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Rebus Generator - festisite
Grades
2 to 8tag(s): digital escapes (30), game based learning (315), puzzles (172)
In the Classroom
Have students create rebus puzzles for their weekly vocabulary words or spelling lists using the generator. They swap puzzles with classmates to solve, reinforcing word meanings in a fun way. Students write a short story or paragraph and replace keywords with rebus puzzles. Classmates decode the rebus to reconstruct the whole story. Use rebus puzzles as hidden clues in a classroom escape room or scavenger hunt. Students must solve them to unlock the next challenge, incorporating problem-solving and critical thinking.You must be registered and logged in to add items to your favorites.
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Virtual Escape Room Tools - VirtualEscapeRooms.org
Grades
4 to 12tag(s): collaboration (131), digital escapes (30), game based learning (315), problem solving (279), puzzles (172)
In the Classroom
Use the Virtual Escape Room Timer to create a themed escape room review for any subject. Set up puzzles using the Caesar Cipher Creator or Emoji Secret Message Maker, and have students work in teams to "escape" by answering questions correctly. Assign students a Secret Agent Name using the generator, then have them write a creative short story or historical journal entry from the perspective of their agent, incorporating key vocabulary or concepts from the lesson. After studying historical codes (ex., the Caesar cipher in Ancient Rome), students create a secret messages using the Caesar Cipher Creator and challenge their classmates to decode them. Use the Team Name Generator to form groups, then have teams design a digital or physical logo using Leonardo.ai, reviewed here and a motto that reflects the subject matter they're studying, such as a "Math Masters" group solving real-world math challenges.Add your comments below (available only to members) | Become a Member
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Discover Ancient Rome - History for Kids
Grades
3 to 7This site includes advertising.
tag(s): art history (105), italy (27), myths and legends (44), religions (119), romans (52), rome (36)
In the Classroom
Challenge students to design a Roman city, incorporating features like aqueducts, amphitheaters, markets, and temples. They can create maps and 3D models using Delightex (formerly CoSpaces) reviewed here, or digital blueprints and explain how their city reflects Roman values and innovations. Fill a bag with images or small models of Roman artifacts (ex., coins, laurel wreaths, or colosseum replicas). Students take turns pulling out an item, describing it, and guessing its significance in Roman culture. Assign students roles as Roman citizens (ex., senator, gladiator, merchant, or farmer). Have them act out a day in their lives based on details from the website. Students can dress up or use props to bring their characters to life.Add your comments below (available only to members) | Become a Member
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Gods, Heroes, and Monsters: Mythology in European Art - Getty Museum
Grades
K to 12tag(s): europe (82), greek (45), myths and legends (44), romans (52)
In the Classroom
Provide students with images of famous artworks from the curriculum depicting mythological characters. Challenge them to identify the characters, attributes, and the myths they represent. Turn it into a scavenger hunt by giving clues about the myths or symbols. Invite students to design a mythical creature, combining traits from existing ones in the lesson plans. Expand beyond Greek and Roman mythology by exploring myths from other cultures, such as Norse, Egyptian, or Indigenous traditions. Invite students to design their own mythical creature, combining traits from existing ones found in the lesson plans. The creatures can be made on paper or using Google Drawings, reviewed here or Tux Paint, reviewed here.Add your comments below (available only to members) | Become a Member
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Expressing Emotions Through Art - Getty Museum
Grades
K to 3tag(s): art history (105), emotions (73), social and emotional learning (202)
In the Classroom
Students can keep a weekly art reflection journal. After each lesson, they can write or draw how the activity made them feel, connect it to their experiences, or explore how they would change a famous artwork to express a different emotion. Challenge your students to do the journal online using a tool such as ePubEditor, reviewed here or WriteReader reviewed here. Collaboratively create a large mural that represents a range of emotions. Assign small groups of students an emotion to illustrate, using the concepts learned from the curriculum. Have students paint abstract art pieces using colors that represent specific emotions. They can present their work, explaining their choices of color and form. Provide students with a selection of famous artworks from the curriculum. Ask them to identify the emotions expressed in each piece and discuss their observations as a class.Add your comments below (available only to members) | Become a Member
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Getty Education- Curricula and Teaching Guides - Getty Museum
Grades
K to 12tag(s): critical thinking (187), interactive stories (22), multimedia (63), photography (136), stories and storytelling (78)
In the Classroom
Select a lesson from Getty's curriculum on world cultures. For example, examine Ancient Greek pottery and have students create their designs on paper based on the themes or stories depicted in the originals. Show an artwork from the Getty collection and have students write a creative story inspired by it. Use the provided resources on visual storytelling for guidance. The "Understanding Formal Analysis" videos can also introduce students to elements of art (line, color, texture, etc.). Then, assign students an artwork to analyze using these elements, working in pairs or small groups. Explore art from different periods using the Getty's curated lesson plans on ancient civilizations or the Renaissance. Have students create a timeline showcasing key artworks and their historical significance. Students can use Turbo Timeline Generator, reviewed here or Read Write Think Timeline, reviewed here.Add your comments below (available only to members) | Become a Member
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Ancient Roman Empire - TeachersFirst
Grades
K to 12In the Classroom
Help your students learn more about ancient Rome. This list includes resources for all grades. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessons.Add your comments below (available only to members) | Become a Member
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Ancient China - TeachersFirst
Grades
K to 12In the Classroom
Share these resources with your students to learn about Ancient China. Share a link to this collection on your school web page and in your school newsletter (or email). Find resources to incorporate into your lessons.Add your comments below (available only to members) | Become a Member
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Ancient Egypt - TeachersFirst
Grades
K to 12tag(s): egypt (60)
In the Classroom
Help your students learn more about ancient Egypt. This list includes resources for cooperative learning groups. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessons.Add your comments below (available only to members) | Become a Member
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Ancient Greece - TeachersFirst
Grades
K to 12In the Classroom
Share these resources with your students to learn about Ancient Greece. Share a link to this collection on your school web page and in your school newsletter (or email). Find resources to incorporate into your lessons.Add your comments below (available only to members) | Become a Member
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Ancient Mesopotamian Civilizations - TeachersFirst
Grades
K to 12tag(s): mesopotamia (31)
In the Classroom
Help your students learn more about ancient Mesopotamian Civilizations. This list includes resources for cooperative learning groups. Read each resource's Classroom Use section to learn ways to incorporate the information in your lessons.Add your comments below (available only to members) | Become a Member
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Digital Escape Rooms - TeachersFirst
Grades
K to 12tag(s): digital escapes (30), game based learning (315), mysteries (28)
In the Classroom
Share these tools on your class website or blog for students to use both in and out of the classroom. Use these tools to differentiate and reach all students at the various levels. Challenge your students to create their own escape games to review content or for acceleration options.Add your comments below (available only to members) | Become a Member
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Reference Materials - TeachersFirst
Grades
K to 12tag(s): Research (90)
In the Classroom
Reference materials work seamlessly across all subject areas and grade levels, giving students reliable, ready-to-use tools for fact-checking during research projects, building background knowledge before a new unit, or verifying sources when writing an argumentative essay. Find new tools to try in your classroom when creating projects. Each review includes ideas for classroom use.Add your comments below (available only to members) | Become a Member
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Simulation Resources - TeachersFirst
Grades
K to 12tag(s): game based learning (315), simulations (47)
In the Classroom
Find new tools, strategies, and simulation games for your students. Use these tools to differentiate and reach all students at the various levels. Challenge your students to create their own simulations. Share this list on your class website for families to try at home; perfect for a snow day or during the hot days of summer. This list includes resources for elementary and secondary students.Add your comments below (available only to members) | Become a Member
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The Ancient Greek Olympics - The Ancient Greek Olympics
Grades
3 to 10In the Classroom
Students can participate in an Olympics with the same games as Ancient Greece, compare and contrast the Ancient Olympics to the modern Olympics, and research more about the god Zeus, whom the Olympics honor.Add your comments below (available only to members) | Become a Member
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Image Picker Wheel - Image Picker Wheel
Grades
K to 12This site includes advertising.
tag(s): Teacher Utilities (223)
In the Classroom
Students can use the Image Picker Wheel to select writing prompts, brain breaks, and get to know you. Finally, students can use the wheel for yes/no activities, guess the number, and learn about different countries.Add your comments below (available only to members) | Become a Member
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All About Ancient Greece for Children - Twinkl
Grades
3 to 5tag(s): greece (47), greek (45), greeks (45), myths and legends (44)
In the Classroom
Students can use Genially, reviewed here to share the various facts they learned. Students can build a diorama of Ancient Greece. Students can compare and contrast Ancient Greece to other civilizations. Students can also do one of the activities that is listed on the site.Add your comments below (available only to members) | Become a Member
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Britannica Kids Ancient Greece - Britannica Kids Ancient Greece
Grades
3 to 12tag(s): democracy (29), greece (47), greek (45), greeks (45)
In the Classroom
Students can pick one of the facts to research more about and create a flyer or presentation in Desygner, reviewed here. Students can compare and contrast Ancient Greece to other civilizations. Use a tool such as ClassTools Interactive Venn Diagrams reviewed here. You can click on the right side to choose between a two or three-circle Venn diagram. Finally, students can debate which ancient culture most influenced civilization today.Add your comments below (available only to members) | Become a Member
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Greek Mythology & The 12 Olympians - Storyboard That
Grades
4 to 12tag(s): digital storytelling (172), greece (47), greek (45), greeks (45), myths and legends (44), stories and storytelling (78), themes (16)
In the Classroom
Students choose a Greek myth and retell it using the storyboard format on the website. They illustrate key events, add dialogue, and annotate with explanations of themes or morals. This activity reinforces comprehension and encourages creativity. Students create trading cards for Greek gods, goddesses, and heroes. Each card can include the character's name, powers, symbols, relationships, and key myths. This introduces students to the pantheon in a fun and interactive way. Challenge students to create a modern adaptation of a Greek myth. For example, what would Persephone's story look like in a contemporary urban setting? Students can create a storyboard comparing two characters, such as Zeus and Hades or Athena and Ares. They analyze their traits, roles in myths, and symbolic meanings, providing visual evidence for their analysis.Add your comments below (available only to members) | Become a Member
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Explorers for Kids - Ducksters
Grades
3 to 6tag(s): explorers (65)
In the Classroom
Create cards with explorers' names and separate cards with their achievements or discoveries. After students research the explorers using the Ducksters site, have them work in pairs or groups to match the explorers to their accomplishments. Ask students to research an explorer and identify items they might have traded or discovered on their journeys. Set up a "trading post" in the classroom where students can present their findings and explain the significance of their items to others. Have students act as news reporters covering a major expedition. Using information from the Ducksters site, students can write and present a news report about the explorer's journey, challenges, and discoveries. Students can use a video creation tool like Animoto, reviewed here or Powtoon, reviewed here to record and share their news report.Add your comments below (available only to members) | Become a Member
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