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Hour of Code - Code.org
Grades
K to 12tag(s): artificial intelligence (232), coding (96), critical thinking (154), logic (157), problem solving (247), STEM (333)
In the Classroom
Bookmark and save this site to use during annual Hour of AI or Code activities and throughout the year as part of computer science instruction. Integrate coding activities into cross-curricular lessons, for example, by incorporating coding exercises that enable students to explore geometry and patterns within their math lessons. Integrate with science lessons to explore the scientific method or use coding activities to create interactive stories that bring student writing projects to life. Extend student learning by including activities and lessons from Hour of AI, reviewed here as part of your computer science curriculum. Share student projects on your class website or on a site such as Milanote, reviewed here to curate and share information.You must be registered and logged in to add items to your favorites.
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Minecraft Education Hour of Code: AI for Good - Minecraft Education
Grades
3 to 8tag(s): artificial intelligence (232), coding (96), critical thinking (154), data (179), game based learning (263), problem solving (247)
In the Classroom
Have students complete the AI for Good Minecraft challenge, guiding their Agent to detect fires and protect the forest. Have them record observations about how coding decisions impact the environment and outcomes in the game using Book Creator, reviewed here. Ask students to design their own "AI for Good" scenario in Minecraft or on paper. They can use AI to clean oceans, track endangered animals, or reduce pollution, and write a short reflection explaining their idea. Have students create a class infographic or poster titled "How AI Helps Our Planet." These can be made on paper or digitally using DesignCap Poster Creator, reviewed here.Add your comments below (available only to members) | Become a Member
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Tynker - Hour of Code - Tynker
Grades
K to 8Educators can access a free teacher dashboard, track student progress, and utilize printable certificates, lesson guides, and answer keys to simplify and enhance the setup process. The resource supports all students, regardless of prior coding experience, and works on standard web devices, allowing for either a flexible one-hour coding event or an extended exploration of computer science concepts. If your district blocks YouTube, then the videos may not be viewable.
tag(s): artificial intelligence (232), coding (96), puzzles (157)
In the Classroom
Share the AI-specific activities during the Hour of AI. Have students complete one of Tynker's interactive Hour of Code puzzles, such as "Dragon Blast" or "Candy Quest," where they use block coding to move characters, collect items, and solve challenges. Invite students to create a short interactive story or animated scene using Tynker's story-based tutorials. They can choose characters, write dialogue, and program actions to retell a story or show what they've learned in another subject. Assign students to design a simple game using Tynker's coding tools, test it with classmates, and revise it based on feedback. This connects coding with design thinking and collaboration.Add your comments below (available only to members) | Become a Member
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Explore Hour of AI Activities - CSforALL
Grades
K to 12tag(s): artificial intelligence (232), coding (96)
In the Classroom
Have students explore how computers recognize objects by sorting pictures into groups, then compare their choices to an AI model's results. Discuss how AI "learns" from examples and what happens when data is biased or incomplete. Challenge students to imagine an AI system that could solve a real-world problem in their community, such as recycling or accessibility. They can create posters or short videos using Adobe Express Video Maker, reviewed here to pitch their ideas, emphasizing creativity and ethical use. Show one of the Hour of AI introduction videos, then have students brainstorm where AI appears in their daily lives, such as music recommendations, navigation apps, or digital assistants, and present their findings with examples.Add your comments below (available only to members) | Become a Member
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Ecology-Definition-Examples-Explanation - MooMooMath and Science
Grades
6 to 8tag(s): ecology (116), ecosystems (97)
In the Classroom
Have students explore the classroom, schoolyard, or images to find examples of biotic and abiotic components in an ecosystem. Students can choose an ecosystem and draw a food web using MindMup reviewed here labeling producers, consumers, decomposers, and the flow of energy. Assign students to write analogies comparing an ecosystem to something familiar (ex., a school, a car engine).Add your comments below (available only to members) | Become a Member
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5 WOW Factor Ecological Relationships Activities - Bright in the Middle
Grades
6 to 8tag(s): ecology (116), ecosystems (97)
In the Classroom
Start the unit with a hook by introducing Demodex mites--microscopic organisms that live on human skin. Show a short video or image, then ask students to hypothesize the type of relationship (mutualism, commensalism, or parasitism) that exists. Have students examine curated images of organisms in pairs or small groups and sort them into categories (mutualism, commensalism, parasitism, predation, competition). They should justify their choices with evidence. Have students invent an organism and design its ecological relationships. Then have them draw the creature, describe its niche, and explain at least two relationships (ex., its predator, its symbiotic partner). They can create a 3D model of their creature using Delightex reviewed here.Add your comments below (available only to members) | Become a Member
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Wildlife Ecology Basics - Michigan State University Extension
Grades
4 to 12tag(s): animals (263), conservation (106), ecosystems (97), endangered species (27), environment (246), forests (30), habitats (99), population (53)
In the Classroom
After learning about basic habitat needs (food, water, shelter, space), give students cards with different Michigan animals and habitat types. Have them match each animal to its correct habitat based on clues from the website. Using the site's information on forest animals, students can create a forest food web poster or digital web using Canva Edu reviewed here showing the connections between producers, consumers, and decomposers. Using the site's information on forest succession, have students create a timeline using Sutori reviewed here or Timeline Infographic Templates reviewed here or model showing how a forest changes over time, and how those changes affect wildlife.Add your comments below (available only to members) | Become a Member
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NASA - Games and Interactives - NASA
Grades
4 to 12tag(s): nasa (35), solar system (122), space (236), stars (78), STEM (333), virtual field trips (130)
In the Classroom
Guide students through a virtual tour of the solar system. Have them pick a planet or moon to "visit" and record three fascinating facts about it. After exploring how NASA designs spacesuits, students can work in teams to create a "paper prototype" for a next-gen spacesuit, labeling each layer's function. Let students try landing a rover on Mars using the simulator. Discuss the challenges involved and have them write a short paragraph about their experience.Add your comments below (available only to members) | Become a Member
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Simulations - Physics - PhET's Simulations
Grades
5 to 12tag(s): atoms (43), circuits (18), density (20), electricity (60), energy (137), forces (45), friction (11), light (55), magnetism (36), mass (21), matter (49), motion (54), planets (123), probability (115), simulations (45), solar system (122), sound (74), sounds (40)
In the Classroom
Students can use Kiddle reviewed here to research more information about the topic after they have played the simulation. Students can use Dotstorming reviewed here to vote on their favorite. Students can use Google Keep reviewed here to take notes as they are engaging in the simulation.Add your comments below (available only to members) | Become a Member
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We Will Rock You (The Rock Cycle) - Emily B
Grades
4 to 7This site includes advertising.
tag(s): rock cycle (25), rocks (43)
In the Classroom
Students can recreate the rock cycle using Kiddle reviewed here to learn more about each of the different types of rocks featured in the song. Students can use Book Creator reviewed here to create a book about the different types of rocks. After watching the video, have students create their own short rock cycle song or chant using familiar tunes (like "Twinkle, Twinkle" or "Row, Row, Row Your Boat") to reinforce the processes and types of rocks. They can perform their songs in small groups and include hand motions or simple percussion to make the learning experience fun and memorable.Add your comments below (available only to members) | Become a Member
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Listening with Understanding and Empathy (Habit of the Mind) - TeachersFirst
Grades
K to 12In the Classroom
Share these resources with your students to learn more about listening with understanding and empathy. Share a link to this collection on your school web page and in your school newsletter (or email). Find resources to incorporate into your lessons.Add your comments below (available only to members) | Become a Member
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Questioning and Posing Problems (Habit of the Mind) - TeachersFirst
Grades
K to 12tag(s): questioning (36), thinking skills (74)
In the Classroom
Help your students learn and practice questioning and posing questions. This list includes resources for all grades. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessonsAdd your comments below (available only to members) | Become a Member
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Winter Solstice Resources - TeachersFirst
Grades
K to 12In the Classroom
Help your students learn more about the winter solstice. Find resources on this list for students to use in cooperative learning groups. Read each resource's Classroom Use section to learn how to incorporate its information into your lessons.Add your comments below (available only to members) | Become a Member
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Project Zero Thinking Routines - TeachersFirst
Grades
K to 12tag(s): thinking routines (27), thinking skills (74)
In the Classroom
Explore this collection to learn more about Thinking Routines and how to implement them in your lessons. Begin by selecting a routine that aligns with your learning objective--such as "See, Think, Wonder" for developing observation skills or "Think, Pair, Share" for collaborative processing--then model it explicitly before having students practice it regularly. As routines become familiar through repeated use, students internalize these cognitive frameworks and begin applying them independently, transforming your classroom into a culture where thoughtful inquiry and reflection become natural habits.Add your comments below (available only to members) | Become a Member
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Flexible Thinking Activities - Life Skills Advocate, LLC
Grades
3 to 12tag(s): flexibility (5), perspective (24), problem solving (247), thinking skills (74)
In the Classroom
Give students a puzzle or game that has more than one solution and challenge them to find at least two ways to solve it. Then, have them share how they chose those methods. After reading a poem or short story, have students write what a different character or stakeholder might think or do. Then discuss how shifting their viewpoint changed their understanding of the text. Have students identify a classroom or school routine or space (for example, recess line-up, library checkout, transitions) and redesign it using flexible thinking. Then have the students map out at least two alternative versions, predict outcomes, and present their designs and reasoning to the class.Add your comments below (available only to members) | Become a Member
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OER Commons- Thinking Flexibly - OER Commons
Grades
1 to 12tag(s): critical thinking (154), flexibility (5), perspective (24), problem solving (247), thinking skills (74)
In the Classroom
Start class with puzzles or riddles that can be solved in more than one way, encouraging students to explore different strategies and perspectives. In small groups, have students tackle an open-ended task, such as designing a classroom improvement plan or inventing a tool for everyday life, using creative and logical thinking to propose multiple solutions. Use an OER Commons lesson in science or math that asks students to approach a problem from more than one angle, emphasizing that flexibility strengthens understanding in all subjects.Add your comments below (available only to members) | Become a Member
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Thinking Flexible Lesson Plan - scribd
Grades
4 to 12tag(s): flexibility (5), thinking skills (74)
In the Classroom
Present students with everyday classroom situations (for example, "You forgot your homework" or "Your partner disagrees with your idea"). Have them sort these into rigid or flexible thinking responses and discuss what makes each one different. Have students reflect weekly on moments when they practiced flexibility in school or at home, describing how adapting their thinking helped them succeed. In science or math, challenge students to find two different methods to reach the same result, showing that flexible thinking leads to problem-solving success.Add your comments below (available only to members) | Become a Member
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Canva Thinking Routine Templates - Teach Cheat
Grades
K to 8tag(s): graphic organizers (53), thinking routines (27), thinking skills (74)
In the Classroom
Encourage students to design digital portfolios or presentation slides that showcase their learning in ELA, science, or social studies, integrating text, images, and creativity through the Teach Cheat templates. Students can create goal-setting trackers or subject-specific study guides using planner templates or collaborate on digital thank-you cards to practice writing and design skills. Students can choose a poster or graphic organizer template to record what they see, think, and wonder about a text, image, or concept. They can add icons, images, and text boxes to illustrate each step.Add your comments below (available only to members) | Become a Member
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Thinking Resources for Teachers - Known Atom
Grades
K to 12tag(s): thinking routines (27), thinking skills (74)
In the Classroom
Have students make a claim about a character's motivation or a theme in the story, provide text evidence as support, and then generate a meaningful question that deepens discussion. They can share and respond in small groups. Have students identify one idea from the text they connect to, one new idea that extends their thinking, and one question that challenges their understanding. This routine deepens comprehension and encourages perspective-taking. Ask students to write a short headline that captures the main idea or most important moment in a poem or chapter, then justify their headline with specific text evidence. These can be shared or posted as an exit ticket on Padlet, reviewed here or a Collaboration Board on Nearpod, reviewed here.Add your comments below (available only to members) | Become a Member
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See Think Wonder - SchoolAI
Grades
K to 12tag(s): artificial intelligence (232), data (179), learning styles (18), thinking routines (27)
In the Classroom
Have students enter a Space where Dot takes on the role of a character from a novel or short story. Students can ask the character questions to make predictions, explore motivation, or infer traits. This grabs attention and activates background knowledge before reading. Students can work through a Space that adapts writing tasks based on strengths and needs. For example, Dot may provide feedback on topic sentences, evidence, and transitions. Higher-achieving students can receive optional extension prompts or style challenges. Students can complete a digital mission where Dot introduces story vocabulary in context, asks students to choose the most accurate meaning, and then challenges them to use the words in a sentence connected to the text.Add your comments below (available only to members) | Become a Member
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