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Ancient Rome for Kids - Learn Bright
Grades
3 to 7This site includes advertising.
tag(s): italy (30), julius caesar (11), religions (113), romans (52), rome (37)
In the Classroom
Students can research the lives of gladiators and write a short diary entry from the perspective of a gladiator preparing for a day in the Colosseum. Assign students to small groups to research and present on specific Roman innovations (aqueducts, roads, architecture, or legal systems). Include hands-on projects, such as building a simple model aqueduct or designing a Roman-inspired building. Guide students in comparing the Roman Republic's government structure to that of the United States. Create a Venn diagram on paper or using Canva reviewed here to explore similarities and differences, focusing on concepts like representatives, branches of government, and voting rights.Ancient Rome Map Activity - Sharp School
Grades
4 to 8tag(s): italy (30), map skills (64), maps (224), romans (52), rome (37)
In the Classroom
Have students use the map to trace the paths of Roman military expansion and trade routes. They can label key cities and locations where Roman influence spread and then research how these areas contributed to the growth of the empire in terms of resources, culture, and power. Students can choose a specific region within the Roman Empire (Egypt, Gaul, or Hispania) and research how its geography affected Roman life. Students can present their findings in a multimedia format such as Padlet, reviewed here or Visme, reviewed here. After completing the map, organize a debate on the impact of geography on the rise and fall of civilizations. Students can use the map to argue how geographical features like rivers, mountains, and proximity to other cultures either helped or hindered the Romans in their empire-building.Ancient Rome- Free Interactive Online Games for Kids and Teachers - Mr. Donn
Grades
4 to 8This site includes advertising.
tag(s): game based learning (208), italy (30), roman numerals (7), romans (52), rome (37)
In the Classroom
Use the quizzes on the website to create a classroom trivia game. Try a gamification tool such as Quizizz reviewed here. Divide students into teams and have them compete to answer questions about Roman history, mythology, and culture. Design a digital or in-class escape room inspired by the activities and games on the website. Use clues and puzzles about Roman daily life, such as food, clothing, and social hierarchy, to challenge students to "escape" a scenario in Ancient Rome. Have students create games based on what they've learned about Ancient Rome, inspired by the examples on the website. Genially, reviewed here provides templates for escape rooms and game building online for a digital twist. Use a Roman-themed strategy game (adapted from the website's activities or created independently) to simulate decisions about managing resources, expanding territories, or maintaining power in Ancient Rome.Ancient Rome- Myths and Legends for Kids and Teachers - Mr. Donn
Grades
4 to 8tag(s): italy (30), myths and legends (42), romans (52), rome (37)
In the Classroom
Divide students into small groups and assign each group a Roman myth from the website. Have them create and perform short skits retelling the myth. Using examples of Roman deities from the website, have students design their own Roman god or goddess. They should describe the deity's domain, symbols, personality traits, and a myth involving them. Students can present their creations through drawings, writing, or digital art using Google Drawings, reviewed here or Draw.io, reviewed here. Challenge students to write a myth set in the modern world but inspired by Roman mythology. For example, they could create a story where a Roman god intervenes in contemporary life. Provide students with a list of Roman gods and their Greek counterparts (ex., Jupiter and Zeus, Venus and Aphrodite). Ask them to research and compare the two versions, focusing on similarities and differences in myths and cultural significance.Ancient Rome for Kids - Mr. Donn
Grades
4 to 8tag(s): game based learning (208), holidays (194), italy (30), myths and legends (42), religions (113), romans (52), rome (37)
In the Classroom
Encourage students to compare the Roman Empire with another ancient empire (ex.,Greek, Persian, or Chinese), including topics such as government, culture, and military. Use a comparison tool such as Canva's Venn Diagram Creator, reviewed here. Students can create a presentation using Google Slides, reviewed here or Visme, reviewed here.Ancient Rome for Teachers - Mr. Donn
Grades
4 to 8This site includes advertising.
tag(s): architecture (84), myths and legends (42), religions (113), romans (52), rome (37)
In the Classroom
Challenge students to create a travel brochure showcasing different regions of the Roman Empire. Include famous landmarks (like the Colosseum), cultural highlights, and maps. Task the students with building a mini Roman aqueduct or road using materials like paper, straws, and clay. This hands-on activity helps them understand Roman innovations and their impact on society. Have students write articles as if they were reporters in Ancient Rome. Topics could include gladiatorial games, a new temple opening, or Julius Caesar's latest triumph. Encourage creativity with headlines and illustrations.How to Make a Digital Escape Room for the Classroom - Nearpod
Grades
3 to 12tag(s): collaboration (94), digital escapes (17), game based learning (208), problem solving (233), puzzles (148)
In the Classroom
Start the lesson with a quick digital escape puzzle related to the topic. For example, students solve an equation in a math class to reveal a clue, or in an ELA class, they decode a sentence to find a hidden theme. After experiencing a digital escape room, have students design their own using Nearpod or Google Forms, reviewed here and Nearpod, reviewed here. They can create puzzles based on a novel they read, a historical event, or a math concept, reinforcing learning through creation. Combine multiple subjects into one escape room experience. For example, students solve a math puzzle to get a clue, analyze a poem for another, and answer a science question to unlock the final key--blending critical thinking across subjects. Design a digital escape room focused on real-world skills (ex., financial literacy, digital citizenship, or environmental science). Students must apply knowledge to solve practical challenges and unlock the final "escape."Ancient Egypt Free Lesson Plans - Mr. Donn
Grades
3 to 8tag(s): africa (170), asia (136), egypt (59), myths and legends (42), pyramids (24)
In the Classroom
Use Mr. Donn's interactive "Journey Through Ancient Egypt" game or have students design their own. Let them test their knowledge by answering trivia, solving puzzles, and advancing through the land of the pharaohs. Students could create an online quiz using Quizizz, reviewed here or Blooket, reviewed here. Challenge students to build mini pyramids using sugar cubes, Legos, or even marshmallows and toothpicks. Introduce students to the ancient Egyptian writing system by having them write their names in hieroglyphics. Use printable hieroglyphic charts (available on Mr. Donn's site) and let students create nameplates or secret messages for classmates to decode. Bring science into history by simulating the mummification process using apples or hot dogs! Students can apply salt and baking soda to observe the drying and preservation process, just like the ancient Egyptians did with their pharaohs.Ancient Egypt and the Nile - Smithsonian
Grades
4 to 12tag(s): asia (136), egypt (59), rivers (16), virtual field trips (132)
In the Classroom
Before starting the tour, provide students with a list of specific landmarks or details to look for during the virtual journey (ex., "Find a statue of a pharaoh" or "Locate the Sphinx"). This will keep them actively engaged while exploring. After the tour, have students design and write a postcard as if they were visiting one of the featured sites. Encourage them to describe what they saw, how they felt, and what they learned about the location. They can design a postcard digitally with Canva, reviewed here or a similar drawing tool. Challenge students to create an original model of an Egyptian-inspired monument using recycled materials or digital tools like Delightex (formerly CoSpaces) reviewed here. Have them explain the purpose of their structure and how it reflects ancient Egyptian culture.Ancient Egypt Facts and History - National Geographic
Grades
3 to 7In the Classroom
Provide students with a chart of hieroglyphics and have them create "artifacts" such as scrolls, cartouches, or drawings that include simple messages. Discuss how hieroglyphs were used to record history and tell stories. Create a large class map of Egypt on butcher paper or online using Google Earth, reviewed here highlighting the Nile River. Have students label key locations like the pyramids, major cities, and farming regions and discuss how the Nile shaped Egyptian life. Introduce students to a few Egyptian gods and their stories. Have students pick a god or goddess to research further and create a short story or drawing about their chosen deity's role and significance. Create and share the stories using Sway, reviewed here.OK2Ask: Microsoft Forms Basics - TeachersFirst
Grades
1 to 12Learn the basics...more
Learn the basics of using Microsoft Forms to support classroom instruction! Discover how to create forms, add questions, and share them with students and explore ways to use Forms for quizzes, exit tickets, data collection, and more. You'll leave this workshop with practical knowledge and basic skills for using Microsoft Forms to gather feedback and assess learning in your classroom. As a result of this session, teachers will: 1. Explore the features of Microsoft Forms. 2. Discover a variety of instructional uses for Microsoft Forms. 3. Learn to create a basic form. This session is appropriate for teachers at all technology levels.
tag(s): differentiation (86), Formative Assessment (73), Microsoft (79), professional development (393)
In the Classroom
The archive of this teacher-friendly, hands-on webinar will empower and inspire you to use learning technology in the classroom and for professional productivity. As appropriate, specific classroom examples and ideas have been shared. View the session with a few of your teaching colleagues to find and share new ideas. Once registered, find additional reference materials, tutorials, and how-to information to help you review or extend your knowledge from the session in the handout posted on the session landing page. Resources may include additional ideas and examples on integrating the tools and strategies shared in classroom instruction. Learn more about OK2Ask and upcoming sessions here.Flags Challenge - Genially
Grades
4 to 12tag(s): continents (33), countries (73), digital escapes (17), flags (20), mysteries (24)
In the Classroom
Share this escape room activity with students as they practice learning flags worldwide. As students participate in the activity, they travel between continents; include this information in your lessons about geography and continents. Extend learning and ask students to research one of the countries in the escape room and share their knowledge using Sway, reviewed here or Canva Docs, reviewed here.Dinosaurs Escape Room - Genially
Grades
3 to 8tag(s): digital escapes (17), dinosaurs (42), evolution (88), fossils (41), game based learning (208), geologic time (12), mysteries (24), timelines (57)
In the Classroom
This escape room is an excellent resource for a playlist or choice board that features lessons about dinosaurs, prehistoric times, or fossils. Find many more resources to include with your lessons about dinosaurs at TeachersFirst Special Topics Page: Dinosaur Resources, reviewed here. As a culminating activity, ask students to share their knowledge of dinosaurs using Animate from Audio, reviewed here or use Genially to create an interactive image that includes facts about dinosaurs.Rebus Generator - festisite
Grades
2 to 8tag(s): digital escapes (17), game based learning (208), puzzles (148)
In the Classroom
Have students create rebus puzzles for their weekly vocabulary words or spelling lists using the generator. They swap puzzles with classmates to solve, reinforcing word meanings in a fun way. Students write a short story or paragraph and replace keywords with rebus puzzles. Classmates decode the rebus to reconstruct the whole story. Use rebus puzzles as hidden clues in a classroom escape room or scavenger hunt. Students must solve them to unlock the next challenge, incorporating problem-solving and critical thinking.Virtual Escape Room Tools - VirtualEscapeRooms.org
Grades
4 to 12tag(s): collaboration (94), digital escapes (17), game based learning (208), problem solving (233), puzzles (148)
In the Classroom
Use the Virtual Escape Room Timer to create a themed escape room review for any subject. Set up puzzles using the Caesar Cipher Creator or Emoji Secret Message Maker, and have students work in teams to "escape" by answering questions correctly. Assign students a Secret Agent Name using the generator, then have them write a creative short story or historical journal entry from the perspective of their agent, incorporating key vocabulary or concepts from the lesson. After studying historical codes (ex., the Caesar cipher in Ancient Rome), students create a secret messages using the Caesar Cipher Creator and challenge their classmates to decode them. Use the Team Name Generator to form groups, then have teams design a digital or physical logo using Leonardo.ai, reviewed here and a motto that reflects the subject matter they're studying, such as a "Math Masters" group solving real-world math challenges.Discover Ancient Rome - History for Kids
Grades
3 to 7This site includes advertising.
tag(s): art history (108), italy (30), myths and legends (42), religions (113), romans (52), rome (37)
In the Classroom
Challenge students to design a Roman city, incorporating features like aqueducts, amphitheaters, markets, and temples. They can create maps and 3D models using Delightex (formerly CoSpaces) reviewed here, or digital blueprints and explain how their city reflects Roman values and innovations. Fill a bag with images or small models of Roman artifacts (ex., coins, laurel wreaths, or colosseum replicas). Students take turns pulling out an item, describing it, and guessing its significance in Roman culture. Assign students roles as Roman citizens (ex., senator, gladiator, merchant, or farmer). Have them act out a day in their lives based on details from the website. Students can dress up or use props to bring their characters to life.Gods, Heroes, and Monsters: Mythology in European Art - Getty Museum
Grades
K to 12tag(s): europe (84), greek (46), myths and legends (42), romans (52)
In the Classroom
Provide students with images of famous artworks from the curriculum depicting mythological characters. Challenge them to identify the characters, attributes, and the myths they represent. Turn it into a scavenger hunt by giving clues about the myths or symbols. Invite students to design a mythical creature, combining traits from existing ones in the lesson plans. Expand beyond Greek and Roman mythology by exploring myths from other cultures, such as Norse, Egyptian, or Indigenous traditions. Invite students to design their own mythical creature, combining traits from existing ones found in the lesson plans. The creatures can be made on paper or using Google Drawings, reviewed here or Tux Paint, reviewed here.Expressing Emotions Through Art - Getty Museum
Grades
K to 3tag(s): art history (108), emotions (53), social and emotional learning (110)
In the Classroom
Students can keep a weekly art reflection journal. After each lesson, they can write or draw how the activity made them feel, connect it to their experiences, or explore how they would change a famous artwork to express a different emotion. Challenge your students to do the journal online using a tool such as ePubEditor, reviewed here or WriteReader reviewed here. Collaboratively create a large mural that represents a range of emotions. Assign small groups of students an emotion to illustrate, using the concepts learned from the curriculum. Have students paint abstract art pieces using colors that represent specific emotions. They can present their work, explaining their choices of color and form. Provide students with a selection of famous artworks from the curriculum. Ask them to identify the emotions expressed in each piece and discuss their observations as a class.Getty Education- Curricula and Teaching Guides - Getty Museum
Grades
K to 12tag(s): critical thinking (137), interactive stories (22), multimedia (55), photography (131), stories and storytelling (63)