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Pause, Plan, Proceed - Solution Design Group
Grades
K to 12tag(s): classroom management (134), emotions (71), social and emotional learning (193)
In the Classroom
Teachers can begin to explore how to pause, plan, and proceed in the classroom. They can create a reflective journal. They can also use Google Keep, reviewed here to help with planning.You must be registered and logged in to add items to your favorites.
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Are you a body with a mind or a mind with a body? - TEDEd
Grades
9 to 12tag(s): classroom management (134), emotions (71), optical illusions (12), social and emotional learning (193)
In the Classroom
Students can use Google Keep, reviewed here to take notes as they are watching the video. Students can use Lino, reviewed here to post questions after watching the video. Students can answer the questions posed in the "Think" section of the website.Add your comments below (available only to members) | Become a Member
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Wikidot - Wikidot Inc.
Grades
K to 12This site includes advertising.
tag(s): collaboration (111), social networking (56), wikis (15)
In the Classroom
If you have not tried a wiki yet, visit the TeachersFirst Wiki Walk-Through for a detailed, step-by-step explanation and starter help, including dozens of ideas for ways to use a wiki in your classroom. Create wikis for any number of classroom purposes, for example, publish a wiki with study guides that students build together before exams, or to document project-based learning portfolios.Add your comments below (available only to members) | Become a Member
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Miraheze Wiki Hosting - WikiTide Foundation
Grades
K to 12tag(s): collaboration (111), social media (61), wikis (15)
In the Classroom
If you have not tried a wiki yet, visit the TeachersFirst Wiki Walk-Through for a detailed, step-by-step explanation and starter help, including dozens of ideas for ways to use a wiki in your classroom. Before implementing this site in your classroom, take some time to teach students how to edit and add information. Create and use a wiki to collaborate and compile information on any classroom research projects. For example, have your class work together to add resources and web links when researching the causes of the Civil War, plants and animals found in different habitats, or to share math problem-solving ideas and links. Use your wiki for small-group projects and ask students to share a synopsis of group meetings, along with a compilation of websites and videos used in their research.Add your comments below (available only to members) | Become a Member
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Knowt - Knowt
Grades
5 to 12tag(s): artificial intelligence (287), assessment (140), DAT device agnostic tool (129), quizzes (89)
In the Classroom
Share Knowt with students as a resource for practicing for upcoming quizzes and tests. Consider this option as an alternative to flashcards or other review methods. As students become familiar with Knowt, use this tool as a starting point on lessons sharing how to find and understand important information within any piece of writing. Create a quiz together and share it on your interactive whiteboard. Ask students to analyze the questions that Knowt creates and discuss why they are included in the quiz. Once students understand how to create an effective quiz, ask them to create their own quizzes for personal study or to share with peers. Gimkit, reviewed here, offers a free quiz-creation tool for use in a variety of educational settings.Add your comments below (available only to members) | Become a Member
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Games and Challenges - Genially
Grades
3 to 12tag(s): collaboration (111), digital escapes (29), game based learning (300), Teacher Utilities (210)
In the Classroom
Customize a Genially escape room (like Education Escape Room or Mystery Breakout) with questions and puzzles that review key concepts from your current unit--perfect as a fun pre-test or review session. Divide students into small groups and assign each group a different puzzle or task within the escape game. This activity encourages teamwork, communication, and shared problem-solving as they work toward a common goal. Challenge students to create their digital escape rooms using Genially's templates. They must design puzzles, write clues, and embed subject content, transforming them from game players into game designers. Use a breakout template to reinforce vocabulary. Each "lock" can be opened only by correctly defining or using academic terms in context, making it ideal for ELA, science, or history.Add your comments below (available only to members) | Become a Member
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Lumiere Research Inclusion Foundation - Lumiere Education
Grades
9 to 12In the Classroom
Have students choose a topic they are passionate about and develop a research question. Guide them through the basic research steps, such as gathering sources, taking notes, and drawing conclusions. Pair students with a teacher, older student, or community member to act as a "mentor" who provides feedback on their research. If possible, connect with virtual guest speakers or experts to discuss real-world applications of their field. Use the program's focus on access to research opportunities as a springboard for discussion. Have students explore why access to education matters and brainstorm ways schools and communities can support all learners in reaching advanced opportunities.Add your comments below (available only to members) | Become a Member
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MITES Semester (formerly MOSTEC) - Massachusetts Institute of Technology
Grades
11 to 11tag(s): Online Learning (34), Project Based Learning (28), seasonal (48), STEM (362), summer (50)
In the Classroom
Challenge students with a real-world problem (design a water filter, build a paper bridge, or create a simple coding solution). Have students work in teams to brainstorm, prototype, and test solutions, then reflect on what worked and what they would improve. Give students a dataset (weather trends, school surveys, or environmental data). Have students analyze patterns, create graphs, and draw conclusions. They can use Infographic Presentation Templates, reviewed here to make the graphs digitally. Have students choose a STEM topic of interest (renewable energy, space exploration, biomedical engineering). They can research the topic and create a short presentation or infographic using Canva for Education, reviewed here explaining the science and its impact on society.Add your comments below (available only to members) | Become a Member
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NASA Internship Programs - NASA
Grades
10 to 12tag(s): nasa (36), seasonal (48), space (245), STEM (362), summer (50)
In the Classroom
Assign students to small "NASA teams" (engineers, scientists, communicators). Give each group a mock space mission (for example, landing on Mars or studying Earth's climate). Have students collaborate to plan their mission and present their roles, mirroring real internship teamwork. Have students complete a simplified internship application that includes a resume and a short personal statement explaining their interests, strengths, and goals. Present a real-world NASA-inspired problem, such as designing a spacecraft capable of withstanding extreme temperatures. Students can brainstorm, sketch designs, and explain their solutions using evidence and reasoning.Add your comments below (available only to members) | Become a Member
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Johns Hopkins Center for the Advancement of HIV Neurotherapeutics - John Hopkins Medicine
Grades
9 to 12tag(s): brain (59), hiv/aids (16), seasonal (48), summer (50)
In the Classroom
Have students act as "neuroscientists" by examining simplified case studies about how the brain works. Students can identify problems, make predictions, and suggest possible treatments, mirroring the type of research conducted at the center. Students design a campaign to raise awareness about brain health or neurological disorders. This could include creating brochures, infographics, or digital presentations using Canva Edu reviewed here to educate peers and families. Using the site's free high school summer program as a model, have students write a mock application that includes a personal statement explaining why they are interested in science or in helping others.Add your comments below (available only to members) | Become a Member
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Stanford Program for Inspiring the Next Generation of Women in Physics - Stanford Physics Department
Grades
9 to 12tag(s): coding (107), seasonal (48), STEM (362), summer (50)
In the Classroom
Have students explore a simple physics concept (like motion, gravity, or force) through a hands-on investigation. They can make predictions, test ideas, and record observations, building scientific thinking skills. Introduce students to beginner coding (such as simple Python or block-based coding) to model concepts like motion or patterns. Give students a real-world scenario (e.g., designing a safe landing device or building a simple structure) and have them work in teams to propose and test solutions, encouraging collaboration and critical thinking.Add your comments below (available only to members) | Become a Member
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Discover Summer - National Summer Learning Academy
Grades
K to 12In the Classroom
Have students explore the website to find a summer program that interests them. Have students design their own "dream" summer camp based on ideas from the site. They can include a schedule, activities, and subjects covered, integrating writing, creativity, and planning skills. Students can choose two programs from the site and compare them using a graphic organizer using the 2 and 3 Interactive Venn Diagrams by Class Tools, reviewed here. They can analyze cost, subjects, activities, and target age groups, building critical thinking skills.Add your comments below (available only to members) | Become a Member
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Girls Who Code Pathways - Girls Who Code
Grades
9 to 12tag(s): careers (201), coding (107), computers (115), summer (50)
In the Classroom
Introduce students to a Pathways course (such as web development or game design) and have them complete a short beginner lesson. Follow this with a mini "challenge" where students modify their code (change colors, text, or features) to personalize their project. Place students in small groups and assign them a project (such as designing a simple website or interactive story). Students can use what they learn in Pathways to build their project together, emphasizing teamwork, problem-solving, and communication. Have students present their completed Pathways projects to the class or create a digital portfolio using Google Sites, reviewed here. Include a reflection component in which students explain what they learned, the challenges they faced, and how their thinking about technology or coding has changed.Add your comments below (available only to members) | Become a Member
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Brain Raider Notebooks - Brain Raider, LLC
Grades
6 to 12tag(s): blended learning (29), flipped learning (9), note taking (34), personalized learning (13), Teacher Utilities (210)
In the Classroom
Visit the Brain Raiders YouTube channel to find helpful videos that explain how to get started with notebooks and tutorials for the different features, including creating drag-and-drop activities. Create and share notebooks that include materials for any teaching unit, to be used as a practice tool and a study guide upon completion of the unit. This resource can also be a helpful tool to supplement classroom learning for multiple language learners or students with IEPs. Consider sharing this tool with parents or older students to use as an at-home support to classroom instruction.Add your comments below (available only to members) | Become a Member
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Free Digital Choice Board Maker - Genially
Grades
K to 12tag(s): differentiation (90), multimedia (60), presentations (33), student-centered (9)
In the Classroom
Genially, reviewed here offers many other templates for creating playlists and interactive activities to differentiate instruction and offer student choice in learning. Learn more about creating and using choice boards and other tools to tailor instruction by completing the TeachersFirst: Differentiated Instruction Learning Module, reviewed here. This on-demand archive of OK2Ask: Teach Made EZ with Genially, reviewed here provides tips on getting started using Genially to gamify lessons and create engaging interactive content.Add your comments below (available only to members) | Become a Member
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Family Fun with Arts & Culture - Google Arts & Culture
Grades
K to 12tag(s): animals (273), artists (100), authors (113), dance (42), experiments (63), famous people (40), novels (34), presidents (151), space (245), summer (50)
In the Classroom
Students can explore Google Arts & Culture and post their favorite activity on Padlet, reviewed here. Students can use Kiddle, reviewed here to deepen their understanding and knowledge of the information that they learn in an activity or tour from Google Arts & Culture. Students can share their learning through a comic using Witty Comics, reviewed here.Add your comments below (available only to members) | Become a Member
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Teaching How-to: Chapter 4.1: Metacognition - Poorvu Center for Teaching and Learning
Grades
K to 12tag(s): collaboration (111), critical thinking (177), thinking skills (114)
In the Classroom
Students can use Seesaw, reviewed here for weekly journal entries. Students can use Google Forms, reviewed here for Mid-Semester Check-Ins. Students can use Lino, reviewed here to share challenges faced during an assignment.Add your comments below (available only to members) | Become a Member
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Metacognition - The Harriet W. Sheridan Center for Teaching and Learning
Grades
K to 12tag(s): thinking skills (114)
In the Classroom
Students can use Stormboard, reviewed here when completing the Minute Reflections or Question of the Day Exercise. Students can use Google Sheets as a template for their Learning or Reading Log. Finally, students can use Plickers, reviewed here while conducting a Visible Classroom Opinion Poll.Add your comments below (available only to members) | Become a Member
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FieldScope - BSCS Science Learning
Grades
4 to 12tag(s): biodiversity (37), charts and graphs (195), citizen science (43), climate (99), data (212), habitats (103), map skills (69), water (105), weather (177)
In the Classroom
Take students outside to collect real-world data such as weather conditions, plant types, or signs of pollution. Students can upload their observations into FieldScope and see their data appear on a shared map. Have students choose a topic such as water quality, biodiversity, or local habitats and use FieldScope to collect and analyze data. Students can use the platform's tools to create graphs or charts from collected data. They can interpret the data and explain what it shows, integrating math and science skills.Add your comments below (available only to members) | Become a Member
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Introducing Citizen Science Podcast - Una Eurpoa
Grades
6 to 12tag(s): birds (47), citizen science (43), data (212), podcasts (157)
In the Classroom
Play a short segment of the podcast and provide students with guiding questions. Students can identify the main idea, key vocabulary, and examples of citizen science mentioned in the episode. After listening, have students create a concept map using Mind Map Generator, reviewed here showing how citizen science works (scientists, citizens, data collection, real-world impact). Have students participate in a class debate or discussion about the benefits and challenges of citizen science.Add your comments below (available only to members) | Become a Member
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