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OK2Ask: 3 Cool Tools for SEL: Building Emotional Intelligence - TeachersFirst
Grades
1 to 12Discover three powerful, completely free digital tools that will reshape how students develop social-emotional skills in your classroom! This hands-on workshop explores interactive platforms for emotion regulation, collaborative spaces for peer connection, and creative outlets for self-expression--all while providing implementation strategies grounded in learning science. Participants will get practical experience with each tool and leave with ready-to-use activities that will work on any device. Perfect for educators seeking evidence-based SEL integration strategies that work with any budget! As a result of this session, teachers will: 1. Implement three free digital SEL tools that support emotion regulation, peer collaboration, and creative expression. (2) Create inclusive digital environments that support all students' social-emotional development. (3) Design authentic SEL activities using pedagogically-grounded technology integration. This session is appropriate for teachers at all technology levels.
tag(s): OK2Askarchive (87), professional development (318), social and emotional learning (195)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.You must be registered and logged in to add items to your favorites.
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Acts of Science: Connected - SciStarter
Grades
K to 12tag(s): citizen science (43), collaboration (112), data (213)
In the Classroom
Introduce students to citizen science and have them explore projects highlighted on SciStarter. Students can choose one project that interests them and share why it connects to their interests or community. As a class or in small groups, students can participate in a citizen science project through SciStarter. Students can collect or analyze data and contribute to a real research effort, building ownership and engagement. Students can create a plan to involve others in citizen science, such as designing flyers, announcements, or a presentation using Canva, reviewed here for families or other classes, encouraging broader participation and real-world impact.Add your comments below (available only to members) | Become a Member
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Citizen Science Month Participate Page - SciStarter
Grades
3 to 12tag(s): citizen science (43), collaboration (112), data (213), STEM (370)
In the Classroom
Introduce students to the idea of Acts of Science and have them complete a few simple tasks from the site (such as observing nature or collecting data). Have students browse the site to choose a citizen science project that interests them. Then assign them to write a short explanation of why they chose it and how they can contribute. Ask students to share their findings with classmates and discuss patterns or interesting discoveries.Add your comments below (available only to members) | Become a Member
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Nolej - Nolej
Grades
2 to 12tag(s): artificial intelligence (300), differentiation (92), flash cards (44), quizzes (91), Teacher Utilities (214)
In the Classroom
Upload a short video (such as a science or social studies clip) into Nolej and let it generate embedded questions. Have students watch and respond in real time, keeping them actively involved instead of passively viewing. Generate multiple versions of activities at different difficulty levels. Assign the tasks based on student readiness so all learners can access the content while being appropriately challenged. Turn Nolej-generated quizzes into a class competition or team challenge. Students can replay activities, track progress, and reinforce key concepts before an assessment in a fun, low-prep way.Edge Features:
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
Includes teacher tools for registering and/or monitoring students
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Monsha AI - Monsha, Inc.
Grades
K to 12tag(s): artificial intelligence (300), differentiation (92), presentations (33), Teacher Utilities (214)
In the Classroom
Use Monsha to quickly create a high-interest lesson hook, such as a scenario, short story, or essential question, tied to your current reading unit. Have students respond with a quick write or turn-and-talk to activate prior knowledge and spark curiosity. After using Monsha to model strong comprehension or test-style questions, have students create their own questions on paper using the same format. Generate exit tickets or short review questions aligned to the day's objective. Use them for quick formative assessment, or turn them into a team-based review game to reinforce key skills in a fun, low-prep way.Add your comments below (available only to members) | Become a Member
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Teachmate - Teachmate
Grades
K to 12This site includes advertising.
tag(s): artificial intelligence (300), assessment (144)
In the Classroom
In the classroom, students can complete assessments that have been made through Teachmate using Google Forms, reviewed here or Gimkit, reviewed here. Students can use the information that is shared to create presentations using Google Slides, reviewed here.Add your comments below (available only to members) | Become a Member
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What If History - Anshumaan Vishnu
Grades
6 to 12tag(s): artificial intelligence (300), timelines (60)
In the Classroom
What if History is an excellent resource to promote critical thinking about the consequences of events, either in the past or in the future. Encourage students to think about what life would be like if the sun disappeared or if Edison hadn't invented the lightbulb. Ask students to use comic creation tools like Free Comic Maker by Adobe, reviewed here to create a visual representation of their look at alternatives to history. Use a discussion tool such as Kialo Edu, reviewed here to promote conversations about the pros and cons of the impact of historical events or technology and how life might be different if those events hadn't occurred.Add your comments below (available only to members) | Become a Member
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Pause, Plan, Proceed - Solution Design Group
Grades
K to 12tag(s): classroom management (135), emotions (71), social and emotional learning (195)
In the Classroom
Teachers can begin to explore how to pause, plan, and proceed in the classroom. They can create a reflective journal. They can also use Google Keep, reviewed here to help with planning.Add your comments below (available only to members) | Become a Member
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Are you a body with a mind or a mind with a body? - TEDEd
Grades
9 to 12tag(s): classroom management (135), emotions (71), optical illusions (12), social and emotional learning (195)
In the Classroom
Students can use Google Keep, reviewed here to take notes as they are watching the video. Students can use Lino, reviewed here to post questions after watching the video. Students can answer the questions posed in the "Think" section of the website.Add your comments below (available only to members) | Become a Member
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Wikidot - Wikidot Inc.
Grades
K to 12This site includes advertising.
tag(s): collaboration (112), social networking (56), wikis (15)
In the Classroom
If you have not tried a wiki yet, visit the TeachersFirst Wiki Walk-Through for a detailed, step-by-step explanation and starter help, including dozens of ideas for ways to use a wiki in your classroom. Create wikis for any number of classroom purposes, for example, publish a wiki with study guides that students build together before exams, or to document project-based learning portfolios.Add your comments below (available only to members) | Become a Member
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Miraheze Wiki Hosting - WikiTide Foundation
Grades
K to 12tag(s): collaboration (112), social media (61), wikis (15)
In the Classroom
If you have not tried a wiki yet, visit the TeachersFirst Wiki Walk-Through for a detailed, step-by-step explanation and starter help, including dozens of ideas for ways to use a wiki in your classroom. Before implementing this site in your classroom, take some time to teach students how to edit and add information. Create and use a wiki to collaborate and compile information on any classroom research projects. For example, have your class work together to add resources and web links when researching the causes of the Civil War, plants and animals found in different habitats, or to share math problem-solving ideas and links. Use your wiki for small-group projects and ask students to share a synopsis of group meetings, along with a compilation of websites and videos used in their research.Add your comments below (available only to members) | Become a Member
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Knowt - Knowt
Grades
5 to 12tag(s): artificial intelligence (300), assessment (144), DAT device agnostic tool (129), quizzes (91)
In the Classroom
Share Knowt with students as a resource for practicing for upcoming quizzes and tests. Consider this option as an alternative to flashcards or other review methods. As students become familiar with Knowt, use this tool as a starting point on lessons sharing how to find and understand important information within any piece of writing. Create a quiz together and share it on your interactive whiteboard. Ask students to analyze the questions that Knowt creates and discuss why they are included in the quiz. Once students understand how to create an effective quiz, ask them to create their own quizzes for personal study or to share with peers. Gimkit, reviewed here, offers a free quiz-creation tool for use in a variety of educational settings.Add your comments below (available only to members) | Become a Member
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Games and Challenges - Genially
Grades
3 to 12tag(s): collaboration (112), digital escapes (30), game based learning (304), Teacher Utilities (214)
In the Classroom
Customize a Genially escape room (like Education Escape Room or Mystery Breakout) with questions and puzzles that review key concepts from your current unit--perfect as a fun pre-test or review session. Divide students into small groups and assign each group a different puzzle or task within the escape game. This activity encourages teamwork, communication, and shared problem-solving as they work toward a common goal. Challenge students to create their digital escape rooms using Genially's templates. They must design puzzles, write clues, and embed subject content, transforming them from game players into game designers. Use a breakout template to reinforce vocabulary. Each "lock" can be opened only by correctly defining or using academic terms in context, making it ideal for ELA, science, or history.Add your comments below (available only to members) | Become a Member
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Lumiere Research Inclusion Foundation - Lumiere Education
Grades
9 to 12In the Classroom
Have students choose a topic they are passionate about and develop a research question. Guide them through the basic research steps, such as gathering sources, taking notes, and drawing conclusions. Pair students with a teacher, older student, or community member to act as a "mentor" who provides feedback on their research. If possible, connect with virtual guest speakers or experts to discuss real-world applications of their field. Use the program's focus on access to research opportunities as a springboard for discussion. Have students explore why access to education matters and brainstorm ways schools and communities can support all learners in reaching advanced opportunities.Add your comments below (available only to members) | Become a Member
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MITES Semester (formerly MOSTEC) - Massachusetts Institute of Technology
Grades
11 to 11tag(s): Online Learning (34), Project Based Learning (28), seasonal (48), STEM (370), summer (50)
In the Classroom
Challenge students with a real-world problem (design a water filter, build a paper bridge, or create a simple coding solution). Have students work in teams to brainstorm, prototype, and test solutions, then reflect on what worked and what they would improve. Give students a dataset (weather trends, school surveys, or environmental data). Have students analyze patterns, create graphs, and draw conclusions. They can use Infographic Presentation Templates, reviewed here to make the graphs digitally. Have students choose a STEM topic of interest (renewable energy, space exploration, biomedical engineering). They can research the topic and create a short presentation or infographic using Canva for Education, reviewed here explaining the science and its impact on society.Add your comments below (available only to members) | Become a Member
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NASA Internship Programs - NASA
Grades
10 to 12tag(s): nasa (36), seasonal (48), space (248), STEM (370), summer (50)
In the Classroom
Assign students to small "NASA teams" (engineers, scientists, communicators). Give each group a mock space mission (for example, landing on Mars or studying Earth's climate). Have students collaborate to plan their mission and present their roles, mirroring real internship teamwork. Have students complete a simplified internship application that includes a resume and a short personal statement explaining their interests, strengths, and goals. Present a real-world NASA-inspired problem, such as designing a spacecraft capable of withstanding extreme temperatures. Students can brainstorm, sketch designs, and explain their solutions using evidence and reasoning.Add your comments below (available only to members) | Become a Member
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Johns Hopkins Center for the Advancement of HIV Neurotherapeutics - John Hopkins Medicine
Grades
9 to 12tag(s): brain (58), hiv/aids (16), seasonal (48), summer (50)
In the Classroom
Have students act as "neuroscientists" by examining simplified case studies about how the brain works. Students can identify problems, make predictions, and suggest possible treatments, mirroring the type of research conducted at the center. Students design a campaign to raise awareness about brain health or neurological disorders. This could include creating brochures, infographics, or digital presentations using Canva Edu reviewed here to educate peers and families. Using the site's free high school summer program as a model, have students write a mock application that includes a personal statement explaining why they are interested in science or in helping others.Add your comments below (available only to members) | Become a Member
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Stanford Program for Inspiring the Next Generation of Women in Physics - Stanford Physics Department
Grades
9 to 12tag(s): coding (109), seasonal (48), STEM (370), summer (50)
In the Classroom
Have students explore a simple physics concept (like motion, gravity, or force) through a hands-on investigation. They can make predictions, test ideas, and record observations, building scientific thinking skills. Introduce students to beginner coding (such as simple Python or block-based coding) to model concepts like motion or patterns. Give students a real-world scenario (e.g., designing a safe landing device or building a simple structure) and have them work in teams to propose and test solutions, encouraging collaboration and critical thinking.Add your comments below (available only to members) | Become a Member
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Discover Summer - National Summer Learning Academy
Grades
K to 12In the Classroom
Have students explore the website to find a summer program that interests them. Have students design their own "dream" summer camp based on ideas from the site. They can include a schedule, activities, and subjects covered, integrating writing, creativity, and planning skills. Students can choose two programs from the site and compare them using a graphic organizer using the 2 and 3 Interactive Venn Diagrams by Class Tools, reviewed here. They can analyze cost, subjects, activities, and target age groups, building critical thinking skills.Add your comments below (available only to members) | Become a Member
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Girls Who Code Pathways - Girls Who Code
Grades
9 to 12tag(s): careers (196), coding (109), computers (115), summer (50)
In the Classroom
Introduce students to a Pathways course (such as web development or game design) and have them complete a short beginner lesson. Follow this with a mini "challenge" where students modify their code (change colors, text, or features) to personalize their project. Place students in small groups and assign them a project (such as designing a simple website or interactive story). Students can use what they learn in Pathways to build their project together, emphasizing teamwork, problem-solving, and communication. Have students present their completed Pathways projects to the class or create a digital portfolio using Google Sites, reviewed here. Include a reflection component in which students explain what they learned, the challenges they faced, and how their thinking about technology or coding has changed.Add your comments below (available only to members) | Become a Member
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