a PNG file. In addition to creating interactive maps, Wordsplainer offers a word path challenge game for players to try to find a path from a START word to a TARGET word in the fewest steps.

tag(s): charts and graphs (180), mind map (33), vocabulary (252), vocabulary development (102), word study (58)

In the Classroom

Incorporate Wordsplainer into any language arts lesson to help students understand word meanings and origins, or to use as a writing assistant to make writing projects more interesting. Work backwards with Wordsplainer to explore the origins and meanings of difficult or complex words, helping students understand how they connect to known words. Have students take a screenshot or download an image of a word graph, then use Google Slides, reviewed here or Microsoft PowerPoint Online, reviewed here to create and share an ongoing collaborative digital presentation that shares vocabulary ideas for use in writing projects and research presentations. Share this tool with multilingual students to help increase their vocabulary and improve their understanding of word meanings.
 

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Wheel of Names - Random Wheel Spin

Grades
K to 12
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Random Wheel Spin's Wheel of Names is a free, fully customizable spinner designed for classroom use. Teachers and students can add images, text, and colors, or even drag and drop ...more
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Random Wheel Spin's Wheel of Names is a free, fully customizable spinner designed for classroom use. Teachers and students can add images, text, and colors, or even drag and drop Excel or CSV files directly into the wheel. A standout feature is the ability to store hidden activities or actions behind each wheel entry, perfect for embedding quiz questions, writing prompts, fun facts, or learning challenges. When the wheel lands on a student's name, a reveal button appears, allowing teachers or parents to uncover the hidden task. This surprise element keeps lessons engaging and interactive. The Wheel of Names requires no sign-up, supports multiple languages, and can be easily saved, shared, or embedded on school websites.
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tag(s): classroom management (136), Teacher Utilities (218)

In the Classroom

Students can use the Wheel of Names when selecting the order of students to play in a game. Students can use it when picking their favorite GoNoodle, reviewed here video. Add vocabulary words to the wheel with hidden definitions or example sentences for students to reveal and use in a sentence. Add character names or chapters to the wheel with hidden questions that test comprehension or theme analysis. Store short science, math, or history questions behind entries and have teams compete to answer correctly for points.

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The EduProtocols Podcast - Rebel Teacher Alliance

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K to 12
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This biweekly podcast focuses on books, activities, and information based on the EduProtocol book series. Each podcast is approximately thirty minutes long and features prominent members...more
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This biweekly podcast focuses on books, activities, and information based on the EduProtocol book series. Each podcast is approximately thirty minutes long and features prominent members of the education community as part of the discussions. Listen to podcasts on Spotify, Apple Podcasts, or directly on their site.

tag(s): critical thinking (180), teaching strategies (68), thinking skills (117), visual thinking (13)

In the Classroom

Take advantage of the podcasts on the site to learn more about EduProtocols and how to implement them in your classroom. The length is perfect for listening on your way to work or during a morning walk. Share podcasts with your peers to learn together, then share ideas on how to implement EduProtocols successfully in your classroom.

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EduProtocol Tutorial Videos - Jacob Carr

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K to 12
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"Mr. Carr on the Web" shares a series of videos that explain the foundation and implementation of three eduprotocols - 8Parts, Sketch & Tell, and Iron Chef. Each video is ...more
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"Mr. Carr on the Web" shares a series of videos that explain the foundation and implementation of three eduprotocols - 8Parts, Sketch & Tell, and Iron Chef. Each video is approximately five minutes long and shares the basics of each protocol, along with ideas for how to use it over five days. If YouTube is blocked at your school, you may have to watch them at another time.

tag(s): critical thinking (180), thinking skills (117), visual thinking (13)

In the Classroom

Use these videos to learn about and reinforce your understanding of these three commonly used eduprotocols. Work with your peers to implement eduprotocols into your classrooms by selecting a protocol to use each month, then meet to reflect and share ideas and experiences. Create slides for eduprotocols using Google Slides, reviewed here or Canva for Education, reviewed here. Additionally, Pear Deck, reviewed here offers several ready-to-go, interactive slide decks for eduprotocol routines.

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Explain Everything - Promethean

Grades
K to 12
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Explain Everything is a versatile, cloud-based digital whiteboard platform designed for teachers and students to create, present, and collaborate in real time or asynchronously. Compatible...more
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Explain Everything is a versatile, cloud-based digital whiteboard platform designed for teachers and students to create, present, and collaborate in real time or asynchronously. Compatible with nearly any device, including iPads, Chromebooks, and web browsers, it offers an infinite canvas for drawing, annotating, importing files, recording lessons, and sharing content instantly. Teachers can create interactive presentations and video tutorials, while students can collaborate through shared projects. The platform includes templates, engagement tools like spinners and polls, and integrates with popular learning management systems such as Google Classroom and Canvas. The free version includes up to three projects with one slide, and a 15-minute collaboration with one other person.

tag(s): collaboration (116), Whiteboard (12)

In the Classroom

Have students create visual vocabulary cards on a single whiteboard slide, using drawings, annotations, and voice recordings to explain the meaning and usage of new words. After reading a story or novel, students can recreate a key scene on a single slide using images, sketches, labels, and narration to demonstrate comprehension and analysis. Have students record a short reflection or hypothesis after an experiment or lesson. They can annotate a diagram or photo while explaining their thinking, then share the recording. Use the limited real-time collaboration feature to have a pair of students work together on one slide to brainstorm ideas for a project, story, or debate topic, within a 15-minute time limit.

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