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Question-Answer - Genially
Grades
3 to 12tag(s): game based learning (304), gamification (93), quiz (62), quizzes (91)
In the Classroom
Start each class with a 3-5 question review using the template to refresh prior knowledge in a fun, interactive way. Have students respond individually or in teams. Build a game with definition-to-word or word-to-sentence matching to help students master new vocabulary. Use visuals and audio to reinforce multiple learning styles. Assign students or groups to build their own question sets based on research or a chapter of study, then host a "quiz day" where students play each other's games. Create a class-wide quiz competition with questions from a recent unit. Include multimedia (images, audio, or short videos) to enhance content understanding and vary the format.You must be registered and logged in to add items to your favorites.
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Moon - Lunar and Planetary Institute
Grades
1 to 12In the Classroom
Students can use Free Screen Recorder Online reviewed here to record their puppet shows after engaging in the lesson titled "As the Moon Turns-A Puppet Show." Students can use Sutori reviewed here to create a timeline of moon missions. Students can use Class Tools reviewed here to write down facts that they learn about the moon and eclipses.Add your comments below (available only to members) | Become a Member
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Space Kahoots - Museum of Science
Grades
2 to 12tag(s): game based learning (304), planets (123), solar system (124), space (248), telescopes (13)
In the Classroom
While students are playing the Kahoots, they can use Seesaw, reviewed here to write notes about what they learned about space. Students can post 1-2 facts on Padlet, reviewed here that they learned. Students can click on the links provided in Kahoot to continue exploring space.Add your comments below (available only to members) | Become a Member
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The National Science and Technology Medals Foundation Lab Gravity - The National Science and Technology Medals Foundation Lab Grav
Grades
6 to 12In the Classroom
Students can use Webnote, reviewed here to document their experiences using the simulation. Students can use Scratch, reviewed here to create their own galaxy that needs to be safe from objects colliding with it. Finally, students can use Dotstorming, reviewed here to share their reactions to the site.Add your comments below (available only to members) | Become a Member
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Earth and Space Science - PBS LearningMedia
Grades
3 to 12tag(s): earth (195), mars (25), moon (87), multimedia (62), space (248)
In the Classroom
Use the "Moon Phases Simulation Viewed from Earth and Space" video to kick off a hands-on demo. Have students model moon phases using a flashlight (sun), a ball (moon), and their head (Earth). Have students observe the sky each day for a week, recording weather patterns, moon visibility, or changes in daylight. Tie in video clips about Earth's atmosphere or seasonal changes. They can digitally record their information in Google Slides, reviewed here or Visme, reviewed here. Guide students through the "Mission to Mars" activity, where they research Mars, design a space rover, and write a team mission statement. Integrate reading, writing, and STEM components.Add your comments below (available only to members) | Become a Member
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Dragon's Dungeon Breakout - Genially
Grades
4 to 12tag(s): collaboration (112), digital escapes (30), game based learning (304), Teacher Utilities (214)
In the Classroom
Play the game as a class on the smartboard, having teams take turns answering questions and making decisions. Use it as an exciting review day or end-of-unit celebration. Customize the escape room puzzles with questions from your current unit (math problems, vocabulary definitions, science facts, etc.). Students must correctly solve each one to earn a gem and move closer to defeating the dragon. As students progress through the dungeon, have them keep a digital journal using Book Creator, reviewed here or a paper journal reflecting on their team's strategies, what worked, and how they solved each puzzle.Add your comments below (available only to members) | Become a Member
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Snakes and Ladders - Genially
Grades
4 to 12This site includes advertising.
tag(s): collaboration (112), game based learning (304), gamification (93), Teacher Utilities (214)
In the Classroom
Divide the class into teams and play as a whole group. Each team answers a timed question; if the answer is correct, they roll and move their piece. A perfect activity for end-of-week content wrap-ups. Create historical or geographical questions tied to a unit. Each correct answer helps students move forward, reinforcing key facts while making the learning process enjoyable. Have students design their own board based on what they've learned in a unit. They can write questions, create a key for Snakes and Ladders, and then play each other's games.Add your comments below (available only to members) | Become a Member
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8 Science Articles on Evolution - Science Journal for Kids and Teens
Grades
6 to 12In the Classroom
Students can use NotebookLM, reviewed here to take notes on the documents that go with the articles. Students will work in small groups to explore one article from the collection, then create a visual summary using Genially reviewed here highlighting the evolutionary question, evidence, and methods used. They will present their findings in a classroom gallery walk to compare examples of evolution in action. Finally, students can use Google My Maps reviewed here to visit the different parts of Ethiopia where Geladas live.Add your comments below (available only to members) | Become a Member
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Teaching Activities on Evolution & Natural Selection - Science Journal for Kids and Teens
Grades
8 to 12tag(s): darwin (14), evolution (86), game based learning (304)
In the Classroom
Students can use Netboard reviewed here to post questions after completing an activity. Students can use Seesaw reviewed here as a notebook to write information that they learn during the lesson. Students can use Sutori reviewed here to create a timeline of the history of evolution of a lizard.Add your comments below (available only to members) | Become a Member
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Storms and Other Weather Events - UCAR Learning Zone
Grades
6 to 12tag(s): animation (61), hurricanes (37), inquiry (34), simulations (48), tornadoes (17), weather (177)
In the Classroom
After reviewing the main types of storms on the website, have students complete a sorting activity where they match storm characteristics (e.g., high winds, low pressure) to the correct storm type using cards. Assign students to track a current storm (hurricane, tornado outbreak, etc.) using online weather maps and news reports. They log daily changes and connect observations to storm formation concepts learned on the site using Book Creator reviewed here or Google Slides reviewed here. Using storm diagrams from the site (e.g., hurricane anatomy), students label parts of the storm and explain what's happening in each section, reinforcing their understanding of storm structures.Add your comments below (available only to members) | Become a Member
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6 Ways to Use Snapchat in the Classroom - Mud and Ink Teaching
Grades
6 to 12tag(s): reading strategies (93), social media (61), teaching strategies (68)
In the Classroom
Have students take a photo of a quote or page from their independent reading book and use Snapchat (or a similar app) to annotate it with emojis, drawings, and commentary. After reading a short story or chapter, assign students to use a series of Snapchat-style images and captions to retell the key plot points, with a focus on narrative structure and tone. Have students choose a recurring theme or symbol from a text and create a series of annotated snaps that illustrate how it develops across the story, using quotes and images.Add your comments below (available only to members) | Become a Member
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7 Interesting Ways to Use Instagram in Classroom - eLearning Infographics
Grades
4 to 12This site includes advertising.
tag(s): digital citizenship (108), digital storytelling (166), infographics (70), social media (61)
In the Classroom
Students take or find images that represent classroom topics (e.g., examples of symmetry, weather patterns, character traits) and submit them to the teacher for posting. Each week, feature one student's artwork, writing, or project on a classroom slideshow or private feed to encourage pride in work and peer recognition. During a science experiment or multi-step project, students can document each stage with photos and captions.Add your comments below (available only to members) | Become a Member
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Managing Impulsivity (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): thinking skills (116)
In the Classroom
Discover new tools to try in your classroom that manage students' impulsivity. Also, explore the professional resources (for you). Each review includes classroom use ideas. Read the details of each tool and find the ones that will work for you and your students.Add your comments below (available only to members) | Become a Member
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Applying Past Knowledge to New Situations (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): thinking skills (116)
In the Classroom
Share these resources with your students to learn more about applying past knowledge to new situations. Share a link to this collection on your school web page. Find resources to incorporate into your lessons.Add your comments below (available only to members) | Become a Member
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Thinking about Thinking (Metacognition) - Habit of the Mind - TeachersFirst
Grades
K to 12tag(s): thinking skills (116)
In the Classroom
Help your students learn and practice metacognition. This list includes resources for all grades. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessonsAdd your comments below (available only to members) | Become a Member
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Thinking Flexibly (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): flexibility (9)
In the Classroom
Discover new tools to try in your classroom that foster flexible thinking. Also, explore the professional resources (for you). Each review includes classroom use ideas. Read the details of each tool and find the ones that will work for you and your students.Add your comments below (available only to members) | Become a Member
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Teaching With Habits of the Mind - The Institute for the Arts Integration and STEAM
Grades
K to 12This site includes advertising.
tag(s): professional development (318), social and emotional learning (195), teaching strategies (68), thinking skills (116)
In the Classroom
Have students create a habit of mind character sketch with Google Drawings, reviewed here. They can choose a character from a book and identify which habits the character uses or lacks. They can write a short explanation and illustrate the character demonstrating the habit in a key scene. Assign students to design a toolkit for a habit of mind. In small groups using Canva for Education, reviewed here, they create posters, bookmark reminders, or short scripts for morning announcements that teach their classmates how to use a specific habit. These tools are shared with the grade level or displayed in the classroom as ongoing reminders. Choose one habit of mind, such as persisting, and give students a quick challenge, such as building a tower from index cards and tape. Pause halfway through and ask students to reflect on how they are using the habit in real time, this helps them experience the habit through action.Add your comments below (available only to members) | Become a Member
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Applying Prior Knowledge to New Situations - University of Vermont Extension Institute
Grades
4 to 12tag(s): professional development (318), thinking skills (116)
In the Classroom
Have students list anything they already know about a new topic or skill. Give students a challenging problem, then ask them to create a simpler version based on what they already know and solve both. Have students write or draw analogies showing how a new concept is like something they have learned before.Add your comments below (available only to members) | Become a Member
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Metacognition: An Important Skill for Modern Times - Brendan Conway-Smith
Grades
4 to 12This site includes advertising.
tag(s): brain (58), professional development (318), social and emotional learning (195), thinking skills (116)
In the Classroom
Give students a simple puzzle (a word scramble, a math riddle, or a pattern). Before solving, ask them to write or say, "How do I plan to solve this?" Afterward, they reflect on what worked and what didn't. Set up a short activity, such as a reading passage or drawing task, and pause halfway to let students check in with themselves. They can answer quick prompts like "Is my mind wandering?" and "What can I do to refocus?" Students will begin to see how awareness affects performance. Have students create a set of colorful cards that teach strategies such as "Take a brain break," "Ask yourself questions," "Notice your emotions," and "Check your work." They can decorate, explain, and practice each strategy, then use their cards during class for future learning tasks.Add your comments below (available only to members) | Become a Member
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The 10 Metacognitive Strategies That Will Empower All Primary And Secondary Students - Third Space Learning
Grades
K to 12This site includes advertising.
tag(s): thinking skills (116)
In the Classroom
Students can create goals using Google Drawing, reviewed here and track their progress. Students can use Word Clouds, reviewed here to ask questions while reading a story. Students can use the Timelines Tool by ReadWriteThink, reviewed here to break down problems step by step.Add your comments below (available only to members) | Become a Member
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